Theses
Thesis/Dissertation Collections
1999
Broadcast logo animation
Yoon Kang
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Recommended Citation
A Thesis Submitted
to the
Faculty
ofThe
College
ofImaging
Arts
andSciences
in
Candidacy
for
the
Degree
ofMaster
ofFine Arts
Title:
Broadcast Logo Animation
By:
Yoon
Kang
Computer Graphics Design
Chief Adviser: Prof. Jim Ver Hague
Date:
J.
IS,
29
Associate Adviser: Prof. Bob Keough
Associate Adviser: Prof. Mary Ann Begland
Chairperson: Prof. Nancy
A.
Ciolek
Date:
_
I,
Yoon Kang, hereby grant permission to the Wallace Memorial Library of
RIT to reproduce my thesis in whole or in part. Any reproduction will not
be for commercial use or profit.
John Park
Stephen Hodnicki
Jim Ver Hague
Bob Keough
Mary
Ann BeglandINTRODUCTION
1Objectives
andSignificance
ofProject
RESEARCH
3Corporate
Identity
4Understanding
Cable
Network 5CNN
6
ESPN
8
MTV
10
SCI-FI
12PROCESS
14Choosing
theMedia
14Production
Steps
15Conceptualization
andDevelopment
18CNN
ESPN
18
20
MTV
21SCI-FI 22
RESULTS
25
CONCLUSION
28
In
the television
andfilm
industry,
the
logo
takes a newform.
Rather
than
a stillicon
orimage,
the
logo
comesto
life
throughsound and animation.
It
grabsthe
audience's attention.The
purpose ofthis
thesisis
to
create amotion graphiclogo
for
four
cablebroadcast
networks.The four
networks areCNN,
ESPN, MTV,
andthe
Sci-Fi
channel.These
motion graphiclogos
will
integrate
visual and sound effects withlive footage
toenhancethe
stillicons
that represent the respectivebroadcast
networks.Motion
graphiclogos
of cable networks shoulddo
morethanstimulate
the
senses:the
challengeis
to
capturethe
essence ofthe
networks
in
anappropriate, creativedisplay. A
viewer shouldbe
ableto
readily
perceivethe
image
the
networks wantto
presentthroughthese shortvideo clips.
Currently
motion graphiclogos
consist of various clipscombinedwithsound
to
present a simple video.The
goalis
tocreate recognition of the various
broadcast
companiesthrough
these
logos.
The synergy
of creative expression andtechnical skills,
akey
part ofthe
multimedia productionprocess,
willbe
exploredalong
withthe
various waysto
blend
the two
disciplines.
The
objectivewill
be
to
find
the
most effectiveway
to
create value.will
be
anintergration
ofworkfrom
multiple platforms and tools.At
eachstep
the
content ofthe
mediawillbe
retouched and refinedto
suitthe
video platform.The
significance ofthis
final
moviewillbe
that
it
has
combined
variousdigital editing
techniques
and creativedesign
to
fur
ther
enhancethe
process ofbrand
recognition ofthebroadcast
network
through
a morestimulating
presentation.The
first
step in any
creative endeavoris
vision.This is
true
in
multimediadesign
asthedeveloper begins
work withanidea in
mind.
As
theworkprogresses,
thedesign
develops
and evolves asa more refined creative vision
is integrated
with the realities oftechnology.
It
is hoped
that thevision ofthis
thesisprojectwill culA
logo is
one ofthe
basic
elementsin
theidentity
ofa corporationor a
brand.
It
canbe
typographical,
figurative,
symbolic, abstract,ora combination of
these.
A
logo
shouldbe
uniqueto
thecompany
it
represents.(Morgan
p.150)
A logo
animation canbe very engaging
andaesthetically
pleasing,
but
if it has
no other purposeits
valueis limited. The ideal
logo
animationhas
to
have
a commercial application.It
is
mosteffective
if it
contributesto
abroader
brand
as opposedtobeing
afreestanding
symbol.In
orderfor
abroadcast
logo
tohave
the
desired
effectit
musthave
thefollowing
qualities:1. Distinctiveness
2.
Visibility
3.
Usability
4.
Memorability
5.
Universality
6.
Durability
7. Timelessness
Corporate
Identity
While
broadcast
networks such asABC
andNBC have
historically
used sloganstomarkettheir programming, cablenetworks
have
traditionally
usedbranding,
in
whichconsumers areled
to
identify
thecompany
or productwitha specificimage. (Riggs, P.8) This
branding
is closely
tied to
the corporateidentity
that
is
soimportant for
acable networktomaintain such as
CNN (brand-globe image
to
rep
resent an
international feel).
"Corporate
identity
consists ofa complete visuallanguage,
not
just
atrademark.If
it's
welldone,
corporateidentity
can communicate a
lot
about the workings ofa company.It
cansay
alot
about
how
abusiness
runs.But
the
mostimportant
function
of corporate
identity
is
toincrease brand
recognitionBrand
recognitionis
the
mostimportant
value of corporateidentity
for
acompany."
(Geissbuhler,
p. 168)
In
keeping
withthis
approach ofbrand
recognition,
cable networksusemotion graphics
to
anchortheir
corporateidentity.
Motion
graphics and good motiondesign
have become
"With
the
globalizationofbroadcast,
cable andsatellitetelevision,
Motion Design
is
recognized as aseminalingredient
to the
success of
the
worldwidefilm
andtelevisionbusiness.
Indeed,
it
is
an art
in itself.
Now,
astelevisionbecomes
digital
andinteractive
aswell as
the
Internet
becoming increasingly
mediarich,
adefining
moment
in Motion design
is
upon us ail-wherethe
Art,
Business
and
Technology
ofMotion Design
willbecome
increasingly
moreimportant
to
every
mediabrand."
(BDAweb)
As
the televisionindustry
has
maturedfrom
one or twoblack
and white channelsto
the media empires we seetoday,
motion graphics
design is
alsomaturing
into
animportant
part ofany
mediabrand.
Understanding
the
Cable Networks
Before creating
alogo
animationthat
presents a corporateidentity,
an
understanding
ofthe
identity
is
necessary.This understanding
can
be
establishedby
gaining
key
information
through
research.In
researching
eachnetwork, there
werefound
four
areas ofinterest
that
relateto the
design
ofbroadcast logo
animation.By
establishFocus:
Audience:
Brand:
Programming:
spirit of each network.
This deeper
understanding
facilitates
the
transfer
ofthe
brand
andimage
oftheproductthroughthe
use of aneffective
broadcast
logo
animation.These
areasinclude
the
following:
Goals
and purposes ofthe
networkThe
targeted
market segmentThe
image
that the
networkis
projecting
to
theoutside worldThe
type
ofprogramming broadcast
by
the
networkCNN
Founded
by
Ted
Turner,
the
Cable News Network is
the
recognizedleader in
the cable newsindustry. At its inception many
criticsdid
not
believe
that
a channeldevoted only
to news wasfeasible.
Today
CNN
has
expandedfrom
a single news channelto
a news "empire."Focus
The focus
ofCNN
is
to
bring
reliable and comprehensive newswithaglobal
focus
asfast
as possibleto the
viewer.While
other newsprograms were
thirty
minutesto
anhour
atonly
a specifictime
ofthe
day,
CNN
decided
thatthere
was a marketfor
"All
news allthe
time."
The
goal ofCNN
being
a"reputable
sober sourcefor infor
mation"
Turner
and nowTime Warner
media empire.Audience
CNN
has
not cateredto
only
a single segment.CNN is
auniversalnews source.
CNN is for
people who want"hard
news."(Riggs,P.8)
Because CNN
is
a global product, the audiencefor CNN is
alsoglobal.
This international
audienceis
associated withthe
globalaspect of
the
CNN brand.
Brand
CNN has
succeededin establishing its brand in
the cableindustry.
Throughout
the
worldCNN is
recognized as a reliable source ofnews.
During
the
Gulf
War,
ABC
reportedthat
CNN
was a majorsource of
intelligence information regarding
the
Iraq
conflict.In
additionCNN has
expanded andleveraged
its brand
namebeyond its
originalscope andinto
other cable channels:top
storiescan
be
seenevery half hour
onHeadline
News,
twenty-four
hour
financial
coverageis
available onCNNFN,
andtwenty-four
hour
sports coverage
is
available onCNNSI. In
addition,
a major playerin World Wide Web
newsis
CNN.COM.
With
its
expansioninto
more channels and
diverse
mediathroughout the world,
CNN has
Programming
Various
types
ofprogramming
withinthe
CNN brand may
targetparticular market segments.
For
instance,
the
financial
news program
targets
adult professionals.Coverage
ofthe
Gulf War in
Iraq
targeted
all market segments, asit
wasimportant
to the
wholenation.
There
is
awealth ofdiverse programming
onCNN beyond
the
"hard
news":interview
shows suchas"Larry King
Live"
have
a
human interest
emphasis, and"Crossfire"
provides a
debate
forum for
conservative andliberal
politicalviews.ESPN
Founded in
1979
by
Bill
Rasmussen,
the
Entertainment
andSports
Programming
Network
is
thelargest
and most successful sportschannel(Riggs, P. 130).
ESPN
has
grownin
parallelwiththe
evolutionof sports
into
apop
culture phenomenon.Athletes
such asMichael
Jordan
are more thanjust
players,
they
are celebritiesin
their
ownright(Riggs, P131).
As
of1998 ESPN
wasbeing
viewedin 78
millionhomes(Riggs,
P.131)
andaccording
to the
Boston
Globe,
it
was"hailed
as cable's mostfinancially
successfulFocus
Sport is
the
one wordthat
representsthe
focus
ofESPN.
ESPN's
goal
is
to
be
the
single sourcefor anything
to
do
with sports.The
objective
is
for
sportsto
be
thefirst
thing
that
comesto the
averageperson's mind when
they
hear ESPN.
This includes sporting
events,
sporting
news,
and evenhuman interest
stories related tosports.
Through
this
focus
andwithits first
mover advantageESPN
has
acquiredits dominant
positiontoday.
Audience
ESPN
wouldlike
to reach anyone with even apassing
interest
in
sports.
ESPN
possesses a certain cosmopolitan appealin
the
worldof
sports;
however,
the core audiencefor ESPN has
alwaysbeen
men
between
the
ages of18
and34(Riggs,
P. 132).Brand
The
success ofthe
ESPN brand
is indicated
by
the
numerousimita
tions
by
competitors and other cablechannels.(Riggs,
P.132)
Also,
various movies such as
"Jerry
Maguire" and"The
Waterboy" placedESPN
programs.The ESPN
brand has
truly
proliferatedinto
pop
culture andis
equated with sports.SportsCenter,
ESPN's
flag
ship
program,
was quotedby
Entertainment
Weekly,
"Now
SportsCenter is
part ofpop
ESPN
has leveraged
its brand
to
start new channelssuch asESPN2,
ESPN
International,
andESPN Classic.
ESPN has
alsoexpanded
its
brand
to
amagazine,
webpage, and even arestaurant.Programming
All programming
onESPN
is
sports related.The diverse
range ofprogramming
variesfrom live
coverage ofbaseball
gamesto
inter
view programs with star athletes.
SportsCenter,
withits
ownadvertising
campaign,is
by
far
themostwatchedsportsshowontelevision.MTV
While ESPN
andCNN
were createdto
fill
gapsin
the
coverage oftheir respective subject matter,
MTV
madeits
own market.Established
sports and newsbroadcasting
existedlong
before ESPN
or
CNN
cameinto
existence.However,
music videosdid
nothave
a sizable market until
MTV
createdthis
new phenomenon ofpop
culture.
Founded in
1981,
MTV
wasthe
first
cable channelto
display
musicvideos.Focus
videos.
Although
some criticshave
speculatedthat
MTV has
strayed
away from
its
core ofmusic,
MTV's
focus has
alwaysbeen
music
television(Lenderman,
CableWorld).
Along
withshowing
musicvideos,
MTV
wouldlike
to
celebratethe
artform of music videos.Another
guiding
theme
is
to
make viewersfeel like MTV belongs
to
them,
giving
it
a populist appealto the
younger generation.Audience
MTV's
target
has been
the
youth market.The 18-34
segmentis
the
primary
audiencefor
all ofMTV's programming (Reynolds,
CableWorld).
This
concentrated segmentfocus
allowsMTV
to
concentrateits
resources
in serving
its
chosen market's specificinterests.
Brand
MTV's
brand
is
that ofthe
young
generation.MTV
is
associatedwith
the
vigorof youth.By
continuing
to
"celebrate
the
artform ofmusic
videos"(Lenderman,
CableWorld)
andproviding
supporting
programming for
thistheme,
MTV
has
maintainedits brand image
ofsomething
thatis
new and exciting.MTV
has
recently
expandedits
brand
through the
production of moviestargeted to the
youth market.Programming
the
musicians.In
much ofthe
programming,the
vieweris
givenadeeper understanding
ofthe
videosfrom
the
artist's point ofview.Along
with musicvideos,
non-musicprogramming
tailored to
theyouth viewer
is
presented.For
example, the
Real
World
andRoad
Rules
aredocumentary
stylehuman-interest
storiesthat
contain nomusic videos.
The
annualMTV
music awardshas been
amainstay in
defining
MTV. Held
once ayear,
it
is "Cliff
notesto the
yearin pop
ular
music."(Lenderman>
CableWorld)
This
one event addscredibility
to
MTV's
lead
rolein
music culture.SCI-FI
Mitchell Rubenstein
founded
the
Sci-Fi
channelin 1992. Although
there
was somedifficulty
in
launching
the network,
in
the
form
ofnumerous
delays,
it
has flourished
in
the
cableindustry.
It
initially
opened
in 10
millionhomes
in 1992. As
of1998 it
had
reached49
million
homes.
(Donlon,
July
1991)
Focus
The
focus
ofthe
Sci-Fi
channelis
sciencefiction
asthe
nameimplies.
pro-gramming
on cable.Audience
Science fiction
has
abroad
marketpenetrating
multiplemarketseg
ments.
There
is
notrue
core audience.Following
the
success ofsuch
themes
asStar Wars
andStar
Trek,
theuniversality
ofsciencefiction
and the acceptance ofit in
mainstream mediais
adistinct
advantage
for
the
Sci-Fi Channel. (Donlon,
Sep.1992)
Brand
Sci-Fi's
branding
strategy is
anchoredby
the "planet"logo
thatdis
tinguishes
it. Throughout
all ofthe programming,
a semi-transparentversion ofthe symbol resides on
the
bottom
right corner ofthescreentoreinforcethe
brand
ofthe
Sci-Fi Channel.
Programming
Science fiction
is
the
only
type
ofprogramming
thatresides onthe
Sci-Fi
Channel. The
first
season saw re-runs of popular shows andmovies such as
Star
Wars,
Battle Star
Galactica,
andAlien Nation.
However,
Sci-Fi's programming strategy
isn't
rootedin
re-runs.There
aremany Sci-Fi
originalprogramming
projects such as madefor TV
movies (Homewrecker),NASA
Watch,
andHaunted
House
The
challengein
this
projectis
to
integrate
technology
with creativevision
to
createsomething
of morevaluethan the
sum ofits
parts.Also
the
final
product should reflectthe
theme andfocus
ofthe
network
it
represents.Choosing
the
Media
To
obtain asynergy
of creative vision and technicalproficiency,
motion graphic
logo
animationonvideotapewaschosenfor
numerous reasons.
The
attraction oftheproduction ofa motion graphicvideo
is
that there
arefewer limitations
than other presentationplatforms.
The
nature of video media providesthat the
designer
does
nothave
to
compromise animationquality because
ofthe
color, speed,
resolution, and timelimitations
presentedby
otherforms
of media.Therefore,
the
presentation canbe
vivid and morefocused
onimagination
withfewer
creativehindrances.
In
the
production of other multimediaproducts,
limitations
on size or color
hinder
the
quality
ofthe
final
product.For
example, motion graphic
files
aregenerally
compressed andfiltered
onthe web
because
of performanceissues
with uncompressedfiles.
Such factors have
an effect onthe web,
interactive
CD-ROMs,
andquality
ofthe
motion graphicis
only limited
by
thehardware
usedin
production.Before
the
motion graphics were created,many
graphicssoftware packages were evaluated.
Strengths
and weaknesses ofvarious applications were assessed
in
orderto
choose theappropriate tools.
With
theability
to
combinethe
strengths ofthe variousdigital
tools,
abetter understanding
ofthe
overall multimediaproduction
process was achieved.The integration
ofcreativeexpressionwith
fundamental
technical skillsis
animportant
part ofbringing
anidea in
one's mindinto
thereality
ofamultimedia presentation.Generality,
it is easy
tointegrate live
videoclips,
stillimages,
and soundinto
motion graphics onthis
platform.To
combine
themandmaintain theintegrity
ofthe
visionis
the
challengein creating
multimediaproducts.However,
I
did
runinto
some specificissues
related tothe
production process.
For
example,
I
began my
workon aMacintosh
and then
transfered
it
toAvid
wherethe
compositions werefinal
ized. As
aresult,I
discovered
thatmy
animations always palyedtoofast
in
Avid,
soI had
to
make severaliterations for
speed adjustments.
Production
Steps
bring
aboutthe
final
product.Still
images,
videoclips,
andvisualeffects were utilized
throughout the
processto
bring
aboutthe
smoothly
intergrated look
ofthe
final
product.The
following
stepswere
taken:
Design
Photoshop
was usedto
support thevisualizationby
creating
tangible
products of creative thoughts andto
explore thefeasibility
ofdifferent ideas. The
screensizeduring
this process was800
by
600
pixels at
72
pixels perinch.
Tool
Assessment
Before starting
the actualdevelopment,
many different
animationsoftware packages were evaluated and experimented with
to
measure appropriateness and
functionality.
Examples
include
Flash,
Object
Dancer,
andDirector.
Create Motion Graphics
The individual line
art, photos,
andtypography
were createdin
Adobe
Photoshop
andAdobe Illustrator. Then
they
were combinedinto
motion graphicsin After Effects. At
this
pointthe
timing
andduration
ofthe
clips were adjustedto
best
suitthe
most appropriatemade withconsiderationof
the target
audience andfor creating
the
mostdesiderable impact in
each case.Graphics
Manipulation
Various
graphics manipulationeffects,
such asmotion,
scaling,blending,
positioning,
and object speed andtypography
werebrought
togetherto
createsupporting
visual effectslike
tone
changesfrom overlapping
graphics, contrast,
andfocus.
Video
Clip
Digitization
Short
movie clipsfrom BETA
tape
weredigitized
and editedin
AVID. The
videos were convertedto
Quicktime
format
andimport
edinto
After Effects.
At
this
point various effects wereblended
such as
lighting, 3D,
andhue.
Compression
The
mediacomposition(Media
Composer
75)
wascompressedto
a29.97
frame
ratefollowing
the
NTSC
standard size720/486.
Refine
Each
particular movieclip
wasbrought
together
into
onelong
presentation.
A blank
screen wasinserted
between
eachclip
and a"fade
in/fade
out"Sound
Upon
completion ofthe
videoportion,
audio was added and synchronized,
being
carefulto
matchits
personality
withbranding
goals.
Final
Output
The
Quicktime
movie was convertedto
AVID,
thento
BETA,
andthen
copiedto
VHS
whereit is
presented onthe television screen.Conceptualization
andDevelopment
Each
particular motiongraphichad its
own personality.Color,
visualeffects,
typography,
and other graphical elements were utilized tocommunicate
the
themeandtraits
ofthe
brands
they
represent.CNN
In creating
an animationlogo for
CNN,
there
are certainthemes
and
describers
thatshouldtransfer to the
videopresentation.These
include:
comprehensive,
dependable,
accurate,
important,
serious,
informative,
international,
and political.The
foundation
of each animatedlogo is
the
"symbol" ofCNN in
adistinctive font.
The
averageperson wouldfind
the
logo
for
the
Cable News Network familiar despite
notknowing
for
whattheletters CNN
stand.This immediate
recognition reflects
the
purpose of alogo.
A
consumerrelates a product or
company
withthe
logo
that
representsit. A
memorablelogo
contributesto
namerecognition andoverall exposure.
The
motion graphiclogo for CNN
wasenhanced
to
further
contributeto these
goals.Some
ofthe
numerous enhancementsto
theoriginallogo
are: newimages
were combined withexisting
video;different
versions ofthe
CNN logo interact in
acarefully
orchestratedmanner;
the
logos
are ofdifferent
sizes,resideon multiple
transparent
layers,
and movein opposing direc
tions
with avariety
of pace.This
combination ofthe
bal
ance and variation of size and
tone
oftypography
creates aspecial
harmony
in
the spacesurrounding
eachlogo. These
techniques were used to create an
engaging
view ofthe
sophisticated
image
ofCNN.
In
building
the
CNN
animation, the
building
blocks
consisted ofa still
image
createdin
Photoshop
and a videoclip
ofmoving
binary
numbers.The
variations ofthe
stillimage (different
size andlayers)
wereimported into After
Effects
andintegrated
with another videoclip
and variousused
to
create multiple video clips which were then transported
to
AVID in different
stages withfiltering
andlayer
ing
of eachimported
component.After
the
integration
ofthe
variousprocesses,a presentation
combining dynamic
visual tension and a visualstrength of elements was created.
Visual
texturing
andlight
ing
effects were addedto
giveit
a morepolishedandcompletelook. After
thevisualcomponent wascompleted, soundthatidentified
withthe
corporateimage
was addedtofinish
theoverall presentation.
This
sophisticated presentation accentuatesthe
cosmopolitanand credible
image
thatCNN
has
established.The
polishedlook
reinforcesthecomprehensive and seriousimage
that
CNN
inherently
exhibits.ESPN
The
tone ofESPN
should alsoinclude
atheme
ofbeing
comprehensive and credible.
However,
ESPN deals
withsports and sport
is
for
entertainment.While
newsis
moresober,
sportis exciting
andenergetic.The
image
that
ESPN
conveys
is
onethat
is
dynamic,
vivid,
passionate, energetic,
effect on
the
senses as anexciting
sports event.Also,
just
as
CNN
is
universally
news,
ESPN's image is
the
universeof sports.
In
orderto
convey
auniversalimage
ofsports, the
center of
the
screencontainsa sequence of photographsthat
depict
varioussports.This dynamic
flow
of picturesis
uniform in
size andis
framed
by
abackground
ofmoving
graphical
design.
Graphical
elements provide a"sporting
feel"
to the
animation.Lines
and stripes are similarto
thosefound in sporting brands
and add to thefeeling
of orderedexcitement.
Small
scores anddifferent
type
further
enhancethe
background
to
support the sportsimages in
the center.At
theendofthe
videotheESPN
logo
smoothly
zooms outto
a small size.This
provides a smooth yet quickclosing
to
the
videotrue to the
image
ofESPN.
In
every
facet
ofsports,
coloris
important.
Uniforms,
logos,
and even stadiums are richin
color.In
keeping
withthis
colorrichness,
energetic colors such asblue,
yellow, and green were usedto
supportthe
centralimage framed in
white.To
supportthe
rich color andexciting
graphical elements,
adynamic
and energetic music selection was made.This
musichad
to
keep
pace withthe
visual excitementin
MTV
MTV
has
always cateredto the
young.So in
orderto
attractthis
youthfulmarket,
a youthful and energetic approachis
necessary.
Colorful,
sexy, active, energetic,fast-paced,
rhythmic, edgy,
andx-generation arejust
some ofthe
wordsthat
describe
the theme
MTV
is putting forth.
Overall
this
logo
animationhas
aslick, sharp,play
ful,
andsexy look.
The
various graphicalimages
aredynamic
and are notlimited
by
encumbering
conventions.The
letters
"M"and
"T"
are
large
graphical elements thatinteract
withMTV logos
and words.These
arefreely
dis
played and are
dynamically
integrated
withthebackground.
The
background
contains shapes andline
art that arearranged
in
aharmonious
yet spontaneousform.
These
graphical elements perform various
impulsive
motions.Circles
scalein
size,
shapes movein
different
directions,
and colors are
constantly changing
to
representthe
excitement ofmusic
television.
The
sensualdancing
icons illus
trate a
sexy image
and addto the
exciting
appealthat
MTV
has built.
The
overall presentationis brought
together
by
filter
exhi-bition
that
representsthe
youthful,sexy image
ofMTV.
The
musicthat
binds
withthis
excitement maintains theenergetic expression
that
is
music video.Sci-Fi
The
Sci-Fi
channelhas
avery
specific appeal.The
programming is different from
mainstream media andhas
amysterious
quality
to
it. Science fiction indulges
theinnate
curiosity in
all of us.This indulgence is
representedby
words such as mysterious, explosive,
futuristic,
weird, andstrange.
Although
thereis
adark
sideto sciencefiction,
anexciting
and energetic side exists.This
paradoxical andenigmatic subject
matter,
whichbuilds up
andclimaxes,
is
represented
in
the
full length
ofthelogo
animation.The opening is
ablack background
with aninter
jected light bar
acrossthe
screen.Colorful
three-dimen
sional words
(science
andfiction)
come togetherfrom
dif
ferent directions.
The
background includes
glossy
white,
blue,
andblack
tones
witha white circular glowin
the
middle
ofthe
screen.This
contributesto the
contrasting
natureof science
fiction-the impossible
yetplausible.heavenly
bodies
supportthe
sciencefiction
theme.These
engaging
effects are
framed
by
black
onthe
top
andbottom
ofthe
screenthatgives
the
animation afocused look.
The
visualeffects arethensynthesized
withdynamic
typography
andlighting
to
giveit
aproperly
assimilatedlook.
After
a complexmedley
of visual effects the animationstops with
the
text
"Ever
wonder?"on a cleanwhite
background.
This
mirrorstheplot ofmany
programsin
sciencefiction. There is
a period of wonder about the unknown where the plot
builds
momentum and
attention,
thenthere
is
a climax anddisclosure.
The
climaxis
emphasizedby
the
explosive music and the suddenappearance of the
Sci-Fi
logo
enhanced viaillumination,
colorintensification,
and azooming
effectwhich givesit
the
appearanceof
approaching from
space.Throughout
the animation,various effects are used torelatethe
foreign
feel
of sciencefiction. An array
oflines blended
withcolorful
backgrounds
andtypography
contributeto the
overallIn
the
process ofdeveloping
the
final
presentation andduring
the
research andexperimentation
period,
certainfacts
cameto
light.
Animation
is
on adifferent
creativelevel from
thatofstaticgraphical
design.
Static
graphicaldesign is frozen in
timeandhas
limiting
characteristics.John
Halas
discusses
this
issue
in
describing
motiondesign:
"Unlike
a staticdesign
which cannot changeits
shape,a
moving design is
capable offrequent
changes.This
experienceprovides a sense of
liberation for
the
audience and an endlessopportunity for
thedesigner
todevelop
his
artin
spaceandrhythmin
awiderdimension."
(Halas,
p.12)
As
the
designer
exploresthe
widerdimensions
of motiondesign,
Halas
notes alevel
ofcomplexity:"Moving
graphics are subjectedto
a number of technicalprocesses not
inherent
in
staticdesign
such as anillustration,
a poster, or a
brochure.
Consequently,
an element of movementnecessitates an
understanding
offilm
techniques,
motiondynamics,
motion mechanicsand
timing.
All
these
factors
inevitably
multiply
the
production period of a staticdesign,
sometimes as much asten
times."
(Halas,
p.17)
where creative
design
plays a role.Many
designers
aretoo
comfortable
withtheir
current set oftools
and arehesitant
to
learn
newways of
creating
and new ways ofbuilding
their
products.They
areafraid
to
broaden
their
scopein fear
oflosing
their
established"creative"
practices.
Some
alsodo
notlearn
to
balance
creativeenergy
withtechnical
understanding.In producing
the
logo
animation,
an appreciation ofbalance
and
depth
was acquired.Creative
visionhas
to
be
balanced
withthelimits
ofthe technical tools.
If
the
mindis
allowedto
wonder withoutkeeping
in
touch
withthe
boundaries
offeasibility,
an unattainableproject
may be
started.That is
where experimentation and explorationwith the available
tools
played akey
role.Much
ofthe
brain
storming
and creative visualization wasdone
withthe tools to
keep
the
development
groundedin
reality.Also
adeep
appreciation ofthe
understanding
oftechnical
tools
wasdeveloped.
Every
software applicationhas its
strengthsand weaknesses.
By
becoming
very
familiar
with eachtool
andmaking its
use secondnature,
creative exploration was magnifiedand expedited
by
understanding
wherethe
limits
were and wherecertain
functionalities
could enhanceidea
development.
Just
as atennis
playerconsidersthe
racquet an extension oftheir
hands due
to
constantuse, the tools
in
a sensebecame
an extension ofthe
creative
hand.
By
combining
this
proficiency,
abalanced
creativeyearsof multimedia
experience,
afinal
productwith creativevalue,The final
productwasaculminationofmany
things.
These include
creative exploration, technical proficiency,
knowledge
of newmedia,
awidebreadth
of experiencein
the
multimediaindustry,
andan
understanding
ofthe
needsofthe
customer.Particularly,
finding
a
balance
between
technology
and creativevisionplayed akey
role.The
two
should notbe
separatetasks.
Rather,
creative vision andtechnology
shouldbe
usedin
oneintegrated
processto
bring
aboutthemost value.
This synergy leads
to
a moreeffectivedevelopment
process
that
includes higher
quality,
lower
cost,
andfaster
production.Throughout
the production ofthe
logo
animation videoclips,
many different
toolswere used.Different
software packageshad
variousstrengths,
and weaknesses.By
focusing
onthe
strengths of certain tools and
mitigating
the weaknesses ofothersthrough theuse of a
variety
oftools
in different
stages,
abalanced
process that
efficiently
producedquality
outputwas attained.This
process allowed
for
anotherlevel
of production.One
should"Understand
the
technicalimplications
of a newmedium,
workwithin
the
givenlimitations
and atthe
sametime
break
the
rulesthat
have
not yetbeen
fully
established."
(Brody
&
Hahn, P.9)
This
pioneering
approach,
whichis
groundedin
technical expertise,
is
the
foundation for
the
future
of motion graphicdesign.
from
which newideas
and new visionin
motion graphics canbe
launched.
However,
this
pioneering
spirit should notlead
to
newand
exciting
techniquesjust
for
the
sake ofusing
newtechnology."We
needtobreak up
the
old structure-as gentle aspossible-andtoleave
spacefor
newforms
to
growwithinboth
new and traditionalmedia."(Brody
andHahn
p.10)
The
currentexplosionin
newtechniquesand new media
has
created anexciting
periodin
the
multimediagraphic
design
andbroadcast
video productionindustry.
Only by
channelling
thisenergy
withthefocus
that comesfrom
the realitiesJournal
Riggs,
Thomas
."Major
Marketing
Campaigns Annual
1998"
Max,
Lenderman
."MTV Spins
shake-up,Scorns
Speculation"
(Cable World
News
Archive)
(August31,
1998)
(http://www.cableworld.com/Articles/news98/index.html)
Reynolds,
Mike. "MTV
setfor
'Video'
Expension in Prime Time
Two
new showstodebut in
April;
a series of'South
Park' soundtracks"(Cable
World News
Archive)
(March32,
1998)
(http://www.cableworld.com/Articles/news981998033010.html)
Reynolds,
Mike. "MTV Awards Groove
withBold,
Unpredictable"(Cable World News
Archive)
(http://
www.cableworld.com/Articles/news9
8/index
.html)
Jan. 12. 1999
(www.scifi.com/scifi
channelfeedback
FAQ)
Reynolds,
Mike.
"MTV Awards
Groove
withBold,
Unpredictable"(Cable World
News
Archive)
(http://www.cableworld.com/Articles/news98/index.html)
Donlon,
Brian
"Led
by
newSci-fi
chaneel,
cable seasonblasts
off
(USA Today)(Sep.22.
1992)
Donlon,
Brian
"Sci-fi
is
trekking
into
prime-time TV"Books
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John.
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Reinhold
Company
1984
Morgan,
Lloyd Conway. Logos
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USA:Watson-Guptill
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English,
Marc.
Designing
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Lupton,
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Mixing
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Daniel.
Cutting
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