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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

2007

Sift the Rabble

Stephanie Benvenuto

Follow this and additional works at:

http://scholarworks.rit.edu/theses

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Recommended Citation

(2)

Sift the Rabble

by

Stephanie Benvenuto

MFA Imaging Arts/ Computer Animation

SCHOOL OF FIM AND ANIMATION

ROCHESTER INSTITUTE OF TECHNOLOGY

Rochester, NY

May 2007

Skip Battaglia

Skip Battaglia, Chair

Professor

Rochester Institute of Technology

Kristin Callahan

Kristin Callahan

Adjunct Faculty

Rochester Institute of Technology

Johannes Bockwoldt

Assistant Professor

(3)

Thesis/Dissertation Author Permission Statement

Title of thesis or dissertation:

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8\-

~

V-~lJb

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I,

Stephanie Benvenuto

,hereby grant permission to the Rochester Institute

Technology to reproduce my print thesis or dissertation in whole or in part. Any reproduction will not be for commercial use or profit.

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I,

Stephanie Benvenuto

,additionally grant to the Rochester Institute of Technology Digital Media Library (RIT DML) the non-exclusive license to archive and provide electronic access to my thesis or dissertation in whole or in part in all forms of media in perpetuity.

I understand that my work, in addition to its bibliographic record and abstract, will be available to the world-wide community of scholars and researchers through the RIT DML. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as articles or books) all or part of this thesis or dissertation. I am aware that the Rochester Institute of Technology does not require registration of copyright for ETDs.

I hereby certify that, if appropriate, I have obtained and attached written permission statements from the owners of each third party copyrighted matter to be included in my thesis or dissertation. I certify that the version I submitted is the same as that approved by my committee.

(4)

A

boy

walks alone acrossabarrenspace.Heoccasionallycomes across pilesofjunkand

exploresthem. Hepulls abrokencrossformtherubble andhasaduel againstaninvisible

opponent. Hepulls out abookandquicklypocketsthe treasure. Hetakesanapona

flag

and

plays checkers with pocketchange. Itisalookattheworldthrough theeyesofayoung boy. This

isthefilmIproposedin

May

of2005.

Itisnotthefilm Iscreened inMarch2007.

Thedevelopmentofthisfilm'spremise wasveryorganic. Withall ofmywork, I startout with a

basic ideathatI reallydon'texpecttoresemblethe endresult.Iusethatas a

jumping

offpointto

gettowork onthereal story.I continueworkingonthe story allthewaythroughproduction.

My

storyboards containsegmentsofthe

film,

butwith certainholes inthem. SometimesI don'tsettle

onhowan actual shot willplayout untilthesequencesbeforeand afterthatshotare completed.

ThiswayIcanreallysee whatwill workthere. Sotheworkflow looksscattered,but allowsfora

naturaldevelopmentofthestoryand cinematography.

Thisfilm'soriginal ideawas a product ofitstiming. Ihadjustfinishedvery stressfulwork ona

twoquarterfilm. Themultiple charactersand complexbackgroundswere

frustrating

and

tedious.Ittooksomuchtime toanimateseven characters. Ifelttheneedtodo something

simpler. So I wrote a scriptforonecharacter. The settingwas alsogoingtobe simpler.The

backgroundwouldexistonlywhendeemednecessary forthe action.Therewas no realstory

reasonforthis. Ijust didn'twanttdotheextra work. The

drawing

oftheanimation would
(5)

Sowhilethe technicalaspectsoftheproposalwere solidintheory,thecontent side ofthingswas

still veryshaky. Therewas nodiscernible plot,onlysymbolic gesturesstrungtogether

haphazardly. Andwhat obvious symbolsthey were.Acrossusedas a sword. Is ita symbol of

religion

inciting

violence?Ibelievethepart aboutsleepingon a

flag

wasto showthe absurdityof

nationalism. Andwhattomake ofthe

boy

tossingasideallthemetallic objects while

keeping

withhim (ofallthings)apotato?Thiswas apathetic(nottomention

disgusting)

attempttoshow thevirtuesof naturalthingsover man madeconstructs. Thiswastobeironicgiventhatthe last

line ofmyproposal says I wantto taketimewithmy story "becauseIwantto avoid obvious

stereotypes andthingsdoneahundredtimesbefore".

Astheweeks passed itwas cleartheplot waslacking. Therewasnothing

holding

theselittle

scenestogether. I couldn't see a pointtowhy anythingwas happening. Therewereholesall over

theplace. I spent a

long

time goingoverthe script again and again. But nothingreallymoved me.

Thecontent problems madegettingstarted onthestoryboardsdifficultas Icouldonlyenvision a

coupleofdisconnectedscenes: a swordfight

here,

some

drumming

there, nothingconcrete.

Deciding

tofocusonlyonthevisualcomponents. I drewsome ofthe shots asIsawthem,paying

noattentionto the story surroundingthem. ThisiswhereI startedtohone inonthedesign forthe

boy. Isoonfound he neededtobeveryexpressiveand gestural,sincetherewouldbenodialog.

Thecharacter neededtobeold enoughtobenaturallythinkingofcomplexthingslikesubterfuge

and girls.Buthealsoneededtobeyoungenoughforplayingmake-believeinthe firstplace.Ten

(6)

limbs. His height would givehimmore ofa presencethana youngerchild, his limbswouldmake

himabitawkward andhiswide openface would

keep

hisyouthintact.

My

one major concern

withthisdesignwasthenumberof actionshe hadtoaccomplish. Running, jumping,

fighting,

tumbling,allthese thingsare easiertodrawwith arounder, shorter character.Notjusteasierbut

lesstimeconsuming. Atone pointIconsideredlower hisagetoallow a smaller character. But

storywon out overtechnicalconcerns. Thisone

boy

hadtocarryallthecontentsince hewas

almost alwaystheonlycharacter onthescreen. Asluckwouldhaveit,thisdecisionwouldlater

workinmy favor.

Atthis timeIalsoplannedfor howthejunkyardsettingshouldwork. Collagewithfoundpictures

was one idea. Anotherwasmuchlikemyoriginal proposal withalmostnodelineationexcept

whereabsolutelynecessary. Oneofthe earlydrawingswas of a shotthatis inthefinal cut ofthe

film. Itshowsthe

boy

insilhouettetrampingacrossthetop of ajunk

heap

asthesunsetsbehind

him.

This shot strucka

deep

cordwith me. I

immediately

sawtheactionshe took,wanderinghis way

acrossthemound.I begantowork outhow hewouldgetinandout ofthisscene.I reallyloved

the endingthatledto him

finding

arustedout old car.The

boy

entersitand proceedstoimagine

alatenightdrivethroughthe citystreets. Thisseeminglyinnocentpleasure cruiseleads intoa car

racewith anothersports car owner.Itends withhim

driving

oftheoverpassastherusted carin
(7)

Coming

upwiththis scenewaspivotalinthe creativeprocess, evenifthecar wasnotusedinthe

final film. . Itprovedthatsimpleundefinedbackgroundswere notgoingtocarrytheaction asI

originallywanted. Itwas also thefirst indicationthat thesettingwould change asthe

boy

thinks

upnewadventures. Thedrivingimportancebehindtheseadventures would notbesymbolism,

but justwhathe findstobe fun. Here is wherethescriptreallybegantoresemblethefinished

work. A

boy

wandersthroughascrapheap,

finding interesting

objects or spaces. Whenever

somethinggrabshis attention,hismindtakeshimtoanotherplace. Andtheseplaces would

changestyles as heentered. Thisiswheremycharacterdesign decisionsearlierintheprocess

paid off.

Ifthe

boy

had beenanyyounger (andtherefore smaller),hewouldhaveneeded a severe redesign

foreach scenarioto

bring

himup topar withhis surroundings.Afterallhe imagines himselfa

believablespy/cowboy/X-games star. Ifhe had beenathree-foot, seven yearold, thechanges

between realityand make-believe wouldhave been dramatic. Butwith afourand ahalf foot

eleven year olditwasmore likea slight alteration. He justneededtobecomeabittallerand

slightlymore muscular. The biggestdifference is inthe spysection wherehis shoulders are much

broader. Theother nice

thing

isthatwith costumechanges, Icouldhidethe designalterationsso

theywouldn'treally beperceptibletothe audience.

Thetimehe spendsinrealitywouldmostcloselyresemblemyusual

drawing

style. Thisway, no

matterhow differentthe style forthedaydreamsgot, everythingwouldalways lead backtowhat

wasmore natural.Itwas a goodplacetogo backtobecause itwasjustmorenaturalformeto

(8)

drawing

awholefilm intothecomputer.

Getting

usedtothetablet tooktime, but itwas

necessary. The amountoftimesaved wasastronomical and it bypassedseveralpossibletechnical

problems.

My

one major concern wasthefilm

looking

toodigital. Ididn'twanteverything

looking

likeaflat Flashanimation. So Idevelopedawaytoaddtextures andshadingtothe

characterin

Photoshop

(seeappendix).

Interms ofthe

background,

Iwentintheoppositedirectionof character animation. Insteadof

detailedcollageforthescrapheaps, Idecidedto

keep

thepiles ofjunkambiguous untilthe

boy

readssomething intothem. Otherwiseviewersmight spendalotoftimeguessingwhatthey can

seeinthepileordistracted

by

the overwhelmingdetail.Withthissetup Icoulddirecttheireyes

exactlywhereIwantedthem. In a space ofblandshapes, they'llfocusontheoneplace Iwant

them too. Italsolent itselftosome subtlesymbolism. As"adults",we seemeaninglesspiles of

junk. Butthe

boy

sees potentialandadventure. Itmakes sensethatthere wouldbenothing really

thereuntilthe

boy

conceivesofit. SoIworkedout some generalpaintingstyles wheretheshapes

were generalbutnotboring. Also inconsiderationwasthe speed and easeinwhichthese

backgroundscouldbeproduced. Iknewmypropensity forrapid cuts and multiple angles. Ihad

anticipated around50 orso shots withinthejunkyard(finalshotcount wasalmost60 forthe

junkyardandinexcessof130forthefilmas a whole).Acouple oftestpaintings laterandthe

general look forthejunkyard wasborn.

This time spentontechnicalmeritsmanagedtoplace more spacebetweenme andtheeventsthat

ledto theoriginal proposal. Thismeanttherewas lessofanemotional attachmentto the themes

(9)

adventures soonfollowed. Talesofespionage,bar fightsand space battlesentered intothemix.

Thesegmentfora spacebattle didnot make it far beyondthe planning stages. Inordertoachieve

theproperlookand

feel,

thescene wouldrequire3DorCGIassist. Ididnothavethe timeor

know howto dothismyself orthemoneytohiresomeone else. Itwasprobablyforthebetter. As

Iwouldlater findout, therewasadifficultbalancetostrike withmakingeach scene unique while

having

all scenesbepart ofthesame film.

Someoftheideas for diversionsstarted smaller and endedthatway. Othersgrewintolong,full

lengthstories oftheirown. Oneofthe shortstoriestoremainwastheswordfight fromthe

original proposal.Thoughitno longer involvedsociological overtones.Buta straightforward

swordfightwould notdoeither.I decidedtousethissceneto showhowthingsweregoingback

andforth betweenrealityandtheboy's imagination. This juxtapositionwould showtheaudience

just how innovative hewas. SoIintercutquick shots ofthesword action with

long

shots of what

wasgoingoninreality. Toenhancethisinterplay,the

boy

getsbeat intheswordfight because

hisplay swordintherealworldbreaks.

Asthe

boy

fleesfrom hisenemy,heendsup sliding downalarge trashheap. Thisseemedlike

theperfectopportunitytochangethescene. Sonowhe's slidingdownaskislope. Thisallowed

the scenetostay veryactive,withthings changing upallthe time. It keepsthe audienceontheir

toes.Italsoletsthe

boy

gotomultiple places withoutthe film gettingtoo

long

ortheworktime

intensive becausetheseoutingsare so short.AlsoI didn'tallowthe styletochangetoomuch

(10)

Thatallimportantcarchase scenewas alsodropped before itwenttoanimation. I clungto that

idea fora

long

timebecauseIloved howthe

boy

gotintoand out ofthescene.

Getting

into this

scenehe seemedso slick and cool (orsohethought). Heflippeduphiscollar,puton sunglasses

(atnight), revvedheengine andthenfloored it. The styleofthecitywouldbevery

flashy

and

almostabstract withlotsofbrightcolors and streakinglights. Theoutwasespeciallyfantastic.

Thecardrivesoff anoverpass. We hearacrash. Thenthere'sa closeupofthe

boy

wearingan

expressionoffearand nervousness.. Thecamera turns90torevealthe

boy

isactually vertical

becausethecarhas fallen from itsperch onthescrapheap. Anice contrastto the smug,pompous

lookonhis facewhenheenteredhiscoolnewride. Buttherewas neveranything

interesting

for

thebulkofthemiddle. Howcanthis scene staycool andfunthroughout? HowcanI payhomage

toagenre whiletryingsomethingnew withit?

Then I realizedIcouldn't makethisscene any goodbecause Inever watched car chases or

anythingcloseto that. I hated NASCARand paid no attentiontotheFastandtheFurious

movies.I'd even yawnatcar chase scenes within moviesthatI liked. So clearly Ineededto stick with elementsI knewand loved. Thatwasthebestwaytoguarantee segmentsthatwere

entertainingandinnovative. This ledtothe three majordiversionsthatmadethe cut: Spy/Espionage, Cartoon Westernand

Artsy

Music.

Theopening spy segment seemstopullfromthe James Bondfranchise. It'sgot action.It's got

gunfights. It'sgotexplosions. Butitwas alsothestyle oftheactionthatwas importanttome. In

that vein,Iwasinfluencedmore

by

GhostintheShellTVseries. Theplotline forthatseries was
(11)

energeticway.

Soto setthemood, thesceneopens with some

long

shots ofthecity. Thenafigureappears inthe

shadows. Someinformation(who ishe,whatis he

doing,

whatdoes heevenlook

like)

is leftout

togivetheaudience a sense of anticipation.Thecuttingatthe

beginning

ifslowanddeliberateto

theviewercantakeinthesetting. Thiswasimportantsotheactioninthesecondhalfmadesense,

sinceitwouldbeso rapid. Ialso wanted acontrastto thequickaction attheend. Oncethe second

halfhits, everything ismoving.

Flashing

bulletsandtruckshots

keep

theaction up. Thecamera

is veryactive andevenchangesthespeed ofthe"film"acoupletimes.All oftheseshottypesare

found inthegreat action movies.

Eachshothasmany layersofbackgroundsandanimationtogivethe senseofacomplex space.

Thatcomplexityrequired a lotmorethanIhadoriginallyplanned. This segment inits first

incarnationwas ratherlacking.Intheplanningstage, Ihadunderestimatedhowmuchdetailand

finessewas needed. Theopeningshothadtobeentirelyreworkedinpost. Itookwhatwas

originallyone layerofbuildings and splitandduplicateduntiltherewere severallayerstogive a

sense ofdepthtotheshot.

Only

then didIhavea shotworthy ofopeningathesisfilm.

Mostofthe camera shotsweredone inpostusingAfter Effects. This gave metheabilityto

changethepace ofthingsaftereverythingwasdrawnwithoutgoingbackandredoinganimation.

One shotinparticularturnedoutkindofboring: atruck shot ofthe

boy

runningacross a

gangway. So Iput allthe separatelayers atdifferentspeedsbasedontheirdistance fromthe

"camera"

(12)

Thesebackgrounds aretheotheraspectofthe styleI focusedon.In cyberpunkworksthe

backgroundsareusually very detailedandtextured. Therewasobviouslynotsix monthsand a

teamof artistsdedicatedto the taskofcreating

thirty

complex,realisticbackgrounds.IdidwhatI

couldwiththe time thatIhad. Buteven with some extralinework, thebackgroundswere still

simplelooking. Sotomakeupforthis simplicity,Igavethebackgrounds richtextures. Butthey

weren't painted on. First Ipainted some general water colortexture swatches. Theswatches

ranged frompaintdrips,to splatters, smearsetc.With everythinginthe computer,I could

compositethetextureontothebackgrounds.Nowthe walls were stained andthe woodcrateshad

knotsrunning throughthem. This allowedfortheillusionofpaintedtextureswithoutso much

time spent(seeappendixfor moredetails). Alsobecausethesame set oftextureswereusedon all

the backgrounds, ithelpedgivethesectionacohesivelookandfeel.

Andwhat aboutthatlook? Cantherebe adistinct lookand feeltoallthevarious sections and

still haveaeveiythingworktogetheras a whole movie?Thisiswherethelimits oftechnology

worked outfavorably. Alltheanimationforthefilmwasdone inFlash usingadrawingtablet.

Flashas a programhasgreat

functionality

withits timeline, but it isverylimitedwithits brush

options.Assuchevenif differentsectionshad dynamic holds (the

junkyard)

orstaticholds

(western, spy),thelinequalitywasalwaysverysimilar.Alsoinallthe sections, thelineworkis

vectorbasedwhilethe backgroundsare

bitmap

images. Sonomatterhowmuchthe

cinematographyormusic changedbetweensections, therewas alwaysavisual element

holding

(13)

Thisalmost wasn'tthe case.

Originally

thewestern sectionwas tobe drawnon paper.Ihand

paintedthebackgroundsand evenfinishedabout25% oftheanimation. Butwhenitcametime to

putthingstogether,nothingworked.

Artistically

andtechnically,thepiece wasterrible.The

scanners inthelabdidhorriblethings tomy drawings. Scans lineswere everywhere whichin

turncausedthealpha channelstobea mess. Thecolors which lookedsowonderful on paper

turned

dirty

anddull. Alsosincethedrawingsweredone inlayers,buteverything scannedin so

awfully,nothingwas

lining

up. Theamountof timeneededtofixtheseproblems and clean

everythingup

digitally

was greaterthan the timeittooktoanimatetheshotsinthe firstplace.

Artistically

the drawnon paperlookstoodouttoomuchfromtherestofthefilm.Theintentwas

forreallyrichtexturesandcolor. Theactual resultwas

badly

strewntogethershotsclearlydrawn

on wrinkled paper withnovibrancyor real motion andthatseemedstylisticallyto

belong

to

anotherfilm.

Amajor changehadtobemade andfast. Thedecisiontogo digitalatthattimewasmostlybased

ontechnicalissues.

Going

digital meant

bypassing

theproblems withthescannerandcolor

changes. Butostensivelyitwasforartistic reasons.Thissection stoodout likeasorethumb. But

whatlookshouldbeusedhere? Therewasnofeasiblewayto gettexturesonthecharactersthe

sameaswiththejunkyardsections. Atleastnot withoutputting dynamic holdsoninsteadof

staticholds.Andthatwouldaddmorework atatimewheretherehad beenenough setbacks.

Thisparticular segment also needed staticholds forallthe

long

dramaticpausesthatwere

planned.Thosedonotwork well withdynamic holdssincetheline is moving inthe frame.

Aroundthistime I hadstartedtowatchthroughthePink Pantheranimated seriesboxset.

(14)

Inspirationhit. I wasstruck

by

theniinimaliststyle ofthe cartoons. Iftheyneeded adoor, that

meantjustthedoor. Noneedforawall orin many caseseven adoorjam. The storypoints all

still came across.Nowwhile I didn'twantmy worktolook likePinkPanther,it did remind me

thatminimalist settings couldwork even withno

dialog

and comedicscenes. Itwas ok notto

specifyeverything. Insteadof

having

a

busy

framewithtextureandlineeverywhere, Iwould

pare everything downtobare essentials. Theonly lineswouldbeoutlines forthe shapes. The

backgrounds wouldbekeptsimple.Andiftherewerebackgroundcharacters, some could consist

ofonlyafew linesand asplash of color.

So Igottoworkredoingthesegment.I usedthepartsthathad beenpreviouslyscannedinformy

composition and pulledthecolorsfromthemtodrawwith. Itworked. Whenputtogether,the

shots nowformeda cohesive whole.Andthe individualshotslooked bettertoo. The action was

muchsmoother. Thecolors whichhad seemed emptynowfilledthe frameand werevibrant,even

thoughtheywere relativelymuted. Italsohelpedthat thismethodsavedtimewith noscanningor

computerprocessingrequired.Iwas abletomake upmost ofthe timelostonthe firstattempt.

Mostimportantly,thissectionnowblendedwell withthejunkyard segmentsbeforeandafterit.

Thissection stillhasuniqueaspectsto itthough. Thereareexaggerationstoall parts ofthisfilm

(slowed downcameras, longerpauses, over reactions). Thatis simplyinthe nature ofanimation.

Butthewesternsectionistheonly section wherethecharactersdonotnecessarilyretaintheir

shape. Thereason itworksonlyinthis sectionisthedifferenceintechnicalaspects.Thesimple

backgroundsandlackoftextureorshading allowedformore

flexibility

withthecharacters. The

reasontodo itwasthepacingoftheaction.Thefirstparthadplentyof

funny

pauses and stare
(15)

downs,

buttherewaslittle inthewayof action untilthelastthird. Thishadthepotentialtomake

fora

boring

orslow segment offilm. Squashandstretchto speedup otherwise normal action was

onewaytoadd punchto thebeginning.Thisalsomadethissection abitmore cartoony, so itwas

lessaspaghettiwestern and more likea

Looney

Tunes short.Therewas alsooriginallyalonger

bar fightsceneplanned,complete withbad

jump

cuts,slowstagingandterriblesound effects.

Withthestylemovingtowardsa cartoon short and furtherawayfromsay, the western"Shane", a

longerscene now seemed unnecessary. Therewas alsothematteroftimelost duetotechnical

difficultiessothe scene wasdropped.

Mostthe otherstory segment forthewestern stayedprettymuchthe samethroughoutproduction.

Amysterious stranger enters asaloon,falls forthepretty barwench and starts abar fightto

protecther. Chairsfly, bottlesarethrownand of course someone endsup tossedacross atable.

Buttheendingwas adifferentmatter. Originally,the scriptcalledforthe

boy

toreunite withhis

damsel behindthebar. Theirgazes would cross andthey'dlean inforthekiss. This iswhereI

hadwritten myselfintoa corner. Asonemay notice,most ofthisboy's adventures endin

catastrophe. Butthiswasa

happy

endinginthemaking. Sotheycouldn'tkiss. Itried to thinkof

waysto scarehimout ofthetunnel. Maybe he's slipandfall inwater. Orashe leans

in,

reality

strikes intheformof a rat or some other creature.But all ofthesefeltoverdone and cliche. There

justseemedtobenowayout ofthisexceptthroughakiss (which I reallydidn'twant). Then I

realizedthelengthofthis section wasdoublesome oftheothers, sothechance encounter was

droppedall together.

Withthere nolonger

being

a romantic moment afterthe

fight,

thepacing ofthefilmwasnow off
(16)

kilter. While I likemyfilmstobesnappy andexciting, I alsolikethemtohavepausesand a

chancetobreathe. So,afterthebar

fight,

the

boy

would needtotakeabreathaswell. Andwhat

betterwaytodo sothanwith a rest atthebeach?I lovedtheideaofhim

drifting

offtojustthe

sounds oftheocean.Noneedto showthe area, when we can feel itwithhim justthroughthe

sounds. Andas usual I wantedhis stayinthis

fantasy

toendjustasabruptlyastherest. I

certainlycan'tthinkofthelasttimeI madeitthroughathoughtwithout

being

interrupted. Now

being

atRITforthepreviousthreeyearsmeansthatIknowalotof guys. Andifthere isone

thingthatwillalwaysget a guy's attention,itsa girl. Justthethoughtofagirl andthey

hop

to,

likely

toignoreanything that's goingon aroundthem. Soof coursethe

boy

wouldknock his

head intothe overhangjusttochance a glimpse at someyoung girls. Itwastheonly natural

course of action.

Thiswouldlead intomy importantsunset shot.Nowthepreviousbeach scenetakesplace inthe

lateafternoon.Butthedrumcircledoesn't start untiltheevening. Ineededto advancethe timeof

day

withinjustafewshots.One suggestion givento me atthe timewasatimelapseshot. But I

hatethat style of shot. Itseemskindacheapand

lazy

whenthingsjustskipandfadeto get

through the action.But I was stuckina corner withtiminginmy film. SoI createdafauxtime

lapseshot. Theboy'sanimationgoes on uninterrupted acrossthemound. Meanwhile,the sky

changesthroughvarious hoursofthe

day

to setthesun.Nowthe "time" inthefilmadvances

properlywithoutthecheesy fadeeffectsI hateand withoutadding anyextraneous scenes.Now

thatit isevening, the

boy

canfind his"drum".

This lastofthe threemajordiversions isthemostdifferentstylistically. The drumcircle section

(17)

isvery

loosely

drawn. Iwantedthere tobe verygestural, free drawing. There isalso no

backgroundto lettheaudiencedecideon whatthe space is. Theplanfromthe start wasto shoot

footage of peopleplayinginstruments,clapping

hands,

tappingtheirfeet and maybe even

dancing

andthenrotoscopethatina styleIhad developedearlierthatyear.Nowwhenthe time

cametoactually shootfootage Iwastheonlyactor. Butthis turnedouttobeanecessity. The

animationhadtosync withthemusic. So Ishotfootageof myself whileI performedthevarious

partsforthesoundtrack. Thiswouldmake syncingtheanimationtothesound much easier. Ijust

alteredthe color andthe shape ofthehandstomake itseems as iftherewere people ofdifferent

shapes and sizes playing thevariousinstruments.Astherotoscopingwaslooseanyways,thisfit

inwell.

Thelead into thesegment wasoriginally verydifferent. Inearlierdrafts,thebreakdownofthe junkyard intothe slightlyordered chaos ofthe drumcircle was much more gradual. Muchlike

theswordplayearlier inthefilm,the shots wouldalternatebetween realityandimaginationfora

bit before

diving fully

intothe

drurnming

segment. Butas with most parts ofthe filmthus far,the

timing ofthe script wasverydifferent fromthe executed animation.Iworkonmy films

sequentially

(roughly)

from

beginning

toend.SoatthispointIhadmorethanseven minutes of

animationprecedingthissection. And Iknew fromexperiencethat thisparticularstyle of

rotoscoped animation can growtired quickly. Sothe intrawasshortenedtojustthreebeats and

theoveralllength wasdroppedtojustone stanza of music. The

boy

hadalreadybeen inand out

ofhalfadozenadventures. Theaudience wouldsurelyunderstandwhat was

happening by

now.

Themeaningbehindthis section changeddrastically,evenifwhat was

happening

remained
(18)

constantthroughoutproduction.

During

theearlierdraftsthere werestillremnants ofthatawful

man-made vs. natural struggle. Thatthemedidnot so muchdisappearas morphinto anothertype

ofbalance. The

boy

isalwaysgetting beatuporkickedoutofhispreviousdiversions. This

wasn'tjustout of a sick senseofhumor fromme,itbeganasthe ideathat theseadventures were

hollow andthe

boy

shouldfindsomethingmore meaningful.Thismusical segment wastobethe

more meaningful portion. Theideawasthat thismusicis acollaborativeeffort,

bringing

people

together,no mattertheirbackground.

By

the timeI gotaroundtoanimatingthissection, Ihad

donework on alltherest ofthefilmand enjoyedit. Ireally had funworkingon allthe previous

diversions. Andmostofthe sentimentalitythat thereshouldbea message or a moraltothe story

had beendropped. Soitseemedthere neededtobeabettertransitionoutfromthisscene. Itcame

withthewind

(sounding

like aflutea

first) interrupting

the

boy

just liketheend ofeveryother

imagining. Italso was a greatwaytoshowthatit wasgettinglateandthateverythingwas

windingdown.

Withthat thefilmwas atitsend. But howtoexit?Withan exit of course. The

boy

decidesto

leavethejunkyardatthe end ofhisadventurousday. Hewalkshisway out ofthe

junkyard,

but

he hasn'tforgotten hisexcursions. Heacts pieces ofthemout ashe leaves. Thisshotmarks a

coupleoffirsts forthefilm. It isthe firsttimewe seethatthere couldbe anythingoutsidethe

junkyard. It isalsothefirsttimeweheartheboy's voice.This timewhentakeshis little

adventures,we stayoutside ofhis head and witnesshisreal worldactions. AndbecauseIwanted

toend on anexcitingand energetic note, the

boy

takes a

jump

as hepretendstoplaythedrums

again. The cameracutsout whilehe's still mid-air andjumpsright into theend credits complete

with

"drum-circle"

music(with bassadded).

(19)

The music wasoneofthe hardestpartstocreatingthisfilm. I didn'twanttohavea composer

comein fortwo reasons.The first isthatIdidn't havethebudgettohire one. The secondisI have

very specifictastesandideas forwhatmy music shouldbe. Mostcomposers whodowork on

studentfilms seemtojustphoneingeneric stuff pounded out on akeyboard. Ido have some

experience with music performance soIdecidedtodothe music myself.

For thejunkyardsettings,I

immediately

knewwhatI wanted.

Very

low

key

simplemusic,with

lightpercussion andakalimba.Unfortunately, thekalimba didnot recordwell, soIswitchedtoa

flute. IalsofoundIneeded somelowersounds,so I loopedaverysparsebasstrack. Theended

up

driving

the scenes along. Italmostbecamethethemeforthejunkyard. Wheneveryouhear it, youknowrealityhas hit. The drumcircle section was alsoveryconcreteearly on. Ihavemany

percussioninstrumentsofmyown, soI knewwhat soundsI hadtowork with. Ididn'twritethis

musicintheconventionalwaythough. Ijustsatdown in frontofthemicrophone and started

playingwhatIwanted out of eachinstrument. I thenpiecedeverythingtogetherinAudition. For

the westernsection, thingswere alittlemore difficult. Thecontent and style keptchanging, soI

neverreallydid findmusic I was

happy

with.Allthatremainsisa short piano

loop

I madefor

ambiance. Thisone aspectIwillfix beforethe filmgoes outtofestivals. Forthe spysection, I

wanted electronicinstruments forthemusic. But I didn'thaveaccesstothatsort ofequipment. So

Ihada

friend,

ZachGiles, comein. Hecameupwithtwopiecesthatareperfect, exactlywhatI

was

looking

for. I didn't havetoarticulate much at all. I just handed him my footageandhe

worked magic. Iarrangedthe separatetracks sothat thelevelsmatchedtheaction

happening

on

screen.

(20)

Thesoundeffects forthisfilmweredoneaftertheanimationwas completed.The spyand

western sectionshave verydescriptivesound.

Especially

the spysection, there is

foley

everywhereto

keep

thepaceupand add to theatmosphere.Ashootoutis justnotthesame

without gunfireandricochets. Thewestern sectionis alittle less dense. But likethe music with

thatsectionI amunhappywithit. It feelsvery emptytoward themiddleofthe scene. Ineedto

fleshthatoutabitmore.

The othersectionshaveverysparse sound.Forthebeachscene,thiswastheintent fromthe

beginning. Lightwavesbreaking, a softbreezeevery nowandthenand almost no seagullsto

keep

the scenefrom

being

toooverwhelming.Thejunkyard itselfwasoriginally goingtohave

foley

forallthesteps, slides crashes andbangs. ButwhenIputthemusic andtheanimation

together, itreallyfeltcomplete exceptforafewspecific cuehits.

Having

foley

forevery little

thingwouldhave been

boring

anyways. How many differentways can afoot hitthe same

ground?

The finalpartof soundinmostfilms is dialog. Fromthestart,mine was tohavenone. Therewas

no real pointifthe

boy

was

by

himself fortheentirefilm. Butastheexcursionsbecamemore

elaborate, thetemptationwasthere toadddialog. Butthatwould neverhaveworked. Even ifI

could put

dialog

intheone scene where thereare other people on screen, Icouldn't putit in

anywhere else,unlessthe

boy

wasto talk tohimself. And I reallywantedthe meaningtobetold

throughgesture and action.

(21)

The finalpartto thisfilmwasthe creditsandtitles.Thetitlecame about aslate inthegame as

possible. I really couldn'tfindanythingthatseemedmeaningful. Soas usual I hitthe thesaurus

untilIfound astring ofwordsthathadmeaning and made sensetogether.Butwheretoputthis

title? Howyou enter afilm isveryimportant. Iwanted an excitingopening. AndI'ma

big

fanof

surprises and reveals. Sowhynot startthe filmwithin one ofhis

imaginary

adventures?The

viewers wouldbeverysurprisedto seethisyoung

boy

suddenly pop upatthe end ofthe spy

sequence. But Iwouldhavetomakethepacingmuch slower after allthataction. That'swhere

the titleofthe filmended up. This waytheaudiencewouldhavea chancetotake inwhatjust

happened. Andjust incase theywere confusedIgivetheman "explanationshot".

Only

afew

shotsafter

blowing

upabuilding,the

boy

picksupa piece ofscrapmetal. Forjustandinstance, it

turns intoa computer gizmo rightbeforetheviewer's eyes.

Sothe titles showsuptwominutes intoaneightminute film. Theendtitlesonthe otherhand

came outreallyfast. The

boy

jumpsupalmostinto his end credits. Itwasveryimportant forthe

endingto beveryexciting. Theaudience should feel liketheyjust had fun.

Sonow withthe filmcompleted itwastimetoscreen. It'snot overstatementtosay Iwas very

upsetwhenmy tapedidn'tworkthefirsttimearound.

My

family

andfriends werethere to

support me. And itmakes me lookunprofessional.Turns outthecamera usedforcaptureto tape

wasfaulty. Anewsetuplaterandthingsworked fine.Afterthe filmran,I actually got more

commentsoutsidethe auditoriumthanwhenIwas upatthepodium. Tom Gassek'sremarks

aboutmy style made me realizeIneededtowork onthebalance and

blending

ofstylesbetween

segments.

Hearing

from Charlesthatthisiswhat a graduatethesis shouldlook likewas ofcourse
(22)

a greatconfidencebooster. Butthemost

interesting

remark camefrom

Johnny

Robinson. He

remarkedthatitwas

funny

that I (awoman) shouldbe sointunedwithhow little boys played

andthought.

NowI'mnoraging

feminist,

butthiswas absurd.AsI stated asscreenings,Ihadall the same

adventuresas akid (minusthegirl ogling). Sowhy can'tthese adventuresbeuniversal. One

couldaskwhydidn'tIhavealittlegirlintheleadroleitthisis basedonmythoughts of

childhood. WellIcouldgo on and on about social orstory reasons,butthe truth is becauseI

didn't feel like it.

My

last filmstared agirl, so nowtherewas aboy. It'sjust howI envisioned

things.

Plans forthis film's future includetheusual for anyrecent graduate.First, itmakesthe rounds at

festivals. Second, itgets choppedupfor demoreel. Asmuch asIwanttocontinuemaking my

ownfilms,Ido havetopaybills. Ihopetoget somethingsteady, either at a smallstudioor

perhapsteaching. I madethisfilmwiththeintentof

being

abletoshowitoff.

Alltold I'mpretty

happy

withtheend result.Ihadalotoffunmakingthisrightuntilthe very

end. I'm alittleunhappywiththewestern segment,but it had somanyproblemsalong theway. I

willtryto fixupthe sound effects andeditingtomake itabittighter.Otherthanafewofthe

usual setbacks andstress, thiswasreallya positive experience. Itwasreally exciting puttingthe

piecestogetherandseeingthefinalresult. You knowyou likeyourfilmwhen, as youwatcha

finishedsequence,you cheer.

(23)

Appendix

A

(24)

Thesis Proposal

Stephanie

Benvenuto

Working

Title:

A

Little Exploration

Committee:

Skip

Battaglia

Johannes

Bockwoldt

Kristin

Callahan

(25)

Working

Title: ALittle Exploration Start Date: June2005 Producer: Stephanie Benvenuto EndDate:

May

2006

Budget: $668

Running

Time: approx4 min

Release Format: DVD,DV

Story

Alookattheworldthrough theeyes of ayoungboy.

Synopsis:

Ayoung

boy

wanders acrossthelandscape. Heclutches a

bag hung

overhis shoulder andlooks

attheground Hekicksthedirt,pokes around and

finally

stumblesacross something.It isaline

sticking out ofthe ground. Hepulls itoutalongtheground andfollows it. It reaches itsend and

nothing isthere. Buthe looksuptosee ahugemassofgarbageheaps aheadofhim. Heacts cautiousatfirst,but decidesto

dig

in. He finds agun,whichhe

immediately

tosses away,

disinterested. Hecontinuesto findmanythings

lying

aboutinthepiles ofjunk. Hepicksthings up,examinesthemandeithertosses themawayor plays withthemasheseesfit. Heuses a

designerpurseas a makeshifthelmet. Hetakes a cross andhasaduel againstaninvisible opponent.Hetakesanapona

flag

and playscheckerswithpocket change. This cycle ofsearch and

discovery

continuesforsometime. Butnothingholdshis interest forverylong. Hecrouches

tothegroundwithapout onhis face.

He looksatsomethinginthedistance and runstowardsit. Itisanorangerind. Thereare others

furtherahead.

They

leadtoa small pile ofstuff,much smallerthan thesurrounding garbage

heaps. Butthispilelooksdifferent. Theshapes are rounder andthe colors warmer. The

boy

inspects itclosely. Ontophe findsascarfthathepromptlywraps aroundhis neck. Hepulls out a

(26)

Hestrugglestopullitout andknockshalfofthepile overintheprocess. Itisa

long

stick. He

looksitover. Thenhe notices something inthe newlyturnedoverpile. Hedigs for asecond and

pulls out a woodenbowl. After

inspecting

it forawhile,hetriestapping it. Itmakes an

interesting

sound. So he beginstoplayonitsome more.There aresounds ofthedrum heard

throughoutthejunkyard.The

boy

lookstohisshadowand seesitis very

long

now.Hepacksup

his

instrument,

picksuphiswalkingstick andwalksoff, chinheld high.

Approach:

Thiswillbe a2D hand-drawnanimation.

Drawing

andpainting (with gouache)willbe doneon

paper andscannedintothe computer. Thestylewillbeverylooseanddynamic.

Only

relevant

objectsand ground willbe drawnwhenneeded.There isnodialog.

Everything

willbeshownin

gesture.

Thepointofthestoryistomockthe absurdities oftoday'spolitics andsocial values. ButI want

todo it inawaythatissubversive and clever. The objectshe findsare all

fairly

commonplace.

We aremeanttowatch asheexplores andinterpretsthese things though new eyes. Theabove

ideasare preliminary. Iwill spendthe summerwatchingthe news,people andanythingelse

aroundfor ideas. Theprocess willtake thismuchtimebecauseIwanttoavoidobvious

(27)

Thesis

Budget

Reproduction

$

per # of items total

$

office supplies

$20.00

CD-R 25 pack

$20.00

1 $20.00

Daper

$7.00

1

$7.00

Sharpie marker

$2.00

3 $6.00

DAT tape

$5.00

1

$5.00

Production

Daper

$7.00

10

$70.00

pencils

$1.00

20

$20.00

gouache

$30.00

1

$30.00

DVD R 25 pack

$25.00

1

$25.00

Folders

$5.00

10

$50.00

Post Production

DV

-archival

$20.00

2

$40.00

DV - distribution

$5.00

15

$75.00

Festival Fees

$300.00

(28)

CD Q. < CO "o -o CO CO

J

CO Li. c CO o CD Q > o

.V.i:-;^;'*.. fSS-.^/.7'

(29)

Thesis Timeline

ALittle Exploration

Pre-Production

June July

Aug

Sept Oct

Story

Storyboards &Animatic

Sound Design & Capture

Character & Prop Design

Color Design

Backgrounds

Oct 1: Havecompleted animatic&

nearly finishedsound

Production

Animation

Coloring

Compositing

April 1: Allanimation complete

Post-Production

April May

Tweaks & redo's

FinalVideo Ec

Sound Tweaks

(30)

Proposal foranMFA ThesisProject

A Little Exploration

by

Stephanie

Benvenuto

MFA

Imaging

Arts/ComputerAnimation

SCHOOL OF FILM AND ANIMATION

ROCHESTERINSTITUTEOF TECHNOLOGY

ROCHESTER,NEW YORK

May,2005

Committee:

Skip

Battaglia

Johannes Bockwoldt

Approved forsubmission /

ittaglia- CommitteeCmjr

(31)

)i<UUVl VI

M.-MJLMJLM. m.mm.^m. *.

"A L-;tn-e *Pi*- ^-*%T" 0*\J

roposal Title

tudent

'>*r~gsAf*-i;

&

^vsiVfr^^Tb

Committee Chair __

*>r^p

ft

a=T-v u

Committee

Member.

CommitteeMember

reatment Budget Timeline

Supporting

Materials

iredits

Marketing

Reel

&U&&*

HscussionNotes: . .

>

T^^^w^^^^^r

'*s *

A-^r

^

*^ fi~f~:*/*~+L:i**\ (^^wh

7~7

Lpproved ; DateforResubmission

lot Approved Projecttobe Completed

By

Conditions ofApproval:

Committee

Chair

(or

C

/^

/5?

*"

/

.

leot. Chairt Signature

j

Ljf

^^

'^"^

P*>

"W

f/

**,<f~

'acceptthat theaboveisan accurate recordoftheconditionsofapprovalofmy

Senior Thesis

Project

(32)
(33)

Appendix B

(34)
(35)

7

(36)
(37)
(38)

' ~

V

I

";

~r^

(39)
(40)
(41)

CNJ

T3"

IN)

(42)
(43)
(44)
(45)
(46)
(47)
(48)
(49)
(50)

^,

<S

-=^J|/

^(^Xc^Sr^r

%

/th??

(51)
(52)
(53)
(54)
(55)
(56)
(57)
(58)

-*=

(59)
(60)
(61)
(62)

fc-<T3^T^r

(63)
(64)

"~B

(65)
(66)
(67)
(68)
(69)
(70)

4 ST

(71)
(72)
(73)
(74)
(75)
(76)

Appendix C

(77)
Theses Thesis/Dissertation Collections

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