Rochester Institute of Technology
RIT Scholar Works
Theses
Thesis/Dissertation Collections
5-1-1992
Red and green make yellow: An Interactive
multimedia tutorial designed to teach the basic
concepts of additive and subtractive color
Suzanne Grinnan
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Recommended Citation
Certificate of Approval
Master's Thesis
This is to certify that the Master's Thesis of
Suzanne E. Grinnan
With a major
in
Graphic
Arts Publishing
has been approved by the Thesis Committee as satisfactory
for the thesis requirement for the Master of Science degree
at the convocation of
May 1992
Thesis Committee:
Marie Freckleton
Advisor
Marie Freckleton
Red
andGreen Make Yellow:
An Interactive Multimedia Tutorial
Designed
to
Teach
the
Basic Concepts
of
Additive
andSubtractive Color
by
Suzanne E. Grinnan
A
thesissubmittedin
partialfulfillment
ofthe
requirements
for
thedegree
ofMaster
ofScience
in
the
School
ofPrinting
Management
andSciences
in
the
College
ofGraphic
Arts
andPhotography
of theRochester
Institute
ofTechnology
May
1992
missionofthepublisher.
For
information,
contact:Suzanne Grinnan
Conway
Road
Title
ofThesis:
Red
andGreen Make Yellow:
An Interactive
Multimedia
Tutorial
Designed
to
Teach
the
Basic
Concepts
ofAdditive
andSubtractive
Color
L Suzanne
E.
Grinnan,
hereby deny
permissionto the
Wallace
Memorial
Library
ofRI.T.
to
reproducemy
thesisin
whole orin
part.Contents
Trademarks
iv
Definition
ofTerms
vAbstract
viIntroduction
Purpose
ofthe
Study
1
Background
ofthe
Study
1
The Design
of theProject
The
Scope
3
The Audience
3
The Format
3
Philosophy
behind
the
decision
3
What
is
interactive
multimedia5
Why
multimedia5
Reason
for
Interest
5
Procedures
Methodology
7
Equipment
8
Results
ofthe
Project
User Response
to
Survey
9
Evaluation
ofResponses
12
Conclusion
Value
ofthe
Project
14
Recommendations
14
Red & Green
makeYellow
Endnotes
16
Bibliography
17
Appendices
A:
Story
Board
19
B:
Sample
ofSurvey
25
Trademarks
Agfa Focus A Super Color is
the
registeredtrademark
ofAgfa,
Inc.
Macintosh
is
the
registeredtrademark
ofApple
Computer,
Inc.
MacRecorder
andSound
Edit
are the registeredtrademarks
ofFarrallon Computer
Systems.
PhotoShop
is
the
registeredtrademark
ofAdobe
Systems,
Inc.
SuperCard is
the
registeredtrademarks
ofSilicon Beach
Software,
Aldus Corporation
Red & Green
makeYellow
Definition
ofTerms
The
following
definitions
arethoseof
theauthorandreflecttheterminology
usedprimarily,but
not exclu sively,withintheworldof
electronicimaging
and multimediadevelopment.
Authoring
System:
A
scripting
softwareprogramwhich allowsnon-programmersthe
ability
to
design/write
the
contentof andto
determine
the
navigation processthrough
an
interactive
program.CLUT: Color
Look-Up
Table.
Contains
the256
colorsfound
in
an8-bit image.
8-bit
colonAllows for
a256
color palette.Hue:
.Thedominant
wavelength of a color.Image
Manipulation
Programs:
Software
programs which allowimages
to
be
manipulated. Some
examples of manipulationinclude
tone correction,
combining
images,
applying
filters
andconverting
colorspaces.Interactive: A
user'sability
to
control certain aspects of a computertutorial.
Multimedia: The
incorporation,
through
anauthoring
system,
of variousformats
ofmedia,
such asaudio, video, animation, graphics,
andimages.
PICT: A Macintosh
format
ofstoring
digital
data
which allowsit
to
be imported
into
varioussoftwareprograms.Saturation:
Also known
asChroma. The
purity
orintensity
of acolor.May
alsobe
described
asthe
amount ofgray
presentin
the
color.Scanned
Images: Reflection
ortransmission
copy
whichis
convertedto
digital form
through the
use of ascanning device.
In digital
form,
these
images
may
be
alteredby
utilizing
image
manipulation programs.24-bit
colon8-bits
per pixel eachfor
R,
G,
andB.
Allows for
a16.7
million color palette.Value:
Also known
asLightness.
The
lightness
ordarkness
of a colordetermined
by
Abstract
As
a graphicdesigner,
it is
yourjob
to
know
how
to
visualizeanddescribe
coloraccurately,
as well asto
understandwhat canbe
reproducedin
print andwhy1Anyone
who reflects about coloris
alwaysin
clangerofassigning
anindependence
to
it
that it does
nothave
Ernst lunger
oncecom pared vowels with colors....Vowels
givea wordits
emotionaltone;
however,
it
is
fundamentally
their
combinationwithconso nantsthat
makes out ofthem
a workthat
has
meaning.In
exactly
the
sameway,
color givesthe
workofartits
characterandmood;
but it
needs attachmentto
aform
in
orderto
communicateany
thing
withmeaning.2The
division
between
designers
andprintersis
becoming increasingly
blurred
asthe
capabilities ofthe
desktop
environmentimprove. Electronic
imaging
is
one areawhere
this
disintegration
is
rapidly
occurring.Abilities
that
wereformerly
the
domain
ofthe
colorseparator,
image
assembler,
andprinter,
such asscanning,
colorcorrection,
andfilm
separation,
are availablethrough
many
popular softwareprograms.Unfortunately,
the
education requiredto
allowthe
proper application ofthese
software optionsis
not asaccessibleas
the tools themselves.
Both
printers and graphicdesigners
willhave
to
educatethemselves
aboutthe
emerging
andchanging
technologies
ofthe
other.Eventually
a commonlanguage
willdevelop
to
facilitate
the
smooth productionofdesigns
createdonthe
desktop.
It
is
vitalto the
industry
that
students ofdesign learn
the
terminology
andtechnology
ofthe
printer,
andthat
students ofprinting learn
theterminology
andtechnology
ofthe
designer.
Educational
institutes
are onelogical
placefor
this
processto
begin.
The
purpose ofthis
project wasto
develop
ateaching
tool
addressing
this
need.The
area of color waschosenas afocus because it is
one ofthe
areas whereterminology
Red & Green
makeYellow
vnand past
learning
experiencesmay
conflict.A
solidunderstanding
ofcoloris
alsobecoming increasingly
important
as"desktop"systemsoperators prepare graphicdesigns
directly
for imagesetting. Interactive
multimediawasdetermined
to
be
the
appropriate
format
for
such a project andthe
subjectmatterwasfurther defined. The
result
is
atutorial,
createdfor
beginning
graphic andprinting
design
students,
whichIntroduction
Purpose
ofthe
Study
The
purpose ofthis
study
wasto
develop
aninteractive
multimediatutorial
to teach the
basic
concepts of additive and subtractive colorto
studentsin
beginning
design
classes.It
was createdunderthe
premisethat
theuserwouldbe
familiar
withbasic Macintosh
operations,
such asopening
aprogram, clicking,
anddragging.
Red &
Green
makeYellow
was created asthe
first
of aseries oftutorials
whichwould
deal
with color.The
moduleis
not meantto
be definitive
norto take the
place ofcourses or
lectures
whichdiscuss
colortheory
It
is
alsonot meantto
be
a replacementfor
a
textbook.
Rather,
this tutorial
is
meantto
enhancethe
learning
of colorby
providing
anadditional exercise and experience.
As
the
subject of coloris
quitecomplex, the
scope ofthe
project neededto
be
narrowed and
defined.
It
wasdecided
that this tutorial
wouldfocus
on somevery
specificissues,
namely
the
definitions
ofhue,
saturation,
andvalue,
andthe
mixing
ofthe
additive
and subtractiveprimaries.Background
ofthe
Study
In
1989,
Seybold
Publications
"introduced
the term
'fourth
wave'in
the
printing
indus
try,
as adescription
ofthe
newinformation
technology
entering
the
prepress areaThe
fourth
waveis described
asthe transition
from
dedicated,
specialized systemsto
solutions
based
onmainstream computertechnology"3This
transition
is
occurring
morerapidly
asthe
capabilities ofthe
desktop
environment andits
link
to traditional
prepresssystems,
such asimagesetters
andhigh
endscanners,
improves.
While
the
graphicdesign
andphotography industries
are anxiousto
embraceenviron-Red & Green
makeYellow
ment
is
newto the
printing
industry, for,
"[f]rom
being
aspecializedindustry
based
ondedicated,
specializedtechnology
[the printing
industry
is
entering]
a world ofmodule-based
solutions,
wherecompatibility
is
akey
issue."4As equally
important
asthe
compatibility
ofthe
technology
is
the
ability
ofdesigners
and printersto
communicateeffectively.
Historically
there
has
been,
andthere
stillexists,
a combat antrelationship
between
designers
and printers.This
seemingly
insurmountable
riftis
due
to
alack
ofinforma
tion,
commonvocabulary,
and most ofall,
empathy
Hopefully,
the computerization ofthe
graphic artsindus
try
willbring
the
printer anddesigner
together
in
newrelationshipfsic];
onethat
is
based
oncooperation,
trust,
and respect
for
each others rolesin
the process.Printers
canno
longer
affordto
be
exclusive abouttheir trade.
They
must
be
willing
to
sharetheir
knowledge
withdesigners.
. ..
[Designers]
must understand and appreciatethe
finer,
more complex aspects ofprinting.A
newbreed
ofdesign
ers must
be
educated,
withthe
help
oftheir printers,
asthese
two
fields
merge andfunctions
overlap.5The
key
to
solving
"combatant
relationships"is
education; the
education ofboth design
The
Design
ofthe
Project
The
Scope
This
interactive
tutorial
has been
createdto
help
designers
understandthe
basics
ofadditive
and subtractive color.It
begins
by discussing
the
emotionalimpact
of colorin
adesign,
andthen
addressesthe
question:"What is
color?"Red
& Green
makeYellow
usesthe
Munsell
color modelto
define
the
terminology
ofcolorandconcludeswith an extensive exploration of additive and subtractive colors and
their
uses.The
Audience
Much
ofthe
information
whichthe
printerhas
is
highly
technical
in
format
andis
described
in
ways which aremtirnidating
to those
who arevisually
oriented.Red &
Green
makeYellow
was createdto
appealto those
who are overwhelmedby
the
merepresence of numbers and equations.
As
suchit
contains nogrids,
orequations,
andonly
a
few
appropriate graphs.Instead
it
employs a creative andvisual approach.This
tutorial
wasdesigned for
beginners in
the
graphicarts,
primarily
graphicand
printing
design
students.It
may
alsobe
usedby
others who wouldlike
to
increase
their
proficiency
in
andvocabulary
of color.The Format
Interactive
multimediawasdetermined
to
be
the
most appropriateformat
for
this
project,
primarily
because it
encouragesuserparticipation and supports visual approachesto
learning.
Philosophy
Behind the Decision
Red & Green
makeYellow
software
improves
and ascomputersbecome
moreaccessible.When
developing
a program,
one must considerthe
purposeofutilizing
computersto teach.
Are
they
meantto
replace a
teacher,
alecture,
or atextbook?
Or
arethey
meantto
providea newtype
ofeducational
tool?
Those
which aredesigned
to
replace ateacher
orlecture
arein danger
of
becoming
too
text
heavy
and oftaking
onthe
appearance ofa computerizedtextbook.Along
withthis
emergence of programshas
come a"canned"
format,
somewhatdictated
by
the
software usedto
createthe
programs and somewhatdictated
by
the
developers
whohave become
comfortable with a certain"look".
Many
programsrely
onthe
format
ofthe
book,
complete with atable
of contents(this usually
appearsas a seriesof
buttons
which,
when clickedon,
willbring
the
userto
a specific section ofthe
program),
chapters,
andindexes.The danger
ofthis
is
that
whenformats
become
too
famil
iar,
usersmay
not absorbedthe
content.Since it is
likely
that
the process ofclicking
through
interactive
tutorials
willbe
comevery
automatic asthese tools
areutilizedmoreby industry
andschools,
developers
needto
considerthe
visualimpact
ofthe
application The
goalis
to
excitethe
audience sothat
they
learn
whatis
being
conveyed,
notto
simply
have
them
clickthrough
aprogram.Red &
Green
makeYellow
addressesthese
issues
of content and programdesign
by
challenging
the
normswhichareemerging
in
multimediadevelopment
Firstly,
Red &
Green
makeYellow
wasdesigned
to
rely
more onvisualpresentationthan
ontext
and secondly
Red & Green
makeYellow
wasdesigned
as alinear
versushierarchical,
"chapter-structured"
program.
As
statedabove,
emphasis was placed onconveying
conceptsvisually
in
orderto
encouragethe
userto
really
look
atthe
program andthereby
absorbthe material.
Ideally
the
userwill walkaway
from
Red &
Green
makeYellow
with a mentalimage
whichmay
be
recalled moreeasily
than
awrittendefinition To
facilitate
this
goal,
asWhat is
interactive
multimediaInteractive
multimediais
defined
as atechnology
which"links
togethermultiple collections
ofinformation
underthe
hierarchy
of a singleapplicationorprogram."
This infor
mation
may
be in
the
form
ofgraphics,
animation, video,
photography
or sound."What
distinguishes
multimediafrom film
or videois
interactivity.
. . .Computer-based
multimedia allows
the
userto
deteirnine
the
pace and paththrough
ever45ranching
options."6Thus
the
program shouldbe
easy
to
navigate.Why
multimediaAs
statedabove,
interactive
multimediais
primarily designed
to
allowthe
userto
deter
mine
the
pace of executionthrough
working
one-on-one withthe tutorial.
Thus,
it is
anideal
teaching
tool.
Red &
Green
makeYellow
is
concernedwithcolor,
ultimately
in
relationto
desktop
systems andfinal
output.This,
combined withthe
intimacy
of useandthe
fact
that
many
ofthese
designers
willbe
learning
the tools
ofthe computer,
makesthe
computer
the
logical
teaching
platformfor
this tutorial.
Reason
for
Interest
Prior
to
enrolling
in
the
graduateprogram,
I
visualized myselfultimately
positioned as aliaison
between
the
designer
and theprinter.While
the technical
aspects ofprinting
fasci
nate
me,
my love lies
in
the
creationofthe
visual.My
focus
during
the
pastyearhas been
electronic
imaging
andpubKshing.My
personalartisticfocus
concerns color andtexture.
When I
waslearning
additiveandsubtractivecolortheory
I
had
difficulty
because
it
conflicted
withhow
and whatI
had learned
as an artist.I
believe
that there
areothers,
especially
those
visually
oriented,
whohave
and who will encounter this confusion.I
feel
Red & Green
makeYellow
the
knowledge
whichI
have
accumulatedwhile atRTT.
Technically,
this
project providedme with a method
for
refining
andcombining many
ofmy
acquireddesktop
skills,
suchas
image
manipulationandgraphicsgeneration,
as well as provided me withthe
opporProcedure
Methodology
Red & Green
makeYellow
wasimplemented
using
SuperCard 1.6. Most
ofthe
images
werecreated
in
PhotoShop
2.0. Text
and simple graphics were generatedin SuperCard.
Sound
wascapturedusing
the
MacRecorder
system andSound
Edit 2.05. Photographic
images
andillustration
elements werebrought
into
the
Macintosh
systemviathe
Agfa
Focus
A
Color Plus flatbed
scanner andthe
Nikon 3500 Slide
scanner.When
utilizing
the
Agfa
scanner,
images
were scanned at240 dpi
andthen
colorcorrected and manipulatedin
Photoshop. Images
scannedusing
the
Nikon 3500
were scannedat1:6
andthen
resized and saved
in
the
PhotoShop
format.
All
images
were savedat72
dpi,
the
resolution
ofthe
computer screenThe
tutorial
wasdivided
into
sectionsbased
onthe
conceptsbeing
communicated.
These
sectionslater
became very
important
whenimporting
all ofthe
images
to
SuperCard.
Photoshop
wasusedto
createthe
compositeimages
usedin
the tutorial.
Once
all of theimages
and elementsto
be
usedin
one section ofthe tutorial
were completed, the
individual
files
were copied and pastedinto
onelarge
PhotoShop
file. This
file
wasthen
convertedto
Indexed
Color,
Adaptive/Diffusion
option and saved.Each
element/image was
then
croppedfrom
the
Indexed
file
andsavedin
the
PICT File for
mat,
8-bits/pixel,
for
importation
into SuperCard. The
indexed
coloradaptive/diffusionoption creates a
CLUT (Color
Look-Up
Table)
for
the
images
within thefile. The CLUT is
a
16
x16
gridwhichcontainsthe
256
colors which canbe
usedto
makeup
an8-bit
image.
One
ofthe
presentdrawbacks
ofdesktop
multimediais
the
large
amountofspace required
for
storage.In
orderto
savespace,
whichallowsthe
authoring
programsRed & Green
makeYellow
this
is
that
multipleimages do
not always conformto the
same256
colors.CLUTs
may
be
imported
to
SuperCard along
withtheir
image
but
a problem arises whengoing
from
card
to
cardin
SuperCard.
If
consecutiveimages
do
nothave
the
sameCLUT,
the
CLUT
needs
to
be
changedwiththe
image
andthis
causes the screento
flash different
colors.This
flashing
is
disturbing
to
andhard
onthe
human
eye.Since
this
programdealt
withcolor, the
integrity
ofthe
originalimages
wasimportant
as wasthe
ability
to
produce a wide range ofcolors.In
orderto
compensatefor
the
screenflashing,
all ofthe
images
ofaparticular sectionwere placedin
the
samePhotoshop
file
and usedto
generate a commonCLUT
(the
indexed
color andadaptive/
diffusion
conversiondescribed
above).A black
screen was placedbetween
each ofthe
sections of
the tutorial.
This
allowsSuperCard
to
changethe
CLUTs
for
eachsectionwithout
generating
the
characteristicflash
Red &
Green
makeYellow
is
an8MB
file
andis
stored on a44MB
removable cartridge.
A
brochure
andmatching
cartridge cover wrap-around weredesigned
to
accompany
the tutorial.
Equipment
The
following
equipment and softwarewere usedto
produceRed & Green
makeYellow
:Macintosh
Ilsi,
system7.0
with9MB
RAM
anda40MB
harddrive
Macintosh
Hx,
system7.0
with12MB
RAM
and a120MB
harddrive
44MB
cartridgesand a removableharddrive
Nikon 3500
slidescannerwithPhotoShop
plug-inAgfa Focus A Color Plus
flatbed
scannerwithMacView
MacRecorder
PhotoShop
2.0
SuperCard
1.6
Results
ofthe
Project
A
survey,
whichmay
be
found
in
Appendix
B,
wasadministeredto
sevendesign
students
in
the
School
ofPrinting
Management
andScience
whocompletedRed & Green
make
Yellow
.The
goal ofthe
survey
wasto
determine
if
the
program'sdesign
wassuccessful.
Namely,
if
the
program was accessibleto
most studentsin
terms
ofcontent,
level
of
vocabulary,
andlevel
oftechnical
information;
if
the
programwasvisually appealing
and
held
the
user'sinterest;
andif
the
exercises werebeneficial. The
results are asfol
lows:
User Response
to the
Project
1. Background
ofUser:
All
of
the
userstested
were enrolledin
adesign
orbeginning
printing
classat
RJT.
They
rangedfrom
aphotography
studenttaking
hisfirst design
classto
a press operator.2.
Previous
Knowledge
ofColor: Three
of
the
users respondedby
saying
that
they
knew
quitealot
about additive and subtractive color.The
same numberknew very little
aboutcolor,
and onefelt
they
were"middle of
the
road"
in their
knowledge.
3.
Need
for
this
Knowledge
in Present Job: The
answersfor
this
weresplit,
mostlikely
because
of
the
wording of
the
question.The
survey
wasdesigned
to
be
administeredto
beginning
design
studentsfrom
anight school class ivho were enrolledin
aprinting
certificateprogram.Due
to
time
considerations,
the
survey
was administeredto
students chosenduring day
time
hours.
Most
of
these
studentsdo
nothave jobs
in the
printing
industry;
some,
however,
realizedthat through
their
schoolwork
they
deal
withthese
concepts.4.
Problems
withthe Program:
There
were no real problems encountered withthe
program.Two
of
the
users remarkedthat
the
screens changedtoo
slowly,
orthat
they
werefrustrated
by
hoio
fast
the
objects onthe
screen couldbe
dragged.
Another
statedthat
oneof
the
screens atthe
begin
ning
wentby
too
quickly
for him
to
readit.
Steps
weretaken
to
rectify
the
latter
concern.Red & Green
makeYellow
10
5. Overall Rating:
Responses
asfollows:
fantastic:
4
very
good:3
good:just
ok: notsogreat:6.
Instructions
Easy
to
Understand:
Responses
asfollows:
yes:7
no:comments:
Two
people commentedthat the
directionsfor
the
saturation/valueexercise were notvery
clear.Their
advice wastaken
andthese
directions
werechanged.7.
Value/Saturation
Exercise:
Responses
asfollows:
valuable:
5
just
ok:1
notvery
helpful:
-oneuser
did
not respondcomments:
This
seemedto
be
afavorite
partof
the
programfor
many
of
the
participants.They
were
very
pleased whenthey
got a perfectscore;
one wasdisappointed
that the
computerdid
not cheer whenthis
happened.
8.
Printing
Simulation Exercise:
Responses
asfollows:
valuable:
7
just
ok: notvery
helpful:
9.
Understanding
ofColor Post-Tutorial:
Responses
asfollows:
better: 4
the
same:3
worse:10. Visual Assessment The
comments were asfollows:
"Great
theme";
"Very
good.They
are a good artisticbridge between
the technical
andthe
artistic";
"I loved
the
visuals.They
were an excellentchoicefor
this
program";"They
weregreat";
"Excellent
-Very
creative";
"Excellent!
Terrific
andvery easy
to
understand.Visuals
definitely
makethe
difference
zuhenlearning
newmaterial";
and"I
think
they
are good-impressive
11.Amount
ofText:
Responses
asfollows:
too
much1
("just
alittle")
just
right6
too
little:
12. Level
ofText
(vocabulary,
etc.):Responses
asfollows:
13. Features
ofthe
Program
that
wereespecially
liked:
"The
visual aids.The
direction
taken to
understand additive and subtractive color.Everything!!!"
"Ingenuity
&
Creativeness""The
useof
the
water as atheme. The
interaction
withthe
computer.Seating
the
fish
attheir
seats."
"The
visuals.Easy
to
understand.Made
me realizethat
there
is
alot[sic]
that
goesinto
color."
"I really liked
the
way
the
program was setup.It takes
youstep
by
step
into
understanding
RGB
as additive colors.The
visualsespecially
helped
in
seeing
how
RGB
make white.Everything
was perfect."
"Playing
withmixing
the
colors."
"Use of
sound"14.
Features
ofthe
Program
that
were notliked:
"Nothing.
This
zvasbetter
than
reading
from
abook."
"Slow
movementof
the
fish
objects."
"Would
like
to
have
more sound.15.
Suggestions for
Changes:
"More
interaction
atthe
beginning
withthe
viewer."
"Maybe
read aloudthe
program.Some
of
the typefaces
weren'tvery 'special'.
"
"Taster,
if
possible-howeverfor
someonein
alearning
situation andunfamiliarwith computers
it
is
nottoo
"I
wouldnr changethe
program.It
couldn't have been
done
better.
"
16.
Recommendation
to
Others:
Responses
asfollows:
yes:7
no:Additional Comments:
"I
can'tsay
anything but
goodthings.
The
programwasvery
interesting
and well worththe time it takes to
gothrough it. It
was a pleasureparticipating
in this
exercise.Anyone
whodoesn't
understandadditive colors wouldeasily
learn
aboutit
using
this
program.Overall,
it's
excellent.
"
"Thought it
wasvery
informative.
Wasn't too
technical.
The
visualshelped
alotby letting
youreye see
the
different
colors."
"I
amtruly
impressed
withyourability
in
putting
together
such anintense
project.And
the
ease andinformation
contained withinthe
program.It
willbe
helpful
to
others.Red
&
Green
makeYellow
12
Evaluation
ofResponses
As
statedearlier, the
goal ofthe
survey
wasto
determine
if the
programwas accessibleto
moststudents
in terms
ofcontent,
level
ofvocabulary,
andlevel
oftechnical
information;
if
the
programwasvisually
appealing
andheld
theuser'sinterest;
andif
the
exerciseswere
beneficial.
From
the
responsesofthe
users'survey,
it
may be
concludedthat the
goals of
the
projectwere achieved.Nearly
everyone respondedthat the
amount oftext
and
level
ofvocabulary
was"just
right",
thereby
making
it
accessibleto
mostbeginning
design
students.Since
norespondentfelt
that
they
understoodcolor worsethan
they
did
prior
to
running
the
tutorial,
it
is
likely
that the
terminology
usedandtechnical
informa
tion
introduced
were not confusing.The
users wereunanimousin
their
enjoyment ofthe
visual
images;
the
oceantheme
seemsto
have
accomplishedits
function,
namely
ofholding
the
viewer's attention whileteaching
the
basics
of color.All
ofthe
user'sfelt
that
the
printing
exercise wasvaluable,
while mostdesignated
the saturation/
value exerciseas such
It
shouldbe
notedthat the
one respondent whothought the
latter
exercise was"just
okay"did
notfollow
the
instructions
and revealedthe
answers priorto
solving
theproblem.
The
instructions
were changedin
orderto
keep
this
exercisefrom
being
confusing
to
others.Two
areas wherethe
program couldbe improved
are sound and speed.The
number of sound effects could
have been
increased,
however
as sound useslarge
amounts of
memory,
adecision
was madeto
limit its
use.Presently,
sound occupiesapproximately
1MB,
orl/8th
ofthe total
program.While
sounds canbe imported
onceand accessed
many
times,
thereby
increasing
the
amount of soundin
aprogram,
repetition
may
become
annoying.Speed is
afunction
of programsize and ofindividual
computer characteristics.Dragging
was not aproblemonthe two
systems on whichit
wasdeveloped;
it
was quiteslow on
the
computeron whichit
wastested.
Unfortunately,
harddrive
variablescannotRed
& Green
makeYellow
Conclusion
Value
ofthe Project
As
the
goal ofthis
projectwasto
design
aninteractive
tutorial to teach the
basic
conceptsof additiveand subtractive
color,
oneway
to
measureits
valueis
to
comparethe
user'spre-tutorialversuspost-tutorial evaluation of
their
knowledge
ofcolor.When
askedhow
much
they
presently
knew
about additive and subtractivecolor, three
ofthe
usersresponded
by
saying
that
they
knew
quite alot
about additive and subtractivecolor.The
same number
knew
very
little
aboutcolor,
and onefelt
they
were"middle
ofthe
road"
in
their
knowledge.
When
asked whetherthe
programincreased,
decreased,
ordid
notchange
their
knowledge,
two
ofthe
userswhosaidthat
they
knew
alot
about color andthe
userswho was"middle
ofthe
road"felt
their
knowledge had
remainedthe same,
while all of the
others,
including
one whofelt
that
they already knew
alot,
saidthat their
knowledge improved. This indicates
thatRed & Green
makeYellow
was aworthwhileproject
andthat
it does
whatit
set outto
do,
namely
teach
additiveand subtractivecolor.The
technicalgrowth experiencedby
the
developer
ratesthe
project as a successonthe
personal
level
aswell.Recommendations
As
statedin
the
Introduction,
thisprogramwasdesigned
asthe
first
ofa series oftutori
als
addressing
various aspectsofcolorand colortheory.
A
series couldbe
developed,
either around
the
oceantheme,
orabroader
theme
such asnature,
whichdiscusses
either aspectsofcolornot covered
in
this
tutorial,
such as colorpsychology,
ordelves fur
ther
into
someofthe
subjectsintroduced
in
Red &
Green
makeYellow,
such as color perception.
The
seriescouldbe
expandedto
include
other areas of graphicdesign
and/or
printing
technology.Ideally,
interactive
multimediatechnology
willimprove
sothat
programdevel
opmentand
design
will notbe
constrainedby
considerations ofmemory
size.For
instance,
it
wouldhave been
niceto
have included
more soundin Red & Green
makeYellow,
but
that
desire had
to
be balanced
againstthe
fear
ofcreating
atutoriallarger in
size
than the
program couldhandle. Advances
in CD-ROM
and othertechnologieswillRed & Green
makeYellow
Endnotes
1
Eckstein,
Helen.
"Understanding
Basic Color
Concepts",
Step-by-Step
Graphics
Designer's
Guide
to
Color,
vol.7,
#2,
March/
April 1991:
p.622
Renner,
Paul.
Color Order
andHarmony.
(Reinholdt
Publishing
Corp.,
New York:
1964).p. 7.
3
Ertesvag,
Ann-Elise. "Production
is
Dead!"The Evolution
of aRevolution (Trends in
Printing,
Rochester Institute
ofTechnology:
1990)
p.10-11.
4
Ibid,
p.10.
5
Tinney
Brooke Merrill. "Design
andCoalesce
atthe
Desktop."The Evolution
ofaRevolution
(Trends
in
Printing,
Rochester Institute
ofTechnology:
1990)
p.15.
6
Stefanac,
Suzanne
andLiza Weiman "Multimedia is it
Real?"
MacWorld,
April
1990,
p.117.
Bibliography
Anderson,
Carol
J.
andMark
D.
Velikov.
Creating
Interactive Multimedia: A Practical
Guide.
(Scott,
Foresman
andCo., Glenview,
IL:1990).
Ertesvag,
Ann-Elise. "Production
is
Dead!"The Evolution
of aRevolution
(Trends
in
Printing,
Rochester
Institute
ofTechnology:
1990)
pp.9-12.
Eckstein,
Helen.
"Understanding
Basic Color
Concepts",
Step-by-Step
Graphics
Designer's
Guide
to
Color,
vol.7,
#2,
March/
April 1991:
pp.62-69.Lena,
Nicholas
M.
"Light
andColor
Evaluation",
Step-by-Step
Graphics Designer's
Guide
to
Color,
vol.7,
#2, March/
April 1991:
pp.70-73.Michalowski,
David. "Analysis
andViability
of theApplication
ofComputer
Graphics,
andGraphic
Design
Towards
the
Development
ofGraphics
in 'Not-f
or-Profit'
Organizations."
Rochester
Institute
ofTechnology,
June
1991.
Renner,
Paul.
Color Order
andHarmony.
(Reinholdt
Publishing
Corp.,
New York: 1964).
Stefanac,
Suzanne
andLiza Weiman.
"Multimedia
is it
Real?"
MacWorld.
April
1990,
pp.116-123.
Tinney
Brooke Merrill. "Design
andCoalesce
atthe
Desktop."The Evolution
of aRevolution.
(Trends in
Printing,
Rochester Institute
ofTechnology:
1990)
pp.13-15.
Yeung,
Shan M. "The
Beauty
ofMultimedia".
Rochester Institute
ofTechnology,
June
1991.
Red & Green
makeYellow
Appendix
A
The
following
pagescontainthestoryboardfor
the
tutorial,
Red & Green
makeYellow.
Red & Green
makeYellow
20
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Red
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Green
makeYellow
24
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3
Appendix
B
Survey
for
Red &
Green
make
Yellow
Before
youbegin
the
program,
please answerthe
following
questions.Your
answers willbe
kept
in
the
strictest of confidence.Please feel free
to
be
honest
1.
What is
your graphic artsbackground?
For
instance,
are you adesigner,
acopy
editor,
aphotographer,
someone newto
graphic arts. . .2.
How
muchdo
youknow
about additive and subtractivecolor?For
instance,
nothing
have had
onelecture
aboutit,
know
quite alot.
. .3.
Do
youdeal
withadditive and subtractivecolorin
yourpresentjob?
If
yes,
how?
Please
runthe
programnow.After
youhave
finished,
pleasefill
outthe
remaining
questions.
4. If
youencounteredany
problems whilerunning
the program,
pleaselist
them
below.
5. How
wouldyouratethis
program overall?fantastic
very
good goodjust
ok not so great6. Did
youunderstandthe
instructions?
yes noIf
no,
whatwasconfusing?7. Was
thevalue/saturationexercise(placing
the
fish
attheir
desks)?
valuablejust
ok notvery helpful
8. Was
the
printing
simulationexercise?valuable
just
ok notvery helpful
9. Do
youfeel
that
you understand additiveand subtractive color. . .?better
the
same worse10. What
do
you thinkaboutthe
visuals?Red & Green
makeYellow
26
11. Was
the
amountoftest?
too
muchjust
righttoo
little
12.
Was
the text
to
understand?too
easy
just
righttoo
difficult
13.
What did
youespecially
like
aboutthe
program?14.
What did
youdislike
aboutthe
program?15.
How
would you changethe
program?16.
Would
you recommendthis
programto
someonelearning
aboutadditive and subtractivecolor? yes no