Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
12-15-2005
The Prince Frog
Chi-Shiuan Lu
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Recommended Citation
The Prince Frog
Master of Fine Arts Thesis Production
Written, Directed and Animated
By
Chi-Shiuan Lu
School of Film and Animation
Rochester Institute of Technology
Professor Stephanie Maxwell (Chair)
Stephanie Maxwell
Professor Howard Lester
Howard Lester
Assistant Professor Lorelei Pepi
I
,
Chi-Shiuan
Lu, hereby
grant
permission to the
Wallance Memorial Library of RlT to
reproduce my thesis in
whole or in part.
Any reproduction
will
not be for
commercial
use
or profit.
Chi-Shiuan Lu
Table
of
Contents
Permissions Page
2
Table
ofContents
3
Acknowledgements
4
Concept
andStory
Idea
5
Movie
Title
7
Preproduction
Technical Decision
andTreatment
8
Character Design
8
Environment
Design
12
Storyboarding
andShots Separation
13
Production
Modeling
14
Texture
Mapping
16
Lighting
17
Animation
19
Postproduction
Compositing
21
Music,
Soundtrack
andDialogue
21
Editing
22
Conclusion
23
Appendix A
Original Thesis Proposal
24
Appendix
B
Complete Storyboard
37
Appendix
C
Production Stills
43
Appendix
D
Production Credits
58
Appendix E
Acknowledgements
I
wouldlike
to thank
Professor Stephanie Maxwell,
the
chair committee member ofthis
project,
whohas
provided so much good advice andinput
to
this
project andhas
spared much ofher
personaltime
to
makethe
film
more polished.I
would alsolike
to thank
Professor Howard Lester
who contributedimportant input
andadvice
in
the
final
phases ofthis
production, andAssistant Professor
Lorelei Pepi
who providedhelpful
reference andideas
in
the
beginning
stage ofthis
production.Finally.
I
wouldlike
to thank
my
parents andtwo
sisters whohave personally
supportedConcept
and
Story
Idea
I have loved
fairytales
sinceI
was a small child.The first idea
that
cameinto my
mindwhen
considering
atopic
for my
thesis
wasto
create an animatedfairytale. The
secondthing
I
thought
wasthat
in
making
afairytale I
mightbe
ableto
create a productthat
would
have
a commercial appeal.However,
this
kind
ofthinking
mightinhibit
the
potentialfor
more creativefreedom
andinnovation.
After
severaldiscussions
withProfessor
Stephanie
Maxwell
andAssistant Professor
Lorelei
Pepi,
I
began
to
researchthe
possibility
ofcreating
an unorthodoxfairytale
in
animatedform.
I
wasinspired
by
this
approach at anearly
stage afterreading
andwatching different
reference materials.
A
series of novelscalled, "Fairytale
Variations"
written
by
severalTaiwanese
writers provided muchinformation
aboutmodifying fairytales. A
traditional
fairytale
canbe described
as anexaggeratedly
childlike version of normallife,
whichexcludes
sex,
violence,
and realhuman
nature.But
withinthe
fairytale,
there
is
much subtext andmany
alternativeinterpretations
to
be discovered. I felt
that
I
wouldlike
to
attempt
to
illuminate
and subvertthe
innocent,
and oftenbland
and moralisticthemes
and characters of a classicalfairytale
to
convey its
alternativemeaning
anddarker
side where characters assent notthrough naivete,
innocence
andpurity,
but because
ofselfishness,
evil andlustful
eroticism.The
cutout animationPrince
etPrincess
by
filmmaker Michel Ocelot is
an example ofthe
subversion ofthe traditional
fairytale. In
this
work.Ocelot
usesthe
story
ofThe
Frog
Prince
in
a whimsicalway
to
pokefun
atthe
power ofinstantaneous
transformation
to
achieve reward without
working
for it. In
the story,
an engagedPrince
andPrincess
take
their
first
kiss,
but find
that
whenonekisses
the other, the
otherturns
into
an animal.By
repeating
their
kisses, they
transform
through
many
different
speciesin
an attemptto
regaintheir
originalforms. This back
andforth
transformation
goes on and onin Prince
etPrincess in
aplayful,
poking fun way
atthe
originalfairytale.
For
me,
Prince
etPrincess became
the
foundation
andinspiration
to
take
another poke atthe
originalFrog
Prince
fairytale. As in Ocelot's
animation,
I
too
wouldfocus
onthe
magic ofthe
kiss
andits
powerto transform.
But,
I
would come atit
from
adifferent
anglethat
would revealmore about
the
selfish andlust-seeking
motives ofboth
the
Prince
andthe
Princess.
Films
madeby
cultfilmmaker,
Russ
Meyer,
such asVixen!, Faster,
Pussycat! Kill! Kill!
reversal
in
the
lead
positionin
the
sexual politicsbetween
male andfemale in Meyer's
films
became
akey
characteristicthat
I
would adoptin my
work.In
addition,
the
conscious and willful pursuit of
love,
marriage, personalhappiness
and sexualgratification
by
the
contemporary
woman wouldbe
the
central motivator and woulddeliberately
counterthe
modern unrealism ofthe
passive and naivePrincess in
the
classical story.In my
version ofThe
Frog
Prince,
I
would exaggerate andilluminate
the
"dirty"lust
asthe
subtext ofthe
original story.This
dirty
lust
willbe satisfying
to
both
the
Prince
andthe
Princess
in
the
end andin
the
domain
ofthe
idyllic fairytale kingdom
Movie
Title
Since my
animation wasbased
onthe
renownedfairytale The
Frog
Prince,
I
felt I
shouldplay
withvariationsofthe
originalstory
title
in
creating
atitle
for my
work,
especially
to
confer
its
connectionto
the
originaltale.
Some
titles
I
cameup
with were:The
Frog
Prince
Variation,
The Erotic
Frog
Prince,
An Erotic Fairytale
andThe
Pussy
Frog. As
aforeign
student,
I
sometimes write wordsin
sentences and phrasesin incorrect
order.One
day,
I
noticedthere
were several word order mistakes onmy working
thesis
proposalwhere
I had
writtenThe
Frog
Prince
title
asThe Prince Frog. It
occurredto
methen that
The Prince
Frog
wouldbe
a relevant movietitle
because
the
word reversals"Prince
Frog"
from
the
original"Frog
Prince"
mirrored
the
reversals ofmeaning,
roles andPreproduction
Technical Decision
and
Treatment
During
the
period ofwriting
the
original proposal,I
startedthinking
aboutthe
kind
oftechnique
and art stylethat
I
should use onThe Prince Frog. The decision
wasto
be
based both
onthe
feasibility
ofthe
production process as well as onthe
visual aesthetics.Shrek I
andShrek II
are animationfilms
that
I
have
admiredvery
much.The
art style,CG
techniques
andthe
way
they
present afairytale
in both
ofthese
movies werevery
attractive and well staged.I
alsofelt
that
I
wouldlike
the
challenge offinding
away
to
apply
the
CG
knowledge
I
had
acquired as a graduate student atRIT
to
my
thesis
work.Therefore,
I decided
that to
createthis
animationusing
computer generatedimagery
techniques.
As
anindependent
filmmaker,
it becomes
adaunting
task
to
create afive-minute
three-dimensional
animationthat
achievesthe
quality
ofthe
Shrek
series,both
technically
and artistically.When I
startedwriting
the script,
there
werefourteen
charactersin The
Prince Frog. In
the
sequence wherethe
Prince
is
transforming
from
afrog
to
ahuman
being,
ten
different
characters would showup
and each ofthem
woulddo
somefunny
antic.But,
asthe
modeling
workstarted,
I
realizedthe
huge
amount of workit
wouldtake
to
model,rig
and animate all ofthese
characters.So I
had
to
rethinkthe
importance
oftheir
appearancesin
the
story.Story
changes were made and allbut
one ofthese
characters were eliminated:
The
Frog,
who woulddo only
onetransform
action,from
the
Frog
to the
Prince.
There
were several othertechnical
shifts madeduring
the
production stage.These
willbe
illuminated
in
the
following
sections ofthis thesis.
Character Design
I
alwaysfeel
the
style ofan art work,especially
adigital
one,
decides its destiny. The
character
design
for
The Prince
Frog
started with some research onDisney
animationfilms because
ofits
satire potentialin my
work.There
aretwo
kinds
of charactersin The
Prince Frog:
animals andhuman
beings. The
designs
ofallthe
characterswere createdto
animation
films,
both
the
Princess' characterdesign
andher
costume weredetermined
and would mimickthe
Disney
style.Due
to the
complexities ofusing Maya
Cloth,
I
simplifiedthe
Princess' costumeto
be
a simpledress. The
color wouldbe
red whichportended
her
ultimate"hot"
nature.
Refer
to
Figures 1
and2
for
severalhand
sketchesthat
weremadein determination
ofthe
final design
ofthe
Princess
during
preproduction.It
wasduring
preproduction,
and asI
wasrefining
the
script,
that
I
decided
that the
Princess
wouldnotbe
beautiful,
in
contrastto the
classic stereotypeandDisney
depiction
of
Princesses. I decided
to
createthe
illusion in
the
beginning
that the
story
had only
afew
subtledifferences
withthe
originalfairytale.
As
the
story
progressedthe
audiencewould come
to
realizethat the
work wasreally
a subversion ofthe
originalfairytale
andin
a grand way!!This
work also references movies ofShock
Cinema,
whichintroduces
ideas
and showsthings that
audiences reactto
withrevulsion,
shock and surprise.In my
work,
the
Princess'
real ugliness would not
be
revealedimmediately. That
is why
for
the
initial
scenes wedo
not seeher
face,
but only
the
back
ofher
whichlooks
normaland makes us
believe
sheis beautiful
throughout.
See Figures 3-5
for design
sketches ofthe
Princess.
\
;#>!.
:
[image:10.539.343.406.397.528.2]'
Figure 1: Original
design
ofthePrincess
Figure
2:
Original design
ofthePrincess
"'"I.-,KI
Xm*
?
t
, AM, v:
-Ma
,v.
%
Figure
3:
Ugly
Princess
(front)
Figure 4:
Ugly
Princess
(side)
9
[image:10.539.109.187.398.524.2]The Prince
wasdesigned
atfirst
to
be
ahandsome
young man,
as shownin Figures 6
and7.
However,
I
found
that
by
putting
some"real"
human
characteristics ratherthan
idealized
handsomeness in
the
character would makehim
moreinteresting. I
did
a photosearch on
the
Internet
andfound
a male modelthat
possessed an almostthug-like
facial
expression.(See Figures 8
and9.)
Since
the
Internet
pictureshad both
the
model's sideprofile and
his front
view, this
assistedmein
the
modeling
ofhis
character asthe
Prince.
The
final images
ofthe
Prince
are shownin Figures 10
and11. For further dramatic
result,
I
exaggerated some ofthe
original model'sfeatures,
making
the
eyes andthe
facial
expressions of
the
Prince
more evil and"hornier"
looking.
/'.^s^
n
[image:11.540.37.477.205.550.2]iS
Figure 6: Original
sketch of ahandsome Prince
Figure 7: Original
sketch of ahandsome Prince
Figure 8: Reference
photo ofthePrince
(side)
Figure
9: Reference
photo ofthePrince
(front)
Figure 10: Final design
ofthePrince
(side)
1
Figure 1 1
:Final
design
ofthePrince
(front)
Other
characters,
such asthe
beautiful
Witch,
the
Frog
andthe
creaturesin
the
forest
were
designed from
different
resources and sketches.However,
the
style wasbasically
maintained
in
the
sametone
asthat
ofthe
Princess',
whichis
adesign
that
combinesboth
photo realistic and
cartoony
styles.Some
ofthe
references and sketchesfor
these
characters are shownin Figures 12-17 below.
, A <\
A
s
A
X
4
J-*^
[image:12.540.86.238.46.191.2]> "
Figure 12:
Sketch
oftheFrog
*\\
"
^
*
u
*a 4 %,
Figure 13: Sketch
oftheFrog
.
Figure
14: Reference
photofor
theFrog
Figure 15: Sketch
ofthesquirrelsFigure 16: Reference
photofor
theFigure
17: Reference
photofor
the [image:12.540.52.506.340.679.2] [image:12.540.53.197.349.450.2]Environment
Design
There
werethree
mainscenesin The Prince Frog:
aroundthe
pond,
in
the
forest
and on awide open plain
in
front
ofthe
castle.From
previousSOFA
graduateteaching
assistant experiencein
aminiature setdesign
class,
I had lots
oftree trunk
references and experience withbuilding
aforest. In
this
production,
I
designed
several simplebut
effectiveforest
and pond scenes where most ofthe
action wouldtake
place.The
referenceimages
andfinal 3D images
are shownin
Figures
18-20.
Because
the
background
ofthe
story is
setin Europe
during
the
15th
century, the
design
ofthe
castlefocused
onGothic design.
After
doing
someresearch,
I
gathered sketchesI
had
made
together
with some referenceimages (See Figure
21-23)
anddecided
to
"co-opt"the
signatureDisney
castle asthe
basic
structure whileadding
afew features
that
I
personally designed.
[image:13.540.63.479.357.665.2]m8^M
Figure 18: Reference
of aforest
Figure 19: Wireframe
of aforest
scene
Figure 20: Final
renderedforest
scene
Figure 21: Sketch
of aGothic
castle
Figure 22: Sketch
of archinterior
aspectFigure 23:
Disney
castlelogo,
Storyboarding
and
Shots Separation
For
avisualistlike
me,
storyboarding is
the
mostimportant
processduring
preproduction.It
breaks down
the
imagination
and wordsinto
graphic representationthat
is in
a similarform
to the
final
product.It
alsohelps
oneto
think
abouthow
the
story is
to
be
told
andwhat
kind
ofcuts ordissolve
effects shouldtake
place.I
tried to
makethe
storyboardvery
simple and
easy
to
follow.
As
I
kept
working
onthe
storyboard,I
also realizedthat
it
helped
meto
develop
the
basic
style ofthe
graphics andthe
outline ofthe
characters.The
wholestory
wasbroken down into 31
shots.(It
wasactually
extendedto
32
shotswithseveral separated sub-shots after production
started.)
All
the
shotsonthe
storyboardwere put
together
to
make an animatic.This
was a goodopportunity
to
estimatethe
length
ofeach shot andto
get anidea
abouthow
the
wholestory
wouldbe
represented.From
previous productionexperiences,
I
had become
usedto
making
an exposure sheetafter
the
storyboard was created.The
exposure sheetis
alist
that
includes
all ofthe
shotsin
a numberedorder,
andincludes
shotdescriptions
andlengths. The
storyboard andthe
exposure sheet were critical
during
the
process ofthe
productionto
be
ableto
visualizeand connect separateshots without
losing
the
whole structure ofthe
story.Production
Modeling
The
modelsin The Prince
Frog
were madeby
polygon,
NURBS
andthe
polygonconverted
from
Paint Effects.
The
three
human
characters:the
horny
Prince,
the ugly
Princess
andthe
beautiful
Witch,
were made of polygons
in Alias Maya. I
used aMel
script calledConnect Polygon
Shape7
to
increase
the
working
efficiency.Because
of previousworking
experience withCPS
modeling,
I didn't have
too
many
technical
problemsusing it
onthis
project.The
hair
andfur
ofthe
characters were anotherissue
during
modeling.Building
realistichair is
adifficult
assignment,
andhow
to
makehair
animatableis
avery
important
task.
Since
the
hair
ofthe
Prince
wasdesigned
to
be
short,
I,
atfirst
tried to
useimage
textures
to
makehis hair
and eyebrows.It
worked wellin
the
first few
test
renderings,but
asI
started
using Global
Illumination2 onthe
wholescene, the
hair became
flat
anddid
notreact properly.
Therefore,
I alternatively
usedMaya Fur
to
makethe
Prince's
hair
andeyebrows.
And
althoughit
took
aboutthree times
longer
to
render,
the
final
result wasworth
it. The
renderedfur looked very
naturalin
the
environment.To
speedup
the
rendering
time,
I
renderedthe
fur in
each sceneseparately
and compositedthese
sceneswith
the
modelduring
postproduction.The
modeling
ofthe
hair
ofthe
Princess
andthe
Witch
was anothertricky
task.
Since
both
these
charactershad
lots
of motions withlong
hair in
the story,
the
movement ofthe
hair became
a criticalissue. I
tried to
usePaint Effect
andFur
in
Maya,
but
none ofthese
processes produced
the
right results.Furthermore,
the
render and simulationtook too
much
time
andhardware
efficiency.Finally,
I
decided
to
use severalNURBS
segmentsto
build
the
hair,
andI
usedtexture
to
coverthe
gapsbetween
them.
To
controlthe
movement of
the
hair
for
animation,I
usedskeletons andIK Spline handles.
1.
The Connect Polygon Shape (CPS in short) is a script writtenby
DirkBialluch
which can connect attributesbetween lowpolygon models andhighpolygonones.
Thus,
modelersandanimatorscanhave both benefitsofthespeed
(working
onlowpolygonmodels)andthequality(rendering
inhigh
polygon models).2. Global Illuminationisatermofa
lighting
algorithm incomputer graphics.By
usingthisrendering
method,thegeneratedimagescanbemorephotorealistic;
however, they
arealsomorecomputationally
expensive.Other
animal characters such asthe
Frog,
the
ducks,
andthe
birds
were also made ofpolygons.
The
squirrel model wasoriginally
createdfrom
aNURBS
patch model,but for
a consistentwork
flow,
I
convertedit
to
afull
polygonal model, remappedthe texture
andapplied
fur
onit. Real
picturesof animals were used as referencesfor
the
modeling
ofthe
animals
because
they
neededto
closely
representtheir
naturalforms.
Modeling
workfor
the
sets was alittle different
from
character modeling.Because
the
story
emphasizedthe
interaction between
characters,
I
spentless
time
onthe
detailing
ofthe
sets.The
castle wasmade ofpolygons.As
described
earlier,the
basic
structure referredto
wasthe
castle onthe
Disney
logo. I
usedmany
simpler andfaster modeling
tools to
makethe
castle, such as
Boolean
andBevel. I
found
that
eventhough
some ofthese tools
couldhelp
speedup
the
modeling
process,
the
models madeby
them
couldhave
sometexture
problemswithnon-triangularor quadrangular polygons.
Many
background
objectsin
the
forest
scenes were made ofNURBS
geometries.An
advantage
in NURBS modeling is
that
surface smoothness problems are of no concern.The
big
tree
trunks,
the
ground andthe
pondin
the
forest
were made ofNURBS. For
other smallerand
far away
trees
in
the
background,
I
used polygons convertedfrom Paint
Effects in
the
set and madethe
polygon number aslow
as possibleto
speedup
the
process of
working
and rendering.Texture
Mapping
Texturing
is
one ofmy favorite
aspectsin
production.The making
ofthe textures
in
this
animationvaried
according
to the
needfor detail.
The
texturing
for human
skinis among
the
most complicated.For simulating
realistichuman
skintexture,
I
did
alot
research and performedmany
tests.
Steve Stahlberg's
theory
ofhuman
skinshading
was appliedin
this
production.According
to
his
research,
the
basic
simulationfor
human
skinneedsthree
layers. The
outerlayer is
usedto
simulatethe
reflection color shift onthe
light
side anddark
side of ahuman
skin.The
light
side ofa
human
skinhas
a warmer color whilethe
dark
sidehas
a cooler color.In
the
middleis
the
essential skinlayer
whereis
putthe
colormap,
bump
map,
specularmap
andtranslucence
map.I
first
generatedthe
UV
layout images
for
each ofthe
modelsfrom
Maya,
andthen took them
into Adobe
Photoshop
whereI
hand
paintedthese
maps.(Normally,
the
first step
wouldbe making
abump
map.)
Some
ofthe
texture
mapsfor
the
human
charactersare shownin Figures 24-29.
Figure
24:
Bump
map for Prince
Figure 25: UV layout for Prince
Figure 26: Color map for Prince
Figure 27:
Bump
map
for
Princess
Figure 28: UV layout for Princess
Figure 29: Color map for Princess
The
texture
mapsfor
the
otheranimals,
andthe
simple objectsandthe
backgrounds (such
[image:17.540.52.485.356.636.2]Photoshop
and withdifferent
materials appliedto the
geometriesin Maya. The images in
[image:18.540.38.494.102.428.2]Figures
30-37
show avariety
oftexture
mapsdrawn for
this
production.Figure 30: Color map for
Figure 3 1
:Color map for
tree trunk
Froe face
Figure 34:
Bump
map for
Figure 35:
Bump
map for
tree trunk
Frog
face
Figure 32: Color map for
Figure 33: Color map for
Frog body
duck
Figure
36:
Bump
map for
Frog
body
Figure 37:
Bump
map for
duck
Lighting
Because
allthe
scenesin
this
worktake
placein
outdoorsettings,
I
usedbasic
traditional
three-point
light
combined with globalillumination
to
simulatethe
quality
of outdoorlighting.
For
the three-point
lighting,
in
mostshots,
I
usedtwo
directional lights
for
the
key
light
andfill
light,
and another spotlight
was createdfor
the
back
(rim)
lighting. A
Mel
script calledGI Joe
3wasusedto
increase
the
quality
ofthe
globallighting.
Although
it
took
much moretime to
render4the sequences, the
quality
ofthe
renderedimages
madeit
worthwhile.One
irresoluble issue
occurred whenrendering
somefur
objectswithGlobal
Illumination
suchaswithGI Joe:
it
wouldtake
aboutten times
longer
to
calculate.3. GI Joeisa script written
by
Emmanuel Campinwhich generates atleast
64 directionallightson adomeshapetoilluminatethesceneglobally.
4. Becauseofthehighamount ofcalculationon amassofdirectional lights,therenderingtimeofGI Joewouldbe muchlongerthan traditionalthree-point
lighting.
To
resolvethis problem,
I
rendered allthe
fur images separately
and compositedthem
during
postproduction.The
shadowsin
the
forest
scenes were significantto
simulatelighting
in
aforest
environment.
I
added a spotlightin
these
scenes and applied a painted shadowmap
onit
to
gettree
shadow effects.An
example of aforest
shadowmap is
shownin Figure 38.
Because
ofthe
huge
sizedifference
between
the
scene andthe
characters,
sometimesself-shadowing
problems occurred onthe
characters.To
resolvethis
problem, an [image:19.540.99.222.240.357.2]individual
spotlightfor
each character wouldbe
applied.Figure 38: The
forest
shadowmap
Animation
The rigging for
each ofthe
characters wasdesigned for
each's particularmovements,
appearance and qualities of action.
The complexity
ofthe
skeletons andrigging
methodsfor
each character wasdifferent. The rigging for
the
human
characters was much morecomplex
than the
rigging for
the
squirrels andducks. For
the
small animals such asthe
squirrels,
I
usedForward Kinematics
to
controlthe
skeletons andI
wouldonly
set afew
attributes
for
their
movement.After
the
rigging
and weightpainting
werecompleted,
the
rigged models were
imported
to the
3D
layout
scenesfor
animation.3D layout is
avery
usefulway
to
understandthe
process of animation.Based
onthe
animatic,
virtual cameras are setup in Maya
shotby
shot and unrigged characters are alsoput
in
the
scenefor
a shoot.The
characters are not animatedbut just
movestiffly
from
place
to
place.By
doing
this
during
preproduction,I
had
a goodopportunity
to
considercamera angles andcameramovements, and
to
estimatethe
timing
for
eachshot.For getting
the
most accuratetiming
and gestures,I
had
some ofmy friends
physically
act out
the
same movements asthe
charactersin
the
story.I
took
videoclips ofthem
andimported
the
clipsinto Maya
asanimating
references.For
each shot,I
startedby
rotoscoping
the
posesfor
each movement, andstudying
the
timing
and position of eachpose captured
in
a reference.After setting up
allthe
poses,I
would continuesetting
otherkey
frames in between
the
poses.When
these
steps were complete,I
would usethe
playblast
function in Maya
to
checkthe
animationin
real-time.I
would repeatthe
previous steps
to
fix
the
animation untilI
was satisfied withit. Most
referencesfor
the
Princess"
dances
werefrom
SoFA
graduate student,Mark
Knox's
Return
to
OZ
documentary
video clips.The
referencefor
the
Witch's
bathing
sequences wasfrom
abody
wash commercial madein Taiwan. Still images from
these
two
video references areshown
in Figures 39
and40.
Each
characterin The Prince
Frog
was animateddifferently,
depending
ontheir
roles andthe
emotionin
a particular scene.The Prince's
actions were surreptitious andcreepy
in
the
voyeurscene.On
the
otherhand,
the
Princess"
movements were more
fluid,
childlike,Figure 39:
Dancing
referencefrom
aplay
ofOZ
Figure 40:
Bathing
referencefrom TV
commercialThere
weremany
otherinteresting
technical
processesinvolved
in
the
animation process.For
instance,
lip-syncing
andfacial
expressions weredone
by following
the
soundbeeps
on
the
soundtrackdisplay
attributethat
Maya
provides.The
movements ofthe
Witch's
hair
while sheis pronouncing her
curse onthe
Prince,
andthe
movement ofthe
Prince's
giant
testicles
nearthe
end ofthe
story
wereboth done
by
softbody
dynamic
simulation. [image:21.540.40.489.216.711.2]Postproduction
Compositing
The
refinement ofThe Prince
Frog
took
placeduring
postproductioncompositing
ofshots and effects.
This compositing
work presentedmany
advantagesto
streamline and quickenthe
postproduction process.For
example,
I
could make color corrections orcreate
interesting
lens
effectseasily
in
postproduction ratherthan
in Maya
which wouldnecessitate
very
long
rendertimes.
The
programI
usedfor
the
compositing
workin
this
project
is
calledDigital
Fusion,
madeby
Eyeon. It is
a nodebase
programthat
intuitively
showsaschemaofthe
entirenodelinkages
appliedto the
footage
sequences.To
eliminatethe
overtly sharp-looking
imagery
that
directly
resultsfrom rendering in
Maya,
the
first
thing
I
did
to the
Maya-rendered
footage
wasto
apply
a one pixelGaussian blur
onit. Due
to
its ability
to
carry
the
Z-depth
map,
I
rendered most ofthe
images in Maya IFF
format.
In compositing
softwarelike Digital
Fusion,
the
Z-depth
map
canbe
read andthe
depth information
canthen
be
usedto
efficiently
generatemany
interesting
specialeffects,
such as variationsin depth
offield
and atmosphericfog
effects.Most
shotsin The Prince
Frog
utilizedthe
depth
offield
effectto
simulate realfilm
camera
lenses
effects.Music,
Soundtrack
and
Dialogue
The
audiotrack
in The Prince
Frog
combinedthree
elements: ready-made music, vocalsongs and
dialogue.
Ready-Made Music
Most
ofthe
background
music and sound effectsin The Prince
Frog
fall into
this
category.
The
main source ofthe
ready-made music wasthe
School
ofFilm
andAnimation's
archived soundtrack collectionCDs. For
instance,
the
background
musictracks
in
the
first few
scenes,
including
the
scenes whenthe
Witch
is
bathing
andthe
scene
in
whichthe
Prince
turns
into
afrog,
utilizedthe
prerecordedCD
sounds ofwater,frog
vocalizations,
bird singing
andballs flying.
Vocal
Songs
Because
this
workis
also a satire ofDisney-style
animation,
the
music also participatesin
this
subversionby
adopting iconic
and stereotypical musical styles and gestures presentin
Disney
animations.Several
scenesin The Prince
Frog
contain sweetfemale
vocalizations.I
composed some simple musical passagesthat
weresung
by
RIT Industrial Design
graduatestudent,
Diana
Lin. (Lin is
adesigner
and she also assisted me withthe
technical
procedures ofthe
soundrecording.)
Since Lin had
previous professional experiencerecording
personalsongs and she
has
anamazing singing
range andmany
varietiesofsinging
styles, she wasagreat artistic and
technical
resourcein
building
the
soundtrack.Lin
andI
recordedthree
different
vocaltracks
in
the
short period oftwo
days
andI
wasreally
pleased withhow
wellthe
musicfulfilled its
satirerolein The Prince Frog.
Dialogues
There
werefour
voice actorsin The Prince
Frog,
allSoFA
graduate students:Ferris
Webby
wasthe
voice ofthe
Prince,
Stephanie Benvenuto
wasthe
voice ofthe
Princess,
Karabo Legwaila
performedthe narration,
andI did
the
voice ofthe
Witch. The
dialogue
recording
wasdone in
ashortperiod oftime,
andI feel
that
there
is
a needto
improve
the
quality
ofthe
recordings.Editing
The
editing
workfollowed
the
animatic andthe
sameediting
timeline
was usedthroughout
the
production process.Animatic
sequenceseventually
were substituted with completed clips afterrendering
and compositing.Fine cutting
anddissolve
effectsbecame
the
predominanttasks
during
this
process.Each
cut andtransition
wasintended
to
have
ameaning
and create a coherency;but,
due
to
my lack
of experience withfilm
editing,
I
approachedthe
process withtrepidation.
Fortunately,
my
thesis
chair andadvisor,
Professor
Stephanie
Maxwell
gave memany
precious suggestions aboutthe
editing throughout the
making
ofthis
work.Due
to time
constraints,both
the
image
editing
and sounddesign
andsyncing
were alittle
weakby
the time
ofits
premier screening.There
is
still muchto
be done
to
improve
this
aspect ofthe
work.Conclusion
The
production ofThe Prince
Frog
was along
andchallenging
process.Even
though
I
had previously
producedtwo
short animatedfilms
ofthe
samefive-minute
length,
the
unique content and approach
in
telling
atraditional
fairytale from
a radical andshocking
perspective presented me with countless challenges and possibilities,
from
conceptthrough
post.For
anAsian
student,
the
completion of a worklike
this
is
notonly
an achievementin
education,
but it
can alsobe personally
meaningful.For
my
artto
be
acommentary
onand a
deviation from
traditional
moralitiesis
one ofmy
greatest aspirations.From
the
productionperspective, the
preproductionwork,the timeline
schedule andthe
exposure sheet were
invaluable
and saved me alot
oftime
and workduring
the
production and postproduction periods.
This kind
of preparedness canbe
a critical assetto
independent
filmmaking
and studio production.There
are stillmany
things that
canbe improved in The Prince Frog. For
instance,
the
soundtrack
recording
anddialogue
synchronization weredone
poorly,
andthe
compositing
on some shotsis
too
coarse and canbe
seen when projected.I
willalsocontinue
to
refinemy
skillsin
animationtechnique
andfinal
visualization.The making
ofThe Prince
Frog
has been
anenriching
and educational experience.Appendix A
Original Proposal
Working
Title: The Prince
Frog
Producer:
Chi-Shiuan Lu
Budget
(Actual): $2849.00
Story
Start Date: 05/26/2003
End Date: 02/25/2005
Running
Time: 4 Minutes 50 Seconds 03
Release Format: DV Tape
This is
a playful and erotic version ofthe
famous
fairytale
"Frog
Prince". The story is
aboutan
ugly
princesswho getsaway
from
the
protectedenvironment and encountersthe
real world.
As
the
story
goes, shemeetsthe
frog
princewhowasforbidden
to
be
afrog by
a wizard
because
ofhis
concupiscent.The
princesscoincidently kisses
the
frog's butt
anddisenchants
the
princefrom
the
spell.In
the
end,the
ugly
princess getsthe
man ofher
dreams
andthe
erotic prince gets whathe
wants,
too.
This
work also reversesthe
traditional
leading
positionin
sexualrelationship between
male andfemale
and reflectscontemporary
attitudestoward
love,
sex and marriagein
the
pursuit of personnelhappiness
and sexual gratification.This
film
will alsobe
a satire ofDisney-style
animations,
whichhas
very
Disney-style
beginning
and ending.Background
andSetting
The story is based in Europe
during
the
1
5CCentury. There is
a castlein
abig,
wild,
flat
field,
whichis
the
ugly
princess'
home.
Synopsis & Treatment
A
landscape
ofcountryside,
birds
aresinging,
andflowers
areblooming.
Besides
apond,
in
the
back
of atree,
ayoung
princeis
sneakpeaking something happily.
There
is
abeautiful
witchbathing
in
the
pond andsuddenly
the
witchhears
the
soundmade
by
the
prince and noticesthat
someoneis
watching her behind
the
bush. The
witchappears
in front
ofthe
prince whilehe
is
masturbating.The
princeis
shocked and stopshis
action."You
like
to
watch peoplebathing?"
Says
the witch,
"All
right,I
willlet
youstay
here
nonestopping
doing
yourdisgusting
job
untilsomebody is
welling
to
kiss
yourbutt."
The
beautiful
witchturns
into
ahorrible
monsterand startsthe
magic.The
poorprince
is
then turned
into
afrog. He sadly
jumps
away.Sometimes
later,
on ahill,
a castle sitsoverlooking
the
countryside.The door
ofthe
castlecomes out.
She
movesto
afield
andruns,
dances,
jumps
and sings.Her
voiceis
excellentand attracts
many
small cute animals.She
is
sointerested
in
allthe
newthings
aroundher.
She
touches,
smells andkisses
the
flowers,
butterflies
andanimals,
but
as shekisses
them,
they
pass out orwither away.Her
face
shows outfinally. She is
ugly, animal-like,
horrible,
and
lumpy.
She has brought her
favorite
goldenball
that
shethrows
in
the
air andbounces in
gameplaying.
When
she goesnearto
apond,
shecarelessly
loses
her ball into its
deep
waters.She
startsweeping
atthe
shore ofthe
pond.A
voiceinterrupts
her
crying."What
ailsyou,
king's
daughter?"She
raisesher head
andsees ahuge
frog
appearin front
ofher. The
frog
holds her
goldenball
andstares ather. As
the
princessraisesher
head,
the
frog
sawher face.
"Oops,
sorry for
bothering
you..The
frog
putsthe
ball back
to the
shore and preparesto
jump
back
into
the pond,
but suddenly he is
pickedup from back
by
the
princess."Dear
frog,
you arereally my hero. You
savedmy
goldenball. I have
to thank
you."
She
starts
kissing
him
onhis butt.
"Oh my
God,
I
am gonna..The
frog
doesn't
have
chanceto
finish his
wordbefore
the
magic starts.After
somefog,
sparks andsmoke,
the
frog
turns
into
the
prince andcomesoutfrom
the
princess'mouth.
The
princessis
alittle bit
shocked
but
shefinds
the
princeis
good-looking
and gorgeous.As
the
prince stillfeels
dizzy
causedby
the
magicchange, the
princess'
huge lips
approachhim
again...Sometimes
later,
outside a window ofthe
castle,
sounds offlirtation
andshouting
comeout
from
the
room wherethe
princess andthe
prince arein
a wild and raucous sexualencounter.
The
prince alsofinds
that the
princessdoesn't only have ugly
face,
but
shealso
has
greatbody
andfancy
sexual skill(or
kissing
skill).The
princess andthe
princeeventually
getmarried andlive in happiness
together
forever.
Approach
This film
willmainly be
madein 3D CG. Most
ofthe
characters andbackground
willbe
designed
by
hand
drawing
first
andthen
modeling in Maya.
Live
action video willbe
shotasreferencefor
animatedhuman
movement.The
sound willbe
a mix ofbrief
recordeddialogue,
soundFX
and original music.Budget
List
Working
Title: The Prince
Frog
Producer:
Chi-Shiuan Lu
Budget (Actual): $2849.00
Budget Breakdowns
Start Date: 05/26/2003
End Date: 02/25/2005
Running
Time: 4 Minutes 50 Seconds 03
Release Format: DV Tape
Estimated Cost
In-kind
Actual
Wages & Salaries Subtotal:
Administration Subtotal:
Preproduction Subtotal:
Production Subtotal:
Postproduction Subtotal:
Distribution Subtotal:
Subtotal:
Contingency
(10%):
Total:
$16,605.00
$16,085.00
$520.00
$1,030.00
$410.00
$620.00
$3,900.00
$3,900.00
$0
$14,100.00
$14,000.00
$100.00
$2,200.00
$2,200.00
$0
$1,350.00
$0
$1,350.00
$39,185.00
$36,595.00
$2,590.00
$3,918.50
$3,659.50
$259.00
$43,103.50
$40,254.50
$2,849.00
Wages
& Salaries
Estimated Cost
In-kind
Actual
Above
the
line:
Director
Producer
@ $60.00/day
for 180 days
=$10,800.00
$10,800.00
$0
Writer
@$0.10/wordX
2500
words=$250.00
$250.00
$0
Voice Actors
@
$1
5.00 X 4 hours X 2 Actors
=$120.00
$0
$120.00
Above
the
Line Subtotal
=$11,170.00
$11,050.00
$120.00
Below
the
line:
Lead Animator
@
$
1 1
.00/secondX
240
seconds=
$2,640.00
$2,640.00
$0
TD
@
$
20.00
per sceneX 25
scenes=$500.00
$500.00
$0
Modeler
@
$
50.00
per characterX 10
characters=$500.00 $500.00
$0
Rigging
@
$
50.00
perlead
characterX 2
=$100.00
$100.00
$0
@
$
10.00
persecondary
characterX 8
=$80.00
$80.00
$0
Lay
Out Artist
@
$
30.00
perdesign X
4
=$120.00
$120.00
$0
Compositor
@
$
20.00
pershotX 30
=$600.00
$600.00
$0
Editor
@$
15.00
perhour X
30=$450.00
$450.00
$0
Sound Record
@$
15.00perhourX3=$45.00
$45.00
$0
Sound
Mixing
&
Composing
=$400.00
$0
$400.00
Below
the
Line Subtotal
=$5,435.00
$5,035.00
$400.00
Wages
& Salaries
Subtotal
$16,605.00
$16,085.00
$520.00
Administration
Telephone
d
Xerox
Postage
Estimated
Cost
$35.00permonthX9=
$315.00
$0.10
percopy X
150=$15.00
$150.00
Various
costsAccounting
@
$20.00
perhour X 20 hours
=$400.00
Overhead
Various
costs$150.00
In-kind
Actual
$0
$315.00
$10.00
$5.00
$0
$150.00
$400.00
$0
$0
$150.00
Administration Subtotal
$1,030.00
$410.00
$620.00
Preproduction
Estimated Cost
In-kind
Actual
Character Design
@
$50.00
percharacterX 7
=$350.00
$350.00
$0
Storyboards
@
$40.00
perdrawing
X 30
=$1,200.00
$1,200.00
$0
Animatics
@
$20.00
perday
X 5
=$100.00
$100.00
$0
Background Design
@
$70.00
perbackground X 5
=$350.00
$350.00
$0
Testing
@
$20.00
perday
X
20
=$400.00
$400.00
$0
Software
andHardware
setup/maintenance@
$500.00
per monthX 3
=$1,500.00
$1,500.00
$0
Preproduction
Subtotal
$3,900.00
$3,900.00
$0
Production
Computer
andEquipment
Software
Supplies
Estimated Cost
$4,000.00
$10,000.00
$100.00
In-kind
Actual
$4,000.00
$0
$10,000.00
$0
$0
$100.00
Production Subtotal
$14,100.00
$14,000.00
$100.00
Post Production
Estimated Cost
In-kind
Ac
Music
rights@
50.00
per musicX 3
$150.00
$150.00
$0
Editing
supplies$1,000.00
$1,000.00
$0
Title design
$50.00
$50.00
$0
Compositing
supplies$1,000.00
$1,000.00
$0
Post Production Subtotal
$2,200.00
$2,200.00
$0.00
istribution
Estimated
Cost
In-kind
Actual
Subtitles
Release
printsVHS
Tapes
@
$1.00
pertape
X 30
$30.00
$0
$30.00
DVDs
@
$2.00
perdisk X 10
$20.00
$0
$20.00
Beta
Cam
@
$10.00
pertape
X 10
$100.00
$0
$100.00
Advertising
$50.00
$0
$50.00
Festival entry
fees
$150.00
$0
$150.00
Travel
$1,000.00
$0
$1,000.00
Working
Title: The Prince
Frog
Producer:
Chi-Shiuan
Lu
Budget
(Actual): $2849.00
Sketches
& Storyboard
Start Date: 05/26/2003
End Date: 02/25/2005
Running
Time: 4 Minutes 50 Seconds 03
Release Format: DV Tape
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Appendix B
Complete Storyboard
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Appendix C
Production Stills
Picture 1
:The Witch is
bathing
in
a pond.Ui'*!
Picture
2:
The Prince
is
peaking
atthe
nudebathing
Witch.
Picture
3: A
shot ofthe
Witch
discovering
the
masturbating Prince
Picture
4: The Witch
is
putting her
curse onthe
Prince.
iutmmjLzzmml *
^^^^^^^m^A
.
[i
165
',
;rt>
S,* \v<
r/i
Picture 5: The Prince is
immediately
transformed
into
aFrog
by
the
Witch.
Picture
6: The
animalsin
the
forest hear
the
Princess' sweet singing.(1)
Picture 7: The
animalsin
the
forest hear
the
Princess' sweet singing.(2)
r.'fi
Picture
8: The
animalsin
the
forest
arerunning
away from
the
Princess.
Picture 9: The Princess
performs some exaggerated gymnasticsin
the
forest.
(1)
Picture 10:
The Princess
performs someexaggeratedgymnasticsin
the
forest.
(2)
Picture 1 1
:The Princess carelessly
loses
her Golden Ball in
the
pond.Picture 12:
The
Frog
returnsthe
Golden Ball
to
the
weeping
Princess.
Picture 13: The
Frog
is
shocked whenthe
Princess
raisesher head.
Picture
14:
The
Frog
tries
to
flee
from
the
Princess.
Picture 15: The Princess
catchesthe
escaping Frog. This is
alsothe time the
audiencesees
the
Princess's
face.
Picture
16: The Princess
thanks
the
Frog.
Picture 17: The Princess
startslicking
the
Frog.
Picture
1
8: A
magicaltransformation takes
place whilethe
Princess licks
the
Frog.
Picture 19: The
Frog
has suddenly
escapedfrom
the
licking
Princess.
Picture
20: The
Frog
changesform
in
mid air.Picture 21
:The Princess is delighted
whenthe
Frog
changesto the
Prince.
Picture
22: The
Princess'rearviewof
the
newly
transformed
Prince.
Picture 23: The Princess
usesher best-loved Golden Ball
to
attackthe
Prince.
Picture
24:
The Princess
pullsthe
unconsciousPrince back.
Picture 25:
At
the
end ofthe
tale,
abird
flies
toward
the
castle.*r~rl ir1 1
_
'
Picture
26: Two
birds
arriveontop
of a wall atthe
castle.Picture 27: The
two
birds
fly
vigorously away from
the
castle.Picture
28: The
final
shot ofThe Prince
Frog
whichmimics aDisney
styleending,
including
the
castlein
afireworks
display,
smallanimals and aclosing
redcurtain.
Appendix
D
Production Credits
The Prince
Frog
Credits
Director
andProducer:
Chi-Shiuan Lu
Voice
Actor:
The Prince
Ferris
Webby
The Princess
Stephanie Benvenuto
Narrator
Karabo Legwaila
The Witch
andthe
othersChi-Shiuan Lu
Singer:
Diana Lin
Soundtrack
andSound Effect:
RIT
SoFA Archived Music CDs
Thesis Committee:
Stephanie Maxwell
Howard Lester
Lorelei Pepi
Special Thanks:
My
dear
family
andfriends in Taiwan
Stephanie
Maxwell
and allfaculties
atSoFA
Chun-Husang
Huang
Li-Huai
Chang
Diana Lin
Jiunn-Fu
Su
Han-Yi
Tseng
And
allmy
lovely
Taiwanese friends
Mark
Knox
and allmy
coolest classmatesGreg
Smith
and allthe
labbies
andfolks in
the
3D Lab
Appendix
E
Bibliography
Bibliography
Films
andVideos:
-Michel Ocelot. Prince
etPrincess
(2000)
-Russ Meyer.
Faster
Pussycat! Kill! Kill!
(
1
965),
Vixen!
(
1 968),
Supervixens
(1975)
-Andrew
Adamson,
Vicky
Jenson. Shrek
(2001)
-Andrew
Adamson,
Kelly
Asbury,
(more).
Shrek 2
(2004)
Articles
andbooks:
-Jen Dan. Fairytale Variations (2004). Published
by
HoYun
Imprint.
-Steve Wright. Digital
Compositing
for Film
andVideo
(2002). Published
by
Focal
Press.
-Doug
Kelly. Digital
Compositing
in
Depth
(2000). Published
by
The
Coriolis Group.
-Jeremy
Birn.
Digital
lighting
andRendering
(2000).
Published
by
New
Riders
Publishing.
Websites:
-Highend 3D CG community
website,MEL
scripts andMaya
tutorials
resourceshttp.V/www.
highendid.
com
-Learning
Maya
tutorial
searching
websitehttp.V/www. learning-maya.
com
-Disney
website. Princesses"introductory
pageshttp://disney.go.com/Princess/html/main_iframe.htm/
-Shrek
official websitehttp.V/www.
shrekcom-
Paul Debevec
personalwebsite.
HDRI
discussion
and resources websitehttp.V/www. debevec.
org/-
Steven
Stahlberg
personal website,human
skinshading
tutorial
http.V/www.
androidblues. com/shadetut.html
-Wikipedia
encyclopedia website