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2007
Sift the Rabble
Stephanie Benvenuto
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Recommended Citation
Sift the Rabble
by
Stephanie Benvenuto
MFA Imaging Arts/ Computer Animation
SCHOOL OF FIM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
Rochester, NY
May 2007
Skip Battaglia
Skip Battaglia, Chair
Professor
Rochester Institute of Technology
Kristin Callahan
Kristin Callahan
Adjunct Faculty
Rochester Institute of Technology
Johannes Bockwoldt
Assistant Professor
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A
boy
walks alone acrossabarrenspace.Heoccasionallycomes across pilesofjunkandexploresthem. Hepulls abrokencrossformtherubble andhasaduel againstaninvisible
opponent. Hepulls out abookandquicklypocketsthe treasure. Hetakesanapona
flag
andplays checkers with pocketchange. Itisalookattheworldthrough theeyesofayoung boy. This
isthefilmIproposedin
May
of2005.Itisnotthefilm Iscreened inMarch2007.
Thedevelopmentofthisfilm'spremise wasveryorganic. Withall ofmywork, I startout with a
basic ideathatI reallydon'texpecttoresemblethe endresult.Iusethatas a
jumping
offpointtogettowork onthereal story.I continueworkingonthe story allthewaythroughproduction.
My
storyboards containsegmentsofthe
film,
butwith certainholes inthem. SometimesI don'tsettleonhowan actual shot willplayout untilthesequencesbeforeand afterthatshotare completed.
ThiswayIcanreallysee whatwill workthere. Sotheworkflow looksscattered,but allowsfora
naturaldevelopmentofthestoryand cinematography.
Thisfilm'soriginal ideawas a product ofitstiming. Ihadjustfinishedvery stressfulwork ona
twoquarterfilm. Themultiple charactersand complexbackgroundswere
frustrating
andtedious.Ittooksomuchtime toanimateseven characters. Ifelttheneedtodo something
simpler. So I wrote a scriptforonecharacter. The settingwas alsogoingtobe simpler.The
backgroundwouldexistonlywhendeemednecessary forthe action.Therewas no realstory
reasonforthis. Ijust didn'twanttdotheextra work. The
drawing
oftheanimation wouldSowhilethe technicalaspectsoftheproposalwere solidintheory,thecontent side ofthingswas
still veryshaky. Therewas nodiscernible plot,onlysymbolic gesturesstrungtogether
haphazardly. Andwhat obvious symbolsthey were.Acrossusedas a sword. Is ita symbol of
religion
inciting
violence?Ibelievethepart aboutsleepingon aflag
wasto showthe absurdityofnationalism. Andwhattomake ofthe
boy
tossingasideallthemetallic objects whilekeeping
withhim (ofallthings)apotato?Thiswas apathetic(nottomention
disgusting)
attempttoshow thevirtuesof naturalthingsover man madeconstructs. Thiswastobeironicgiventhatthe lastline ofmyproposal says I wantto taketimewithmy story "becauseIwantto avoid obvious
stereotypes andthingsdoneahundredtimesbefore".
Astheweeks passed itwas cleartheplot waslacking. Therewasnothing
holding
theselittlescenestogether. I couldn't see a pointtowhy anythingwas happening. Therewereholesall over
theplace. I spent a
long
time goingoverthe script again and again. But nothingreallymoved me.Thecontent problems madegettingstarted onthestoryboardsdifficultas Icouldonlyenvision a
coupleofdisconnectedscenes: a swordfight
here,
somedrumming
there, nothingconcrete.Deciding
tofocusonlyonthevisualcomponents. I drewsome ofthe shots asIsawthem,payingnoattentionto the story surroundingthem. ThisiswhereI startedtohone inonthedesign forthe
boy. Isoonfound he neededtobeveryexpressiveand gestural,sincetherewouldbenodialog.
Thecharacter neededtobeold enoughtobenaturallythinkingofcomplexthingslikesubterfuge
and girls.Buthealsoneededtobeyoungenoughforplayingmake-believeinthe firstplace.Ten
limbs. His height would givehimmore ofa presencethana youngerchild, his limbswouldmake
himabitawkward andhiswide openface would
keep
hisyouthintact.My
one major concernwiththisdesignwasthenumberof actionshe hadtoaccomplish. Running, jumping,
fighting,
tumbling,allthese thingsare easiertodrawwith arounder, shorter character.Notjusteasierbut
lesstimeconsuming. Atone pointIconsideredlower hisagetoallow a smaller character. But
storywon out overtechnicalconcerns. Thisone
boy
hadtocarryallthecontentsince hewasalmost alwaystheonlycharacter onthescreen. Asluckwouldhaveit,thisdecisionwouldlater
workinmy favor.
Atthis timeIalsoplannedfor howthejunkyardsettingshouldwork. Collagewithfoundpictures
was one idea. Anotherwasmuchlikemyoriginal proposal withalmostnodelineationexcept
whereabsolutelynecessary. Oneofthe earlydrawingswas of a shotthatis inthefinal cut ofthe
film. Itshowsthe
boy
insilhouettetrampingacrossthetop of ajunkheap
asthesunsetsbehindhim.
This shot strucka
deep
cordwith me. Iimmediately
sawtheactionshe took,wanderinghis wayacrossthemound.I begantowork outhow hewouldgetinandout ofthisscene.I reallyloved
the endingthatledto him
finding
arustedout old car.Theboy
entersitand proceedstoimaginealatenightdrivethroughthe citystreets. Thisseeminglyinnocentpleasure cruiseleads intoa car
racewith anothersports car owner.Itends withhim
driving
oftheoverpassastherusted carinComing
upwiththis scenewaspivotalinthe creativeprocess, evenifthecar wasnotusedinthefinal film. . Itprovedthatsimpleundefinedbackgroundswere notgoingtocarrytheaction asI
originallywanted. Itwas also thefirst indicationthat thesettingwould change asthe
boy
thinksupnewadventures. Thedrivingimportancebehindtheseadventures would notbesymbolism,
but justwhathe findstobe fun. Here is wherethescriptreallybegantoresemblethefinished
work. A
boy
wandersthroughascrapheap,finding interesting
objects or spaces. Wheneversomethinggrabshis attention,hismindtakeshimtoanotherplace. Andtheseplaces would
changestyles as heentered. Thisiswheremycharacterdesign decisionsearlierintheprocess
paid off.
Ifthe
boy
had beenanyyounger (andtherefore smaller),hewouldhaveneeded a severe redesignforeach scenarioto
bring
himup topar withhis surroundings.Afterallhe imagines himselfabelievablespy/cowboy/X-games star. Ifhe had beenathree-foot, seven yearold, thechanges
between realityand make-believe wouldhave been dramatic. Butwith afourand ahalf foot
eleven year olditwasmore likea slight alteration. He justneededtobecomeabittallerand
slightlymore muscular. The biggestdifference is inthe spysection wherehis shoulders are much
broader. Theother nice
thing
isthatwith costumechanges, Icouldhidethe designalterationssotheywouldn'treally beperceptibletothe audience.
Thetimehe spendsinrealitywouldmostcloselyresemblemyusual
drawing
style. Thisway, nomatterhow differentthe style forthedaydreamsgot, everythingwouldalways lead backtowhat
wasmore natural.Itwas a goodplacetogo backtobecause itwasjustmorenaturalformeto
drawing
awholefilm intothecomputer.Getting
usedtothetablet tooktime, but itwasnecessary. The amountoftimesaved wasastronomical and it bypassedseveralpossibletechnical
problems.
My
one major concern wasthefilmlooking
toodigital. Ididn'twanteverythinglooking
likeaflat Flashanimation. So Idevelopedawaytoaddtextures andshadingtothecharacterin
Photoshop
(seeappendix).Interms ofthe
background,
Iwentintheoppositedirectionof character animation. Insteadofdetailedcollageforthescrapheaps, Idecidedto
keep
thepiles ofjunkambiguous untiltheboy
readssomething intothem. Otherwiseviewersmight spendalotoftimeguessingwhatthey can
seeinthepileordistracted
by
the overwhelmingdetail.Withthissetup IcoulddirecttheireyesexactlywhereIwantedthem. In a space ofblandshapes, they'llfocusontheoneplace Iwant
them too. Italsolent itselftosome subtlesymbolism. As"adults",we seemeaninglesspiles of
junk. Butthe
boy
sees potentialandadventure. Itmakes sensethatthere wouldbenothing reallythereuntilthe
boy
conceivesofit. SoIworkedout some generalpaintingstyles wheretheshapeswere generalbutnotboring. Also inconsiderationwasthe speed and easeinwhichthese
backgroundscouldbeproduced. Iknewmypropensity forrapid cuts and multiple angles. Ihad
anticipated around50 orso shots withinthejunkyard(finalshotcount wasalmost60 forthe
junkyardandinexcessof130forthefilmas a whole).Acouple oftestpaintings laterandthe
general look forthejunkyard wasborn.
This time spentontechnicalmeritsmanagedtoplace more spacebetweenme andtheeventsthat
ledto theoriginal proposal. Thismeanttherewas lessofanemotional attachmentto the themes
adventures soonfollowed. Talesofespionage,bar fightsand space battlesentered intothemix.
Thesegmentfora spacebattle didnot make it far beyondthe planning stages. Inordertoachieve
theproperlookand
feel,
thescene wouldrequire3DorCGIassist. Ididnothavethe timeorknow howto dothismyself orthemoneytohiresomeone else. Itwasprobablyforthebetter. As
Iwouldlater findout, therewasadifficultbalancetostrike withmakingeach scene unique while
having
all scenesbepart ofthesame film.Someoftheideas for diversionsstarted smaller and endedthatway. Othersgrewintolong,full
lengthstories oftheirown. Oneofthe shortstoriestoremainwastheswordfight fromthe
original proposal.Thoughitno longer involvedsociological overtones.Buta straightforward
swordfightwould notdoeither.I decidedtousethissceneto showhowthingsweregoingback
andforth betweenrealityandtheboy's imagination. This juxtapositionwould showtheaudience
just how innovative hewas. SoIintercutquick shots ofthesword action with
long
shots of whatwasgoingoninreality. Toenhancethisinterplay,the
boy
getsbeat intheswordfight becausehisplay swordintherealworldbreaks.
Asthe
boy
fleesfrom hisenemy,heendsup sliding downalarge trashheap. Thisseemedliketheperfectopportunitytochangethescene. Sonowhe's slidingdownaskislope. Thisallowed
the scenetostay veryactive,withthings changing upallthe time. It keepsthe audienceontheir
toes.Italsoletsthe
boy
gotomultiple places withoutthe film gettingtoolong
ortheworktimeintensive becausetheseoutingsare so short.AlsoI didn'tallowthe styletochangetoomuch
Thatallimportantcarchase scenewas alsodropped before itwenttoanimation. I clungto that
idea fora
long
timebecauseIloved howtheboy
gotintoand out ofthescene.Getting
into thisscenehe seemedso slick and cool (orsohethought). Heflippeduphiscollar,puton sunglasses
(atnight), revvedheengine andthenfloored it. The styleofthecitywouldbevery
flashy
andalmostabstract withlotsofbrightcolors and streakinglights. Theoutwasespeciallyfantastic.
Thecardrivesoff anoverpass. We hearacrash. Thenthere'sa closeupofthe
boy
wearinganexpressionoffearand nervousness.. Thecamera turns90torevealthe
boy
isactually verticalbecausethecarhas fallen from itsperch onthescrapheap. Anice contrastto the smug,pompous
lookonhis facewhenheenteredhiscoolnewride. Buttherewas neveranything
interesting
forthebulkofthemiddle. Howcanthis scene staycool andfunthroughout? HowcanI payhomage
toagenre whiletryingsomethingnew withit?
Then I realizedIcouldn't makethisscene any goodbecause Inever watched car chases or
anythingcloseto that. I hated NASCARand paid no attentiontotheFastandtheFurious
movies.I'd even yawnatcar chase scenes within moviesthatI liked. So clearly Ineededto stick with elementsI knewand loved. Thatwasthebestwaytoguarantee segmentsthatwere
entertainingandinnovative. This ledtothe three majordiversionsthatmadethe cut: Spy/Espionage, Cartoon Westernand
Artsy
Music.Theopening spy segment seemstopullfromthe James Bondfranchise. It'sgot action.It's got
gunfights. It'sgotexplosions. Butitwas alsothestyle oftheactionthatwas importanttome. In
that vein,Iwasinfluencedmore
by
GhostintheShellTVseries. Theplotline forthatseries wasenergeticway.
Soto setthemood, thesceneopens with some
long
shots ofthecity. Thenafigureappears intheshadows. Someinformation(who ishe,whatis he
doing,
whatdoes heevenlooklike)
is leftouttogivetheaudience a sense of anticipation.Thecuttingatthe
beginning
ifslowanddeliberatetotheviewercantakeinthesetting. Thiswasimportantsotheactioninthesecondhalfmadesense,
sinceitwouldbeso rapid. Ialso wanted acontrastto thequickaction attheend. Oncethe second
halfhits, everything ismoving.
Flashing
bulletsandtruckshotskeep
theaction up. Thecamerais veryactive andevenchangesthespeed ofthe"film"acoupletimes.All oftheseshottypesare
found inthegreat action movies.
Eachshothasmany layersofbackgroundsandanimationtogivethe senseofacomplex space.
Thatcomplexityrequired a lotmorethanIhadoriginallyplanned. This segment inits first
incarnationwas ratherlacking.Intheplanningstage, Ihadunderestimatedhowmuchdetailand
finessewas needed. Theopeningshothadtobeentirelyreworkedinpost. Itookwhatwas
originallyone layerofbuildings and splitandduplicateduntiltherewere severallayerstogive a
sense ofdepthtotheshot.
Only
then didIhavea shotworthy ofopeningathesisfilm.Mostofthe camera shotsweredone inpostusingAfter Effects. This gave metheabilityto
changethepace ofthingsaftereverythingwasdrawnwithoutgoingbackandredoinganimation.
One shotinparticularturnedoutkindofboring: atruck shot ofthe
boy
runningacross agangway. So Iput allthe separatelayers atdifferentspeedsbasedontheirdistance fromthe
"camera"
Thesebackgrounds aretheotheraspectofthe styleI focusedon.In cyberpunkworksthe
backgroundsareusually very detailedandtextured. Therewasobviouslynotsix monthsand a
teamof artistsdedicatedto the taskofcreating
thirty
complex,realisticbackgrounds.IdidwhatIcouldwiththe time thatIhad. Buteven with some extralinework, thebackgroundswere still
simplelooking. Sotomakeupforthis simplicity,Igavethebackgrounds richtextures. Butthey
weren't painted on. First Ipainted some general water colortexture swatches. Theswatches
ranged frompaintdrips,to splatters, smearsetc.With everythinginthe computer,I could
compositethetextureontothebackgrounds.Nowthe walls were stained andthe woodcrateshad
knotsrunning throughthem. This allowedfortheillusionofpaintedtextureswithoutso much
time spent(seeappendixfor moredetails). Alsobecausethesame set oftextureswereusedon all
the backgrounds, ithelpedgivethesectionacohesivelookandfeel.
Andwhat aboutthatlook? Cantherebe adistinct lookand feeltoallthevarious sections and
still haveaeveiythingworktogetheras a whole movie?Thisiswherethelimits oftechnology
worked outfavorably. Alltheanimationforthefilmwasdone inFlash usingadrawingtablet.
Flashas a programhasgreat
functionality
withits timeline, but it isverylimitedwithits brushoptions.Assuchevenif differentsectionshad dynamic holds (the
junkyard)
orstaticholds(western, spy),thelinequalitywasalwaysverysimilar.Alsoinallthe sections, thelineworkis
vectorbasedwhilethe backgroundsare
bitmap
images. Sonomatterhowmuchthecinematographyormusic changedbetweensections, therewas alwaysavisual element
holding
Thisalmost wasn'tthe case.
Originally
thewestern sectionwas tobe drawnon paper.Ihandpaintedthebackgroundsand evenfinishedabout25% oftheanimation. Butwhenitcametime to
putthingstogether,nothingworked.
Artistically
andtechnically,thepiece wasterrible.Thescanners inthelabdidhorriblethings tomy drawings. Scans lineswere everywhere whichin
turncausedthealpha channelstobea mess. Thecolors which lookedsowonderful on paper
turned
dirty
anddull. Alsosincethedrawingsweredone inlayers,buteverything scannedin soawfully,nothingwas
lining
up. Theamountof timeneededtofixtheseproblems and cleaneverythingup
digitally
was greaterthan the timeittooktoanimatetheshotsinthe firstplace.Artistically
the drawnon paperlookstoodouttoomuchfromtherestofthefilm.Theintentwasforreallyrichtexturesandcolor. Theactual resultwas
badly
strewntogethershotsclearlydrawnon wrinkled paper withnovibrancyor real motion andthatseemedstylisticallyto
belong
toanotherfilm.
Amajor changehadtobemade andfast. Thedecisiontogo digitalatthattimewasmostlybased
ontechnicalissues.
Going
digital meantbypassing
theproblems withthescannerandcolorchanges. Butostensivelyitwasforartistic reasons.Thissection stoodout likeasorethumb. But
whatlookshouldbeusedhere? Therewasnofeasiblewayto gettexturesonthecharactersthe
sameaswiththejunkyardsections. Atleastnot withoutputting dynamic holdsoninsteadof
staticholds.Andthatwouldaddmorework atatimewheretherehad beenenough setbacks.
Thisparticular segment also needed staticholds forallthe
long
dramaticpausesthatwereplanned.Thosedonotwork well withdynamic holdssincetheline is moving inthe frame.
Aroundthistime I hadstartedtowatchthroughthePink Pantheranimated seriesboxset.
Inspirationhit. I wasstruck
by
theniinimaliststyle ofthe cartoons. Iftheyneeded adoor, thatmeantjustthedoor. Noneedforawall orin many caseseven adoorjam. The storypoints all
still came across.Nowwhile I didn'twantmy worktolook likePinkPanther,it did remind me
thatminimalist settings couldwork even withno
dialog
and comedicscenes. Itwas ok nottospecifyeverything. Insteadof
having
abusy
framewithtextureandlineeverywhere, Iwouldpare everything downtobare essentials. Theonly lineswouldbeoutlines forthe shapes. The
backgrounds wouldbekeptsimple.Andiftherewerebackgroundcharacters, some could consist
ofonlyafew linesand asplash of color.
So Igottoworkredoingthesegment.I usedthepartsthathad beenpreviouslyscannedinformy
composition and pulledthecolorsfromthemtodrawwith. Itworked. Whenputtogether,the
shots nowformeda cohesive whole.Andthe individualshotslooked bettertoo. The action was
muchsmoother. Thecolors whichhad seemed emptynowfilledthe frameand werevibrant,even
thoughtheywere relativelymuted. Italsohelpedthat thismethodsavedtimewith noscanningor
computerprocessingrequired.Iwas abletomake upmost ofthe timelostonthe firstattempt.
Mostimportantly,thissectionnowblendedwell withthejunkyard segmentsbeforeandafterit.
Thissection stillhasuniqueaspectsto itthough. Thereareexaggerationstoall parts ofthisfilm
(slowed downcameras, longerpauses, over reactions). Thatis simplyinthe nature ofanimation.
Butthewesternsectionistheonly section wherethecharactersdonotnecessarilyretaintheir
shape. Thereason itworksonlyinthis sectionisthedifferenceintechnicalaspects.Thesimple
backgroundsandlackoftextureorshading allowedformore
flexibility
withthecharacters. Thereasontodo itwasthepacingoftheaction.Thefirstparthadplentyof
funny
pauses and staredowns,
buttherewaslittle inthewayof action untilthelastthird. Thishadthepotentialtomakefora
boring
orslow segment offilm. Squashandstretchto speedup otherwise normal action wasonewaytoadd punchto thebeginning.Thisalsomadethissection abitmore cartoony, so itwas
lessaspaghettiwestern and more likea
Looney
Tunes short.Therewas alsooriginallyalongerbar fightsceneplanned,complete withbad
jump
cuts,slowstagingandterriblesound effects.Withthestylemovingtowardsa cartoon short and furtherawayfromsay, the western"Shane", a
longerscene now seemed unnecessary. Therewas alsothematteroftimelost duetotechnical
difficultiessothe scene wasdropped.
Mostthe otherstory segment forthewestern stayedprettymuchthe samethroughoutproduction.
Amysterious stranger enters asaloon,falls forthepretty barwench and starts abar fightto
protecther. Chairsfly, bottlesarethrownand of course someone endsup tossedacross atable.
Buttheendingwas adifferentmatter. Originally,the scriptcalledforthe
boy
toreunite withhisdamsel behindthebar. Theirgazes would cross andthey'dlean inforthekiss. This iswhereI
hadwritten myselfintoa corner. Asonemay notice,most ofthisboy's adventures endin
catastrophe. Butthiswasa
happy
endinginthemaking. Sotheycouldn'tkiss. Itried to thinkofwaysto scarehimout ofthetunnel. Maybe he's slipandfall inwater. Orashe leans
in,
realitystrikes intheformof a rat or some other creature.But all ofthesefeltoverdone and cliche. There
justseemedtobenowayout ofthisexceptthroughakiss (which I reallydidn'twant). Then I
realizedthelengthofthis section wasdoublesome oftheothers, sothechance encounter was
droppedall together.
Withthere nolonger
being
a romantic moment afterthefight,
thepacing ofthefilmwasnow offkilter. While I likemyfilmstobesnappy andexciting, I alsolikethemtohavepausesand a
chancetobreathe. So,afterthebar
fight,
theboy
would needtotakeabreathaswell. Andwhatbetterwaytodo sothanwith a rest atthebeach?I lovedtheideaofhim
drifting
offtojustthesounds oftheocean.Noneedto showthe area, when we can feel itwithhim justthroughthe
sounds. Andas usual I wantedhis stayinthis
fantasy
toendjustasabruptlyastherest. Icertainlycan'tthinkofthelasttimeI madeitthroughathoughtwithout
being
interrupted. Nowbeing
atRITforthepreviousthreeyearsmeansthatIknowalotof guys. Andifthere isonethingthatwillalwaysget a guy's attention,itsa girl. Justthethoughtofagirl andthey
hop
to,likely
toignoreanything that's goingon aroundthem. Soof coursetheboy
wouldknock hishead intothe overhangjusttochance a glimpse at someyoung girls. Itwastheonly natural
course of action.
Thiswouldlead intomy importantsunset shot.Nowthepreviousbeach scenetakesplace inthe
lateafternoon.Butthedrumcircledoesn't start untiltheevening. Ineededto advancethe timeof
day
withinjustafewshots.One suggestion givento me atthe timewasatimelapseshot. But Ihatethat style of shot. Itseemskindacheapand
lazy
whenthingsjustskipandfadeto getthrough the action.But I was stuckina corner withtiminginmy film. SoI createdafauxtime
lapseshot. Theboy'sanimationgoes on uninterrupted acrossthemound. Meanwhile,the sky
changesthroughvarious hoursofthe
day
to setthesun.Nowthe "time" inthefilmadvancesproperlywithoutthecheesy fadeeffectsI hateand withoutadding anyextraneous scenes.Now
thatit isevening, the
boy
canfind his"drum".This lastofthe threemajordiversions isthemostdifferentstylistically. The drumcircle section
isvery
loosely
drawn. Iwantedthere tobe verygestural, free drawing. There isalso nobackgroundto lettheaudiencedecideon whatthe space is. Theplanfromthe start wasto shoot
footage of peopleplayinginstruments,clapping
hands,
tappingtheirfeet and maybe evendancing
andthenrotoscopethatina styleIhad developedearlierthatyear.Nowwhenthe timecametoactually shootfootage Iwastheonlyactor. Butthis turnedouttobeanecessity. The
animationhadtosync withthemusic. So Ishotfootageof myself whileI performedthevarious
partsforthesoundtrack. Thiswouldmake syncingtheanimationtothesound much easier. Ijust
alteredthe color andthe shape ofthehandstomake itseems as iftherewere people ofdifferent
shapes and sizes playing thevariousinstruments.Astherotoscopingwaslooseanyways,thisfit
inwell.
Thelead into thesegment wasoriginally verydifferent. Inearlierdrafts,thebreakdownofthe junkyard intothe slightlyordered chaos ofthe drumcircle was much more gradual. Muchlike
theswordplayearlier inthefilm,the shots wouldalternatebetween realityandimaginationfora
bit before
diving fully
intothedrurnming
segment. Butas with most parts ofthe filmthus far,thetiming ofthe script wasverydifferent fromthe executed animation.Iworkonmy films
sequentially
(roughly)
frombeginning
toend.SoatthispointIhadmorethanseven minutes ofanimationprecedingthissection. And Iknew fromexperiencethat thisparticularstyle of
rotoscoped animation can growtired quickly. Sothe intrawasshortenedtojustthreebeats and
theoveralllength wasdroppedtojustone stanza of music. The
boy
hadalreadybeen inand outofhalfadozenadventures. Theaudience wouldsurelyunderstandwhat was
happening by
now.Themeaningbehindthis section changeddrastically,evenifwhat was
happening
remainedconstantthroughoutproduction.
During
theearlierdraftsthere werestillremnants ofthatawfulman-made vs. natural struggle. Thatthemedidnot so muchdisappearas morphinto anothertype
ofbalance. The
boy
isalwaysgetting beatuporkickedoutofhispreviousdiversions. Thiswasn'tjustout of a sick senseofhumor fromme,itbeganasthe ideathat theseadventures were
hollow andthe
boy
shouldfindsomethingmore meaningful.Thismusical segment wastobethemore meaningful portion. Theideawasthat thismusicis acollaborativeeffort,
bringing
peopletogether,no mattertheirbackground.
By
the timeI gotaroundtoanimatingthissection, Ihaddonework on alltherest ofthefilmand enjoyedit. Ireally had funworkingon allthe previous
diversions. Andmostofthe sentimentalitythat thereshouldbea message or a moraltothe story
had beendropped. Soitseemedthere neededtobeabettertransitionoutfromthisscene. Itcame
withthewind
(sounding
like afluteafirst) interrupting
theboy
just liketheend ofeveryotherimagining. Italso was a greatwaytoshowthatit wasgettinglateandthateverythingwas
windingdown.
Withthat thefilmwas atitsend. But howtoexit?Withan exit of course. The
boy
decidestoleavethejunkyardatthe end ofhisadventurousday. Hewalkshisway out ofthe
junkyard,
buthe hasn'tforgotten hisexcursions. Heacts pieces ofthemout ashe leaves. Thisshotmarks a
coupleoffirsts forthefilm. It isthe firsttimewe seethatthere couldbe anythingoutsidethe
junkyard. It isalsothefirsttimeweheartheboy's voice.This timewhentakeshis little
adventures,we stayoutside ofhis head and witnesshisreal worldactions. AndbecauseIwanted
toend on anexcitingand energetic note, the
boy
takes ajump
as hepretendstoplaythedrumsagain. The cameracutsout whilehe's still mid-air andjumpsright into theend credits complete
with
"drum-circle"
music(with bassadded).
The music wasoneofthe hardestpartstocreatingthisfilm. I didn'twanttohavea composer
comein fortwo reasons.The first isthatIdidn't havethebudgettohire one. The secondisI have
very specifictastesandideas forwhatmy music shouldbe. Mostcomposers whodowork on
studentfilms seemtojustphoneingeneric stuff pounded out on akeyboard. Ido have some
experience with music performance soIdecidedtodothe music myself.
For thejunkyardsettings,I
immediately
knewwhatI wanted.Very
lowkey
simplemusic,withlightpercussion andakalimba.Unfortunately, thekalimba didnot recordwell, soIswitchedtoa
flute. IalsofoundIneeded somelowersounds,so I loopedaverysparsebasstrack. Theended
up
driving
the scenes along. Italmostbecamethethemeforthejunkyard. Wheneveryouhear it, youknowrealityhas hit. The drumcircle section was alsoveryconcreteearly on. Ihavemanypercussioninstrumentsofmyown, soI knewwhat soundsI hadtowork with. Ididn'twritethis
musicintheconventionalwaythough. Ijustsatdown in frontofthemicrophone and started
playingwhatIwanted out of eachinstrument. I thenpiecedeverythingtogetherinAudition. For
the westernsection, thingswere alittlemore difficult. Thecontent and style keptchanging, soI
neverreallydid findmusic I was
happy
with.Allthatremainsisa short pianoloop
I madeforambiance. Thisone aspectIwillfix beforethe filmgoes outtofestivals. Forthe spysection, I
wanted electronicinstruments forthemusic. But I didn'thaveaccesstothatsort ofequipment. So
Ihada
friend,
ZachGiles, comein. Hecameupwithtwopiecesthatareperfect, exactlywhatIwas
looking
for. I didn't havetoarticulate much at all. I just handed him my footageandheworked magic. Iarrangedthe separatetracks sothat thelevelsmatchedtheaction
happening
onscreen.
Thesoundeffects forthisfilmweredoneaftertheanimationwas completed.The spyand
western sectionshave verydescriptivesound.
Especially
the spysection, there isfoley
everywhereto
keep
thepaceupand add to theatmosphere.Ashootoutis justnotthesamewithout gunfireandricochets. Thewestern sectionis alittle less dense. But likethe music with
thatsectionI amunhappywithit. It feelsvery emptytoward themiddleofthe scene. Ineedto
fleshthatoutabitmore.
The othersectionshaveverysparse sound.Forthebeachscene,thiswastheintent fromthe
beginning. Lightwavesbreaking, a softbreezeevery nowandthenand almost no seagullsto
keep
the scenefrombeing
toooverwhelming.Thejunkyard itselfwasoriginally goingtohavefoley
forallthesteps, slides crashes andbangs. ButwhenIputthemusic andtheanimationtogether, itreallyfeltcomplete exceptforafewspecific cuehits.
Having
foley
forevery littlethingwouldhave been
boring
anyways. How many differentways can afoot hitthe sameground?
The finalpartof soundinmostfilms is dialog. Fromthestart,mine was tohavenone. Therewas
no real pointifthe
boy
wasby
himself fortheentirefilm. Butastheexcursionsbecamemoreelaborate, thetemptationwasthere toadddialog. Butthatwould neverhaveworked. Even ifI
could put
dialog
intheone scene where thereare other people on screen, Icouldn't putit inanywhere else,unlessthe
boy
wasto talk tohimself. And I reallywantedthe meaningtobetoldthroughgesture and action.
The finalpartto thisfilmwasthe creditsandtitles.Thetitlecame about aslate inthegame as
possible. I really couldn'tfindanythingthatseemedmeaningful. Soas usual I hitthe thesaurus
untilIfound astring ofwordsthathadmeaning and made sensetogether.Butwheretoputthis
title? Howyou enter afilm isveryimportant. Iwanted an excitingopening. AndI'ma
big
fanofsurprises and reveals. Sowhynot startthe filmwithin one ofhis
imaginary
adventures?Theviewers wouldbeverysurprisedto seethisyoung
boy
suddenly pop upatthe end ofthe spysequence. But Iwouldhavetomakethepacingmuch slower after allthataction. That'swhere
the titleofthe filmended up. This waytheaudiencewouldhavea chancetotake inwhatjust
happened. Andjust incase theywere confusedIgivetheman "explanationshot".
Only
afewshotsafter
blowing
upabuilding,theboy
picksupa piece ofscrapmetal. Forjustandinstance, itturns intoa computer gizmo rightbeforetheviewer's eyes.
Sothe titles showsuptwominutes intoaneightminute film. Theendtitlesonthe otherhand
came outreallyfast. The
boy
jumpsupalmostinto his end credits. Itwasveryimportant fortheendingto beveryexciting. Theaudience should feel liketheyjust had fun.
Sonow withthe filmcompleted itwastimetoscreen. It'snot overstatementtosay Iwas very
upsetwhenmy tapedidn'tworkthefirsttimearound.
My
family
andfriends werethere tosupport me. And itmakes me lookunprofessional.Turns outthecamera usedforcaptureto tape
wasfaulty. Anewsetuplaterandthingsworked fine.Afterthe filmran,I actually got more
commentsoutsidethe auditoriumthanwhenIwas upatthepodium. Tom Gassek'sremarks
aboutmy style made me realizeIneededtowork onthebalance and
blending
ofstylesbetweensegments.
Hearing
from Charlesthatthisiswhat a graduatethesis shouldlook likewas ofcoursea greatconfidencebooster. Butthemost
interesting
remark camefromJohnny
Robinson. Heremarkedthatitwas
funny
that I (awoman) shouldbe sointunedwithhow little boys playedandthought.
NowI'mnoraging
feminist,
butthiswas absurd.AsI stated asscreenings,Ihadall the sameadventuresas akid (minusthegirl ogling). Sowhy can'tthese adventuresbeuniversal. One
couldaskwhydidn'tIhavealittlegirlintheleadroleitthisis basedonmythoughts of
childhood. WellIcouldgo on and on about social orstory reasons,butthe truth is becauseI
didn't feel like it.
My
last filmstared agirl, so nowtherewas aboy. It'sjust howI envisionedthings.
Plans forthis film's future includetheusual for anyrecent graduate.First, itmakesthe rounds at
festivals. Second, itgets choppedupfor demoreel. Asmuch asIwanttocontinuemaking my
ownfilms,Ido havetopaybills. Ihopetoget somethingsteady, either at a smallstudioor
perhapsteaching. I madethisfilmwiththeintentof
being
abletoshowitoff.Alltold I'mpretty
happy
withtheend result.Ihadalotoffunmakingthisrightuntilthe veryend. I'm alittleunhappywiththewestern segment,but it had somanyproblemsalong theway. I
willtryto fixupthe sound effects andeditingtomake itabittighter.Otherthanafewofthe
usual setbacks andstress, thiswasreallya positive experience. Itwasreally exciting puttingthe
piecestogetherandseeingthefinalresult. You knowyou likeyourfilmwhen, as youwatcha
finishedsequence,you cheer.
Appendix
A
Thesis Proposal
Stephanie
Benvenuto
Working
Title:
A
Little Exploration
Committee:
Skip
Battaglia
Johannes
Bockwoldt
Kristin
Callahan
Working
Title: ALittle Exploration Start Date: June2005 Producer: Stephanie Benvenuto EndDate:May
2006Budget: $668
Running
Time: approx4 minRelease Format: DVD,DV
Story
Alookattheworldthrough theeyes of ayoungboy.
Synopsis:
Ayoung
boy
wanders acrossthelandscape. Heclutches abag hung
overhis shoulder andlooksattheground Hekicksthedirt,pokes around and
finally
stumblesacross something.It isalinesticking out ofthe ground. Hepulls itoutalongtheground andfollows it. It reaches itsend and
nothing isthere. Buthe looksuptosee ahugemassofgarbageheaps aheadofhim. Heacts cautiousatfirst,but decidesto
dig
in. He finds agun,whichheimmediately
tosses away,disinterested. Hecontinuesto findmanythings
lying
aboutinthepiles ofjunk. Hepicksthings up,examinesthemandeithertosses themawayor plays withthemasheseesfit. Heuses adesignerpurseas a makeshifthelmet. Hetakes a cross andhasaduel againstaninvisible opponent.Hetakesanapona
flag
and playscheckerswithpocket change. This cycle ofsearch anddiscovery
continuesforsometime. Butnothingholdshis interest forverylong. Hecrouchestothegroundwithapout onhis face.
He looksatsomethinginthedistance and runstowardsit. Itisanorangerind. Thereare others
furtherahead.
They
leadtoa small pile ofstuff,much smallerthan thesurrounding garbageheaps. Butthispilelooksdifferent. Theshapes are rounder andthe colors warmer. The
boy
inspects itclosely. Ontophe findsascarfthathepromptlywraps aroundhis neck. Hepulls out a
Hestrugglestopullitout andknockshalfofthepile overintheprocess. Itisa
long
stick. Helooksitover. Thenhe notices something inthe newlyturnedoverpile. Hedigs for asecond and
pulls out a woodenbowl. After
inspecting
it forawhile,hetriestapping it. Itmakes aninteresting
sound. So he beginstoplayonitsome more.There aresounds ofthedrum heardthroughoutthejunkyard.The
boy
lookstohisshadowand seesitis verylong
now.Hepacksuphis
instrument,
picksuphiswalkingstick andwalksoff, chinheld high.Approach:
Thiswillbe a2D hand-drawnanimation.
Drawing
andpainting (with gouache)willbe doneonpaper andscannedintothe computer. Thestylewillbeverylooseanddynamic.
Only
relevantobjectsand ground willbe drawnwhenneeded.There isnodialog.
Everything
willbeshowningesture.
Thepointofthestoryistomockthe absurdities oftoday'spolitics andsocial values. ButI want
todo it inawaythatissubversive and clever. The objectshe findsare all
fairly
commonplace.We aremeanttowatch asheexplores andinterpretsthese things though new eyes. Theabove
ideasare preliminary. Iwill spendthe summerwatchingthe news,people andanythingelse
aroundfor ideas. Theprocess willtake thismuchtimebecauseIwanttoavoidobvious
Thesis
Budget
Reproduction
$
per # of items total$
office supplies
$20.00
CD-R 25 pack
$20.00
1 $20.00Daper
$7.00
1$7.00
Sharpie marker
$2.00
3 $6.00DAT tape
$5.00
1$5.00
Production
Daper
$7.00
10$70.00
pencils
$1.00
20$20.00
gouache
$30.00
1$30.00
DVD R 25 pack
$25.00
1$25.00
Folders
$5.00
10$50.00
Post Production
DV
-archival
$20.00
2$40.00
DV - distribution
$5.00
15$75.00
Festival Fees
$300.00
CD Q. < CO "o -o CO CO
J
CO Li. c CO o CD Q > o.V.i:-;^;'*.. fSS-.^/.7'
Thesis Timeline
ALittle ExplorationPre-Production
June July
Aug
Sept OctStory
Storyboards &Animatic
Sound Design & Capture
Character & Prop Design
Color Design
Backgrounds
Oct 1: Havecompleted animatic&
nearly finishedsound
Production
Animation
Coloring
Compositing
April 1: Allanimation complete
Post-Production
April May
Tweaks & redo's
FinalVideo Ec
Sound Tweaks
Proposal foranMFA ThesisProject
A Little Exploration
by
Stephanie
Benvenuto
MFA
Imaging
Arts/ComputerAnimationSCHOOL OF FILM AND ANIMATION
ROCHESTERINSTITUTEOF TECHNOLOGY
ROCHESTER,NEW YORK
May,2005
Committee:
Skip
BattagliaJohannes Bockwoldt
Approved forsubmission /
ittaglia- CommitteeCmjr
)i<UUVl VI
M.-MJLMJLM. m.mm.^m. *.
"A L-;tn-e *Pi*- ^-*%T" 0*\J
roposal Title
tudent
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Committee Chair __
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ft
a=T-v uCommittee
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CommitteeMember
reatment Budget Timeline
Supporting
Materialsiredits
Marketing
Reel&U&&*
HscussionNotes: . .
>
T^^^w^^^^^r
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^
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Lpproved ; DateforResubmission
lot Approved Projecttobe Completed
By
Conditions ofApproval:
Committee
Chair
(or
C
/^
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*"/
.leot. Chairt Signature
j
Ljf
^^
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'acceptthat theaboveisan accurate recordoftheconditionsofapprovalofmy
Senior Thesis
Project
Appendix B
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Appendix C