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Types of Floating Vessel

In document Dead Reign -SB5- Graveyard Earth (Page 42-44)

01-15% Barges and Moored Vessels: Throughout the world

are tens of thousands of barges, ships and boats tied up along piers, or vessels that have been left moored in the same place for far too long. Many such vessels are likely to require repairs and maintenance to become functional again. Ships and barges un- der these conditions are almost always easy to reach from shore, but this accessibility makes them vulnerable to zombies on land, Floaters or those milling about in the waters below. Barges and other cargo ships, along with abandoned and neglected vessels, also do not have the same facilities and livability as working ves- sels, and cannot escape out to sea if circumstances become too dire. For a temporary respite or if nothing else is available, how- ever, tied-up boats and barges will frustrate the undead on shore for a time, as they may only be easily accessible along the dock side of the vessel or by climbing up the anchor chain. This makes even an immobile ship a floating oasis which zombies have con- siderable difficulty climbing aboard. However, if the risen dead realize the vessel houses the living, hundreds, even thousands of zombies could block the dock, roads and easy passage to the out- side world on the land near the vessel. Likewise, floating zom-

and climb) may be in the waters all around. This could make anyone lowering down a rowboat subject to attack if there are more than a few zombies in the water. Depending on the dock and circumstances, there could be only a dozen zombies nearby or 1D4x100 of them – and don’t forget about zombies that might lay in wait on the water’s floor. All of this could, in effect, trap survivors on an immobile vessel. Note: Getting trapped on any

floating ship or platform applies to all of the possibilities listed in this section. See Dead Reign Sourcebook 2: Dark Places for

descriptions of zombies that function in the water. Thinkers who might figure out or remember how to paddle and row a small boat or raft could also carry Slouchers and other zombies to the ship and access a moored vessel, especially those that sit low in the water and Boat Villages.

16-30% Boat Village: Fishing boats, barges, rafts and various

other craft lashed together and anchored in the current can serve as a makeshift Safe Haven, especially in a slow-flowing river or calm lake. The water keeps zombies away and provides a source of fish, and is drinkable (probably needs to be boiled and filtered first) if the Boat Village is located on a body of fresh water. A separate source of fresh drinking water will be required for those in the salty oceans and seas. The zombies may have a hard time getting to it, but a ship village is basically immobile, making it easy prey for Raiders gone pirate, Death Cults and other living threats. Cutting the boats apart would take at least 1D4+1 min- utes and could lead to parts of the “village” being washed ashore and right into waiting masses of zombies. The lights, sounds and activity on Boat Villages that are even a fair distance from land will attract some number of zombies to gather along the shore and lure out the handful who can float or swim like Sewer Zombies. However, unless the Boat Village is especially large and noisy, or located offshore of a city or large town, the number of zombies should not be too many (2D4 dozen).

31-45% Cruise Ship: Made to house 3,000-6,000 people

(including crew), cruise ships make perfect Safe Havens – for a time. Cruise ships are not military/commercial vessels stocked for long sea voyages, so they generally make short hops from one port to another where they can resupply. They are also massive and heavy, and devour fuel at a prodigious rate, so either empty stomachs or empty fuel tanks will quickly force a cruise ship to find a port or semipermanent resting place where it can drop an- chor. As big ships, they often have to anchor away from an actual dock and send tenders in for resupply at ports with small harbors and bays.

An empty cruise ship at a dock or a distance out in the harbor

can be turned into a wonderful Safe Haven, basically a floating hotel with thousands of staterooms that have beds and basic fur- nishings (chair, small closet, small desk) and even a bathroom that should work for a while – all the things you’d expect from a standard hotel room. There will also be a sick bay still stocked with basic medical supplies, kitchen areas, massive and smaller dining rooms, onboard theater, a stage, swimming pool (good for collecting rainwater to drink) and many storage areas for food, water and supplies. Crew’s quarters are always below the tourist decks, as is the engine room and ship’s operations. Of course, a ship without fuel is a ship without power or electric lighting, heat or air-conditioning, but it could still make a comparatively nice and safe place to live, at least for a while. Cruise ships, even when docked, are vulnerable to storms and hurricanes/typhoons, weather, heat and cold, cutthroats and pirates/Raiders, as well as

the zombie threat as described under 01-15% Barges and Moored

Vessels, above.

Zombie Death Ships! The Wave hit so fast and people turned

into zombies so unexpectedly that many cruise ships that had been at sea, filled with tourists, became vessels packed with thou- sands of zombies! While some percentage may have fallen over- board, and most of the zombies will have gone dormant (at least until the living climb aboard), the typical cruise ship will still hold 1D6x1,000 zombies! Some of these ships are adrift at sea (as are barges and other cargo ships), while others are docked or anchored at ports and offshore. During the Wave, many ports re- fused to allow cruise ships into port, while others became so con- gested that ships were forced to anchor and wait in and outside the harbor. Unable to dock and disembark, these vessels have be- come “death ships” full of zombies waiting for the living to come to them. As noted, cruise ships will be packed with thousands of zombies, work ships with only 2D4x10 crew members.

46-60% Hospital Ship: Virtually every hospital ship on Earth

was hard at work during the Wave. Those that have survived are stocked with lifesaving medical equipment, and crewed by sail- ors and medical personnel who are likely to come to the aid of those in need. These angels of mercy are just the sight that every survivor wants to see – unless the Wave-infected patients over- whelmed the doctors and sailors when they became zombies. In that case, the ship is simply a time bomb, waiting to crash into shore and unleash the 1D4x1000 animated dead that make up its current passengers.

The odds of a hospital ship and any of its crew surviving the Wave and being a true, active Safe Haven community seem re- mote, but possible. If so, the surviving crew and the people they have rescued are likely to form a community open to helping and accepting others into their fold.

61-75% Naval Vessel: Also busy out at sea and in ports dur-

ing the Wave were naval ships. Disciplined and heavily orga- nized, many were able to weather the storm of sickness when the Wave hit and zombies rose from the dead. Even a skeleton crew of trained sailors will be able to run and pilot the ship. However, like other large ships, they are extremely reliant on refueling, and likely to end up stationary most of the time, and stop complete- ly when they run out of fuel. Moreover, every attempt to find a place to refuel (and remember, many of the big ports will be so congested that a ship cannot get near the docks) risks the lives of the people trying to go ashore. Unlike other large ships, how- ever, naval vessels are equipped with military-grade weapons, gear, massive guns and missiles capable of obliterating zombies or other foes on shore and at sea. Their armored sides can shrug off rifle rounds and machine-gun bullets like gentle rain. Those docked and without fuel are vulnerable to storms and hurricanes/ typhoons, weather, heat and cold, living cutthroats and brigands, as well as the zombie threat as described under 01-15% Barges

and Moored Vessels, above.

76-90% Oil Platform: Though not actually ships, oil plat-

forms are safe out at sea from the carnage raging on the mainland. They have access to fuel and can provide their own power, but are reliant on food and fresh water from the shore. Sewer Crawlers and other floating zombies, as well as those walking across the sea floor, can also climb up the pylons that secure oil platforms more easily than anchor chains. Other dangers come from pirates, Raiders, Death Cultists and even Retro-Savages and aggressive or desperate survivors. Evildoers looking out from the waterline

can see the distinctive profile of a platform on the horizon: a gray/ black silhouette during the day and a noticeable flame of burning excess gas during the night.

91-00% River Boat: Cruising its way down a major river

like the Mississippi, Saint Lawrence or the Amazon, a river boat can be a floating Safe Haven that offers respite to its passengers. While there is extra room aboard, zombies trying to clamber onto the boat or following along on the riverbanks might make it im- possible to stop and take on more survivors. In the US, a river boat might have been a floating casino, hotel, living museum piece or once made day trips near large cities or notable stretches of river. In South America, particularly on the Amazon, river boats and barges are serious working vessels, carrying goods and passengers up and down the massive river system. In the alterna- tive, this could be any small to medium vessel, including fishing boats, trawlers, yachts, and barges.

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In document Dead Reign -SB5- Graveyard Earth (Page 42-44)

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