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6-1-2003
The Old Pond
Takeshi Takamoto
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Recommended Citation
The Old Pond
by
Takeshi Takamoto
Submitted in Partial Fulfilment of the
Requirements for the Degree
MASTER OF FINE ARTS
MFA Imaging Arts/ Computer Animation
SCHOOL OF FILM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER, NEW YORK
Adrianne Carageorge, Chair
Professor
School of Film and Animation
Duane Palyka
Associate Professor
School of Film and Animation
Malcolm Spaull
Professor
School of Film and Animation
Permission From Author Required
Title of thesis
-[it?
{
)
(d
Poi<1d
I, Takeshi Takamoto, prefer to
be
contacted each time a request for reproduction is made.
If
permission is granted, any reproduction will not be for commercial use or profit. I can
be reached at the following address:
Phone: ________
Table
of contents
Introduction: how
the
film 'The Old
Pond"got made
The
Beginning
The Development 1
The Research
The Development 2
-Japanimation-The Development 3
-TheChanges-Working
Process
Symbolism
Conclusion
Appendix
A
-thesisproposal-Appendix
B
-originalstoryboard-Appendix
C
-newstills-How
the
film "The Old
Pond"got made
Animation
is
aform
ofart andvisuallanguage
we seein
ourdaily
lives.
People
choosethis
form
for
certain reasons.For
instance,
it may
be
because
the
story
couldfit into
the
style,
orit
is just
whatthey
wantto
do,
althoughthere
mightbe
some criticismofwhy it
has
to
be
madein
animation.Naturally
ideas
aboutanimation canbe different in every country
andDisney
animationis
notthe
only
styleto
be
followed. So-called
"Japanimation"(means Japanese
animation) has
been
booming
all overthe
world.In
spite ofthe
low quality
of animation(not
the
storytelling),
alimited
animation stylehas been
accepted andbecome
popularin
many
countries,
especially in Asia for
overthe
pastthree
decades.
As
aJapan-born Korean
myself,
I have been greatly
influenced
from
Japanese
animationsall
my life. Based
onthat
background,
I
wouldlike
to
discuss
aboutthe
decisions
andthe
choices
I
madefor
my
thesis
film
'The Old
Pond."The
Beginning
No
matterhow
realisticthe
story
is,
animationis
fantasy.
At
first
I
thought the
story
of'The Old
Pond"wouldbest
be
done in
live-action,
instead
ofanimation.
'The Old
Pond"is
akind
offairy
tale.
However,
I
was aware ofthe
fact
that
it
could
be
a weakidea for
ashort
film.
Unless
the
story is
aboutacharacter,
it
wouldbe difficult
to
build
acharacterthrough the
story in
such a short amount oftime.
The running
time
offive
to
sevenminutes
for
athesis
films is
normal.For 'The Old
Pond,"I
alwaysthought that
morethan
thirty
minuteswouldbe necessary
to
build
characterrelationshipsin
orderto
tell the
story fully.
I
have
been working
onthe
story idea
for
sometime. I
madeit
for
the
storyboarding
classwith
Prof. Duane Palyka in
winterquarter1999.
The
project wasto
comeup
withastory
abouta personal experience.
I
had
a strange experience whenI
wastwelve
or so withmy
grand
mother,
soI decided
to
useit
What really happened
wasthat
my
grand mother andI
weretaking
awalknear a smallmountain where
my father's
cottage was.One
day
just like in 'The Old
Pond,"
we
found
a small pond we never saw
before. The
nextday
we wentfor
awalk andto
seethe
pond,
but
it
was gone.I
askedher
whathappened
to the
pond;
she saidthat
shedid
not evenremember we saw
the
pondyesterday.I
felt
like I
wasbewitched
orI
mixedup
with adream,
but for
aproof,
my
youngerbrother
claimedthat
he
wasthere
with usandwitnessed
the
pond.I
did
notrememberthat
untilhe
mentionedit
recently.I
ambad
withmemories.
However,
it is
ananecdote,
not astory.I had
to tweak
it
for
the
classproject,
Since then,
the
story
wasnoticedby
whoever cameacross,
including
Prof.
Skip
Battaglia
who
became my
chairofmy
committee.Unfortunately
Prof. Battaglia
was scheduledto
take
a sabbaticalfor
a year afterMay
of2002,
sohe had
to
passthe
job
to
my
new chairProf. Adrianne Carageorge. It
wassimply my fault
that
I
couldnotkeep
my
promiseto
finish
everything before he left
Though I
savedthe
idea
of'The Old
Pond"for
the
above-mentionedreasonsfor
almosttwo years,
I decided
to
give atry
with someencouragementandrecommendationfrom
my
classmates and professors.The Development 1
The
technique
I
wasgoing
to
use wasthe
combination of2D
character animation against3D background.
It
wouldbe
achallengeandcouldproduce aninteresting
look for
the
film.
However,
there
has
to
be
aspecific reasonwhy
those two
different
mediums wouldbe
used.If
the
differences become
too obvious,
it
coulddestroy
the
atmosphere ofthe
film.
The story
is
abouttime,
aplace,
anddeath.
Characters
arethere to
experiencethe
death
oftheir
loved
ones andthe
mystery
ofthe
pond.However
their
happy
life
wasindicated
without pain.
The
story
wasdedicated
to
my
grandmother who passedaway
aboutten
years
ago.
She
had
cancer,
and she suffered along
time till
her
death.
Realizing
a realistictype
ofstory in 3D
animationis difficult.
For
instance,
"Final
Fantasy: The
Spirits
Within"(directed
by
Hironobu
Sakaguchi
andMotonori Sakakibara
in
2001)
is
the
first
realistic3D
animation evermade,
but
it
failed
to
create areal emotionthrough the
3D
characters.As
the
visual gets closerto the
realthing,
the
acting
has
to
be
morerealistic.
On
the contrary,
2D
animationslet
audiences assumethat
if it
is
ananimation,
it is OK
that
movements are alittle
unrealistic.If
there
is
adrawn
character,
they
instantly
getthe
idea
that
it is
ananimation,
but
sometimes3D
animationsgettoo
close
to
realthings.
The
audiencesthen
forget
that
they
arewatching
an animation.That
is
wherethey
startto
getfrustrated
by
watching
unrealistic movements.The story is
morefor
the
live-action
piece,
but
I
did
nothave
enough confidencein
myselfto
do it in 3D.
The
choice ofusing 2D
character animation wasmadethrough
my
experiencesin
the
pastat school.
I
was never goodatcomputer andespecially
3D
animation.My
skilldid
notimprove like I hoped.
Therefore,
there
wasno choicebut
doing
in 2D (besides
there
wasanotherreason-
too
many
charactersto
handle in
3D)
because
drawing
wassomething
I
could
be
sure of.The
useof3D
background
wasplannedto
giveaclearsignthat
naturein
the
film
is
significantand closerto
reallife.
The 3D background
wasalsonecessary
to
makea
"live-action-like"
I
presented
the
simple versionofthe
story
andits
storyboard atthe
thesis
committeemeeting before
I actually
startedto
work onthe
project.As
amatter offact
it
wasthe
exact sameone
I
madefor
the
storyboarding
class ayearandhalf
ago.There
I
receivedsome
interesting
criticismofthe
story
from
afew
professors.They
thought
that the
grandson of
the
protagonist wastoo
young
to
be
left
alonein
the
end ofthe
film
(I
originally
sethis
age
up
asaroundfive
yearsold.).Some
audiencesmay feel
that
it
is
too
cruel,
andthat
would cause a sadbut
feel-good
story
to
only feel
bad.
Prof. Battaglia
disagreed
withthe comments,
but
the
discussion left
mesomething
to think
aboutfor
later.
Before I
wentback
to
Japan,
I decided
to
writea shortstory based
on'The Old
Pond,"in
order
to
understandanddevelop
the
characters.That helped
mein
someway,
but
onthe
other
hand,
I
had
to
realizethat the
film
mighthave
to
be longer
than the
originally
planed
length
often to
fifteen
minutes.At
the
sametime,
Prof.
Battaglia
believed
that
seven minutes would
be just right.
The Research
I
wentback
to
Japan in
summer of2001,
andthen
I
wentto the
placewhere
I
experienced
the
incident The
idea
wasto
feel
the
atmosphere againbefore
I
started
to
work onthe
remember
exactly
whereit happened
anymore.I
also wentto
anatural park with someponds
andtook
somepicturesfor
areferencetoo.
This later helped
mealot
whenI
changed
the
idea
ofusing 3D
background
to
2D background.
Based
onthese experiences,
I
startedto
workonthe
character-designandthe
storyboardwhile
I
wasin
Japan,
andit
wasthe
first
difficulty
I
faced
onthis
project.The
characterdesign
I
usedfor
the
storyboarding
classwasfine.
They
resembled charactersin
someanimated
TV
showsfor
children.However,
I
realizedthat there
wasaconfusion ofmixing
anAsian
stylewithwestern stylein
me.Doing
cute andfunny
stuff couldbecome
closer
to
westernstyle,
asin
Disney
andLoony
Toons,
but
of coursethere
are same cuteand
funny
stuffin Japan
too,
in
their
ownway.The
truth
is
that
afterliving
in
the
Sates
for
almostten
years,
I began
to
ignore
the
Japanese
culture,
in
orderto
live
in
this
country
and
to
blend
in better.
Eventually
this
causedmeto
forget
my
experienceofmaking
comics
for
several yearsin Japan
andlose
the
passionfor
drawing
I
usedto
have.
I
usedto
love
animation andcomics whenI
wasin Japan.
However
whenI
cameto the
States,
I
wasdetermined
to
study
Art
andpainting
instead,
andI
felt
my
roots wereakind
of
distraction. Therefore I
abandonedthem
for
good,
I
thought
However
seven yearslater,
I
endedup coming
to
study
computer animationatRTT. Although 3D
animation
is
different from
atraditional
animationorJapanimation,
there
is
some spaceto
utilize
my
After
learning
3D
animationfor
two years, the
decision
to
do my
thesis
on2D
animationinstead
of3D
was noteasy decision
to
make.Nevertheless,
in
orderto
produce aquality
film,
youhave
to
usethe
best
of
what youhave
atthe
moment.It
was adrawing
for
me.After researching
visualstyles,
the
idea
ofmixing
2D
and3D
animations seemed moreandmore promising.
Although I
couldnotcomeup
withconcretecharacterdesign
andhad
nostoryboarduntilI
gotback in
US,
I had
confidencein
the
approachI decided
on.The Development
2
-Japanimation-After coming back
from
Japan in
August,
I
continuedthe
characterdesign
andstoryboarding,
but
there
wasnot
much progress.The
problem was withthe
styleI
wassearching
for,
nottoo
simplebut
enoughrealismto
showin
afew lines.
By
then
I
regained
my
appreciationfor 2D
animations and evenJapanimation.
In
late
90's,
Japanimation
wasbooming
in
US.
Underground Japanimation fans in US
atfirst
supportedit.
Then
the
animatedfeature
called"Ghost In
The
Shell"(directed
by
Mamoru
Oshii)
cameto
US
in
1998,
andit
wasthe
beginning
of arise
ofJapanimation.
Another famous Japanese
animation cameto the
US in
1999,
called"Princess
Mononoke,"
(made
in Japan in
1997)
directed
by
Hayao Miyazaki.
Disney/
Miramax
distributed
this
film. His
latest film "Spirited
Away"wasnominated
for
the
best
famous
animatorin
Japan
now,
andhe
wasalready
wellknown
all overAsia.
He
is,
actually
the
personI
usedto
admire.Japanese
animationshave
atendency
to tell
seriousstories.My
film
is
also somewhatserious.
I had heard
some nicethings
aboutJapanese
animation andMiyazaki's film
from
my
classmates.I
finally
decided
to
follow
whatevercomesnaturally
from
myself.This
gave mea
push,
andthe
characterdesigns
andstory development had begun
to
be
realized
in Fall
of2001.
The
Development 3
-The
Changes
-I
spent2-3
monthsonstoryboarding.The
numbersofindex
cardsI
usedfor
drawing
is
over
two
hundred,
andthe
numberincreased
more and moreasthe
course ofthe
story
changed.
As
a matter offact
the
story kept changing
frequently
later
on.At
first
it
changed
to
be longer
to
give moredetails
ofthe
relationshipsbetween
characters,
andit
stayed
that
way for
along
time. However
by
the
end ofSpring
2002,
because
ofthe
limitation
ofthe time
foreign
studentscanstay (three
yearsplus maximumoffull
oneyear after
1-20
form
getsrenewed),
I had
to
giveup
onthe
long
versionofthe
story
andcame
up
withthe
parallel stories version.This way
the
two
stories(first
onewithyoungerversion of
the
protagonistandhis
grandmother,
and second one with older version ofthe
protagonistand
his
grandson)
couldbe
told
simultaneously.
The
younger versionand
the
older versionof
the
protagonistboth
aretaking
awalkandwillfind
the
pond.One
willwitness
the
mystery
ofthe
disappearance
ofthe pond,
andanother willgetthe
answerjust
before
he dies.
These
two
stories aretold through
similaractionsofhow
old personreacteswhen
he
or she seesthe
pond.For
example,
both
grandmaandthe
oldversionofthe
protagonist closetheir
eyesbefore
they
witness who sits onthe
bench
acrossthe
pond.
Sometimes
the
similarities are shownin
similarframing
anda shot.This idea had
alsochanged a
little later
on andbecame
shuffled morethan
paralleled.Nevertheless it
was
helpful
to take
outunnecessary
actions andto
focus
directly
on whathappened
to the
characters.
Unfortunately
I had already
modelled a playground wherethe
older version ofthe
protagonist
takes
anap
onthe
bench,
andhis
grand son plays withhis
toy
bird
on atop
ofthe
jungle
gym.I
spent sometime
onthe
researchoftypical
Japanese
playground.By
then
I
had
some character animationsfor
the
opening
sequencetoo.
A
lot
of2D
characteranimations,
which werebased
onthe
first
storyboard,
did
not makeinto
the
final
cut.These
arejust
someexamplesofhow
andwhy I
wastedmy time
andthe
completion ofmy film
gotdelayed
somuch.If
this
were alive-action piece,
it
wouldbe
normalthat
alot
of sequencesdo
notmakeinto
the
final
cut.In
animation,
evensimple movementstake
alot
moretime
and effortthan
in
live-action.
When
it
comesto
ananimation,
afully
completedstoryboardis
animationsanyway.
However 2D
characteranimationwasmuchharder
than
I
imagined.
After
spending
some unproductivetime,
the
changesin my
story
andthe
idea
ofusing 3D
background became inevitable.
It
was anaturalchange,
but
it
shiftedto
adifferent
direction. Now
that the
playgroundsequencewasoutof
picture,
it did
notseemagoodidea
to
stickwithusing 3D
for
the
background
anymore.The
Japanese
matroom with aBuddhist
alter wasalready
half-made
in 3D
by
then.
Other
smallobjects,
suchas atoy
bird
were also createdin 3D.
However,
knowing
that
painting
trees
by
hand has less risk
ofstanding
outtoo
muchfrom
the
film,
instead
ofusing
the
painteffect ofMAYA
(actually,
it
neverachievethe
effect
I
waslooking
for.),
the
percentageofuse of3D
became less
andless.
Originally
my
goal wasto
create aquality film
by
using
the
strengthsof2D
and3D
animationtools,
but
nowproducing
aquality film became my only
goal.And
yetit
was adifficult
task
asaone-man project.
Working
Process
As my direction
changedit
became
moreconcrete.Making
2D
nota3D
animationis
clear,
allI
had
to
is
workhard. There
was nota singlething
that
I
felt
comfortable aboutdoing.
Nothing
workedto
my
satisfaction.Many
retakeshad
to
be
made.There
wastime
I
thought I
pickedthe
wrong
project,
but
it
wastoo
late
to
goback.
But
I
realizedI
wouldfeel
exactly
the
sameonany
projectI
did.
A
changeofstoryboard never stoppedtill
the
very
end.The
transition
of presenttime
to
the
past wasthe
mostimportant
partofthe
film. Otherwise
the
only
thing
this
film
wouldcreate
is
confusionfor
the
audiences.That
the
protagonistrepeatsthe
same or similaractions
in
the
present and past makesit easy
to
showthe transition
oftime
but
atthe
risk
of
being
repetitive.One
of
the techniques
I
choseis
to
show a quickflashback
before
something
happens,
by
using
apicture ofchrysanthemum.That
is
acommonflower
usedfor
funerals
in Japan. In
addition,
camera movements were usedto
showtransition.
For
instance,
a camera pansup
one scene andcontinuously
pansdown in
the
next scene.The
actions
in
the
presentand past werecarefully
chosen notto
distract
the
flow
ofthe
story.Now
that
I have
to
paint allthe
backgrounds,
there
was not enoughto
do
allthe
workby
the
time
ofscreening.In
orderto
savemy time
andefforts,
I found
away
to
usephotographsand
changing
its
looks
by
using
Photoshop
and paintthem
overto
makeit
look
morehand
painted.It
wasnot aseasy
asit
soundsbecause I had
to
paintall overthe
places
to
achievethe
look
I
wanted.The
averageamount oftime
to
paint onebackground
wasone
day.
Maya
wasalso usedto
savetime
by
attaching
the
finished painting
onthe
plane surfaceand
rotating it in
the
3D
space.It
wasstillthe
samepainting but
by
adding
a
different
perspective,
it
looked slightly different.
After
finishing
the
animations andpaintings, the
last
thing
I
needto
learn
washow
to
composite
them.
I
purchasedaJapanese
animationcomposting
software soonafterthe
production started.
It
was supposedto
be
the
easiest softwarefor
composting.There
wasanarticle
saying
that
it
wasactually handier
than
After
Effects,
whichI learned in 2D
Computer
Animation
classtwo
years agobut
neverfelt
to
comfortable enoughto
use.I
had
to
admitthat
I
waswrong
in
the
end.Using
After
Effects
gaveme moreopportunity
to
createabetter look
to the
film. Since
there
is
nolighting
for 2D
animation,
youhave
to
create
the
illusion
oflight
by
painting.However,
it
waseasy
to
addthe
lighting
effectswith
the
After Effects.
I blurred
the
characterandthe
background in
orderto
makethem
moreblended in. With
this
technique,
the
depth
offield
wasalsocreated.The
characterandthe
backgrounds
were
occasionally
movedin different
speedto
createthe
illusionary
spacebetween
them.
These
are afew
examplesofwhat you cando for composting
withAfter
Effects. The
After Effects became
the
mostimportant
tool
to
createthe
look
ofmy film.
The
sound effects and music werethe
last
thing
to
be
addedto
the
film. I had
anotheropportunity to
goback
to
Japan
in
the
end of2002.
There I did
mostofthe
recording
ofdialogs
and music.My
youngestbrother did
the
musicfor
all ofthe
films I
produced atRTT,
sonaturally
he became
the
composer ofmy
thesis
film
too.
He is
a guitarist andnormally
createshis
musicwitha guitar.However
I had
anidea
ofusing
the
piano soundfor 'The Old
Pond"all
the
time.
Thus,
he
had
to
practiceplaying
pianofor
the
film
this
time.
As
aresult
he
cameup
withthe
right
musicfor
the
piece.Since
the
music and soundeffects
emphasizeits
atmosphere
and mood ofthe
film,
coming
up
witharight kind
of music was crucial.Especially
whenthe
dialog
does
notattempt
to tell the
audience whatthe
charactersfeel
andthink
very
much,
the
musichelps
to
convey it
Originally
I
wasplanning
to
use a sound of guitarfor
Young
manand apiano
for Grandma
to
showtheir
personality.The differences
oftwo
kinds
ofsoundsweresupposed
to
showclearly
especially in
the
sequenceof whichthey
take
awalktogether
untilthey
find
the
old pond.However
afterdeciding
notto
do
the
scene,
I
decided
to
focus
moreto
find
the
right
sound andthe
melody for
eachscene.In
addition,
sound effects werecriticalfor my film.
Compared
to
my last
two
films,
many
sound effects were
necessary for
this
one.Putting
dialogs in
the
film
wasmy
first
experience.
Although
the
soundquality
neverreachedmy
satisfaction withthe
equipmentI had
atthe
time,
I
learned
the
importance
ofsound effectsin
the
courseofthe
production.
Every
time
some sounds orthe
musicwereaddedto
the
film,
it
became
moreandmore alive.
It
is
alwaysanexciting
momentofmaking
afilm.
A fine film
canbe
told
even withoutdialog
ormusic,
but unfortunately
musicand soundeffectswere
necessary
for
my 2D
animationbecause
ofthe
lack
of charactermovements.
If I
couldhave
another chanceto
create afilm,
my
next challengewouldbe
to
makeafilm
that
moves people even without sound.Symbolism
Before
I
goto the conclusion,
I
wouldlike
to
talk
aboutthe
symbolism usedfor 'The Old
Pond."
All
the
filmmakers have
their
ownway
oftelling
their
messageto the
audience.It
may
be
told through the
story itself
or some symbolsthey
usedin
the
film.
The
symbolsI
usedwere
mainly
to
supportthe theme
ofthe
story.The
audiences'
interpretation
varies.As
long
asthe
mainmessageis
passedto the
audience,
the
symbols used maybeunderstood
differently. Therefore
there
is
no symbolthat the
audiencehas
to
understandwhen
they
watchthis
film.
As
amatteroffact,
the
symbolsin
this
film
arevery
simple.For
example,
water atthe
pondmeans
"life."
It
shouldbe
the
universalonebecause
we allknow it is
wherelife
comes
from.
A
characterwhositsonthe
bench
wears whiteshirtsorsomething
closeto
white
color,
andthe
bench is
whitetoo.
The
colorof whiteis
"purity"like
an angel.A
white
bird flies
acrossthe pond,
andthe
toy bird,
whichthe
grandsonplayswith,
arethe
"guide"
to the
pond.The
stonestandsin
the
pondis
notactually
asymbolbut
reminds ofa
tombstone.
Especially
the
shape ofthe
stone appears afterthe
watervanishedfrom
the
pond
looks
similarto the
Japanese
styletombstone.
It
tells that the
placeis
somehowrelatedwith
the
death.
A
chrysanthemum alsoimplies death.
As
you cansee,
life
anddeath
coexist atthe
old pond.The hint
ofthe
story
wastaken
from my
own experience withmy
grandmother.However
the
setting
ofthe
place seemedperfect
for
the story,
andit
makesmethink
asthough
I
wasdestined
to
createthis
story.Conclusion
The
messageofthis
film is
aboutthe
importance
ofcaring
yourfamily. Although it is
about
the
memory
andthe
place wherethe
mystery
happened,
atthe
sametime, it
is
abouthow
the
character mightlive
outsidethe
screen.The
Old
man andGrandma had
their
grandchildren who cared about
them.
They
lived
happy
lives
by
maintaining
a nicefamily,
whichcanbe
simplebut
difficult
to
keep
it
that
way.Witnessing
the
"Old
Pond"may be
the
rewardfor
them.
The
ones who sawit
whenthey
wereyoung
weredestined
to
build
anicefamily.
Dying
withoutpain wassomething I
wishedfor
my
grandmother.I
then
passedmy
wishto those
whoseekanormalhappiness
in life
anddeserve
to
endhis
orher life
painlessly.I hope
this
film leaves
the
viewersomething
niceand warmin
their
heart
and makethem
realize
how
life
shouldbe.
Appendix
A:
Proposal
for
anMFA
Thesis
Project
A
Good
Day
BY
Takeshi Takamoto
MFA
Imaging
Arts/ Computer Animation
SCHOOL
OF FILM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER,
NEW YORK
April,
2001
Ay*
i^^T^-a
^-^
Skip
Battaglia,
Chair
Professor
School
ofFilm
andAnimation
Duane Palyka
Associate Professor
School
ofFilm
andAnimation/
Bernie
Roddy
^
Adjunct Professor
Timeline
2001
Summer
Break
Research/
Pre-production
Designing
Characters/
Setting
Live-action
referenceshooting
Collecting
sound samplesSeptember
Modeling
settingsin
3D
2D
Pencil
test
October
Modeling
settingsin
3D
2D
Pencil
test
November
2D
penciltest
2D
character animationComposition
test
of2D
and3D
December
2D
penciltest
2D
character animationComposition
test
of2D
and3D
2002
January
2D
character animation3D
animationCompositing
2D
and3D
February
2D
character animation3D
animationMarch
2D
character animation3D
animationCompositing
2D
and3D
April
2D
character animation3D
animationCompositing
2D
and3D
Editing
May
Editing
Sounds
Duplicating
Research
and
Thesis
credits
12
credits willbe
divided
asfollow:
1
creditfor
2001
Summer
quarter,
3
creditsfor
2
0 02
Fall
quarter,
and4
credits each
for
2002
Winter
andSpring
quarters.Thesis
Screening
Budget
Estimate
In
Kind
Actual
Research
$400
$400
$0
Script
$1,200
$1,200
$0
Storyboard
$1,200
$1,200
$0
Animatic
$1,200
$1,200
$0
3D
Character
Design
$8,000
$8,000
$0
3D
Character
Animation
$20,000
$20,000
$0
3D
Background
Modeling
$8,000
$8,000
$0
Lighting
andTexture
$8,000
$8,000
$0
Rendering
$4,000
$4,000
$0
Soundtrack
Composition
$500
$500
$0
Soundtrack
Recording
$1,000
$1,000
$0
Musicians
$500
$500
$0
Hardware
$8,000
$8,000
$0
Software
$3,200
$3,200
$0
Orb
Drive
$320
$320
$0
Orb
Disc
$160
$0
$160
Video
Tapes
$100
$0
$100
CD-R
$30
$0
$30
Marketing
Plan
SIGGRAPH
SAFO
Student
Animation
Festival
ofOttawa
Ottawa
International
Festival
Hiroshima
International
Festival
New
York
Animation
Festival
Vancouver
Effects
&
Animation
Festival
Art
in
Motion
Student
Academy
Awards
Asif
a-EastTakeshi
Takamoto
Treatment
for
thesis
Title:
A
Good
Day
(working
title)
A
young
man andhis
grandmother aretaking
a walkin
the
park andfind
a small pondin
the
woods.There
is
ayoung
lady
sitting
onthe
whitebench
onthe
other side ofthe
pond.She
waves athis
grandmother,
andhis
grandmotherwaves
back
ather
asif
sheknows
the
young
lady.
His
grandmother,
then
turns
around and startswalking
back
to
where she camefrom.
He
finds
that
the
young
lady
has
disappeared
during
the
shorttime
whenhe
waslooking
at
his
grandmotherleaving.
He
getsbewildered.
Soon
the
grandmother collapses and
lies
down
onthe
grassfield.
As
the
young
man runsto
his
grandmother andholds
her
in
his
arms,
the
scenefades
outinto
black
gradually.The
young
manis
in
black
suits and ablack
tie
andholding
aframed
picture ofhis
grandmother andcrying
quietly.
We
see some peoplein
ablack
suit anddresses
walking
in
front
ofhim
atthe
funeral.
He
is
nowlooking
through
the
photo albumin
the
living
room.They
arethe
photos of goodlife
that
his
grandmother
lived.
He
suddenly
stopsflipping
the
page.He
is
stunnedby
finding
a photo ofthe
young
lady
whohe
sawat
the
pond.He
then
quickly
turns
andlooks
atthe
framed
photo of
his
grandmotherin
the
Buddhist
altar.It
looks
like
that
sheis
smiling
athim
shyly.He
runsback
to
the
pond.However
there
is
no sign ofthat
the
pond existedthere
anymore.There
is
just
a grassfield.
He
keeps
standing
open-mouthedbut
no words come outfrom
there.
As
we seethe
close-up
ofhis
face,
it
transforms
into
the
old man's.He
is
now an oldman,
andhe
andhis
grandson,
whois
just
alittle
boy
aretaking
a walkin
the
same parkhe
once walked with
his
grandmother.He
stopssuddenly
whenhe
catches
the
reflectedlights
coming
from
the
woods.He
becomes
shockedto
find
that
pond again.Excited
andconfused,
he
runsinto
the
woods.There
is
the
same pondhe
witnessed along
time
agoin
front
ofhim.
His
grandson catchesup
to
him
soon andlooks
up
to
his
grandfatherin
confusion.The
old manis
looking
side of
the
pond.The
young
manis
discovered,
in
arepetition of
the
stylefrom
the
beginning
ofthis
film,
asactually
the
old manhimself.
He
looks
just
like
whenhe
first
arrivedhere.
The
young
version ofhim
waves athim.
After
afew
seconds ofconfusion,
the
old man closeshis
eyes andsmiles,
asif
he
has
understood whatis
going
to
happen
to
him
next.He
wavesback
atthe
young
man.The
scene
fades
into
white asit
overlaps withthe
reflectedlights
ofthe
water surface.END
Technique:
Combination
of2D
characters and3D
background
Sound:
Mainly
the
sound of waterin
the
background
withAppendix
B
:
Selected
Sequence
From
10
11
13
16
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Appendix
D: