Dials are special shells which can only be found in the Sky Islands. They are the remains of particular shellfish, which have the ability to store energy and matter. The shellfish’s remains are gathered from the shallows near the shore of the White-White-Sea. Thought they originate from the Sky Islands, some of them can used anywhere. Aside from their everyday uses, some clever fighters imbue their weapons with dials. This enables the weapons to have special effects such as glow red-hot. Dials may also be imbued into armor, such as a pair of gloves which emit pulses of energy for enhanced blunt force damage.
There are a few other details which need to be kept in mind when using dials. First, dials come in all sizes. Generally, the larger the dial the more powerful its effects are. For the purposes of this game, there are 5 sizes: tiny, small, normal, large, and giant. Tiny dials are the size of coins, easily attached to arrows or other small devices. Giant dials are as large as a man, and extremely powerful. Cloud based dials, which absorb and release special clouds cannot be used anywhere except the White Seas.
Axe Dial – Delivers a thin blast of air capable of slicing through a man and his shield made of iron in one blow. Ball Dial – Releases a puff of clouds that forms into a ball shape upon being released, which can be used for sitting or standing on, or be applied with explosives and other features. This dial, like all cloud-based Dials, will not work at surface level; it will only work on a sky island.
Breath Dial – Capable of storing air-currents. These Dials are usually used to propel wavers through water and on ships if there is no wind for sailing. These Dials can also be attached to the sides of a snowboard or skates as alternative methods of travel.
Eisen Dial – Extremely rare, and possess an incredible power that is useful for both attack and defense. It emits a stream of "iron cloud" that can form into different shapes, like a cloud, but is as hard as iron. It can lengthen and/or widen without limits and can even form thick defensive walls. This dial, like all cloud-based Dials, will not work at surface level; it will only work on a sky island.
Flame Dial – Absorbs and releases fire; it is not to be confused with Heat Dials. These dials can be used as flamethrowers and release a stream of fire.
Flash Dial – Lets out an extremely bright amount of light for a very brief period, effectively causing temporary blindness if used against a person. These are usually used in firearms to prevent enemies from dodging the attack.
Flavor Dial – Can store smells and aromas, along with other types of gas, such as explosive and flammable ones.
Freeze Dial – Absorbs and releases freezing air which stays perfectly insulated while inside. This dials can be used to power refrigerators or imbued into weapons to provide cold damage bonuses.
Heat Dial – Stores and releases heat energy. It is commonly used to power up ovens and other heating devices for citizens of sky islands. It appears to be able to let out heat in different amounts. When placed into weapons it can make them red-hot.
Impact Dial – Can absorb the energy of any blunt attack. This absorbed force can then be released by
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pressing a button, harming whoever it’s targeted at causing major internal injuries. These dials can also cause some minor damage to the user, unless they can the necessary precautions.
Jet Dial – A more powerful version of the Breath Dial, which blows out a burst of air at great speed. This allows them to be used for faster propelling purposes. They were once used in wavers when they were common, but were replaced by Breath Dials when they became extinct.
Lamp Dial – Similar to the Flash Dial, capable of storing and releasing light. However, unlike the Flash Dial, the Lamp Dials are most-commonly used for domestic purposes and not for battle.
Milky Dial – can store clouds. This can be used to create pathways in the air out of clouds, upon which devices capable of moving upon clouds can travel. This dial, like all cloud-based Dials, will not work at surface level; it will only work on a sky island.
Reject Dial – A fiercer version of the Impact Dial. It is extremely-rare to find, and also extremely dangerous to both the target and the user. The Reject Dial takes in energy, just like the Impact Dial, but releases ten times as much energy as it had absorbed. The backlash effect is capable of blowing the bodies of both the user and opponent to pieces, especially with repeated usage. Tone Dial – These are the most common dial by far and widely available even on the blue sea. They are able to record and replay sounds spoken into it, akin to an audio recorder.
Vision Dial – Used for capturing images and playing them back. The Vision Dial is comparable to a modern- day camera. It is useful for scouting and recording evidence.
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Shipbuilding
Shipbuilding is accessible once a Shipwright purchases the naval engineering feat. This section will outline the full process in crafting a new ship from scratch, the materials needed, and the difficulty for each roll. This can be a semi- complex process but often rewards much better and customized results than generic ships which can be bought by large shipping companies. It will also end up saving the crew a lot of money to have a skilled shipwright aboard who can turn raw materials into an amazing ship. Note that you will need a shipwright’s tool kit to begin working.
First, you need to know what type of ship you wish to build. There are three classifications of ships: small, medium, and large. You will need to take the navel engineering feat three times to craft large ships. Please remember that the stats below are fictional, based on the one piece series and other various stats found in similar games. In reality some of these stats may be exaggerated or incorrect, especially the crew size and number of cannons which are vastly reduced from reality. The top speed indicated is based on wind only, submarines being the exception whose speeds are based on their propeller. Sea currents, manual paddling, paddle wheels, and other forces may increase your ship’s top speed even more.
Type of Ship Size Cargo Max Crew Size Top Speed Cannons HP DR
Sloop S 0.5 ton 3 15 knots 0 60 1
Caravel S 1 ton 5 15 knots 1 70 1
Lugger S 1 ton 8 16 knots 1 80 2
Schooner M 2 tons 10 15 knots 5 100 2
Corsair M 9 tons 40 17 knots 10 200 3
Galley M 3 tons 50 9 knots 2 100 2
Brig Sloop M 10 tons 80 15 knots 5 180 3
Frigate M 20 tons 150 12 knots 10 400 6
Brigantine L 8 tons 100 13 knots 6 260 4
Clipper L 3 tons 120 19 knots 4 140 2
Carrack L 10 tons 160 8 knots 2 400 5
Galleon L 35 tons 450 16 knots 30 600 8
Man-o-war L 50 tons 800 10 knots 40 800 10
Submarine(Sml) S 5 tons 50 20 knots 2 (Torpedo) 140 8
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