Rochester Institute of Technology
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Theses
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2005
Branches
Stephen Rahavy
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THESIS REPORT
Presented by Stephen Rahavy
5/15/05
Branches
Stephen Rahavy
Howard Lester
Carl Battaglia
'Thesis/Dissertation Author Permission Statemen
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_ _ _ _ _ _ _ _ _ _ _ _ _ _
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Name of
nuahol'~
.
Ste~n
Raha
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Degree:
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I undtl'Sltlnd nfw J ttluse submit
3.
prine
l"(Jp)'of
my thesis or
d~ssel'tlrtic)fl
toO
100 RTf Arohives., per cutn:nt
RIT guideli nes
for
the
con~elion
of my
degree. T
hI:~by
granleo the Rochester It1s,thuteofTeduwlogy
and ilS
~n15
.he noo-cxdusiv'e
l'«"n!i.e It) ut'hh'oC mid maK(i actmlblc
my
thcsi~
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di~lion
in whole
01'
itt
part
in 1'111
'r()mt~
of
n'ledia
itl perpetuity. [
relliiin
zli MileI' (lw~hip
rights
1:0
lhc
copyri8ftl of the
thesis
Oli
t1issen~liQI'I. I
also
retain
the
ri~
l
n
to
use in
fil.illur;:
wOG"'ks
(such as MttcJe.s or
books)
iIIl or
part
of
thi~ ~is
W'di.ssertatiQn.
l.s.t~hen ~ha":v
..
_ __ __...
.
btruby gant
penni5slo:n
to
the Roch~stt:f
rrnnilutl:!
Techllolo8)' ~o
reprodaree my print lbesis: or
dlssertMion
in whole or in part. Anyreproduclion
will
not
be
fo
,
r. oorumen:ial tJi'eor profit.
Signature of
AutMr~
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Dare~
05/15/C5
1.
• hereby deny flC!'nnlSslon to
the
RIT Ulmtry of
Ihe
Rochest-er 1Mtitute of1ecboology
10
reproduce
my
print tbesds or dissertation
In
wbole
«
in
part
PHILOSOPHY
An
entirelifetime,
with all ofits
possibilities, mistakes,
triumphs, dead
ends,
is
to
be
illustrated
withinthis
40
second piece.The
story
willbegin
withbirth
and end withdeath
asarebirth.
The
idea,
boiled down from
the
premisebehind Pura
Vida,
is
to
illustrate
the
directions
in
which wemay lead
ourselvesbased
on ourchoices,
somemay
take
usfar
from
ourpotential,
many
paths will wind anddissect
andconverge,
somewillendabruptly,
some willtwist
and
turn
andfork. Through
it
allis
the thread that
is
Pura
Vida,
that
is
you atyour purest.The
character
is
drawn
to that though
shedoesn't know
it.
She
hurts
whenshe veersto
far
from it.
As
is
the
case withevery
potential path shemay
walk,
Pura Vida is
there
always.The
variousworldlines,
whichbegin
and endin
one singularpoint,
willbranch
andexpand and
intersect in
between.
The
decisions
ofeachversion ofhimself
willinstantaneously
affect
his
otherlives,
they
areinterdependent. At
eachsingularity, the
processbegins
again,
this
expansion as possibilitiesbecome
realities.And
the
collapse as possibilities are exhaustedand worldlines whither.
All
ofthese
variouslives
being
lived,
makeup
awhole andthat
is
whatwe are
following,
that
is
the
character.But
whatkeeps
the
processgoing
is
the
centralthread.
With
eachiteration,
aslessons
arelearned,
convictions areborn,
compromised,
andagain
realized, this
everexpanding
/collapsing
entity
willtighten
uponitself
asit is
inevitably
drawn
inward,
focused,
untilit is
onepureworldline,
undivided.The
story
willtake
placewithinthe
context of acharacterkicking
a rockdown
aroad.I
intend
to
capturethat
feeling
onehas
whenhe
or shedoes
this,
that
completefocus
onehas
onthat
rock.There is
aclarity
ofthought
here,
during
this period,
whenwe areentirely
ourselves.The
film
willbegin
withthe
rockbeing
kicked,
a singular momentofpurity
that
will representbirth.
It
will end withthe
nextkick.
In
this
senseit
willend atthe
beginning.
In
between
is
wherethe
story
willtake place,
whenthe
character watchesthe
rock cometo rest,
andbegins
the
focused
journey
toward the
rockto
do
it
all over again.At
the
center ofthis
we willwatchthe character,
casually but
withclarity,
simply
walktoward the
rock.During
this walk,
wewill watchhis
life branch
and expand asdifferent
versions ofhimself
makedifferent
choices,
leading
him
anddifferent directions.
Scores
ofhis
selves willbranch
withincreasing
repetition,it
will occurrhythmically,
in
synch withthe
underlying
music.
We
will see watchthis
charactergivebirth
to
his
variouspossibilities,
and we will watchTREATMENT
Quiet,
black
screen....the
sound of a rockbeing
kicked,
wehear
it
slide acrossthe
ground asits
restsin
front
ofthe
camera...whenit
comesto
rest we cutto
wide shot of maincharacter
staring
atit
from
adistance
ofroughly
10
yards.Vocals
begin,
As
they
do,
various ghosted versions ofthe
characterare emittedfrom
his
body
in
sync withthe
sound.Each is
aversion ofhimself
but
whohas
chosen anotherdirec
tion.
In
the
beginning
they
pushhim
this
way
andthat.
He
falls,
unableto
cope,he
gainshis
balance
and runsin
fear.
One
steps out ofhim
and walksin
anotherdirection,
one racesout ofhim
in
asprint.Another
steps out and stopsto
peeraround,
another racestoward the
rock.These
versionsexist
in
their
ownworld,
and as suchdo
notobey
the
gravity
that
he
must.The
walk upsidedown,
sideways.The
fly,
float.
The
drum begins
andthe
character walksforward.
In
synch withthe
continuing
vocals,more of
him
selvesstep
out.Some
taking
giant exsaggeratedleaps forward
asthey
advance onthe rock,
otherssneaking
ofto the side,
oneis
dancing,
one stepsout,
anotherlies
down
to take
a nap.
Bass
begins
andintensity
increases.
Secondary
charactersjust
lean
outofhim,
looking
athim,
somejump
out, turn
around andtry
to
stop
him,
he
walks rightthrough,
that
ghostturns
to
look
then
walksaway
dejected,
Some
runaway
jumping
andcheering,
othersdepressed,
some
proud, arrogant,
othersafraid, shy,
angry.As
we approachthe
final
stanza,
his
fear
ofthese
versionsofhimself
turns to
confidence ashe
realizesthat
they
canin
fact
supporthim.
He
reachesout,
grabbing
hold
of one character afteranother,
untilhe holds
them
all andthrows them
into
his
future.
He
takes off,
leaping
into
the
air.His
versions reachfor
him,
hold
him,
swing
him
forward.
He
continueshis
journey,
now withthe
help
ofhis
versions,himself.
As
he
approachesthe rock, the
bass,
anddrum
stops,
versions ofhimself
nowflow
toward
him
in
atide wave, the
last
vocalis
drawn
out,
stretchedto
extendfor
a moment..then
nothing.APPENDIX
A
Proposal Items
! 11 H > Ll 1 11 "I ** II II ... 1 ._ .... < Mil ' .... 1 i '''';'. . i
'
1
i . . * --i - 4 -3 * . i . a . ^ . t i.n _ _, . ..*.._ I
apaB^aara? i' a "< * i b j a a>c ji
l-m ip e
Project
willinvolve 1
maincharacter,
along
withroughly
50
alternateversions.The
main character will
kick
a rockfrom
pointA
to
pointB
asdescribed
in
the
Philosophy
andTreatment
sections.In
between
kicks,
during
the
journey,
alternates
will ejectfrom
him
creating
their
ownpaths
The
scene willbe
a visualexercise,
adance,
in
that
all ofthe
ejections and actions ofhis surrounding
versionswillbe precisely
timed
and choreographed.Reflections
willaddanother visual
layer
to the
dance
I've
logged
the
exacttiming
of eachalternate ejection as
it is
calledfor
by
the
chosenmusic, to
whichthe
animationwillbe
tightly
synced.
Here
youcanseethe
precisetiming
andgeneral
direction
that
each alternatewillobey
for
the
first
two
stanzas.The
timing
for later
stanzas should
be
simpleto
ascertainsimply
by
extrapolating
these
numbersThe
"action"phase of
the
project willtake
place withinthis
30
second window.In
this
image
you can seethe
precisedirection
that
each character willfollow
withinthe
environment, which willbe
adark
tube.
Alternates
willobey
the
laws
ofgravity
to
varying degrees. Therefor
some will walk onthe
ceiling
while othershang, fall,
orfloat.
In
the
upper areaI've included
a graph whichindicates
how
long
the
version will appear onscreen.
Again
timing
for later
stanzas can easAPPENDIX
B
Pre-Production Items
mm *
*! ^^ V ** H M
|
>_-:
-*
*
j-.w
-Before
beginning
any
oftheanimation.The
precisetiming
of ejectionfor
eachoftheover50
character versionshad
to
be
determined,
based
onthevocalbeats
in
themusicthatthey
wouldbe
synced to.
The
beats
wererecorded, translatedinto
frames,
andthena unique character
file
wascreatedfor
eachversion.
Exact
launch,
peak, andlanding
timeswererecorded.
That
data
waslater
appliedin
animationAfter
thetiming
anddirection
wasset.I
took thisdata
and appliedit
tomy Character
animation
file
in 3D. I
drew
curvesin
3D
space,onefor
eachcharacter alternate.You
can seetherootcharacter
walking
in
themiddle.I
wouldlater
usethesecurvesto
help
direct
theaction ofthesecondary
charactersduring
animation.3D
testswerecreatedtoget afeel for
how
thepiece wouldunfold,
aesthetically but
alsoin
termsof charactertocharacter
interaction.
Since
thenumber ofcharacters on screenin
creasesrapidly.
Each
versions movementhad
tobe
plannedin
advance, toavoidany
unexpectedinteraction.
Since
thisproject was more about animating
thanperhapsany
otherfacet
of3D,
I
putthe
characterthroughseveral animationtestsin
orderto
determine how
thedeformations
held
up
underAPPENDIX
B
Pre-Production
Items
(cont.)
Although
the
original conceptcalled
for
anenvironmentthat
consistedof a simple
black
reflectiveTube,
within whichthe
actionwouldtake
place.I
tested
variousdifferent looks
and wasvery
closeto
settling
onthe
whitetube
pictured
here.
The
most significanttechnical
challengewas
to time the
secondary
characters'
ejections so as
to
synchwiththe
vocaltrack.
Ejection
points,
peakpoints,
andlanding
points were allmeticulously
timed
in
preproduction.In
allroughly
50
secondary
characters wereanimated.
Care
wastaken
not
only
in
the
timing
but
alsoto
ensure noneofthe
characters existedin
the
same place atthe
sametime.
Use
ofMaya's Vector
Renderer
was consideredfor final
output.The
cartoon
like
image
picturehere
was appealing
but
in
the
endI
choseMaya's default
Software Renderer. I
coloredthe tube
in
which
the
actiontakes
placeblack.
The
final
resultwas a much cleanerimage
than
the
Vector Renderer
provided.I
did
usethe
Vector
Renderer
for
the
rockitself
asI
felt
the
white outlinebrought
attention
to the rick,
giving
it
a special statusthat
preventedit
from
being
easily
APPENDIX
C
Production
Items
The
vastmajority
ofthe
productiontime
onthis
film
was spentanimating.With
over50
charactersto
animate,
and withthe tight
syncing
that
wasrequired, the
challenge wasextro-dinary.
The
primary
concerns,
with respectto the animation,
wereA)
quality
ofanimation,B)
timing
of animation andC)
preventing
unwantedintersections.
As
eachcharacter was animated as
its
own scenefile,
I
was concernedthat
some charactersmay
existin
the
sameplace,
atthe
sametime.
With
over50
charactersit
wouldbe difficult
to
preventwithout meticulous planning.The
first
technique
employedto
prevent suchintersections
wasto
createstillsshowing
the
path each character wouldtake
in
the
final
scene.Below
you can seethe
first frames
of each ofthe
ejectedsecondary
charactersin
one segment ofthe
animation.This
enabled meto
geta clear picture ofthe
direction
eachsecondary
characterwouldmovein,
andplanin
orderto
avoid collisionwithothers.The
path ofthe
main characteris
noshownbut
runsstraightthrough the
middlein
this
segment.As
the
paths ofthe
secondary
characterswere animated morethoroughly,
still representationslike
this
became
morecomplicated,
eventually
leading
to
awebofpaths.This
visualtechnique
workedwellin
enabling
meto
animatewhilebeing
surethat the
motion ofonecharacter would notimpede
another.m Maya File Edit Modify Create Display window Lighting/Shading Texturing Render paint Effects Fur Help Tue 929 AM STEPHEN RAHAVY (RIT Student)
'%O O Maya 6.5/Users/spr4933/Documents/BRANCHS FINAL/Branche5.ProJect/SCENES/anlmatlon/Shot8_MainJ_run_slide/stlllz_allTANGENTS/AUSTILLZ_runl.mb C """'" lff|Si^e
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APPENDIX
C
Production Items
(cont.)
Animation
was completedin
passes,
witheachpassconsisting
offurther
refinement.This
method enabled meto
have
a"complete"
if
not polishedfilm early
on,
allowing
meto
choose which elements
to
refine,
andto
whatdegree,
based
ontime
onscreen.An initial
concern wasthat the
sheervolumeofanimating
to
be done
somewhatin
hibited how
refinedthe
animation couldbe.
Clearly
withfewer
charactersmore care couldbe
placed
into
the
animationofeach character.I
was,
however,
ableto
animateeach ofthe
charactersto
afair
level
ofrefinement.As
it
turned out,
I
may
have
overanimated mostofthe
secondary
characters astheir
screentime
was so
brief
that the
audience wasprobably
unableto
appreciatethe
carethat
was putinto
its
movements.
Had I
consideredthis
from
the
beginning
I
may
have
spentless
time
animating
the
expelledversions,
and moretime
onthe
main characterhimself,
particularly
in
the
final
segment of
the
film.
Reflections
onthe
inner
surface
ofthe tube
were employedto
addanother
dimension
of movementto
the
piece.Ejection
points,peakpoints,
andlanding
pointswereall plannedandemployedin
orderto
provideavisual representationof
the
underlying
sound.In
orderto
keep
the
frame
from
becoming
too cluttered,
specificcharacters witha
lot
ofairtime
(ver
susground
time),
wereselectively
chosento
be
rendered without reflecAPPENDIX
C
APPENDIX
D
Self Appraisal
In
the
end.I
amsatisfied,
though
notecstatic,
aboutthe
final
result.The
film does
closely
resemblethe
idea
asoriginally
conceived andI
believe
I
accomplishedmy
goal,
thoughdeficiencies
remain.I
am comfortable enough withthe
animation.Certainly
severalpoints existsthrough
out
the
film
that
could use some refinement.Particularly
the
last
segmentis
not asrefined asI
wouldlike. The
texturing,
though simplistic,
is
not a majorfocus
ofthe
film
and soI
amsatisfied
withits
current state.The
primary
deficiency
asI
seeit is in
cinematography,
particularly
lighting
and camera placement.I
feel
quite certainthat
a more confident eyethan
mine could setup
aseries ofcam era angles and editsthat
wouldbring
much more outofthe
film.
Similarly
alighting
expert couldblanket
the
film
with a consistent moodandfeel
that
I
feel
it
currently
lacks.
If
these
concernsbring
meto
any
conclusionit is
onein
favor
ofcollaborative work overindividual
projects.I
feel strongly
that
somewherein
there
is
avery
strong film.
My
strengths,
however,
arelimited
and as a result sois
the
final film. Would
this
have
been
a collaborativeproject,
asis
the
case with most ofthe
workI
see atRIT,
I
think
it
wouldhave
benefitted
tre
mendously from
the
uniquetalents
of each participant.As its
stands nowcertainfacets
whereand
individual
lacks
skill willtend to
drag
the
quality
of afilm
down.
I
see3D
asatype
of art where collaborationis
essential,
unlikepainting
orwriting for
instance. I
liken
it
moreto
architecture where ateam
of skilled workers must pooltheir talents
in
orderto
makesomething
great.So
in
this respect, though
slightly disappointed
at whatI
believe
"Branches"could
have
been,
I
am quitesatisfied withwhatI
madeofit
withthe
limited
skill setI
posses.It
was awonderful,
very challenging
andrewarding
experience.Thank
youfor
the
opportunity.I
hope