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FATE ACCELERATED

In document Fate Codex 1 (Page 44-50)

Adam Brennan

Less than a year ago, Adam Brennan was an average cop working in Dis- trict 15, pursuing everyday thugs and criminals in a tough part of the City. That all changed when a Humanist bomb at a robot justice center left him nearly dead. Now he’s been rebuilt with state-of-the-art Council technology as a cyborg, a new breed of Archon built to protect the City from all of its enemies. Nearly 65% of his body is mechanical now, leading many to question if he’s even human anymore. Brennan dismisses such questions, but is starting to wonder which side of “the Robot Question” he’s really on. ASPECTS

HigH ConCept: Experimental Cyborg Prototype

trouble: Councilman St. John’s Nephew

teCH aSpeCt: Industructible Duraskin

APPROACHES

good (+3) Forceful

Fair (+2) Careful, Flashy

average (+1) Clever, Quick

MedioCre (+0) Sneaky

STUNTS

Extended Access. Once per session, I can use my extended access subrou- tines to create an additional advantage when hacking a network.

Part Man, Part Machine, All Cop. Because I am part man, part machine, and all cop, I get a +2 to Forcefully overcome when I am pursuing a sub- ject to make an arrest.

Hardwired Sensors. Because of my hardwired sensors, I get a +2 to Quickly defend against attacks that catch me by surprise.

STRESS bbb NOTES Refresh: 3

SILICON CITY

Harvey Gatten

If there was a time before Archons, Harvey Gatten would remember it. He’s the oldest Archon working for the council, an old man whose wits and experience carry him through situations that would kill a lesser man. He’s short for an Archon, but faster than you might think. His long white hair stands in sharp contrast to his darker skin, framing a face that’s weathered and wrinkled, but somehow just as lively as ever. He should have retired by now, but everyone knows retirement never ends well for Archons—they have too many enemies to go quietly into the night.

ASPECTS

HigH ConCept: Grizzled Veteran

trouble: Ex-Family Man

teCH aSpeCt: Single Action Peacemaker

APPROACHES

good (+3) Careful

Fair (+2) Clever, Forceful

average (+1) Quick, Sneaky

MedioCre (+0) Flashy

STUNTS

Investigator’s Eye. Because I have an investigator’s eye, I get a +2 to Care- fully create an advantage while studying someone for clues.

Freeze! When I yell at nameless NPCs to freeze, I get a +2 to Flashily overcome their defenses.

Oldtimer. Once per session, I can spend a fate point to establish that a named NPCs has the aspect Old Friend. I get an additional free invoke on any advantages I create on that NPC until the end of the session. STRESS

bbb NOTES Refresh: 3

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45 SILICON CITY

Brooke Towers

Brooke Towers is a ghost, an enigma, a dark-haired, intense woman who ends up where she’s needed as if by magic. The truth is that she learned her skills from a syndicate—she’s exactly the kind of criminal that Archons normally hunt. When her syndicate left her for dead in the Undercity, she found her way to the Council, offering her services to the powers-that-be. But Towers is terrified that the things she did in the Undercity, and the

bruja curse she’s convinced she picked up, will end her life before she can

turn it around. ASPECTS

HigH ConCept: Ex-Syndicate Operative

trouble: Cursed by an Undercity Bruja

teCH aSpeCt: Cybernetic Leg

APPROACHES

good (+3) Forceful

Fair (+2) Clever, Sneaky

average (+1) Careful, Flashy

MedioCre (+0) Quick

STUNTS

Get the Drop. Because I get the drop on criminals, I can spend a fate point to move to any zone in a scene instead of taking an action during a conflict.

Called Shot. When I take the time to aim Carefully, I get a +2 to attacks using a firearm.

Ice Cold. Because I’m ice cold, I get a +2 to Forcefully defend against mental attacks.

STRESS bbb NOTES Refresh: 3

CREDITS

joHn adaMuSis a frequent editor and player of many Fate-powered games,

and his work can be found in both Fate Worlds books, the forthcoming

Paranet Papers supplement for The Dresden Files Roleplaying Game, and Iron Edda. He spends his days helping game designers and authors be more awe-

some. He frequently tweets about game design and writing techniques on Twitter at @awesome_john and blogs regularly at writernextdoor.com.

leonard balSerais the lead designer of Fate Core. He has been working

on the Fate system in one incarnation or another since 2003. He has not yet won the Diana Jones Award because of Jason Morningstar. Currently, Leonard lives and works in Austin, TX, as Brian Engard’s lord and master at Steve Jackson Games. You may find him on Twitter at @leonardbalsera, a screen name that betrays his lack of perspective on the emergent conse- quences of character limits.

tHoMaS deenyis a graphic designer who specializes in book layout and

game design. His layout and design work can be found in Margaret Weis Productions’ Firefly RPG line, Crafty Games’ Mistborn RPG, and AEG’s

Nightfall and Tempest game lines. Thomas is an evangelist for hobby gaming,

and helped to organize the gaming community in southern Arizona, working with manufacturers, retailers, and gamers to develop com- munity awareness of the hobby. You can review his published works at

denaghdesign.com and follow him on Twitter at @denaghdesign.

brian engard spends most of his days walking his dogs, procuring live

badgers for Leonard Balsera, and writing furiously about things that don’t exist. He likes karaoke, coffee, and running dungeons with his wife, Nicole.

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47 CONTRIBUTORS

SHelley Harlanis an editor by day and by night ... is also an editor, because

you can’t get too much of a good thing. She works for the the indie RPG company Faster Monkey Games and still can’t quite get used to the idea that people will pay her money to read gaming material. She also thinks it’s a fun game to see if you can spot the typo in this bio.

MariSSa Kelly(MK) grew up with roleplaying as a favorite hobby; her

father often made up house rules for classic roleplaying games, spinning epic tales of bravery and heart. From a young age, MK was inspired to draw the characters and scenes from these stories. As an adult, she now finds herself drawn to tweaking and changing systems in order to bring those kinds of experiences to a new generation of roleplayers. With her partner, Mark Diaz Truman, she founded Magpie Games in early 2011 and currently serves as Magpie’s Senior Art Developer and one of its designers.

toM MiSKeyhas been an avid gamer and RPG collector for the past 33

years. He’s written for various RPGs, such as contributing to Legends of

Anglerre for Cubicle 7, writing More Pulp Villains for Precis Intermedia, and

penning system hacks for Spirit of the Century, BESM, and Godlike, among others. Tom has done artwork for RPGs, from character sketches for indi- vidual gamers to published work for companies like Hero Games and has illustrated everything from children’s books to t-shirt designs. Currently Tom is writing The Hand of Fate, a fantasy steampulp Victorian setting that includes rules for playing Fate Core with a standard deck of playing cards instead of dice.

juan oCHoa: Gumshoe whistleblower reporter hero? A narcissistic antago-

nist out for blood? Fall-guy for a horrifying nanite invasion? Sleeper agent for extraplanar feline intelligence? The FACTS on El Mucho Colombi- anisimo: he is a straight-dealing, smooth-lined, grit-toothed artist, twain- split mirror-master-magician-carouser-cavorter, and noted wizard, with knowledge bilingual, exotic, and esoteric, who theoretically does most of his thinking in Español.

brie SHeldonis a writer and proofreader, as well as co-designer at Daeda-

lum Analog Productions. She currently has work in production for Daeda- lum A.P. projects Clash and Tabletop Blockbuster, and for FASA Games Inc.’s 1879 line. Brie is a fan of cyberpunk (obvs.) and fantasy, and spends an unreasonable amount of time hoping that George Lucas won’t remake

Willow. She is also a writer for Gaming as Women, Imaginary Funerals, and

her own personal blog. She’s a video, tabletop, and board gamer and hopes to see you on the ’net, chummers.

CONTRIBUTORS

MarK diaz truMan is an independent game developer and the co-owner of

Magpie Games (magpiegames.com). Mark has authored two indie RPGs—

The Play’s The Thing and Our Last Best Hope—and written a number of

pieces for Evil Hat Productions, including parts of The Fate Toolkit and

Timeworks. Mark is passionate about creating an inclusive and diverse gaming community and is thrilled to have the chance to put forward pieces by both fresh voices and old friends in The Fate Codex!

aManda valentineis a freelance RPG editor and developer. Her work

includes the Dresden Files RPG, Marvel Heroic Roleplaying, Fate Accelerated

Edition, Little Wizards, and many others. She also edits fiction, includ-

ing several of the Spirit of the Century novels. She blogs sporadically at

ayvalentine.com about editing, parenting, and gaming. At

reads4tweens.com she writes spoilerific book reviews for adults who care about what the kids in their lives are reading. You can find her on Twitter as

FATE CODEX

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49

In document Fate Codex 1 (Page 44-50)

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