Bone
Dried and sharpened, bone equipment is usually made from the remains of large (and often domestic) animals. Truly massive bone weapons (such as dinosaur or dragon bone) should be treated like bronze.
Flint
Sharpened rock. Basic flint weapons can be manufactured with few tools and raw material.
Ivory
Ivory weapons are made from elephant tusks or whalebone. Sturdier than normal bone weapons, and when polished, quite beautiful. Obsidian
Obsidian is an extremely hard, glass-like rock. Cut obsidian is razor sharp, though it shatters easily.
Glass
Glass weapons are very unusual since they are very fragile. Many noble women carry glass knives for their beauty - theyre considered less crude than metal weapons.
Copper
The most basic metal used for weapons. Copper is soft and heavy.
Bronze
Lighter and stronger than copper. Bronze weaponry and armor was crafted by most ancient civilizations.
Iron
Extremely tough and durable, iron can be smelted and hammered into weapons, tools, containers, armor and shields. Extremely versatile.
Steel
The ultimate normal metal. Steel is difficult to craft, and only expert blacksmiths know how to handle it on the forge.
Silver
A very poor metal for anything more than cosmetic weaponry, silver is often thought to have supernatural qualities. Weaponry can also be plated in silver, for ten times the cost. Silver plated weapons weigh 10% more than
ordinary ones, and have no chance of Ruin. Mithril
Mithril is an extremely rare, white metal. Found deep in the earth, blacksmiths capable of fashioning mithril require blazing tempera- tures and tools of steel. Mithril is often thought to have magical and spiritual qualities.
Adamantine
The metal of the gods. Adamantine is ultra-rare and as hard as diamond. Adaman- tine weapons have a slight, pale glow to them in low lighting. Because of this feature, adamantine weaponry can be identified quickly.
Diamond
An extremely rare, if not entirely legendary material. Like the precious jewels, diamond weapons are practically unbreakable and never lose their edge. These weapons are as beautiful as they are deadly.
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EQUIPMENT
Every good adventurer carries more than his weapons. Tools such as a rope, torches, rations, and other equipment are vital to explorers.
Cost is the price of an item in silver talents. Most of these are available commonly everywhere, so only in the smallest of cities would these be any more expensive.
Weight is the weight of the object in pounds.
Item Cost Weight Notes
Basics 1 n/a Utensils, a few inches of string, a button, a needle Bottle 2 ½ lb. Glass bottle ideal for holding liquids
Blanket 5 1 lb. Wool or cotton
Candle, Tallow 1 n/a Smoky - burns for a half-hour
Candle, Wax 3 n/a Burns for an hour
Chain 30 20 lbs. 10 feet of heavy chain, capable of holding 2,500 lbs. Cord 5 n/a 20 feet of light rope, capable of holding 150 lbs. Crowbar 5 5 lbs. Excellent for prying open stuck doors or chests Flint and steel 4 n/a Quickly lights fires
Grapple 10 4 lbs. Attached to ropes for easy climbs
Hammer 3 1 lb. Universal tool
Haversack 8 1 lb. A backpack that carries up to 50 lbs. of equipment Journal 10 n/a A small, 30-page booklet. Ideal for notes and maps Lantern 5 1 lb. Provides light, negates any darkness penalties Lantern Oil 2 n/a Provides a lantern with six hours of light Lockpicks 10 n/a Required to pick locks
Map case 10 1 lb. Waterproof tube for holding several maps Quill and Ink 4 n/a Useful for writing
Pole 3 3 lbs. About 6-feet long
Piton 2 1 lb. Metal spike driven into walls to hold ropes usually
Rations 2 1 lb. A days worth of food
Rope 5 5 lb. 20 feet of heavy rope, capable of holding about 1,000 lbs. Rope, Long 5 15 lbs. 50 feet of heavy rope, capable of holding about 1,000 lbs. Sack 3 1 lb. Holds up to 20 lbs. Ideal for looting
Small Pouch 1 n/a Useful for carrying small items
Stake 1 ½ lb. Classic wooden stake
Tent, two-man 8 10 lbs. Good shelter; requires two poles
Torch 2 1 lb. Provides light, negates darkness penalties, lasts an hour Wand 2 n/a Not magical; basically a small 1-2 foot stick
Whetstone 4 n/a Keeps blades sharp
Wineskin 3 1 lb. Provides a gallon of water. Wine costs double Tavern Prices
Cheap meal 1 silver Its been dead for several days Jug of Wine 1 silver A decent drink
Travelers meal 2 silvers Freshly cooked
Feast 3 silvers All-you-can-eat
Room and board 3 silvers One night, one meal. Some inns are more or less expensive Horse Feed 5 silvers Oats and water for mounts
Company 6 silvers Somebody to stay warm with
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The Herbalists ShoppeMake a Difficult Intellect roll to find a dose of herbs in the wild. Naturally, Herbalists can use their rerolls. Of course, if the Runemaster rules that certain herbs arent available in certain areas, even a successful roll wont find the herbs. Additional rules on poisons can be found on p.83.
As a general rule, only one dose of herbs will work each day. Non-herbalists who try these treatments must make an Intellect roll to correctly use the herb.
Aconite 5 silvers A deadly poison, similar to Wolfsbane (3d6 damage).
Agrimony 3 silvers Treats skin problems and ulcers. Rumored to reverse evil spells. Amaranth 1 silver Used to treat stomach problems.
Angelica 2 silvers If you drink this every day for a year, add 1 to your Might roll to resist aging. Anise 2 silvers Chases away nightmares.
Arsenic 6 silvers A deadly poison (3d6 Fatigue and 3d6 damage).
Basil 3 silvers Treats fevers and headaches. Also heals 2 points of poison damage. Bay Laurel 2 silvers Supposedly gives visions.
Belladonna 5 silvers Widens the eyes. Also used as a poison (5d6 damage). Black Cohash 2 silvers Insect repellant.
Boneset 3 silvers Treats severe fevers. Chamomile 2 silvers Helps one sleep.
Elder 3 silvers Prevents infection and repels insects.
Garlic clove 2 silvers Add 1 to a Herbalists healing rolls. Protects against some supernatural creatures. Ginseng 2 silvers Relieves depression.
Hazel 3 silvers Supposedly makes one wise. Heather 1 silver Reduces coughing.
Hemlock 7 silvers A deadly poison (4d6 Fatigue and 4d6 damage). Henbane 2 silvers Relieves pain from wounds.
Jasmine 4 silvers Attracts love and is rumored to bring prophetic dreams.
Lotus 7 silvers Relieves 2d6 Fatigue. Make a Courage roll. If failed, you become addicted. While addicted, Lotus only relieves 1d6 Fatigue. If you cannot take a dose each day, lose 2d6 Fatigue. Each day, a difficult Courage roll may be attempted to break the addiction. Mandrake 4 silvers Cures diseases, but if used improperly (Difficult Intellect roll), its a poison! (see p.84) Mugwort 2 silvers Treats nervousness, and heals 1 point of poison damage.
Myrrh 5 silvers A dose heals someone an additional 1 point each day. Nightshade 8 silvers A deadly poison (5d6 damage).
Plantain 2 silvers Heals 1 point of poison damage. Purple Echinacea 6 silvers This powerful herb treats most diseases.
Rosemary 3 silvers If eaten with a meal that is poisoned, add 1 to your Might to resist the poison. Rue 4 silvers Heals 2 points of venom damage.
Sage 2 silvers Relieves mental exhaustion and headaches. Thyme 2 silvers Treaths tooth and gum diseases.
Valerian 2 silvers Relaxes the user without affecting him adversely. Willow 2 silvers Relieves pain like aspirin.
Witch Hazel 4 silvers Reduces bleeding. Heals 2 points of damage for someone who is Reeling or Dying. Wormwood 2 silvers Helps digestive problems.
Wolfsbane 4 silvers A poison (3d6 damage). Protects against some supernatural creatures.
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The StablesSee Chapter IX for descriptions and more information on these animals. Horses can usually be found anywhere in the world. More exotic animals, such as camels and elephants will only be found in settlements where they are indigenous to the surrounding area.
Livestock Cost Notes
Riding Horse 1,500 All horses cost 5 silvers a day to feed and water Draft Horse 750
War Horse 3,000
Mule 500
Camel 1,800 Only found in desert and dry areas
Elephant 12,000 Eats 25 silvers a day worth of food and water
Gear Cost
Feedbag 10
Howdah 1,000 Platform for riding an elephant
Saddle 250
Saddlebags 25 Clothiers Shoppe
Fabrics and Craftsmanship
Fabric Quality Cost Modifier Sample Fabrics
Cheap x½ Broadcloth, burlap, muslin, horsehair Ordinary x1 Cottons, wools, mohair
Well-crafted x2 Bombazines, moqueshel, plaid
Expensive x5 Velvets, challis wool, organdy, sharkskin, furs Extravagant x10 Silks, chiffon, organza
Opulent x100 Jeweled, goldlace, elven silk, dragonwing Outfits for All Customers
Bolero 3 silvers A short vest, usually worn open by sailors Cloak, Heavy 10 silvers A billowing, padded cloak
Dalmatica 5 silvers A simple, loose-fitting, almost priestly, robe
Falling Band Collar 2 silvers A broad collar (usually lace) that drapes over the shoulders Gloves 2 silvers Light hand gloves
Knee Breeches 4 silvers Pants that stop at the knees
Leg-of-mutton Shirt 8 silvers A tight-fitting shirt with bulbous sleeves Mantle 5 silvers A decorative, light cloak
Surcote 4 silvers A loose, short cloak worn over armor; designed not to impair movement Tabard 10 silvers A knee-length, single-piece cloth, painted and draped over armor Tunic 5 silvers A loose shirt, usually gathered and sewn at the waist
Winter cloak 15 silvers A fur-lined, heavy padded cloak Womens Specialties
Bodice 15 silvers The upper section of a dress, often strengthened with whale-bone Bustle 40 silvers A billowing skirt with padded and gathered cloth in the back
Chemise 5 silvers A loose sun dress, worn without a belt; used as an undergarment, too Corset 25 silvers An undergarment tightened with laces and string; shapes the upper body
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Farthingale 300 silvers Large skirt and petticoat ringed with whale-bone hoopsFontange 10 silvers A headdress made of ribbons; used by the Medean Guard Full-length Skirt 5 silvers Smooth, ankle-length skirt
Gable Hood 3 silvers Triangular hood that drapes down the neck Gathered Skirt 15 silvers Billowing, ankle-length skirt
Gored Skirt 8 silvers Full-length skirt made of several vertical, horizontal pieces of cloth Gorget 20 silvers A decorative ruff worn around the neck
Halter 4 silvers Ranges from revealing bikini tops to more comfortable, form-fitting tops Hennin 5 silvers A simple headdress
Hoop skirt 200 silvers A smaller, less heavy and extravagant farthingale Jabot 10 silvers A decorative frill worn on a bodice
Knee Skirt 4 silvers Shorter skirt drawn up to the knees Paniers 300 silvers A whale-boned skirt that flares out the hips
Petticoat 10 silvers An underskirt, worn under a skirt, though often visible
Templars 15 silvers A billowing single-piece cloth, often painted and draped over armor Veil 4 silvers Covers the face. Expensive ones are translucent.
Wimple 10 silvers A nun-like headdress, covering the chin, head, and neck Mens Clothes
Bombast 50 silvers A padded (and usually more decorative) doublet Broad-based hose 15 silvers Tight, formfitting pants which need to be laced Chiton 3 silvers A short tunic, worn as a shirt or as an undergarment Chlamys 3 silvers A shorter toga, clasped at one or both shoulders Codpiece 5 silvers A decorative device covering ones manliness Colobium 4 silvers A simple, sleeveless tunic often worn by monks Colobium, Jeweled 500 silvers Worn by kings during coronation
Cothurnus 50 silvers A decorative boot, often embroidered with legendary creatures Cravat 5 silvers A decorative frill worn on a shirt
Doublet 30 silvers A tight, ornate shirt
Gaiters 10 silvers Usually attached to shoes, gaiters cover calves Jabot 8 silvers An ornate, decorative frill worn on a shirt Jerkin 10 silvers A vest, usually formfitting
Kilt 5 silvers A single-piece of cloth wrapped around the lower body Loincloth 1 silver A cheap piece of cloth wrapped the groin
Liripipe 3 silvers A hood with a long, waist-length backing. Worn by clergy. Mask 2 silvers For men who want to be mysterious, or executioners Miter 40 silvers An ornate, bishop-like hat
Pallium 3 silvers A short waist-length cape Pants or Panes 5 silvers Comfortable pants or breeches
Surplice 15 silvers A flowing priest-like robe, usually white and draping Toga 5 silvers A semi-circular piece of cloth draped around the body The Jewelers Shoppe
Everybody, men and women, Dwarves and Elves, appreciate precious gemstones, golden necklaces, and pearl bracelets. Jewelry and gemstones are the most valuable of treasures. A handful of gems can be worth as much as a castle, and a treasure chest full of jewelry can buy an army.
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Gem Cost per carat Color
Amethyst 25 Violet
Amber 50 Golden yellow
Aquamarine 200 Blue-green
Bloodstone 2 Speckled black and red
Diamond 5,000 Usually clear
Emerald 500 Green
Garnet 100 Orange or red
Golden Sapphire 350 Deep yellow
Jade 5 Dull green-white
Moonstone 5 Gray or white
Onyx 1 Banded, usually black
Opal 120 Milky white
Pearl 10 White, rarely black
Purple Sapphire 250 Violet
Ruby 600 Deep red
Sapphire 500 Blue
Topaz 60 Clear yellow
Jewelry
Jewelry is perhaps the ultimate treasure, since fine gems are usually found inlaid into these precious metal trinkets. The following table prices the average cost for a basic piece of jewelry. The cost does not include any gems, jewels, or decorations that a master craftsman might put into a valuable piece.
Gold Silver Ivory Bronze Copper
Armband 1000 200 150 75 50 Ankleband 1000 200 150 75 50 Belt 1500 300 225 125 50 Bracelet 500 100 75 50 25 Crown 2500 500 400 200 125 Earrings 500 100 75 50 25 Necklace 1250 250 190 150 75 Ring 500 100 75 50 25 Tiara 1500 300 225 125 50
The Money Changer
Scorned by some, coveted by most, hard coin is the most common form of wealth. The dime-sized silver Talents are the most common coins in circulation, but are not the only currency to be had. Copper is common in poor lands, while the luster of gold, that rare and sought-after treasure, is found only in the wealthiest hands. Although most coins are freely traded across borders, it is not unheard of for a coin in one land to be devalued in another. In these cases, a traveler may find that he is not as wealthy as he may
have thought. A local money changer will be only too happy to solve this problem for a small fee, of course...