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Theses
Thesis/Dissertation Collections
1-1-1993
"Strangeness in the Night"
Theodore R. Pratt
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Recommended Citation
"Strangeness in the Night"
by
Theodore R. Pratt
Submitted in Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
MFA COMPUTER ANIMATION PROGRAM
SCHOOL OF PHOTOGRAPHIC ARTS AND SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
September 30, 1993
Erik Timmerman
Erik Timmerman, Chairperson
School of Photographic Arts and Sciences
Jack Slutzky
Jack Slutzky
School of Fine and Applied Arts
"Strangeness in the Night"
I, Theodore
R.
Pratt, hereby grant permission to the Wallace Memorial Library at the
Rochester Institute of Technology to reproduce my thesis paper in whole or in part.
Any reproduction will not be for commercial use or profit.
Theodore R. Pratt
Theodore R.
Pratt
I
wouldlike
to
offermy
sincerestthanks to
all whohave
encouraged meto
pursue
my
dream
to
become
an animator andto those
whohelped
me completethis
project :Bill &
Delia
Pratt,
my
parents;
brother
Bill Pratt for
a"most
excellent"
soundtrack;
brother
Jim
Pratt
for
editing
assistance; the
entirePratt
family
for love
andsupport;
my
thesis
committeefor
superior advice:Jack
Slutzky,
Chuck Gamble
andchairperson,
Erik
Timmerman
(many,
many
thanks to
Erik);
Dov
Jacobson,
Bill
Trainor,
Kent
Francis
(for
paper and soundeffects),
Skip
Battaglia,
Stephanie
Maxwell,
Glenn
Workman(soundtrack
software),
Carl
Miller(computer),
Cid
Collins
Walker(titles
assistance);
Marc Quint(credits
assistance),
Mark Seeger
andW*USA
Channel
9,
Washington, D.C.;
the
Rochester Institute
ofTechnology,
my
friends
andfellow
graduate students andthe
Flying
Evil
Monkeys!
It
is
my
hope
n
. ::: '
'
.: :"' ;.
I
life
M
(I
f
my
<r
zy
1
Table
ofContents
Acknowledgements
i.
I.
THE
BEGINNING
-MYGOAL
1
E.
THE IDEA
-THE PROPOSAL
1
m.
PENCIL TESTS AND MODEL
SHEETS
3
IV.
STORYBOARDS
4
V.
ANIMATION PRODUCTION
5
Computer
andOMDR Tests
5
Drawing
Character Animation
7
Scanning
7
Backgrounds
8
Other Animation
8
Shots/Files
9
Changes
9
Special Effects
9
Macromind
Director
1 0
Accelerator
11
Frame-by-Frame to
OMDR
1 2
Transfer
to
Video
1
2
VI.
POST-PRODUCTION
13
Video editing
1
3
Titles
andcredits1 4
Soundtrack
1 5
VE
THE FINISHED
"CARTOON"--CONCLUSIONS
17
STORYBOARDS
STILL FRAMES
ILLUSTRATIONS
APPENDIX
In
deciding
whatto
do for
my
thesis project, I
tried to
focus
onthree
maingoals.
First,
I
wantedto
explore2-D
character animationlike
I
had
neverdone
before.
I
wantedto
seeif I
couldreally
animate.I
wantedto
seeif I
couldbring
characters
to
life.
And
I
wantedto
seeif I
could usethe
computerto
makeanimation
that
looked
traditionally
produced.Second,
I
wantedto
produce anentertaining
piece of animation with a "light" message.A
cartoon,
in
the tradition
of
the
shortsfrom
Warner Bros,
andHanna-Barbera,
that
wasjust
plainfun.
Finally
and mostimportantly,
I
decided
that
whateverit
wasthat
I
wasgoing
do,
it
had
to
appeal
to
me100
percent.It
had
to
be
fun,
it
had
to
be
challenging
andit
had
to
be
something
to
whichI
wouldbe
ableto
devote
a year or more ofmy
life.
II.
THE
IDEA
-THE PROPOSAL
The
idea for "Strangeness
in
the
Night"sprang from
a comicbook
I
had been
developing
since1988
entitled"To
Rule
the
World".
The
premise ofthis
book
focused
ontwo
creatures calledthe
Nasties(Sarge
andMax),
whoflew
aroundthe
world
in
anevil-looking
blimp
in
their
quest"to
rulethe
world."I
felt
comfortableusing
these
characters sinceI
had been
drawing
them
for
several years(although
I
wound
up
modifying
them
somewhatfor
the
movie).At
onepoint,
I
had
considered a plot
using
these
charactersthat
did
attemptto tackle
acontemporary
issue
ofsociety
andconvey
a message.I
worked on a scriptthat
dealt
withthe
invasion
ofthe
video camera andhow
it is changing
journalism,
ourlegal
systemwhile,
I
did
notfeel
comfortable withit.
Although
I
believed
I
should make aneffort at
"a
messagemovie",
it
did
notappealto
me.It
is
notthat
I
do
not appreciateanimation with a
message,
onthe contrary, I
find
it
enjoyable andintellectually
intriguing.
I
have
a greatdeal
ofrespectfor
the
artists whodo it
well.But
I
decided
that
it
was notfor
me-right now.
I
wantedto
stickto
my
goalthat
the
projecthad
to
be
something
I
really
wantedto
do,
something
that
I
wasgoing
to
enjoy.I
decided
to
do
a"cartoon".
I
wasgoing
to
try
to
be
funny,
whichI later
realizedis just
about ashard
astrying
to
convey
a message.But,
I
felt
more comfortable withthis
approach.At
this
pointin
my
life,
I
feel
like
cartoons arein
my
blood.
I
have
been
watching
cartoons allmy
life
--andI
meanreally watching
cartoons.
Cartoons
werethe
main reasonI
decided
to
pursue a career as ananimator and
doing
cartoon animationis
my
ultimate career goal.Using
my
two
characters,
Sarge
andMax
and adog
characterfrom
anothercomic
book
I
had
been
working
on, I
proceededto
writemy
proposalbasing
the
whole
thing
on an age oldmystery
oflife
missing
socks.Briefly,
the
proposal was asfollows:
A
sinister-looking
blimp
hovers
in
the
night
sky
over alaundromat.
The
tyrannical
captain of pirateairship,
Sarge,
lowers
his
reluctantfirst
matedown
to the
laundromat
to
carry
out an evil plan.The
cautiousfirst
mate,
Max,
entersthe
laundromat
anddiscovers
the
solecustomer
is
fast
asleep.He heads for
adryer full
of clothesto
carry
outhis
dirty
deed.
He
searchesthrough
the
clothesin the
dryer
and collectsthe
booty
that
willplease
the
Sarge.
Max
runsinto
trouble
whenhe is
confrontedby
the
laundromat's
guarddog
and
is
frantically
chased aroundthe
laundromat
before
making
a narrow escapeback
into
the
night sky.newly-acquired
treasure...
a sackfull
of socks.Sarge
amuseshimself
withthe
socksby
making
sock puppets outthem
andperforming
a play.(See
appendix afor
the
original proposal
in its entirety.)
The
proposal was submittedto
my
thesis
committee andsubsequently
approved at
the
end ofthe
Fall
quarter1992.
Something
that I
wantto
point out atthis
time
wasthat
in
my
proposalI
comparedmy
thesis to the
classicWarner
Bros,
and"Tom &
Jerry"shorts,
but
I
realizedthat
my
scriptdiffered
somewhatbecause
it
was structured morelike
atraditional
screenplay
with abeginning,
middle and end.My
thesis
andthese
classic cartoons are similarin
that
they
both
containslapstick/
gag-oriented
humor,
but
those
cartoons wereprimarily
madeup
ofjust
that
--gag
after
gag
after gag.I
attemptedto tell
astory
using
the
elements of slapstickcomedy
that
is
notonly
found
in
cartoons,
but
in
any
form
of comedictheater
or
film.
Similar
to
aMarx Brothers movie,
my
thesis
would windits
way
through
its
plot withthe
charactersbeing
putinto
comedic situationsthat
aremeant
to
makethe
audiencelaugh.
Therefore,
my
moviehas
many
influences from
animated cartoonsto
comicbooks /strips
to
live
actionmovies.
Upon
returning my
proposal,
Jack
Slutzky,
a member ofmy
thesis
committee
wrote,
"You have
set amighty
task
for
yourself.Go for it
now!"
And
withthose words,
offI
went.in.
PENCIL
TESTS
andMODEL
SHEETS
decided
to
registerfor
anindependent study
withSkip
Battaglia
that
wasin
some
way
relatedto
my
thesis.
The
independent study
had
three
goals:a) I
would
modify
and explorethe
main charactersthat
I
wouldbe
animating
in
my
thesis
resulting
in
modelsheets,
b)
I
wouldactually be animating
the
characters
in
traditional
penciltest
form
andgetting
anidea
oftheir
personalities and manners
by
the
way
I
would makethem move,
andc) I
would shoot
these tests
on anOxberry
stand with whichI
had
no previousexperience.
The
independent
study
turned
outto
be helpful
in
several ways.I
used
this time
to
revise and refinemy
characters andto
composedefinitive
model sheets
for
the
three
main charactersMax,
Sarge
andthe
Dog.
I
animated each character
in
various run and walk cycles.A
couple ofthese
animated sequences wound
up
in
the
finished
movie.Seeing
my
characterscome
to
life for
the
first
time
wasthe
first
ofmany exciting
momentsfor
meduring
this
production.IV
STORYBOARDS
I
wasfirst
introduced to
the
storyboard process several years agoduring
a
basic
media production class at acommunity
college.Since
then,
I
have
found
it
to
be
the
mostimportant
step
in planning
afilm
or videoproduction.
Personally,
I
preferto
do very detailed
storyboardsthat
include
full
color.But,
sinceI
felt like
I
was alittle behind
schedule,
I
did
very
detailed
storyboardsin just
pencil.When
I
say
detailed,
I
mean notjust
essence,
I
feel like
I
amdoing
the
layout
andbackground
work atthis point,
sowhen
I
sitdown
atthe
computerI
do
nothave
to
spendtime
working
outthose
details.
After
completing
the
storyboards
in
December
of1992,
1
met with eachmember of
my
thesis
committeefor
their
input.
Both
Erik Timmerman
andMr.
Slutzky
expressed concerned aboutthe
length
of
the
piece,
feeling
that
it
was a
large
undertaking
that
mightbe difficult
for
meto
complete within areasonable amount of
time.
Mr.
Gamble
suggestedthat I
shortenthe
piecealso.
Not
necessarily
because he felt
it
wastoo
long,
but
because
he
thought
ending
it
at a certain point wouldhave
abetter
comedicimpact.
At
this
pointin
time,
I
had intended
to
try
to
completethe
projectusing
whatI
had
originally
storyboarded,
but
astime
went onMr.
Gamble's
suggestionbecame
more and more
appealing
for
several reasons.With
my
storyboard completed andapproved,
it
wastime to
begin
animating.
V.
ANIMATION PRODUCTION
Computer
andOMDR Tests
The
first step
in
doing
the
animation wasto
run a couple oftests to
seeif
the
processthat I
had
chosen wasactually going
to
work.Using
the
Hewlett-Packard
scannerin
Interlab,
I
scannedMax's
andthe
dog's
running
pencil
tests
into
the
computer asPICT
files.
I
imported
these
files
into
Macromind
Director
and added colorto
them.
After
accelerating
the
proceeded
to
illustrate
abackground
ofthe
interior
ofthe
laundromat
in
the
paint program of
Macromind.
The
penciltests
I
wasusing
were"run
cycles"
and
the
shotsthey
wereto
be
usedin
were"run
pans".A
run panis
when acharacter
is
running,
but
remainsin
the
center ofthe
screen asif
the
camerawhere
dollying
along
side.The
background
I
created was also a cycle of a wallof
dryers
and ablack
&
white checker-tilefloor.
After
completing
the
backgrounds
andputting
together the
animationsequences,
I
acceleratedthem
using Macromind Accelerator using
the
Macintosh
Quadra
950.
I
knew
from
the
workI
done
during
my first
year of graduatestudy
that
whenmoving
large
chunks ofbackground
in
Macromind,
an effect called"tearing"
is
likely
to
occur.Tearing
is
whenthe
screen cannot refresh amoving
image
fast
enough andthe
screendivides into horizontal
sections which move atseparate rates.
This
creates anannoying
stuttered movement.This
effectis
worse on slower
computers, therefore
by
using
the
Quadra I
washoping
notto
have
any
tearing.
However,
it
tore,
but it
was not as severe as with slowercomputers
I
had
used.While I
wantedthe
movieto
look like
atraditionally
animatedpiece;
I
did
not wantthe
tearing
effectto
showthat the
movie wasdone
onthe
computer.
My
nextstep
wasto
try
atest to
an opticalmemory disc
recorder(OMDR).
This
machine would recordthe
animationfrom
MM Director
asingle
frame
at atime allowing
meto
play
it
back seamlessly
withouttearing.
Fellow
graduatestudent,
Bill
Trainor
had
written aLingo
scriptfor
Macromind
that
woulddo
this
procedure automatically.It
would callup
anindividual
frame in
Director
and triggerthe
OMDR
to
recordthat
frame
then
repeat
this
process until a given animated sequence was complete.The
test
Drawing
-Character
Animation
It
was nowtime
for
the
meat and potatoes.Time
to
draw.
Time
to
animate.
The
animation wasdone in
the
"traditional" sense.I
used over2,000
sheets of
12
field,
acme-punched animationbond
paper,
alight box
andlots
ofpencils.
I
wouldbegin
each sequenceby doing key
frames
orextremes, then
do
abreakdown
andfinally
the inbetweens.
I
woulddo
the
first
stagein
colored pencil
for
clarity
purposes whenanimating
onthe
light
box.
I
wouldthen
do
aclean-up
drawing
with a2B
lead.
I
woundup using
the
2B,
because
it
had
to
be dark
enoughfor
scanning
purposes yet nottoo
permanentin
caseI
had
to
erase.Scanning
The
scanning
ofthe
cleaned-up
drawings
was accomplished on anApple
Scanner
using
the
companion programAppleScan.
Depending
onthe
size of
the
drawing
the
scanning
process wouldtake
anywherefrom 30
seconds
to
abouta minute perdrawing.
Using
my
2B
pencildrawings,
I
usedthe
following
settingsin
AppleScan
to
achievethe
best
results:Resolution:
200
dots
perinch
Threshold:
3
Art
Type:
Line
Art
Contrast
&
Brightness:
Standard
Using
these
settings andkeeping
the
scanner glass clean allowed meto
use
the
scannedimages
in
the
MM Director
paint program with minimalcleanup.
The
images
were saved asPICT
files
andimported
asCast Members
into
MM Director.
The
black
and whiteimages
werethen
electronically
"painted"
in
the
paint programin MM Director.
Backgrounds
Backgrounds
were createdentirely
in
the
Macromind
Director
paintprogram.
I
usedthe
gradationfunction
quiteextensively
to
achievedepth
and perspective.
Initially,
I
had
intended
to
be
very
loose
withmy
backgrounds,
similarto the
backgrounds
I
had done
in
an earlierproject,
"The Case
ofthe
Black
Cat."But,
I
found
that
using
the
geometricdrawing
tools
in
Director
wasthe
easiest and mosttime
efficient methodfor
rendering
the
backgrounds.
Other
Animation
Animation,
otherthan
the
characteranimation,
wasdone
mostly
in
Director.
For
example, the
blimp
wasillustrated
and animatedentirely
within
the
program.After
creating
the
blimp
in
the
Paint
program,
I
simply
animated
it
by
using
Director's
In-betweening
function.
This
procedureinvolves
placing
the
blimp
onthe
stagein
the
first
key
frame
position,
deciding
how many
in-betweens
were neededto
movethe
blimp
acrossthe
screen and
then
placing
the
blimp
in
its final
key
frame
position.These
two
frames
are selectedin
the
script window andthe
in-between
function is
selected.
The
computerfills
in
the in-betweens.
This
function is
quiteuseful,
Shots/Files
Each
shot was created as a separateDirector file.
The
final
cartoonis
made
up
of104
separateDirector
files
that I
stored onfour
44
megabyteremovable cartridges.
The
rawfiles
variedin
sizefrom
.2 megabytesto
3.5
megabytes.
After
the
first few
computer/OMDR tests,
I
started with shot oneand proceeded
from
there
completing
each shotin
sequence.Changes
As
the
animation production wasproceeding, I
wasconstantly
making
changes
from
the
original storyboard.I
deleted
shotsthat
wereunnecessary
and added shots
for
clarity.The
most significant changeI
made wasin
the
ending.
Taking
Mr.
Gamble's
advice,
I
decided
to
endthe
piece withSarge
dancing
withthe
sock puppets.My
originalending
had
atwist
in
whichMax
brings
the
dog
back
to
the
blimp by
seat ofhis
pants.When Max
realizesthis,
he befriends
the
dog
and getshis
revenge onSarge
by
sicking
the
dog
onhim.
Mr.
Gamble
convinced methat the
ending
withSarge
dancing
wasthe
best
joke in
the
story
and wouldhave
the
greatestimpact if it
werethe
ending.
This
change notonly
allowed meto
makethe
overall pieceshorter,
it
did
proveto
be
an effective punchline.Special
Effects
There
are a couple of effectsin
the
moviethat
peoplehave
asked mehow
I
achieved.The first is
a shotin
whichthe character,
Max,
is
peering
into
aspinning
dryer.
The
camerain
this
caseis inside
the
dryer
looking
out.The
effect ofthe
clothesspinning
in
the
dryer
wassimply
achievedby
using
Director.
After
rendering
afive
drawing
cycle ofthe
spinning
clothesin
the
paint
program, I
simply
wentback
in
and smeared and smudgedthe
clothesto
get a motionblur
effect.Another
similar effect wasthat
ofthe
blurred
tile
floor
in
a shot whereMax
is
being
pulledthrough the
laundromat
by
his lifeline.
I
achievedthis
effect
by
creating
the
floor
cyclein Director's
paint program andthen
exporting
eachdrawing
out ofDirector
andinto
a separate paint programcalled
Painter(version
2.0).
After
opening
eachdrawing
in
Painter,
I just
applied a "blur"
filter
andthen
imported
them
back into
Director.
This
effectwas
very
effectivein
creating
afeeling
ofdepth
by
having
Max in
focus
in
the
foreground
andhave
the
floor
out offocus
in
the
background.
I
usedthe
transparency
ink
option as an effectiveway
to
simulate glass andlight.
I
also addedshading
and cast shadowsto
allthe
charactersto
aidin
creating
dimensionality.
Macromind
Director
I
realized allalong
that
my
thesis
project wasgoing
to
be
character-animation-oriented,
therefore
it
wasbetter
suitedfor
two-dimensional
computer animation as opposed
to
three-dimensional computer animation.I
had
toyed
withthe
idea
ofoverlaying
2-D
characters on3-D
backgrounds,
but
realized
that
the
rendering
time
for
3-D
onthe
Macintosh
would add aconsiderable amount of
time
to the
overall production schedule.The
choiceof
Macromind Director
was obvious.I
had successfully
usedduring
the
previous year on
"The Case
ofthe
Black
Cat" andfelt
very
comfortableusing
Specific
settingsI
usedin
Macromind
were asfollows:
Stage
size:480
x640
Color Palette:
NTSC
Number
ofColors:
256,
8-bit
Overall I
wasvery
satisfiedusing
Director
andI
feel
that the
movielooks
professionally
produced.I
was nothappy
withthe
"jaggies" orthe
bit
mapped edges of
the
artwork.Director
does have
an antialiasfunction,
but
I
did
notfeel
that the
considerable amount of extratime
rendering
eachframe
was worth
it.
The
only
otherfunction
I
wishDirector
had
that
I
have
seen onanother animation program was
that
of alightbox
or atracing
function.
A
function
that
would allow onedrawing
or moreto
be
seen whileworking
onanother
drawing.
Aside from
those
few
things
,I
am pleased withDirector.
Every
shotin
the
movieis
closeto
how
I
had
envisionedit in
my
head.
Accelerator
After
I
finished animating
asequence,
I
would accelerateit in Macromind
Accelerator
to
checkthe
animationfor
smoothness and accuracy.Accelerator
makes a
copy
of eachframe
and storesit
sothe
computer canplay
it
back
in
realtime.
Since
some ofmy
Director
files
werefairly
large,
I
wascreating
acceleratedfiles
that
werehuge,
some aslarge
as20
megabytes.Of
courseI
wasfortunate
that
the
Quadra
950 I
wasusing had
about90
megabytes of available memory.After
viewing
the
acceleratedfile
I
woulddecide
if
the
animation was o.k. orif I
neededto
do
some modifications.At
this
time,
I
was alsochecking
to
seeif
the
animation waswould
then
recordthe
animationframe-by-frame
to
the
opticalmemory disc
recorder.
Frame-by-Frame
to
OMDR
As
I
mentionedearlier, the
procedureto
recordto
OMDR
wasrelatively
easy.Using
Lingo,
Director's
built-in
programming
language,
Bill Trainor
wrote a perframe hook
script.This
two
part scriptwouldstep
through the
animation aframe
ata
time
whiletriggering
the
OMDR
to
record eachframe.
This
process wasaccomplished
by
connecting
the
Video Out
ofthe
NuVista Video
cardin
the
Quadra
to the
Video
In
ofthe
OMDR.
The
Lingo
scripts were placedinto
the
Movie-Info
window and
into
the
Cast
Member
windowin
anindividual Director
file.
The
monitor configuration was switched so
the
main monitor wasMonitor 2
,the
videomonitor
(as
opposedto
Monitor
1,
the
RGB
monitor).The OMDR is
advancedto
the
first
blank frame
and put on-line.The Director
file is
putinto
the
play
modeand
the
perframe hook is
carried outdriven
by
the
script.(See
Appendix
b for
the
perframe hook
script.)
The
only
modificationI
madeto the
script wasin
the
last
delay
command.I
found
that
on some ofmy
bigger
files
the
computer needed moretime to
rendereach
frame.
With
a shorterdelay
time
the
OMDR
wasskipping
frames.
By
adding
more
time to the
delay,
this
problem waseasily
corrected.On
the
average a shot orsequence would
take
about1
to
5
minutesto
recordto
OMDR.
Transfer to
Video
The
files
that
were accelerated were transferredto
3/4"
videotape
directly
from
the
computerutilizing
the
Nu
Vista
card.As
withthe
OMDR,
the
monitorthen
simply
played"real
time"and recorded
to
videotape.The
sequencesthat
were recordedto
OMDR
were played and recordedto
3/4"tape.
This
procedure offered someflexibility
in
that the
sequences couldbe
sloweddown
by
playing
the
sameframe
multipletimes
during
playback.Of
the
104
shotsin
the movie, 51
weretransferred
from
the
OMDR.
All
the
animation was completed and
transferred
to
videotape atthe
end ofthe
Spring
quarter of
1993
andready for
post production.VI.
POST-PRODUCTION
Video
editing
With the
animation complete andmy
second year of graduatestudy
atRIT
complete
I
headed
to
Washington D.C.
for
summerjob
as a video news editor atW*USA-TV,
Channel 9
(CBS
Affiliate).
I
had
left
aninitial
rough cut withMr.
Timmerman to
viewfor
feedback.
His initial
reaction wasthat the
piece couldbe
alot
shorter.The
initial
cut was almostten
minutesin
length,
he
wanted meto
cutit
down
to
around six or seven minutes.I
had
plannedto
do
the
editing
atthe
TV
stationusing
Sony
Betacam
SP
editing
equipment.I
used anA-B
rollediting
system with aGrass
Valley
Switcher.
The
movieis mostly
straightcuts,
but
I
used afew
fades,
dissolves
and wipesfor
aesthetic reasons.
By
the
middle ofJune
1993,
I
had
edited a second roughcopy
ofthe
moviewithout sound.
It
was alittle
under nine minutesin length.
I
sentthis
versionto
Mr. Timmerman
for
feedback.
He
still maintainedthat the
movie wouldbe better
shorter.
He
suggestedthat
afterestablishing
the
manin
the
laundromat,
he
was nothat
other shots couldbe
cut andthat the
movie couldbe
tightened in
general.I
proceededto
recutthe
movie withthis
advice and woundup
withthe third
version which
I
did
notlike
at all.I
spoke withMr. Timmerman
aboutthis
andasserted
that
with soundthe
movie willhave
a wholedifferent feel
andthat the
scenes
he
wanted meto
cut wouldhave
more significance and enhancethe
movieas
I
had
originally
intended.
I
believe
that
animationis
usually
editedduring
the
animation production.Shots
areusually
animatedto their
approximatelength,
sotime
is
not wasted onwork
that
will not makethe
final
cut.So
the
physical videotapeediting
ofthe
piecegoes
like
clockwork.The
shotstypically
fit into
place andthe
original visionfinally
comes alive.
The
only
tough
aestheticdecisions
I
had
to
make werethe
onesinvolving
the
length
of ashot,
particularly
the
onesinvolving
a repeated comic gag.This
was ajudgment
call andI
did
whatfelt
rightto
me.Looking
back I
feel
goodabout
the
decisions
I
made.I
had
a"working"
final
cut atthe
beginning
ofJuly
1993
after about40
hours
of
editing
time.
This
cut,
minustitles
andcredits,
was about eight and ahalf
minutes
in length.
I
was comfortable withthis
cut and wasready
to
begin
work onthe
soundtrack.Titles
and creditsThe
"Prattoons"logo
andthe
"Strangeness in
the
Night"title
wereoriginally
drawn
withblack
marker on white paper.I
then
gavethis
artworkto
Cid Collins
Walker,
a graphicdesigner
atW*USA,
whodigitized
the
artwork and added colorto
them
using
aQuantel Paintbox.
The
art wasthen
dubbed
to
Betacam
SP
andsubsequently
edited ontothe
master videotape.generator,
dubbed
to
Betacam SP
and edited ontothe
master.Soundtrack
The
methodin
whichI
producedthe
soundtrack was notthe
best
methodI
could
have
used,
but
it
was whatI
had
availableto
me atthe
TV
station.It
wouldallow me
to
do
it
by
myselfwithoutany
outside professionalhelp
that
would costme.
I
startedby doing
abreakdown
of allthe
sound effects anddialogue
in
the
movie.
I
woundup
needing
atleast five
tracks
of audio:two
for
soundeffects, two
for
dialogue
andonefor
the
musical score.I
collected allthe
sound effectsfrom
various sources.My
brother,
Bill Pratt
whose owns and operates a
24-track
recording
studioin
Baltimore, Md.,
has
aten
compact
disc
library
from
whichI
obtained several sounds.I
enlistedthe
help
ofKent
Francis,
afellow
graduatestudent,
whotaped
and sentto
me several soundeffects
from
the
40
disc
sound effectslibrary
that
RIT
owns.Dov
Jacobson,
afriend
and
fellow
animator,
loaned
me an excellent set offive
"cartoon"
sound effects
discs.
And
if
I
could notfind
whatI
neededfrom
any
ofthese
sourcesI
recordedthe
effectI
needed
directly
to
videotape via a microphone.The
voices were recorded atmy
brother 's
recording
studio.My
brother
Bill
and myself
did
the
voicesby
watching
the
videotape andspeaking
the
voicesinto
amike
trying
to
matchthe
animationthe
best
we could.I
voicedSarge
and some ofthe
sock puppets atthe
end.My
voice was alteredwiththe
aid of a sound processorcalled a
harmonizer.
My
brother, Bill,
voicedthe
dog,
some ofthe
sock puppets andMax.
Max's
"chipmunk-like" voice was achievedby
slowing
the
playback ofthe
videotape
down 80
percent andrecording his
normal voiceto tape.
When I
editedhis
voiceto
videotapeI
speedthe
dialogue
sourcetape
up
to
120
percentmaking his
The
musical score provedto
be
aninteresting
challenge.My
brother had
suggested
that I
try
using
a sequencer programthat
wasdriven
by
the
SMPTE
codeon
the
videotape.I
woundup using
a program calledOne-Step(version
1.1)
by Freq
Sound.
The
set-up
I
used was aMacintosh
SE
(with
One-Step),
an electronicrouter(made
by
One-Step)
called aJam
Box,
a sampler with a musicalkeyboard(Roland
W-30),
adrum
module(AlexisD-4),
two
other synthesizer soundmodules
(the Proteus
andthe
Kawai
K-l)
and aVHS
videotapedeck.
Longitudinal
time
code was recorded ontoone ofthe
audio channels of aVHS
windowdub
ofthe
edited version of
my
movie.This
audio signal was routedinto
the
Jam Box from
aVCR,
as well asMidi
inputs
from
the
keyboards
I
wasgoing
to
be composing
on.A
modem cable was
then
runfrom
the
computerto the
Jam Box.
To
record musicinto
the
sequencerprogram,
the
videotape was played andthe
sequencer would start.As
I
watched thevideo,
I
wouldplay
whatI
felt
was appropriate musicfor
that
sectionof video.
I
had
separatetracks
for
percussion,
acousticbass,
vibes,
hi-strings, lo-strings,
trombone,
clarinet, oboe,
bassoon
andflute.
All
these
sounds were generatedfrom
the
synthesizers or samplersI
listed
above.The
only
live
instrument in
the
scorewas an acoustic guitar
that
my
brother
playedfor
the
dance
sequence atthe
end.This
program allowedfor
a greatdeal
offlexibility.
I
had
sixteen separatetracks
to
record on.I
couldlay
down
abasic
rhythm on onetrack then
add moretracks
untilthe
sound wasfull.
As
the
music was recordedit
wasdisplayed
graphically
onthe screen,
soI
could editthe
scoreby
cutting
andpasting
the
noteson
the
screen.The
musical scoretook
about50
hours
ofcomposing
time
to
complete.
I
woundup composing
80
percent ofthe
score myself.My
brother
playedthe
rest.I
found
that
in
composing
the
score myselfI
did
nothave
to translate to
the
overall process.I
decided
to
usethe
A-B
editing
suiteto
do
the
sound.This
suitehad
two
Betacam SP
decks
and a3/4"
deck
that
I
couldsimultaneously
sync roll at onetime,
therefore
giving
me6
separatetracks
ofaudioto
mixdown from. So
I
created whatI
called
my
sound sub-mastertapes.
These
sub-mastertapes
were exactdubs
ofthe
final
edited version ofthe
movie.I
recordedthe
sound effects onthe
four
separatetracks
ontwo
beta
tapes.
This
wasdone
by
simply synching
a given sound effectto
the
action onthe
tape.
This involved
shortening
andlengthening
some effectsby
slowing
the
tape
down,
cutting
it
orlooping
it.
The
dialogue
was editedthe
sameway
by
simply matching
the
dialogue
withthe
animation.There
are over200
soundeffects and
dialogue
editsin
the
movie.After
the
score wascompleted,
it
was recorded onto3/4"
videotape
in
syncwith
the
video.I
then
sync-rolledmy
three
audio sub-mastertapes
and mixedthe
final
soundtrackto the
mastercopy
ofthe
video.One
ofmy
earlier mixestreated
the
score asjust
background
sound withthe
sound effectsbeing
more prominent.After
viewing
this
version,
I
realizedthe
score wasvery
strong
and couldbe
a vitalpart of
the
overallfeel
ofthe
movie.I
remixedit
overten times
before be
truly
satisfied with
the
soundtrack.VII.
THE FINISHED
"CARTOON" ~CONCLUSIONS
"The
cartoon wasin
the
can."
Looking
back,
I
felt
I
accomplishedmy
goalspushed myself
further
than
I
had
previously.Aside from
the
"jaggies",
I
amvery
happy
withthe
overalllook
andfeel
ofthe
movie.Producing
the
soundtrackturned
outto
be
achallenging,
but
extremely
gratifying
experience.In composing
the
scoremyself,
I
rediscoveredmy love
ofwriting
music andI
waspleasantly
surprised with
the
results.I
enjoyedmaking
this
cartoonevery step
ofthe
way.I
cannot remember a point
during
the
production whereI
was nothaving
ablast.
This
cartoon represents a culminationfor
me.It
representsmy
two
years ofgraduate studies at
RIT,
my
lifelong
passionfor
cartoonanimation,
my
skills as anartist,
afilmmaker
and a musician andmy
outlook atlife.
Life
canbe
alltoo
serioussometimes,
that's
why
weturn to
comedy
for
relief.With
this
movieI
amhoping
to
bring
alittle
ofthat
comic reliefto
our sometimes serious world.Remember
the
nexttime
youfind
yourselfmissing
a couple of socks after around of
laundry,
you might wantto
gaze skywardto
seeif
there
is
ablimp
hovering
over your neighborhood.z
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,4-^fir
The
Original
Proposal
Description
The
story
opens as a sole man comesto
a24-hour
laundromat
in
the
middle ofthe
nightto
catchup
on somedirty
laundry.
The
customeris
greetedby
the
laundromat's
loyal
andfearless
guarddog,
KILLER.
Unbeknownst
to
the
inhabitants
ofthe
laundromat,
asinister-looking
blimp
hovers
overthe
clothes-cleaning
establishment.The
tyrannical
captain ofthe
pirateairship, THE
SARGE,
summonshis
entire crew - asingle,
scrawny
first
mate,
MAX,
to
carry
outhis
evil plan.The
Sarge
lowers
the
reluctantfirst
matedown
to the
laundromat
via alarge
fishing
pole-type apparatus.As
Max
descends
onhis
target,
he
crashes ontothe
roof.Killer
hears
the
commotion and goes outside
to
investigate.
Max
eludesKiller
atfirst
and entersthe
laundromat
through
an open window.Once inside
he discovers
that the
solecustomer
is fast
asleep
with a pair ofheadphones
blasting
musicinto
to
his
ears.Max
spiesthe
man's clothesspinning
aroundin
adryer
andcautiously
entersthe
dryer in
searchofthe
Sarge's preciousloot.
After completing
his
act oftheft,
Max
dizzily
emergesfrom
the
dryer
only
to
be
confrontedby
Killer.
A
rowdy
chase ensues.Max
frantically
tugs
onthe
fishing
line,
which should alertthe
Sarge
that
he's
in
trouble
-but
alas, the
Sarge,
atrue
fisherman,
has
fallen
asleep.Killer
continuesto
chaseMax
all overthe
laundromat
entangling
Max's
lifeline
around all sorts of obstacles.The
Sarge
finally
wakesup
and realizesMax
is in
trouble.
Just
asKiller
is
aboutto
pounce onhis
corneredintruder,
the
Sarge begins
reeling
Max in.
Killer
does
not giveup
and continuesin
hot
pursuit,
but
Max
evidently
escapesthrough
the
window andflies back up into
the
nightsky
from
whencehe
came.The
Sarge
safely
reelsMax
back into
the
blimp,
but
notbefore
tearing
the
seat ofMax's
pants onthe
blimp's
jaw-like
trap
door.
Max
lies
exhausted onthe
floor,
but
the
Sarge
just
grabsthe
sack ofloot
and runsoff,
down
one ofthe
blimp's
dark
corridors
(tramping
all overMax
in
the
process.)
As
Max
continuesto
lie
onthe
floor,
he hears
somescratching
andwhimpering
from
outsidethe
blimp's
trap
door.
He
peers out a window and seesKiller
clinging
to the
scrap
ofhis
pantsthat
got caughtin
the
trap
door
during
his
ascent.Max
smiles ashe
contemplatesthe
fate
ofhis
pursuer."What happens
to
allthose
bloody
socksI
lose
whenI
do
laundry?"The
scenedissolves
to
two
socks puppetsacting
out alove
scenefrom
a movie.The
camera pulls outto
revealthe
Sarge
asthe puppeteer,
sitting
in
a roomfilled
with stolen single socks.The Sarge is
wearing
socks all overhis
body,
whichhe
models and admiresin
afull-length
mirror.In
his
moment ofecstasy,
he is
interrupted
by
a whistlefrom
off screen.Sarge
spins aroundto
seeMax
standing
there
withKiller
athis
side.Max
getshis
revengeby
sicking
Killer
onthe Sarge.
Max
does his
gooddeed for
the
day
and releasesthe
blimp's
cargohatch
sending
allthe
stolen socks earthward.I
proposethe
shortto
be
ahumorous
explanation of an age-old mystery: whathappens
to
allthose
single socksthat
peoplelose
whiledoing
laundry?
I
amproposing
that the
shortbe
funny,
in
the tradition
ofthe
classicWarner Bros,
or"Tom &
Jerry"cartoons,
therefore
I
willbe
thoroughly
examining
andexecuting
Per
Frame
Hook
Script
--putthis
in
themovie-info scripton startmovie
if
objectp(discrecord)
thendiscrecord(mdispose)
endifDiscRecord(mNew)
DiscRecord(mReady)
settheperframehookto
DiscRecord
end startmovie
onstopmovie
settheperframehook=false
discrecord(cleanup)
discrecord(mdispose)
endstartmovie
-Putthisina cast member
factory
DiscRecord
methodmNew
globalvideoport,
ETX,
STX ifobjectp(videoport)
thenvideoport(mdispose)
endif
putnumtochar(02) into STX- Startof commandfor OMDR
put
numtochar(03)
into ETX- Endof commandfor OMDRset
videoport=SerialPort(mNew,0)
put1 0+1 6384+4096+1 024intoconf
ig
videoport(mConfigChan,0,config)
videoport(mConfigChan,1.config)
-- OMDR TQ-2023F:9600
baud,
7databits,
1 stop
bit,
oddparitymethodmReady~ set
uprecord mode globalvideoport,
ETX,
STXputSTX &"R"
& ETXintorecSet
videoport(mWriteString,recSet)
putvideoport(mreadstring) into input
delay
120method mAtFrame-- defaultstosingleframerecord
globalvideoport,
ETX,
STX
putSTX &
"G"
& ETX intorecGo
videoport(mWriteString,recGo)
putvideoport(mreadstring) into input
delay
120--"delay
60"mightbe better here
methodcleanUp
Blair,
Preston.
1980.
How
to
Animate Film
Cartoons.
Tustin,
Ca.: Walter Foster
Publishing.
.
1980.
How
to
Draw Cartoon
Animation.
Tustin,
Ca.: Walter Foster
Publishing.