Rochester Institute of Technology
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Theses Thesis/Dissertation Collections
9-1-1992
Color logic: Interactively defining color in the
context of computer graphics
Brian J. Rose
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Recommended Citation
College of Imaging Ans and Sciences
Rochester Institute of Technology
Rochester, New York
CERTIFICATE OF APPROVAL
M. S. DEGREE TIIESIS
The M. S. Degree Thesis ofBrian
J.
Rosehas been examined and approved
by two members of the color science faculty
as satisfactory for the thesis requirement for the
Master of Science degree.
Dr. Mark Fairchild, Thesis Advisor
COLOR LOGIC:
INTERACTIVELY DEFINING COLOR
IN THE CONTEXT OF COMPUTER GRAPHICS
Brian
J.
RoseB.S. Philadelphia College ofTextiles and Science (1990)
Athesis submitted for panial fulfillment of the requirements for the degree of
Master of Science in Color Science in the Center for Imaging Science in the College of Imaging Ans and Sciences
at the Rochester Institute ofTechnology
September 1992
Brian J. Rose
Signature of Author
Mark D. Fairchild
Thesis Release Form
Rochester Institute ofTechnology
Center for Imaging Science
Title ofThesis: COLOR LOGIC: Interactively Defining Color in the Context of Computer Graphics
I, Brian J. Rose I hereby grant permissiontothe Wallace Memorial Library of
R• I· Ttoreproduce my thesis in whole or in part. Any reproduction will not be for commercial use of
profit.
Date----!...J.1
!f~~~!q2-
_ _
COLOR LOGIC:
INTERACTIVELYDEFINING COLOR
IN THE CONTEXT OF COMPUTER GRAPHICS
BrianJ. Rose
Submittedforpartialfulfillment
ofthe requirementsforthedegreeof MasterofScience in Color Science
intheCenterforImagingScience
intheCollegeofImagingArtsandSciences
attheRochester InstituteofTechnology
ABSTRACT
Anattemptwas made tobuildabridge betweentheart and science ofcolor, utilizingcomputer
graphics as amedium.This interactivetutorial presentsboth technical andnon-technicalinformationin
virtuallycompletegraphicform, allowingthe undergraduatecollege studentto readilyunderstandand
apply its content. Theprogramconcentrates on relevant topicswithin each ofthe followingaspects of
colorscience:ColorVision, LightandObjects, ColorPerception, AestheticsandDesign, Color
Order, and ComputerColorModels.Upon preliminarycompletion, user-testingwas conducted in
orderto ensurethat theprogramis intuitive, intriguing,and valuable toa wide rangeof users.COLOR
LOGIC represents effective integration ofcolor science, graphic design, user-interface design, and
Acknowledgements
Iherebyextendmygreat appreciationto thefollowingfortheir support throughoutthisendeavor:
Dr. Mark Fairchild...for his continual input, always taking time away from his hectic
scheduletodiscussmyideasevenif I justdropped
byhisofficeinthemiddle of a givenafternoon,and an endless amount of encouragement.
Dr. Roy Berns...for his enthusiasm in discussing the project with invited guests, his
constructivecriticism,and mostimportantlyhiswillingnesstoopentheMunsellColor ScienceLaboratory
doorsto theart world.
Dr. NancyJo Howard... for herguidance in the teachingof color science to artists and
designers,andher everlastingemotionalsupport.
Munsell Color Science Laboratory and R,I,T...for providing the financial support
throughoutthedevelopmentofthisthesis,andforgenerously supplyingthenecessaryenvironment and
facilities.
Each of my users/observers...whose verbal and non-verbal feedback ensured the
intuitiveness,ease ofuse,and ease of comprehension ofCOLOR LOGICas a whole.
...andlast butcertainlynotleast
Myfamilyand friends...for listeningto mycountless hours oftalkingaboutcolor, their
patienceandfeedback regarding COLORLOGIC,andforstill speakingto me as aresulttwoofthemfeel
asiftheyshouldreceiveadegreeincolorscience aswell.
TableofContents
1. Introduction 1
2. Background 4
3. Procedure 9
COLOR LOGIC Home Card 14
COLOR VISIONSTACK. 15
LIGHT AND OBJECTS STACK. 19
COLOR PERCEPTION STACK. 23
AESTHETICSANDDESIGNSTACK 28
COLOR ORDER STACK %
COMPUTER COLOR MODELS STACK 40
4.Conclusions 51
5.Bibliography 55
SourcesusedforThesis 55
SourcesusedforGlossary 56
SourcesusedforScanning 58
6.Appendices 60
APPENDIX A 60
COLOR LOGICOwnershipandUse Agreement 60A
APPENDIXB 61
GLOSSARY. 62
APPENDIXC 73
"Fewartists or others whodealwithcolor willdenythatcolor posesdifficultproblems.Capable
people, all welldisposed toart and the aesthetic approach, have recently added significantly to the
knowledgeof color and toways ofworkingwith it.Theyalways intendedthat their findingswouldbe
usefulto artists anddesigners.Unfortunately,theyhavenot succeededinconveyingthatmessage,or their
contributions,tothoseintendedbeneficiaries."1 ...MacAdam
"So where do we go from here? What contribution can each ofus make tobridging thegap
betweenart and science?Basicallyit isateachingjob."9 . ..Wright
".. .forcomputers are
makingabroadexpertise availabletoeveryone. There isarising demand
for individuals with theabilitytoreassembleknowledgeintoa coherentwhole, to use abroad baseof
knowledge to convey ideas and information. ...the monitor of a computer system is a display of
interactivecoloronwhichdesign isachievedbycolor manipulation. Ifyouwantto use the capabilities
computation provides,then knowledgeofcolor principleswillgive youcontrol ofthecomputerimage,
and provide you with a powerful tool for the communication ofdesign ideas. With color graphic
computation, the language of color can be spoken with a new forcefulness to communicate
information."^ ...Norman
INTRODUCTION:
The creation of COLOR LOGICa computer graphics-based interactive tutorialhas
encompassed numerous parametersthat, whetherinitiallyrelateddirectlyorindirectlytoone another,
now form a single product; hence, the term bgic, which is defined as, "A mode ofreasoning. The
relationshipof elementtoelementtowholeina set ofobjects, principles,individuals, or events."8This
product is intended to educate college studentsat the undergraduate levelon segments ofcolor
science,inthecontextof computergraphics; specifically,topicswithinthose segmentsthatarebeneficial
to students who use Macintosh computers to generate artwork. In essence, such a tutorial appeals
potentiallytostudentsfroma wide range of academicdisciplines.
Color science is broadly interdisciplinary, encompassing physics, chemistry, physiology,
presence, veryoften takenforgranted and not prioritized as a crucial entity.Asonebreaksthrough the
surface, hesoon realizes thatcolorisquite complex.Delvingdeeper, he furtherrealizes that real-world
applications involving the use of colorveryoften utilize information obtained from several individual
disciplines simultaneously.Afineartistspecializing in painting,forexample, mightbegin hiswork witha
small number of watercolors asprimaries, say,ared,ayellow,ablue,ablack,and a white.Throughvisual
experimentation, hewill proceedtocreate multiple shades of"new"colors,viamixingcertain primariesin
some proportion. Such mixing will typically be done not by making some series of calculated
measurements,butratherby dippingthebrush intothevariouspaintprimaries.This methodisthe artist's formofexperimentationas
withpracticeheknowshowmuch ofagiven colorisneededto producethe desired mixture. Fortheartist, he mayfromthis pointbeconcernedonlywith hiscreativevision: the
scene orimagethefinalartwork will portray.Conversely,hemaypossessthedesireto knowmore about
thephysical properties ofthepaint,suchas: how itwillappearunder variouslightingconditionsasin
his studio asopposed to a museum,controllingthelevelsoftransparencyandopacity in a systematic
fashion, and how certaincolors will psychologically affect his viewers. Briefexposure to the physical
properties oflightandobjects,as well asto perceptualpsychology,would providesuchinformation. Parallel to this notion is theendeavor ofcreatingcomputer graphics with color.Just as the
curious fineartistinthe previous examplein no wayneeded toalsobea physicist or a psychologist in
orderto continueproducinghisartwork,thestudentattemptingto generatecomputergraphics need not beeducatedin all relateddisciplineseither.Anotherexample: a pre-medical student willlikelypossess a
good amountofknowledge pertainingtothehumaneye andits internalcomponents; whereas, he may
neverhave been exposedto thetheoryofhowcolorisusedin art and designforaesthetic purposes. Futhermore,letus assume thatheis conductinga seniorresearch projectwhichrequireshimto generate
someillustrations pertainingto theanatomyofthehumanbrain. Even ifheisa good illustrator,it is very
likelythat theoverallaestheticqualityofhisfinalartwork will lackartisticintegrityhesimplydoes not
possess theskills necessary, unless ofcoursehefortunatelyhas an art anddesign background aswell.
Afterall, artists typicallydevoteyears to acquire such knowledgeand skills. Essentially, he willbenefit
aesthetic improvementofhis work.Via theAestheticsandDesign stack, hewill be presented with a
foundation in Baubausdesigntheorywherestudiesinblack-and-whiteare of
primaryfocus; thenwith
theworkofJohanneslttenwhich stresses color studies
demonstratingcontrast effects;andfinallythe
work ofJosefAlberswhich expands on the theories ofltten. Ultimately,the student will havegained
someinsight into workingwith color effectively.
Consideryet another example: aMarketingprofessor whois usingahypermediaapplication to
generatean interactivetutorialon thesubject oftheNew York Stock Exchange. Aside from presenting
statisticaldataand pertinent mathematicalequations, sheunderstands thatfull-colorgraphicswill make
her tutorial aesthetically pleasing to the students
which, in return, aid in conveying the desired
information. But...she has nopriorexperienceworkingwith color in computergraphics! Reading the
manuals supplied withvarious software packageswill likelysupplyonly minimal relevantinformation.
Indeed, shewouldbenefit greatlyby knowingsomefundamentalaspectsof colorscienceatleastenough
sothat the time investednow will soonbe rewarding.Therefore, this person could spend about 1 to2
hours navigating through each segment (stack/window) ofColor Logic, studying the contents, and
repeatingif/whennecessary.
Consideringthesevariousinterestsandtheir obviousdifferences,theyareindeedall relevantto a
single topic:Color. Thisenlightens another goal ofCOLOR LOGIC tocontributeto the long-standing
BACKGROUND:
In orderto developa single applicationwhich communicates thediverse languageof colorto
individuals having various educational backgrounds and interests, the developer must necessarily be
fluent in this language himself. Moreover, and perhaps equallyas important, he must then beable to
reconnectthefragmentedcomponentstoformawell-organized,comprehensive whole.Fragmentationof the subject of color isa result oftheever-prominentgapthat existsamong its uses inart and science. Essentially, theartist and scientistdrivetoward amutualgoal: to utilizecolorin such a mannerthat the
resultis aestheticallypleasingor atleastacceptableto theviewer/observer.Beyondthis
goal,however,
suchcommonality veryoftendissipates.Thus,theunderlying methodologiesdiffer significantlyfromone
another.
Artists work with color ina highlyqualitative mannerwhere it is incorporated as oneofa
number oftools in thegeneration of artwork.Thesetools (ordesign elements) are inherent todesign foundation, consisting of: line, form, space, and color. Ofthese elements, color has been the most
challengingtoapproach in the artist'sstudio.5Given traditional mediumssuchas canvas and
paper,the
artist learns through much experimentation how to work with, andapply, color effectively. Bauhaus design theory beginswithexposuretolineandforminblack-and-white,wherebythevisualweightof each
within someinterval system is integral to its overalldesign solution. Next, as a result ofthe efforts of
Swiss-bornpainterJohannesltten,focusisdirectedtowardcolorinteraction(calledcontrasts),asfollows:
1.ContrastofHue
2. ContrastofSaturation
3. ContrastofValue
4.ComplementaryContrast
5.Cold-WarmContrast
6.ContrastofExtension
Expandingoncontrasts, theartististhenexposedto thework ofJosefAlbersonce a student ofltten's
with which he learns howto prompt visual illusions throughcolor.The followingare some of Albers'
contributions:
1. ReverseGroundsOnecolor appears astwodifferentcolors
2. ReverseGroundsTwodifferentcolorsappearasone color
3. UseofMiddle Mixture
4.IllusionofTransparency
Totheartist,colorisa means throughwhich heisabletoexpress amood, feeling, oridea. His
creativitythen allowshimtoincorporatesuch expressionswithpreviousknowledgetoultimatelyproduce
thefinalworkof art.The implicationhereisthatthisapproachtocoloris highlysubjective
wherebyeach
individualfosters hisown expressions andinterpretations.
But how doesanartistthink?Howdoes helearn? And howdoes hecreate?Thesequestions are
farremoved from thescopeofthis paper.Orare they?In the contextofcolor, they suddenly become
relevant.Yet, ratherthanattemptingtoanswerthem and thereafterjustifyingsuch responses,onemight
dowelltoobservetheartistatwork;to conversewithhimabouthisattitudes towardcolor; andto strive
foracommonmodeofcommunication.Perhapsthelastoftheseisthefoundationwith whichtobuilda
bridge between color art and science. As reflected in a column by David Wright (a color scientist)
regardingacollege coursedesignedtoteach graduate students aboutcolor, "Itwas noteasytodesigna
very logicalcourseforsuch avariedbunchofstudentsandIdoubtwhethertheylearned verymuchfrom
me.But Iliketothinkthatweenjoyedourselves, primarilybecausewelearnedfrom each other."9The
inference here is that whether verbal and/or physical in nature, information was communicated
effectively
drawing on the interests ofthose present. Whatever the conclusion, it is certainly well
understood that artists tendtoworkprimarily froma highlyvisual perspective; theytend to thinkin
terms ofpictorial visualization; andthey tend to learn well when information is presented in
highly-illustrated,graphicform. Mathematical equations,data,andgraphs aretypicallynot of muchinterestto
Nowfor a synopsis on thecolor scientist. "Nearlyall persons who havecontributed to color
science, recentlyas well asformerly,wereattractedto thestudyof colorbycolorinart.Useofobjective or
scientific methodsdidnot resultfromanycold,detachedattitude,but fromtheinherentdifficultiesofthe
problemsconcerningcolor anditsuse,bywhichtheywereintrigued."!Recallthatofthedesignelements,
color poses thegreatest challenge to theartist. Futher, that this is primarilydue to the fact that the
appearance of a given color isdependent on all other colors present. The artist works from a visual
standpoint,experimentingwithvarious color schemes aimed atobtainingan acceptabledesignsolution.
Conversely,thescientisttypicallyfocuseson somewell-knownprojectwithcolor, such asvisualattributes
rootedin physiologyand psychology;chemical attributes rooted invarious dyesand pigments;physical
attributes rootedin reflection, transmission,and absorption properties, etcetera,of agiven material or
object; and mathematical models used in thereproduction of colorfrom onedevice to another. The
implication is that color science is highly quantitativecolor is broken down into its elemental
components,revealingchemical andphysicalpropertiesandisthen analyzedbasedonitsapplicationto
anyofa number of scientificdisciplines.
Aswith past movementsinart historysuch astheRenaissancevast technological advancesin
color science allow one to trackthe progress ofthebehaviorof colorinvariouscontexts. For example,
understanding thechemical properties of various colorinks allows forthe design ofa color printer optimalforthegraphicarts;andunderstandingthe characteristicsofvarious color monitors allowsforthe
selectionof adesirable displaydevice.Further, each deviceis known to have inherentlimitations in its
color output (orgamut), which lends to still further information with respect to reproducing colors betweenthem.Asonedelvesstilldeeper intothesespecializedareas, heunfortunatelymovesfartherand
farther fromqualitative aspects. Generally,such concerns areintroduced neartheend ofthe research,
and areoften given anartist'sattention. Moreover, thisassumes that the scientist and artist are ableto
communicate with one another.. .abig assumption indeed! The colorartist and scientist must strive
equally for mutual understanding, or as one color scientist states, "It is no use the colour scientist
knowsmore aboutthat than thescientist."^Sufficeitto
saythatneither anchor(artnorscience) canbe productiveat an optimallevelwithouttheother
theyarecomplementary,ofteninterdependent.
Perhaps a most relevant example of such interdependence is the use of color in computer
graphics.Theartist isapproachingyet another medium throughwhich to express his talents.As paint,
illustration, and 3-Dgraphics programs become more and more advanced, theyare approaching true
replication ofthecharacteristicsinherent intraditional mediums.For example, currentpaint programs
allowtheuserto select thewidth, stroke, and pressure of a paintbrush, airbrush, or marker; various
canvastexturescanbesimulated onthecomputerdisplaysuchthat theillustrationtoolswillmimicthem;
a palette canbe calleduponwhich allows theusertoactuallymix agivenset ofprimariesto produce a
seeminglyunlimitednumber of newcolors;and3-Dgraphics canbegenerated such thattheyassumethe
physicalcharacteristics of real-world objects.Thisnewmedium, however,isnot withoutitscomplexities.
The aforementioned palette is constructed using color selection devices (called colorpickers)
incorporatingmathematicalmodelsthatare quitetechnical,andthatdiffer significantly fromone another.
Thecomputeroffers several advantages over traditional mediums, meriting the need to learn
aboutits inherentcomplexities.Color inthiscontextisnotwet,asis paintnolongerdoesthe artist need
to'predict' howthe resultingcolorwill appear once itdries; color isnotpermanent,as is paintifa
mistake is made, or slight modification is needed along thevalue and/or chromadimension(s) ofa
particular hue, the user simply modifiesthecolor and appliesitappropriately; and colorisaccurately
reproducible on the displaywherein objects can easily be selected, copied, pasted, and resized
anywhereonthescreen.Theseadvantages,amongothers,haveattractedartistsfromall areas ofthefine
arts anddesign. Sincecoloristhe most relevant toolincomputergraphics,theartist mustlearn howto
select, mix,andapply iteffectively.This iswherethecomplexities setin,demandingthathis knowledgeof color movebeyondtherange of colortheory,andintocolorscience.
Color scientists design and develop displays, printers, color-lookup-tables (CLUTs), and
mathematical modelsforcolorpickers;and artists utilizethese technologiesto producevisual formsof
communication...graphics.Further,thescientists mustunderstandwhatit isthattheyare
developing
forcedtoseetheworldas artistsinordertogain abetterunderstandingoftheuse of a givenproduct.On
theflip-side, artists design anddevelop visual forms ofcommunicationviacomputer graphics. Such
graphicsmaybe 2-dimensionalor3-dimensional innature,andmaybeplacedinsomeseries to produce
animated effects. Moreover, artists must understand the technical nature of color. Otherwise, the
selection, modification, and application ofcolor is a matter of happenstance...quite a frustrating
approachindeed!
Theenvironment centered around computer graphics seemstobe reconnectingthe fragments
ofcoloratleastinrelativeterms
forcingtheconstruction of abridgebetweencolor art and science.The
followingexcerpt,though,perhaps statesthismore clearly: "Thecomplexityofproblems,the size of their
fragments,andthedepth of ourunderstandingofthesefragmentshavecreated ademand foradifferent kindofthinker,athinker who surveys the plane ofknowledgeand sees thatholesarebeing dugdeeper
and deeper into the plane and recognizes that the holes are becoming narrower and narrower as
specialization increases. Thethinker sees too that people are unableto see out of these narrowdeep
holes to the other narrow deep holes in the plane; it is becoming more and more difficult to make
connectionsbetweentheseholesinthe plane ofknowledge.Thisthinkerdecidestobetheconnector."^
Quite familiarto theorganized
'thinker/connector'
isthenotionthat throughout hisendeavor,
hemust notdeviate from itsintended focus; he must continuallyevaluate his progress basedon this
focus; and readily implement modifications to the overall design,allowing the resulting form to be
determined onlyupon completionoftheproject.ThefocusofCOLOR LOGIC istoteach thefundamental
aspects of color sciencetoanyoneusingtheMacintoshcomputer as a mediumwithinwhichtoproduce
artwork. This requires a poolingofinformation across several segments of colorscience
sifting out
informationwithin those segments that is relevant to the use of color incomputergraphics. Inother
words,one mustdigintoseveral narrowdeepholes,shovelthenecessaryinformation,and placeitonto a new plane.This new planeisthefoundationforthebridge; theformsofinformationobtained aretheraw
PROCEDURE:
Recallthat thefocusofCOLOR LOGIC istoteach the userthe fundamentalaspects of selected
areas of color art andscienceas
theyrelateto usingcolorinthegeneration of computer graphics-based
artwork. Further, that theformatisa one-on-one situationwherebythecomputer presents information
viagraphics andtext, and then responds to inputfrom the user with moregraphics and/or text. This
output-input cycle creates human-computerinteraction,andisthuscategorized ashypermedia, defined
as,"Applicationsinvolvinginteractive,electronic"documents,"through which the reader can travel atwill,
exploringconcepts andinformationinnon-sequentialfashion."^
Thefirststepindesigningthistutorialwastodeterminethe aspects of color sciencethatrelate
directlytocomputer graphics.I felt thatalogical startingpointwouldbe the humaneye,whichisour
detectoroflightand objects in the environment; thus, astacktitled Color Vision. Knowing that two
components arerequiredforthe eyeto"see"thisenvironmentalightsourceandanobjectthe physics
ofcolorwouldnecessarilyfollow;thus,a stacktitledLightandObjects. It isworth notingthatIpurposely
avoided using the titleColor Physics, as the audience forthis tutorial might have been apprehensive
toward theword "physics"avoidingthe stackaltogetheralthough the content remains unchanged.
Oncelight has beenalteredbysomeobject,throughreflection and/ortransmission as a result ofinternal
(sub-surface)particles and surfacetexture, it isdetectedbytheeye and signals are then sent tothebrain
for interpretation, or "perception"; thus, a stack titled Color Perception. Within the realm of color
perception,anotionarises that colors are affectedbyoneanother, and arehence dependenton spatial
arrangementand size. This pertainstotheories of color applicationin art, where colorisoften usedto
convey some visual message
requiring greatskill; thus, a stack titledAestheticsandDesign. When
implementingsuchskill,it is extremely beneficialto have asystem(s) with which toorganize colors so
that they maybe differentiated quicklyand accurately; thus, a stack titled Color Order. Finally, the
culmination ofthese five stacks provides the supporting structure with which the user may readily
comprehendthefinal stack of thistutorialone which containsinformation regarding color
"models"
usedincurrentcomputergraphicsapplications; thus,a stacktitledComputerColorModels.Oncethis
and Dr. NancyJo Howard, theformerof whom is my thesis advisor, andthe lattermy undergraduate
academicadvisor.With approval, Iproceededtocontinuedevelopingthe idea;and meetings continued
withDr. Fairchildon aweeklybasis.
The next step required me to assume the role ofa computer graphic artist, as well as to
periodicallyobtain professionalinput. Iwasseekingtheanswerto thefollowingquestions,amongothers:
If I knew nothingabout color science and wanted touse thecomputeras a medium with
whichtoproducemyartwork,whatinformation concerningcolor wouldbeofinteresttome?
Whatiscolor?
Howdowesee color?
Whatdoesthecolortrilogyconsist of?
Howdoesone workwithcolor?
Howiscolor reproduced on a computer monitor?
Howdoesperceptionvaryamongobservers?
Howdoobjectsvary?
Howdodifferentlightsources changetheperceived color of an object?
How do the optics of the eye capture color and send information to the brain for
interpretation?
Why dothethreepaintprimariesthatweweretaughtin elementaryschoolartclasseswhen
mixedtogether,yieldonecolor,while coloredlightsofthose same three colorsyield anentirelydifferent
color?
WhatistheMunsellColor OrderSystem,andhow does itcomparewith modelstypicallyused
incomputer graphics?
What arethedimensionsthroughwhicha colorischaracterized?
Whatdothesedimensionsmean?
WhatareCIELABandCIELUVbasedon, andwhatdo they havetodowith colorincomputer
Askingothers and myselfthesequestions, Iwas then abletobegin researchingthe pertinentinformation
for each stack. This consisted of a literature search and continued consultation with my advisor.
Concurrently, it was also necessary to begin reading a number of manuals written on the subject of
HyperCard: theprogram which would ultimatelycontain thefinishedtutorial. Not onlyarethere stack
designguidelines
regardingthe placement of graphics andtext,aswellas human-computerinteraction
techniques,butalsolimitations inherenttoHyperCard itself. Toblindlydesigntheentire tutorialwithout
knowingpublished standards and limitations wouldpotentiallyhave createdmuch havoc in thelatter
stages ofdevelopment.
Publishedstandards comprise rules and suggestionsregardinggraphicdesignanduserinterface
design decisions. Relativeto thistutorial,graphicdesign isconcernedwith the appearanceofcards and
backgrounds; and user interfacedesign,with "howusers interactwith thestack and navigate within it
from one place to another Considering these twoaspects ofdesign, the followingquestions were
answered:
"Whatis mystacktryingtoaccomplish?"6
"Isthe purposecleartomyusers?"6
"What'sthebest waytolayoutthisstack?Thiscard?"6
"What kindofbuttonshouldIusehere?"6
"IfIusethiskindofarrow,will usersknowwhatImean?"6
"How doItellusers what'sgoingon?"6
Tyingtogether all oftheaforementionedaspects ofdesignanddevelopment,Ibegantoillustrate
each card asitwould appear onthemonitor.The background layerof eachcard shouldbeas consistent
as possible throughouteverystack, soI proceededtodesignseveralbackgroundtemplatesthatwould
Home
CardTirlP
nr
CardGraphic(s)
toO
Stack
Intro.
I 1Glossary <
"to Home" isan icon which representstheHOME card, and allows theuserto go backand
selectanotherstack ofcards,or exitthetutorialbyselecting QUIT.
"toStackIntro."
isan iconwhich representsthecurrentstack'sintroduction card,allowingthe
userto gobackand select a specific card.
"CardTitle"is abuttonwhich,whenselected, informstheuserofthecurrent card's purpose;
and also thekeypoints ofinterestonthecard.
"CardGraphic(s)"
is/arethecentralelement(s)ofthecard,containingterms and/or animation.
"ITF"
istheinfographictextfield,whichiswhere alldefinitionsandothertextwillappear asthe
result ofuserinteraction. "Glossary"
isaniconwhichrepresents an on-lineglossarycontainingalltermsfoundwithinthe
entire tutorial.The glossary isyet anotherelementwhichevolvedthroughoutdevelopment.
The "left and right pointing
arrows"
are the means through which the user will navigate
throughthestack,cardbycard. Essentially,theytake theuserto theprevious and nextcards, respectively.
Unlike the background layer, all card layers differ from one another in both structure and
content.Moreover,each isa component of one of thestacks
belongingto someCategory; each has a
Purpose;andthereexists some method through which the user willNavigate through thecontents of
each card, therebyallowingthe userto orientand travel withinthe stack. Hence, it was necessary to
produce CPNdescriptions to describe such criteria. The following is an in-depth discussion ofthe
development of each stackcard
comprehension, each card description contains information following abullet (). This indicates the
method through whichthe card graphics wereactuallygenerated, although no graphics were created
COLOR LOGIC
BorneCard
The purpose of this card is to serve as the introduction to the programCOLORLOGIC:
DEFINING COLOR INTHE CONTEXT OF COMPUTER GRAPHICS. Perhapsthe mostimportantcard
forthenewuser,theHOMEcard will consist ofthefollowing:
Alogowhich wasdevelopedspecificallyforthisprogram,and thereforemay onlybeusedfor
saidprogramor
bytheauthorin futureendeavors. This isaccompaniedbya series of animateddots
thatappearinsequential order(ROY GBTV);andthendisappearrandomly.
Sixtextbuttonsoneforeachstackthatlinkthe
userto adesignatedtopic,andthus related
cards.
Skgrapbiciconsone to theleftof each buttonthat represent theidentityforthesixstacks
of cards.
Aballoonbuttonwhichcontainsthelistofthose persons who provided helpinany form
at some timeduringthedevelopmentofthis program.
An informationbuttonwhichliststhenavigation guidelinesforthisprogram,aswellasbasic
informationonthegraphiclayoutofeachcard. A non-scrollingwindowisused,asthese guidelines must
beshort and simple.
Amenu bar containingpull-down menusspecificallydesigned forCOLORLOGIC,allowing
theusertoQUITtheprogramor gotoa specific stack.Therespectivecommandfunctionsare active on
COLOR VISION STACK
1. Introduction Card
Thecategory is Color Vision. The purpose ofthis cardis to serve as theintroduction to the
Color Vision stack, and toform inthe user's memory an identity (inthe form of an icon) which will
become recognizablethroughout theremainder ofthe stack.The iconforthis stack(theleftEYE) will
appearinthe centerofthescreen enlargedtoapproximately5"x5".Thiswillbetheonlygraphic element
onthe cardlayer.Navigationbeginsoncetheuserclicks either a specific cardbuttonortherightarrow.
The eye was generated using PixelPaint Professional 2.0.1, then edited and resized in
Photoshop 2.0. A T'xl" version was needed for the HOME stack and background layer; and a
5"x5"
versionfortheintroductioncard.
2. OnticalDiagram Card
The category is Color Vision. Thepurposeofthiscardistoillustratea cross-sectionoftheeye,
thus showing what happens to the lightonce it penetrates the cornea. In addition, a 3-dimensional
illustrationhasalsobeenprovidedaccessibleviaa radiobutton.Further,theuser willbepresented with
thename ofeach component oftheeye,accompaniedbyadescriptionofitsfunctionthelatter requiring
userinteraction. Within the cardtitle, theuser willbe informed to clickon a term in orderto see an
animated effect. Essentially, the user navigates through thecardbyclicking the words on or nearthe
respectivecomponent,thuscausing its definitiontoappearintheinfographictextfield.
"Two images were scanned into Photoshop 2.0 for use as on-screen models in PixelPaint
Professional2.0.1. Onethecross-sectional diagramwas recreatedentirely,
usingthescannedimage
onlyas avisual model.Theseconda3-dimensionalviewoftheeye
wasmodified slightlyin PixelPaint
3. Retinal Anatomy Card
Thecategory is Color Vision.Thepurpose ofthiscardistoillustratethe types of cellsfoundin
the retina,with emphasisbeing placed on two specifictypes: rods and cones.Within thecardtitle, the
user willbeinformedtoclick on aterminordertosee an animated effect.Eachcell-typewillbelabeled
automatically, thefunctionof eachbeingrevealedinthe infographictext fieldwhen the userclicks the
pertinentterm.
Theanatomicaldiagramwas scannedinand recreatedentirely;thusservingas avisualmodel
only.The imagewascreatedin PixelPaint Professional 2.0.1.
4 Retinal HarmonyCard
The category is Color Vision. Thepurposeofthis cardistodistinguish between rods and cones
in general, andtodesignate when thesecells respond to agiven luminancelevelthis will determine
whetherrods respond,conesrespond,or a combination ofboth.OncetheuserclicksScotopic,Mesopic,
orPhotopicVision, two graphicswillappear
illustratingthe types of retinal cells (rods and/orcones)
involvedandinformationwill appearintheinfographictextfield.Withinthecardtitle, theuser willbe
informedtoclickona term inorderto seeananimated effectcorrespondingtothe segment ofa given
dayinwhichthat typeofvisiontypicallyoccurs.
The rods and coneswerecopiedfromtheretinalanatomydiagram,and pastedintothiscard.
Thethree sceneswere createdinPixelPaintProfessional2.0.1.
5. Cone-CellrKstrihiitionCard
The category isColor Vision.Thepurpose ofthiscardistodistinguish amongthethreetypes of
cone cells. Navigationbegins whenthe userclicks one ofthe cone
cellsits
size will reduce,and the
graphic element will reproduceapre-determinednumber of times (20R, 10G,or1 B). Asecondfeature
ofthiscardaccessiblevia a radio buttonisademonstrationofwhycertain huesappearto advance,
whileothersappeartorecede.Acompositesquare contains9smallersquares of equalarea, representing
potentially differ from thatwhich isexpected. Once theuserclicks on thecomposite square, the ideal
answercorrespondingtoa person with normal colorvisionandtheapproximateratio20 R : 10G:
IB-willbeshown.Thefactthat thesehuesallhavethesamebrightnessandchromawillbe revealed,andan
explanation given astowhytheindividual'sresponsemaydifferfromtheideal.
"Thecone cells were copiedfromtheretinalharmonycard,and pastedintothiscard.Once in
here,each was scaleddowninsize and copied a pre-determined number of times: 20 R, 10 G,and 1 B.
Thecomposite square and examples were createdinSuperCard 1.6.
6. Trichromatic Theory Card
The category is Color Vision. Thepurpose of this cardisto present totheuserthefirstofthree
theories that attempt toexplain the form inwhich retinal signals are sentto thebrain for processing.
Navigationwillbeginwhen theuserclicks thegraphic, andthefollowingstatement appears within the
infographic text field, "Red,green, andblue signals arebeingsentto the brain; however, thisdoes not
intuitivelyexplain howweare able tosee allofthecolors ofthevisible spectrum.The phenomenon
knownasAdditive Color Mixture provides the
answer."
Inaddition, anexampleofadditivecolormixing
will be demonstrated using light primaries
which, when dragged over top of one another, will
automaticallysimulatetheadditive effect.This isaccessible atthebottomcenter portion ofthecard, viaa
radiobutton. This theoryfailstoexplaincolorvisiondeficiencies.
The cones and primaries were createdin PixelPaint Professional 2.0.1. The brainwas copied
from the ColorPerception introduction card, and pasted into this card. The Additive Color Mixing
example was createdin SuperCard 1.6.
7 Onnonent TheoryCard
Thecategory is ColorVision. Thepurpose ofthiscardisto presentto the userthesecond of
three theories thatattempttoexplain theforminwhich retinalsignals are sentto thebrain forprocessing.
NavigationwillentailhavingtheuserclickthetermTheoryforan explanation.Anexample of afterimages
Thecones and brain were copiedfrom the TrichromaticTheory card, and pasted into this
card. The cones were modified using PixelPaint Professional 2.0.1. The afterimage was created in
SuperCard 1.6.
8. Stage Theory Card
Thecategory is Color Vision. Thepurpose ofthiscardistopresentto theuserthelastofthree
theories that attempt toexplainthe form in which retinal signals are sentto thebrain for processing.
Navigationwillentail havingtheuser clickthe termsforanexplanationof whatreallyhappenswhenthey
reach thebraina combinationoftheTrichromaticTheory (takingintoaccountAdditiveColorMixing)
andtheOpponentTheory (takingintoaccountvariouslevelsofLightnessandColorVisionDeficiencies).
The cones andbrain werecopiedfrom the Trichromatic Theory card, and pasted into this
card.Thegraphs were generatedin PixelPaint Professional2.0.1.
9 ColorVisionDeficiencies Card
The category is Color Vision. ThepurposeofthiscardistoinformtheuseroftheColor Vision
Deficiencies known to exist. Navigation begins when the user clicks a term corresponding to either
Trichromatism, Protanopia, Deuteranopic Tritanopia,orMonochromatismatwhich point its definition
will appearin theinfographic textfield. In addition, the appropriate graphic will appearto therightto
simulatetheresultingappearanceexperiencedbysomeonepossessingthatdeficiency.
The cones werecopied from the Opponent Theory card, and pasted into this card. The
LIGHT ANDOBJECTSSTACK
1. IntroductionCard
The category is Lightand Objects. Thepurpose ofthiscardistoserve as theintroductionto
theLightandObjectsstack,andtoformintheuser'smemoryanidentity(in theformof anicon)which
willberecognizablethroughout theremainder ofthe stack.The icon forthisstack
whitelightrefracting
through aprismwillappearinthecenter ofthe
screenenlargedtoapproximately 5"
x5".Thiswillbethe
only graphic element on thecard layer. Text regarding Newton's "discovery" will appear in the lower
center portionofthecardwhenthe userclicksonthe termPRISM.Theuserthen hastheoptionto either
gotothe next cardinthestack,ortoa specific cardviaa cardtitlebutton.
Thesun andprismwere generated using PixelPaintProfessional2.0.1,then edited andresized
in Photoshop 2.0. A T'xl" versionwas needed forthe HOMEstack and backgroundlayer; and a5"x5"
versionfortheintroductioncard.
2. Light ComnositionCard
The category is Light and Objects. The purpose ofthis cardis to present to the userthe
visible spectrum, contained within the optical spectrum, which in turn is contained within the
electromagnetic spectrum. Navigationbeginswhentheuserclicks one of the subtitles (electromagnetic,
optical,or visiblespectrum)orwavelength.
Thespectra were createdin PixelPaintProfessional2.0.1.
3 TightSourcesCard
The category is Light and Objects. The purposeofthiscard isto presentto the userfour
commonlightsources, andtoillustrate howeach can affect theappearance of a whiteobjectpaper.
Navigation begins when the user clicks a graphic elementicon(or
sources, causing a beam of light to travel from the source to the corresponding sheet of paper.
Simultaneously, its CCT-rangewill appear in the infographic text field. Once all sources have been
selected,theuser willbeabletomake appearancejudgmentsbasedontheirdifferences.
The lightsources were createdin PixelPaint Professional 2.0.1; and thelight rays (including
theirsimulated effects onthewhitepaper)werecreatedinSuperCard 1.6.
4.CIE DaylightIllumitiants Card
The category is LightandObjects. Thepurpose ofthiscard isto present to theuserthreeof
the mostcommonly usedCIEdaylightilluminants, andto illustrate the spectral powerdistribution of
each. Navigation begins when the user clicks a graphic elementicon
representing one of the
illuminants,causing itsspectral powerdistributiontoappear.Onceallilluminants have beenselected,the
user willbeableto make appearancejudgmentsbasedontheirdifferences.
Thespectral powerdistributions (SPD's)weregeneratedin PixelPaint Professional2.0.1.
5.MoreCIEIlluminantsCard
The category is Light and Objects. The purpose ofthis card is to present to the usertwo
otherperhaps more commonofthe CIE standard illuminants, and to illustrate the spectral power
distributionofeach.Navigation beginswhentheuserclicks a graphicelementicon
representingoneof
theilluminants,causing itsspectral powerdistributionto appear.Onceallilluminantshave beenselected,
theuser willbeabletomake appearancejudgmentsbasedontheirdifferences.
Thespectral powerdistributions(SPD's)weregeneratedinPixelPaint Professional 2.0.1.
6 WhatAhontTime?Card
The category is LightandObjects. Thepurposeofthiscardis toinformtheuserthata source
can make an objectappeardifferently dependingonthe timeof dayaswiththeSun;orgraduallyover a
period oftimeaswith other sources. The Sun willbe the central element, others beingaccessible
*Since illuminantsare theoretical, and thusbasedon equations anddata, their values remain constant
overtime. Inresearchapplications,standardilluminantsare oftenusedforsuch consistency. Navigation
willentailhavingtheuser click various numbers ontheclock
causingtheSuntoappear(changingcolor
correspondingtoa giventimeofday).Simultaneously,theCCTwillappear ontheclock.
TheSunvariants and clock were createdinPixelPaintProfessional2.0.1.
7. MatteObjectCard
The category is LightandObjects. Thepurpose ofthiscardistoillustratewhathappenswhen
lightmakes contactwitha matte object. Navigationbeginswhentheuserclicks theSun, atwhich point
lightwilltravelintheformofa composite ray. The rayoflightwillbombardthe surfaceoftheobject,and
subsequent rayswillspawn. Absorptionanddiffuse reflectionwillbemagnifiedfromthe surfaceinorder
toillustratetheseconcepts.
The magnified views of absorption and diffuse reflection were generated in PixelPaint
Professional2.0.1. The lightrays and object were generatedinSuperCard 1.6.
8 GlossyObjectCard
The categoryisLightandObjects. Thepurpose ofthis cardistoillustratewhathappenswhen
lightmakescontact withaglossyobject. NavigationbeginswhentheuserclickstheSun, atwhich point
lightwilltravelin theformof a composite ray. The rayoflightwillbombardthe surface of theobject,and
subsequentrayswillspawn. Absorptionanddiffuse reflection willbemagnifiedfromthesurfacein order
toillustratetheseconcepts.
The magnified views of absorption and diffuse reflection were generated in PixelPaint
Professional2.0.1.Thelightraysand object were generatedinSuperCard 1.6.
9 MirrorCard
The category is Light and Objects. Thepurpose ofthiscardistoillustratewhathappenswhen light
travel in the form of acomposite ray. The rayoflightwill bombard the surface ofthe object, and
subsequent rays will spawn. Absorption willbe magnified from the surface in orderto illustratewhat
happensifthemirrorhasinherent imperfections.
"Themagnified view of absorption was generatedin PixelPaint Professional2.0.1. Thelightrays
and object were generatedinSuperCard 1.6.
10.Transparent ObjectCard
The category is LightandObjects. Thepurposeofthis cardistoillustratewhathappenswhen
light makes contactwithatransparentobject. Navigationbeginswhenthe userclickstheSun, atwhich
point lightwill travelin theform of a composite ray. The rayoflightwill bombardthe surface of the
object, and subsequent rays will spawn. Absorption will be magnified from the surface in order to
illustratethisconcept.
The magnified view of absorption wasgeneratedin PixelPaintProfessional2.0.1. Thelightrays
and object were generatedinSuperCard 1.6.
11 TranslucentObject Card
The category is LightandObjects. Thepurpose ofthis cardistoillustratewhathappenswhen
lightmakes contactwitha translucentobject. Navigation beginswhentheuserclicks theSun,atwhich
pointlightwill travelin theform of acomposite ray. The rayoflight willbombardthe surface ofthe
object, and subsequent rays will spawn. Absorptionand diffuse reflection will be magnified from the
surfaceinordertoillustratetheseconcepts.
"The magnified views of absorption and diffuse reflection were generated in PixelPaint
COLOR PERCEPTION STACK
1.IntroductionCard
The category is Color Perception. The purpose ofthis cardisto serve astheintroductionto
theColor Perceptionstack,andtoforminthe user'smemoryanidentity(intheform of anicon) which
willbecomerecognizablethroughouttheremainderofthe stack. Theiconforthis stack(across-section
profile oftheheadand neckwithemphasis onthebrain)willappearinthecenterofthe screen enlarged
toapproximately5"x5". Thiswillbethe primarygraphic element onthe cardlayer. Navigationbegins
oncetheuserclicks eithertherightarrowora cardtitlebutton.
Aprofilewasscannedinandrecreatedentirely;thusservingas avisualmodel only.The image
was createdin PixelPaintProfessional2.1,then edited and resizedinPhotoshop 2.0.A l"xl"
version was
neededfortheHOMEstackandbackgroundlayer;and a 5"x5"
versionfortheintroductioncard.
2. Central VisualAnatomy Card
The categoryis Color Perception. Thepurpose ofthis cardistoillustrateasuperior(top)view
ofacross-section ofthe brain, with respect to various components responsible for processing visual
images. Further,theuser willbepresented withthe name of eachcomponent ofthebrain,accompanied
by a description ofits functionthe latter requiring userinteraction. Essentially, the user navigates
through thecardbyclickingthe terms neartherespectivecomponent(atwhichpoint itwillberevealed
byan animatedseries ofdots),promptingtherespectivedefinitiontoappearintheinfographictextfield.
The cross-section of the brain was scanned in and adapted from Rohen in PixelPaint
3 Ontical Pathway Card
The categoryisColor Perception. Thepurpose ofthiscardistoillustratea superior(top)view
of a cross-section ofthebrain, with respect to the pathsin which retinalsignals travel en route to the
visualcortex. The user will navigatethrough thecardbyclickingtheLeftandRight Visual Field terms, at
whichpointthepathwaywillpulse,andtherespectivedefinitionwillappearintheinfographictextfield.
The diagram was generated in PixelPaint Professional 2.0.1; and the animated
arrows-simulatingrays oflightwere createdinSuperCard 1.6.
4 Color TrilogyCard
The categoryisColor Perception. Thepurposeofthiscardisto reinforce theimplicationsof
theColor Vision stack,theLightand Objectsstack,andtheColor Perception stack: (1) that the
perception of color absolutely requires an object, alight source, and an observer, and (2) that these
components exist in many varieties and are thus variables contributing to each individual percept.
Navigationbeginswhentheuserclicks a termcorrespondingtoone ofthegraphicelements, atwhich
point thetermwillbecomehighlighteditsrespectivedefinition appearingin theinfographictextfield.
In addition, theuserwillbepromptedtoclickonthe linejoiningthe source andobject,at whichpoint a
computermonitorwillappear. Themonitorisboth an object and alightsource.Toonceagainseethe
originalscheme, theuserwillsimplyclick onthelinewhichjoinsthe observer and monitor.
All graphics were generated in PixelPaint Professional 2.0.1. The lines were created in
SuperCard 1.6.
S. Chromatic AdaptationCard
Thecategory is Color Perception. The purposeofthis cardis to demonstrate that theeye
adaptstoagivenlightsource over a specified period oftime.Theuser willfirst bepresentedwithagray
square suitedforneutralizingthe
eyes'
sensitivitytocolor,followedbya graphicimageasitmight appear
underDAYLIGHT illumination.Afterhavingviewedtheimagefor45 seconds, theinfographic text field
firstimagewilldisappear,and anothergraysquarewillbepresented, followedbythesame graphicimage
asitmight appear underINCANDESCENT illumination.Afterhavingviewedtheimagefor45seconds,the infographictextfieldwillprompttheusertorecollecthisobservations.Finally,oncetheuserclicks onthe
COMPARISON...button,bothimageswillappear,and revealtheobvious colordifferencesbetweenthem.
Thebasicimagewascreatedusing PixelPaint Professional2.0.1,and represents the
DAYLIGHT-illuminatedimage;whereas thesameimagewas editedin Photoshopto representthe
INCANDESCENT-illuminated image.
6.MemoryColor Card
The category is Color Perception. Thepurpose ofthiscardistoillustratethe effect experience
hasonthe perception ofcolor,inthatobjects aretypicallyassociatedwithhavinga "real"
color
although
theyoften existinseveralcolors. Navigationbeginswhentheuserclicks agivencolorassociationterm: a descriptionofthe respective objectwillappearintheinfographictextfield,accompaniedbyother colors
inwhichthatobjectis knownto exist.
All graphics were createdinPixelPaintProfessional2.0.1.
7 Simultaneous ContrastCard
The category is ColorPerception. Thepurpose ofthis cardistoillustratethevisualeffectsbackgrounds
poseontostimuli: aneutralscalewill showlightnesseffects, and a simultaneous contrast schemewill
show hue, saturation, and brightness effects. The user will navigate by clicking neutral scale or
simultaneouscontrast. Forthe latter, an additional enhancement has been addedthe usercan click
either of the radio buttons (Colors on Neutrals orColors on Colors) to see the appearance changes
differentbackgroundspose onthecentral geometric stimulus(whichmaintains consistent color attributes
throughout).
8. AfterimagesCard
The categoryisColor Perception. The purpose ofthis cardis toillustrate the visualeffect
created as a result of cone-celldesensitization. Theuserwillnavigate through thecardbyfirstselecting
the appropriate radiobutton, at which pointthe user willbe prompted toadapt to the image for45
seconds. Aftertheadaptation period,theimagewillbereplacedbya solid white areaofthe samesize the afterimagewillthusberevealed.
Allgraphics were generatedinSuperCard 1.6.
9. Observer Variances Card
Thecategoryis Color Perception. Thepurpose ofthiscardisto illustratethat forthesame
objectunderthe sameilluminant,eachobserver perceivesthatobjectdifferently.
*Such variances aredueto: age, lensflexibility, maculardensity,and cone-cell distributionall of which
vary fromobserverto observer.
Navigation will entail the user clicking the three observers to see how the perception ofthe image
changes,accompaniedbyrespective characteristics.
Theobservers were created in PixelPaint Professional 2.0.1. The 3-D image was created in Stratavision;andmodifiedforeachobserverinPhotoshop 2.0.
10 Ohserver MetamerismCard
The category is Color Perception. Thepurposeofthis cardis toillustratethatforthe same
PAIRofobjects underthe same illuminant, one observer mayperceive them to be a MATCH, while
anotherobservermay detectenough colorvariancesuchthatthey donot produce a match..
*Suchvariancesaredueto: age,lensflexibility,maculardensity,and cone-celldistributionallofwhich
varyfromobservertoobserver.
Navigationwill entail the userclickingthe twoobserverstosee howthe perception ofthe image PAIR
The observers were createdin PixelPaint Professional 2.0.1.The image-pairs werecreated in
AESTHETICSAND DESIGN STACK
1. Introduction Card
ThecategoryisAestheticsandDesign. Thepurposeofthis cardistoserve astheintroduction
to theAestheticsandDesignstack,andtoformintheuser'smemoryanidentity(intheformof anicon)
which willbecome recognizable throughout the remainderofthe stack. The icon forthis stack (and
artist's palette andpaintbrush)will appearin thecenter ofthescreenenlargedtoapproximately 5"
x5".
Thiswillbetheonlygraphic element onthe cardlayer. Navigationbeginsonce theuserclicks eitherthe
rightarrow or a cardtitlebutton.
Theartist's palette and paintbrush were createdinPixelPaintProfessional2.0.1,then edited and
resizedin Photoshop 2.0. A T'xl"
versionwas neededfortheHOMEstack andbackgroundlayer; and a
5"x5"
versionfortheintroductioncard.
2. Using LIGHTas aMediumCard
The category is Aesthetics andDesign. Thepurpose of thiscardistoillustratetheconcept of
additive colormixing
incorporatingpixelsfroma colormonitor ononeside,andhalogen lightsources
(3)each coveredbyadifferentfilteron theother. The usernavigates through the cardbyclickingthe
terms, revealingtheimportantdefinitions in theinfographic textfield. The central portion ofthe card
contains three circles (Red, Green,andBlue) that simulatelightsources. Theuser willbe promptedto
clickon anyone of them anddrag itover top ofthe others to produce the following secondary and
tertiaryadmixtures:
Red + Green = Yellow
Red + Blue= Magenta
Green + Blue= Cyan
"Themonitor andlightsources were createdinPixelPaint Professional 2.0.1. Thesimulatedlight
sources were createdinSuperCard 1.6.
3. Using OBJECTSas aMedium Card
Thecategory isAestheticsandDesign. Thepurposeofthiscardistoillustratetheconceptof
subtractive colormixing
incorporatingtubes of paint on oneside,and crayons ontheother. Theuser
navigates through thecardbyclickingtheterms, revealingthe importantdefinitions in theinfographic
textfield.Thecentral portionofthecard containsthreeirregularshapes(Cyan,Magenta,andYellow)that
simulateblobsof paint.Theuser willbepromptedtoclick onanyone ofthemanddragitovertopofthe
othersto produce thefollowingsecondaryandtertiaryadmixtures:
Cyan + Magenta= Blue
Cyan + Yellow= Green
Magenta + Yellow= Red
Cyan + Magenta+Yellow = Black
Thecrayons and tubes of paint were createdin PixelPaint Professional 2.0.1. The simulated
blobsof paint were createdinSuperCard 1.6.
4 Bauhaus Design IntroductionCard
Thecategory is Aesthetics andDesign. Before workingwith color,designersneedtohave a
thoroughunderstandingofbasic designconcepts
usingonlyblack-and-white.Thepurpose ofthiscardis
to serve astheintroductiontotheBauhaus Designportionofthestack,andtoformintheuser's memory
an identity(in theform of an icon) which will become recognizablethroughout the remainder ofthe
stack.The iconforthisstack(textwith coloreffects)will appearin thecenter ofthescreen enlargedto
approximately
5"
x5".Thiswillbetheonlygraphic elementonthecardlayer. Navigationbeginsoncethe
The textwas createdinPixelPaint Professional2.0.1,then edited and resizedinPhotoshop2.0.
A l"xl"version was neededforthebackground layerofthe relative cards; and a5"x5" versionforthe
introductioncard.
5. Sequential Pattern Card
ThecategoryisAestheticsandDesign. Thepurpose ofthiscardistoillustrateone ofthebasic
theoriesofBauhausDesigna series of patternsthatare alldifferent fromoneanother,showingcontrast
and a progressionfromdarktolight.Asidefrom selectingaterm,theusermayalso create a pattern ofhis
own.This isaccomplishedbyclickinganddraggingonthewhitelinesintheupperportionofthecard. All sample patterns were created in PixelPaint Professional 2.0.1, then edited and resizedin
Photoshop2.0. Thewhitelineswere createdinSuperCard 1.6.
6.InterruntedPatternCard
The category is AestheticsandDesign. Thepurposeofthiscardistoillustrateone ofthebasic
theories ofBauhaus Designa series ofpatterns that
are effectively interrupted byadding, changing
direction, orusingotherdevices. The userselects theA, B, C,andD terms for corresponding pattern
descriptions. "AH sample patterns were created in PixelPaint Professional 2.0.1, then edited and
resizedinPhotoshop2.0.
7 Interval SystemsCard
Thecategory is AestheticsandDesign. Thepurposeofthiscardistoillustrateone ofthebasic
theories ofBauhausDesigna seriesofpatternsthateffectivelygive movementtothedesign.Aside from
selectinga term, the usermayalso create a pattern ofhis own. This is accomplished byclicking and
draggingonthewhitelinesintheupper portion ofthecard.
All sample patterns were created in PixelPaint Professional2.0.1, thenedited and resized in
8.Pattern AsGray Scale Card
The categoryisAestheticsandDesign. Thepurpose of this cardistoillustrateoneofthebasic
theoriesofBauhausDesigna series of patternsthateffectivelyillustratedifferentways to see contrastin
grayscales and pattern.Allnine patternsdiffer,yet show contrast and progressionof values.In addition,
themiddle pattern within a given row must showtransitionbetweenthefirstandthirdpatterns.
Allsample patterns were created in PixelPaint Professional2.0.1, then edited and resizedin
Photoshop2.0.
9.TvoogranhvAsGrayScale Card
The category is AestheticsandDesign.Thepurposeofthis cardistoillustrateone ofthebasic
theories ofBauhausDesigna series of patterns thateffectively illustrate differentwaysto see contrastin
grayscales andpattern, usingtypography.Essentially,thetopportionshows valuedifferences;whilethe
bottomportionshowspatternand contrast.
All sample patterns were createdin PixelPaint Professional 2.0.1, then edited and resizedin
Photoshop2.0.
10 Tohannesltten IntroductionCard
The category is AestheticsandDesign.Thepurposeofthis cardisto serve as theintroduction
to theJohannes lttenportionofthestack,andtoformintheuser'smemoryanidentity(inthe formof an
icon)whichwillbecomerecognizablethroughouttheremainderofthe stack.The icon forthis stack(text
with coloreffects)will appearin thecenterofthescreenenlargedtoapproximately5"x5". Thiswillbe
theonlygraphic element on the cardlayer. Navigation beginsoncetheuserclickseithertherightarrow
or a cardtitle button.
The textwas createdinPixelPaint Professional2.0.1,then edited and resizedinPhotoshop2.0.
A l"xl"
versionwas neededforthebackground layerofthe relativecards; and a5"x5" version forthe
11. ContrastofHue-ThecategoryisAestheticsandDesign.Thepurpose ofthiscardisto presentthe
most extreme instance of contrast lying among chromatic colors: yellow/red/blue. The intensity
diminishes asthe chosen huesare removed from thethreeprimaries. Therefore, thesecondarycolors
orange, green,and violet are weakerin contrastthan red, yellow,andblue. Navigationbegins oncethe
userclicks eithertherightarrow or a cardtitlebutton;oranyoftherectangles atthetopofthescreento
create a composition withsecondarycolors.
The examples were created in PixelPaint Professional 2.0.1, then edited and resized in
Photoshop2.0. User-interactivegraphics(rectangles)werecreatedinSuperCard 1.6.
12. Contrast ofSaturation-The category is Aesthetics and Design. The purpose ofthis cardis to
present thecontrast between pure, intensecolors and dull, diluted colors. Theseexamples simulate
subtractive colormixing.Ona checkered pattern of25squares,luminous redis placedinthecenter;the
fourcorners areneutralgrayinthesamebrightnessasthe pure color. Gradedadmixture ofgraywiththe
pure colorproducesintermediateshades oflowsaturation. Navigationbeginsoncetheuserclicks either
therightarrow or a cardtitlebutton;oranyofthe termsA, B,C, D, E, F,fora specificdescription.
The examples were created in PixelPaint Professional 2.0.1, then edited and resized in
Photoshop2.0.
13. ContrastofValue-The category is Aesthetics andDesign. The purpose ofthiscardis topresent
theartist's strongestexpressionofvalue:blackandwhite,anda series of graysthatliebetween. Equally
important are the value contrasts that exist among chromatic colors. Essentially, the benefit in the
improvement inone's senseofshading;aswellasknowingtheexistingvariancesamongall ofthehuesin
general.Navigationbeginsoncetheuserclicks eithertherightarrow or a cardtitlebutton;oreither ofthe
termsAorBfora specificdescription.
The examples were created in PixelPaint Professional 2.0.1, then edited and resized in