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MoL 2013 16: Game characterizations of function classes and Weihrauch degrees

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Game characterizations of function classes and Weihrauch degrees

MSc Thesis (Afstudeerscriptie) written by

Hugo de Holanda Cunha Nobrega

(born September 5, 1987 in Petrópolis, Brazil)

under the supervision of Prof. Dr. Benedikt Löwe, and submitted to the Board of Examiners in partial fulfillment of the requirements for the degree of

MSc in Logic

at theUniversiteit van Amsterdam.

Date of the public defense: Members of the Thesis Committee:

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Contents

1 Introduction 1

2 Games 7

2.1 Games for functions onωω . . . 7

2.1.1 Definitions . . . 7

2.1.2 Default moves, rules, and interpretation . . . 8

2.2 Classical games . . . 9

2.2.1 The Wadge game . . . 10

2.2.2 The eraser game . . . 10

2.2.3 The backtrack game . . . 12

2.3 Semmes’s games . . . 14

2.3.1 The game G1,3. . . 17

2.3.2 The game G2,3. . . 19

2.3.3 The multitape game . . . 22

2.3.4 The tree game . . . 23

2.4 Summary . . . 24

3 Choice principles 26 3.1 Weihrauch reducibility . . . 26

3.2 Choice principles . . . 30

3.2.1 Continuous choice . . . 31

3.2.2 Discrete choice . . . 31

3.2.3 Countable choice . . . 33

3.2.4 k-Countable choice . . . 37

3.2.5 Closed choice on ωω . . . . 38

3.2.6 New choice principles for Λ2,3 andΛ3,3 . . . 39

4 Conclusion and future work 43

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Abstract

Games are an important tool in mathematics and logic, providing a clear and intuitive understanding of the notions they define or characterize. In particular, since the seminal work of Wadge in the 1970s, game characterizations of classes of functions in Baire space have been a rich area of research, having had significant and far-reaching development by van Wesep, Andretta, Duparc, Motto Ros, and Semmes, among others.

In this thesis we study the connections between these games and the notion of Weihrauch reducibility, introduced in the context of computable analysis to express a particular type of continuous reducibility of functions. Especially through the work of Brattka and his collaborators, Gherardi, de Brecht and Pauly, among others, several functions — commonly referred to as choice principles — have been isolated that capture the complexity of classes of functions with respect to Weihrauch reducibility.

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Chapter 1

Introduction

Games have had considerable importance in several areas of mathematical logic since at least the middle of the 20th century. They have been used, e.g., to provide semantics for languages (see [13] for a survey) and to compare structures as in the Ehrenfeucht-Fraïssé game (see, e.g., [19, p. 52ff.]), among many other applications, and have been an important tool in set theory and the foundations of mathematics, starting with early work by Banach, Borel, Zermelo, and Kőnig, among others — see, e.g., [16, §27] for a thorough historical account of the subject—, and being heavily influenced by the seminal work of Gale and Stewart [10] on the determinacy of certain types of set-theoretical infinite games. One of the reasons for such a broad range of applications of games is that they provide an intuitive and clear understanding of several structural properties of their underlying objects, and these properties may then be used to help solve problems which could otherwise be less tractable — a prototypical example is Blackwell’s short and elegant game proof of Kuratowski’s coreduction principle for analytic sets [2].

In particular, game characterizations of classes of functions in Baire space have been in vogue since the 1970s, starting with Wadge’s characterization of continuous functions via what is now known as the Wadge game, a result which would only be published years later in his PhD thesis [27] (see also [28] for Wadge’s later account of this development). New advances were made mainly through the work of van Wesep and his backtrack game [30], later proved by Andretta to characterize the functions preserving the class0 2

under preimages, Duparc’s (unpublished) eraser game for Baire class 1 (see, e.g., [25]), and with significant recent development by Semmes and his multitape, tree, G1,3, and

G2,3 games characterizing the functions preserving the class 0

3 under preimages, the

Borel measurable functions, the Baire class 2 functions and another related class, later denoted asΛ2,3, respectively [26]. The work of Motto Ros and his general results about such characterizations [20, 21, 22] are also worthy of special note, among the research of other people in the area.

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computable content of classical mathematical theorems. This reduction gives rise to a very rich degree structure which in a sense extends Turing and Medvedev degrees from computability theory [6, 12].

In this context, some functions have been isolated that capture the Weihrauch-complexity of certain classes of functions. These are commonly referred to by the name choice principles, the reason being their close relation to the operation of choosing an element from a set, given just a certain type of representation of the set. Through the work of Brattka and his collaborators [3, 5], Weihrauch-complete choice principles for the continuous functions, the functions preserving the class 02 under preimages, the Baire classk+ 1 functions withkω, and the Borel measurable functions have already been uncovered.

In this thesis we give a uniform treatment of the games from the literature, and then apply them both to give new proofs of the Weihrauch-completeness of some choice principles, as well as to introduce new complete choice principles for the class of functions preserving the class03 under preimages and the classΛ2,3.

The text is organized as follows.

We close the present chapter with a brief review of some necessary preliminaries, and fix the notation to be used in the rest of the thesis.

In Chapter 2, we review the aforementioned games from the literature. In some cases our presentation differs from the original, so we prove some general results about the equivalence of certain types of presentations of games. We close the chapter with an overall picture of the games presented, showing in an intuitive sense how varying the value of two parameters — as dictated by the values m and n of the class Λm,n being characterized, in the first six cases — one can obtain all seven games above.

In Chapter 3, we review the basics of Weihrauch reducibility of functions between represented spaces, presenting without proof the completeness of the choice principles of

k-countable choice for Baire classkwithk≥2 and of closed choice on Baire space for the Borel measurable functions. Furthermore, we present with new proofs the completeness of discrete choice for Λ2,2 — although this is a fairly straightforward adaptation of a known result — and of countable choice for Baire class 1, and present two new complete choice principles for for the classes of functions preserving the class03 under preimages and the class Λ2,3, respectively, obtained in a direct way from the corresponding game

characterizations.

Finally, in Chapter 4 we review the results presented in the thesis and point out some possible paths for future development.

Preliminaries and notation

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Sequences

As usual in descriptive set theory, we will mainly work onBaire spaceωω, the topological space composed of countably infinite sequences of natural numbers. The topology on

ωωis the product topology of ω, itself endowed with the discrete topology; this topology has a basis of clopen sets

{[σ] :σω<ω},

whereω<ω is the set of finite sequences of natural numbers, and

[σ] :={xωω :σx},

for each σω<ω. This topology is also generated by the complete metric

d(x, y) =

(

0, ifx=y,

2−n, ifnis least such thatx(n)6=y(n).

We will usually denote elements of ωω by x, y, z, . . ., and elements ofω<ω byσ, τ, . . .

Sometimes it will also be useful to have the notation ωω :=ω<ωωω of the set of all sequences of natural numbers, finite or otherwise. We will use angle brackets when we want to specify the elements of a sequence explicitly, e.g., h2,3,5,7,11i is the sequence of the first five prime numbers. The empty sequence hi is denoted by. Given nω, we denote by~n the infinite sequencehn, n, n, . . .i ∈ωω.

Givenσω<ωwe denote by|σ|the uniquenfor whichσωn, and call it thelength of σ. We denote by lastσ the last element ofσ, i.e., the number σ(|σ| −1).

Given σω<ω and sωω, we denote by σ_sthe concatenation of σ and s, i.e., the sequence with domain{nω :n <|σ|orn+|σ| ∈doms} and given by

(σ_s

)(n) =

(

σ(n), ifn <|σ|, s(n+|σ|), otherwise;

thus σ_s = hσ(0), σ(1), . . . ,lastσ, s(0), s(1), . . .i, with s determining whether this

se-quence is finite or infinite. We will sometimes abuse notation slightly and writen_σ

and

σ_ninstead ofhni_

σ and σ_hnirespectively.

Givens, tωω, we writes||twhen eitherstorts, and stwhen neither is the case.

Trees

A tree is a set Tω<ω that is closed under initial segments. Aninfinite path of T, or

simply a path ofT, is an elementxωω such thatxnT for anynω; we then say that each xnison the pathx. We say T ispruned when every σT is on some path. We denote by [T] the set of paths of T, and call it the body of T. The following classic result will be useful.

Theorem 1.1. A setXωω is closed iff there exists a pruned treeT such thatX = [T]. The set of all trees is denoted by T(ω), the set of finite trees by Tω(ω), and the set

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Function classes

Given Xωω and countable ordinals α and β, we will denote by Λα,β(X) the class of functionsf :X ωω for which

f−1(U)∈Σ0β(X)

for any UΣ0α(ωω), where as usualX is endowed with the subspace topology — thus, in particular, Σ0β(X) = {AX :AΣ0β(ωω)}. When X is clear from the context, we will omit it from the notation and simply write Λα,β.

In this thesis, we will denote partial functions by dashed arrows, e.g., we will write

f :A B to denote thatf is a function with domfAand ranfB. Then, when

A=B =ωω, we will simply writefΛα,β instead offΛα,β(domf).

Recall that, given an ordinal α, a function f :ωω ωω is said to be ofBaire class

α when f is the pointwise limit of functions fn : domf ωω such that either α = 1

and each fn is continuous, or for each fn there exists 1 < αn < α such that fn is of

Baire classαn. We will make repeated implicit use of the following result, whose proof

we omit.

Theorem 1.2(Lebesgue, Hausdorff, Banach cf. [17, Theorem 24.3]). Letf :ωω ωω. Then

f is of Baire class α iff fΛ1+1.

Tupling functions on ω and ωω

Let us briefly fix some bijective tupling functions which will be used throughout the thesis, particularly in Chapter 3. We will use the same notation for most of them, but which function is meant in each case will always be clear from the context.

– Thepairing p·q:ω2 ω, given by

pn0, n1q=

1

2(n0+n1+ 1)(n0+n1) +n1,

which associates each numbernω to a pairpn0, n1qin a dovetailing fashion, as seen in Figure 1.1 below. In particular, this function and its inverse are computable.

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– Thefinite tuplingp·q:ωk ω, given by

pn0, . . . , nk−1q=pn0,pn1,p· · · ,pnk−2, nk−1q· · ·qqq.

– Thefinite tuplingp·q: (ωω)k ωω, given by

px0, . . . , xk−1q(n) =xk0(n0), wheren0 =n

k

and k0=n mod k, i.e.,

px0, . . . , xk−1q=hx0(0), x1(0), . . . , xk−1(0), x0(1), x1(1), . . . , xk−1(1), . . .i,

with inverse

x7→ h(x)k0, . . . ,(x)kk1i,

where (x)kn=hx(n), x(n+k), x(n+ 2k), . . .i. – Theinfinite tuplingp·q: (ωω)ω ωω, given by

ppq(pn, kq) =p(n)(k),

with inverse

x7→ h(x)0,(x)1, . . .i,

where (x)n(k) =x(pn, kq).

It will also be useful to have the following non-bijective tupling functions for ω<ω. – the injection p·q: (ω<ω)2 ω<ω, with domain {hσ, τi:|σ|=|τ|}, given by

pσ, τq=hσ(0), τ(0), σ(1), τ(1), . . . ,lastσ,lastτi, and

– for each nω, the function (·)n:ω<ω ω<ω, given by

(σ)n=hσ(pn,0q), σ(pn,1q), . . . , σ(pn, kq)i,

wherek is maximum such thatpn, kq<|σ|. Note that in particular we have

px, yq = [

kω

pxk, ykq and

(x)n = [

kω

(xk)n

for anyx, yωω and nω.

The following result will be useful in the sequel.

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Proof. LetUωωbe open, and let (x0, . . . , xk−1)∈(p·q)−1[U]. Then there existsnω

such that, for all zωω, if zn = px0, . . . , xk−1q n then zU. Therefore, letting m:=dn

ke, for any (u0, . . . , uk−1)∈(ω

ω)k we have

d((u0, . . . , uk−1),(x0, . . . , xk−1))<2−m =⇒ u0m=x0m, . . . , uk−1m=xk−1m

=⇒ pu0, . . . , uk−1q n=px0, . . . , xk−1q n

=⇒ (u0, . . . , uk−1)∈(p·q)−1[U],

where the metricdon (ωω)kused above is the usual maximum metric. Hence (p·q)−1[U]

is open.

A note on end-of-proof symbols

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Chapter 2

Games

In this chapter we review the games in the literature that characterize the classes of continuous, Baire class 1, Baire class 2,Λ2,2,Λ2,3,Λ3,3, and Borel measurable functions,

presenting some of them in a slightly novel way that will highlight the relationships between them and help us construct complete choice principles for the corresponding classes in the next chapter.

2.1

Games for functions on

ω

ω

In vague terms, for our purposes a game is played between two players, I and II, who take turns in infinitely many rounds, each building at any given round a finitary ap-proximation of an infinite object, and having access to one another’s past moves. These infinite objects must satisfy a certain given set of rules for each player, and the winning condition of the game is then expressed in terms of whether or not the two constructed objects are related in some prescribed way. We will follow the usual convention and assume thatI is a man andIIis a woman.

The particular case of games for functions in Baire space has a well-established tradition in descriptive set theory, starting with Wadge’s seminal work in the 1970s and 80s, and continuing with developments by van Wesep, Duparc, Andretta, and more recently through the work of Motto Ros and Semmes, among others. We will study these games extensively in this chapter, but for an intuitive idea we can say that in them, players I and II build elements of Baire space x and y, respectively, and the winning condition is then given in terms of whether or not we have f(x) = y, where the parameterf is a function from Baire space into itself that is known by both players from the offset. As a matter of fact, in all games we will consider the same fixed set of rules for playerI, and so we will specify each different game by just describing the rules forII.

2.1.1 Definitions

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Definition 2.4. Agameis a tripleG= (M, R, ι), whereM is a nonempty set ofmoves,

R is a nonempty set ofrules, andι:R ωω is theinterpretation function ofG. Given f :ωω ωω and a gameG= (M, R, ι), a run of G for f, or arun of G(f), is played by two players,I andII, inω rounds. At each roundn,I first picks a natural number xn and II then picks an element ynM. At the (end of the) nth round of

the run, we denote by I(n) and II(n) the sequence of moves played so far by I and II

respectively; thus, e.g.,I(n) =hx0, . . . , xni. After ω rounds,Iproduces x:=hx0, x1,· · ·i

and IIproduces y :=hy0, y1, . . .i. II wins the run whenx6∈domf, or whenyR and

f(x) =ι(y); otherwiseI wins.

Given a game G= (M, R, ι), a strategy forI in Gis a function φ:M<ω ω. We

say thatI followsφin a run of G(f) when he playsφ() at round 0 andφ(II(n−1)) at roundn >0 of that run. Then, given σM<ω, we denote by φσ the finite sequence produced by I after |σ|+ 1 rounds of a run of G(f) where he follows φ and II’s first moves produceσ; thusφσ=hφ(σ0), φ(σ1), . . . , φ(σ)i. This notation is extended to

φy, where y, by puttingφy :=S

n(φ∗(yn)). A strategy φ forI is winning

inG(f) whenI wins all runs ofG(f) where he follows φ, i.e., whenφy∈domf for all

y, and f(φy)6=ι(y) wheneveryR.

Similarly, a strategy for IIinGis a functionφ:ω<ω M. We say that IIfollows

φin a run of G(f) when she plays φ(I(n)) at roundn of that run. Given σω<ω, we denote byσφthe finite sequence produced byIIafter|σ|rounds of a run ofG(f) where she follows φ and I’s first moves produce σ; thus σφ = hφ(σ1), φ(σ2), . . . , φ(σ)i. This notation is extended to xφ, where xωω, by putting xφ := S

n((xn)∗φ).

A strategy φ for II is legal in G(f) when xφR whenever x ∈ domf, and such a strategy iswinning inG(f) whenIIwins all runs ofG(f) where she followsφ, i.e., when

xφR andf(x) =ι(xφ) for all x∈domf.

Given a class Γ of partial functions from ωω to ωω and a game G, we say that G

characterizes Γ when for every f :ωω ωω we have

f ∈Γ iff IIhas a winning strategy inG(f).

In this chapter, our main objective is to review the games in the literature that characterize several classes of functions in the stratification Λm,n, as well as the Borel measurable functions. It will turn out to be useful to present the games in a uniform fashion, each game being given in terms of player II being allowed to change tapes, pass, and erase past moves. This unified presentation of the games will help make the relationships between them clear, and will also come in handy when we are trying to extract choice principles from them in Chapter 3.

2.1.2 Default moves, rules, and interpretation

We will give player II countably many tapes on which to play, intuitively meaning that she will be able to build different potential outputs in parallel, as long as in the long run she chooses one of them as her actual output. This is implemented by a set

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Given a set M and σ ∈ (M ∪T), nω and m < |σ|, we say that σ(m) is

played on tape n when σ(m) 6∈ T, and either σ(k) = tn for the maximumk < m such that σ(k) ∈ T, or n = 0 and there is no k < m such that σ(k) ∈ T. For any nω, the function tapen : (M ∪T) M<ω then extracts the contents of the nth tape of σ∈(MT) as the finite sequence of moves inσ that are made on tapen. Formally,

tapen is defined recursively bytapen() = and

(

tapen(σ_s) = tapen(σ)_s, ifsis played on tapen

tapen(σ_s) = tape

n(σ), otherwise,

and its extensiontapen: (M ∪T)≤ω Mω is given by

tapen(x) = [

kω

tapen(xk)

for x ∈ (MT)ω. We then define UT := {x ∈ (MT)ω : ∃!n. tapen(x) ∈ }. For

x∈UT, we denote the unique infinite sequence tapen(x) by o(x) and call it the output tape ofx.

Passing and erasing moves are implemented by the sets P := {p} and E := {en :

nω}, with en interpreted as erase all but the first n elements of the current tape. Formally, given a set M we define a functionerase:M<ω×ω×ω M<ω recursively by erase(, n, m) =,erase(σ, n,0) =σ, and

erase(σ_s, n, m+ 1) = (

erase(σ, n, m), ifsM and is played on tapen,

erase(σ, n, m+ 1)_s, otherwise,

which now allows us to define ι∗: (M∪P∪E) M<ω recursively byι∗() =and

ι∗(σ_s) =

  

  

ι∗(σ)_s, ifsM,

ι∗(σ), ifs=p,

erase(ι∗(σ), n,|tapen(ι∗(σ))| −m), ifs=em is played on tape n.

Given that they will all be defined with (subsets of) the same sets of moves M∗ :=

ω∪P∪E∪T, what will make the games we consider in this thesis significantly different

will be their rules and interpretation functions. Still, the rules will always be given as subsets of

R∗ :={x∈(ω∪P∪E∪T)ω :x∈UT and ∀nk > n. o(x)(k)∈ω},

and the interpretation functions will be given in terms of ι∗.

2.2

Classical games

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2.2.1 The Wadge game

In his PhD thesis [27], William Wadge introduced a game characterizing the continuous functions. This is the simplest game we will study in this thesis, and upon which all the other games will be built.

Definition 2.5. TheWadge game is the gameGW= (MW, RW, ιW), where

MW = ω∪P,

RW = MWωR, and

ιW(x) =

[

nω

ι∗(xn).

Thus, intuitively GW is the game in which II can elect to pass — i.e., not play any natural number — for finitely many rounds before making any valid move.

Let us now prove that the Wadge game characterizes the continuous functions.

Theorem 2.6 (Wadge). Let f :ωω ωω. Then

f is continuous iff IIhas a winning strategy in GW(f).

Proof. (⇒) The continuity of f means that, for all σω<ω and for all x such that

f(x)∈[σ], there existsnsuch thatf[xn]⊆[σ]. In particular, for all iω and xωω

there existsσi

xω<ω such that x∈[σxi] and f[σix]⊆[f(x)i].

Then the following is a winning strategy for II.

Strategy: At round n, let i := |ι∗(II(n−1)|. If I(n) ∈ {σix+1 : xωω} then play

f(I(n)_~0)(i); otherwise pass.

(⇐) By contraposition. Suppose f is not continuous, and let σω<ω be such that

U = f−1[σ] is not open. Thus, there exists xU such that, for all n, there exists

xn ∈ [xn] with xn 6∈ U, i.e, such that f(xn) 6∈ [σ]. Then the following is a winning strategy forI.

Strategy: Play x(0), x(1), . . . until the round n in which II plays σ, then play xn(n+

1), xn(n+ 2), . . .

2.2.2 The eraser game

The eraser game, usually attributed to unpublished work by Jacques Duparc (see, e.g., [25]), builds upon the Wadge game in order to characterize the Baire class 1 func-tions. Duparc’s idea was to allow playerII to erase her past moves, as long as for each position in the output there is a round after which it is never erased again.

Definition 2.7. Theeraser game is the gameGe= (Me, Re, ιe), where

Me = ω∪P∪E,

Re = Meω

xR∗ :∀n.{kω:x(k) =en} is finite , and

ιe(x) = lim

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The limit in the definition above is taken pointwise, i.e., given a sequence hσninω

inω<ω and xωω, we havex= limnσn iff∀kNnN.|σn|> k and σn(k) =x(k).

Thus for allxRe we have that lim∗(xn) is indeed well-defined.

Let us now move straight into the proof that the eraser game characterizes the Baire class 1 functions.

Theorem 2.8 (Duparc, folklore). Let f :ωω ωω. Then

f is Baire Class 1 iff II has a winning strategy inGe(f).

Proof. (⇒) Let f0, f1, . . . be continuous functions with domain domf, such that f = limnfn. For each n, let φn be a winning strategy for II in GW(fn), and let φ be the

following strategy forII.

Strategy: Begin by declaring that we are followingf0. At roundn, when followingfN, for

ease of notation letσ:=ι∗(II(n−1)). If there exists a maximumk∈ {N+1, . . . , n}such

thatσι∗(I(n)∗φk), then playem for the leastm such thatσ(m)6=ι∗(I(n)∗φk)(m),

and declare that we now following fk. Otherwise, if σι∗(I(n) ∗φN), then play

ι∗(I(n)∗φN)(|σ|), else pass.

Claim 1. The strategy φis winning forII inGe(f).

Indeed, let x ∈domf and iω. Since limnfn = f, there exists Nω such that

for all nN we have fn(x)(i) =f(x)(i). If for some roundk we have |ι∗(xkφ)|> i

butι∗(xkφ)(i)6=f(x)(i), then at that roundIIwas following somefm withm < N.

Therefore, at some later roundIIwill erase herithoutput, and start following somefm0 with m0 > m. Thus, at some later round II will define her ith output while following somefn withnN, and never again erase it. Hence

ιe(xφ)(i) = lim

nωι∗((xn)∗φ)(i)

= ιW(xφN)(i)

= fN(x)(i)

= f(x)(i) 1

(⇐) Letφbe a winning strategy forIIinGe(f). For eachnω, definefn: domf

ωω by

fn(x) =ι∗((xn)∗φ)_~0,

Thus xn = yn implies fn(x) = fn(y), so in particular fn is continuous for every

nω.

Claim 2. f = limnfn.

Indeed, given x ∈ domf and iω, let Nω be such that for all nN we have |ι∗((xn)∗φ)|> i; such N exists sinceφ is a legal strategy for IIinGe(f). Since

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Allowing player II to change tapes

We have defined the eraser game so as to allow playerIIto use each of her eraser finitely often, but not change tapes. However, as we shall see in this section, also allowing her to change tapes finitely often turns out to not give her any more power — any such change of tape could have been legally mimicked by a careful use of the erasers. Although this will make the game arguably more artificial, it will turn out to be useful when we give an uniform overview of the games at the end of the chapter.

Formally, let G0e be the game (Me0, R0e, ι0e), where

Me0 = ωPET, R0e = (Me0)ω

xR∗: ranx∩Tis finite, and

n.{kω :o(x)(k) =en} is finite , ι0e(x) = lim

nωι∗(o(x)n). Theorem 2.9. Let f :ωω ωω. Then

IIhas a winning strategy in Ge(f) iff she has one in G0e(f).

Proof. Clearly, for any f : ωω ωω, any winning strategy for II in G

e(f) is also a

winning strategy for II inG0e(f), so to prove the converse let φ0 be a winning strategy forIIinG0e(f), and letφ∗ be the strategy for her inGce(f) obtained fromφ0 by copying

the moves in ω∪P∪E, but substituting a move of the form tn ∈T at round k by the

movee0∗(tapen((xk)∗φ)).

One then readily sees that φ= seq(φ∗) is a strategy for II in Ge(f) that produces

the same output as φ0.

Claim 1. The strategy φis winning forII inGe(f).

Indeed, since ran(xφ0)∩T is finite, eachen is only used finitely many more times

whenIIfollowsφthan when she followsφ0, so that{kω: (xφ)(k) =en}is also finite, and thusφis legal. Furthermore, after she playse0 (when followingφ) corresponding to

the last time φ0 dictated that she should play inT, all her moves are done followingφ0,

and thereforeφ is winning.

2.2.3 The backtrack game

The backtrack game, introduced by Robert van Wesep in his PhD thesis [30], also builds upon the Wadge game but characterizes the classΛ2,2. The idea is to allow player IIto

start over with the construction of her output finitely often.

Definition 2.10. The backtrack gameis the game Gbt= (Mbt, Rbt, ιbt), where

Mbt = ω∪P∪T,

Rbt = Mbtω∩ {xR∗ : ranx∩Tis finite}, and ιbt(x) =

[

nω

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The backtrack game is more commonly defined by allowing playerIIto make moves inωP∪ {bt}, wherebtis a move interpreted asignore all moves made so far, as long as II makes moves in ω infinitely often and plays bt only finitely often. Clearly, these definitions are equivalent; playing bt has exactly the same effect as playing some t∈T

that has never been played before, and thus requiring thatIIplay btonly finitely often is the same as requiring that IIonly use finitely many tapes.

The following is the most important tool when dealing with Λ2,2.

Theorem 2.11 (Jayne-Rogers [14]). Let f :ωω ωω. Then fΛ2,2 iffdomf can be partitioned into relatively closed sets{An:nω}in such a way thatfAnis continuous

for anynω.

The proof of this theorem is outside the scope of this thesis, and can be found in, e.g., [23] (see also [15]). Let us now see how the Jayne-Rogers theorem can be used to prove that the backtrack game characterizesΛ2,2.

Theorem 2.12 (Andretta [1]). Let f :ωω ωω. Then

fΛ2,2 iff IIhas a winning strategy in Gbt(f).

Proof. (⇒) LetT0, T1, . . .be trees onω<ω such that{[Tn]∩domf :nω}is a partition

forf as in the Jayne-Rogers theorem. For eachn, letφnbe a winning strategy forIIin GW(f[Tn]), and letφbe the following strategy for II inGbt(f).

Strategy: At roundn, do the following.

If at the last round we did not play inT, then letφkbe the strategy we are following,

m be the tape we are playing on, and ` = |tapem(II(n−1))|. If I(n) ∈ Tk, then play

φk(I(`)); else go to a new tape (i.e., play somet∈Tthat has never been played before).

Otherwise, if at the last round we played inT, or if this is the first round, then play φk(I(0)), wherekis least such thatI(n)∈Tk, and declare that we are now followingφk. Claim 1. The strategy φis winning forII inGbt(f).

Indeed, suppose I produces x ∈ domf and II follows φ. There is a unique n such thatx∈[Tn]; thus, for any k < nsuch thatIIfollows φk at some round, there is a first

later round m such that xm 6∈ Tk, and at that round II will start playing in a new

tape. At roundm+ 1, IIthen starts following some strategy φ` with` > k. Therefore,

at some point II starts following φn, and from that point on she will never play in T

again. Thuso(xφ) =xφn, and

ιbt(xφ) =

[

nω

ι∗(o(xφ)n)

= [

nω

ι∗((xφn)n)

= (f[Tn])(x)

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(⇐) Let φbe a winning strategy for II. Since for every x∈domf we have ran(x

φ)∩Tfinite, we can without loss of generality assume that each timeφtellsIIto change tape, it is into a brand new one. Now define

BT:=φ−1[T],

i.e., BTis the set of words that cause II to change tape when followingφ. For each σ∈BT∪ {}, define

:= [σ]r [

{[τ] :τ ∈BTand στ}

∩domf,

i.e., is the set of x ∈ [σ]∩domf for which the last time II plays in T is when I

plays σ. Since [σ] is clopen for any σω<ω, we have that is relatively closed for

any σ∈BT. Furthermore, for anyx∈domf, note thatx impliesσ =τ, and

therefore{ :σ∈BT}is a countable partition of domf, after weeding out repetitions

if necessary.

Claim 2. The function fAσ is continuous for eachσ ∈BT.

Indeed, a winning strategy for II in GW(fAσ) is to pass untilI(n) =σ, and then

start followingφ. 2

Thus, again by the Jayne-Rogers theorem, we have fΛ2,2.

2.3

Semmes’s games

In his PhD thesis [26], Brian Semmes introduced several new games, characterizing the Borel functions, the Baire class 2 functions, and the classes Λ2,3 and Λ3,3. However, his approach was slightly different from ours; except for his multitape game characterizing

Λ3,3 which fits nicely into our framework, in Semmes’s games player II plays a finite tree in some tape at each round, and in the end her output is the unique infinite path of the infinite tree resulting from the union of the trees she played on her output tape (in particular the rules dictate that such a unique infinite path must exist). The variation between the games is then given by demanding that this resulting tree have a certain specific shape in each case.

Intuitively, the idea behind requiring that II play finite trees is that making such moves is equivalent to making finitely many moves inωEat each round, the branching nodes of the finite tree representing corrections toII’s current guess of what the prefix of the correct output should be, and therefore corresponding to the power that II has by being allowed to erase past moves. And making finitely many moves at each round turns out not to be any more powerful than making a single one; as we shall see, by carefully keeping track of what she has to play, and in which order,II can produce the same output by making one move at each round as she could by making finitely many.

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Allowing II to make finitely many moves at each round

In most of the games we describe in this thesis, player II is only allowed to make one move at each round. However, for convenience sometimes it will be useful to allow her to make any finite number of moves at each round, which we will prove does not give player IIany more freedom.

Given a game G= (M, R, ι), letGb = ( ˆM ,R,ˆ ˆι) be given by

ˆ

M = M<ωr{}

ˆ

R = {ˆy∈( ˆM)ω :y= ˆy(0)_yˆ(1)_yˆ(2)_· · · ∈R}

ˆ

ιy) = ι(y),

i.e.,Gbis the version ofGwhereIIis allowed to make finitely many moves at each round.

Theorem 2.13. Let f :ωω ωω. Then

II has a winning strategy inG(f) iff she has one in Gb(f).

Proof. Clearly, winning strategies for IIinGare also winning for her in ˆG. Now, given a strategy φforIIin ˆG, let seq(φ) be the following strategy for her inG:

Strategy: Start with an empty queue Q.

At round n, add φ(I(n))(0), φ(I(n))(1), . . . ,lastφ(I(n)) to Q, in that order, then remove the first elementsfrom Qand play it.

In other words, seq(φ) is the strategy that makes the same moves as φ in the long run, and in the same order, but only makes one of them at each round. Hence, by construction, for anyxωω we have

x∗seq(φ) = φ(x1)_φ(x

2)_φ(x

3)_· · ·

= xφ.

Therefore, for any f :ωω ωω, ifφ is winning in ˆG(f) then so is seq(φ) inG(f).

In our framework, strategies forIIare functions fromω<ω toω

P∪E∪T; call these

regular strategies, to contrast with strategies for Semmes’s games, which are functions from ω<ω toTω(ω)∪T, and which we call tree strategies.

Transforming tree strategies into regular ones

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Strategy: Start with an empty queue Q.

At roundn, let kbe the tape we are currently playing on, τ =ι∗(tapek(II(n−1))),

and m=|τ|.

If φ(I(n)) ∈ T then add φ(I(n)) to the end of Q. Otherwise add all elements of

tapek(I(n)∗φ)(m)rtapek(I(n)∗φ)(m−1) — or all elements of tapek(I(n)∗φ)(m) if

m= 0 — to the end ofQ.

Now remove the first element σofQ. IfσT, then playσ. Otherwise, ifστ play

p, and if τσ, then let `:=|τ|and play

hσ(`), σ(`+ 1), . . . ,lastσi.

Finally, if τσ, then let` be least such that τ(`)6=σ(`), then play

he`, σ(`+ 1), σ(`+ 2), . . . ,lastσi.

Now define sim(φ) := seq(φ∗) :ω<ω ωPET, where seq(·) is as described in the proof of Theorem 2.13.

By construction, we have the following

Theorem 2.14. For any tree strategy φ, xωω and nω we have

ι∗ tapen((xk)∗sim(φ))

:kω =[{T :T ∈rantapen(xφ)}.

In particular, if σ0 ⊂σ1⊂σ2 ⊂ · · · is an infinite chain in

A:=

ι∗ tapen((xk)∗sim(φ))

:kω ,

theny=S

nσn is an infinite path of

B :=[{T :T ∈rantapen(xφ)},

and conversely ify is an infinite path ofB, then{yk:kω}is an infinite chain in A.

Transforming regular strategies into tree ones

Givenφ:ω<ω ωPET, we define tree(φ) :ω<ω Tω(ω)∪T as follows.

Strategy: For every k, letT0k:=∅.

At round n, ifφ(I(n))∈T, then play φ(I(n)). Otherwise, let kbe the current tape we are playing on andm be the number of moves we have made so far on this tape, then playTmk+1 :=Tmk ∪ {ι∗(tapek(I(n)∗φ))}.

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Theorem 2.15. For any regular strategy φ, xωω and nω we have

ι∗ tapen((xk)∗φ)

:kω =[{T :T ∈rantapen(x∗tree(φ))}.

In particular, if σ0 ⊂σ1⊂σ2 ⊂ · · · is an infinite chain in

A:=

ι∗ tapen((xk)∗φ)

:kω ,

theny=S

nσn is an infinite path of

B :=[{T :T ∈rantapen(x∗tree(φ))},

and conversely ify is an infinite path ofB, then{yk:kω}is an infinite chain in A.

The following simple observation, whose proof follows directly from the definitions and will therefore be omitted, will be useful in the sequel.

Lemma 2.16. For any y∈(ω∪P∪E∪T)ω and anynω, we have that infinite chains

in

{ι∗ tapen(yk)

:kω} are the same as infinite chains in

{σω<ω :∃∞k. σι∗ tapen(yk)

}.

2.3.1 The game G1,3

The first of Semmes’s games we will see is the game G1,3, which characterizes the Baire class 2 functions by building upon the eraser game, in a sense.

Definition 2.17. G1,3 is the game (M1,3, R1,3, ι1,3), where

M1,3 = ω∪P∪E,

R1,3 = M1,3ω

xR∗ :{σω<ω:∃∞k. σι∗(xk)} is a chainhσxninω , and

ι1,3(x) =

[

nω

σnx

Thus, intuitivelyII can make the same moves as in the eraser game, but she is now allowed to use each eraser infinitely often, as long the set of words which are part of her output at infinitely many rounds forms a chain.

Originally, this game was presented by Semmes as the gameGS1,3(f) = (M1,3S, R1,3S, ιS1,3), where

M1,3S = Tω(ω),

RS1,3 = {x∈(M1,3S)ω :T1,3S(x) :=S

nx(n)∈UP,∀n. x(n)⊆x(n+ 1), and

all infinitely branching nodes ofTS

1,3(x) lie on its infinite path},

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Theorem 2.18. Let f :ωω ωω.

For any legal strategy φ for II in GS1,3(f), we have that sim(φ) is a legal strategy for her inG1,3(f), and thatι1,3(x∗sim(φ))is the infinite path ofT1,3(xφ)for anyx∈domf.

Conversely, for any legal strategy φ for II in G1,3(f), we have that tree(φ) is a legal strategy for her in GS1,3(f), and that ι1,3(xφ) is the infinite path of T1,3S(x∗tree(φ)) for

anyx∈domf.

Proof. Let φbe legal for II inGS1,3(f). To see that sim(φ) is legal for her in G1,3(f), let

x∈domf. SinceT1,3S(xφ) is infinite, by Theorem 2.14 it follows that x∗sim(φ)∈R∗.

Furthermore, again by Theorem 2.14 and using Lemma 2.16, since all infinitely-branching nodes of T1,3S(xφ) lie on its unique infinite path, we have that the set {σω<ω : ∃∞k. σ ι

∗((x∗sim(φ))k)} is an infinite chain, so x∗sim(φ) ∈ R1,3, i.e., sim(φ) is

legal. Finally, once more by Theorem 2.14, we have that

ι1,3(x∗sim(φ)) =

[

{σω<ω:∃∞k. σι∗((x∗sim(φ))k)}

is the infinite path of TS

1,3(xφ).

Conversely, letφbe legal forIIinG1,3(f). To see that tree(φ) is legal for her inGS1,3(f), let x ∈ domf. Clearly for any nω we have (x∗tree(φ))(n) ⊆ (x∗tree(φ))(n+ 1). Also, since{σω<ω:∃∞k. σ ι

∗((xφ)k)}is an infinite chain, by Theorem 2.15 and

Lemma 2.16 we have that T1,3S(x∗tree(φ)) has a unique infinite path, and all infinitely-branching nodes ofT1,3S(x∗tree(φ)) lie on this path. Thus tree(φ) is legal. Finally, again by Theorem 2.15, we have thatι1,3(xφ) =S{σω<ω :∃∞k. σι∗((xφ)k)}is the

infinite path ofT1,3S(x∗tree(φ)).

We will omit the proof thatGS1,3(f) characterizes the Baire class 2 functions, referring the reader to the original [26] for the details.

Theorem 2.19 (Semmes [26]). Let f :ωω ωω. Then

f is Baire Class 2 iff II has a winning strategy inGS1,3(f).

Corollary 2.20. Let f :ωω ωω. Then

f is Baire Class 2 iff II has a winning strategy inG1,3(f).

Allowing player II to change tapes

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Formally, let G01,3 be the game (M1,30 , R01,3, ι01,3), where

M1,30 = ωPET, R01,3 = (M1,30 )ω

xR∗ :{σω<ω :∃∞kmk. σι∗(tapemk(xk))} is a chainhσnxinω , and

ι01,3(x) = [

nω

σxn

Theorem 2.21. For anyf :ωω ωω, IIhas a winning strategy in G1,3(f) iff she has

one in G01,3(f).

Proof. Clearly any winning strategy forIIinG1,3(f) is also winning for her inG01,3(f), so to prove the converse letφ0 be a winning strategy forIIinG01,3(f). Letφbe the strategy for her inG1,3obtained from φ0 exactly as in the proof of Theorem 2.9.

Claim 1. The strategy φis winning forII inG1,3(f). Indeed, for any τω<ω we have

τ ∈ {σω<ω:∃∞km

k. σι∗(tapemk((xφ

0)k))}

⇐⇒τ ∈ {σω<ω:∃∞k. σι∗((xφ)k)},

so these sets have the same unique infinite chain.

2.3.2 The game G2,3

The game G2,3 was introduced by Semmes in order to characterize the class Λ2,3. The idea by Semmes was to build upon the eraser game by allowing player II the further freedom of changing tapes infinitely often, as long as there is a unique tape that she makes moves on infinitely often.

Definition 2.22. G2,3 is the game (M2,3, R2,3, ι2,3), where

M2,3 = ω∪P∪E∪T, R2,3 = M2,3ω

xR∗:∀n.{kω:o(x)(k) =en} is finite , and

ι2,3(x) = nlimωι∗(o(x)n).

Originally, this game was presented by Semmes as the gameGS1,3(f) = (M1,3S, R1,3S, ιS1,3), where

M2,3S = Tω(ω)∪T,

RS2,3 = {x∈(M2,3S)ω:x∈UT,∀ni, j∈domtapen(x).tapen(x)(i)⊆tapen(x)(j),

T2,3S(x) :=S

no(x)(n)∈UP, and T2,3S(x) is finitely branching},

ιS2,3(x) = the infinite path ofT2,3S(x)

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Theorem 2.23. Let f :ωω ωω.

For any legal strategy φ for II in GS2,3(f), we have that sim(φ) is a legal strategy for her inG2,3(f), and thatι2,3(x∗sim(φ))is the infinite path ofT2,3(xφ)for anyx∈domf.

Conversely, for any legal strategy φ for II in G2,3(f), we have that tree(φ) is a legal strategy for her in GS2,3(f), and that ι2,3(xφ) is the infinite path of T2,3S(x∗tree(φ)) for

anyx∈domf.

Proof. Let φ be legal for II in GS

2,3(f) To see that sim(φ) is legal for her in G2,3(f), let

x∈domf. Since TS

2,3(xφ) is infinite and xφ∈UT, by Theorem 2.14 it follows that

x∗sim(φ)∈R∗. Furthermore, sinceT2,3S(xφ) is finitely branching, and since the times

II plays en when following sim(φ) correspond to branching nodes on the nth level of

T2,3S(xφ), it follows that for any n we have that {kω : o(x∗sim(φ))(k) = en} is finite, and thus sim(φ) is legal. Finally, again by Theorem 2.14 it is easy to see that

ι2,3(x∗sim(φ)) is the infinite path ofT2,3(xφ).

Conversely, let φ be legal for II in G2,3(f). To see that tree(φ) is legal for her in

GS2,3(f), let x ∈domf. Clearly, for all nω and i, j ∈domtapen(x∗tree(φ)) we have

tapen(x∗tree(φ))(i) ⊆ tapen(x∗tree(φ))(j). Also, since the branching nodes on the

nth level of T2,3S(x∗tree(φ)) correspond to rounds k such that o(xφ)(k) = en, and since xφR2,3, we have that T2,3S(x∗tree(φ)) is finitely branching. Furthermore by

Theorem 2.15 we have thatT2,3S(x∗tree(φ)) has a unique infinite path, so that tree(φ) is legal andι2,3(xφ) is this infinite path.

As happened with the backtrack game,G2,3 characterizes in a natural way a class of functions defined by a partition property.

Theorem 2.24 (Semmes [26]). Let f : ωω ωω. Then II has a winning strategy in

G2,3(f) iff domf can be partitioned into relatively Π0

2 sets {An :nω} in such a way

thatfAnΛ1,2 for anynω.

Proof. (⇒) Letφbe a winning strategy forII inG2,3(f), and for eachndefine

An:={x∈domf :o(xφ) =tapen(xφ)},

i.e.,Anis the set of thosex∈domf such thatII’s output tape when followingφagainst

x is thenth tape.

Claim 1. The function fAn is Baire class 1 for any nω.

Indeed, for each nlet φn be the following strategy forIIinGe(fAn) obtained from

φby copying the moves made on tapenand substituting the other moves forp. Sinceφ

is legal and o(xφ) =tapen(xφ) for anyxAn, it follows that φn is legal, and then

by construction for suchx we have

ιe(xφn) = ιe(tapen(xφ))

= ι2,3(xφ)

= f(x). 1

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Indeed, for each m, n let

Bm,n :=

[

{[σ] :σω<ω and |tapen(σφ)| ≥m}.

Thus eachBm,n is an open set, and for every x∈domf andnω we have

x∈\

m

Bm,n ⇐⇒ ∀mk.|tapen((xk)∗φ)| ≥m

⇐⇒ tapen(xφ) is infinite

⇐⇒ xAn. 2

(⇐) Let{An:nω}be a partition of domf as in the statement of the theorem, and

for eachnletφnbe a winning strategy forIIinGe(fAn). Finally, let{Bm,n:m, nω}

be open sets such that An = TmBm,n∩domf for each nω. Let φ be the following

strategy forII inG2,3d(f), i.e., in the equivalent version ofG2,3(f) whereII is allowed to

make more than one move at each round.

Strategy: At round n= pm, kq, if there exists `ω such that [I(n)]∩B`,m = ∅ then

pass. Otherwise, let

σ := ι∗(I(n)∗φm)

τ := ι∗(tapem(II(n−1))).

Now, if στ then pass, else ifτσ and we are currently playing on tape m then play

s:=hσ(|τ|), σ(|τ|+ 1), . . . ,lastσi,

otherwise playtm_s.

Finally, ifστ, letp be least such that σ(p)6=τ(p), and if we are playing on tape

m play

s0 :=ep_hσ(p), σ(p+ 1), . . . ,lastσi,

otherwise playtm_s0.

Claim 3. The strategy φis winning forII inG2,3d(f).

Let x∈domf. To see thatxφ∈UT, note that

tapem(xφ) is infinite ⇐⇒ ∀`k.[x pm, kq]∩B`,m6=∅

⇐⇒ ∀`. (T

k[xk])∩B`,m6=∅

⇐⇒ xAm,

so since{An:nω}partitions domf we have thattapem(xφ) is infinite for a unique

m.

Furthermore, since moves in any tape m are made following the legal strategiesφm,

it follows thatφ is also legal and, for anyx∈domf,

ι2,3(xφ) = ιe(tapem(xφ)) for the uniquem with infinite tapem(xφ)

= ιe(xφm)

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As happened with the Jayne-Rogers theorem for Λ2,2, the proof that the class of

functions defined by this partition property is exactly Λ2,3 is outside the scope of this thesis, and will be omitted. It should be noted that this

Theorem 2.25 (Semmes [26]). Let f :ωω ωω. Then

fΛ2,3 iff domf can be partitioned into relatively Π02 sets {An:nω}

in such a way that fAnΛ1,2 for any nω.

As a consequence, we have the following.

Corollary 2.26. Let f :ωω ωω. Then

fΛ2,3 iff IIhas a winning strategy in G2,3(f).

2.3.3 The multitape game

The multitape game builds upon the Wadge game to characterize the class Λ3,3, in an

analogous way to that in whichG2,3 extended the eraser game.

Definition 2.27. The multitape game is the gameGmt= (Mmt, Rmt, ιmt), where

Mmt = ω∪P∪T,

Rmt = MmtωR, and

ιmt(x) =

[

nω

ι∗(o(x)n).

As with the backtrack andG2,3, this game fits nicely into a partition-flavored theorem.

Theorem 2.28(Andretta-Semmes, cf. [26]). Letf :ωω ωω. ThenII has a winning strategy in Gmt(f) iff domf can be partitioned into relatively Π20 sets {An :nω} in

such a way that fAn is continuous for anynω.

The proof is analogous but simpler than the proof of Theorem 2.24, and is therefore omitted. And, as we did for the corresponding theorems forΛ2,2 and Λ2,3, we will omit

the proof that this partition property defines the class of totalΛ3,3 functions.

Theorem 2.29 (Semmes [26]). Let f :ωω ωω. Then

fΛ3,3 iff domf can be partitioned into relatively Π02 sets {An:nω}

in such a way that fAn is continuous for anynω.

As a consequence, we have the following.

Corollary 2.30. Let f :ωω ωω. Then

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2.3.4 The tree game

The tree game was introduced by Semmes to characterize the class of Borel measurable functions, and thus it generalizes all the games we have seen so far. Naturally, it is the game in which playerIIhas the most freedom among the games we will see in this thesis.

Definition 2.31. The tree game is the gameGT= (MT, RT, ιT), where

MT = ω∪P∪E,

RT = xR∗ :{ι∗(xk) :kω} has a unique maximal infinite chainhσnxinω

ιT(x) =

[

nω

σxn

Originally, this game was presented by Semmes as the game GST = (MTS, RST, ιST), where

MTS = Tω(ω), RS

T = {x∈(MTS)ω :∀n. x(n)⊆x(n+ 1), and TTS(x) :=

[

n

x(n)∈UP}, and

ιST(x) = the unique infinite path of TTS(x) Once again, these games are equivalent.

Theorem 2.32. Let f :ωω ωω.

For any legal strategy φ for II in GST(f), we have that sim(φ) is a legal strategy for her inGT(f), and that ιT(x∗sim(φ))is the infinite path ofTTS(xφ) for anyx∈domf.

Conversely, for any legal strategy φ for II in GT(f), we have that tree(φ) is a legal

strategy for her in GST(f), and that ιT(xφ) is the infinite path of TTS(x∗tree(φ)) for

anyx∈domf.

Proof. Let φ be legal for II in GST(f). To see that sim(φ) is legal for her in GT(f), let

x∈domf. As in the proof of Theorem 2.18, since TTS(x) has an infinite path, we have

x∗sim(φ)∈R∗. Also, by Theorem 2.14, the unique infinite path in TTS(x) is the union

of the unique maximal infinite chain in {ι∗((x∗sim(φ))k) : kω}, so that sim(φ) is

legal, and by definition the union of this infinite chain isιT(x∗sim(φ)).

Conversely, let φ be legal for II in GT(f). To see that tree(φ) is legal for her in GST(f), let x ∈ domf. Clearly (x∗tree(φ))(n) ⊆ (x∗tree(φ))(n+ 1) for any nω, and by an analogous argument as above, Theorem 2.15 implies that tree(φ) is legal and

ιT(xφ) is the infinite path of TTS(x∗tree(φ)).

We omit the proof that GST(f) characterizes the Borel measurable functions, again referring the reader to the original [26] for the details.

Theorem 2.33 (Semmes). Let f :ωω ωω. Then

f is Borel measurable iff II has a winning strategy inGST(f).

Corollary 2.34. Let f :ωω ωω. Then

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It was possible to improve the production process by applying the simulation technique, which shows that the general objective was achieved. Also, it was possible to

Finally the aims of this study to determine the indicators of evaluate of children with mathematics learning disabilities, the level of visual discrimination