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Squad Leaders were the officers of Dr. Destroy-er’s private army. From the best of them were selected higher-ranking commanders (lieutenants, captains, and generals).

Cost Power 2 +2 INT

2 PS: Combatting Superhumans 11-4 +2 to Tactics

3 +1 to PER Rolls with all Sense Groups Total cost: +11 points

VeHiCular SpeCialiST

A Vehicular Specialist was trained to operate Dr. Destroyer’s vehicles — all of them, whether they operated on land, in the water, or in the air.

Cost Power

3 Combat Driving 13-3 Combat Piloting 13-2 KS: Destroyer Vehicles 11-1 Mechanics

8-1 Systems Operation

8-6 TF: Common Motorized Ground Vehicles, Destroyer Hovercraft, Helicopters, Small Motorized Boats, Small Planes

2 WF: Vehicle Weapons (Destroyer Vehicles) Total cost: +18 points

Champions Villains Volume One: Master Villains n Doctor Destroyer 39

Val Char Cost Roll Notes

15 STR 5 12- Lift 200 kg; 3d6 HTH damage [1]

15 DEX 10 12-15 CON 5

12-13 INT 3 PER Roll 12-10 EGO 0

11-10 PRE 0 11- PRE Attack: 2d6 5 OCV 10

5 DCV 10 3 OMCV 0 3 DMCV 0

3 SPD 10 Phases: 4, 8, 12 6 PD 4 Total: 14 PD (8 rPD) 6 ED 4 Total: 14 ED (8 rED)

6 REC 2

30 END 2 10 BODY 0

30 STUN 5 Total Characteristics Cost: 70 Movement: Running: 12m

Flight: 16m

Cost Powers END

37 D-11 Blaster Rifle: Multipower, 60-point reserve [32]

32 Charges for entire reserve (+¼); all OAF (-1) 3f 1) Basic Setting: Blast 12d6

OAF (-1)

3f 2) Autofire Setting: Blast 8d6 Autofire (5 shots, +½); OAF (-1)

7 Gun-butt Club: HA +3d6 1

OAF (-1), Hand-To-Hand Attack (-¼) 12 Combat Knife: HKA 1d6 (2d6 with STR)

Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼)

plus: Ranged (+½) for HKA 1d6

Reduced Endurance (0 END; +½); OAF (-1), Range Based On STR (-¼), Lockout (cannot use HKA until Charge is recovered; -½), 1 Recoverable Charge (-1¼)

Martial Arts: Destroyer Commando Training Maneuver OCV DCV Notes

3 Aikido Throw +0 +1 3d6 + v/10; Target Falls 4 Block +2 +2 Block, Abort

4 Boxing Cross +0 +2 5d6 Strike

4 Dodge — +5 Dodge all attacks, Abort

14 Destreum-Fiber Body Armor: Resistant Protection (8 PD/8 ED); OIF (-½), Activation Roll 14- (-¼) 0 3 Destreum-Fiber Helmet: Sight Group Flash Defense

(5 points) 0

OIF (-½)

3 Destreum-Fiber Helmet: Hearing Group Flash

Defense (5 points) 0

OIF (-½)

16 DM-1A Jetpack: Flight 16m, Reduced Endurance

(0 END; +½) 0

OIF (-½)

6 Destreum-Fiber Helmet: Radio Perception/Transmis-sion (Radio Group); OIF (-½), Affected As Hearing Group As Well As Radio Group (-¼) 0 Skills

10 +2 with Destroyer Energy Weapons 1 KS: The Superhuman World 8-2 KS: Destroyer Operations 11-2 PS: Destroyer Agent 11-3 Stealth

12-3 Tactics

12-3 WF: Small Arms, Blades

14 Choose 14 Character Points’ worth of the following Skills:

Combat Driving, Combat Piloting, Combat Skill Levels, Computer Programming, Demolitions, Electronics, Fast Draw, Gambling (3 points’ worth), Interroga-tion, Lockpicking, Paramedics, Penalty Skill Levels, Persuasion, Security Systems, Skill Levels, Streetwise, Systems Operation, Teamwork, any Background Skill Total Powers & Skills Cost: 157

Total Cost: 227

275 Matching Complications (50)

5 Distinctive Features: Destroyer uniform (Easily Concealed; Noticed And Recognizable) 20 Hunted: UNTIL (Mo Pow, NCI, Capture)

10 Hunted: Dr. Destroyer (Infrequently, Mo Pow, NCI, Watching)

15 Psychological Complication: Loyal To Dr. Destroyer (Common, Strong)

20 Social Complication: Subject To Orders (Very Frequently, Major)

Total Complications Points: 50 Experience Points: 0

This character sheet represents one of Destroyer’s standard agents.

Equipped with an energy rifle powerful enough to harm most super-heroes, and a jetpack that gives him a lot more tactical movement options, he’s a dangerous foe — particularly when he has the Teamwork Skill.

40 n Doctor Destroyer Hero System 6th Edition

Val Char Cost Roll Notes

15+15 STR 5+10* 12-/15- Lift 200/1,600 kg; 3d6/6d6 HTH damage [1/3]

15+6 DEX 10+8* 15+5 CON 5+3*

12-/13-15 INT 5 12- PER Roll

12-12 EGO 2

11-10+15 PRE 0+10* 11-/14- PRE Attack: 2d6/5d6 5+4 OCV 10+13*

5+2 DCV 10+7*

3 OMCV 0

4 DMCV 3

3+1 SPD 10+7* Phases: 4, 8, 12/3, 6, 9, 12

6 PD 4 Total: 24 PD (18 rPD)

6 ED 4 Total: 24 ED (18 rED)

6 REC 2

30 END 2

10 BODY 0

30 STUN 5 Total Characteristics Cost: 135

*: OIF (-½) Movement: Running: 22m

Flight: 30m

Cost Powers END

26 Battery System: Endurance Reserve

(100 END, 21 REC) 0

OIF (-½)

80 Primary Weapons Array: Multipower, 120-point reserve all OIF (-½)

7f 1) Explosive Flechette Cannons: RKA 2½d6 [64]

Autofire (5 shots; +½), Armor Piercing (+¼), Penetrating (+½), 64 Charges (+½); OIF (-½)

8f 2) Destroyer-Beam Cannon: Blast 12d6 [64]

Autofire (5 shots; +½), 64 Charges (+½); OIF (-½) 7f 3) Autofire Energy Grenade Launcher: RKA 2d6 [64]

Area Of Effect (16m Radius; +¾), Autofire (5 shots;

+1½), 64 Charges (+½); OIF (-½)

5f 4) Anaesthetic Gas Projector: Blast 8d6 [8]

AVAD (defense is Power Defense; +1), Area Of Effect (18m Radius Explosion; +½); OIF (-½), 8 Charges (-½)

5 Secondary Weapons Array: anothr Primary Weapons Array (total of two)

40 Destreum Wire Projector: Entangle 8d6, 8 PD/8 ED [8]

OIF (-½), 8 Charges (-½)

36 Destreum Powered Armor: Resistant Protection (18

PD/18 ED) 0

OIF (-½)

23 Hermetically-Sealed Destreum Powered Armor: Life

Support: Total 0

OIF (-½)

20 Foot-Jets: Flight 30m 3

OIF (-½)

7 Leg Servos: Running +10m (22m total) 1 OIF (-½)

3 Visual Sensor Systems: Infrared Perception (Sight

Group) 0

OIF (-½)

3 Visual Sensor Systems: Ultraviolet Perception (Sight

Group) 0

OIF (-½)

6 Communications Suite: HRRP (Radio Group) 0 OIF (-½), Affected As Sight And Hearing Groups As Well As Radio Group (-½)

13 Radar System: Radar (Radio Group), Increased Arc Of

Perception (360 Degrees) 0

OIF (-½) Skills

10 +2 with Destroyer Energy Weapons 1 KS: The Superhuman World 8-2 KS: Destroyer Operations 11-2 PS: Destroyer Agent 11-3 Stealth

13-3 Tactics

12-3 WF: Small Arms, Blades

14 Choose 14 Character Points’ worth of the following Skills:

Combat Driving, Combat Piloting, Combat Skill Levels, Computer Programming, Demolitions, Electronics, Fast Draw, Gambling (3 points’ worth), Interroga-tion, Lockpicking, Paramedics, Penalty Skill Levels, Persuasion, Security Systems, Skill Levels, Streetwise, Systems Operation, Teamwork, any Background Skill Total Powers & Skills Cost: 327

Total Cost: 462

275 Matching Complications (50)

25 Distinctive Features: Destroyer’s deadly mecha (Not Concealable, Causes Extreme Reaction [abject fear]) 20 Hunted: UNTIL (Mo Pow, NCI, Capture)

10 Hunted: Dr. Destroyer (Infrequently, Mo Pow, NCI, Watching)

35 Physical Complication: No Manipulatory Limbs (All The Time, Fully Impairing)

15 Psychological Complication: Loyal To Dr. Destroyer (Common, Strong)

20 Social Complication: Subject To Orders (Very Frequently, Major)

Total Complications Points: 50 Experience Points: 187

Champions Villains Volume One: Master Villains n Doctor Destroyer 41

Description: The Black Talon is a black, mecha-like armored suit built by Dr. Destroyer and operated by a specially-trained agent. (Without the Black Talon suit, assume this agent is the same as a Destroyer Soldier agent.) The suit bristles with weaponry. The central body consists of a cockpit in which the operator sits, protected by an two-way viewing dome and the body’s armor.

Attached to it are two “legs” and two “arms,”

though the arms have weapons mounted on them instead of hands. Other weapons attach to various parts of the body.

Doctor Destroyer often revisits the Black Talon design, creating variants that are stronger, more resilient, faster, better armed, or whatever else happens to catch his fancy at the moment. Some example “upgrade packages” are listed under Options, above. You should also feel free to revise or alter this writeup from time to time, just to keep the players on their toes.

Doctor Destroyer makes extensive use of robots at his bases (and in his armies, when he fielded them). Perhaps the world’s greatest living master of robotics, he’s designed “droids” ranging from humanoid (even ones that can pass as human) to utterly non-humanoid. For the past two decades most of his facilities and resources have been tended solely by his tireless mechanical servants.

Destroyer’s best-known robots are the Destroids, robots he uses as soldiers and guards.

The basic form is a humanoid frame with a cylindrical head; different models have slightly different appearances based on function. The most notable feature of the Destroid line is their ability to transform themselves into intangible energy.

Doctor Destroyer engineered this feature into them to give them a tactical advantage — while in energy form they can’t attack targets who aren’t also intangible, but they can’t be harmed by most attacks and can bypass walls, doors, and other obstacles effortlessly. On the downside, this feature makes Destroids unusually susceptible to damage from Electricity, a fact Dr. Destroyer does his best to conceal.

OPTIONS

Cost Power

7 Improved Motors: +10 STR; OIF (-½) 7 Improved Servos: +1 SPD; OIF (-½)

35 Mini-Missile Rack: RKA 2½d6, Armor Piercing (+¼), Area Of Effect (18m Radius Explosion; +½); OIF (-½), 8 Charges (-½)

40 Laser: Multipower, 60-point reserve; all OIF (-½) 4f 1) Primary Beam: RKA 3d6, Armor Piercing (+¼); OIF

(-½)

4f 2) Rapid-Fire Mode: RKA 2½d6, Autofire (5 shots;

+½); OIF (-½)

42 n Doctor Destroyer Hero System 6th Edition

Val Char Cost Roll Notes

10 STR 0 11- Lift 100 kg; 2d6 HTH damage [1]

20 DEX 20 13-10 CON 0

11-18 INT 8 PER Roll

13-0 EGO 0 —

10 PRE 0 11- PRE Attack: 2d6 7 OCV 20

7 DCV 20 0 OMCV 0 0 DMCV 0

5 SPD 30 Phases: 3, 5, 8, 10, 12 10 PD 27 Total: 10 PD (10 rPD) 10 ED 27 Total: 10 ED (10 rED)

4 REC 0

0 END -4 15 BODY 5

— STUN — Total Characteristics Cost: 153 Movement: Running: 18m

Flight: 20m

Cost Powers END

79 Electric Blaster: Multipower, 79-point reserve

8f 1) Type I Blast: Blast 9d6 0

Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½)

8f 2) Type II Blast: RKA 3d6 0

Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½)

38 Energy Shield: RKA 2d6 0

Constant (+½), Area Of Effect (personal Surface — Damage Shield; +¼), Reduced Endurance (0 END;

+½); Activation Roll 14- (-¼), No Range (-½)

60 Energy Form: Desolidification (affected by electricity) 0 Reduced Endurance (0 END; +½)

15 Robot Body: Does Not Bleed 0

45 Robot Body: Takes No STUN 0

5 Tireless: Reduced Endurance (0 END; +½) on 10 STR 0 9 Tireless: Reduced Endurance (0 END; +½) on Running 0 1 Tireless: Reduced Endurance (0 END; +½) on Leaping 0 1 Tireless: Reduced Endurance (0 END; +½)

on Swimming 0

30 Robot Body: Resistant (+½) for 10 PD/10 ED 0 35 Robot Body: Life Support: Total 0

30 Energy Jets: Flight 20m 0

Reduced Endurance (0 END; +½)

6 Robot Legs: Running +6m (18m total) 0 5 Visual Sensors: Infrared Perception (Sight Group) 0 5 Visual Sensors: Ultraviolet Perception (Sight Group) 0 15 Visual Sensors: Microscopic Perception (x1000)

(Sight Group) 0

9 Visual Sensors: +6 versus Range Modifier for Sight

Group 0

15 Augmented X-Ray Vision: Fully Penetrative (Sight Group) (not through lead or gold) 0 15 Auditory Sensors: Active Sonar (Hearing Group) 0 3 Auditory Sensors: Ultrasonic Perception

(Hearing Group) 0

12 Communications System: HRRP (Radio Group) 0 15 Radar Array: Radar (Radio Group) 0 3 Sensor Enhancements: +1 to PER Rolls with all Sense

Groups 0

16 Self-Destruct System: RKA 8d6 [1nr]

No Range (-½), Self Only (-2), 1 Charge which Never Recovers (-4)

Talents

3 Onboard Computer Systems: Absolute Range Sense 3 Onboard Computer Systems: Absolute Time Sense 3 Onboard Computer Systems: Bump Of Direction 3 Onboard Computer Systems: Lightning Calculator 20 Onboard Computer Systems: Universal Translator 13-Total Powers & Skills Cost: 515

Total Cost: 668

275 Matching Complications (50)

10 Physical Complication: Affected By Cyberkinesis (has EGO 25 for purposes of cyberkinetic powers, and can be affected by cyberkinesis-based Presence Attacks) (Infrequently, Slightly Impairing)

10 Physical Complication: lacks Smell/Taste and Touch Sense Groups (Infrequently, Slightly Impairing) 25 Psychological Complication: Must Obey Dr. Destroyer’s

Commands (Very Common, Total)

20 Vulnerability: 2 x BODY from Electricity (Common) Total Complications Points: 50

Experience Points: 393

Champions Villains Volume One: Master Villains n Doctor Destroyer 43

Description: This is the most basic form of Destroid — the “default” from which all other models derive. It’s also the most common type of Destroid. It can project powerful blasts of energy and fly.