Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
11-1-2001
Cross pollination
Shaun Foster
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Recommended Citation
Cross Pollination
By
Shaun Foster
Submitted in Partial Fulfillment of the
Requirements for the Degree
Master of Fine Arts
MFA Imaging Arts / Computer Animation
SCHOOL OF FILM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER, NEW YORK
NOVEMBER, 2001
Howard Lester, Chair
Professor
School of Film and Animation
Marla Schweppe
Associate Professor
School of Film and Animation
Dr. Tina Lent
Professor
Reproduction Permission
MFA Thesis
Title of thesis: Cross
Pollination
I, Shaun Foster, hereby grant permission to the Wallace Memorial Library ofRIT to
reproduce my thesis in whole or in part. Any reproduction will not be for commercial use
or profit.
Shaun Foster
Table
of
Contents
i
Title Page
ii
Permission Page
1
Thesis Report
1
8
Bibliography
20
Appendix A: Original Thesis Proposal
28
Appendix B:
Original
Storyboard
46
Appendix
C:
Color
Stills
Overview
This
paperfocuses primarily
onthe
aestheticdevelopment
ofmy
animatedthesis project:"Cross
Pollination."By
necessity,
thepaper will comefrom
avery
analytical andintellectual
perspective.While
the
actual aestheticdevelopment
ofmy
thesis occurredin
an organic and
intuitive
manner,
for
the
purpose of thispaperI
willexplicitly
enumeratethe
influences
and artisticdevelopments.
Goal:
The
goal ofmy
thesis was acombination offactors.
I
wantedit
tobe
acreative workwhere
I
coulddream
and usemy imagination.
I
also wantedtoincorporate
some ofmy
intellectual
pursuits, whichinclude reading
aboutemerging
technologies andhypothesized
futures.
Finally
I
wantedit
to
be visually beautiful
andtechnically
advanced.
Please
note:The
processes andtechnical solutions that weredeveloped for
this
animation are
discussed in
a"Technical
Notes"
section
in Appendix D.
Premise
Behind the
Story:
My
story
stemsfrom
the premisethat,
"Technology
is in
conflict withnature."
But
it
is
partially
mitigatedby
my belief
thatastechnology
reacheshigher levels in
complexity
it
becomes
morelike
naturein many
ways.As
thishappens,
the
distinction between
qualities,
however,
theirbasic
goalsdiffer.
The
goal oftechnology
is
tofunction
as atool
for humans.
Technology
is
usedto extend our abilities.This
is clearly
the casefrom
the
simplesttechnology
(e.g.
afork,
is
an extensionofthehand,
whichhelps in
theprocess ofeating)
to
themost complex(e.g.
acomputeris
an extension ofourbrains
ability
to store,
process and accessdata).
Differing
from technology,
nature's maingoalis
adaptive survival(reactionary)
.When
natureis
faced
with aproblemit
adaptsto
fit-in
and survive.
It is
ironic
that
humanity
while part ofnature,
is
at the sametime one ofthe
forces endangering its
survival.When
technology
and nature clash a consequenceofnature's survival and adaptivequalities
is
that the results ofthe conflict are unpredictable.My
hypothesis
is
that astechnology
becomes
advancedto thepointofnear-sentience,it
willbegin
to take onthesurvival and adaptive goals of nature.
This
willfurther
compound the unexpected resultsthat
happen
from
a conflictbetween
technology
and nature.Working
onthe
Story:
Much
ofmy
pre-production workwastrying
to strengthenmy story
anddesign
elements.
My
subject andbasic
plot weretopical andfairly
strong,however,
somedetails
ofthestory
needed tobe
revised.I specifically
choseDr. Tina Lent
as athesiscommittee member
because I felt
she wouldbe
a greathelp
in working
onthe
details
ofthe
story.We
metevery
other weekfor
thefirst
quarter and ahalf
ofthe project,
eachmiddle of
the
film.
Working
withTina
andmy
other committee members,Howard
Lester
andMaria
Schweppe,
we cameup
with ways ofadding
tension andconflictvisually
andtemporally
(through
my
timing
andediting).A
greatdeal
oftime wentinto
refining
thetreatment, especially
theconclusion.My
originalstory had
amuch moreneutral
ending
withthespaceship
flying
away
andthe planthiding
seeds onthe ship.The
newending is
moredramatic
andmakes amuch stronger, andslightly
ironic,
point.Once
thestory flow had been
narrowed andrefined, workbegan
onhow
I
wantedthecharacters to act and
be
perceived.How
the robotprobe would acttook time to workout.
What
wasits
goal?I discussed
withHoward
thepossibilities ofhaving
the
goalbe
something
besides
theplant-for
example, crystals.
This
would makethe
plant aninadvertent
obstacle and was avery
viablepossibility because
thishappens
quite oftenin
modern
life.
For
example,
theAlaskan Wild Life Refuge
sits ontop
of apotentialgoldmine ofcrude oil.
However,
I decided it
wouldbe
easierto communicateif
theconflictwas
kept
directly
between
the robot andthe plant.The story
wasalready
fairly
complicated, and
I
felt it
wouldbe best
tokeep
the goals andnumber ofideas
as simpleaspossible.
Originally
thetechnology
ofthe robotinterfered less
directly
with theplant.It simply did
thisby blocking
the plant's sunlight.I
changed the robot's goal toextractichor from
the plant.This
workedthebest
and streamlinedmy story
and added a moredirect
and visual conflict.The final
struggle withthestory
treatment wastodetermine
thedelivery
style.One
anthropomorphized characters.
My
final
choicefor
the style andflow
ofthestory
wasthat ofavisual poem which tookroot
in its
mainfocus stemming
from
theflower
/
plant.
Linguistically,
thismademy
piece "Antho" or plantfocused
("Antho"
is
Greek
for
Plant)
versus "Anthro" orhuman
focus
(from
Greek Anthropos meaning
man).Research,
Influences
andTheory:
The
topicsintegrated into
thestory
are: robotics,nanotechnology
(microscopic
machines) and
biotechnology,
all of which areemerging
technologies.Within
limited
time constraints
I did
research and continuedtokeep
up
with changesin developments
ofthe
technologies
that wereincluded in
the story.One
ofthe mostinfluential
andinformative
sources that wentinto
thetheory
behind my story
camefrom
the articlefrom
the
April 2000 Wired
magazine"Does
thefuture
needus?"
by
Bill
Joy
(founder
ofSun
Microsystems)
.The
articlediscussed
the probable changesin
oursociety
(and
possibleextinction of
humanity)
as newtechnologies emerge thatwouldeventually
become
moreefficient andadvanced than
humanity.
He
states thathumanity
will changeto an extentthat our current
society
wouldfind
shocking.However,
this process wouldbe
gradualand our
society
wouldbe
soinured
that once we reachthebrink
of our owndemise
wewould eithernot realize
it,
or wouldjust
accept a change of what ourdefinition
ofhuman
is
now andsimply
adaptto the needed changes.The 1964 book
Understanding
Media
by
Marshal
McLuhan,
includes
aframework
for
theoretical
bulwark
ofmy
thesis.
The
most evidentinfluence from his book
onmy
ideas
was
his discussions
ofhow
technology
extendshuman
abilities whileconversely
distancing humanity
from itself
and nature.I
also read several sciencefiction books
that openedmy
eyesto the possibilities oftheevolving
technologies.The Diamond Age
by
Neil
Stevenson dealt
withnanotechnology,Beggars in Spain
(Nancy
Kress)
andJurassic Park
(Michael
Chrichton)
illustrated
possible changes
in biotechnology.
I had previously
readmany
ofthebooks
by
Isaac
Asimov
dealing
withrobotics and artificialintelligence.
The book The Diamond Age
discusses
a simple usefor
nanotechnology: Nanite-"disassemblers".
These
microscopicrobots, could
be designed
tobreak-down
materials at the atomiclevels
whenthey
wereno
longer
needed.This
conceptinspired my idea
ofhaving
therocketshelldisassemble
(melt)
instead
ofopening
adoor
in my film.
Keeping
Current
The
status oftheemerging
technologieshas
madehuge
leaps
during
the yearI
have
worked on
my
thesis.While
there arelarge
amounts of newdata
anddevelopments in
the
areas of nanotechnology,biotechnology
androboticsI
willonly
mention afew
that
I
found
mostfascinating
andthatinfluenced
my
thesis.A decade
agonanotechnology
was still theoretical.Now
actual machines arebeing
being
developed
using
the woundDNA
strands as atype of spring.Initially
nanotechnology
applications willbe
limited, however,
thepossible usesfor
fully
developed
machinesthat
work onthemicroscopiclevel
are endless.The drive
of newtechnology
into
the miniaturehas
resultedin
biotechnology being
oneof
the
fastest
growing
technological
fields.
It is
avery
new andexciting
scientificfield
that
is extremely
unregulated.The
powerful potentials unleashed with newbiotech
makethis
branch
of scienceone ofthemostdangerous forces
unleashed sincethedevelopment
ofnuclear power.
Pills
of all sorts are now available tocuresundry
ailments as well asnew
genetically
engineered crops andlivestock.
The downsides
ofthistechnology
arestarting
to showlike
thetip
of aniceberg.
Already
genetically
modifiedcornfor
cattlehave been
accidentally
mixedinto foods for humans
and causedillness.
New
researchquestions
the
safety
ofBGH
(bovine
growthhormone)
usedtoincrease
milk production.More leaps
will continue tobe
madein
biotechnology
in
theforeseeable
future.
As
thepower ofthis
relatively
unregulatedtechnology increases,
sodoes
thepossibility for
disaster.
The line between
silicon-based computers andthe organicis blurring.
New
researchinto
organic
based
computersis
being
done.
Robotics
andAl
(artificial
intelligence)
have
had
theleast
spotlightlately, however,
increases in
micro-processing
power and newdevelopments in
neural networks arebringing
Al
and robotics closerto the
point where a(Hamlet
ontheHolodeck, Murray),
where acomputerprogram can actlike
ahuman
tothepoint where the
human
would notbe
able to tell thedifference.
One
ofthe strangeconsequences of
this
is
the existence of"chat
'bots"on
the
internet.
These
programsactually
converse withhuman
users.There have been
cases where, withoutthehuman
realizing,
they
have had
conversations with"chat
'bot"programs
(thereby
passing
theTuring
test)
.The last line
of researchI
pursued wasinto
chaostheory
andfractals.
A
core conceptbehind
these subjectsis
that naturalorhighly
complicated systems canbe
translatedinto
mathematical models.
My
researchled
meinto
thebasics
offractal theory,
the morebasic underlying
equations,fibonacci
numbers(the
golden rule) and some coretheory
elements of chaostheory.
The
conceptsI
learned
from
studying
thetheory
behind
fractals I included
aspart ofthe visual motifs;I
also used some ofthe morebasic
mathematical models
for creating
some oftheimages
by
the use ofL-Systems
andprocedurally
generated textures(see
technicalsection).Looking
into
the
future
andcontemplating
the possibilities,I
tried toincorporate
asmany
ofthese elements and motifsinto my
thesis.Story
Analysis
andInterpretation
Using
the
theory
that
technology
separates us(humanity)
from
ourenvironmentdrew
it
to the
extreme.The
personin
the
spaceship
is
so advancedtechnologically
thathe
can'tor won'tcare go to the surface oftheplanet.
The
personin
theship
pushesbuttons
andhas
technology
take careofhis every
need.This
complete separationfrom
the
naturalcomes at a cost
(you
can't"smell
theroses"
if
you are on aspaceship
thirty
miles abovethesurface of a planet).
Ideas
aboutNature
Nature
exists andchanges,adapting itself in
aDarwinian
process tofit into its
environment.
The
personin
thestory
(represented
by
the arm)lives in
asociety
thatis
totally
regulatedby
technology.Like
thecharacterDes Esseintes in
the nineteenthcentury
novelAgainst Nature
by
Joris-Karl
Huysmans,
thecharacterin my
thesislives in
an environment
totally
isolated from
nature.Technology
has
replacedany
needfor
nature.
In
fact,
in
orderto achieveits
purpose ofbeing
abletosuccessfully
take care ofhumanity,
thehighest levels
oftechnology
in my story have become
similarto
nature.Technology
does
thisby
taking
on some of nature's adaptive qualities.My
theory,
supported
by
theBill
Joy
article"Does
theFuture Need
Us?"is
that whentechnology
reaches this
level
ofsophistication thisis, ironically,
the point wherethepotential existsfor
thehuman
racetodestroy
itself.
Humanity
is
abridge between
technology
andnature.
As
nature andtechnology
begin
todirectly
relateto eachother,
humanity
drops
out of
the
equation.Humanity, however,
becomes
more and more reliant ontechnology
consequence
is
therelationship
between
humanity,
technology,
and nature switches.Technology
becomes
thebridge between
nature andhumanity.
Technology
becomes
more and more
complex,
expanding
pasthuman
understanding
untilit becomes
adaptiveand self-sustaining.
In
some waysthisis already
happening.
Contrasting
Technology
andNature
Unerringly
thequality
ofnatureis
thatit
adaptstonearly any
circumstance and subvertsthe status quoto
fit its
needs.Technology by
contrasthas
afinite ability
to adapt.There
are myriad examples ofnatureadapting
anddefeating
technology
in
thepast.Many
antibioticdrugs
(technology)
arenolonger
effective againstthenaturalbacteria
that
has
adapted to the antibiotics.Weed
killers
that were once effectivehave only bred
strongerweeds.
As
a ruletechnology
invades
the world ofthenatural.Nature
modifieseither
itself
ortheoffending
technology
in
away
thatit is
nolonger
a threatorit
actually
becomes
an aidto thefurther
progress ofnature."That
whichdoes
notkill
memakes me
stronger"
Friedrich
Nietzsche,
Author
I fit
these conceptsinto my
thesisstory
by having
the technologicalconstantly invade
the
natural.
The invasion
proceedslike
a set of miniaturizedRussian dolls: The
big
ship
launches
aprobe at theplanet.The
probelaunches
a robotthat
invades
the
landscape.
The
robotinvades
theflower
by drawing
ichor
from it
with a needle.When
the
flower
plant.
At
the point wheretechnology
caninvade
nofurther is
the time when nature wins.While
the original plantdies,
nature survivesby
combining
withthenanotechnology
andproducing
ahybrid.
This
synthesisis
stronger and more adaptivethan theoriginal plant.The
failure
ofhumanity
thathas become
so reliant ontechnology
is demonstrated
whenthevirulent
metal-eating
pollenunexpectedly
getsinto
the quarantine zone ofthetechnological spaceship.
The human
on thespaceship is
coatedby
corrosive spores.Unable
to
adaptto
the spores or activatehis
technology
fast
enough,the
human
is
destroyed.
The
endofthefilm
shows thenew techno-flowerthriving.Visual Themes:
I
wantedmy film
tobe
avisual poem.The
poem would,like
afractal,
be
self-referential
(Zooming
into
afractal
picturesimply
creates alarge
picture whichis
asimilar shapeto the original, while also
including
the original).This
idea
wasintentionally
integrated in
several ways.Morphing
from
the planetin
the
first
sceneto
the
flower
seed served tometaphorically demonstrate
thateventhe
largest
planetwascontainedwithin thesmallest seed.
To visually demonstrate
thetheory
thatastechnology
becomes
more complexit begins
to echo naturethemachines and ships weretechnologicalelements
in
thefilm
tovisually
echo the natural elements.I designed
thelarge
spaceship
to
look like
aninsect.
The
opening
shothas
the spaceship,like
alarge
metallic
bee,
flying
out of aflower
looking
nebula.The large spaceship
notonly looks
but
actslike
abee.
It does
this
by
the partit
playsin long-range
cross pollination withthe
flower.
This
created a"fractal"
conflict
-the
big
spaceship
wantssomething
theplanet
contains, the
probe-rocketis
against(or
disturbs)
the
land
by
scorching
it,
the
robot
is
againstthe
flower
andthe nanites compete withthe pollencreating
ahybrid
flower.
Aesthetic Visual
Style
My
desire
was tocreate abeautiful
andhighly
detailed
world.This
was accomplishedby
creating
visual environments richin
color saturation and texture.Complex
visualscenes can causetheproblem ofthe
"forest getting lost in
thetrees."A
specificexample of
this
problem wasin
thefilming
oftheflower.
After working
tocreatedetailed
plant-liketextures,
it became
obvious thatthey
blended
into
the
background.
This
wasbecause
the colors ofthe plant and the contrast to thebackground
werevery
similar.
Bringing
theplantinto
the visualforeground
by
giving it
rimlights,
slightly
reducing
the saturation and alsoblurring
thebackground
fixed
the problem.Symbolism
andMetaphor:
Flower
imagery
is
used as thecentral motif ofthis piece.Foreshadowing
the
flower is
piece are:
the
opening
ofthe
launch
bay
doors
onthe
main ship, the monoliths that therocket
ship
flies
past and therobot(it
has
petals,
astem and a radardish
onthe top).In
theconstruction of
the
originalflower
ahelical form
wasusedfor
the
stem.In
Greek/Roman,
andmany
othermythologies governedby
a pantheon ofgods, thefemale
principle orMother is
representedby
the earth.The
male principle orFather
is
represented
by
thesky
or sun.I
tried to echo these archetypesin my
workby having
theangularmale
imagery
be
invasive,
aggressive and comefrom
the sky.The
female/natural
objects were roundedin
shape and were non-aggressive and reactionary."Cross
Pollination"infers
thecreation ofa third species, a robot/planthybrid.
There
are
many
visual metaphorshinting
atreproduction.Bees
often represent conduitsfor
reproduction.
Literal
bees
and abee like spaceship
representthe naturalandtechnological
delivery
systemsfor
the reproduction.Psychological
(Freudian)
Analysis
When Freud
was askedby
one ofhis
students whatthe symbolic significance ofhis habit
of
smoking
cigars was,he
replied"Sometimes
acigaris just
acigar."
While
attimes
I
integrated
Freudian
symbols consciously, themaindesire
andimplementation
ofthese
symbols came
from my
unconscious.Historically,
naturehas been
seenasfeminine.
To
reflectthis,
mostofthe natural objects are rounded orhave
interior
spaces.The
greens oryellows.
The
maleis
representedby
cylindrical,
pointy
objects, that areanalogous
to the
male phallus.The
colorsfor
the
masculine are metallic grays andblues.
The
piece as a wholefits
wellinto Freudian
psychology:it deals
withreproduction.
Launching
ofthe
probeis
like
a spermgoing
toward
anegg
(the
planet).A flower
is
often a symbolfor
thefeminine.
On
the planetthe
"male" robot sticksthe
needle
in
the
flower.
This
actiontriggers
the end resultofthe cross pollinationbetween
technology
and nature.Math
in
Nature
The
concept ofthe "fractal"has
fascinated
me,both philosophically
andintellectually.
"Fractal"
From PCWebopedia:
www.pcwebopaedia.com/TERM/f/fractal.htmlis defined
as:
"A
word coinedby
Benoit Mandelbrot in 1975
to
describe
shapesthat
are"self-similar"
~
that
is,
shapesthatlook
the
same atdifferent
magnifications.To
create afractal,
you startwith a simple shape andduplicate it successively according
to
a setof
fixed
rules.Oddly
enough,such a simpleformula for creating
shapescanproduce
very
complex structures,some of whichhave
astriking
resemblanceto
objectsthatappear
in
thereal world.For
example,
graphicsdesigners
usefractals
to
generate
images
of mountainouslandscapes,
coastlines,
andflowers.
In
fact,
many
of
the
computer -generatedimages
thatappearin
sciencefiction films
utilizefractals.
Fibonacci
numbers andfractals.
Botanists have
shownthat
plants growfrom
a singletiny
group
of cells right at thetip
ofany
growing
plant calledthe
meristem."
After exploring
this concept andreading
aboutthedifferent
placesfractals
werefound
in
nature,
I began
to
workthefractal
conceptinto my
piece.This
wasdone
in
severalthesis
have
relationstofractals,
for
example,
the cellular structures, the root systems,and cloud
formations.
Not
surprisingly,
many
oftheprograms and codeI
wrotetocreate
these
objects usedthe
repeating
algorithms offractal
math;Afterburn for
cloudand smoke
effects,
Darktree
Textures
for
proceduraltexture
generation andBlur
Studio's
L-system
plug-in.L-sy
stems are a systemofrulesthat are writteninto
aprogram.I
wrote
my
ownrepeating
algorithmsto create the rootsystem,
theflower base
andleaves
and
DNA.
The
equation or rulesI
supplied tothe
L-system
wasto
createthe
start ofthe
object.
Once
the
core(or
first
generation)
was createdI
animatedtherepetitionscalculated
by
the
computerto "grow" geometry.For
more specifics onL-Systems
seethe
Technical
Section.
Fibonacci
sequences arerepeating
patternsin
a sequence ofnumbers.Originally
identified
after an analysis ofhow
rabbits could mate, this phenomenonhas been
identified in many
other circumstances.The
setdescribes
abranching
patternfound in
logical
paths nature can take.The
pattern starts:1, 1, 2, 3,
5,
8, 13, 21, 34,
...This
illustrates
a pattern:X
+X2
=X3. X2+X3
=X4.
e.g. =
1
+1
=2,
1+2
=3,
2+3
=5
etc.Bee
mating
often exhibits afibonacci
sequence,
asdo
branching
algorithms of plants.These
patterns appearbecause
they
are thebest,
or mostlikely
way
evolvedto
amathematical theorems
in
nature.Likewise
the"Golden
Section" or(also
giventhe
Greek
letter
Phi)
has
similar applications.The
golden section refersto proportions,
andalso
mathematically
describes
phenomenonin
nature.I
used the golden sectionrobot were
formed
to
match the"Golden
Section."Sound:
Sound
was usedboth
to
flow
withthe visualcomplexity
and richness ofthe
piece andalso create a
dramatic
contrastto
it.
This
wasdone
severaltimesby
switching
tovery
minimalist use ofsound.
I
played offthetwo,
as well asusing
music and sound effectsas counterpoint.
Choosing
tohave
rich sound effectenvironmentsfor
the technologicalwhile minimalsound effects and emphasis on themusical score
for
the natural scenescreated a nice sound
coding
systemfor
thedifferent
elements.I had
several creativemeetings with
my
composerVicente Avella.
We
discussed
the sound andmusic goalsI
had for my
piece as well asmy
overall goalsfor
whatI
wastrying
to
express withmy
piece.
His
idea
was to use male andfemale
vocals to underscore the archetypalfemale-natural world, and male-technological
dominated
worlds.The
two vocalscome togetherastheplant
is invaded
by
the microscopicnanites at theDNA
level.
Sound
was alsoused
in
two other ways:I consciously
used soundto soften some cuts.This
wasdone
by
starting
the sound aquarter secondbefore
the cut.The
other wasto create more"realism"
varying
soundlevels based
onlocation
to the camera.As
the camera gotcloser to an object that would emit sound, the sound effects
in
the score were uppedin
volume,
likewise
theinverse
wasdone for
an objectmoving
away from
thecamera.Editing:
the
animation,
especially
because it
was avisual poem, couldincorporate
theKuleshov
principle
(A
+B
association editing).This
wasdone
withthe planet and the seed(the
planet morphs
into
the
seed).Also
when thehybrid
plantbegins
to growI
cutto
therocket
"fleeing"
the planet.
Parallel editing
was evidentthoughout the piece.Match
cuts wereused
by
cutting
between
objects ofsimilar shapes.Generally
editing
wasused tocreate a
flow
andconsistency,
however,
the opposite wasdone
whenthe needlewielding
robot attackedtheflower.
This
cut was adjustedto
be
slightly
jarring
(almost
a
jump-cut)
toemphasize the shocktheflower felt
asit
was struckby
theneedle.Finally,
editing
was used with thetiming
ofthe musictohelp
create a rhythm andvisualflow
tothepiece.Revisions
The
revision process wasvery
challenging.However,
it
washighly
useful andultimately
rewarding.While
the piecehad been
storyboarded and much visualizationdone
beforehand,
whenI
sawit
compiledthefirst time, it
was apparentthere were someproblems.
There
were severalediting
problems(jump
cuts) and also thepacing
andtempoofthe whole piece wasn't quite right.
It
took anothermonth and ahalf
to
makeall
the
revisions and changes that were necessary.Conclusion
The
thesisprojectlasted
a quarterlonger
thanI
had
desired, however,
I
feel
proud ofthe
culmination of
my
mastersworkatRIT
articulatesthe
development
of aestheticandBibliography
Cook,
Theodore
Andrea The Curves
ofLife. New York: Dover
Publications,
1 979
Crichton,
Michael
Jurassic
Park. New York:
Ballentine
Books,
1 990
Doczi,
Gyorgy
The Power
ofLimits:
Proportional Harmonies in
Nature,
Art
andArchitecture.
Boston
andLondon:
Shambhala,
1994
Ghyka,
Matila The
Geometry
ofArt
andLife. New York: Dover
Publications,
1977
Kress,
Nancy
Beggars in Spain. New York: Avon
Books,
1994
Lawlor,
Robert Sacred Geometry:
Philosophy
andPractice. New York: Thames &
Hudson,
1982
Murray,
Janet H. Hamlet
ontheHolodeck: The Future
ofNarrative
in Cyberspace. New
York: The Free
Press,
1997
McLuhan,
Marshal
Understanding
Media. London: MIT
Press,
1997 (fifth printing)
Schneider,
Michael
S. A Beginner's Guide
toConstructing
the
Universe: The
Mathematical Archetypes
ofNature,
Art
andScience. New York: Harper
Perrenial,
1995
Stevenson,
Neil The Diamond Age. London: Bantam
Books,
1
996
Huysmans,
Joris-Karl Against
Nature (A
rebours)Translated
by
Margaret
Mauldon,
Nicholas White
ed.Oxford:
University
Press,
1998
Web Pages / Online Resources:
DNA
From
theBeginning
http://vector.cshl.org/dnaftb/
Honeybee
Biology
http://koning.ecsu.ctstateu.edu/Plants
Human/bees/bees.html
Human Genome Project
Semi-Conductor
Datasheets
http://www2.unl.ac.uk/~hxgzcamerog/DataSht.htm
The Tech Museum
-Robotics
http://www.thetech.org/robotics/
Fibonacci
Numbers
andtheGolden Section
http://www.mcs.surrev.ac.Uk/Personal/R.Knott/Fibonacci/fib.html
L-System Plug-In for 3D
maxwww.Blur.com
Laurens
Lapre's Website
onL-Parser
http://www.xs4all.nl/~lilapre/
C.J.
vander Mark's L Parser Tutorial
http://www.xs4all.nl/~cvdmark/index.html
P. Prusinkiewicz's "Visual Models
ofMorphogenesis:
A Guided
Tour"(Chapter
8)
http://www.cpsc.ucalgarv.ca/proiects/bmv/vmm-deluxe/Section-08.html
The Molecular Structure Center
Proposal
for
anMFA
Thesis
Project
Irising
By
Shaun
Foster
MFA
Imaging
Arts
/ Computer
Animation
SCHOOL OF
FILM
AND
ANIMATION
ROCHESTER INSTITUTE OF
TECHNOLOGY
APRIL
2,
2000
Howard
Lester,
Chair
Professor
School
ofFilm
andAnimation
Maria
Schweppe
Associate Professor
School
ofFilm
andAnimation
Dr. Tina
Lent
Professor
Treatment
I rising
By
Shaun Foster
It is dawn in
aclearing
in
aforest.
The
sunis just coming
overthe
horizon,
andthereis
alight
mist on
the
ground.Birds
arechirping
andbees
arebuzzing
nearby.On
top
of agrassy
hill
there
is
ablue
and whiteiris.
We
gocloserto the
flower,
it
stretches andtwists
asit
growsbigger,
then
the
flower begins
to
open.Under
the
earth,
the
root system expands and extends.A
research starship
is in low
orbit over a green andblue
planet.Inside
a glovedhand
pressesabutton
and probeis fired from
alaunch
tube
onthe
side ofthe
ship.The
probeflies
toward the
planet,
it
startsglowing
red asit
entersthe
atmosphere.It
becomes
a small meteor andits
outer shellburns
off.It
crashesdeep
into
thedirt
nextto the
flower. It's
landing
cuts off part oftheroot system of
the
flower.
Spider like legs
and antennae comeoutofthe
earth wheretheprobelanded.
Small
satellitedishes
swivelaround,
andsolar panels extend.It
looks like
adistorted
metallicflower.
A
light is
bleeping
on and off asit
transmits
data back
to the
mothership.It
is
blocking
thesunlightfrom
the
flower.
The
flower
swaysback
andforth,
but
can't reachthe
sunlight.Interested
the
probeswivels a camera aimed at
the
flower.
The
flower
strainsitself,
growing
taller,
it
growsanewbud
whichbursts releasing
pollen.Some
ofthepollen coversthe
machine.The
machineanalyzes
it,
zooming
in
to
anelectron microscopiclevel.
At
the
microscopiclevel
the
pollen attachesitself
tothe
metal ofthe machine,
corroding
it. More
pollenflies up
to
atreewherethere
is
abees
nest.A
panel on side ofthe
machine opensup
and releases a smallflying
machineswhich
spray
cloudsof nanites(very
smallmachines)
whichdefend
the
machinefrom
the
pollenand
begin
to
cleanthe
it
off.Bees
fly
outtoward the
flower
andthe
machine.On
the
legs
ofthe
bees
there
are grains of pollen.The bees land
onboth
the
flower
andthe
machine.At
the
molecular
level
the
grainsofpollenandthe
nanites cometogether
altering
the
helical
DNA.
The
plantand
the
machineentwine,
struggling like climbing
vineswhile acloudof pollen and naniteshover
overthem
both.
The sky becomes
overcastandit begins
to
rain.The
machine rusts andlike
afaltering
heart
the
blinking
light
stopsandit
ceasesto
bleep. The
flower becomes brittle
and
tan
asit dies.
From
between
them
grows a newflower,
part metal and part plant.It
growsto
ahuge height
andforms
abig
flower bud. When
the
flower
opensit
spits giantprickly
seedshigh
into
the
air.Where
the
seedsland
they
growfields
ofthe
newflowers. One large
seedflies
into
outerspace.It
drifts,
andlatches
ontothe
hull
of adifferent
passing
spaceship
asit
passesthrough the
solar system.Visual
Development
Ideas
I'm
interested in
investigating
the
line between
chaotic(natural)
systems and orderedtechnological
ones.I'm
hoping
to
explorethis
visually
by doing
this
project as a3D
animation.I
will
be
using Houdini
to
create organictreesandalsopossibly
for
someofthe
particle effects.Will be
doing
the
mainmodeling
with3D Studio
Max,
andbe using
Dark
Tree
textures
whichudget
lescription
Estimate
In
Kind
Actual
Total
Cost
esearch
600
300
30
cript
1200
1200
5
toryboard
1200
1200
15
inimatic
1200
1200
0
lharacter
Design
1200
1200
0
D
Background
Modeling
5400
5400
0
ighting
/
Texturing
1800
1800
0
mage
Compositing
1000
1000
0
D
Animation
5400
5400
0
iound FX
Gathering
2500
2000
15
ioundtrack
Composition
500
1500
50
ioundtrack
Recording
2000
1900
50
lardware
6000
0
0
additional
Hardware
(graphics
card)
700
0
700
loftware
6000
6000
250
Videotapes
35
0
35
JD-Rs
30
0
30
'ip
/ Jazz Disks
100
0
100
'ostage
to Festivals
50
0
50
'hotocopying
/
Printing
50
20
30
Timeline
Total
Time
Est.
Date
Complete
Treatment
4
weeksApril
5,
2000
Story
board
2
weeksApril
10,
2000
Proposal
1
weekApril
10,
2000
Visual Research
2
weeksApril
25,
2000
Sound Research
3
weeksMay
1,2000
Modeling
8
weeksJuly
/ September 2000
Lighting
/
Texture
work3
weeksSeptember 11,2000
Animation
8
weeksJanuary
15,2001
Rendering
3
weeksFebruary
Post Production
6
weeksMarch
19,
2001
Screening
1
Day
May
1,2001
Marketing
Plan
For
Screening:
Plan
onscreening
attheend ofthequarter withthespring films. Will
postfliers,
e-mailfriends
anddo
a"word
ofmouth"advertising
campaign.Festivals
Plan
to
submit animationto the
following
elevenfestivals:
1
.Ottawa
International Festival
2.
Vancouver Effects
andAnimation
Festival
3.
Northhampton Film
Festival
4.
The Crested Butte Reel Festival
5.
ASIFAEast
6.
SIGGRAPH
7.
Movies
on aShoestring
8.
Fort Worth Film Festival
9.
Chicago Underground
Film Festival
10.
Cinematexas
Story
Summary
(final version)
From
afar
away
flower-like
nebula a personin
aspaceship detects
a molecularsubstancethat
it decides
to
investigate.
A
plant grows onthe
surface ofthe planet,
withinit is
the
desired
molecular substance.The spaceship
launches
a rocket-probewitha robotinside
to
retrieve a sample ofthe
substancefrom
the
plant.Taking
a sample ofichor from
the
plant causes
the
plantto
spit pollen sporesattherobot.The
spores mixwith,
andbegin
to
eataway
atthe
metal ofthe
robot.The
robot releases red clouds of microscopicmachines called nanites
to
deal
withthe
pollen.The
nanites spreadoverthe
areaangering
ahive
ofbees. The bees
swarm overtherobotandthe
flower. A
randombee
landing
onthe
flower
spreads nanitesfurther going
deep
into
the
flower. The
nanitesenter
the
plant and combinewiththe
flower
ontheDNA
level. The flower
dies
from
the
nanite
intrusion
but
produces a seed asthe
robot returnsto the
ship.The
person onthe
ship looks
atthe test-tube
of plantichor. There is
a crackin
the test-tube
and someofthe
spores
escape,
causing
another spread ofthe
aggressivemetal-eating
pollen-spore-infection. On
the
planetthe
newhybrid flower
grows and a newflower
opens.The
spaceship
covered withthe
pollen-sporeinfection
explodes!The
hybrid
flower
continues*
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Technical
Notes
Software:
Programs Used
3D Studio Max V 3
and4
Plug-Ins (are
addonprogramswhichincrease
the
powerof3D
Max)
Shag
Hair
for
fur,
and grassAfterburn
for
smoke andfire
effectsQuick Dirt
Excellent masking for dirt
and othernicetexture
effectsParticle Studio Extends
normal particlepowerby
giving fuller
control overthe
particlesand
how
they
interact
witheachother.Also
has
a niceflocking
behavior
andobject assembly-reassembleby
particles.DarkTree Textures
Code
objectswhichcanbe strung
togetherto
make proceduraltextures.
L-System Plug-In
Made
by
Blur
Studios I
wroteL-system
codeto
generatethe plant,
root systems
DNA
andpart oftheintro
titles.For
more onL-Systems
seebelow.
Additional Programs:
After Effects 4 For
compositing,masking
and color correctionPhotoshop
6.0
Texture
creationPremier
Synch
sound,editing.Output
to
video.r^ino i \
Used
to
build
afew NURBS
models.Most
ofthe
models wereAndy
An
programfor
numbering
andadding / removing
the
PC
file
extensions so
they
wouldimport correctly into
theAVID
Sound Forge
andFor
soundFX
editing.Sound Edit 16
Hardware:
I
did
this
piece onmy
owncomputer(including
rendering)
whichis
adual Pentium III 500
MHZ,
with384 MB
ofRAM,
anELSA
madeGloria II 64MB Graphics
card andhas
a9GB SCSI lOK/Sec Hard
drive,
and a4X CDR. I
upgradedmy
computer with aPinnacle
550DV
Pro
card and anexternalFire
wire80GB hard
drive
soI
couldgo outto
video anddo
synch sound onmy
own system.In
this
film
my
technical
focus
andhurdles
were many.I
will share some ofmy
notesandobservationson
how
I
did
completedthe
projectby
dividing
the topics
into
the
key
technical
areas: particleeffects,
textures,
L-System
construction, compositing,
lighting,
and
modeling
and of course animation.Particle
Smoke
and cloudfx:
Many
ofthese
weredone
withthe
excellent3D Max
plug-inAfterburn.
Smoke
anddust
asit is
stirredup,
and astime
passesexpands(the
size ofthe
particle)
and
thins
(the
density
ofthe particle),
also anincrease in
the
noise seemseffective.Mothership
Opens Launch Doors Shot: I
stretchedtheparticlesfor
theinitial
release ofgas
to
makethem
look like
they
wereescaping from
a smallaperture,
thenovertime
had
them
resume"cloud"
shapeand
increased
noise, and size and animatedthecloudphasewhile
decreasing
density.
Probe flies
throughCloud Shot
I had
alocalized
wind sphereparentedto
theprobe withanegativesetting
sothat
it
would upsettheclouds.
In
thestart ofthefly
overthis
worksjust fine.
However,
afterthe
probeflies
overthe
clouds,the
clouds reboundback
to
theirrealstate,
versusdispersing
orbreaking
apart.I fixed
this
by
adding
additionalcloudsthat
appearto tear
Pollen Spores Shot:
I
usedAfterburn
to
also createthe
Pollen
sporesby having
afterburn rendertheparticlesas solids and
apply my texture
like
adisplacement
map.
I
usedananti-collide algorithmincluded
in Particle
studiofor
this
scene as wellas standard collisiondetection
withlow
bounce
andhigh
friction
settings,
so whenthe
particles struckthe
robotthey
wouldslightly
bounce,
but
mainly
stick.Textures:
I
constructedboth
procedural(mathematically
generated)
and rasterbased
textures
(from
scanned photos and
drawings).
Heuristics:
For
bump
mapsthat
wereclose-up
orhad
lots
ofdetail it
wasimportant
to
turn
up
the
blur
settingsfrom
the
default
of1
.0to
1
.5 or2
to
avoid"jaggies"
(the
visiblesignsofpixelswhere
anti-aliasing
doesn't
cutit,
blurring
fixes
this
problem).For
scenes wherethere
were objectswhichwere shotat closecameradistances
I
oftenmade sure
these textures
wereprocedural,
soI
didn't have
to
worry
aboutcreating
gianttexture maps,
orworry
aboutrasterization.Not only writing
the
L-systems
was achallenge,
but mapping
themcorrectly
was almost astricky.Part
ofthe
reasonwasbecause
how
I
wrotethe
L-System
for
theleaves
madehalf
ofthe
leafs Normals
to
be
flipped
opposite ofthe
other.I
wentin
andfixed
this
withthe
edit meshfunction.
I
mappedmost of
the
flower
with "face"mapping
-meaning
eachface
ofgeometry
wasmapped
to.
This
was anefficientway
and worked wellfor
whenthe
geometry
grew orConstruction
ofobjects:L
-System Notes:
What
areL
systems?Previous
workusing Houdini making
a plantwithL-systems
gaveme
the
necessary
experienceto
work withL-Systems
for my
thesis.Blur Studios
wroteafree
L-System
plug-inthat
I
usedfor 3D Max. The
idea
ofthe
L-System
is
to
create astarting
pointthatdeclares
aset of rules.The
rulescreate geometry.The
rules arethenrun
(in
the
case ofgrowing
aflower
animated)
through
generationsto
createthe
final
effects.
There
were several resourcesthat
I
usedto
help
melearn
some ofthe
rules-of-thumb
whenwriting
scriptsfor
L-systems,
they
arelisted in my
bibliography
underweb-resources.
Lighting:
Lighting
is
still one ofthegreatlimitations in 3D.
Radiosity
solutions, caustics,
andRay
tracing
come atgreat costsin
rendering
times(if
even available).I
had
afew
problemswith
lighting
and shadowflicker. Because
ofthevarying
size ofmy 3D
modelsthe
flicker
was causedby
the
lighting
resolution.Once
the
shadowmaps wereturned-up
this
fixed
the problem,
andgave me attimesalmostray
tracedlooking
shadows.Render Checklist:
Toggles:
(Make
sureanything
thatI
may
have
turned
offto
increase
speedontest
Reflections:
Is
there raytracing,
if
soturn
it
on.Are
allthe
settings setto
optimize speedof
the
render(high quality anti-aliasing
isn't
necessary for
long
distance
ofblurry
reflections).Glows:
Are
they
turned
on?Do
atest
renderatthe
resolutionthat
I
willbe
rendering.
Blurs
Hair: Is
the
hair
renderturned
on?Does
adynamics
solution needtobe
calculated?
To
saveonrendering
times,
canI
turndown
thequality
ofthehair
settings on
far
away
shots.Do
a320 X 240
wire render afew
times to
double
checkthemotion.Then
do
afull
(or
nearfull)
testrenderat320 X 240
tocheckto make surethe
geometry is
working correctly
(especially
for
bound
skeletons)
andto
makesurethe
isn't
any
geometry
thatcutsthoughother geometry.Look
at objectsto makesuretexturesfiles
(not
procedurally
based)
arelarge
enoughsothatthey
don't
pixilatewhenthe
camera comes close.Does
thebackground
needtobe
blurred?
Before final
render:Ask
yourself,how
is
the
shot continuity.Could
the
cameraposition
be
changedtoincrease
communicationbetween
shots?How
do
the
TV
safe
fields look? Are
they
cropping
too much ofthe
rendered picture?Render Times:
On my
machinemy
renderedtimes
perframe
variedfrom
the
max of about3 Minutes
perframe
onclose-upsoftheflower
whichhad NURBS
petalsto40
seconds perframe
onsomeof
the
interior
shotswithing
the
space-ship.To
help
with rendertimes
I
did
muchvS
^
I.
v/> Q~