Rochester Institute of Technology
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Thesis/Dissertation Collections
11-1-1995
Goodnight Irene
Gretchen Miller-Stephan
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Recommended Citation
Goodnight Irene
by
Gretchen Miller-Stephan
Submitted in Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
MFA IMAGING ARTS/COMPUTER ANIMATION
SCHOOL OF PHOTOGRAPHIC ARTS AND SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER, NEW YORK
November, 1995
Erik Timmerman, Chairperson
Associate Professor
School of Photographic Arts and Sciences
Marla Schweppe
Associate Professor
School of Photographic Arts and Sciences
Kathryn Vaj da
Lecturer
Goodnight Irene
I, Gretchen Miller-Stephan prefer to be contacted each time a request for
reproduction is made.
I
can be reached at the following address.
P.O. Box 868
Lewistown, PA 17044
Phone
(717) 899-7679
or
Like
an artist would attemptto
paint aportrait,
I
amtrying
to
do
the
same
in
animatedform.
Goodnight
Irene
is
a portrait of an older womanduring
the
course of an evening.Nothing
specialhappens.
No
climaxis
reached.
It is
simply my
interpretation
of what anevening
in Irene's
life
wouldbe like.
This
animationis
simply
a reactionto
things that
I have
observedandtried to
understand.Character Development
Although
the
character ofIrene
wasinspired
by
several womenin
my
life,
her
characteris
anentity
untoitself.
There
are aspects ofmy
grandmother andother women
I
have
known
from her
agegroup
as well as aspects ofmy
mother,
my
sister,
and myselfin
the
character ofIrene.
My
grandmother,
from
whomthe
essence ofIrene
wasmainly
derived,
is
an older womancoming
to
terms
withthe
effectsthat
aging has
played uponher
appearance.Like
many
womenfrom
her
generation,
shebased
her
self-worth onhow
attractive she wasto
men.Her
life has
been
a constantbattle
withthe
aging
process.Now
that
sheis
loosing
her
battle,
allI
cando is
watch as shebecomes
the
shell ofthe
woman she once was.For
my
mother,
my
sister,
andmyself,
it is
ourfear
ofher
presentday
situationthat
contributesto
the
development
ofIrene.
My
hope is
that
Goodnight Irene
willbe
successfulin
setting
amood,
conveying
afeeling,
andcreating
an awareness about oursociety
andthe
demands
that
it
places onits
womento
be
perfect andbeautiful
despite
the
inevitability
oftheaging
process.Irene is
a complicated character.She
is
by
no meanslikable,
yet astrange
sympathy,
if
notempathy,
shouldbe
derived from her
situation.Since
she wasformed
out of womenthat
I
am quitefamiliar
with,
the
character of
Irene
cameto
me quitenaturally.I
found
myselfbecoming
Irene.
Putting
myselfin
the
situationthat
I
had
createdfor her forced
meto take
agood
look
atmyself andmy
life.
I
lived
that
evening
over and over again withher.
I found
myselfbecoming
too
closeto the
character.Who
wasIrene?
Was it
my
grandmother,
my
mother,
my
sister,
my
friends,
or wasit
me?
I
had
to
cometo terms
withthese
questions and reachedthe
conclusionthat
Irene
is
anentity
untoherself.
She is
the
culmination of somedifferent
personalities
in
my life.
I
hope
everyone,
male orfemale,
canfind
some aspect ofthemselves
in
the
character ofIrene,
orvice-versa.After coming
to terms
withmy
character andseparating
myselffrom
her I had
to
revisethe
originaldraft
ofmy
treatment.
Originally
I had
anunnecessary
character.In
scene oneI
had
introduced
the
memory
of alittle
boy.
This
memory
wastriggered
by
anoldtin
toy
fire
truck
Irene
found
whilelooking
through
a chest of memorabilia.This
washis
first
andhis
last
appearance.I
eliminatedhis
characterbecause it
wasunnecessary
and confusing.My
portrait was not of alonely
oldmother,
but
of alonely
old womandealing
withthe
loss
ofher
beauty,
not a child.I had
to
narrowmy
treatment
sothat the
aspect ofher
that
I
choseto
illustrate
was clear andto
the
point.Completion Dates
Next,
I
created ananimating
time-line.
According
to
it,
I
wasto
have
completedmy
Thesis
by
May
of1995.
The
animation wasmoretedious than
I
had
anticipatedin
the
beginning,
and ajob
and additional classes madeit
difficult for
meto
devote
allmy
time to
my
work.I
realizedthat
my
originalcompletion
date
was unrealisticfor
the
amount of workthat
I
had
to
do.
I
was advisedby
my
committeeto
movemy
completiondate
for Goodnight
Irene
to
November
of1995.
Proposal
Before
I
couldbegin
animating
I
had
to
choose acommittee,
proposemy
Thesis
to
a reviewboard,
andhave
it
passed.My
Thesis Committee
was comprised ofErik
Timmerman(Chair),
Maria Schweppe
andKathryn Vajda.
Each
camefrom
adifferent
background
andperspective,
andthis
aided mein
rolling.
The
proposal went well andthe
feedback I
receivedfrom
professors outsidemy
committee wasbeneficial
to
further
modificationsthat
had
to
be
made
before engaging
in
the
animation process.Further
Modifications
As
a result ofthe
feedback
I
receivedfrom
the
reviewboard,
I
cameto
the
realizationthat
Irene
had
to
interact
with someone outsideher
apartment.
This interaction
wouldbe
usefulin
defining
Irene
through
the
eyes of other characters.I
decided
to
do
this
through
her
memories.I
completely
revised scene one.After
I
had
eliminatedthe
boy
I
had
roomto
add other characters
that
would enhancemy
portrait.I
addedtwo
ofthem.
From
the
beginning
I
had
an anchor man onIrene's
television.
I
changedhis
role.
The
anchor now speaksto
Irene.
He
asksher
where sheis
going.Irene
in
turn
crushes outher
cigarette and picksup
her
whiskey
glass.This
shotwas
to
be
morphedinto
a shot ofIrene
sitting
on a stool at abar. In
the
bar I
introduce
a new character.This
characteris just
"some guy
at abar".
Irene
flirts
withhim
andhe
laughs
ather. Irene
becomes
angered, throws
back
the
remains of
her whiskey
and slamsthe
glassdown
onthe
table
in
the
living
room.
This is
her link back
to
reality.Upon
her
return,
Irene hears
aknock
on
the
door.
She
opensthe
door
andis
confronted with another character.At first
Irene
sees ahandsome
man whohands
her
adozen
roses,
but he
changes
into
asalesman,
andIrene
closesthe
door
in
his
face.
The
addition ofthese
two
charactershelped
define
the
character ofIrene.
By
putting her
in
situations with other
characters,
I
hoped
to
create abetter understanding
ofwho she
really
was.Soundtrack
Inspiration
In
the
beginning
I
had
entitledthe
pieceGoodnight
Irene
and,
untilProfessor
Erik Timmerman informed
me,
wastotally
unawarethat there
wasa
song
by
Huddie
"Leadbelly"
Ledbetter
underthe
same name.Upon
be
aperfect complimentto
my
piece anddecided
to
have
this
and variationsof
it
asthe
soundtrackfor my
animation.My
husband
Jon
agreedto
do
the
soundtrack.Jon
has done
allthe
soundfor my
previous animation as well.Software
Packages
Goodnight
Irene
was animatedusing
ElectroGIG/3D-GO,
Macromedia
Director
4.0,
Painter
2.0,
Dabbler
1.0,
Adobe
Photoshop
2.5.1,
andMorph 2.0.
I
began
withthe
backgrounds,
most of which wereoriginally
done in
GIG.
I
built
the
roomsthen
played withthe
camera anglesto
achievethe
perspectivethat
I had
in
mindfor
the
individual
shots.The
whole process wasreminiscent of
my first doll
house
whenI
was achild,
putting
furniture in
the
rooms andcreating
environmentsfor
the
dolls
who wouldlater inhabit
them.
Playing
around withtexture
and other attributesin
GIG
wasreally
fun.
I
got somebeautiful
resultsthat
I
wasvery
pleased with and was surprisedthat
I
could achieve such apainterly
type
quality
in
a3D
package.Later,
I
would
bring
these
backgrounds
into
Painter
and workinto them.
Incorporation
ofCharacter
into
Backgrounds
The
next challenge wasto
incorporate
the
character ofIrene into
these
spaces
naturally
sothat
they
would not seemtoo
independent
of one another.This
wasvery
important because
eventhough
I
createdthe
backgrounds in
a3D
packageI did
not wantthe
coldfeeling
that
is
usually
associated with3D
work.
These
spaceshad
to
be
livable.
I
had
to
convincemy
audiencethat
Irene
actually
inhabited
them.
As
I
mentionedbefore,
I
waspleasantly
surprised at
how painterly
I
could makethe
backgrounds look
in
the
3D
package.
This
wasfurther
enhancedby
painting
into
them
myselfin
Painter
2.0.
My
Thesis
advisor,
Kathryn
Vajda,
wastremendously
helpful
in
encouraging
meto
make concrete aestheticdecisions
abouthow I
approachedthe
backgrounds,
andlater,
how I
plannedto
incorporate Irene
into
them.
paper over
them,
anddrew Irene
into
the
spaces.I
used aWACOM
tablet
for
all
the
drawing
in
Goodnight
Irene.
Both
Dabbler 1.0
andPainter 2.0
allowpressure
sensitivity
whileusing
the
tablet.
This helped
metremendously
while
doing
my initial
sketches ofIrene.
It
cutdown
onthe
opacity
ofthe
line
soI
could seethe
background
moreclearly
underneaththe
tracing
paper.This
wasdifficult,
but
paid offin
the
long
run.As
aresult,
Irene looked
athome
in
the
3 dimensional
spaces.A
good example ofthis
is
the
living
roomscene
in
whichIrene
is
sitting
in her
big
green armchair.Notice
that
Irene
does
not appearto
be
pasted overthe
top
ofthese
backgrounds
eventhough
she
is
aseparatecast member.My
use of shadow played animportant
rolein
this
illusion
as well.Motion
andTiming
Considerations
In
my
previousanimation,
the
movementtended to
be
choppy
andsometimes
the
absence of movement causedmy
animationto
die in
certainplaces.
One
ofthe
goalsI had
in
mindfor
Goodnight Irene
wasto
eliminatethese
problems andkeep
the
movementgoing
throughout the
piece.I
alsowanted
to
eliminatethe
choppy
movement of priorpieces,
anddecided
to
transfer
my
frames
to
an opticaldisc
from
Director
4.0
as opposedto
merely
accelerating
them
in
MM
Accelerator 3.1. I
approachedmy
piece muchlike
atraditional
animator would approachhis
orher
animation under a camera.My
background
in
eel animationbecame invaluable
atthis
point.I
was notrelying
onthe
computerto
do
my
animationfor
me.I
usedthe
computerto
build
scenes,
to
createthe
frames,
andto test them
in
succession,
however,
the true
movementdid
not revealitself
untilthese
frames
weretransferred
to
opticaldisc.
I
had
to
take the
timing
ofmy
shotsinto
considerationfrom
the
beginning.
I
cameup
witharough estimate abouthow
long
each shot wouldbe.
I
factored
this
time
in
withcredits,
etc. and cameup
with a roughidea
asusing my
storyboard.I
scanned each picturethat
represented an entire shotfrom
the
storyboardinto
the
computer andplacedthem
into Director 4.0.
Since
I
didn't have
accessto the
opticaldisc
player at alltimes,
I
had
to
improvise
andfigure
outthe
frame
to time
ratiosin
my head
andhope
that
they
looked
rightin
the
long
run.Since
an opticaldisc
runs at30
FPS
(frames
per
second),
I
decided
to
draw my
animation ontwos
andlater
transfer them
to the
opticaldisc
this
way.This
meantthat
for every
secondI
had
to
draw 15
frames
worth of animation.When I
looked back
onhow
long
I
estimatedthat the
entire animation wouldbe,
this
reality became
somewhatdepressing
and
I
had
to
find
away
to
make shortcuts aroundit
withoutcompromising
the
quality
ofthe
animation.This
was achallenge,
but
wasnecessary
because
I
wasfaced
with adeadline.
I
couldhave
worked on a piecelike Goodnight
Irene
for
years and still notbe finished.
As it
stands,
Goodnight
Irene
endedup
taking
me a yearto
animate,
andthis
was withthe
shortcuts andmodifications
that
I
had
madeto
my
originalidea.
Animation
Shortcuts/Morph
2.0
The Morph 2.0
programhelped
cutdown my
animation time.In
addition
to the
morphing
I did in Morph
2.0,
1
was also ableto
generatein-betweens.
For
example,
say
I
wantedto
showIrene's
armmoving
upwardsmoothly.
What I
woulddo
is
draw Irene
withher
armdown,
then
draw
another with
her
armup
in
the
Painter 2.0
program.I
wouldthen
import
both
these
images
(PICTS)
into Morph
2.0.
Next
I
would graph outthe
key
points on
the
startimage,
then
goto the
endimage
and movethem to the
desired
end position.Morph 2.0
then
generated asmany frames
asI
wantedbetween
the
start and endimages
and exportedthem
whereverI
wantedin
my desired file
format.
In my
casePICTS
wereexportedto
specifiedfolders
ontheHD.
Most
ofthe time the
in-betweens
that
Morph 2.0
generated,
andthe
morphs
themselves,
werevery
messy
andif
I
wantedto
"matte"these
PICTS
about
it.
I have
usedmorphing
in
allthe
computer animationthat
I have
ever
done,
and althoughit
soundsappealing, the
clean-up
canbe
exhausting.In
the
beginning
I
cleanedup
in-betweens
and morphsin
the
traditional
fashion,
importing
them
into
Director
4.0
andfilling
in
pixels.FORGET
THAT!!!!
If
yourhands
aren'talready dead from
being
a computeranimator,
that
willdo
it.
I found
away
to
cutdown
onthe tedious
pixel workin Adobe
Photoshop
2.5.1.
There is
a cleverlittle
tool
in
there
called a magicwand,
andthey're
notkidding. This
tool
washelpful in
taking
away
most ofthe
white-ish
pixel garbagethat
surroundedmy
castmembers,
regardless of whether ornot
I
createdthem
in
Morph 2.0
orany
other program.However,
even whenI
usedthe
magicwand,
I
stillhad
ampleclean-up
workto
do in Director
4.0,
but
nothalf
as much.The
magic wand aidedin
saving my
wrist.One
thing
that
I've
learned
aboutMorph 2.0 is
that
it doesn't
alwaysdo
the
ideal
morph orin-between
every
time
and most ofthe
workI
endedup
doing
myself.Once Morph 2.0
generatedmy
PICTS,
I
had
to
import
them
oneby
oneinto
Painter 2.0
orAdobe
Photoshop
2.5.1
and paintinto
them.
Morphing
createdjaggy
lines
that
neededto
be
smoothed as well and mademy
images
appear washed out and chunked up.A
lot
ofthis
depended
onhow
wellI
placedmy
key
points onthe
originalimages
before
generating
in-betweens. I
found
that
if
I
started out with animage
that
wastoo
dark,
and anend
image
that
waslikewise,
my
in-betweens
came outjust
the
right color.Even
though
I
did
the
rough sketches ofIrene in Dabbler
1.0,
1
did very
little
ofthe
animating
atthis
stage.I
usedDabbler 1.0
to
make sketches ofthe
major movements and either used
Morph 2.0
to
createin-betweens,
ordid
them
by
hand
in Painter 2.0.
Dabbler 1.0 is
not one ofmy favorite
programswhen
it
comesto painting,
andI
would advise anyone againstusing
it.
Painter
2.0,
orthe
newprogram,
Painter
3.0,
arethe
painting
programsthat
I
Tools
My
favorite
tools
in
Painter
2.0
arewater,
distorto,
andthe
airbrush.I
did
mostofmy
drawing
for
Goodnight Irene
withthe
airbrushin Painter 2.0
because I
preferthe
quality
ofline
it
has
overthe
otherdrawing
tools.
It's
softand works
very
wellin
relationto the
WACOM
tablet.
The
pencils and penstend to
be
more opaque.The
airbrush allowed meto
build up
the
surfacegradually.
I
didn't fill
the
entire surfacein
withthe
airbrush.I
coloredthe
most
important
areas andthen
blended
them together
using
the
watertool.
The
watertool
in Painter 2.0
played a major rolein
my Thesis.
I
usedit
to
soften
up
edges, to
blend
colorstogether,
and mostimportantly
to
createmovement.
Early
onI
didn't
realizethe
full
potential ofthe
watertool
in Painter
2.0.
Initially
I
usedit
to
blend
colorstogether
andto
give a morepainterly
effect
to
my
characters andbackgrounds.
It
wastowards the
middle ofmy
Thesis
that
I
realizedhow
usefulit
couldbe in
creating
the
illusion
ofmovement.
I
realizedthat
I
could useit
to
makelight
appearto
dance
overthe
surface ofthe
backgrounds
and characters even whenthey
weren'tmoving.
This
subtle movement addedlife
to
my
animationin
areas whereno major movement occurred.
I
recognized a needfor something like
this
early
on.In
shot4,
Irene is
sitting
in
her
arm chair.Initially
the
only
thing
that
movedin
this
shot wasthe
smokefrom her
cigarette.My
Thesis
advisor,
Maria
Schweppe,
pointedout
to
methat
Irene
was muchtoo
still.Even
though
Irene
wasn'tdoing
anything but sitting
andstaring
atthe
television,
somekind
ofbodily
movement
had
to
occurto
makeher
seemlife-like.
I
played with a numberof
things,
but
they
just
seemedto
makeher
seemto twist
aroundin
her
chairand
my
goal wasnotto
makeher
appearantsy,
but
hypnotized.
I
didn't
comeup
with a solutionto
this
anddecided
to
move on untilI
couldfigure
something
out.Many
ofmy
shots calledfor
a similar solution.I
knew
that
if
I
could solvethis
problemfor
shot4,
my
problems wouldbe
solvedin
othershots as well.
Storage Solutions
As
I
mentionedbefore,
any
time
I
wantedto
overlay
a castmember onto
abackground
in Director
4.0,
1 had
alot
oftedious
pixel workto
contendwith.
I
putup
withthis
for
along
time, cleaning up
edges on all ofmy
castmembers pixel
by
pixel.The
magic wandin
Photoshop
2.5.1
madeit
alittle
easier,
but didn't
solvemy
problems completely.I
had
adiscussion
about
it
withafellow
graduate student andfriend,
Elouise Oyzon. I
explainedto
her how
dealing
withthe
edges ofmy
castmembers wasfrustrating
andhow
it
causeda"stiff"quality
in
my
work.I
wantedmy
animationto
appearmore
life-like,
andI
wantedmy
charactersto
interact
withmy
backgrounds
instead
ofjust
appearing
to
lay
overtop
ofthem.
Elouise
wasfamiliar
withmy
work and expressed a concernfor
how
tightly
I
was working.My
previous work
had
been
very
loose
andexpressionistic,
andmy
new piecewas
beginning
to
appear rigid and overworked.She
askedmewhy
I
felt
I
had
to
lay
my
castmembers "over"the
backgrounds,
and suggesteddrawing
rightinto
them.
At
first
I
thought this
seemed ridiculous.Because
I
wasdealing
with
limited
megabytes, the
very
thought
ofhow
big
each ofmy PICTS
wouldbe
wasdepressing
andthey
wouldbe
very
expensiveto
store.Then
I
startedthinking
it
over and realizedthat
she was right.The
nextstep
wasto
figure
out
how
I
could affordthe
memory
that
I
would need accommodate allthose
PICTS.
It
was aboutthis time that the
Iomega
Zip
100
drives
anddiscs
werestarting
to
become
popular.I had
an88MB
SyQuest
drive
I
wasusing
athome.
44MB
and88MB SyQuest discs
arevery
expensiveranging
anywherefrom
$50.00
to
$75.00. The Iomega
Zip
100
drive
costapproximately
$200.00,
but
the individual
100MB
discs
costonly
$20.00
each.I invested in
one ofthese
drives.
One
ofthe
biggest
reasonsthat
I
putup
withthe
tedious
pixel workin
Director 4.0
wasmy
limited
storage space.That
way,
only
onebackground
needed
to
be
imported
into
the
Director
4.0
program,
andthe
individual
memory
was soinexpensive,
I
nolonger
neededto
worry.I
felt
free
to paint,
and no
longer had
the
handicap
of pixel workto
contend with.This
waswhen
I
began
to
explore newpossibilitiesusing
the
watertool
in
Painter 2.0.
I
had
a gooddeal
ofmy
animation completed atthis
point.I
was stillbothered
by
problemslike
I
had
experiencedin
shot4.
My
solution,
nowthat
memory
wasn't aproblem,
wasto
export each ofmy
frames
out ofthe
original
Director
4.0
files
and paintthe
castmembersinto
the
background
using
the
watertool.
I
still used castmembers andbackgrounds,
only
nowI
got
the
movement correctin Director
4.0,
paid no attentionto the
pixels,
andexported
the
individual
frames
ofthe
animation asPICTS
to
my
HD.
I
then
opened each of
the
PICTS up
in
Painter 2.0
oneby
one and paintedthe
characters
into
the
backgrounds
withthe water,
and various othertools.
I
then
imported
allthe
PICTS back
into
Director
4.0,
placedthem
onthe
stageandplayed
them
in
succession.This
took
sometime, but
the
results paid off.Animation
Shortcuts/Painter
2.0
It
was atthis
point whenI
realizedhow I
could usethe
watertool
in
Painter 2.0
to
my
advantagein
cutting down
onmy
animationtime.
For
example,
whenI
wascreating
holds
atthe
beginning
andthe
end ofmy
shots,
I
didn't
wantthose
holds
to
be
dead,
or motionless.I
wanted some sort ofmovement.
It
wasthe
same movementthat
I
waslooking
to
createfor
shot4.
I
exportedthe
beginning
andthe
endframes from
eachDirector 4.0
shot as aPICT.
Then,
I
openedthese
PICTS
in Painter 2.0
and usedthe
watertool to
move
the
color around.I
savedthe
newPICT
as avariation,
then
openedthe
original and
did
the
samething
about3
to
4
times.
Light
appearedto
dance
over
the
surface as a result ofthe
water workI
had done
in Painter 2.0
whenI
played
them
sideby
sidein
the
Director 4.0
score.This
wasmy
solutionfor
shot
4
as well.Instead
ofseeing
just
the
smoke movein
the shot,
nowlight
seems
to
dance
overIrene
andthe
background
bringing
everything
to
life
andmaking
an otherwise uneventful shotvery dynamic.
Another
tool
that
was greatto
work within Painter 2.0
wasthe
"distorto"
tool.
This
camein
handy
whendealing
withfabric.
Fabric
is
very
hard
to
animate.I
had
acouple of shotsin
my
animationthat
required meto
make
fabric
appearto
move.One
ofthe
shotsthat
requiredfabric
movementwas shot
42.
In
this
shotI
had
to
makeIrene's
evening
gown appearto
fall
down
the
small ofher back.
I
started with adrawing
ofthe
dress
stillup
asif
Irene
werewearing
it.
Slowly,
frame
by
frame,
using
the
distorto
tool,
I
pulled
the
paintdown
(the blue
paint ofthe
dress),
and paintedflesh
tone
where
it
had
been.
Using
the
watertool,
I
smoothedeverything
andblended
the
colorstogether. As
aresultit
looks
asif
the
fabric
is
actually
falling.
Running
Tests
I
did rudimentary
testing
of movementin
Director 4.0. This
gave mean
idea
ofhow
the
animated shots wouldlook,
but
the
computer causedframes
to chunk,
andthe
wipesbetween
each picture slowedthings
down
considerably.
Even
whenaccelerated, the
movement wasinconsistent.
This
only
servedto
give me anidea
of whatI
actually had.
I
had
to
usemy
imagination
to
fill
in
the
gaps.I didn't
seethe
actual movement untilI
finally
transferred
my
individual
frames
to
opticaldisc
towards
the
completion ofthe
piece.Luckily
I
had
taken the
timing
ofmy
movementsinto
considerationfrom
the
beginning
and wasrelatively
pleased withthe
results.One
ofthe
biggest
disappointments
to
me washow quickly
the
shots wentby.
A
big
problem of mine wastrying
to
editeverything
together
from
the
very
beginning.
I
got so anxiousto
seethe
pieces puttogether that
I
neglected somevery
important
aspects ofthe
editing
process which affectedmy
animation
timing.
Pauses
wereabig
problemfor
me andI had
to
learn how
to
utilizethem to
my
advantage.When
I
startedanimating
I
wasthinking
ofthe
shotsin
succession,
barreling
into
one anotherfor
dramatic
effect.This
causedmy
shotsto
goby
too
quickly.I
didn't
realizehow
quickly
these
shots wentby
untilI
dumped
them
to
opticaldisc
anddid
a rough edit.Erik
Timmerman,
the
Chair
ofmy
Thesis
Committee,
recognizedthis
problemand spoke
to
me about pauses anddramatic
effect.I
needed pausesin
my
shots so
that
my
audiencehad
time to
absorb what washappening
in
my
animation.
I
wasfortunate
that
I
tested
my
timing
out on an opticaldisc
anddid
arough edit
early
on.This
gave metime
to
do
allmy
shot revision andto
tighten things
up for
a good edit.It
also servedto
give me a concreteunderstanding
of whatI
had,
and whatI
needed.My
experimentation withthe
watertool
in
Painter
2.0
camein
handy
and madethe
holds
that
I
neededand
the
revision workthat
remained quick and painless.Credits
For my
creditsI
usedthe
opening
shot of scene2
whereIrene
turns
onthe
bathroom
light. As Irene
turns
onthe
light
the
beginning
titles
come on.Irene
thenturns
outthe
light
whenthe
beginning
titles
are complete.After
discussing
my
titles
withMaria
Schweppe,
I
decided
to
makethe
color ofthe
font
warmin
keeping
withthe
workI
had done
withlighting
throughout the
body
ofmy
animation.I
darkened
the
bathroom
wallpaperin
the
background
so
that the
titles
wouldbe
legible.
I
placedthe
end credits onthe
samebackground but
left
outthe
hand
andlight
action.My
main concerns whenit
came
to the
credits werethat
they
fit
into the
context ofthe animation, that
they
werelegible,
and mostimportantly,
that
they
wereTV
safe.Editing/Problems
andSolutions
The
final
edit ofGoodnight
Irene
wasyet anotherlearning
experience.Professor Erik Timmerman
aided mein
this
stage ofthe
process.Because I
had
followed
the
original storyboardvery
closely, the
majority
ofmy
shotscame
together
quitewell,
however,
there
weresome adjustmentsto
be
made.One
ofthe
mostimportant
adjustmentsthat
I
madeto the
piece wasin
the
beginning
scene.Originally
I had
the
anchor askIrene
where she wasgoing,
implying
that
Irene
looked
muchtoo
dressed up
to
be sitting
aroundher
apartment.Irene
then
looked from
sideto
side asif
trying
to
figure
outwhere
the
voicehad
comefrom.
Upon realizing
that
it
had
comefrom
the
TV,
Irene
proceededto
crush outher
cigarette and pickup her
glass ofwhiskey.
This
shotthen
dissolved
into
the
first
shot ofIrene
atthe
bar
onthe
stool.
Professor Timmerman
andI
both
agreedthat
this
editing
sequencedidn't
read well.We
wentto
worktrying
to
figure
out away
to
reconstructthe
shotsin
orderto
clarify
the transition
from
the
living
roomto the
bar.
Our
solution wasto
changethe
anchorsline
to
"You're home
early
tonight
Irene."
and
then,
from
a straightforward close-up
ofIrene,
cut straightto the
first
shot ofIrene
atthe
bar.
This
sequence givesthe
audience a glimpse ofwhat
had happened
priorthat
evening
to
makeher
comehome
prematurely.This
eliminatedthe
needfor
the
dissolve
entirely,
and also eliminatedthe
need
for
the
shotin
whichIrene
turned
her
head
from
sideto
side.That
shothad been confusing
and unnecessary.The
shothad been
one ofthe
moredifficult
to animate,
and was one ofmy favorites.
As
painful asit
was,
I
had
to
get rid ofit. Once
allthe
necessary
adjustmentshad
been
made, the
pacing
was
correct,
andI
had
my
committee's approval onthe
final
edit,
Jon
wasfree
to
begin
laying
the
soundtrack.The Soundtrack
As
I
mentionedearlier,
I
had
decided
to
usethe
Leadbelly
song
"Goodnight
Irene" asabasis
andinspiration to
my
soundtrack.The
originalLeadbelly
song
accompaniesthe
credits atthe
end ofmy
animation.No
permission was needed
to
usethis
piece.Leadbelly
never copyrightedhis
version,
andit is
the
property
ofthe
Library
ofCongress.
Jon
createdvariations on
the
originalsong
andincorporated his
own musicinto
the
soundtrack.
His
instruments included
atwelve
string
guitar,
atraditional
acoustic
guitar,
an electricguitar,
and abass
guitarthat
he recently built
himself.
Jon
useddigital
delay
and recordings of a guitarin
reverseto
createthe
eerieechoing
effects.He
recordedthe
soundtrack overthe
course of4
days
on a4
track
recorderin
ourliving-room.
Jon
recorded soundsthat
couldbe
generatedin
our apartment such asthe
knock,
andthe
switches.For
the
sound effect of
the
light clicking
on,
he
recordedthe
sound ofthe
light
in
ourbathroom
whichis
a pullstring
as well.Subliminal
inspiration
is
afunny
thing
and endedup working
to
my
advantage.Jon
does
allthe
voicesin
Goodnight Irene.
I've
putmy heart
andmy
soulinto
animating
Goodnight
Irene.
There
are so
many
things that
I
wishI
could goback
and change orcompletely
redo,
but
asMaria Schweppe
says, thafs
for
my
next animation.There
weretimes
when
I
thought
aboutdropping
everything
andheading
west,
but I
stuck withit,
andI'm
glad.Ifs nice
to
have
some closurefor
oncethis
year.I feel
confident
in
my
piece andhope
that
others can gain someunderstanding
as aresult of
my
efforts.My
hope
is that
Goodnight Irene is
successfulin
creating
a social
awareness,
andthat
everyone who seesit,
both
male orfemale,
cangain some
insight
as a result ofIrene's
situation.Irene
has
noclosure,
shegoeson.
I in
turn
cansay
good-byeto
her
for
now.Goodnight,
Irene....
I'll
seeyouin
my
dreams.