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Violent video games in virtual reality : re-evaluating the impact and rating of interactive experiences

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Academic year: 2019

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Figure

Figure 1: VR condition (left) and flat screen condition (right).
Figure 2: PEGI 18 rating and Language/Violence content de-scriptors on the RE7 box (top right), and PS VR notice (zoom)
Table 1: Mean values for each measure under each condition.
Figure 3: Example “visceral realism” experience from RE7

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