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Material Descriptions

In document Runequest Slayers (Page 155-160)

Bone

Dried and sharpened, bone equipment is usually made from the remains of large (and often domestic) animals. Truly massive bone weapons (such as dinosaur or dragon bone) should be treated like bronze.

Flint

Sharpened rock. Basic flint weapons can be manufactured with few tools and raw material.

Ivory

Ivory weapons are made from elephant tusks or whalebone. Sturdier than normal bone weapons, and when polished, quite beautiful. Obsidian

Obsidian is an extremely hard, glass-like rock. Cut obsidian is razor sharp, though it shatters easily.

Glass

Glass weapons are very unusual since they are very fragile. Many noble women carry glass knives for their beauty - they’re considered less crude than metal weapons.

Copper

The most basic metal used for weapons. Copper is soft and heavy.

Bronze

Lighter and stronger than copper. Bronze weaponry and armor was crafted by most ancient civilizations.

Iron

Extremely tough and durable, iron can be smelted and hammered into weapons, tools, containers, armor and shields. Extremely versatile.

Steel

The ultimate “normal” metal. Steel is difficult to craft, and only expert blacksmiths know how to handle it on the forge.

Silver

A very poor metal for anything more than cosmetic weaponry, silver is often thought to have supernatural qualities. Weaponry can also be plated in silver, for ten times the cost. Silver plated weapons weigh 10% more than

ordinary ones, and have no chance of Ruin. Mithril

Mithril is an extremely rare, white metal. Found deep in the earth, blacksmiths capable of fashioning mithril require blazing tempera- tures and tools of steel. Mithril is often thought to have magical and spiritual qualities.

Adamantine

The “metal of the gods.” Adamantine is ultra-rare and as hard as diamond. Adaman- tine weapons have a slight, pale glow to them in low lighting. Because of this feature, adamantine weaponry can be identified quickly.

Diamond

An extremely rare, if not entirely legendary material. Like the precious jewels, diamond weapons are practically unbreakable and never lose their edge. These weapons are as beautiful as they are deadly.

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EQUIPMENT

Every good adventurer carries more than his weapons. Tools such as a rope, torches, rations, and other equipment are vital to explorers.

Cost is the price of an item in silver talents. Most of these are available commonly everywhere, so only in the smallest of cities would these be any more expensive.

Weight is the weight of the object in pounds.

Item Cost Weight Notes

Basics 1 n/a Utensils, a few inches of string, a button, a needle Bottle 2 ½ lb. Glass bottle ideal for holding liquids

Blanket 5 1 lb. Wool or cotton

Candle, Tallow 1 n/a Smoky - burns for a half-hour

Candle, Wax 3 n/a Burns for an hour

Chain 30 20 lbs. 10 feet of heavy chain, capable of holding 2,500 lbs. Cord 5 n/a 20 feet of light rope, capable of holding 150 lbs. Crowbar 5 5 lbs. Excellent for prying open stuck doors or chests Flint and steel 4 n/a Quickly lights fires

Grapple 10 4 lbs. Attached to ropes for easy climbs

Hammer 3 1 lb. Universal tool

Haversack 8 1 lb. A backpack that carries up to 50 lbs. of equipment Journal 10 n/a A small, 30-page booklet. Ideal for notes and maps Lantern 5 1 lb. Provides light, negates any darkness penalties Lantern Oil 2 n/a Provides a lantern with six hours of light Lockpicks 10 n/a Required to pick locks

Map case 10 1 lb. Waterproof tube for holding several maps Quill and Ink 4 n/a Useful for writing

Pole 3 3 lbs. About 6-feet long

Piton 2 1 lb. Metal spike driven into walls to hold ropes usually

Rations 2 1 lb. A day’s worth of food

Rope 5 5 lb. 20 feet of heavy rope, capable of holding about 1,000 lbs. Rope, Long 5 15 lbs. 50 feet of heavy rope, capable of holding about 1,000 lbs. Sack 3 1 lb. Holds up to 20 lbs. Ideal for looting

Small Pouch 1 n/a Useful for carrying small items

Stake 1 ½ lb. Classic wooden stake

Tent, two-man 8 10 lbs. Good shelter; requires two poles

Torch 2 1 lb. Provides light, negates darkness penalties, lasts an hour Wand 2 n/a Not magical; basically a small 1-2 foot stick

Whetstone 4 n/a Keeps blades sharp

Wineskin 3 1 lb. Provides a gallon of water. Wine costs double Tavern Prices

Cheap meal 1 silver It’s been dead for several days Jug of Wine 1 silver A decent drink

Traveler’s meal 2 silvers Freshly cooked

Feast 3 silvers All-you-can-eat

Room and board 3 silvers One night, one meal. Some inns are more or less expensive Horse Feed 5 silvers Oats and water for mounts

“Company” 6 silvers Somebody to stay warm with

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The Herbalist’s Shoppe

Make a Difficult Intellect roll to find a dose of herbs in the wild. Naturally, Herbalists can use their rerolls. Of course, if the Runemaster rules that certain herbs aren’t available in certain areas, even a successful roll won’t find the herbs. Additional rules on poisons can be found on p.83.

As a general rule, only one dose of herbs will work each day. Non-herbalists who try these treatments must make an Intellect roll to correctly use the herb.

Aconite 5 silvers A deadly poison, similar to Wolfsbane (3d6 damage).

Agrimony 3 silvers Treats skin problems and ulcers. Rumored to reverse evil spells. Amaranth 1 silver Used to treat stomach problems.

Angelica 2 silvers If you drink this every day for a year, add 1 to your Might roll to resist aging. Anise 2 silvers Chases away nightmares.

Arsenic 6 silvers A deadly poison (3d6 Fatigue and 3d6 damage).

Basil 3 silvers Treats fevers and headaches. Also heals 2 points of poison damage. Bay Laurel 2 silvers Supposedly gives visions.

Belladonna 5 silvers Widens the eyes. Also used as a poison (5d6 damage). Black Cohash 2 silvers Insect repellant.

Boneset 3 silvers Treats severe fevers. Chamomile 2 silvers Helps one sleep.

Elder 3 silvers Prevents infection and repels insects.

Garlic clove 2 silvers Add 1 to a Herbalist’s healing rolls. Protects against some supernatural creatures. Ginseng 2 silvers Relieves depression.

Hazel 3 silvers Supposedly makes one wise. Heather 1 silver Reduces coughing.

Hemlock 7 silvers A deadly poison (4d6 Fatigue and 4d6 damage). Henbane 2 silvers Relieves pain from wounds.

Jasmine 4 silvers Attracts love and is rumored to bring prophetic dreams.

Lotus 7 silvers Relieves 2d6 Fatigue. Make a Courage roll. If failed, you become addicted. While addicted, Lotus only relieves 1d6 Fatigue. If you cannot take a dose each day, lose 2d6 Fatigue. Each day, a difficult Courage roll may be attempted to break the addiction. Mandrake 4 silvers Cures diseases, but if used improperly (Difficult Intellect roll), it’s a poison! (see p.84) Mugwort 2 silvers Treats nervousness, and heals 1 point of poison damage.

Myrrh 5 silvers A dose heals someone an additional 1 point each day. Nightshade 8 silvers A deadly poison (5d6 damage).

Plantain 2 silvers Heals 1 point of poison damage. Purple Echinacea 6 silvers This powerful herb treats most diseases.

Rosemary 3 silvers If eaten with a meal that is poisoned, add 1 to your Might to resist the poison. Rue 4 silvers Heals 2 points of venom damage.

Sage 2 silvers Relieves mental exhaustion and headaches. Thyme 2 silvers Treaths tooth and gum diseases.

Valerian 2 silvers Relaxes the user without affecting him adversely. Willow 2 silvers Relieves pain like aspirin.

Witch Hazel 4 silvers Reduces bleeding. Heals 2 points of damage for someone who is Reeling or Dying. Wormwood 2 silvers Helps digestive problems.

Wolfsbane 4 silvers A poison (3d6 damage). Protects against some supernatural creatures.

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The Stables

See Chapter IX for descriptions and more information on these animals. Horses can usually be found anywhere in the world. More exotic animals, such as camels and elephants will only be found in settlements where they are indigenous to the surrounding area.

Livestock Cost Notes

Riding Horse 1,500 All horses cost 5 silvers a day to feed and water Draft Horse 750

War Horse 3,000

Mule 500

Camel 1,800 Only found in desert and dry areas

Elephant 12,000 Eats 25 silvers a day worth of food and water

Gear Cost

Feedbag 10

Howdah 1,000 Platform for riding an elephant

Saddle 250

Saddlebags 25 Clothier’s Shoppe

Fabrics and Craftsmanship

Fabric Quality Cost Modifier Sample Fabrics

Cheap x½ Broadcloth, burlap, muslin, horsehair Ordinary x1 Cottons, wools, mohair

Well-crafted x2 Bombazines, moqueshel, plaid

Expensive x5 Velvets, challis wool, organdy, sharkskin, furs Extravagant x10 Silks, chiffon, organza

Opulent x100 Jeweled, goldlace, elven silk, dragonwing Outfits for All Customers

Bolero 3 silvers A short vest, usually worn open by sailors Cloak, Heavy 10 silvers A billowing, padded cloak

Dalmatica 5 silvers A simple, loose-fitting, almost priestly, robe

Falling Band Collar 2 silvers A broad collar (usually lace) that drapes over the shoulders Gloves 2 silvers Light hand gloves

Knee Breeches 4 silvers Pants that stop at the knees

Leg-of-mutton Shirt 8 silvers A tight-fitting shirt with bulbous sleeves Mantle 5 silvers A decorative, light cloak

Surcote 4 silvers A loose, short cloak worn over armor; designed not to impair movement Tabard 10 silvers A knee-length, single-piece cloth, painted and draped over armor Tunic 5 silvers A loose shirt, usually gathered and sewn at the waist

Winter cloak 15 silvers A fur-lined, heavy padded cloak Women’s Specialties

Bodice 15 silvers The upper section of a dress, often strengthened with whale-bone Bustle 40 silvers A billowing skirt with padded and gathered cloth in the back

Chemise 5 silvers A loose “sun” dress, worn without a belt; used as an undergarment, too Corset 25 silvers An undergarment tightened with laces and string; shapes the upper body

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Farthingale 300 silvers Large skirt and petticoat ringed with whale-bone hoops

Fontange 10 silvers A headdress made of ribbons; used by the Medean Guard Full-length Skirt 5 silvers Smooth, ankle-length skirt

Gable Hood 3 silvers Triangular hood that drapes down the neck Gathered Skirt 15 silvers Billowing, ankle-length skirt

Gored Skirt 8 silvers Full-length skirt made of several vertical, horizontal pieces of cloth Gorget 20 silvers A decorative ruff worn around the neck

Halter 4 silvers Ranges from revealing bikini tops to more comfortable, form-fitting tops Hennin 5 silvers A simple headdress

Hoop skirt 200 silvers A smaller, less heavy and extravagant farthingale Jabot 10 silvers A decorative frill worn on a bodice

Knee Skirt 4 silvers Shorter skirt drawn up to the knees Paniers 300 silvers A whale-boned skirt that flares out the hips

Petticoat 10 silvers An underskirt, worn under a skirt, though often visible

Templars 15 silvers A billowing single-piece cloth, often painted and draped over armor Veil 4 silvers Covers the face. Expensive ones are translucent.

Wimple 10 silvers A nun-like headdress, covering the chin, head, and neck Men’s Clothes

Bombast 50 silvers A padded (and usually more decorative) doublet Broad-based hose 15 silvers Tight, formfitting pants which need to be laced Chiton 3 silvers A short tunic, worn as a shirt or as an undergarment Chlamys 3 silvers A shorter toga, clasped at one or both shoulders Codpiece 5 silvers A decorative device covering one’s “manliness” Colobium 4 silvers A simple, sleeveless tunic often worn by monks Colobium, Jeweled 500 silvers Worn by kings during coronation

Cothurnus 50 silvers A decorative boot, often embroidered with legendary creatures Cravat 5 silvers A decorative frill worn on a shirt

Doublet 30 silvers A tight, ornate shirt

Gaiters 10 silvers Usually attached to shoes, gaiters cover calves Jabot 8 silvers An ornate, decorative frill worn on a shirt Jerkin 10 silvers A vest, usually formfitting

Kilt 5 silvers A single-piece of cloth wrapped around the lower body Loincloth 1 silver A cheap piece of cloth wrapped the groin

Liripipe 3 silvers A hood with a long, waist-length backing. Worn by clergy. Mask 2 silvers For men who want to be mysterious, or executioners Miter 40 silvers An ornate, bishop-like hat

Pallium 3 silvers A short waist-length cape Pants or Panes 5 silvers Comfortable pants or breeches

Surplice 15 silvers A flowing priest-like robe, usually white and draping Toga 5 silvers A semi-circular piece of cloth draped around the body The Jeweler’s Shoppe

Everybody, men and women, Dwarves and Elves, appreciate precious gemstones, golden necklaces, and pearl bracelets. Jewelry and gemstones are the most valuable of treasures. A handful of gems can be worth as much as a castle, and a treasure chest full of jewelry can buy an army.

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Gem Cost per carat Color

Amethyst 25 Violet

Amber 50 Golden yellow

Aquamarine 200 Blue-green

Bloodstone 2 Speckled black and red

Diamond 5,000 Usually clear

Emerald 500 Green

Garnet 100 Orange or red

Golden Sapphire 350 Deep yellow

Jade 5 Dull green-white

Moonstone 5 Gray or white

Onyx 1 Banded, usually black

Opal 120 Milky white

Pearl 10 White, rarely black

Purple Sapphire 250 Violet

Ruby 600 Deep red

Sapphire 500 Blue

Topaz 60 Clear yellow

Jewelry

Jewelry is perhaps the ultimate treasure, since fine gems are usually found inlaid into these precious metal trinkets. The following table prices the average cost for a basic piece of jewelry. The cost does not include any gems, jewels, or decorations that a master craftsman might put into a valuable piece.

Gold Silver Ivory Bronze Copper

Armband 1000 200 150 75 50 Ankleband 1000 200 150 75 50 Belt 1500 300 225 125 50 Bracelet 500 100 75 50 25 Crown 2500 500 400 200 125 Earrings 500 100 75 50 25 Necklace 1250 250 190 150 75 Ring 500 100 75 50 25 Tiara 1500 300 225 125 50

The Money Changer

Scorned by some, coveted by most, hard coin is the most common form of wealth. The dime-sized silver Talents are the most common coins in circulation, but are not the only currency to be had. Copper is common in poor lands, while the luster of gold, that rare and sought-after treasure, is found only in the wealthiest hands. Although most coins are freely traded across borders, it is not unheard of for a coin in one land to be devalued in another. In these cases, a traveler may find that he is not as wealthy as he may

have thought. A local money changer will be only too happy to solve this problem for a small fee, of course...

In document Runequest Slayers (Page 155-160)