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59

Objects

Editor Programming Software User Manual

Step #1 Tab

1. Click on Step #1 tab. 2. Enter Tag Name for Step #1.

3. Select Language (1 to 9) for On/Off Text and then enter the On Text and Off Text that you want to appear within Step Switch

#1.

4. Select Character Size, Color of Text and Background and

whether or not, Text and/or Background will Blink. 5. Repeat for Step #2, Step #3 and Step #4, if necessary.

Protection (See Button Object.) Visibility/Details (See Button Object.) OK/Cancel/Help Buttons

• Click on OK button to save your selections and exit the dialog

box.

• Click on Cancel button to exit the dialog box without saving

your selections.

• Click on Help button to go to the Help Topic for that dialog box. Place Step Switch on the screen and size it.

• To size the switch, grab a handle and drag.

• To move the switch, select it, click and hold left mouse button and drag.

Simulate Press

To Simulate Press, double click the object to bring up the object dialog box. (You may have to drag the dialog box to see the object on the pro- gramming screen.) Select the tab of the Step you want to simulate (if on General tab, will simulate Step 1 only). Click on the Simulate Press but- ton to see how the switch object will display on the screen when pressed.

NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.

Objects

NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.

The Tri-State Switch object controls two bits at a time from two different tags. It consists of three buttons. If the fi rst button is pressed, both the bits are OFF. If the second button is pressed, the fi rst bit is ON and second bit is OFF. If third button is pressed, the fi rst bit is OFF and second bit is ON.

To put a Label on a Switch, perform the following steps:

1. Click on the box in front of Label Text.

2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.) 3. Select Character Size from the available choices.

4. Enter Label Text up to 40 characters.

5. Select the Position of the label, whether you want it to appear

at the Top or the Bottom of the object frame.

6. Select the Text and Background Color. Click on the down arrow

to view the color palette.

7. Display Frame is selected by default. If you do not want the

frame around the switch to be visible, click on the box to deselect (the box will be empty).

To Choose a Tri-State Switch Style, perform the following steps:

1. Under Select Style, click on the style you prefer for the button object you are creating.

2. Your choice will appear under Selected Style.

Tag Names

Click on the down arrow to select or enter new Tag Names for the First

Bit and for the Second Bit. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate

for your type PLC. Click on the OK button.

Tri-State Switch Object

NOTE: The Tri-State switch object is always snapped to a touch cell to ensure that it operates properly on the panel screen. If you select the vertical style, you will notice that a label is not available (grayed out).

61

Objects

Editor Programming Software User Manual

Text

Here you will enter the Text that will appear within the object, and control how that text will appear.

1. Select the Language number for the Off, First (bit) and Second

(bit) Text.

2. Type in what you want to appear within the button for the Off Text, First Text and for the Second Text.

3. Select Character Size from the available choices.

4. Select the Color of the Text and the Color of the Background.

If you want the Text or the Background to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.

Protection (see Button Object.) Visibility/Details (see Button Object.) OK/Cancel/Help Buttons

• Click on OK button to save your selections and exit the dialog

box.

• Click on Cancel button to exit the dialog box without saving

your selections.

• Click on Help button to go to the Help Topic for that dialog box. Place Tri-State Switch on the screen and size it.

• To size the switch, grab a handle and drag it to size you want. • To move the switch, select it, click and hold left mouse button

Objects

The Numeric Entry object allows you to write a value to a PLC register. A numeric keypad will pop up when the Numeric Entry object is pressed on the EZPanel Enhanced screen. When you select a Tag Name, you will be selecting the PLC location where you want the keypad accumulator data to go. In other words, the value the operator enters on the keypad will be written to the PLC location.

To put a Label on the Numeric Entry object, perform the following steps:

1. Click on the box in front of Label Text.

2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.) 3. Select Character Size from the available choices.

4. Enter Label Text up to 40 characters.

5. Select the Position of the label, whether you want it to appear

at the Top or the Bottom of the object frame.

6. Select the Text and Background Color. Click on the down arrow

to view the color palette.

7. Display Frame is selected by default. If you do not want the

frame around the object to be visible, click on the box to deselect (the box will be empty).

Choose Tag(s):

1. Choose whether or not you want to use a single tag for both Entry

and Display purposes, or two tags — a Display Tag and an Entry Tag. Two tags will be necessary if you are using Expressions in