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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

6-29-2013

Design Genealogy

Casey Kelly

Follow this and additional works at:

http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

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Design

Genealogy

Design Genealogy: We are all connected.

A Thesis submitted to the

Faculty of the

College of Imaging Arts and Sciences

in candidacy for the degree of

Master of Fine Arts in Graphic Design

Casey Kelly

Rochester Institute of Technology

School of Design, Graphic Design

Rochester, NY

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The design of history is the history of design.

(4)

Approval of Thesis

Nancy A. Ciolek

Associate Professor, Graphic Design

Signature of Chief Advisor Date

Lorrie Frear

Associate Professor, Graphic Design

Signature of Associate Advisor Date

Bruce Ian Meader

Associate Professor, Graphic Design

Signature of Associate Advisor Date

x x x

Chief Advisor

Associate Advisor

Associate Advisor

(5)

Copyright and Permissions Statement

Reproduction Granted

I, hereby grant permission to

Rochester Institute of Technology to reproduce my thesis documentation

in whole or part. Any reproduction will not be for commercial use or profit.

Signature Date

Inclusion in the RIT Digital Media Library Electronic

Thesis and Dissertation (ETD) Archive

I, additionally grant to Rochester Institute

of Technology Digital Media Library the non-exclusive license to archive

and provide electronic access to my thesis in whole or in part in all forms

of media in perpetuity. I understand that my work, in addition to its bibliographic

record and abstract, will be available to the worldwide community of scholars

and researchers through the RIT DML. I retain all other ownership rights

to the copyright of the thesis. I also retain the right to use in future works

(such as articles and books) all or part of this thesis. I am aware that Rochester

Institute of Technology does not require registration of copyright for ETDs.

I hereby certify that, if appropriate, I have obtained and attached written

permission statements from owners of each third party copyrighted matter

to be included in my thesis. I certify that the version I submit is the same as

that approved by my committee.

Signature Date

x

x

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Abstract

Design Genealogy: We are all connected.

Casey Kelly

The importance of understanding and sharing graphic design history is

under-appreciated. A few observations were taken into consideration regarding

the sharing of design history information. Formats include content that

is often text-dense and overwhelming. While great design history resources

do exist, there is opportunity to develop a method for sharing design history

that addresses these observations.

The Design Genealogy thesis project provides opportunity for the discovery

of connections among designers and their work through a memorable,

fun, and engaging learning experience. Its flexible format attempts

to provoke inspiration, foster investigation, strengthen the retention

of information, and encourage an eagerness to learn, share, and create.

Research and surveys were conducted to understand existing resources

as well as opinions regarding learning and sharing design history information.

A strategy for new sharing formats was developed after understanding gaps

among studied resources. Also, barriers regarding the sharing of design

history were recognized that were addressed during the content development

and design execution of the project.

Final applications include a printed set of portfolios, quote cards,

and design work cards. Also included is the layout of a home and landing

page for a website. Interaction is illustrated in a short movie clip. Twelve

designers were strategically selected and researched for inclusion in the first

“set” of design portfolios, entitled Design Leaders. This project is both flexible

and scalable where additional sets and content can be created in the future.

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The printed application doubles as a teaching, studying, and learning tool.

The printed application also serves as inspirational artwork, where quote

cards and design cards can be traded, collected, or displayed in a variety

of spaces and formats including studios, home, classrooms, libraries, or offices.

The digital application acts as an interactive supplement to the printed

application. Consistent in look and feel with the printed solution, the digital

application considers digital space and interaction by offering pop-up

definitions, connections, and links to related content both on

the website and externally.

Usability testing was conducted, which netted extremely positive results

regarding the application and its objective to serve as a fun, memorable,

inspirational, and engaging learning tool.

Blog caseyakelly.blogspot.com

Posts regarding Design Genealogy can be found

September 2012 – May 2013

Twitter @caseyakelly

Keywords

graphic design, design history, theory, history, teaching, art, education,

interaction, career, visual communication, learning, sharing, connections,

people, print, digital, application, website, quotes, cards, trading cards

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Table of Contents

Approval of Thesis

Abstract

Copyright and Permissions

1.0 Introduction 1

1.1 Situation Analysis 3

1.2 Problem Statement 4

1.3 Thesis Statement 4

1.4 Target Audience 5

2.0 Research 8

2.1 Review of Literature 10

2.2 Research, Discourse, and Dialogue on Design History 19

2.3 Design History Survey Analysis 21

2.4 Selection of Designers 22

3.0 Process 25

3.1 Thesis Parameters 25

3.2 Design Considerations 27

3.3 Design Concept and Ideation 29

3.4 Typography and Color Choice 43

3.5 Identity 46

4.0 Applications 49

4.1 Final Print Application 49

4.2 Final Digital Application 76

4.3 Usability Testing 82

4.4 Conclusion and Future Considerations 84

Section 1 x

Section 2

Section 3

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Appendix 86

A1 Original Thesis Proposal 87

A2 Bibliography for Thesis 149

A3 Bibliography for Application Research and Content 150

A4 Blank Design History Survey 158

A5 Design History Survey Results 160

A6 Process for Selection of Designers 174

A7 Correspondence 182

A8 Blog Documentation 188

A9 Ideation and Application Iterations 216

A10 Process Imagery 238

A11 Usability Testing 248

A12 Acknowledgements 263

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1

Section 1

1.0 Introduction

1.1 Situation Analysis

1.2 Problem Statement

1.3 Thesis Statement

1.4 Target Audience

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2

1.0 Introduction

As technology and history continue to evolve, it is important to keep

the delivery of design history fresh and engaging by developing new methods

and vehicles for dissemination that inspire, educate, and leave a lasting

and memorable impact. This concern raises the question about the best

methods and formats for sharing graphic design history.

Design history is currently presented in many formats including written text,

archival experiences, museum exhibitions, and digital imagery archives

(Section 2.1, Review of Literature lists resources explored for this thesis).

Developing an application that allows users to discover relationships and

influences among designers and history has potential to serve as another

tool in our kit for understanding and sharing the past by visually associating

designers with relationships, careers, and their place in history.

Design Genealogy has potential to be of interest to both designers

and the general public. Those who interact with Design Genealogy acquire

an appreciation for design history through designers and styles that interest

them; thus provoking inspiration and motivation for further learning and discovery.

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3

1.1

Situation Analysis

Whether articulating choices for a layout to a client or justifying individual

design styles and ideologies, it is a designer’s responsibility to establish

rationale for design processes and decisions. Massimo Vignelli emphasized

the importance of design history in his statement, “We cannot perform our

profession without a profound knowledge of history and design.” A paramount

foundation that allows for growth and development as a graphic designer

is the process of discovering and analyzing influences, and relationships among

designers, design movements, and history as a cohesive whole.

The more we understand about our past as designers, the greater a foundation

we can build to make good design and foster growth. Design history acts

as a mentor for us. We can learn from our masters’ mistakes and their

triumphs. Understanding historical influences and designer’s stories, provides

a humanistic approach to discovering design history. Discovering connections

between real people — in this case, influential designers— creates opportunity

for a memorable emotional tie to design history. Connections provide a platform

to satisfy curiosity, a vehicle to discover design mentors, influences, movements

to love, hate, praise, follow, or rebel against. This in turn fuels a passion for

understanding design history that allows for the development of process,

personal growth, and knowledge.

Traditionally, design history has been documented and shared in numerous

formats including textbooks, articles, image banks, digital, or physical archives.

While there are many resources for sharing design history information, at times,

it can be overwhelming. Philip Meggs’, History of Graphic Design1, successfully

and thoroughly documents graphic design history in a chronological format.

However, there is a large amount of information which to some, may present

information in an overwhelming manner. This book is required for many college

1 Meggs, Philip B. Meggs' History of Graphic Design. Hoboken, NJ: John Wiley & Sons,

2012. Print.

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4

design history survey classes. An iPhone app2 to complement Meggs’ book

has been recently developed. Flashcards of imagery were designed that

are related to the text that keeps users engaged with the printed book.

Several other schools of thought for sharing design history have been published.

These thoughts include relating information to social, political, gender

movements, design styles, geographical locations, emphasis toward certain

movements, imagery, and the development of visual timelines.

1.2

Problem Statement

How do we increase appreciation for and understanding of the rich connections

and innovations that have emerged throughout design history?

Can we modify the delivery and experience associated with learning design

history to create a greater impact? Can it be made more memorable and fun?

How can it foster engagement, promote design inspiration, and fuel desire

to create good design?

1.3

Thesis Statement

Design Genealogy provides opportunity for the discovery of

connections among designers and their work through a memorable,

fun, and engaging learning experience. Its flexible format attempts

to provoke inspiration, foster investigation, strengthen the retention

of information, encourage an eagerness to learn, share, and create.

2 Wiley Publishing. 14 Nov 2011. Meggs' History of Graphic Design, Fifth Edition

Flashcards. Available at itunes.apple.com.

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5

1.4

Target Audience

Each audience presents different challenges for design, approach, and capturing

interest as noted below.

Design Educator, Critic, Curator, or Historian

Age Range 20s –70s

This person is interested or involved in the design profession. He or she is

concerned with design integrity where he or she often shares and discusses

design information. A high amount of respect is held for the past. Extremely

knowledgeable and experienced in the design field, this person is interested

in the arts, culture, and current events. He or she is opinionated and well-versed

when discussing design history. A laptop or desktop computer are most likely

used at work each day.

Design Professional

Age Range 20s– 70s

This person could have a college degree or be a self-taught designer with

a career relating to creative work such as graphic design, industrial design,

architectual design, or interior design. He or she is involved in advertising,

may find interest in niche design movements, discovering design heroes and

new inspirations. This person enjoys art, music, culture, often reads blogs,

online articles, magazines, publications for inspiration and insight on design.

He or she has a keen awareness of surroundings, as well as paying attention

to detail when decorating workplace office and home. Often curious to discover

more about design history, this person might not have time to read a long book

because he or she is usually very busy with work, friends, and raising a family.

Finding time for design inspiration and heavy reading might be difficult.

This person is technically savvy and usually interested in new technology.

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6 Student of Design

Age Range 15–23

Attending college or finishing high school, this person is interested in fine arts

and design. He or she is most likely interested in visual communication,

the fine arts, or art history related studies. His or her interests often involve

current issues, cultures, and trends. This person spends a significant amount

of time on social media platforms, using new technology, and is comfortable

with computers. He or she is enthusiastic for learning design history, but has

a short attention span and is probably not interested enough to read entire

history books to learn about the subject. Quick and nimble with navigation,

digital applications for web, multimedia, gaming, tablet, and smartphone

interfaces, this person might view older forms of information sharing as

outdated or boring.

Design Enthusiast

Age Range 20s– 60s

The design enthusiast has a sense of style and interest in culture and fashion.

Visiting museums and reading about culture and history is a hobby of the design

enthusiast. He or she often travels along with finding interest in learning about

surroundings and environments. This person might own or collect artwork, with

having an intuition for understanding good design and art when s/he sees it

despite a lack of training. He or she might work in advertising or marketing with

exposure to designers and creatives on a regular basis. Sensitivity to design may

be inherent for the design enthusiast. This person probably owns a smartphone

and may own a reader or tablet for use on weekends or when traveling.

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7

Section 2

2.0 Research

2.1 Review of Literature

2.2 Research, Discourse, and Dialogue on Design History

2.3 Design History Survey Analysis

2.4 Selection of Designers

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8

2.0 Research

A thorough investigation of existing graphic design history resources was

conducted in order to better understand how graphic design history has been

documented, shared, and noting any barriers or issues that may exist.

Printed publications, books, and innovative approaches for sharing history were

analyzed and noted, providing a somewhat subjective interpretation of where

gaps might lay in areas illustrated below. Please see thesis proposal (Appendix

A1, Original Thesis Proposal) for a more in-depth analysis of observations.

Traditional (linear, text-dense) Print

Traditional

Comparing Vehicle and Format Among Sources Studied

Digital Innovative

x

x x

x

x

x x

x

x x

x x

x x x

x x

Innovative (unique format) x

x x

x x

x

x x

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9

Based upon observations, vehicles for sharing design history are generally

delivered in chronological, text-dense formats. It appears though, that there

are opportunities for new ways to share design history. A few good examples

to note are Phaidon Design Archive, Heller’s Anatomy of Design, and

100 Ideas That Changed Graphic Design books. It appears that there

are more print than digital design documentations at this point in time.

It is evident that many of the resources that already exist are nearly

comprehensive. When it comes to navigation, most applications take

a linear approach sharing content. It might appear overwhelming

for the user at first glance. While some digital design history resources

(shown above in magenta) were well done (aiga.org for example),

several often presented information in an overwhelming manner that

had confusing navigation and interaction.

Easy to Navigate and Digest Simple or

Minimal Information

Hard to Navigate or Confusing

x x

x x

x x x

x

x x x

x

x

x x

Comparing Information and Ease of Navigation Among Sources Studied

x x

x

x

x

x

x

x x x

Complex or A Lot of Information

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10

Observations were taken into consideration during the ideation phase,

where the final applications make an attempt to fill noted gaps by:

1 featuring condensed, important and digestible information.

2 providing an easy-to-navigate experience for both print and digital applications.

3 developing a new format that serves as a complement or alternate

to a traditional, chronological book format.

2.1

Review of Literature

Seminal graphic design history resources were used to better understand design

history and to aid in selection of featured designers for the project.

Cramsie, Patrick. The Story of Graphic Design: From the Invention

of Writing to the Birth of Digital Design. New York: Abrams, 2010.

ISBN 978-0-8109-7292-6

Overview This book presents graphic design history through the lens

of styles stemming from the very beginning to present-day digital expressionism.

Issues regarding personal bias and sharing through storytelling are raised

in Denise Gonzales Crisp’s review of the book. In book reviews, it was noted

that although Cramsie focuses on showing through ”style innovators”,

he may have missed critical people and influences.

Eskilson, Stephen. Graphic Design: A New History. New Haven:

Yale University Press, 2007.

ISBN 978-0-300-12011-0

Overview This publication covers design in the 1900s and relates it to social

movements, politics, military, nationalism, and gender. The author presents

graphic design history as it has been driven by world history. Some say

it includes mistakes and bias. It was developed for graphic designers as

a reference to understand how world history impacts design movements,

styles, and events.

Design History

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11 Graphic Design Archive. GDA at RIT. RIT, 2012. Web. 25 Sept. 2012.

<library.rit.edu/gda>.

Overview An online overview of American graphic designers featured in

the RIT Cary Graphic Design Archive primarily focused from 1920s to 1950s.

Graphic Design History: An Interactive Timeline. Graphic Design History:

An Interactive Timeline. N.p., n.d. Web. 08 Oct. 2012. <http://gdhit.org/>.

Overview This interactive website allows readers to discover design history.

It is an open source program where anyone can add to the content.

It is presented in a Timeline format. Users can choose categories, events,

or keywords to search the database.

Graphic Design History Timeline. Graphic Design History Timeline.

N.p., n.d. Web. 08 Oct. 2012. <http://gdh.2rsolutions.cz/>.

Overview This is a website that takes readers through history in a temporal

manner. It features artists, movements, and events with a timeline at

the bottom of the page.

Palacio, Bryony, and Armin Vit. Graphic Design, Referenced: A Visual

Guide to the Language, Applications, and History of Graphic Design.

Beverly, Mass.: Rockport Publishers, 2009

ISBN 1-592534473

Overview This book provides over 2000 images and emphasizes

a cultural and social approach to design history. It acts as an overview

or foundation to a more in-depth survey of history, and emphasizes culture over

chronology. There is an explicit timeline in front of book. It is divided into four

categories: Principles (of design, of kind, of production), Knowledge (on paper,

online, in halls, in classrooms), Representatives (of design, of letterforms,

of writing, of designers), Practice (on walls, on shelves, on newsstands,

on identity, on letterforms).

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12 Heller, Steven, and Elinor Pettit. Graphic Design Time Line: A Century

of Design Milestones. New York: Allworth Press, 2000.

ISBN 1-58115-064-4

Overview Covering from pre-1900 through 2000, this book presents design

history in an organized bulleted list with overarching topics. The introduction talks

about how a timeline is condensed information in a rich format. Presenting

design history as a timeline is another tool for understanding and retaining

design history information. Heller categorizes information by date with topics

for each including: graphic arts, advertising, architecture, births and deaths,

consumables, arts and culture, typography, industrial design, technology,

politics, business, and acts of God.

Heller, Steven, and Véronique Vienne. 100 Ideas That Changed Graphic

Design. London: Laurence King, 2012.

ISBN 13:978-1-85669-794-1

Overview This book is filled with design categories that impacted the field.

It could serve as a starting point or inspiration for different topics to present

design history in a visual way. It also features and mentions several impactful

designers and design works. A few interesting topics to note are: Manifestos,

Graphic Design Magazines, Corporate Identity, Pictograms, The Grid,

Underground Comics, Record Album Covers, and Designers’ Websites.

It was designed for graphic designers, design enthusiasts and those

interested in design as a whole.

Hollis, Richard. Graphic Design: A Concise History. Rev. and expanded ed.

New York: Thames & Hudson, 2002.

ISBN 978-0500203477

Overview This book provides a broad overview of design history in a shortened

format, touching upon key styles, designers, and topics that greatly impacted

or influenced in the history of design.

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13 Meggs, Philip B. Meggs’ History of Graphic Design. 4th ed. Hoboken, NJ:

John Wiley & Sons, 2012. Print.

ISBN 9780470168738 e-book: 9781118017746

Overview This book is the standard and most comprehensive survey of graphic

design history. Developed for educational purposes and as a go-to reference

for graphic design history. It will come in handy for understanding overarching

design history and discovering design movements, designers and connections.

The following resources were studied to better understand what already exists

in regard to current design history applications and methods for disseminating

information. Also noted, when studying these resources, are the factors that

made them unique and impactful.

AIGA | the Professional Association for Design. AIGA | the Professional

Association for Design. N.p., n.d. Web. 08 Oct. 2012.

<http://www.aiga.org/>.

Overview Online documentation of graphic design archive from juried AIGA

works over the years. For designers and advertising. Over 20,000 works,

about 300 new works added each year.

Dickerman, Leah. “Inventing Abstraction.” MoMA. http://www.moma.

org/interactives/exhibitions/2012/inventingabstraction/ (accessed April 1,

2013).

Overview A beautiful interactive website that demonstrates connections

among abstract artists.

Dimatteo, Kristina. ”50 Most Influential Designers in America.” Fast

Company. Co Design, n.d. Web. 29 Oct. 2012. <http://www.fastcompany.

com/design/2011/50-most-influential-designers-in-america>.

Overview User can click on names/images of famous designers and learn

a snippet of information about them.

Design History

Applications

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14 “Discovering Design.” Herman Miller. http://www2.hermanmiller.com/

discoveringdesign/ (accessed January 21, 2013).

Overview A fantastic interactive tool to help discover and understand industrial

design, designers, and connections among them.

“Display.” Display. http://www.thisisdisplay.org/ (accessed April 1, 2013).

Overview A curated website sharing Modernist design history artifacts.

“Google Knowledge Graph.” Google. http://www.google.com/

insidesearch/features/search/knowledge.html (accessed April 1, 2013).

Overview Demonstrates an intuitive search function where it recommends

or suggests other topics that are relevant to the search.

Heller, Steven, and Mirko Ilić. The Anatomy of Design: Uncovering the

Influences and Inspirations in Modern Graphic Design. Gloucester, Mass.:

Rockport, 2007.

ISBN 978-1592532124

Overview This book takes current designs and ‘dissects’ them, showing

inspirations and designs from the past that may have influenced or been

inspiration for the outcome of the design featured.

Terragni, Emilia. The Phaidon Archive of Graphic Design. London: Phaidon

Press Limited, 2012.

ISBN 9780714865591

Overview This beautiful archive features 500+ loose pages of designs in a box.

It can be assorted in different ways and dug through for information and

inspiration. Scalable and comes in a heavy-duty box with handle. Page sizes

are 12 3/8 inches by 9 7/8 inches. Rather large format. Expensive, $250 retail.

Volpe, Pasquale, and Dario Russo. “az project.” az project.

http://az-project.org/en/ (accessed January 2, 2013).

Overview A website featuring biographies on selected designers and images

of their work for viewing.

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15 ”Welcome to ARTstor.” N.p., n.d. Web. 31 Oct. 2012. <http://www.artstor.

org/index.shtml>.

Overview Extensive collection of artwork images that can be downloaded

for use with membership to the site.

Wiley Publishing. “Meggs’ History of Graphic Design, Fifth Edition

Flashcards.” iTunes.

https://itunes.apple.com/us/app/meggs-history-graphic-design/id476018481?mt=8 (accessed January 21, 2013).

Overview This app is compatible with iPhone, iPad and iPod touch. It is currently

$3.99 in the iTunes store. Reviews say that it is mostly an image matching

game where titles and limited images are used. It appears that there is room

for improvement based on user feedback.

The following resources were studied to better understand information sharing,

interaction, and how it can be applied to sharing design history information

to make it engaging and compelling.

Avola, Greg, and Jon Raasch. Smashing Mobile Web Development: Going

Mobile with HTML5, CSS3, and Javascript. West Sussex, UK: John Wiley

& Sons Inc., 2013.

ISBN 1118348168

Overview An insightful book regarding mobile design, code, layout,

and interaction.

Lipton, Ronnie. Information Graphics and Visual Clues. Gloucester, MA:

Rockport, 2002. Print.

ISBN 1-56496-864-2

Overview Features many successful system and visual executions for

campaigns. It is written for other designers and those interested in what

makes successful design solutions. This will help for inspiration and reference

when developing and executing design solutions for visually documenting

design history.

Technical

Resources

and Information

Organization

Resources

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16 San, Martin Macarena. Diagraphics. New York: Harper Design, 2011. Print.

ISBN 978-0-06-197014-6

Overview Features 40 well-executed information graphics by international

designers, this book will serve as reference for most effective executions

of complex information graphics. It is sorted into: maps, sketches, diagrams,

and graphs. This book serves as a design inspiration tool to better understand

what makes an effective information graphic.

Tufte, Edward R. The Visual Display of Quantitative Information. Cheshire,

Conn. (Box 430, Cheshire 06410): Graphics, 1983. Print.

Overview Examples of good information design, and bad information design.

Rationale for why charts are bad.

Tufte, Edward R. Visual Explanations: Images and Quantities, Evidence

and Narrative. Cheshire, CT: Graphics, 1997. Print. Cheshire, Conn. (Box

430, Cheshire 06410): Graphics, 1983. Print.

Overview Shows different design strategies, how to display information

and data in a clear, understandable manner.

“What Are Relational Databases?” How Stuff Works. http://www.

howstuffworks.com/question599.htm (accessed May 7, 2013).

Overview Insight on how relational databases work to understand how it could

be used to allow for the functionality of a digital interactive infographic.

Wurman, Richard Saul., and Peter Bradford. Information Architects.

Zurich: Graphis Corporation, 1996. Print.

ISBN 3-85709-458-3

Overview Information and diagrams that show and explain. 100 examples

of good information design. Book dissects designs to address thought process.

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17

The following resources were investigated to provide insight regarding rationale

for or against the importance of graphic design history. They were also

researched to have a better understanding of design history issues, barriers,

curriculum, sharing, and learning methods.

Armin. ”Making History of Writing About It?” Web Blog post. Under

Consideration. N.p., 19 Dec. 2008. Web. 8 Oct. 2012. <http://www.

underconsideration.com/speakup/archives/005595.html>.

Overview Raises issues for sharing design history. Legitimate design history

books (Meggs) portrayed images flipped and reflected. It is impossible

to share graphic design history with complete accuracy.

”Design and Its Audiences.” AIGA. AIGA, 30 June 2004. Web. 8 Oct. 2012.

<”Meggs’ History of Graphic Design, Fifth Edition Flashcards.” App Store.

Wiley Publishing, 11 Nov. 2011. Web. 08 Oct. 2012. .>.

Overview Questions what audience design history is focused towards.

Traditionally and Meggs’ approach was to share history for those in graphic

design curricula. Students of other disciplines at educational institutions rarely

or never partake in design history courses because they are full and only

required for design majors. They may be less interested in a history course

that addresses formal design ideologies. It discusses missed opportunities

for teaching graphic design history and potential audiences. Also raised

is the question: ”What method of teaching history makes public”,

”What design is and what the designer does so as to create an environment

where liberally educated audiences are fully capable of appreciating the deep

significance of graphic design as a cultural, social, and political activity?”

Opinions and

Discourse

Regarding

Design History

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18 Golec, Michael J. ”The History of Graphic Design and Its Audiences.”

AIGA. N.p., 30 June 2004. Web. 17 Sept. 2012. <http://www.aiga.org/

thehistory-of-graphic-design-and-its-audiences/>.

Overview States that there is no one ‘correct’ way to display design history

because an audience has not completely been defined. Quote from Meggs

about importance of design history. Discussion in comments on sharing graphic

design to the public and how it could effect design profession.

Heller, Steven, and Georgette Ballance. Graphic Design History. New York:

Allworth, 2001. Print.

ISBN 1-59115-094-6

Overview This book addresses the identity of graphic design history. It features

essays by writers and historians that help to map out graphic design history

in our culture. This book was written for graphic design educators and those in

design programs. It might help to understand different executions for showing

graphic design history.

Heller, Steven. “What is Useful History?.” UnderConsideration LLC. http://

www.underconsideration.com/speakup/archives/001724.html (accessed

May 12, 2013).

Overview Attempts to raise discussion about the importance and relevance

of design history to designers and to consumers.

Triggs, T. ”Designing Graphic Design History.” Journal of Design History

22.4 (2009): 325-40. Print.

Overview Discusses different approaches to presenting graphic design history

and attempts to validate its importance through quotes from design historians.

Little magazines are discussed.

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19

2.2

Research, Discourse, and Dialogue on Design History

The argument regarding the importance of graphic design history is widely

debated. On one hand, as a design professional, it is important to have a grasp

of graphic design history and its context to inform practice and ideologies.

Some argue that designers need not worry about knowing the history

of graphic design, and there is not a high level of interest on the topic outside

the realm of the creative industry.

Design history is shared through a range of depths and various methods,

often through printed publications, blogs, and in college classrooms.

Appreciation and sharing the subject often depends on the value of design

history relating to personal desire or its importance at a particular academic

institution. Steven Heller, a well-respected historian and critic stated that

“history starts as a fundamental need to chronicle and understand context”.

He goes on to describe that there is a need for trained professionals and

historians who can provide interesting information and solid discourse on

the topic. Also needed are engaging classes and courses dedicated to sharing

and preserving design history.1 This is all very important because a professional

in his or her field —regardless of what field it is—should have an understanding

of the foundations and developments that have led to contemporary practices

and context. It is an advantage does not hurt to have the ability to share

knowledge regarding design theories and history when validating a concept

to co-worker or clients. Value and appreciation for professional design work

is established as a designer is able develop relationships. This begins with being

informed and clearly articulating intelligent design choices, which often includes

being able to speak to design history and theory as it relates to the task or

solution at hand.

1 Heller, Steven. “What is Useful History?.” UnderConsideration LLC. http://www. underconsideration.com/speakup/archives/001724.html (accessed May 12, 2013).

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20

Graphic design history is impacted by our world as it relates to social, economic,

and political events. Understanding design history not only allows a designer

to gain insight on design styles, practices, and products, but provides a

well-rounded understanding of world history and culture. History allows

for the development of a designer’s process, methods, and ideologies based

upon his or her understanding and interpretation of history. Philip Meggs,

known for his seminal design history book, Meggs’ History of Graphic Design

History, stated in an interview that “...the purpose of teaching design history

is to strengthen the studio education and professional practice.”2 This statement

further supports the view that knowledge of the past helps to inform and enrich,

thus fostering professional development and legitimacy.

The early ninteen-eighties brought about increased interest in preserving

graphic design history, especially for preserving fine art and Modernism during

the emergence of graphic design as a commercial profession. Books and

publications were created, but interest in the subject did not resonate as well

as industrial design and architectural publications. Interest for design history has

a niche market, primarily consisting of design students and professionals.2

Efforts to preserve history brought about symposiums, archives, and

publications, among others. In his essay, Designing Graphic Design History,

Teal Triggs provides discussion regarding design history publications and

the challenges that lay within. He noted that narratives sharing history

“range from the chronological and biographical to the visual and contextual.”

One format to mention are ‘object books’. These publications are ultimately

monographs and self-promotion materials. While these books are inspiring

and display beautiful visual information, they are often focused on one designer

and his or her individual style and achievements. A very limited audience would

purchase and find interest these particular publications.

2 Golec, Michael J. ”The History of Graphic Design and Its Audiences.”

AIGA. N.p., 30 June 2004. Web. 17 Sept. 2012. <http://www.aiga.org/thehistory-of-graphic-design-and-its-audiences/>.

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21

Although different design history formats have been produced, according

to Steven Heller we are still in search for a way “to find pegs on which

to hang design history so that it is relevant beyond the design ghetto.”3

The challenge remains to discover additional solutions for sharing graphic

design history. A solution should certainly foster inspiration, understanding,

and growth among design professionals, but if it has the ability to resonate

beyond insiders of the design profession it could provide a new understanding

and appreciation for the creative industry.

2.3

Design History Survey Analysis

A few significant findings were taken from the design history survey

administered and noted in Appendix A4, Blank Design History Survey.

Full responses can be viewed in Appendix A5, Design History Survey Results.

Section 2.4, Selection of Designers includes a list of the top ten most

commonly mentioned designers from the survey, which helped in selecting

designers for inclusion in the application. A comprehensive list and tally

of designers noted by survey participants is listed in Appendix A6,

Process for Selection of Designers.

3 Triggs, T. ”Designing Graphic Design History.” Journal of Design History 22.4 (2009): 325-40. Print.

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22

2.4

Selection of Designers

A selection of designers to be included in the first set of Design Genealogy

cards has been made via the following framework in an attempt to reduce bias

and select designers from a breadth of movements, ideologies, areas of focus,

and time periods.

Several design history sources were chosen and (further information can

be found in Section 2.1, Review of Literature). Designers were selected

from different movements based upon survey results, the number of times

they appear in resources, and their noted prominence or importance in

documentations. Selections focus on a breadth of designers and movements,

but it should be noted that many relevant and important designers were not

included in the first set of the Design Genealogy project due to time constraints

and considerations for scalability and additional sets in the future. It is realized

that this thesis project falls short to featuring a comprehensive set of designers,

but if successful, additional sets and content could be developed in the future.

A detailed process for the selection of designers can be found in Appendix A6,

Process for Selection of Designers.

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23 Design History Survey conducted November 2012

Additional information regarding this survey can be found in Section 2.4,

Selection of Designers and Appendix A5, Design History Survey Results.

Top 10 Designers Noted in Survey Number of Times Noted

Massimo and Lella Vignelli 19

Saul Bass 16

Paul Rand

Paula Scher 13

Milton Glaser 12

Stefan Sagmeister 9

Charles and Ray Eames 7

Jessica Hische 6

Jonathan Ive

Michael Bierut 5

Based on survey results and an effort to include designers from different time

periods, genders, and backgrounds, a final list of twelve designers was chosen

for the first set, entitled Design Genealogy: Design Leaders.

Saul Bass Milton Glaser

Herbert Bayer Herb Lubalin

Alexey Brodovitch Paul Rand

Lucian Bernhard Stefan Sagmeister

David Carson Paula Scher

Louise Fili Massimo Vignelli

Final Selection

of Designers Survey

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24

Section 3

3.0 Process

3.1 Thesis Parameters

3.2 Design Considerations

3.3 Design Concept and Ideation

3.4 Typography and Color Choice

3.5 Identity

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25

3.0 Process

Building a thesis related to the history of graphic design seemed to be a natural

fit and great opportunity to pursue given the resources that Rochester Institute

of Technology (RIT) offers to its students. The Cary Graphic Design Archive1

and Vignelli Center for Design Studies2 allow for the viewing of primary source

material and process documents. Considering all of the rich resources and

applications for sharing design history that already exist, it was important

to develop a product that serves as a new inspirational learning tool that provides

resources for further investigation if desired by the user.

Several books, articles, and thoughts were gathered and analyzed in order

to start the development of a project that sets itself apart from what

already exists. Surveys were conducted, along with sketches, ideation,

and conversations with advisors, students, professionals, and colleagues

along the way.

The development and process of the Design Genealogy thesis project is further

described and illustrated in the following sections.

3.1

Thesis Parameters

After research, discussion, and feedback, a print application and a prototype

for a digital application were created. The applications were designed to have

a consistent look and similar objective.

1 Visit Library.RIT.edu/GDA for more information.

2 Visit VignelliCenter.RIT.edu for more information.

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26

The Google Knowledge graph3 served as inspiration for sharing content.

It takes an approach to information sharing that is user friendly and attempts

to suggest other resources and insights based upon user keyword search online.

The suggestion of information related to the user’s interests allows for a more

enriching experience and possibly a longer attention span when interacting

with the product.

After a format was considered, research and information was gathered on each

of the designers who were chosen for the thesis (as noted in Appendix A6,

Process for Selection of Designers).

Topics that were researched and collected include:

1 information about what designer was most known for

2 influences (both culturally and stylistically)

3 geographical locations

4 interesting tidbits and anecdotes

5 key artworks or designs (which can always be added to)

6 training

7 people with whom they were connected to in some way

8 quotes

After each designer was studied, information was used for content development

that served to help illustrate careers of featured designers and to demonstrate

the connections among them. Section 3.3, Design Concept and Ideation

illustrates ideation and sketches for the project.

3 www.google.com/insidesearch/features/search/knowledge.html

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27

3.2

Design Considerations

Design Genealogy attempts to set itself apart through a unique design

solution. Its execution is engaging and interactive, where the user drives

what content and information he or she wants to read and explore.

Content is presented in a concise format, allowing the opportunity for users

to pursue further investigation through noted resources, if desired. The design

does not attempt to be comprehensive, but a platform to provide information

in an organized, simple, legible, clear, and inspirational manner. It serves

to showcase history in a different lens than traditional history documentations.

This is achieved through a non-linear format that showcases each designer’s

work and life through a consistent structure among developed portfolios

and cards. The printed application has been developed as something that can

be easily held, shared, or interacted with, but is also beautiful enough to post,

hang, or display in an office, a classroom, or an interior space. The digital

application offers links, pop-ups, hovers, and information bits for keywords

and connections.

Sets of twelve cards allow for the release of additional sets that can address

a range of design topics and disciplines. A flexible framework that can be easily,

scaled and adjusted was necessary for both print and digital applications.

Function

• To serve as a learning tool, inspiration, and art.

• Small size, portability and ‘flash card’ feel.

• Square format to display different size design and artwork.

• Easy to organize, pull cards out to mix and match, or study with.

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28 Content

• Designer name and photo at top, large typography.

• Description about what designer is most known for.

• Design cards that feature work that can be displayed or framed.

• Provides a visual understanding of designer’s style, focus, and inspiration.

• Use of color to denote different topics and information on a career infographic.

• Features tidbits of information, anecdotes and trivia to help tell the story.

• Explore section provides books and references for viewer to gather more

information about designer.

• Quote cards can be displayed and framed.

• Additional portfolio for each set lists all designers in the set as well

as a colophon that provides credits and information.

Layout

• Flexible but consistent format among cards and website.

• Clean, legible typography that allows designer’s work to stand out.

• Minimal use of color; use to help to navigate and understand information

about featured designer.

Scalability

• The introductory set of cards, Design Leaders (created for this thesis project)

features a thoughtfully selected mashing of well-known designers.

• Sets of 12 cards.

• There is much opportunity to sell sets in categories including dates, movements,

trends, or interesting categories such as Typographic Aficionados,

The Best of Euro Designers, Design USA, Hippie Designers, Web Wizards,

Pro Postmodernists, Do Good Designers, Bad Ass Designers, Young Guns,

Rule Breakers, Modernist Masters, etc.

• This format could be scaled and applied to different professions and

areas of focus.

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29

3.3

Design Concept and Ideation

Inspiration

After researching several books, publications, and digital resources, inspirations

were gathered and analyzed to help understand how to achieve a successful

printed and digital application that sets itself apart from what has been done

in the past. The following pages list different attributes that were especially

effective and impactful across various applications and publications.

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30 AZ Project

AZ-Project.org/en

1 Features quote, bio, imagery on each designer. Traditional bio layout,

follows almost a print publication format.

2 Downloadable PDFs and keyword search are a pleasing touch.

3 Design is precise and clean, consistent, easy navigation.

4 A–Z listing and navigation can easily be added to and updated.

10 az-project.org

INDEX

- Vanity Fair, Cover, November 1932 - Vanity Fair, Cover, June 1934 - Vanity Fair, Cover, March 1935 - Vanity Fair, Cover, December 1934 - Vanity Fair, Cover, September 1934 - Vanity Fair, Cover, July 1933 - Vanity Fair, Cover, January 1935

9 az-project.org

The temple of Constructivism is full of treasures, and for this reason it is recommended to designers in search of inspiration.

Mehemed Fehmy Agha

Nicknamed “Dr.Agha” for his all-embracing culture, he tests the innovations of the European modernist design to renovate, as an art director, important American magazines. After having attended the Emperor Peter the Great Polytechnic Institute and the Academy of Fine Arts in Kiev, he leaves Russia to study languages at the INALCO (Institut National des Langues et Civilisa-tions Orientales) in Paris. In the second half of the 1920s he lives in Berlin, he comes into contact with Condé Nast who, impressed by his work, offers him the post of art director for the magazine “Vogue”. He moves to New York in 1929, where his work is much appreciated and he is asked to oversee even “Vanity Fair” and “House & Garden” as art director. In 1935, he becomes the president of the Art Directors Club in New York, while in 1939 the entire August issue of the magazine “PM” is dedicated to him. In 1943, once his collaboration with Nast has come to an end, he works for various companies, department stores and publishers as a freelancer. From 1953 to 1955 he is the president of AIGA (American Institute of Graphic Arts).

What makes Agha one of the most innovative art directors is his modern, original and elegant approach in the design of front pages and the general layout of the magazines. According to Agha, it is of fundamental importance during the editorial process to take care of both the article and its layout simultaneously, so that the text, which could be sharp and witty, should not be be transmitted by a monotonous and ordinary layout. The consequent use of photography and the collaboration with the most influential artists of the time make the magazine “Vanity Fair” famous, enriching it with new sub-jects, which space out from art to politics to social issues, and make it much more than just an ephemeral fashion magazine. A great example is the cover of the November issue of 1932 which displays a satirical, Cubism-like illustra-tion drawn by the political cartoonist Paolo Garretto against the impending Nazi totalitarianism. In the picture the German leader takes on the shape of the symbol of National Socialism with an extra saucy touch: the four arms of the swastika coincide with Hitler’s limbs ending with hands and feet; his left INDEX finger points to the right side of the page, inviting the observer to follow him or, in this case, to start reading the magazine.

MEHEMED FEHMY AGHA Mykolaïv, 1896 Pennsylvania, 1978

INDEX

1. Aa. Vv., Art & Publicité, 1890-1990 (catalogue), Centre George Pompidou, Paris 1990, pp. 68, 320, 321-324, 329. 2. Baroni, D., Il manuale del design grafico, Longanesi, Milan 1999, pp. 229, 231. 3. Baroni, D., Vitta, M., Storia del design grafico, Longanesi,

Milan 2003, pp. 153, 169, 170. 4. Grazioli, E., Arte e pubblicità, Mondadori, Milan 2001, p. 106. 5. Heller, S., Ilic, M., Icons of Graphic Design, Thames & Hudson, London 2001, pp. 98, 99. 6. Hollis, R., Graphic Design. A Concise History, Thames & Hudson, London 1994, pp. 97-99, 101. 7. Jubert, R., Typography and Graphic Design. From Antiquity to the Present, Flammarion, Paris 2006

(2005), pp. 9, 266-269, 275, 312. 8. Livingston, A., Livingston, I., Graphic Design and Designers, Thames & Hudson, London 1992, p. 12. 9. Meggs, P. B., A History of Graphic Design, Wiley, New York 1998 (1992), pp. 302, 303, 346. 10. Raimes, J., Bhaskaran, L., Retro Graphics Cookbook.

Recreate 100 Years of Graphic Design, Ilex, Lewes 2007, p. 86.

2 3 4 1

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31 Herman Miller: Discover Design

http://www2.hermanmiller.com/discoveringdesign/#

1 Upon hover, red lines appear that connect designers, products, and stories.

2 Interactive links include ‘view slide show’, ‘film clips’, ‘audio files’, and

‘external links’. They all lend to different methods for learning about the designer.

3 An ‘also see’ section has thumbnails of any designers, products, and stories

that were connected by a red line to featured content on main page.

1

3 2

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32 Google Knowledge Graph

http://www.google.com/insidesearch/features/search/knowledge.html

1 Search is simple.

2 You can ‘explore your search’ to find related connections.

3 Relevant data is collected and related objects are listed in the knowledge

graph. This exposes the user to more information and content related

and relevant to the search.

4 It allows for the connection of information and objects.

1

2

3

4

(42)

33 Eames House of Cards

image source:

http://www.dwr.com/product/eames-house-of-cards.do#.UP4HuqGOhF8

1 Cards have slits that inspire play and allow users to build unique geometric

designs with different images.

This is Display

http://www.thisisdisplay.org/

1 This mid-century curated collection is a suitable site

to research and understand design work from that time.

1

1

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34 Phaidon Archive of Graphic Design

1 Has several information bits at top of sheets, which allow for ease of organization

including ID, designer, date, client, category, title, and category.

2 Image of featured design on back of sheet.

3 Writeup about design and its importance and place in history.

1

3 2

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35 Secret Lives of Great Artists

1 Comes across as playful and fun.

2 Interesting tidbits and artist ‘specs’ are featured.

3 Designer quote.

3 2 1

(45)

36 MoMA Inventing Abstraction 1910–1925

http://www.moma.org/interactives/exhibitions/2012/inventingabstraction/

1 Interactive grid connects relationships among artists.

2 Artist information includes name, birthplace, worked, interests, short bio, works.

3 Inspired by Cubism and Abstract Art diagram.

1

2

3

(46)

37 Layout Version One: The File Folder

Based on research, ideation, and sketching, layouts for the print application were

developed. Feedback was then gathered from mentors and peers to improve

upon a printed format that takes the following into consideration:

interaction and play

‘fun’ factor

ability to display for inspiration

use as a tool to find more information

The following pages identify feedback gathered during version one development.

More notes and process are in Appendix A9, Ideation and Application Iterations.

+ next to a comment denotes positive feedback, or strength of application.

next to a comment denotes that it needs improvement or reconsideration.

Lucian Bernhard 1883–1972

Good to know

Learn more

Lucian Bernhard was on his own at a young age. To make ends-meet, he entered a poster contest in 1905 for Priester. Th e poster was reduced to feature an illustration of two large matches that sat below the product name set in bold lettering. Th is type of simplifi cation was unheard of, and initially rejected.One judge pulled Bernhard’s work from the trash and deemed it genius. Th is was the beginning of the Sachplakat or Plakatstil style (object poster). In his lifetime, Bernhard designed over 35 typefaces, including Bernhard Gothic in 1929.

aiga.org/medalist-lucianbernhard/ az-project.org/en/designers/lucian-bernhard-2/

+ Name at top of card, and ‘known for’ section.

+ Learn more section with additional resources.

Featured artwork is nice, but too many pieces on one page.

Career information is boring or confusing. Reconsider organization.

+ Quote by designer.

File folder format is okay, but how can it be more engaging and interactive?

“You see with your eyes, not your brain. What you do with your hands should express the physical process and should never be mechanical.”

Hollerbaum & Schmidt

1.1.1.1

Berlin, Germany New York, NY, USA Stuttgart, GermanyMunich, Germany

Connections c = child w = worked with f = friend m = married to

Location

Infl uences

Study, work, focus

f Fritz Eichenberg

Self-taught Munich Art Academy Army Corporal

Bernhard Gothic

typeface 1929 Amoco poster a month

Radio City Music Hall Westinghouse

Marlboro Shirts Theater Guild ExLax

Cat’s Paw logo 1947 Antiqua typeface 1913

Berlin School of Arts & Crafts Professor of poster art Deutsche Werkstätten für Handwerkskunst Art Director

w Paul Poiret

Roy Latham

Priester matches poster 1905

Das ist der Weg zum Frieden (That is the Way to Peace) war poster 1917

◆ Osram lightbulbs poster 1916

Bosch sparkplugs poster 1914

Painting Sculpture

Graphic Design Furniture Design

Type Design Architecture

Illustration Interior Design

Contempora company Ernst Growald

William Nicholson

World War I James Pryde

w Rockwell Kent

w Bruno Paul w Erich Mendelson

c Karl Barnhard c Manfred Barnhard c Ruth Barnhard

f Aaron Burns f Cipe Pineles

European Art Nouveau Beggerstaff Brothers

Henri Toulouse-Lautrec Jules Chéret Alfonse Mucha

1883 • 1972

Key Signifi cant work/clients

◆ Featured

Das Plakat

magazine 1910

w Hans Sachs

American Type Founders Company

NYU and Art Students League Professor

Learn more Six Chapters in Graphic Design by Phillip B. Meggs

Saul Bass: A Life in Film & Design by Jennifer Bass & Pat Kirkham

New York, NY, USA

Los Angeles, CA, USA born

1920 1930

teenager

1940

twenties

1950

1960

1970

1980

died

1996

Connections c = child w = worked with f = friend m = married to

Signifi cant work

◆ Featured

Study, work, focus Location

Infl uences

others Film Titles Director Saul Bass & Associates Bland Thompson Agency Brooklyn College Buchanan and Company Art Director Art Students League Art College of Manhattan Warner Bros Assistant

Corporate ID

Howard Tafton

Gyögry Kepes

Plakatstil

Los Angeles Olympic Game posters 1984

Girl Scouts logo 1978

United Way logo 1973

Anatomy of A Murder

fi lm title 1959

Vertigo

fi lm title 1958

w Alfred Hitchcock ◆

Exodus

fi lm title, poster 1960

Psycho

fi lm title 1960

Why Man Creates

short fi lm 1968

Minolta logo 1980 Kleenex logo 1980 AT&T logo 1984 Academy Awards posters 1991–1996

Bell telephone logo 1969 Quaker Oats logo 1971

One, Two, Three

poster 1962

West Side Story

fi lm title, poster 1961

Man with the Golden Arm

fi lm title, poster 1955

w Harold Adler ◆

Carmen Jones

fi lm title 1946

w Otto Preminger

1.1.1.1 Key

Bauhaus European Modernism Constructivism New York School

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38 Layout Version Two: The File Folder Deluxe

Feedback from version one was taken into consideration in which a revised

layout was created that addressed issues from layout one. Additional analysis

can be found in Appendix A9, Ideation and Application Iterations.

+ Separate cards for artwork and quotes makes them easier to display.

+ Color-coded sections make navigation easier.

File folder format should be reconsidered. Reconsider its function.

Infographic on career could still use work to make more engaging.

Is there a way to link anecdotes with something to better tell a story?

Lucian Bernhard entered a poster contest in 1905 for Priester. Th e poster was reduced to feature an illustration of two large matches which sat below the Priester product name set in bold lettering. Simplifi cation to this extent was new in poster design. Bernhard’s poster was was initially rejected by judges and subsequently thrown in the trash. A sales manager ad Hollerbaum & Schmidt by the name of Ernst Growald pulled the poster out of the trash and declared it genius. Winning the contest marked the beginning of a prolifi c career for Bernhard.

Th e Priester matches poster marked the beginning of the Sachplakat or Plakatstil style, which literally means “object poster”. Th is style has infl uenced design through our current time. Even today we oft en see designs that are reduced to feature an item or object accompanied by only its name. Minimal imagery and fl at color are also indicators of reference to the Plakatstil style.

Sachplakat or Plakatstil

Lucian Bernhard

Priester Matches Poster 1905

Lucian Bernhard

1883–1972

Learn More 100 Ideas That Changed Graphic Design by Steven Heller and Veronique Vienne

AZProject.org/en

Designer as Author: Paul Rand Lecture Series by Steven Heller Graphic Desgin: A New History by Stephen F. Eskilson Graphic Design History by Steven Heller & Georgette Ballance Graphic Design Referenced by Bryony Gomez-Palacio and Armin Vit Graphic Design A Concise History by Richard Hollis Graphic Design TimeLine by Steven Heller and Elinor Pettit

Meggs’ History of Graphic Design by Philip B. Meggs & Alston W. Purvis

The Story of Graphic Design by Patrick Cramsie

quote

inspiration

trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients quote inspiration trivia

marriage family location

design work career/ education/ clients Lucian Bernhard Personal Life 1883–1972 Second Marriage Unknown Name 1911 First Marriage Unknown Name Dates Unknown Lived Family Karl Studio Assistant Manfred Studio Assistant Married Children Germany United States Stuttgart Munich Berlin New York Ruth Photographer Leah Margaret

Aft er being inspired by an Art Nouveau Interior Decoration exhibition in Munich, he returned “drunk with color”. Bernhard decided to paint the interior of his parent’s home while they were gone. Upon their return, Bernhard was compared to a criminal and left home at the age of fi ft een.

Bernhard’s birth name is thought to be Emil Kahn.

In his lifetime, he designed over 35 typefaces including Bernhard Gothic. He hated drawing straight lines, so many of his typefaces are curved.

Bernhard worked primarily in painting and sculpture aft er 1930.

He was draft ed into the army and had his suit custom tailored which looked like an offi cer’s suit although he wasn’t an offi cer. Th is deceptive move allowed him access to places and services he wouldn’t have had otherwise.

Lucian Bernhard

Anecdotes 1883–1972

On His Own

Real Name Type Designer Fine Artist Enlisted Trademarks Package Design Lucian Bernhard Career 1883–1972

European Art Nouveau

Henri Toulouse-Lautrec Jules Chéret Alfonse Mucha Beggerstaff Brothers William Nicholson James Pyrde

World War II

Great Depression

NYU and Art Students League Professor American Type Founders Company Contempora Army Corporal Deutsche Werkstätten für Handwerkskunst Art Director Berlin School of Arts & Crafts Professor of poster art

Fritz Rosen

Hollerbaum & Schmidt

Bosch Sparkplugs Adler Typewriter Manoli Cigarettes Henkell Champagne

REM Cough Syrup Amoco Gas Radio City Music Hall Marlboro Shirts Theater Guild Westinghouse Cat’s Paw Rockwell Kent Erich Mendelson Bruno Paul Paul Poiret Painting Sculpture Aaron Burns

Fritz Eichenberg Cipe Pineles

People Client Career Infl uenceFocus

Self Taught Started his own studio

Ernst Growald

Roy Latham Joe Katz Ted Sandler Dr Hans Sachs

Friends of the Poster Club

Das Plakat Plakatstil Illustration Graphic Design War Posters Textile Design Interior Design Architecture Furniture Design Typeface Design

“You see with your eyes, not your brain. What you do with your hands should express the physical process and should never be mechanical.”

BERN

HARD

(48)

39 Layout Version Three: The Portfolio

Feedback from version two was taken into consideration and a revised layout

was created. Additional notes can be found in Appendix A9, Ideation and

Application Iterations.

+ A portfolio format displays biographical information that holds loose cards.

+ Loose cards are tucked in pocket of portfolio and can be pulled for display.

Pursue further exploration with color. Perhaps outer shell is a fill color and

inner is white.

Final Print Application

The final printed components can be found in Section 4.1, Final Print Application.

inside left inside center inside right

6.25“ 6.0625“

6.375“

4.25“

2“

2“

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