• No results found

Remembrance

N/A
N/A
Protected

Academic year: 2019

Share "Remembrance"

Copied!
34
0
0

Loading.... (view fulltext now)

Full text

(1)

Rochester Institute of Technology

RIT Scholar Works

Theses Thesis/Dissertation Collections

3-1-1996

Remembrance

John Leisenring

Follow this and additional works at:http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

(2)

"Remembrance"

by

John Leisenring

Submitted in Partial Fulfillment of the Requirements for the Degree

Master of Fine Arts

MFA Imaging Arts / Computer Animation School of Photographic Arts and Sciences

Rochester Institute of Technology Rochester, New York

March 1996

Erik Timmerman, Chair Associate Professor

School of Photographic Arts and Sciences

Marla Schweppe Associate Professor

School of Photographic Arts and Sciences

Stephanie Maxwell Associate Professor

(3)

I, John Leisenring, here by grant permission to the Wallace Memorial Library of Rochester Institute of Technology to reproduce my thesis paper in whole or in part. Any reproductions will not be for commercial use or profit.

(4)

Table of

Contents

Page Number

INTRODUCTION

STORY DEVELOPMENT

MUSIC AND SOUND EFFECTS

SOFTWARE

TECHNICAL WORK AND MODELING

SHORT CUTS

MOTION AND TIMING

EDITING CREDITS THE SCREENING 1 2 3 4 5 7 7 8 9 9 APPENDIXES THESIS PROPOSAL:

ORIGINAL THESIS SUMMARY

TREATMENT

BUDGET & TIMELINE

SKETCHES & STORYBOARD FRAMES

STILLIMAGES

APPENDIXA

APPENDIX B

(5)

INTRODUCTION

Istood at bowwatchat three in the morning,feeling the spray ofthe

waves hit my face. The sudden force ofthe NorthAtlantic surged over the bow and knocked my feetoutfrom under me. The incredibly clear, huge sky

withcrispbright stars stretched out ahead, disappearinginto the darkhorizon

ofthe edgeofthe Earth.

Holding the helmwith bothhands I could feel the hurricane force

winds shakethe one hundred thirtyfoot schooner like itwas a toy boat. The rain mixedwiththe spray making skyand oceanbecome a single frothy medium. With thirty foot waves periodically breaking over the windward rail, the schooner cut through the ocean with sheer determination.

The surfaceoftheocean was always changing. Over the period of a day itcouldbe glassycalm, large rolling swells,sharp rough white caps and large

violentwaves. The sky couldbe equally diverse, reflectingits mood in the ocean. Livingin this world, Irealized thatI wouldbehappy tosail for therest

ofmy life.

Unfortunately, the voyage ended and I returned to college to finish my

Bachelors Degree. Four years later, whenI started thinking about whatI

wanted to doformy thesis, itwas important forme to haveit reflect a part of my life and experiences. The answer was, of course, sailing. From day sailing

in the Puget Sound to sailing on a schooner across the North Atlantic

through several tropical storms. The importance that these experiences have had on me madeit difficult to come upwith astory that would give itthe

value it deserved. EvenwhenI had decidedon the final story I wanted each

(6)

STORY DEVELOPMENT

There are three distinct acts tomy thesis. The first begins withthe main

character onhis sailboat, a sloop,in a dead calm. The second is his memory of his grandfather as a sailor on a schooner. Fightingthrough a storm comprises

the majority ofthis act. The third act returns to the present with the main

character. He realizes that in order to live he must leavethe protection of the

island and risk his life inthe openwater.

The feeling of each act wasvery important. Inact one, the suppressing

stillness ofthe air and theboredom ofthe character establishes a lifeless

world. The sloop is surroundedby the highcliffs of an extinct volcanic island,

one side ofwhichhas allowedthe oceanto create a small bay. The

claustrophobia is important to enhancethe ending of the story. A brief

stirring is felt as the shearwater flies over the sloop and outinto the open. A

beeping is then heard andthe character goes below. Jumping down through

the hatch,he sees that there is a small craft advisorywarning flashing on the screenofa weather radio. Turning offthe alarm he turns and looks a two

pictures.One is ofa boy and an oldman, the main character, as aboy, andhis

grandfather,respectively. The other picture isthat ofthe grandfather as a

youngmanat the helmof a schooner. The picture is faded and sepia colored. He then turns and sees his reflectionin a glass case containing a model

schooner. The reflectionfades as the sound ofcreaking rigging fades in. Act two beginswith the schooner on relatively calm water, night is

turning to day. The sun rises over the horizon. The grandfather is at the helm when a storm appears on the horizon. Another sailor, an extra, points

forward to the loosely swinging main stays! sheet, and takes over the helm.

(7)

schoonerbroadside. Theextra at the helm is swept over board. The wheel turns freely. The Grandfather tightens the loose sheet, and finally climbs out

ontothe bowsprit. Lookingforward theGrandfather sees anisland appear through the rain. He turns to see that the helm is unmanned and runs back

to the helm. The shearwater flies pasthim and crosses thebow. Hewatches it

and turns to follow, turning away from the island. The schooner sails into

clear sky,following thebird.

The third act cutsback to the insideofthe sloop. Analarm is beeping.

Turning his head, he sees that the Small Craft Advisory has beenupgraded to

a Tropical Storm. He looks up into the sky and out into the open water. An

image ofthe schooner sails byand fades intothe darkeningsky. He makes the decision to leave the harbor. He sails out andjibes tohead into the storm. The

sloop sails assuredly intothe waves. He is free.

I struggled for along time onthe story. Throughout the changes,

however, the idea stayed the same, using sailing as a metaphor for life. In the firstversion, the main character is a young man. He remembers a time when

hewas aboyinthecity. Heis tolda storybyhisgrandfather about sailing

through a storm. Endingwith the memory the young man as he heads out into the open ocean. I cut out thefirst flash back ofthe main character as a

boy,replacing itwith a picturehung on the cabinwall. I simplified the story, but maintained the overall ideas.

MUSIC AND SOUND EFFECTS

The music also plays animportant role, enhancing the feeling of the

story. Although the visuals establish the predominant mood, music can

(8)

Slow, lugubrious musicbegins the story. I chose Handel's

"Saraband"

from his Suite in D Minor. Ithas a slow, heavybeat. This music fades as the

memoryof the schooner begins. The only sound during act two is thatof the

storm. Wind, waves, and rain are constant throughout. Other sounds are that

ofthe shearwater and theblock and tackle.

Asact threebegins,the character mustdecide to leavethe securityof

the bay and venture out into the open ocean. As he realizes his situation and

decides to leave, the music builds to the first movement of Beethoven's

seventh symphony. There's a release of tension as the sloop sails into the

storm.

I used my Macintoshand a musical instrument digital interface (MIDI)

to produce the music. After decidingon the specific pieces, I searched for the

sheet music and transcribed it to a software program on the Macintosh. The

program makes itpossible to assign different instruments to each line of

music andthen playthe entire pieceback using the MIDIwith sampled

musical instruments.

Having only sound effects during the schooner sequence delineates it

from the present time ofthe main character onthe sloop. It makes the

memory dream-like. Wind, waves, and thunder are the most common

sounds used. I took these and others from the B.B.C. sound recordings. I

decided not to have any talking or voice overs. The only animal sound is that

of the shearwater.

SOFTWARE

ElectroGIG 3D-GOwasthe mainprogram I used. GIGis a full three

(9)

It is unlike other 3-D modelers inthat it doesn't use polygons. This enables

the objectstoreflect and refractwithrealistic clarity. Normal objects have

smooth curved edges instead offaceted edges.

Ialso used photoshop for the sky textures,the images of the pictures of

the grandfather and main character and the composite shot of the sheet ofthe

fores'l swinging loose. Drawing the lines of the sheet was the most time

consumingshot. Gettingthe motionrighttook several tries. I was pleased,

however, with the results.

TECHNICAL WORK AND MODELING

I decidedto keep the models oftheboats simple. A hull,masts, sails

and standingrigging. Several detailed sectionswere builtfor the schooner,

the helm, the mainm'st fiferail, and the fores'l traveler. I chose to do this in

order to save rendering time for the shotswhere the schooner is in a long

shot. In the long run, I now realize that, making a complete detailed ship

would have been simplier. I would have been able to usejust onmodel for

all ofthe shots. The convenience would have made up for the additional

rendering time.

The schooner is a combination oftwo different schooners on which I

have sailed. Simple and stylized, it is a standard staysail schooner. The Island

is modeled after anancient volcano. High, steep green hills describing a

small, claustrophobic harbor. Itwasbuilt out offreeform patches, the same

objectsthatcreated the water, sky, and sails.

I'm somewhatdissatisfied with the storm sequence. Keeping with my

simplified style of art I tried to give the waves violent movement, while

(10)

schooner moving over them and the island above water was very difficult. I

solved the problem by keeping the water movement simple.

I created thewaves using a freeform patch. Copyingnature Ionly

moved the points of the freeform patch up and downfor each wave. This

gives the impression of the energy moving through the water. Keeping the

boats movingthrough these waves was difficult. Objects passing through one

another was a constant problem. With the ever movingwaves and a moving

boat, the chance ofthe boat suddenly submergingor rising completelyout of

the water was even odds. I wanted some variance in the pitching androlling,

but to much would make a waves rise completely over the boat.

The bodies ofthe characters were modeledfairly simply. Using

stretched spheres for the arms, andfreeformpatches for the shirt and pants.

The heads are the most complex. Using NURBS, I modeled a head starting

froma sphere. Addingpoints and slowly moving them created a nose,

mouth, chin, eye sockets, and the shape of the head. This process took more

time thanexpected. Inorder to see what the NURBS reallylooked like itwas

necessary to returnto the main menu ofGIG and do a quick render of the

object. Creases and bumps were common. Ifjustone pointwas out of

alignmentthen an unwanted line would appear on the face.

Separate objectswere added to the heads. Ears werealso created in

NURBS. Being simpler objects these were much easier to create than the

heads. The beard, mustache, eyebrows,and bangswere made from freeform

patches. Animatingthesewere very easyand made hair blowing and

eyebrows lowering quick and simple.

The hulls of theboats were done in NURBS as well. The sails were

(11)

standingrigging and masts were made outofspheres and cylinders,

respectively.

I keptthe skysimple. Usinga sphere or a freeformpatch Iapplied a

texture from a photograph ofa sky. I used two concentric spheres for some

scenes during the storm. The inner sphere was half transparent. Both moved

tocreate a layered stormy sky. When usinga freeform patch I would animate

the points to create a varied movementin the clouds that were mapped onto

the patch.

SHORT CUTS

There were few short cuts I could use,butone was vitallyimportant.

The particle systeminGIGwas perfectfor addingrain tothe stormscenes.

The only problem was that it significantly slowed down both animating the

scene and rendering. The solution was to render the scene without particles.

Then, once all of the frames were rendered, the rain was animated separetly.

Sequential frames of animation canbe keyed into the background of another

animation. The frames of the rain animation were keyed into rendered

framesof the storm scenes.

MOTION jAND TIMING

I wanted to have smooth,fluid movements. I feel I was successful with

the sky, water, and the pitching and rolling oftheboats. Some ofthe motion

ofthe characters is somewhat stilted. Even though the characters don't have a

lot of wild quick movements, I wish I had modeled my characters differently

(12)

The timing of my animation was tested using quick renders called

flipbooks. Several problems needed to be dealt with whenusingthis portion

ofElectroGIG. The flipbooks didn't play backinreal time,one had to setthe

time arbitrarily. Toplanthe timingofthe shot, one had to play back the

flipbooksatthe desired speed andtimeitas accuratelyas possible. The real

animation then had tobe setto the correct number of frames, usingthe

flipbook time as a guide. Thankfully only a few shots needed this time

consumingprocess. Most ofthe shots, particularly the ocean shots were done

without testing.

EDITING

Itwas satisfyingtofinally see a sequence of shots edited together.I

realized, however, that several sections just didn't work. Reediting several

times and adding some short new shots helped these problems. Particularly

the transition scenes.

Thefirst shots neededtobe longwith slow cuts. This created a feeling

ofboredom and serenity. Two shots thatI renderedfor the openingwere to

short torepresent the feelingof calm. Insteadofrerenderingthese scenes I

played themback fromthe opticaldiscrecorder at a slower speed. The O.D.R.

has a normalplaymode,a slowplaythathasfive speeds, andfast play that

also has five speeds. There are,however,only nine play speeds,because slow

speed one and fastspeed one are the same asthe normalplay mode.

Thescene below decksofthe sloop took several editsto getright. He

does a number of different things in a short amount of time. Animating him

moving from one place to another was kept simple by cutting to whatever he

looks atbefore moving. In the next shot he's already there.

(13)

As the schooner sails through the storm, the cuts quicken. I shortened

mymovie considerablyby editing and reediting shots. The result, however,

creates a sequence thatbuilds tension and shows actionthat tells a story.

CREDITS

I wanted to give the feeling ofmoving water from the very beginning.

The fonts inGIG were notvery good, so I used fonts from the Macintosh. I

made a "tif' image ofthe title and my name for thebeginning and applied

them to the same water colored texture. These images were then mapped

onto a freeform patch. Making only one texture opaque and the others

transparent, Ifadedfrom one creditto the nextbychanging the attributesof

opacity and transparency. Throughout these transitions the freeformpatch is

waving smoothly. Because thewater texture was the same for both images the

only things that fades in and out are the title and my name.

TFIE SCREENING

I was finallyfinished. Doingthefinal editsIbecame so sick ofwatching

mywork that when I wasmaking copies I would turn ofthe monitors just so

I wouldn'thave to look at it. On the whole, however,I was verypleased with

my final version, sound and all.

The day ofthe screening arrived. Iwas bothrelieved and nervous. I

wasn't sure how people would react. Would they understand the story?

Would theybe able to experiencethe different moods of the story? Whenmy

animation wasplaying the audience was quite silent with only a few

(14)

well, with only a few minor criticisms. The most successful part of my film

seemedtobe the motion of the water,whichpleased me, as thatwas one of

my main goals.

The project took much longer than I had originally planned.

Complications with equipment and deciding on my final story added many

months to my timeline. But Iwas completely finished and I, like my

character,was finally free.

(15)

APPENDIXA

ORIGINAL THESIS SUMMARY

TREATMENT

(16)

John Leisenring

Original Summary of Thesis

Dec. 7, 1994

ACT I

The story starts in 3-D. An establishing shot of the ocean. A

flyingfish emerges from the water. The camera follows the fish as it

swoops over the waves. The fish immerses and a bird takes it's place above the waves. The camera moves smoothly from the fish to the

bird. This scene changes to 2-D and becomes a drawing. The hand of

a child adds some final touches. The boy is siting at a table. He leaves

and walks to a closed door, carrying his picture. He enters the room. He sees his grandfather lying in bed. He crosses the room and hands

the picture to his grandfather. The man looks at the picture. He

points to a model ship. The boy hands it to him and he begins to tell the boy the experiences he had when he was a young sailor.

ACT II

The ship transforms into 3-D. The man's fingers change into

waves. The grandfather is a young man at the helm of the ship. He

looks across the ocean. The wind begins to die. He watches a dolphin

riding the bow waves. The ship is in a dead calm. He catches a fish

and then watches the ocean change as a storm approaches. Waves hit

the ship. The man struggles against the storm. He makes his way to a

(17)

bowsprit as it rises up and down. A lantern sways slowly and comes

to a stop. The storm is dying. The grandfather stands at the bow,

watching the water calm and the moon rise. It clouds over and

begins to rain. The rain lights up phosphorescence in the water. The points of light change to stars.

ACT III

Transition to 2-D. A starry sky outside the grandfathers

bedroom. The man, asleep or dead, drops the model ship, it breaks.

The boy picks it up. A final transition to 3-D the boy has grown and

(18)

TREATMENT

Three and two dimensional animationwill tell the story of an old, sick man

and his ten year old grandson,William. The man has spent a solitary life sailingon

various trading ships. Nearing deathhe wishes to givehis grandson a model ship as

something to remember him by. As the old man shows the boy the model, William imagines himself standing on the rolling deck of the schooner. Theboy experiences a dayinthelifeofhis grandfather.

The second actbegins onboard the ship. William watches flying fish surfthe

highswells the roll the schooner. The dayis spent sailing rough seas. Asnight falls

the weather calms down. Williamis at thebow,watching the stars. A squall

approaches, the sky clouds over, and itbegins to rain. As the rain hitsthe smooth

water, tiny phosphorescent points oflight appear. This scene cuts to the starry sky

outside thebedroomwindow. His grandfather is asleep.

The storyconcludeswiththe boydrawinga picture of the ship crashing

through the waves with flying fish and gulls soaring alongside. William returns to the plain, darkbedroom. He places the wonderfullycolored drawinginfrontofhis

grandfather. As the manholds the picture ofthe schooner, the waves beginto move, the sails fill, and he can hear the sound of the gulls. The man, knowing now

that someone will remember him and his experiences, dies inpeace.

The first act willbe animated withsimple line drawings. Some objects, such

as the modelofthe schooner willbe modeledin3D,but rendered simplyin order to

fitinwiththestyle of the other objects. The second act, the sailingsequences, willbe

animated in3Dwith2D compositing. The third and last actwill returnto 2D

animation. Itwill be simple drawings, with the exception ofthe very last scene

(19)

Budget

Cost In Kind Actual

Salary $20,000 $20,000 0

Computers $20,000 $20,000 0

Software $5,000 $5,000 0

OpticalDisc $300 $300 $300

ExabyteTapes $150 $150 $150

Total $45,635 $45,635 $450

Month Timeline September 30 October 31 November 18 December 20 January 20 February 15 March 30 April 10 May 12 Story developement

Storyboard, character designs

Animatic, 3D animation tests, Compositing 2D&3D tests

Schedule animation ( seconds/week )

Act 1 completed

Compositing of2D & 3D animation (Ocean Scenes) February28

All of 2D animation completed

1/2 3D animationcompleted

3/4 3D animation completed, 1/2 music completed

Animation completed

sound effects & music completed

(20)

APPENDIXB

(21)
(22)

o

'. 1

T^Cf-vA v>

a

-J

(23)

V 0

Q

(24)
(25)

L

a

feft>

fe1

/>-. ?

^

^r^v)

(26)

ti

*iii-<r3

(27)
(28)
(29)
(30)

)

(31)

APPENDIXC

(32)

John

JLks

In

King

\

H

ly

SAloiuj

J

Iilbide

(\

ly

LAway

(33)

Scfiooner

c[firougfi

Waves

Main

Stays

'/

Sfieet

tfboutf['ofJibe

JLook SAt

Stonn

Strike

clops'

I

(34)

cjofin

9^senring

(Remembrance

thesis

gcreemng

Carlson

./Auditorium

References

Related documents

Bandwidth Depletion Attack: These are mainly flooding based DDoS attacks in which victim server’s network bandwidth gets congested when zombies flood the network with

Therefore for a child to establish inheritance right he or she must connected with the father by birth in a lawfully marriage; this suggests that those child who were not born

There are mainly younger and heavy Internet users among the users of co-created networked media (see Heim and Brandtzæg, 2007). The results could serve as a useful set of baseline

fabrication of a bread slicer, Unpublished B.Sc Thesis, Department of Mechanical Engineering, Obafemi Awolowo University, Ile-Ife, Nigeria. Variable thickness bread

Incorrect: Both Cisco’s NPV and Brocade Access Gateway are features that use NPIV (N-Port ID Virtualization) to allow a traditional Fibre Channel switch to operate more as a

As with death and TPD insurance, we advise that any trauma payment should include enough capital to remove personal debt, provide for unforeseen expenses, and to