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2.8   Topic   Theory   

Topic theory is implemented in the design of       ScreenPlay     as a way of generating new musical          material and affecting the texture/timbre of the existing material in response to topical        opposition transformations controlled by the user(s) in order to break routines of form,        structure and style in collaborative, improvisatory performance as well as to aid compositional        problem­solving. Particularly prevalent in Classical and Romantic music, topic theory is        closely related to Structuralist binary opposition models, such as Ferdinand de Saussure's        linguistic theory of      signifier and signified (Monelle, 2000), through the way in which specific        musical identifiers are utilised deliberately by the composer to evoke certain emotional        responses and cultural/contextual associations from the audience; these connections being        exemplary of metaphorical binary oppositions. In        ScreenPlay these metaphorical binary      oppositions are used in reverse to verbally describe to the user(s) the audible effects that a        variety of topical oppositions made available to them will have on the resultant musical output        of the system; while the topical oppositions themselves are also, in fact, binary oppositions.        Monelle states that 'There are two semantic levels in song, one verbal, the other wordless. The       

wordless level is present in all music, of course. Music is wordless song' (2000, p. 9). Taking        the example "horse" in relation to Saussure's signifier/signified theory: 'A musical horse        carries a much greater burden of imaginative signification than the simple linguistic term. The        musical horse is noble, masculine, adventurous, warlike, speedy' (Monelle, 2006, p. 24); 'the        musical horse provides more information than the linguistic horse because it adds the        imaginative dimension' (p. 25). In other words, the musical signified has the potential to        transmit a far more detailed account of itself than the linguistic signified due to the        'imaginative dimension' (p. 25) and its capacity to evoke descriptive details of itself without        the need for additional adjective/verbal discourse ­ as is the case with the literary        signifier/signified. 'Music cannot be translated into language; on the contrary, it chastens        language by drawing out its limitlessness' (Monelle, 2000, p. 13). Also noted by Monelle,        which is perhaps indicative of the reasoning behind the move away from the score as the        primary musical artefact in many genres of music in favour of the recording (discussed in the        first section of this chapter), is that analysing music within this framework serves to reveal a        musical text , which he describes as being able to provide 'a great deal more [information] than        merely   the   score.'   (p.   11) 

As a result of the difference between linguistic and musical signifieds, Peirce expands        the analytical application of the signifier, signified, sign linguistics model to music by        extending the definition of the sign to include       icon , index and symbol (1940, pp. 102­103; pp.        104­115). 

 

Iconic signs   resemble their object, as a silhouette of a man with a spade may        mean "road up" … Symbolic signs depend on learned cultural codes; thus, the        word "tree" has nothing in common with a tree, but is understood by a speaker        of english to carry this signification … [The]         index [is] a sign that signifies by        virtue of contiguity or causality, as when a hole in a pane of glass brings to        mind   the   bullet   that   passed   through   it   and   caused   it.   (Monelle,   2000,   pp.   14­15)   

'musical meaning is "expressive" or related to the "emotions"' (p. 11) but, despite this fact,        signification is not dependent on the perception of individual listeners. This argument is        compounded through Monelle's belief that 'the musical topic … clearly signifies by ratio        facilis … [Umberto Eco's theory, 1976] in which signification is governed by conventional       

codes and items of expression are referred to items of content according to learned rules' (p.        16)   and   echoed   by   Smalley   when   discussing   spectromorphology: 

 

Spectromorphological thinking is basic and easily understood in principle        because it is founded on experience of sounding and non­sounding phenomena        outside music, a knowledge everyone has ­ there is a strong extrinsic­intrinsic        link … [music] must have some shared natural­cultural basis if [it is] to make        sense   to   listeners.   (1997,   p.   125) 

 

Monelle identifies and discusses at length in       The Musical Topic     (2006), 'The three      great topical genres, hunting, soldiering, and shepherding' (p. ix), in addition to providing        multiple examples in different works of certain specific topics (including: the       pianto , Dance  of Death   , Sturm und Drang     (storm and stress) and       locus amoenus   ). Although none of this          information has a great deal of relevance to conventional modern­day ICMS design it is of        importance in relation to the use of topic theory in         ScreenPlay   ­ particularly the musical      characteristics and metaphorical associations of certain specific topics. Monelle also points        out that each topic (using the         hunt     as an example) 'carries a "literal" meaning, together with a        cluster of associative meanings'; which is a worthy consideration given the algorithmic        implementation of aspects from topic theory in         ScreenPlay (p. 3). This view is more in line        with that of Agawu (1991) who, although agreeing with Monelle's sentiment discussed in the        previous paragraph that topics are reliant upon learned cultural conventions ­ even taking it a        step further to suggest that there existed a topical vocabulary shared by both audience and        composer during the Classical period that would be exploited by the composer knowing the        recognition of musical meaning/association was reliant upon a knowledge of this (p. 33), goes        on to state that 'Topics … are points of departure, but never "topical identities." … even their        most explicit presentation remains on the allusive level. They are therefore suggestive, but not        exhaustive' (p. 34). This point that the association/response evoked from different individuals        within the audience cannot be guaranteed due to their own views/experiences/heritage/culture        etc., along with the assertion that 'a given topic may assume a variety of forms, depending on        the context of its exposition, without losing its identity' (p. 35), makes the application of topic        theory in the context of           ScreenPlay     as a way of generating new musical ideas and breaking        routines of form and structure ideal, given that the source material upon which       

transformations are applied cannot be predefined within the rules of the transformative        algorithm   as   a   result   of   it   being   generated   by   the   user(s)   of   the   system. 

Also of great relevance in the context of         ScreenPlay (at least theoretically) is the          assertion of Agawu (1991) and Ratner (1991, p. 615), highlighted by Monelle, that topics        'work best' in Classical music (2006, pp. 7­8). This may have been true at one time but        nowadays it could certainly be argued that the compositional implementation of topics is        perhaps best suited to electronic music, due to the vast array of potential spectromorphologies        that are able not only to emulate and replicate the sonic characteristics of traditional/acoustic        instruments but also to invoke imagery of other­worldly environments/creatures/machines and        mechanisms made possible by sound­generation techniques such as synthesis, sampling and        resampling etc.. As well as resonating (in part) with Denis Smalley's idea of         technological  listening (1997), the aspects of electronic music discussed above also display similarities with        Latin   authors   of   the   Middle   Ages: 

 

[who] learned their craft by studying rhetoric and poetry of the ancient Roman        world … [resulting in the] literary topoi adopt[ing] significations from        elsewhere and from other times[;] they did not refer to any aspect of the real        social world of their time, but rather to an imaginative world. (Monelle, 2006,        p. 12; see also Curtius 1948/1953 [English Translation], pp. 183­185: "Exotic        Fauna   and   Flora") 

 

Monelle drew two conclusions from this, which both reflect favourably on the application of        topic theory in electronic music for the reasons outlined above. 'First, in the case of topics, the        signifier and signified are not necessarily contemporary or local to each other … Second, the        topical signified may be wholly imaginary, a reflection of cultural fantasies' (2006, pp. 12­13).        He continues by saying that 'Theorists of the literary and musical topic, therefore, must take        care not to assume that signifier and signified are necessarily contemporaneous, or even that        the   signified   was   ever   part   of   the   social   and   material   world.'   (p.   13) 

Agawu is predominantly concerned with how topics function within/affect Classical        (or, as he refers to it, 'Classic') music, rather than their signification ­ 'not "what does this        piece mean?" but, rather, "         how does this piece mean?"' (1991, p. 5) This is an ethos much        more in line with the aesthetic approach to interactive electronic music composition and        performance being explored through the development of        ScreenPlay , despite Monelle's     

assertion that 'The primary concern of the topic theorist is to give an account of each topic in        global terms, showing how it reflects culture and society, not to focus on music alone' (2006,        p. 10). Agawu applies this take on topic theory to the analysis of form and structure in        Classical music in relation to his         beginning­middle­end paradigm, of which he says 'there are        specific attitudes to a work's beginning, its middle, and its ending, and that these strategies are        an important clue to the dramatic character of Classic music' (1991, p. 51). The suggestion        here is that certain topics are more suited to certain sections of Classical music and thus will        more often than not appear in these sections. In support of this Agawu cites a number of        theorists, including Johann Mattheson who believes that, in order to best represent the        rhetorical strength of their musical ideas, composers should 'begin with their strongest        arguments, present the weaker ones in the middle, and close with stronger ones again'        (Mattheson   &   Lenneberg,   1958,   p.   201). 

Although the use of form and structure in         ScreenPlay   is not relevant in this context ­        given that the musical output of the system is freely formed by the user(s) from the clips they        have recorded and the fact that very few potential users would have a theoretical        understanding of topic theory and its application to form and structure ­ the initial point made        by Agawu with regard to           how topics mean taking precedent over           what they mean does apply.        This is because the user is made aware of the literal meaning of the topical opposition        transformations available to them by the labelling provided on the TouchOSC GUI. What is        important is how these literal meanings are translated into the musical output of the system so        that the user can make an informed decision over the effect a particular transformation will        have on the musical output. In essence the application of topic theory in the        topic­theory­inspired transformative algorithm is a reversal of roles of music and meaning in        the   traditional   sense. 

 

2.9 Breaking of Routine in Collaborative, Improvisatory Performance and Aiding