Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
11-4-1993
Music & the creative imagination
Pamela Fredericks
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Recommended Citation
ROCHESTER
INSTITUTE
OF
TECHNOLOGY
A Thesis Submitted
totheFaculty
ofImaging
Arts
andSciences
In
candidacy for
theDegree
ofMASTER
OF
FINE
ARTS
Music
&
The Creative
Imagination
by
Pamela
R. Fredericks
Contents
Acknowledgements
2
Preface
3
Chapter
One
5
The Proposal
Chapter
Two
9
Development
Chapter
Three
11
Design
Chapter
Four
21
Evaluation
&
Conclusion
Endnotes
24
Bibliography
24
Acknowledgements
I
wouldlike
toexpressmy
deep
appreciationtomy
advisors,
Nancy
Ciolek,
Robert
Keough,
andJames
VerHague
for
theirguidance and assistance throughouttheyear.I
wouldespecially like
tothankSabine
Susstrunk
for her
instruction,
guidance,
andsuggestions
in
the preparation andprinting
ofthe magazineMusic
&
theCreative
Preface
Before entering
theComputer Graphic
Design
program atRochester Institute
ofTechnology,
I
had been
a graphicdesigner
for
a goodmany
years.The
introduction
ofthecomputer
drastically
changedthe nature ofthe graphics artsindustry,
andin
watching
therapidly
changing
technology,
I
realized that these newdevelopments
broadened
anddiversified
the range ofdesign
possibilities.Embracing
thecomputeras a
design
tool,
and as a new means ofcommunicating,
I
set aboutselecting
a thesis topic thatwouldallow meto explore and masterthese newtools.In selecting
atopic,
I
wasintrigued
by
theability
ofthecomputerto allowauser tointeract
with,
and absorbinformation. I
became
interested
in
amultimedia approachtoeducational
materials,
andoriginally
chosetodevelop
a prototypefor
aninterac
tivemultimediaprogramaccompanied
by
a companionmagazine thatwould chalChapter One
The Proposal
The
purpose ofthis thesisis
toexplore theuse ofdigital
sound andhow
it is
used asan aid and an enhancement
in
thewriting
and productionofinteractive
and educationalprograms
designed for
theMacintosh
computer.This
thesiswillalso contain aninteractive
programdesigned for
theMacintosh
computer,
entitled"Music
&
theCreative
Imagination."The
programitself
willbe
based
on theinformation
compiledin
the areaofdigital
sound,
withregardstoequipment,
software,
andits
useviaa projectformat;
theprogram willillustrate
in
an educational
forum
aswellasin
anentertaining
manner,
how
digital
sound canbe
usedas a tool
in
creative andalternative methodsofeducating
both
adultsand children.
Conceiving
theFormat
My
ownbeginnings
in
education,
chaotic asthey
were,
developed
akeen
awarenessthatnot all students responded to traditional textbook and
lecture
methods.I
became
convincedduring
thecourse ofmy schooling
that therewere thoseof uswho would
prefer,
orrequirean alternative meansofinstruction.
Becoming
morefamiliar
withtheinteractive
computer,
I
realized that thiswasa perfectforum
for
those
interested in
newforms
oflearning.
I
recognizedquickly
thatlessons delivered
viacomputer offered
many
advantagesto thestudent; convenience,
control,
choice,
andthe additionof a
fuller,
sensory
experience.As
adesigner,
this newformat
challengedmy
skillsin
a newway,
and openedup
aninvestigation
ofissues important
tome.And
so,
I
decided
thatI
woulddevelop
aninteractive
educationalprogram thatwould allowme toexplore certain aspects ofWe
cannot undermine thevalue ofthecomputer as aninstrument
ofcreativeinstruction. I
amconcerned,
however;
that the computerhas
the potentialtocreateisolation
andalienation.It
givestheuserindependence
and relativecontrol;
whileworking,
thesocialintercourse
thatnormally
occursduring
traditional means ofinformation
exchangeis
eliminated.For
me,
it
became
important
todevise
away
toresolve this
issue
in
thedevelopment
ofinstructional interactive
programs.Selecting
theSubject
Matter
Music
andhow
it
acts on theimagination
has
alwaysbeen
anobsessionofmine.I
chose music asthe subject matter
for
the thesisproject,
asthiswouldcomplementmy
originalidea
ofexploring
digital
soundin
multimedia,
interactivity,
and creativeeducation.
Stimulating
theimagination
andfacilitating
thedevelopment
ofthecreative
impulse in
the educationof childrenand adultshas
been
animportant investi
gation
in my
life.
I
believe
that the mostsuccessfullearning
tool providesthestudentwith an
experience,
andthat the experience sharedbetween
parent andchild;
studentand
teacher;
orfriends,
is
the onethatremainswithus thelongest,
andimpacts
usmore
profoundly
thanany
other.By designing
a programthatwasbased
onhuman
interaction
aswellas computerinteraction,
I
would eliminate thepossibility
thatcomputer
interactivity
wouldweaken the abilities ofhumans
to relate to eachother.Structuring
theProject
andContent
Once
theproposalwaswrittenandaccepted,
and thesubject matter waschosen,
it
became
important
todetermine
the exact structure ofthe presentationin
ordertodetermine
alltheelementstobe
included in
the program.The
very
nature of musicmakes
it
anexperience we can shareboth actively
andpassively
andI
wanted tobuild
thisconcept
into
the structure ofthe application.Therefore it
became necessary
toinclude
elementsofboth
anentertaining
nature,
and elements thatrequired actiononthe part oftheuser.
Thinking
back
tomy
ownchildhood,
I
remembered themagic of
being
read stories atbedtime,
andbecame
concerned thatsimply
designing
Another
concernbecame
the amount ofinformation,
viareading
matter,
it is
wise toshow onthe screen.
Because
I
amdealing
withmaterial thatis
educational,entertaining,
andinteractive,
theuserexpects severalthings;
control, action,
andinforma
tionprovided
in
an experientialformat.
Thus,
thedecision
was made tobreak
thethesisproject
into
twoparts.The
first
wouldbe
aninteractive
project entitledMusic
&
theCreative Imagination. This
wouldbe
constructedusing
the software packageAldus SuperCard. The
second part wouldbe
a companionmagazine thatwould contain
stories,
illustrations,
and photographsthatwould provideadditionalinformation
not possible to
include
on screen.This
would allowtheparent and child to readtogether,
andfill
in
all the gaps.It
became
important
that theinteractive
pieceignite
the
curiosity
ofthe child andadult,
thereby
inspiring
themto seek additionalinformation.
The
experienceI
wantedtopass onto theuserwasthatofthe relationshipsthatexistbetween
theorchestra,
its
parts,
theinstruments
and theindividuals
who contributetheessential elements that create theentire experience.
Successful implementation
of
both
theinteractive
project and theprinted magazinedepended
onconstructing
alogical
hierarchy
thatdetermined
theflow
ofevents and thedelivery
ofinformation.
With
thatin
mind,
thedecision
was madetofeature
the entiresymphony
orchestra,
and then
introduce
all theindividual
unitsthatcontribute to thesuccess ofthelarger
community;
thecomposer;
theconductor;
theindividual
sections,
andtheindividual instruments.
I
then added afinal
project section to theprogram.Based
onmany
informative,
orinstructional interactive
programs,
muchthesame asin
school,
a popularway
ofsummarizing,
orcompleting
aprogramis
to test theuserslevel
ofabsorption andmastery
ofthematerial presented.In
school,
a studenttakesa quizin
class aftercompl.
'
">nof specific subjectmatter.
Many
interactive
programs contain a series ofquestio. presented to theuseratthe end oftheprogram.
The
userresponds tothese que
ions,
and the computerscores theresults.My
objectivein
designing
both
an
interactive
program,
andamagazineis
toinform,
ignite interest
andcuriosity,
Looking
towardsanalternative,
creating
a projecttheuserbuilds
outside ofthe computeraccomplishesmore of an experientialgrasp
oftheinformation
presented.This
being
decided,
I
divided
the programlogically
into
sectionunits,
andthehier
archy
ofeventswas orderedaccording
tomy
ownform
of"what
camefirst,
thechicken orthe egg,"
logic.
1
.An
introductory
sectionwithabrief
explanationof music andits
effect onus.
Because
wehave
nothing
withoutthe concept ofmusic,
and musicis
largely
animpulse
based
ontherelationship
between
sound and theimagination,
logically,
thissectionis
first.
2.
An
abbreviatedhistory
oftheorchestrafollows.
Generally,
without anunderstanding
ofthebirth, history,
andraisond'etre
ofasubject,
the value anddepth
ofunderstanding
is greatly diminished.
3
.A
sectionfeaturing
theworkandimportance
ofthe composerand the conductorin relationship
to the orchestra.This
is
thefirst
significantrelationship
encounteredin
music.4.
An
explanationofthedivision
and organization ofthe orchestra.5. A
sectionfeaturing
a specificinstrument
ofthe orchestra.Material
here
includes
theparticularfunction
oftheinstrument;
its
history,
how
it is
constructed,
adescription
ofits
sound,
andhow
it is
played.6.
A
project that allows parent and child together tobuild
theirowninstrument using
instructions
and suggested orimprovised
materials.This
Goals
andObjectives
The
thesisproject,
Music
&
theCreative
Imagination
will serve as aprototypefor
acomplete
interactive
productline
available on amonthly
basis
thatenhances theeducational environment and creates alternative means of
educating
abroad
andnon-specific age group.
This
productline
conductslessons
ontheMacintosh
com puter via aninstructional
andsensory format
containedboth
in
a multimedia presentation that
includes
aninteractive
program,
and a printed magazine.Children
andtheirparentswill
be
able toenjoy both
productsindividually
and/ortogether.This
will strengthenbonds,
develop
astrong
understanding
of materialspresented,
andChapter Two
Development
In
considering
the twoindividual
units ofthis thesisproject,
establishing
consistency
became
apriority
ofsuccessfully
implementing
thisproductline.
The
following
issues
tobe
resolved,
and methods usedin
thedevelopment
oftheproject wereestablished:
1. Research
2.
Selection
of contentDetermining
size of eachpartofthe thesis3.
Design
Consistency
of overall appearancefor both
magazine andinteractive
program.Structural
format for
interactive interface
Navigation
Design
ofnavigationalelementsUser
relatedissues
4. Technical
considerationsComputer
hardware
andsoftware tobe
usedfor
production offinal
prototype
for
presentation.Research
Beginning
withresearch,
it
became
evidentthatselectionof materialstobe included
in
thefinished
productwouldbe determined
by
reviewing
reading
matter,
audioaids, recordings,
andvideosaboutmusic and thesymphony
orchestra.Selection
ofContent
The initial
researchcompleted,
I
mademy
selection ofmusicaltopics,
composer,
conductor,
featured
instrument,
anda special userprojectbased
on what range ofinformation
wouldbe
important
withoutbecoming
toogeneral whileproviding
apowerful
learning
tool.Each
subject was chosenspecifically
with thehopes
thatenoughtoallowusersa
feeling
of comfort whilethey
also exploredavenuesoflearn
ing
onthe computerthatar experiencedas new orintimidating.
Knowing
thatthiswas aprototype,
and not afull blown
interactive
program,
a paring
down
process occurred.It
wasdecided
thatthe magazine and theinteractive
program would containthe same
articles,
but
wouldvary
asto thelength
ofthesections.
I
determined
that therewouldbe
sixsections,
or chaptersin
all.These included:
1.
Music
&
theCreative
Imagination
An introduction.
2 Historical Notes
The
history
ofthesymphony
orchestra.3.
Leonard Bernstein
Selected for
his
importance both
as a conductorandcomposer,
andhis
stature
in
theAmerican
musicalarena,
this sectiongives the readersome essentialbackground
onthelife
ofthe great conductor/composer.4.
The Four Sections
An
explanationofthefour
groups ofmusicalinstruments
thatcompletethe
symphony
orchestra,
how they
areconstructed,
andwhy
they
aregrouped together.
5. The Slide Trombone
An
introduction
and explanation to theslidetrombone,
its
history,
constructionandparticularcharacteristics.
6.
The Great
Brooklyn Tooter
The
first monthly
musicalprojectfor
thepremiereissue
oftheprototypeapplication
features
ahand
madeinstrument
based
onthe trombone.The
studentwill
be
abletograsp
the nature ofthebrass
horn,
and gain adeeper,
morepersonalunderstanding
of musicby
constructing
a paperhorn
of theirown.The decision
assigning
actual physicalsizewasbased
on theoriesrelating
tohow
much
reading
shouldbe
presented onacomputerscreen,
andsetting
realisticlimita
tions
onhow
many
pagesapublishersbudget
might allowwhendealing
with theprinting
ofafull
color magazine.Chapter Three
Design
Music
&
theCreative Imagination is both
aninvestigation into
therealm ofinteractive
and multimedia
design,
and an explorationin
thedevelopment
of acompatibleproduct
line for
publicationconsisting
of aninteractive
educationalcomputerprogram,
and a
full
color printedmagazine.In
establishing design
criteria,
objectives andparameters,
thefirst
majordecision is
targetaudience.
Because
thisprojectis
meanttobe
aneducational,
aswellas entertaining
program,
allconsiderationspertaining
toaudienceage,
background,
education,
andlocation
were weighedbefore
making
final design decisions.
The
entirepackage,
directly
aimed at a parent/child audienceclearly indicated
thattherange of
individuals included
thosebetween
threeyears and older.Simply
speaking,
identifying
a specific agewasimpossible.
All
reading
material,
andvisual matterhad
tobe designed
toappeal toa non-specific age group.Determining
the size of each part of the project reliedheavily
on availablebudget
and
equipment,
method ofproduction,
andtime. Issues
pertinentto theproductionof a magazine were
far different
than aninteractive
program.Consistency
oflayout
was
important
for
recognitionpurposes whendealing
with an overalllook for
thethesisproject.
Design
layout
andformat
woulddetermine
thephysicalsize,
aswellasthepage
size,
aswellas thecomputer screensizefor
presentationpurposes.In
determining
anoverallappearance,
I
decided
toassignadesign format for
themagazine
first,
whichI
would thentranslateto a screenformat for
theinteractive
piece.
This
would establish auniformlook
between
thepieces.Music
&
theCreative Imagination:
The
magazineReminder
advertising
is
themostpopularand successfulvehicle toassure audiencerecognitionof aspecific product.
The look
consists ofstrong
graphictreatment,
andis
so successfulbecause
thepublicatlarge
seemstodo best
withstrong
visualimages
thatmake a
lasting
impression.
Employing
this techniquewould guarantee that theuser would
be
able to make a morecomfortable transitionbetween
theinteractive
program onthe
Macintosh,
andreading
themagazinewhenseeking further
infor
mationaboutthematerialpresentedon screen.
I
wasdetermined
tobuild
in
afamil
iarity
thatwould equalize theusage ofboth
products,
thereby
building
in
userdependence
onboth
pieces.In
determining
theamount oftime
therewas to completethe magazinefrom
layout
through toa
finished
printedpiece,
severalitems
wereexamined.The
budget
available was
established,
the cost ofprinting
techniqueswasconsidered,
andthe amountof material
I
wanted toinclude
wasdecided
upon.I
decided
todesign
atwenty
pagemagazinethat
included
thecover.The
physical size ofthemagazine,
based
on ahor
izontal
orientation,
became
nineinches
deep
by
twelveinches
wide.It is
my
feeling
that thissize
best fits
across thelap
of aparent,
oradultreading
to achild,
andthemagazine
is
specifically designed
withthatpurposein
mind.Of
allthe positionsI
have
observedwatching
adultsreading
toyoungsters,
thepose mostoften seenis
one where theadult
is
seatedupright,
and thechildis
leaning
against their side peering intently
into
thebook
ontheirlap.
Before entering
thelayout
stage,
I
began
toresearch children's publications.This
helped
medecide how
I
wished torepresentwrittenandvisualinformation. The
concept ofthe
symphony
orchestrais
a sophisticated onefor
young
children,
andI
realized that therewas a
strong
chance thatsomeoftheadultsviewing
thisinforma
tion
may
notbe
allthatfamiliar
withit
either.It
wasnecessary
toimplement
astrong, clean,
playfulvisualstyle,
whilewriting
clear andconcise articlesthatdid
nottalk
down
toeither age group.Dissecting
thevisual elements thatcontribute tothedesign
of abeautiful
and wellconstructed
page,
I
began
thelayout
process.A
grid systembreaking
thepageinto
threecolumns was
devised.
As I
wanted toinclude
headlines,
body
text,
photographs,
andillustrations,
three columns oftype allowed me thevisual order andflexibility
I
waslooking
for.
The
purpose ofthis thesisprojectis
twopart.The first
is
to explore newtechnology,
and thesecond
is
toinvestigate
new ordifferent
design
techniques andproductionmethods.
While setting
a stylefor
thisproject,
intent
on a newinvestigation,
I
chosetoselect certain visual elements and use them
in
away I
neverhad before.
Type,
being
thearea whereI
am mostrigid,
became
thefirst design
element addressed.Formerly,
a purist atheart,
I
frowned
onmixing
typestyles.Rarely
did
I
manipulatetype,
believing
it
shouldbe
usedtheway it
wasdesigned
by
its
creator.Leaving
allthat
behind,
I
electedtofeature
the articleheadlines
as thekey
graphic element onthe
page,
andbuild
graphic elements/figuresinto
or around thetype thatwereappropriate to thesection
headlines
to createvisualinterest,
and representeachsection
by
visualmeans.Avant
Garde
Demi
was selectedfor
theheadlines,
andJanson
textfor
thebody
text.Both
areeasy
reading
typefaces,
andI
waslooking
for
a certain amount ofelegance,
legibility,
andfunk.
Because
the topicI
wasdealing
with wasmusic,
I
wanted thetype to
convey
afeeling
ofrhythm,
grace and movement.The
headline
typewas manipulated and assignedcolorin Adobe Illustrator. The
colorwasset
using
aCyan,
Magenta, Yellow,
Black
system,
based
onthe method ofoutput
I
had
selected.For printing
andpresentationpurposes,
theCanon
CLC500
was selected.
A high
quality,
high
resolution colorlaserprinter,
theoutput was ofthehighest
quality for
textandhalftones
available.When
finally
satisfied withtheheadline
treatment,
I
selected photographs thatwould
best
illustrate
the articlesthatappearedin
thepublication.Next I
chose spotillustrations
from
oldengravings thatadded a new texture to thelook
ofthe magazine
These
illustrations
would workin
concertwiththeheadline
andbody
text toform
new shapes ontheprintedpage.In
thisway
a more playfullook
wouldbe
achieved.
Seeking
moredimensionality
andtexture,
abackground
pattern wasdesigned
togive thepagethe addeddepth it
lacked.
Production
Methods
Most important
to thesuccessful completionoftheprinted pieceis
the thoroughexamination of
color,
resolution and output.By
determining
themethod ofoutputfirst,
afternailing down time frame
andbudget,
the"now
you tellme,"
schoolof
computer
design is easily
avoided.The
type of machinebeing
usedfor
printing
themagazine
influenced
thecreation of allfinished
artwork.Selecting
theCanon
CLC500
colorlaserprinter
toproduce color output obligated me tomake colorassignments
using
cyan,
magenta,
yellow andblack.
Through
thoroughtesting
I
quickly learned
thatcolorconsistency
is
afigment
oftheimagination,
andis
dictated
by
whenthe tonerwaslast
changed,
or addedto theprinter.Testing
color resultsbefore
going into full
scale productionindicated
thatwhat yousee onthe screenwithregard to color
is
not what you getwhenoutputting
animage.
I
highly
recommend thatwhenworking in
color,
the artistassign colorby
making
selections
from
aCMYK
selectionbook
andassigning
numerical values.Selecting
color
by
visualmeansis inadvisable.
The
method ofoutput alsodetermines
resolutionandscreenfrequency.
Knowing
this
information
atthe outsetis necessary
whendealing
withhalftone
images.
The
screen
frequency
determines how
many
pixels perinch
halftone
images
are scannedat.
Though
theCanon
CLC
wasbeing
usedfor
presentationpurposes,
I
wasinter
ested
in
comparing
severalforms
ofoutput,
and optedtoalso produce chromalins ata screen
frequency
of onehundred
andfifty
lines
perinch.
Using
theNyquist
Criterion
tocalculatemy
sampling
rate,
it
became
necessary
to scanimages
atthreehundred
pixelsperinch,
whichmade thefiles
quitelarge.
All
halftone
images
werescanned onanAgfa flatbed
scanner,
brought
into
Adobe
Photoshop,
andwere enhanced, andadjusted toassure thatalllevels
weresufficienttoproduce the
highest
quality
output.Specific
engravingswere selectedfor
typerunarounds,
andsilhouetted.All images
were storedasTiff
format files.
Quark
Xpress,
thelayout
programI
chosetouse,
had
a problemshowing
transparency
through animage
thathad
an enclosed space(i,e.
afigure standing
with
hand
onhip;
the areawithin thearmwould constitute the enclosed spaceI
mention).
Several
of thebackgrounds
thatinvolved
eitherthetitle
type orbody
textwrapping
aroundanimage,
orrunning
over animage,
had
tobe built
as oneunitin
Photoshop.
This
requiredaccuracy
whenplacing
theimages
onthebackground,
asthis
wassomething
thatwas noteasily
undone.Trying
to solve theproblemby
meansof
questioning
expertusers,
reading
themanual,
andcontacting Quark
technicalsupport
led
me to theconclusionthatasyet,
thereis
nosolution other thantoproceed
in
the mannerin
whichI
did,
thoughit
wastime
consuming.Once
theimages
wereprepared,
both
type andimages
wereimported into Quark
Xpress,
andthe magazine wasstyled, completed,
and output on theCanon
printer.Several
versions ofthemagazine were then printed.Because
ofinaccuracies between
the monitor
calibration,
and printercalibration,
thegrey
tonesin
thehalftones had
to
be
adjusted severaltimes
before
aversionwasprinted thatwas whatthisauthorconsidered acceptable.
Music
&
theCreative Imagination-. The Interactive Program
Interactive
programshave
afforded thedesigner
muchin
theway
ofinvestigating
new
design
techniques,
issues,
and challenges.The
breadth
andwidth of possibilitiesis
at oncealarming
and exciting.For
thedesigner
with a theatricalleaning,
andtheaudience who enjoys
participation,
interactive
programs are perfectfor incorporat
ing
mixed mediainto
anentertaining
or educationalformat.
The
primary
objective oftheinteractive
portionofthis thesisprojectdeals
withthedesigning
andeasily
understood userinterface
withinan application thatserves tointroduce
adults andchildren to theclassicalsymphony
orchestra.The
programusessound, photographs,
type,
andQuickTime
movies toillustrate
how
the orchestraand all
its
partsfunction.
The
purpose ofthisportion ofthe thesisprototypeis
to exploreways ofproviding
an alternate
forum
for
education,
and allowtheusermore control andmore choice.Music
andtheImagination
canbe
viewed onany Apple
Macintosh
II
series orhigher
with aminimumof
5
megabytesofram,
and sound capabilities.Because
anAldus
SuperCard
applicationcanbe
constructed as a stand aloneprogramthatalsoimports
a
font
as aresource,
theusercanenjoy
it in
theprivacy
of theirhome
orin
aninsti
tutional
setting,
withouthaving
to purchaseAldus SuperCard
oranewtypefont.
Because
thisprogramis
thesecondhalf
of a twopartdesign
packagecertainkey
issues;
targetaudience,
content,
and graphicstyle,
have
already been
solved.What
remains to
be
settled are thefactors
thatgive thestudentor useradesire
orreasonto
begin
theapplicationin
thefirst
place;
allows themaneasy
understanding
ofthematerial
included
whileproviding
acomfortable,
logical
way
ofnavigating
throughtheapplication
giving
over as much control asis
possible.Unlike
advertising,
or editorialdesign,
thereis
noformula
thatassures success.Interactive
educationis
stillsonew,
that allinterface
designers
arefaced
with thesame
problem;
whatworksefficiently
andcomprehensively for
theuser?I
selectedAldus
SuperCard
astheinteractive
software programtouse,
asit
has far
more
power,
andmany
more optionsthanClaris HyperCard. Graphic items
suchaspictures,
and soundsimport
directly
into
theprogram,
andit
has
a color paletteavailable.
It is
also easierto work withtypein
SuperCard,
andhas
amore sophisticated means of
building
graphics.SuperCard easily
acceptsQuickTime
format
movies,
and sound thathas been
recordedin
stereo.In
designing
the type ofuserinterface
for
Music
&
theCreative Imagination
I
madetheassumptionthat theuserwas
familiar
with,
or capable oflearning
computerbasics;
using
amouse, clicking,
andholding
down
the mouse while clicking.Organization
is
amajorfactor in
designing
forms
of navigationthatassist ratherthan confuse theuser.
Considering
theage range andgenerality
ofmy
targetaudience,
simplicity
seemedawise choice.Researching
andviewing
otherapplicationsmade me
wary
ofincluding
an over abundance ofchoice and too much materialfor
theusertoabsorb.
What
became
obvious wasthat theuser,
in
choosing
aninterac
tiveprogram
desired involvement
and participation.Basic
screensize shouldbe
aslarge
aspossible,
making
viewing
comfortablefor
theuser.
Besides
theinclusion
of graphic elements thatenhance thevisual appearanceofthe
application,
the elements thatrepresent the meansby
whichtheuser navigatesshould
be
immediately
visible and obvious without an excess of verbiage.The
screen sizefor Music &
theCreative
Imagination
was set at640
by
480. This
wasthe
full
size ofthemonitorit
wouldbe
viewed on.Since I
had
already
designed
thecompanion
magazine,
allthe elements werecomplete,
whichnecessitated aminimumofconstruction since
my intention
wasto remain as true to the magazine styleas was possible.
It
did,
however become necessary
togoback into Adobe
Photoshop
and resize the
background
tofit
themonitorsize,
copy
the photographicimages
andconvert themto seventy-two
dots
perinch,
convert theTiff
files into Pict
files
tocutdown
onmemory
size,
allowing
Supercard
toaccept them as resources.Besides
thegraphicsthathad
already
been
constructed,
and thephotoimages
thathad been
retouched,
manipulated andadjusted,
threenew cardshad
tobe designed
and produced.
They
were;
anintroduction
card,
a mainmenu,
and thefinale
card.In
designing
a system ofmovement,
I
optedtobuild
in
randommovement aroundthe
application,
so that theuserhas
freedom,
and regardless of whichway
they
choseto
navigate,
there are noincorrect
directions,
orout-of-ordersequences.Selecting
thesame topicsfor
exploration as
in
themagazine,
theusercouldenjoy
sections;
1.
The
Introduction
Explains
therelationship
between
music and theimagination,
andgives
instructions
onhow
tonavigate.2.
The Main
Menu
Lists
thecategories theusercouldinvestigate
3. Leonard Bernstein
This
sectiondiscusses his
talents,
explains therole oftheconductorwhile
playing
several ofhis
compositionsin
thebackground.
4. The
Orchestra
and itsSections
Describes
thevarious sections whileplaying
sounds thatdefine
eachsection,
QuickTime
movies thatillustrate
selected members of eachsection,
andhow they
areplayed.5.The Slide Trombone
(the
featured
instrument)
Describes
thetrombone,
whileplaying
trombonemusicin
theback
ground.
Included is
aQuickTime
movie of a tromboneplayerillus
trating
how
it is
played andwhatit
soundslike,
and offerstheuser,
viaa mouse activated
button
the option ofplaying
the scale andseeing
what each note
looks like.
6.
The Great
Brooklyn
Tooter
A
projectwhichinstructs
theuseronthe construction of ahomemade
instrument
based
onthefeatured
instrument
ofthemonth.Mouse
activatedbuttons
weredesigned
thatwouldmakenavigating
thestackapainless
experience.Each button
wasassigned theautohighlight feature
so that theusercould seethatan action
had been
taken,
and some typeof event would occur.Since
therewasso much
activity already
included in
theapplication;
photographsmusic,
readable
text,
andQuickTime
movies,
simplicity
again seemed thewisest choice.Navigation
buttons
weredesigned
tobe
visually
pleasing,
simple rectanglesthatwerelabeled
withthe appropriatedirectional
words orsymbol.Though
theargumentmight
be
made thatbecause
a portionofmy
audiencedoes
not possess theability
toread,
I
felt
thatno parentwouldexpect or allow such ayoung
child to operate anexpensive piece ofequipment
unsupervised,
andthatgenerally
a parent orinstructor
would also
be
inclined
to teachthe child torecognize eachsymbol,
andtranslate aword
like
"click"
so that thechild
readily
understoodits
meaning.New
to thisdesigner
wastheability
toinclude
soundin
a presentationpiece.One
ofthe major
investigations
oftheinteractive
part ofthisproject wasworking
withdigital
sound.Budget,
andlack
of specific equipment ruled outtheinvestigation
ofMIDI
systems,
andI
mademyself contentwithlearning
touse theMac
asadigital
recording
studio.Music
appropriate to eachcategory
wasselected,
and researchwasdone
todetermine
the meansby
whichtoinclude
musicinto
thestackwith thehigh
est
degree
ofquality.Both
theMacRecorder
and aCD
Rom
playerwere availablefor
use.The
MacRecorder,
arecording device
thatdigitizes
soundenabling
the use ofmusiconacomputer,
andtheCD
Rom,
whichretrieves stored soundfrom
acompactdisc,
andimports
it
in
digital form
into
thecomputer, offeredthemechanical meansofrecording
and orimporting
soundinto
thecomputer,
whileSoundEdit
Pro is
thesoftware used that enablesthesound
designer
theability
todesign,
manipulate,
andprepare sounds
for
usein
a multimedia production.Working
in
SoundEdit
Pro is
muchlike
working in
a simplisticrecording
studio.Once
the soundis
recorded,
options existthatallowthedesigner
toapply
specialeffects, cut, paste, copy, mix,
anddesign
soundtracks muchlike
a sound engineer.The designer
alsohas
the option ofselecting
thequality
ofsounddesired
by
specify
ing
thenumberofkilohertz
sampled persecond,
with one minuteofsoundequaling
one megabyte of stored memory.
The higher
thequality
desired,
thehigher
thestoragerequirements are.
To
further
enhance tonalquality,
theuse ofstereo speakersproduced marvelous
quality
and volume.Designing
aninteractive
stackthatintroduces
theuser to classical musicdemands
theuse of
high
quality
sound.Having
twoMacRecorders
availablefor
use madeit
possible to record music
in
stereo,
thoughit
forced
therecording
of soundbits
at22
kilohertz
persecond,
adding
a greatdeal
tomemory
storage.Complimenting
sound,
QuickTime
movies wereadded tofurther illustrate
theinstruments
ofthe orchestra.Scripting
for
Quicktime is
an adventurous affair.At
times I
could notpredict,
scripting
thathad
onceoperatedperfectly
would notdo
soagain.
After
days
ofrewriting
scripts withinconsistent
results,
I
discovered
thatsoftware
incompatibility
attheroot oftheproblem.It
seemsthatcertainextensions,or
inits in
anoperating
system cause problemswhenusing
Aldus
SuperCard.
In
thisinstance,
theculprit wasDisk
Light,
a part ofSymantec's
Norton Utilities.
This
being
so,
theusermustkeep
trackof new additionsto theoperating
systemof thecomputer.
Chapter
Four
Evaluation
and
Conclusion
Evaluation
Having
completed the thesisproject,
I
have found
that thereare still areasofthepresentation thatcan
be greatly improved
on.Examining
the productionrealistically,
no more could
have been done
giventhetime
schedule thatexisted.An
ambitiousproject
in
nature,
either part onits
own;
the magazine ortheinteractive
application,
would
have
comprised a singlethesis topic.There
are severalthingsI
would addgiven a realistic
time
schedule.The first
ofthe additionsI
would make wouldbe
toaddan animation createdin
MacroMind
Director
onthefront
end oftheinteractive
applicationinstead
oftheexisting opening
sequencedesigned
in
SuperCard.
Moving
from image
toimage
by
meansofscreen
dissolves
is
rather slow and awkward.When viewing
thekind
of animationtechniqueand movement
MacroMind
Director
is
capableof,
my
choicewould
be different
in
thefuture. MacroMind
also offers two sound channels thatwould
really broaden
and enrich thequality
andvariety
of sound and sound effectscontainedwithin an application.
Exposing
theuserto sound and music onthecomputeris
anexciting
experience,
andin
viewing
theprojectaftercompletion,
theidea for
an additional sectionoccurred.Eventually,
I
wouldlike
toinclude
anew sectionon sound.As
musicis
born from
sound,
and the applicationis
concernedwith thebasic
education ofmusic,
it
wouldenhance the application
greatly
tobuild
in
aprogram thatwould allowtheuser tocreate their own
sounds,
and write their own music.This
wouldbe
accomplishedby
providing
theuser withalimited
library
of sounds and a range of musicalnotes tomanipulate.
While viewing
the screendesign,
it
occurredtome thatgraphically,
therewas alack
of
humor,
and musicaliconography. In
trying
topresentawellordered,
and uncomplicated system
for navigating
throughthestack,
I
had
overlooked theinclusion
ofmusicalgraphic
elements,
mixedwithmomentsofhumor.
With
these newgraphicelements, I
wouldinclude
moreinteractivity
andinterplay
between
applicationanduser.
An
exampleofthiswouldbe
navigationbuttons
thatsang
opera,
or played ascale;
should the user select anincorrect
button,
the computerwould respond withasour note.
The last function
I
wouldlike
to addis
a"PRINT"
function. Though
aprintversionofthe projectpage exists
in
themagazine,
some of thepotential projectscan getmessy,
andin
saving
themagazinefrom
becoming
damaged,
theability
toprintout acopy
wouldbenefit
theuser.Conclusion
Music is
oneofthe most profound experiences wewilleverhave,
and thesymphony
orchestra
is
themostfitting
subjectmatterfor
thisproject.Providing
mewith themost perfect and
exciting
materialfor
alearning
program,
thestructure oftheorchestra
itself
is
one thatlends
itself
to the concept of alayered
learning
experience,
one that thestudent absorbs and understands at
different levels.
Through
a sharedlearning
experience,
parents and children canenjoy
thisprogramtogether,
thereby
enriching
theirrelationship
as well.My
fears
regarding
theinhumanity
ofthe computerhave been only
somewhat alleviated.
By designing
an applicationthatincludes
parental or adult aidfor
the childin
apleasurable
endeavor,
I
see where theauthor,
sensitive to thisissue,
can circumventcomputer
instigated isolation.
But
not all applicationswillbe designed
withthenature and
quality
ofhuman
relationshipsin
mind,
and as more programs aredesigned
tokeep
us glued to the terminal and outoftheplayground,
I
still wonderwhatthe
future
holds for
human
tohuman
interaction.
With
thisinvestigation
into
therealmofthe computer and education viaboth
printdesign
and outputmethods,
and thedesign
ofaninteractive
multimediaapplication,
I
am convinced although theuseof computermay
changethe nature oftheexchange of
information,
printedforms
of communication arefar from
extinct.Complementing
eachother,
theuse ofboth
print,
andinteractive
multimediaproductions
create the potentialfor
thedesigner
todevise
some ofthemostinventive,
entertaining,
andedifying
educational curriculum wehave
seen.Endnotes
1.
Anthony
Storr,
"Music
andtheMind,"The Free
Press,
New
York, 1992,
p.372.
Ibid,
pp.623.Henry
Rayner,"The Orchestra:
A
History,"Charles
Scribner's
Sons, 1978,
p.42Bibliography
Books And Magazines
Braxes,
Gregory
A
Digital
Image
Processing. Colorado:
Cascade
Press,
1984.
Berger,
melvtn.
The Photo Dictionary
of theOrchestra.
New
York:
Penguin
Press,
1980.
HeidJim. "Sound
Advice."MacWorld,
March
1993,
pp.118-123.
Martin,
James A. "Top 10 CD
Roms."MacWorld,
March
1993,
pp.98-105.
Posell, Elsa,
Z.
This
Is
An
Orchestra.
Boston: Houghton
Mifflfn
Company,
1973.
Rafferty,
Sadie
andRossi,
Nick. Music Through
theCenturies.
New
York
Bruce Humphries
Publisher,
1963.
Raynor,
Henry. The
Orchestra:
A
History.
New York: Charles
Scribner's
Sons,
1978.
Storr,
Anthony.
Music
andtheMind.
New
York: The Free
Press,
1992.
Digital
Color Prepress. Agfa
Corporation,
1991.
HyperCard Stack Design
Guidelines.
Apple Computer
Inc.,
1989.
MacRecorder User's Guide. Farallon
Computing,
1990.
Software
Adobe
Photoshop. Adobe
Systems
Inc., Mountainview,
California.
Quark Xpress.
Quark,
Inc.,
QuickTime. Apple
Computer, Inc., Cupertino,
California.
SoundEdit.
Farallon
Computing,
Inc., Emeryville,
California.
SuperCard.
Silicon
Beach
Software, Inc.,
San
Diego,
California.
Hardware
Apple
Macintosh
n FX
Nec
CD
Rom
macrecorder
MacSpeakerMS-1
Appendix A
The SuperCard
Application
Music &
The
Creative
Imagination
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Appendix C
Scripts
1.
Project Script
on
startup
ed
i tor
hide
menubarend
startup
2.Go
to"Main
Menu"Script
on
mouseUp
visual wipe
left very
slowgo
to
card"The
Menu"end
mouseUp
3.
Go To
"Next"Script
on
mouseUp
visual wipe
left
slowgo next
end
mouseUp
4. Go To Last Card
on
mouseUp
visual wipe
left
slow go previousend
mouseUp
5. Quit
on
mouseUp
goto
card"Remember'
wa
i t 2
secdomenu
"qui
t"end mouseUp
6. Scripts
for opening sequenceappears on card script ofintroductioncard and
Audience
cardon openCard
wa
i t 3
secvisual effect Venetian blinds
very
slowgo next
9.
Play
The
Trombone
:Plays
thesound
ofthe
trombone
while
showing the notes of theCmajor scale,
andimmediately
hides
the scale when the last note is
played.
on
mouseUp
show card graphic
wa
i t
5t
icksplay
TRUMPET
show cd graphic wait10
show cd graphic
wait
10
show cd graph
i
cwa
i t 85
show cd graphic wa
i t 85
show cd graphic
wait
10
show cd graphic
wai
t
85show cd graphic wa
i t 75
show cd graphic wait
10
show cd graph
i
cwa
i t 75
show cd graphic wait
10
show cd graphic wa
i t 75
show cd graph
i
c'cover"
at
320,
240
wai
t
show wai
t
show wait
show wait
show wait
wait
10
cd graphic75
cd graphic10
cd graphic
75 cd graphic
10
75
cee' noc "d' 'nod" noe nof "nog
noa nob' high cee' nocelock
screenhide
cd graphic"cee'
hide
cd graphic"noc'
hide
cd graphic"d"
hide cd graphic
"nod'
hide cd graphic
"e"
hide cd graphic
"noe'
hide
cd graphic"f"
hide cd graphic "g"
hide cd graphic "nog"
h i de
cd graphi
c" a
"
hide
cd graphic "noa"hide
cd graphic "b"hide
cd graphic "nob"hide
cd graphic"high
cee"hide
cd graphic"noce"
unlock screen
end mouseUp
10. Show Buttons:
A/This
menu shows the recipe for paper macheon mouseUp
hide cd field "On
Proj
"
show cd field "paper" at
299,
301
show cd field "Paper2" at
365,
305end mouseUp
on closeCard
hide cd field
"paper"
hide
cdfield
"paper2"
end closeCard
B. This
menushowstheinformationon theproject againon mouseUp
show cd
field
"on
proj"
at
259,
272
hide card field
"Paper"
hide card field
"Paper2"
end mouseUp
on close
hide cd field "on
proj"
7.
"Go
To"Scripts: These
are simple scripts tonavigate aroundtheproject
on
mouseUp
visual wipe
left very
slowgo
to
cd"Conductor
intro"end
mouseUp
on
mouseUp
visual wipe
left very
slowgo
to
cd"Orchestra
intro" endmouseUp
on mouseUp
visual wipe left very slow go
to
cd "Tromboneintro"
end mouseUp
on mouseUp
visual wipe left very slow go
to
cd"Project"
end mouseUp
8. QuickTime
Scripts
for musicalanimation segmentson mouseUp
g
IobaI Movi
eI DQTMovie
Openmovie, direct,
"I
:bassoon/bass. QT"put the result
into
MovielDif MovielD
is
notempty
thenQTMovie
direct,
MovielD,
playend
i f
QTMov
ie Movi
eI D,direct,
"
I :bassoon /bass.QT " , push card
pop
card end mouseUp"225,
150",
CI
oseonFi
ni
shdispose
:percussion/perc.QT "
,
"
225, 1 60
"
, CIoseonFinis
on
mouseUp
global MovielD
QTMov
i
e Openmovi
e,d i
rect
, "Iput the result into MovielD
if
MovielDis
not empty thenQTMovie
direct,
MovielD,
playend
i f
QTMovie
MovielD,
direct,
"
I
:percussion/perc.QT", disposepush card
pop card end mouseUp
on mouseUp
QTMovie
Openmovie,
direct,
"I
:strings/st.QT","225,160",
C I
oseonFi
ni
shput the result into MovielD
if
MovielDis
not empty then QTMoviedirect,
MovielD,
playQTMovie
MovielD,
direct,
"
I
:strings/st. QT|,
disposepush card
pop card