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Rochester Institute of Technology

RIT Scholar Works

Theses Thesis/Dissertation Collections

9-1-1992

Color logic: Interactively defining color in the

context of computer graphics

Brian J. Rose

Follow this and additional works at:http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

(2)

College of Imaging Ans and Sciences

Rochester Institute of Technology

Rochester, New York

CERTIFICATE OF APPROVAL

M. S. DEGREE TIIESIS

The M. S. Degree Thesis ofBrian

J.

Rose

has been examined and approved

by two members of the color science faculty

as satisfactory for the thesis requirement for the

Master of Science degree.

Dr. Mark Fairchild, Thesis Advisor

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COLOR LOGIC:

INTERACTIVELY DEFINING COLOR

IN THE CONTEXT OF COMPUTER GRAPHICS

Brian

J.

Rose

B.S. Philadelphia College ofTextiles and Science (1990)

Athesis submitted for panial fulfillment of the requirements for the degree of

Master of Science in Color Science in the Center for Imaging Science in the College of Imaging Ans and Sciences

at the Rochester Institute ofTechnology

September 1992

Brian J. Rose

Signature of Author

Mark D. Fairchild

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Thesis Release Form

Rochester Institute ofTechnology

Center for Imaging Science

Title ofThesis: COLOR LOGIC: Interactively Defining Color in the Context of Computer Graphics

I, Brian J. Rose I hereby grant permissiontothe Wallace Memorial Library of

R• I· Ttoreproduce my thesis in whole or in part. Any reproduction will not be for commercial use of

profit.

Date----!...J.1

!f~~~!q2-

_ _

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COLOR LOGIC:

INTERACTIVELYDEFINING COLOR

IN THE CONTEXT OF COMPUTER GRAPHICS

BrianJ. Rose

Submittedforpartialfulfillment

ofthe requirementsforthedegreeof MasterofScience in Color Science

intheCenterforImagingScience

intheCollegeofImagingArtsandSciences

attheRochester InstituteofTechnology

ABSTRACT

Anattemptwas made tobuildabridge betweentheart and science ofcolor, utilizingcomputer

graphics as amedium.This interactivetutorial presentsboth technical andnon-technicalinformationin

virtuallycompletegraphicform, allowingthe undergraduatecollege studentto readilyunderstandand

apply its content. Theprogramconcentrates on relevant topicswithin each ofthe followingaspects of

colorscience:ColorVision, LightandObjects, ColorPerception, AestheticsandDesign, Color

Order, and ComputerColorModels.Upon preliminarycompletion, user-testingwas conducted in

orderto ensurethat theprogramis intuitive, intriguing,and valuable toa wide rangeof users.COLOR

LOGIC represents effective integration ofcolor science, graphic design, user-interface design, and

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Acknowledgements

Iherebyextendmygreat appreciationto thefollowingfortheir support throughoutthisendeavor:

Dr. Mark Fairchild...for his continual input, always taking time away from his hectic

scheduletodiscussmyideasevenif I justdropped

byhisofficeinthemiddle of a givenafternoon,and an endless amount of encouragement.

Dr. Roy Berns...for his enthusiasm in discussing the project with invited guests, his

constructivecriticism,and mostimportantlyhiswillingnesstoopentheMunsellColor ScienceLaboratory

doorsto theart world.

Dr. NancyJo Howard... for herguidance in the teachingof color science to artists and

designers,andher everlastingemotionalsupport.

Munsell Color Science Laboratory and R,I,T...for providing the financial support

throughoutthedevelopmentofthisthesis,andforgenerously supplyingthenecessaryenvironment and

facilities.

Each of my users/observers...whose verbal and non-verbal feedback ensured the

intuitiveness,ease ofuse,and ease of comprehension ofCOLOR LOGICas a whole.

...andlast butcertainlynotleast

Myfamilyand friends...for listeningto mycountless hours oftalkingaboutcolor, their

patienceandfeedback regarding COLORLOGIC,andforstill speakingto me as aresulttwoofthemfeel

asiftheyshouldreceiveadegreeincolorscience aswell.

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TableofContents

1. Introduction 1

2. Background 4

3. Procedure 9

COLOR LOGIC Home Card 14

COLOR VISIONSTACK. 15

LIGHT AND OBJECTS STACK. 19

COLOR PERCEPTION STACK. 23

AESTHETICSANDDESIGNSTACK 28

COLOR ORDER STACK %

COMPUTER COLOR MODELS STACK 40

4.Conclusions 51

5.Bibliography 55

SourcesusedforThesis 55

SourcesusedforGlossary 56

SourcesusedforScanning 58

6.Appendices 60

APPENDIX A 60

COLOR LOGICOwnershipandUse Agreement 60A

APPENDIXB 61

GLOSSARY. 62

APPENDIXC 73

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"Fewartists or others whodealwithcolor willdenythatcolor posesdifficultproblems.Capable

people, all welldisposed toart and the aesthetic approach, have recently added significantly to the

knowledgeof color and toways ofworkingwith it.Theyalways intendedthat their findingswouldbe

usefulto artists anddesigners.Unfortunately,theyhavenot succeededinconveyingthatmessage,or their

contributions,tothoseintendedbeneficiaries."1 ...MacAdam

"So where do we go from here? What contribution can each ofus make tobridging thegap

betweenart and science?Basicallyit isateachingjob."9 . ..Wright

".. .forcomputers are

makingabroadexpertise availabletoeveryone. There isarising demand

for individuals with theabilitytoreassembleknowledgeintoa coherentwhole, to use abroad baseof

knowledge to convey ideas and information. ...the monitor of a computer system is a display of

interactivecoloronwhichdesign isachievedbycolor manipulation. Ifyouwantto use the capabilities

computation provides,then knowledgeofcolor principleswillgive youcontrol ofthecomputerimage,

and provide you with a powerful tool for the communication ofdesign ideas. With color graphic

computation, the language of color can be spoken with a new forcefulness to communicate

information."^ ...Norman

INTRODUCTION:

The creation of COLOR LOGICa computer graphics-based interactive tutorialhas

encompassed numerous parametersthat, whetherinitiallyrelateddirectlyorindirectlytoone another,

now form a single product; hence, the term bgic, which is defined as, "A mode ofreasoning. The

relationshipof elementtoelementtowholeina set ofobjects, principles,individuals, or events."8This

product is intended to educate college studentsat the undergraduate levelon segments ofcolor

science,inthecontextof computergraphics; specifically,topicswithinthose segmentsthatarebeneficial

to students who use Macintosh computers to generate artwork. In essence, such a tutorial appeals

potentiallytostudentsfroma wide range of academicdisciplines.

Color science is broadly interdisciplinary, encompassing physics, chemistry, physiology,

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presence, veryoften takenforgranted and not prioritized as a crucial entity.Asonebreaksthrough the

surface, hesoon realizes thatcolorisquite complex.Delvingdeeper, he furtherrealizes that real-world

applications involving the use of colorveryoften utilize information obtained from several individual

disciplines simultaneously.Afineartistspecializing in painting,forexample, mightbegin hiswork witha

small number of watercolors asprimaries, say,ared,ayellow,ablue,ablack,and a white.Throughvisual

experimentation, hewill proceedtocreate multiple shades of"new"colors,viamixingcertain primariesin

some proportion. Such mixing will typically be done not by making some series of calculated

measurements,butratherby dippingthebrush intothevariouspaintprimaries.This methodisthe artist's formofexperimentationas

withpracticeheknowshowmuch ofagiven colorisneededto producethe desired mixture. Fortheartist, he mayfromthis pointbeconcernedonlywith hiscreativevision: the

scene orimagethefinalartwork will portray.Conversely,hemaypossessthedesireto knowmore about

thephysical properties ofthepaint,suchas: how itwillappearunder variouslightingconditionsasin

his studio asopposed to a museum,controllingthelevelsoftransparencyandopacity in a systematic

fashion, and how certaincolors will psychologically affect his viewers. Briefexposure to the physical

properties oflightandobjects,as well asto perceptualpsychology,would providesuchinformation. Parallel to this notion is theendeavor ofcreatingcomputer graphics with color.Just as the

curious fineartistinthe previous examplein no wayneeded toalsobea physicist or a psychologist in

orderto continueproducinghisartwork,thestudentattemptingto generatecomputergraphics need not beeducatedin all relateddisciplineseither.Anotherexample: a pre-medical student willlikelypossess a

good amountofknowledge pertainingtothehumaneye andits internalcomponents; whereas, he may

neverhave been exposedto thetheoryofhowcolorisusedin art and designforaesthetic purposes. Futhermore,letus assume thatheis conductinga seniorresearch projectwhichrequireshimto generate

someillustrations pertainingto theanatomyofthehumanbrain. Even ifheisa good illustrator,it is very

likelythat theoverallaestheticqualityofhisfinalartwork will lackartisticintegrityhesimplydoes not

possess theskills necessary, unless ofcoursehefortunatelyhas an art anddesign background aswell.

Afterall, artists typicallydevoteyears to acquire such knowledgeand skills. Essentially, he willbenefit

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aesthetic improvementofhis work.Via theAestheticsandDesign stack, hewill be presented with a

foundation in Baubausdesigntheorywherestudiesinblack-and-whiteare of

primaryfocus; thenwith

theworkofJohanneslttenwhich stresses color studies

demonstratingcontrast effects;andfinallythe

work ofJosefAlberswhich expands on the theories ofltten. Ultimately,the student will havegained

someinsight into workingwith color effectively.

Consideryet another example: aMarketingprofessor whois usingahypermediaapplication to

generatean interactivetutorialon thesubject oftheNew York Stock Exchange. Aside from presenting

statisticaldataand pertinent mathematicalequations, sheunderstands thatfull-colorgraphicswill make

her tutorial aesthetically pleasing to the students

which, in return, aid in conveying the desired

information. But...she has nopriorexperienceworkingwith color in computergraphics! Reading the

manuals supplied withvarious software packageswill likelysupplyonly minimal relevantinformation.

Indeed, shewouldbenefit greatlyby knowingsomefundamentalaspectsof colorscienceatleastenough

sothat the time investednow will soonbe rewarding.Therefore, this person could spend about 1 to2

hours navigating through each segment (stack/window) ofColor Logic, studying the contents, and

repeatingif/whennecessary.

Consideringthesevariousinterestsandtheir obviousdifferences,theyareindeedall relevantto a

single topic:Color. Thisenlightens another goal ofCOLOR LOGIC tocontributeto the long-standing

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BACKGROUND:

In orderto developa single applicationwhich communicates thediverse languageof colorto

individuals having various educational backgrounds and interests, the developer must necessarily be

fluent in this language himself. Moreover, and perhaps equallyas important, he must then beable to

reconnectthefragmentedcomponentstoformawell-organized,comprehensive whole.Fragmentationof the subject of color isa result oftheever-prominentgapthat existsamong its uses inart and science. Essentially, theartist and scientistdrivetoward amutualgoal: to utilizecolorin such a mannerthat the

resultis aestheticallypleasingor atleastacceptableto theviewer/observer.Beyondthis

goal,however,

suchcommonality veryoftendissipates.Thus,theunderlying methodologiesdiffer significantlyfromone

another.

Artists work with color ina highlyqualitative mannerwhere it is incorporated as oneofa

number oftools in thegeneration of artwork.Thesetools (ordesign elements) are inherent todesign foundation, consisting of: line, form, space, and color. Ofthese elements, color has been the most

challengingtoapproach in the artist'sstudio.5Given traditional mediumssuchas canvas and

paper,the

artist learns through much experimentation how to work with, andapply, color effectively. Bauhaus design theory beginswithexposuretolineandforminblack-and-white,wherebythevisualweightof each

within someinterval system is integral to its overalldesign solution. Next, as a result ofthe efforts of

Swiss-bornpainterJohannesltten,focusisdirectedtowardcolorinteraction(calledcontrasts),asfollows:

1.ContrastofHue

2. ContrastofSaturation

3. ContrastofValue

4.ComplementaryContrast

5.Cold-WarmContrast

6.ContrastofExtension

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Expandingoncontrasts, theartististhenexposedto thework ofJosefAlbersonce a student ofltten's

with which he learns howto prompt visual illusions throughcolor.The followingare some of Albers'

contributions:

1. ReverseGroundsOnecolor appears astwodifferentcolors

2. ReverseGroundsTwodifferentcolorsappearasone color

3. UseofMiddle Mixture

4.IllusionofTransparency

Totheartist,colorisa means throughwhich heisabletoexpress amood, feeling, oridea. His

creativitythen allowshimtoincorporatesuch expressionswithpreviousknowledgetoultimatelyproduce

thefinalworkof art.The implicationhereisthatthisapproachtocoloris highlysubjective

wherebyeach

individualfosters hisown expressions andinterpretations.

But how doesanartistthink?Howdoes helearn? And howdoes hecreate?Thesequestions are

farremoved from thescopeofthis paper.Orare they?In the contextofcolor, they suddenly become

relevant.Yet, ratherthanattemptingtoanswerthem and thereafterjustifyingsuch responses,onemight

dowelltoobservetheartistatwork;to conversewithhimabouthisattitudes towardcolor; andto strive

foracommonmodeofcommunication.Perhapsthelastoftheseisthefoundationwith whichtobuilda

bridge between color art and science. As reflected in a column by David Wright (a color scientist)

regardingacollege coursedesignedtoteach graduate students aboutcolor, "Itwas noteasytodesigna

very logicalcourseforsuch avariedbunchofstudentsandIdoubtwhethertheylearned verymuchfrom

me.But Iliketothinkthatweenjoyedourselves, primarilybecausewelearnedfrom each other."9The

inference here is that whether verbal and/or physical in nature, information was communicated

effectively

drawing on the interests ofthose present. Whatever the conclusion, it is certainly well

understood that artists tendtoworkprimarily froma highlyvisual perspective; theytend to thinkin

terms ofpictorial visualization; andthey tend to learn well when information is presented in

highly-illustrated,graphicform. Mathematical equations,data,andgraphs aretypicallynot of muchinterestto

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Nowfor a synopsis on thecolor scientist. "Nearlyall persons who havecontributed to color

science, recentlyas well asformerly,wereattractedto thestudyof colorbycolorinart.Useofobjective or

scientific methodsdidnot resultfromanycold,detachedattitude,but fromtheinherentdifficultiesofthe

problemsconcerningcolor anditsuse,bywhichtheywereintrigued."!Recallthatofthedesignelements,

color poses thegreatest challenge to theartist. Futher, that this is primarilydue to the fact that the

appearance of a given color isdependent on all other colors present. The artist works from a visual

standpoint,experimentingwithvarious color schemes aimed atobtainingan acceptabledesignsolution.

Conversely,thescientisttypicallyfocuseson somewell-knownprojectwithcolor, such asvisualattributes

rootedin physiologyand psychology;chemical attributes rooted invarious dyesand pigments;physical

attributes rootedin reflection, transmission,and absorption properties, etcetera,of agiven material or

object; and mathematical models used in thereproduction of colorfrom onedevice to another. The

implication is that color science is highly quantitativecolor is broken down into its elemental

components,revealingchemical andphysicalpropertiesandisthen analyzedbasedonitsapplicationto

anyofa number of scientificdisciplines.

Aswith past movementsinart historysuch astheRenaissancevast technological advancesin

color science allow one to trackthe progress ofthebehaviorof colorinvariouscontexts. For example,

understanding thechemical properties of various colorinks allows forthe design ofa color printer optimalforthegraphicarts;andunderstandingthe characteristicsofvarious color monitors allowsforthe

selectionof adesirable displaydevice.Further, each deviceis known to have inherentlimitations in its

color output (orgamut), which lends to still further information with respect to reproducing colors betweenthem.Asonedelvesstilldeeper intothesespecializedareas, heunfortunatelymovesfartherand

farther fromqualitative aspects. Generally,such concerns areintroduced neartheend ofthe research,

and areoften given anartist'sattention. Moreover, thisassumes that the scientist and artist are ableto

communicate with one another.. .abig assumption indeed! The colorartist and scientist must strive

equally for mutual understanding, or as one color scientist states, "It is no use the colour scientist

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knowsmore aboutthat than thescientist."^Sufficeitto

saythatneither anchor(artnorscience) canbe productiveat an optimallevelwithouttheother

theyarecomplementary,ofteninterdependent.

Perhaps a most relevant example of such interdependence is the use of color in computer

graphics.Theartist isapproachingyet another medium throughwhich to express his talents.As paint,

illustration, and 3-Dgraphics programs become more and more advanced, theyare approaching true

replication ofthecharacteristicsinherent intraditional mediums.For example, currentpaint programs

allowtheuserto select thewidth, stroke, and pressure of a paintbrush, airbrush, or marker; various

canvastexturescanbesimulated onthecomputerdisplaysuchthat theillustrationtoolswillmimicthem;

a palette canbe calleduponwhich allows theusertoactuallymix agivenset ofprimariesto produce a

seeminglyunlimitednumber of newcolors;and3-Dgraphics canbegenerated such thattheyassumethe

physicalcharacteristics of real-world objects.Thisnewmedium, however,isnot withoutitscomplexities.

The aforementioned palette is constructed using color selection devices (called colorpickers)

incorporatingmathematicalmodelsthatare quitetechnical,andthatdiffer significantly fromone another.

Thecomputeroffers several advantages over traditional mediums, meriting the need to learn

aboutits inherentcomplexities.Color inthiscontextisnotwet,asis paintnolongerdoesthe artist need

to'predict' howthe resultingcolorwill appear once itdries; color isnotpermanent,as is paintifa

mistake is made, or slight modification is needed along thevalue and/or chromadimension(s) ofa

particular hue, the user simply modifiesthecolor and appliesitappropriately; and colorisaccurately

reproducible on the displaywherein objects can easily be selected, copied, pasted, and resized

anywhereonthescreen.Theseadvantages,amongothers,haveattractedartistsfromall areas ofthefine

arts anddesign. Sincecoloristhe most relevant toolincomputergraphics,theartist mustlearn howto

select, mix,andapply iteffectively.This iswherethecomplexities setin,demandingthathis knowledgeof color movebeyondtherange of colortheory,andintocolorscience.

Color scientists design and develop displays, printers, color-lookup-tables (CLUTs), and

mathematical modelsforcolorpickers;and artists utilizethese technologiesto producevisual formsof

communication...graphics.Further,thescientists mustunderstandwhatit isthattheyare

developing

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forcedtoseetheworldas artistsinordertogain abetterunderstandingoftheuse of a givenproduct.On

theflip-side, artists design anddevelop visual forms ofcommunicationviacomputer graphics. Such

graphicsmaybe 2-dimensionalor3-dimensional innature,andmaybeplacedinsomeseries to produce

animated effects. Moreover, artists must understand the technical nature of color. Otherwise, the

selection, modification, and application ofcolor is a matter of happenstance...quite a frustrating

approachindeed!

Theenvironment centered around computer graphics seemstobe reconnectingthe fragments

ofcoloratleastinrelativeterms

forcingtheconstruction of abridgebetweencolor art and science.The

followingexcerpt,though,perhaps statesthismore clearly: "Thecomplexityofproblems,the size of their

fragments,andthedepth of ourunderstandingofthesefragmentshavecreated ademand foradifferent kindofthinker,athinker who surveys the plane ofknowledgeand sees thatholesarebeing dugdeeper

and deeper into the plane and recognizes that the holes are becoming narrower and narrower as

specialization increases. Thethinker sees too that people are unableto see out of these narrowdeep

holes to the other narrow deep holes in the plane; it is becoming more and more difficult to make

connectionsbetweentheseholesinthe plane ofknowledge.Thisthinkerdecidestobetheconnector."^

Quite familiarto theorganized

'thinker/connector'

isthenotionthat throughout hisendeavor,

hemust notdeviate from itsintended focus; he must continuallyevaluate his progress basedon this

focus; and readily implement modifications to the overall design,allowing the resulting form to be

determined onlyupon completionoftheproject.ThefocusofCOLOR LOGIC istoteach thefundamental

aspects of color sciencetoanyoneusingtheMacintoshcomputer as a mediumwithinwhichtoproduce

artwork. This requires a poolingofinformation across several segments of colorscience

sifting out

informationwithin those segments that is relevant to the use of color incomputergraphics. Inother

words,one mustdigintoseveral narrowdeepholes,shovelthenecessaryinformation,and placeitonto a new plane.This new planeisthefoundationforthebridge; theformsofinformationobtained aretheraw

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PROCEDURE:

Recallthat thefocusofCOLOR LOGIC istoteach the userthe fundamentalaspects of selected

areas of color art andscienceas

theyrelateto usingcolorinthegeneration of computer graphics-based

artwork. Further, that theformatisa one-on-one situationwherebythecomputer presents information

viagraphics andtext, and then responds to inputfrom the user with moregraphics and/or text. This

output-input cycle creates human-computerinteraction,andisthuscategorized ashypermedia, defined

as,"Applicationsinvolvinginteractive,electronic"documents,"through which the reader can travel atwill,

exploringconcepts andinformationinnon-sequentialfashion."^

Thefirststepindesigningthistutorialwastodeterminethe aspects of color sciencethatrelate

directlytocomputer graphics.I felt thatalogical startingpointwouldbe the humaneye,whichisour

detectoroflightand objects in the environment; thus, astacktitled Color Vision. Knowing that two

components arerequiredforthe eyeto"see"thisenvironmentalightsourceandanobjectthe physics

ofcolorwouldnecessarilyfollow;thus,a stacktitledLightandObjects. It isworth notingthatIpurposely

avoided using the titleColor Physics, as the audience forthis tutorial might have been apprehensive

toward theword "physics"avoidingthe stackaltogetheralthough the content remains unchanged.

Oncelight has beenalteredbysomeobject,throughreflection and/ortransmission as a result ofinternal

(sub-surface)particles and surfacetexture, it isdetectedbytheeye and signals are then sent tothebrain

for interpretation, or "perception"; thus, a stack titled Color Perception. Within the realm of color

perception,anotionarises that colors are affectedbyoneanother, and arehence dependenton spatial

arrangementand size. This pertainstotheories of color applicationin art, where colorisoften usedto

convey some visual message

requiring greatskill; thus, a stack titledAestheticsandDesign. When

implementingsuchskill,it is extremely beneficialto have asystem(s) with which toorganize colors so

that they maybe differentiated quicklyand accurately; thus, a stack titled Color Order. Finally, the

culmination ofthese five stacks provides the supporting structure with which the user may readily

comprehendthefinal stack of thistutorialone which containsinformation regarding color

"models"

usedincurrentcomputergraphicsapplications; thus,a stacktitledComputerColorModels.Oncethis

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and Dr. NancyJo Howard, theformerof whom is my thesis advisor, andthe lattermy undergraduate

academicadvisor.With approval, Iproceededtocontinuedevelopingthe idea;and meetings continued

withDr. Fairchildon aweeklybasis.

The next step required me to assume the role ofa computer graphic artist, as well as to

periodicallyobtain professionalinput. Iwasseekingtheanswerto thefollowingquestions,amongothers:

If I knew nothingabout color science and wanted touse thecomputeras a medium with

whichtoproducemyartwork,whatinformation concerningcolor wouldbeofinteresttome?

Whatiscolor?

Howdowesee color?

Whatdoesthecolortrilogyconsist of?

Howdoesone workwithcolor?

Howiscolor reproduced on a computer monitor?

Howdoesperceptionvaryamongobservers?

Howdoobjectsvary?

Howdodifferentlightsources changetheperceived color of an object?

How do the optics of the eye capture color and send information to the brain for

interpretation?

Why dothethreepaintprimariesthatweweretaughtin elementaryschoolartclasseswhen

mixedtogether,yieldonecolor,while coloredlightsofthose same three colorsyield anentirelydifferent

color?

WhatistheMunsellColor OrderSystem,andhow does itcomparewith modelstypicallyused

incomputer graphics?

What arethedimensionsthroughwhicha colorischaracterized?

Whatdothesedimensionsmean?

WhatareCIELABandCIELUVbasedon, andwhatdo they havetodowith colorincomputer

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Askingothers and myselfthesequestions, Iwas then abletobegin researchingthe pertinentinformation

for each stack. This consisted of a literature search and continued consultation with my advisor.

Concurrently, it was also necessary to begin reading a number of manuals written on the subject of

HyperCard: theprogram which would ultimatelycontain thefinishedtutorial. Not onlyarethere stack

designguidelines

regardingthe placement of graphics andtext,aswellas human-computerinteraction

techniques,butalsolimitations inherenttoHyperCard itself. Toblindlydesigntheentire tutorialwithout

knowingpublished standards and limitations wouldpotentiallyhave createdmuch havoc in thelatter

stages ofdevelopment.

Publishedstandards comprise rules and suggestionsregardinggraphicdesignanduserinterface

design decisions. Relativeto thistutorial,graphicdesign isconcernedwith the appearanceofcards and

backgrounds; and user interfacedesign,with "howusers interactwith thestack and navigate within it

from one place to another Considering these twoaspects ofdesign, the followingquestions were

answered:

"Whatis mystacktryingtoaccomplish?"6

"Isthe purposecleartomyusers?"6

"What'sthebest waytolayoutthisstack?Thiscard?"6

"What kindofbuttonshouldIusehere?"6

"IfIusethiskindofarrow,will usersknowwhatImean?"6

"How doItellusers what'sgoingon?"6

Tyingtogether all oftheaforementionedaspects ofdesignanddevelopment,Ibegantoillustrate

each card asitwould appear onthemonitor.The background layerof eachcard shouldbeas consistent

as possible throughouteverystack, soI proceededtodesignseveralbackgroundtemplatesthatwould

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Home

CardTirlP

nr

CardGraphic(s)

toO

Stack

Intro.

I 1Glossary <

"to Home" isan icon which representstheHOME card, and allows theuserto go backand

selectanotherstack ofcards,or exitthetutorialbyselecting QUIT.

"toStackIntro."

isan iconwhich representsthecurrentstack'sintroduction card,allowingthe

userto gobackand select a specific card.

"CardTitle"is abuttonwhich,whenselected, informstheuserofthecurrent card's purpose;

and also thekeypoints ofinterestonthecard.

"CardGraphic(s)"

is/arethecentralelement(s)ofthecard,containingterms and/or animation.

"ITF"

istheinfographictextfield,whichiswhere alldefinitionsandothertextwillappear asthe

result ofuserinteraction. "Glossary"

isaniconwhichrepresents an on-lineglossarycontainingalltermsfoundwithinthe

entire tutorial.The glossary isyet anotherelementwhichevolvedthroughoutdevelopment.

The "left and right pointing

arrows"

are the means through which the user will navigate

throughthestack,cardbycard. Essentially,theytake theuserto theprevious and nextcards, respectively.

Unlike the background layer, all card layers differ from one another in both structure and

content.Moreover,each isa component of one of thestacks

belongingto someCategory; each has a

Purpose;andthereexists some method through which the user willNavigate through thecontents of

each card, therebyallowingthe userto orientand travel withinthe stack. Hence, it was necessary to

produce CPNdescriptions to describe such criteria. The following is an in-depth discussion ofthe

development of each stackcard

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comprehension, each card description contains information following abullet (). This indicates the

method through whichthe card graphics wereactuallygenerated, although no graphics were created

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COLOR LOGIC

BorneCard

The purpose of this card is to serve as the introduction to the programCOLORLOGIC:

DEFINING COLOR INTHE CONTEXT OF COMPUTER GRAPHICS. Perhapsthe mostimportantcard

forthenewuser,theHOMEcard will consist ofthefollowing:

Alogowhich wasdevelopedspecificallyforthisprogram,and thereforemay onlybeusedfor

saidprogramor

bytheauthorin futureendeavors. This isaccompaniedbya series of animateddots

thatappearinsequential order(ROY GBTV);andthendisappearrandomly.

Sixtextbuttonsoneforeachstackthatlinkthe

userto adesignatedtopic,andthus related

cards.

Skgrapbiciconsone to theleftof each buttonthat represent theidentityforthesixstacks

of cards.

Aballoonbuttonwhichcontainsthelistofthose persons who provided helpinany form

at some timeduringthedevelopmentofthis program.

An informationbuttonwhichliststhenavigation guidelinesforthisprogram,aswellasbasic

informationonthegraphiclayoutofeachcard. A non-scrollingwindowisused,asthese guidelines must

beshort and simple.

Amenu bar containingpull-down menusspecificallydesigned forCOLORLOGIC,allowing

theusertoQUITtheprogramor gotoa specific stack.Therespectivecommandfunctionsare active on

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COLOR VISION STACK

1. Introduction Card

Thecategory is Color Vision. The purpose ofthis cardis to serve as theintroduction to the

Color Vision stack, and toform inthe user's memory an identity (inthe form of an icon) which will

become recognizablethroughout theremainder ofthe stack.The iconforthis stack(theleftEYE) will

appearinthe centerofthescreen enlargedtoapproximately5"x5".Thiswillbetheonlygraphic element

onthe cardlayer.Navigationbeginsoncetheuserclicks either a specific cardbuttonortherightarrow.

The eye was generated using PixelPaint Professional 2.0.1, then edited and resized in

Photoshop 2.0. A T'xl" version was needed for the HOME stack and background layer; and a

5"x5"

versionfortheintroductioncard.

2. OnticalDiagram Card

The category is Color Vision. Thepurposeofthiscardistoillustratea cross-sectionoftheeye,

thus showing what happens to the lightonce it penetrates the cornea. In addition, a 3-dimensional

illustrationhasalsobeenprovidedaccessibleviaa radiobutton.Further,theuser willbepresented with

thename ofeach component oftheeye,accompaniedbyadescriptionofitsfunctionthelatter requiring

userinteraction. Within the cardtitle, theuser willbe informed to clickon a term in orderto see an

animated effect. Essentially, the user navigates through thecardbyclicking the words on or nearthe

respectivecomponent,thuscausing its definitiontoappearintheinfographictextfield.

"Two images were scanned into Photoshop 2.0 for use as on-screen models in PixelPaint

Professional2.0.1. Onethecross-sectional diagramwas recreatedentirely,

usingthescannedimage

onlyas avisual model.Theseconda3-dimensionalviewoftheeye

wasmodified slightlyin PixelPaint

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3. Retinal Anatomy Card

Thecategory is Color Vision.Thepurpose ofthiscardistoillustratethe types of cellsfoundin

the retina,with emphasisbeing placed on two specifictypes: rods and cones.Within thecardtitle, the

user willbeinformedtoclick on aterminordertosee an animated effect.Eachcell-typewillbelabeled

automatically, thefunctionof eachbeingrevealedinthe infographictext fieldwhen the userclicks the

pertinentterm.

Theanatomicaldiagramwas scannedinand recreatedentirely;thusservingas avisualmodel

only.The imagewascreatedin PixelPaint Professional 2.0.1.

4 Retinal HarmonyCard

The category is Color Vision. Thepurposeofthis cardistodistinguish between rods and cones

in general, andtodesignate when thesecells respond to agiven luminancelevelthis will determine

whetherrods respond,conesrespond,or a combination ofboth.OncetheuserclicksScotopic,Mesopic,

orPhotopicVision, two graphicswillappear

illustratingthe types of retinal cells (rods and/orcones)

involvedandinformationwill appearintheinfographictextfield.Withinthecardtitle, theuser willbe

informedtoclickona term inorderto seeananimated effectcorrespondingtothe segment ofa given

dayinwhichthat typeofvisiontypicallyoccurs.

The rods and coneswerecopiedfromtheretinalanatomydiagram,and pastedintothiscard.

Thethree sceneswere createdinPixelPaintProfessional2.0.1.

5. Cone-CellrKstrihiitionCard

The category isColor Vision.Thepurpose ofthiscardistodistinguish amongthethreetypes of

cone cells. Navigationbegins whenthe userclicks one ofthe cone

cellsits

size will reduce,and the

graphic element will reproduceapre-determinednumber of times (20R, 10G,or1 B). Asecondfeature

ofthiscardaccessiblevia a radio buttonisademonstrationofwhycertain huesappearto advance,

whileothersappeartorecede.Acompositesquare contains9smallersquares of equalarea, representing

(24)

potentially differ from thatwhich isexpected. Once theuserclicks on thecomposite square, the ideal

answercorrespondingtoa person with normal colorvisionandtheapproximateratio20 R : 10G:

IB-willbeshown.Thefactthat thesehuesallhavethesamebrightnessandchromawillbe revealed,andan

explanation given astowhytheindividual'sresponsemaydifferfromtheideal.

"Thecone cells were copiedfromtheretinalharmonycard,and pastedintothiscard.Once in

here,each was scaleddowninsize and copied a pre-determined number of times: 20 R, 10 G,and 1 B.

Thecomposite square and examples were createdinSuperCard 1.6.

6. Trichromatic Theory Card

The category is Color Vision. Thepurpose of this cardisto present totheuserthefirstofthree

theories that attempt toexplain the form inwhich retinal signals are sentto thebrain for processing.

Navigationwillbeginwhen theuserclicks thegraphic, andthefollowingstatement appears within the

infographic text field, "Red,green, andblue signals arebeingsentto the brain; however, thisdoes not

intuitivelyexplain howweare able tosee allofthecolors ofthevisible spectrum.The phenomenon

knownasAdditive Color Mixture provides the

answer."

Inaddition, anexampleofadditivecolormixing

will be demonstrated using light primaries

which, when dragged over top of one another, will

automaticallysimulatetheadditive effect.This isaccessible atthebottomcenter portion ofthecard, viaa

radiobutton. This theoryfailstoexplaincolorvisiondeficiencies.

The cones and primaries were createdin PixelPaint Professional 2.0.1. The brainwas copied

from the ColorPerception introduction card, and pasted into this card. The Additive Color Mixing

example was createdin SuperCard 1.6.

7 Onnonent TheoryCard

Thecategory is ColorVision. Thepurpose ofthiscardisto presentto the userthesecond of

three theories thatattempttoexplain theforminwhich retinalsignals are sentto thebrain forprocessing.

NavigationwillentailhavingtheuserclickthetermTheoryforan explanation.Anexample of afterimages

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Thecones and brain were copiedfrom the TrichromaticTheory card, and pasted into this

card. The cones were modified using PixelPaint Professional 2.0.1. The afterimage was created in

SuperCard 1.6.

8. Stage Theory Card

Thecategory is Color Vision. Thepurpose ofthiscardistopresentto theuserthelastofthree

theories that attempt toexplainthe form in which retinal signals are sentto thebrain for processing.

Navigationwillentail havingtheuser clickthe termsforanexplanationof whatreallyhappenswhenthey

reach thebraina combinationoftheTrichromaticTheory (takingintoaccountAdditiveColorMixing)

andtheOpponentTheory (takingintoaccountvariouslevelsofLightnessandColorVisionDeficiencies).

The cones andbrain werecopiedfrom the Trichromatic Theory card, and pasted into this

card.Thegraphs were generatedin PixelPaint Professional2.0.1.

9 ColorVisionDeficiencies Card

The category is Color Vision. ThepurposeofthiscardistoinformtheuseroftheColor Vision

Deficiencies known to exist. Navigation begins when the user clicks a term corresponding to either

Trichromatism, Protanopia, Deuteranopic Tritanopia,orMonochromatismatwhich point its definition

will appearin theinfographic textfield. In addition, the appropriate graphic will appearto therightto

simulatetheresultingappearanceexperiencedbysomeonepossessingthatdeficiency.

The cones werecopied from the Opponent Theory card, and pasted into this card. The

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LIGHT ANDOBJECTSSTACK

1. IntroductionCard

The category is Lightand Objects. Thepurpose ofthiscardistoserve as theintroductionto

theLightandObjectsstack,andtoformintheuser'smemoryanidentity(in theformof anicon)which

willberecognizablethroughout theremainder ofthe stack.The icon forthisstack

whitelightrefracting

through aprismwillappearinthecenter ofthe

screenenlargedtoapproximately 5"

x5".Thiswillbethe

only graphic element on thecard layer. Text regarding Newton's "discovery" will appear in the lower

center portionofthecardwhenthe userclicksonthe termPRISM.Theuserthen hastheoptionto either

gotothe next cardinthestack,ortoa specific cardviaa cardtitlebutton.

Thesun andprismwere generated using PixelPaintProfessional2.0.1,then edited andresized

in Photoshop 2.0. A T'xl" versionwas needed forthe HOMEstack and backgroundlayer; and a5"x5"

versionfortheintroductioncard.

2. Light ComnositionCard

The category is Light and Objects. The purpose ofthis cardis to present to the userthe

visible spectrum, contained within the optical spectrum, which in turn is contained within the

electromagnetic spectrum. Navigationbeginswhentheuserclicks one of the subtitles (electromagnetic,

optical,or visiblespectrum)orwavelength.

Thespectra were createdin PixelPaintProfessional2.0.1.

3 TightSourcesCard

The category is Light and Objects. The purposeofthiscard isto presentto the userfour

commonlightsources, andtoillustrate howeach can affect theappearance of a whiteobjectpaper.

Navigation begins when the user clicks a graphic elementicon(or

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sources, causing a beam of light to travel from the source to the corresponding sheet of paper.

Simultaneously, its CCT-rangewill appear in the infographic text field. Once all sources have been

selected,theuser willbeabletomake appearancejudgmentsbasedontheirdifferences.

The lightsources were createdin PixelPaint Professional 2.0.1; and thelight rays (including

theirsimulated effects onthewhitepaper)werecreatedinSuperCard 1.6.

4.CIE DaylightIllumitiants Card

The category is LightandObjects. Thepurpose ofthiscard isto present to theuserthreeof

the mostcommonly usedCIEdaylightilluminants, andto illustrate the spectral powerdistribution of

each. Navigation begins when the user clicks a graphic elementicon

representing one of the

illuminants,causing itsspectral powerdistributiontoappear.Onceallilluminants have beenselected,the

user willbeableto make appearancejudgmentsbasedontheirdifferences.

Thespectral powerdistributions (SPD's)weregeneratedin PixelPaint Professional2.0.1.

5.MoreCIEIlluminantsCard

The category is Light and Objects. The purpose ofthis card is to present to the usertwo

otherperhaps more commonofthe CIE standard illuminants, and to illustrate the spectral power

distributionofeach.Navigation beginswhentheuserclicks a graphicelementicon

representingoneof

theilluminants,causing itsspectral powerdistributionto appear.Onceallilluminantshave beenselected,

theuser willbeabletomake appearancejudgmentsbasedontheirdifferences.

Thespectral powerdistributions(SPD's)weregeneratedinPixelPaint Professional 2.0.1.

6 WhatAhontTime?Card

The category is LightandObjects. Thepurposeofthiscardis toinformtheuserthata source

can make an objectappeardifferently dependingonthe timeof dayaswiththeSun;orgraduallyover a

period oftimeaswith other sources. The Sun willbe the central element, others beingaccessible

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*Since illuminantsare theoretical, and thusbasedon equations anddata, their values remain constant

overtime. Inresearchapplications,standardilluminantsare oftenusedforsuch consistency. Navigation

willentailhavingtheuser click various numbers ontheclock

causingtheSuntoappear(changingcolor

correspondingtoa giventimeofday).Simultaneously,theCCTwillappear ontheclock.

TheSunvariants and clock were createdinPixelPaintProfessional2.0.1.

7. MatteObjectCard

The category is LightandObjects. Thepurpose ofthiscardistoillustratewhathappenswhen

lightmakes contactwitha matte object. Navigationbeginswhentheuserclicks theSun, atwhich point

lightwilltravelintheformofa composite ray. The rayoflightwillbombardthe surfaceoftheobject,and

subsequent rayswillspawn. Absorptionanddiffuse reflectionwillbemagnifiedfromthe surfaceinorder

toillustratetheseconcepts.

The magnified views of absorption and diffuse reflection were generated in PixelPaint

Professional2.0.1. The lightrays and object were generatedinSuperCard 1.6.

8 GlossyObjectCard

The categoryisLightandObjects. Thepurpose ofthis cardistoillustratewhathappenswhen

lightmakescontact withaglossyobject. NavigationbeginswhentheuserclickstheSun, atwhich point

lightwilltravelin theformof a composite ray. The rayoflightwillbombardthe surface of theobject,and

subsequentrayswillspawn. Absorptionanddiffuse reflection willbemagnifiedfromthesurfacein order

toillustratetheseconcepts.

The magnified views of absorption and diffuse reflection were generated in PixelPaint

Professional2.0.1.Thelightraysand object were generatedinSuperCard 1.6.

9 MirrorCard

The category is Light and Objects. Thepurpose ofthiscardistoillustratewhathappenswhen light

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travel in the form of acomposite ray. The rayoflightwill bombard the surface ofthe object, and

subsequent rays will spawn. Absorption willbe magnified from the surface in orderto illustratewhat

happensifthemirrorhasinherent imperfections.

"Themagnified view of absorption was generatedin PixelPaint Professional2.0.1. Thelightrays

and object were generatedinSuperCard 1.6.

10.Transparent ObjectCard

The category is LightandObjects. Thepurposeofthis cardistoillustratewhathappenswhen

light makes contactwithatransparentobject. Navigationbeginswhenthe userclickstheSun, atwhich

point lightwill travelin theform of a composite ray. The rayoflightwill bombardthe surface of the

object, and subsequent rays will spawn. Absorption will be magnified from the surface in order to

illustratethisconcept.

The magnified view of absorption wasgeneratedin PixelPaintProfessional2.0.1. Thelightrays

and object were generatedinSuperCard 1.6.

11 TranslucentObject Card

The category is LightandObjects. Thepurpose ofthis cardistoillustratewhathappenswhen

lightmakes contactwitha translucentobject. Navigation beginswhentheuserclicks theSun,atwhich

pointlightwill travelin theform of acomposite ray. The rayoflight willbombardthe surface ofthe

object, and subsequent rays will spawn. Absorptionand diffuse reflection will be magnified from the

surfaceinordertoillustratetheseconcepts.

"The magnified views of absorption and diffuse reflection were generated in PixelPaint

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COLOR PERCEPTION STACK

1.IntroductionCard

The category is Color Perception. The purpose ofthis cardisto serve astheintroductionto

theColor Perceptionstack,andtoforminthe user'smemoryanidentity(intheform of anicon) which

willbecomerecognizablethroughouttheremainderofthe stack. Theiconforthis stack(across-section

profile oftheheadand neckwithemphasis onthebrain)willappearinthecenterofthe screen enlarged

toapproximately5"x5". Thiswillbethe primarygraphic element onthe cardlayer. Navigationbegins

oncetheuserclicks eithertherightarrowora cardtitlebutton.

Aprofilewasscannedinandrecreatedentirely;thusservingas avisualmodel only.The image

was createdin PixelPaintProfessional2.1,then edited and resizedinPhotoshop 2.0.A l"xl"

version was

neededfortheHOMEstackandbackgroundlayer;and a 5"x5"

versionfortheintroductioncard.

2. Central VisualAnatomy Card

The categoryis Color Perception. Thepurpose ofthis cardistoillustrateasuperior(top)view

ofacross-section ofthe brain, with respect to various components responsible for processing visual

images. Further,theuser willbepresented withthe name of eachcomponent ofthebrain,accompanied

by a description ofits functionthe latter requiring userinteraction. Essentially, the user navigates

through thecardbyclickingthe terms neartherespectivecomponent(atwhichpoint itwillberevealed

byan animatedseries ofdots),promptingtherespectivedefinitiontoappearintheinfographictextfield.

The cross-section of the brain was scanned in and adapted from Rohen in PixelPaint

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3 Ontical Pathway Card

The categoryisColor Perception. Thepurpose ofthiscardistoillustratea superior(top)view

of a cross-section ofthebrain, with respect to the pathsin which retinalsignals travel en route to the

visualcortex. The user will navigatethrough thecardbyclickingtheLeftandRight Visual Field terms, at

whichpointthepathwaywillpulse,andtherespectivedefinitionwillappearintheinfographictextfield.

The diagram was generated in PixelPaint Professional 2.0.1; and the animated

arrows-simulatingrays oflightwere createdinSuperCard 1.6.

4 Color TrilogyCard

The categoryisColor Perception. Thepurposeofthiscardisto reinforce theimplicationsof

theColor Vision stack,theLightand Objectsstack,andtheColor Perception stack: (1) that the

perception of color absolutely requires an object, alight source, and an observer, and (2) that these

components exist in many varieties and are thus variables contributing to each individual percept.

Navigationbeginswhentheuserclicks a termcorrespondingtoone ofthegraphicelements, atwhich

point thetermwillbecomehighlighteditsrespectivedefinition appearingin theinfographictextfield.

In addition, theuserwillbepromptedtoclickonthe linejoiningthe source andobject,at whichpoint a

computermonitorwillappear. Themonitorisboth an object and alightsource.Toonceagainseethe

originalscheme, theuserwillsimplyclick onthelinewhichjoinsthe observer and monitor.

All graphics were generated in PixelPaint Professional 2.0.1. The lines were created in

SuperCard 1.6.

S. Chromatic AdaptationCard

Thecategory is Color Perception. The purposeofthis cardis to demonstrate that theeye

adaptstoagivenlightsource over a specified period oftime.Theuser willfirst bepresentedwithagray

square suitedforneutralizingthe

eyes'

sensitivitytocolor,followedbya graphicimageasitmight appear

underDAYLIGHT illumination.Afterhavingviewedtheimagefor45 seconds, theinfographic text field

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firstimagewilldisappear,and anothergraysquarewillbepresented, followedbythesame graphicimage

asitmight appear underINCANDESCENT illumination.Afterhavingviewedtheimagefor45seconds,the infographictextfieldwillprompttheusertorecollecthisobservations.Finally,oncetheuserclicks onthe

COMPARISON...button,bothimageswillappear,and revealtheobvious colordifferencesbetweenthem.

Thebasicimagewascreatedusing PixelPaint Professional2.0.1,and represents the

DAYLIGHT-illuminatedimage;whereas thesameimagewas editedin Photoshopto representthe

INCANDESCENT-illuminated image.

6.MemoryColor Card

The category is Color Perception. Thepurpose ofthiscardistoillustratethe effect experience

hasonthe perception ofcolor,inthatobjects aretypicallyassociatedwithhavinga "real"

color

although

theyoften existinseveralcolors. Navigationbeginswhentheuserclicks agivencolorassociationterm: a descriptionofthe respective objectwillappearintheinfographictextfield,accompaniedbyother colors

inwhichthatobjectis knownto exist.

All graphics were createdinPixelPaintProfessional2.0.1.

7 Simultaneous ContrastCard

The category is ColorPerception. Thepurpose ofthis cardistoillustratethevisualeffectsbackgrounds

poseontostimuli: aneutralscalewill showlightnesseffects, and a simultaneous contrast schemewill

show hue, saturation, and brightness effects. The user will navigate by clicking neutral scale or

simultaneouscontrast. Forthe latter, an additional enhancement has been addedthe usercan click

either of the radio buttons (Colors on Neutrals orColors on Colors) to see the appearance changes

differentbackgroundspose onthecentral geometric stimulus(whichmaintains consistent color attributes

throughout).

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8. AfterimagesCard

The categoryisColor Perception. The purpose ofthis cardis toillustrate the visualeffect

created as a result of cone-celldesensitization. Theuserwillnavigate through thecardbyfirstselecting

the appropriate radiobutton, at which pointthe user willbe prompted toadapt to the image for45

seconds. Aftertheadaptation period,theimagewillbereplacedbya solid white areaofthe samesize the afterimagewillthusberevealed.

Allgraphics were generatedinSuperCard 1.6.

9. Observer Variances Card

Thecategoryis Color Perception. Thepurpose ofthiscardisto illustratethat forthesame

objectunderthe sameilluminant,eachobserver perceivesthatobjectdifferently.

*Such variances aredueto: age, lensflexibility, maculardensity,and cone-cell distributionall of which

vary fromobserverto observer.

Navigation will entail the user clicking the three observers to see how the perception ofthe image

changes,accompaniedbyrespective characteristics.

Theobservers were created in PixelPaint Professional 2.0.1. The 3-D image was created in Stratavision;andmodifiedforeachobserverinPhotoshop 2.0.

10 Ohserver MetamerismCard

The category is Color Perception. Thepurposeofthis cardis toillustratethatforthe same

PAIRofobjects underthe same illuminant, one observer mayperceive them to be a MATCH, while

anotherobservermay detectenough colorvariancesuchthatthey donot produce a match..

*Suchvariancesaredueto: age,lensflexibility,maculardensity,and cone-celldistributionallofwhich

varyfromobservertoobserver.

Navigationwill entail the userclickingthe twoobserverstosee howthe perception ofthe image PAIR

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The observers were createdin PixelPaint Professional 2.0.1.The image-pairs werecreated in

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AESTHETICSAND DESIGN STACK

1. Introduction Card

ThecategoryisAestheticsandDesign. Thepurposeofthis cardistoserve astheintroduction

to theAestheticsandDesignstack,andtoformintheuser'smemoryanidentity(intheformof anicon)

which willbecome recognizable throughout the remainderofthe stack. The icon forthis stack (and

artist's palette andpaintbrush)will appearin thecenter ofthescreenenlargedtoapproximately 5"

x5".

Thiswillbetheonlygraphic element onthe cardlayer. Navigationbeginsonce theuserclicks eitherthe

rightarrow or a cardtitlebutton.

Theartist's palette and paintbrush were createdinPixelPaintProfessional2.0.1,then edited and

resizedin Photoshop 2.0. A T'xl"

versionwas neededfortheHOMEstack andbackgroundlayer; and a

5"x5"

versionfortheintroductioncard.

2. Using LIGHTas aMediumCard

The category is Aesthetics andDesign. Thepurpose of thiscardistoillustratetheconcept of

additive colormixing

incorporatingpixelsfroma colormonitor ononeside,andhalogen lightsources

(3)each coveredbyadifferentfilteron theother. The usernavigates through the cardbyclickingthe

terms, revealingtheimportantdefinitions in theinfographic textfield. The central portion ofthe card

contains three circles (Red, Green,andBlue) that simulatelightsources. Theuser willbe promptedto

clickon anyone of them anddrag itover top ofthe others to produce the following secondary and

tertiaryadmixtures:

Red + Green = Yellow

Red + Blue= Magenta

Green + Blue= Cyan

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"Themonitor andlightsources were createdinPixelPaint Professional 2.0.1. Thesimulatedlight

sources were createdinSuperCard 1.6.

3. Using OBJECTSas aMedium Card

Thecategory isAestheticsandDesign. Thepurposeofthiscardistoillustratetheconceptof

subtractive colormixing

incorporatingtubes of paint on oneside,and crayons ontheother. Theuser

navigates through thecardbyclickingtheterms, revealingthe importantdefinitions in theinfographic

textfield.Thecentral portionofthecard containsthreeirregularshapes(Cyan,Magenta,andYellow)that

simulateblobsof paint.Theuser willbepromptedtoclick onanyone ofthemanddragitovertopofthe

othersto produce thefollowingsecondaryandtertiaryadmixtures:

Cyan + Magenta= Blue

Cyan + Yellow= Green

Magenta + Yellow= Red

Cyan + Magenta+Yellow = Black

Thecrayons and tubes of paint were createdin PixelPaint Professional 2.0.1. The simulated

blobsof paint were createdinSuperCard 1.6.

4 Bauhaus Design IntroductionCard

Thecategory is Aesthetics andDesign. Before workingwith color,designersneedtohave a

thoroughunderstandingofbasic designconcepts

usingonlyblack-and-white.Thepurpose ofthiscardis

to serve astheintroductiontotheBauhaus Designportionofthestack,andtoformintheuser's memory

an identity(in theform of an icon) which will become recognizablethroughout the remainder ofthe

stack.The iconforthisstack(textwith coloreffects)will appearin thecenter ofthescreen enlargedto

approximately

5"

x5".Thiswillbetheonlygraphic elementonthecardlayer. Navigationbeginsoncethe

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The textwas createdinPixelPaint Professional2.0.1,then edited and resizedinPhotoshop2.0.

A l"xl"version was neededforthebackground layerofthe relative cards; and a5"x5" versionforthe

introductioncard.

5. Sequential Pattern Card

ThecategoryisAestheticsandDesign. Thepurpose ofthiscardistoillustrateone ofthebasic

theoriesofBauhausDesigna series of patternsthatare alldifferent fromoneanother,showingcontrast

and a progressionfromdarktolight.Asidefrom selectingaterm,theusermayalso create a pattern ofhis

own.This isaccomplishedbyclickinganddraggingonthewhitelinesintheupperportionofthecard. All sample patterns were created in PixelPaint Professional 2.0.1, then edited and resizedin

Photoshop2.0. Thewhitelineswere createdinSuperCard 1.6.

6.InterruntedPatternCard

The category is AestheticsandDesign. Thepurposeofthiscardistoillustrateone ofthebasic

theories ofBauhaus Designa series ofpatterns that

are effectively interrupted byadding, changing

direction, orusingotherdevices. The userselects theA, B, C,andD terms for corresponding pattern

descriptions. "AH sample patterns were created in PixelPaint Professional 2.0.1, then edited and

resizedinPhotoshop2.0.

7 Interval SystemsCard

Thecategory is AestheticsandDesign. Thepurposeofthiscardistoillustrateone ofthebasic

theories ofBauhausDesigna seriesofpatternsthateffectivelygive movementtothedesign.Aside from

selectinga term, the usermayalso create a pattern ofhis own. This is accomplished byclicking and

draggingonthewhitelinesintheupper portion ofthecard.

All sample patterns were created in PixelPaint Professional2.0.1, thenedited and resized in

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8.Pattern AsGray Scale Card

The categoryisAestheticsandDesign. Thepurpose of this cardistoillustrateoneofthebasic

theoriesofBauhausDesigna series of patternsthateffectivelyillustratedifferentways to see contrastin

grayscales and pattern.Allnine patternsdiffer,yet show contrast and progressionof values.In addition,

themiddle pattern within a given row must showtransitionbetweenthefirstandthirdpatterns.

Allsample patterns were created in PixelPaint Professional2.0.1, then edited and resizedin

Photoshop2.0.

9.TvoogranhvAsGrayScale Card

The category is AestheticsandDesign.Thepurposeofthis cardistoillustrateone ofthebasic

theories ofBauhausDesigna series of patterns thateffectively illustrate differentwaysto see contrastin

grayscales andpattern, usingtypography.Essentially,thetopportionshows valuedifferences;whilethe

bottomportionshowspatternand contrast.

All sample patterns were createdin PixelPaint Professional 2.0.1, then edited and resizedin

Photoshop2.0.

10 Tohannesltten IntroductionCard

The category is AestheticsandDesign.Thepurposeofthis cardisto serve as theintroduction

to theJohannes lttenportionofthestack,andtoformintheuser'smemoryanidentity(inthe formof an

icon)whichwillbecomerecognizablethroughouttheremainderofthe stack.The icon forthis stack(text

with coloreffects)will appearin thecenterofthescreenenlargedtoapproximately5"x5". Thiswillbe

theonlygraphic element on the cardlayer. Navigation beginsoncetheuserclickseithertherightarrow

or a cardtitle button.

The textwas createdinPixelPaint Professional2.0.1,then edited and resizedinPhotoshop2.0.

A l"xl"

versionwas neededforthebackground layerofthe relativecards; and a5"x5" version forthe

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11. ContrastofHue-ThecategoryisAestheticsandDesign.Thepurpose ofthiscardisto presentthe

most extreme instance of contrast lying among chromatic colors: yellow/red/blue. The intensity

diminishes asthe chosen huesare removed from thethreeprimaries. Therefore, thesecondarycolors

orange, green,and violet are weakerin contrastthan red, yellow,andblue. Navigationbegins oncethe

userclicks eithertherightarrow or a cardtitlebutton;oranyoftherectangles atthetopofthescreento

create a composition withsecondarycolors.

The examples were created in PixelPaint Professional 2.0.1, then edited and resized in

Photoshop2.0. User-interactivegraphics(rectangles)werecreatedinSuperCard 1.6.

12. Contrast ofSaturation-The category is Aesthetics and Design. The purpose ofthis cardis to

present thecontrast between pure, intensecolors and dull, diluted colors. Theseexamples simulate

subtractive colormixing.Ona checkered pattern of25squares,luminous redis placedinthecenter;the

fourcorners areneutralgrayinthesamebrightnessasthe pure color. Gradedadmixture ofgraywiththe

pure colorproducesintermediateshades oflowsaturation. Navigationbeginsoncetheuserclicks either

therightarrow or a cardtitlebutton;oranyofthe termsA, B,C, D, E, F,fora specificdescription.

The examples were created in PixelPaint Professional 2.0.1, then edited and resized in

Photoshop2.0.

13. ContrastofValue-The category is Aesthetics andDesign. The purpose ofthiscardis topresent

theartist's strongestexpressionofvalue:blackandwhite,anda series of graysthatliebetween. Equally

important are the value contrasts that exist among chromatic colors. Essentially, the benefit in the

improvement inone's senseofshading;aswellasknowingtheexistingvariancesamongall ofthehuesin

general.Navigationbeginsoncetheuserclicks eithertherightarrow or a cardtitlebutton;oreither ofthe

termsAorBfora specificdescription.

The examples were created in PixelPaint Professional 2.0.1, then edited and resized in

References

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