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There’s no time to explain You’re going to have to trust me.

having known better than those around them and a strong

tendency to act on those convictions without waiting for authorization or understanding. Yet, on the whole, they are not liars. Whispers will want to control where, when and how much of the truth is disseminated, but they are primarily concerned with maximizing productivity and effectiveness in their endeavors. Half-truths can be forgiven when a plan comes together, but out-and-out deceit impedes future efforts no matter the result.

Whispers usually favor support roles in an assembly, setting the stage for their comrades to be more effective in their particular areas of specialty. A Plot Weaver likely provides fire support in combat, plays “bad regulator” to an Orichalcum or Jade Caste’s “good regulator” in social situ- ations, and generally works to smooth the assembly’s way whenever possible.

Starmetal Caste elders either become vast mechanical spiders sitting at the center of far-flung webs of information, creating proposals and manipulating events according to universe models and precognitive subroutines or else deploy themselves as mobile operating platforms for critical missions. Such Whispers act as a city-on-the-go for Far Reaches salvage efforts, providing nutrients, Essence, equipment, intelligence and enormous remote drone-scouted three-dimensional area maps updated in real time. Starmetal Caste cities tend to be small but busy nexuses of trade and information, optimizing their citizens’ productivity in a thousand subtle but effica- cious ways.

Caste Markings: Charms formed of the rarest magical material rely on a delicate, minimalist aesthetic. Braided coils of starmetal wires outline conventional alloys in artful filigree whose loops and whorls are vaguely hypnotic to behold. The animas of this Caste are deep blue, shot through with lines and bursts of prismatic static.

Anima Effect: By reflexively spending five motes, a Plot Weaver can align his soul and Essence with the Design of the Great Maker. His player adds (Essence ÷ 2) to all at- tack, damage and Join Battle rolls for the scene. During this time, a prismatic halo of colors trails slightly ahead of the Alchemical as a sort of reverse afterimage, highlighting the auspicious movements he will take. Those who behold the halo perceive the dim hand of inevitability, but it avails them nothing. Only in painful retrospect do targets understand what they saw. It activates automatically at no cost whenever the Alchemical’s anima reaches the 11+ level of display.

Caste Attributes: Whispers wield body and mind with surgical precision. No other caste can produce such profound results with such calculated and minimalist effort, be it in the ballroom or on the battlefield. As such, their Caste Attributes are Dexterity, Manipulation and Intelligence.

Associations: the color blue, steel, starmetal, the ele- ment of steam, half-truths

Sobriquets: Blessed of Mog, Daggers of Autochthon, Plot Weavers, Whispers

Concepts: data interpreter, pattern theorist, social prognosticator, tactical advisor

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The Abyssal Exalted are inverted Solars. Chosen by the Neverborn and Deathlords as world-killing weapons, they were never part of Autochthon’s design for the Exalted. And yet, curi- ously, the Soulsteel Caste in many ways stands opposite the Orichalcum Caste. Where the Archons shine forth in glory to inspire the masses, the Unblinking Eyes are the dark shadow on the factory wall, the iron boot rattling on the catwalk, the ominous click of a weapon Charm being primed beneath an oil-slick black coat. Soul- steel Castes are the secret police, interrogators, gremlin hunters and final guardians of orthodoxy in the Realm of Brass and Shadow. They patrol the Reaches for imminent danger to their home city. They seek out and destroy Voidbringer cults. They listen for heresy. The Sentinels find those things that present a threat to the survival and stability of Autochthonia, and they eliminate them. Sometimes this means re-education. Just as often, it means death.

The twin virtues of the Scourges of Autochthon are ruthlessness and discretion. They work tirelessly, effectively and quietly to perform those tasks the state deems neces- sary but unpleasant. Everyone knows the Unblinking Eyes handle whatever dirty work needs handling. Everyone has a tale they heard, from a guy who heard it from a friend. No one knows real details, because they don’t want to and because the Sentinels often aren’t proud enough of the things they have to do to repeat the stories.

Still, the Soulsteel Castes are not thugs for hire or cackling psychopaths. They are servants of grim necessity, ultimately working toward the greater good. They police the ranks of the powerful and influential as zealously as the hovels of the Lumpen and the warrens of the tunnel people. If they are not loved, so be it. Aware as they are that they are Autochthonia’s last line of defense against the Void, most Sentinels would deem love an unacceptable distraction in any case.

SOULSTEEL

CASTE

e Abyssal Exalted arare inverted Chosen by the Neverbrborn and

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toward the greater good. They police the ranks of werful and influential as zealously as the hovels of mpen and the warrens of the tunnel people. If they

loved, so be it. Aware as they are that they are thonia’s last line of defense against the Void, ntinels would deem love an unacceptable

You are in violation of the law. Lay down your arms,