Rochester Institute of Technology
RIT Scholar Works
Theses
Thesis/Dissertation Collections
9-1-1996
Myth Understanding
Chris Jackson
Follow this and additional works at:
http://scholarworks.rit.edu/theses
This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion
in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact
Recommended Citation
Imaging
In
Candidacy
for
theDegree
ofMASTER OF
FINE ARTS
MYTH
UNDERSTANDING
CHIEF ADVISOR:
DATE:
ASSOCIATE ADVI SOR:
DATE:
ASSOCIATE ADVI SOR:
DATE:
DEPARTMENT
CHAIRPERSON:
DATE:
APPROVAL
JAMES VER HAGUE
&/.
9(.,
ROBERT KEOUGH
tf- )- -
C(~
LUVON SHEPPARD
¢4,/r:C:
MARY ANNE BEGLAND
9·
iO'
16
I,
&riS
J
acKsrJ;f
.
hereby grant permission to the Wallace
Memorial library of
RIT
to reproduce my thesis in whole or in part. Any reproduction will
not be for commercial use or profIt.
/ _
INTRODUCTION
1
ONE:
AN OVERVIEW
2
TWO:
THE CONCEPT
8
THREE:
THE RESEARCH
11
FOUR:
PRODUCTION
17
FIVE: TECHNICAL
CONSIDERATIONS
24
SIX: TESTING RESULTS
28
SEVEN:
CONCLUSION
31
APPENDIX
INTRODUCTION
"Myth
Understanding"is
a prototype of aninteractive
educational programgeared
towards
elementary
school children.It
provides self-pacedinstruction,
mixing
animation,
graphics,and soundwithinformation pertaining
to
earth science.Mythological
charactersfrom
ancientGreece
are sourceswhichprovide
the
child with scientific aswell ashistoric information. In
effect,childrenlearn
about ancientGreek mythology
asthey
discover
the
mysteries andmakeup
ofthe
earth.Children
aregiventhe
flexibility
to
decide
on whatinformation
to
viewaccording
to their
own personal preference.Meticulous
attentionwasgivento
the
artworkinterface
design
andlayout. "Myth
Understanding"incorporates
multimedia
design
to
makeGreek
mythology
and earth science come alive,exhibiting facts
that
are notonly
illustrative,
but
atthe
sametime
entertaining
andinformative.
The
evolution of"Myth
Understanding"
will
be
exploredin
the
following
chapters.Initial
concepts, research,characterdevelopment
andtechnicalconsiderationswill
be
addressed.My
main goalis
to
stimulate,educate,
and entertain children aboutGreek
mythology
and earth science."Myth Under
standing""Myth
Understanding"is
aninteractive
prototypethat
combinesinformation
on earth science aswell as
Greek
mythology.This prototypeis
divided
into
five
mainsections, three
dealing
withthe
elements ofthe
earth-the sky,the
sea,
andthe
underground.Thefourth
sectionis
an animated storybookillus
trating
the
creation myth.The
final
section controlsthe
soundlevel,
orvolume.Each
sectionhas
been
constructedto
provide consistent navigationandgraphic appearance.
"Myth
Understanding"wasdesigned
with one purposein
mind -tobe
used asan educationaltool
for
childrenin elementary
school.Not
only
does
it
provide valuableinformation
onGreek
mythology
and earthscience,
it
can alsobe
utilized as a
way
for
studentsto
enhancetheir
reading
andlearning
skills.This chapterprovides an overview of each section ofthe
prototype.MAIN
MENU
After
the
opening title,
the
screendissolves into
apanoramic view ofMount
Olympus
andthe
surrounding
countryside.Pan,
the
god ofthe
fields,
forests,
wild animals,
flocks,
and shepherds,merrily
skipsoutto the
cliff onthe
left
edgeof
the
screen.He introduces himself
and explainsthe
consequenceswhenthe
child clicks on
him
withthe
cursorHis
purposeis
to
controlthe
volume throughoutthe
entire piece.In
Greek
mythology,Pan
wasusually
representedas a
boy
withthe
legs
ofagoatand who playedhis
flute for his
audience.After Pan introduces
the
othercast members,a crack oflightning
rings out andZeus,
the
god ofthe
skies andthe
leader
ofthe
Olympians,
appears nextto
MYTH UNDERSTANDING
3
that
if
the
child clicks onhim
withthe cursor,
he
willtalk
aboutthe
cloudsin
the
sky
Once
Zeus
finishes
his
introduction,
the
lake below
startsbubbling.
Poseidon,
the
god of seas andearthquakes,
emergesto
introduce himself. He
explainsthat
if
the
userclicks onhim,
Poseidon
willtalk
about oceans andlakes.
The
cave underneathPan is
the
entranceto
Hades'domain.
Hades is
the
godof
the
underworld.He
stickshis head
outshortly
afterPoseidon
finishes
talking
Hades
alsointroduces
himself
andlets
the
childknow
that
onceclicked
upon,
he/she
willlearn
about
how
rocks areformed
andwhat are volcanoes.
1 -i
1
Medusa,
a monster with snakesfor
hair,
slithers out onthe
right side ofthe
screen.She
carries abook
andtells the
childthat
shewill readthe
story
ofthe
Greek
godsandhow
they
cameto
be
if
clicked on withthe
cursor.The
main menu of"Myth
Understanding"serves several purposes.First,
it
introduces
the
main mythological charactersthat
willteach the
user aboutearth science or
Greek
mythology.Secondly,
it
canbe
usedfor
navigating
between
each ofthe
five
sections.It
also providesthe
user withthe
optionto
quit
the
program altogetherPAN
If
the
child clicks onPan,
he cheerfully
plays afew
notes onhis flute. The
screenchanges
to
aclose-up
ofPan
standing
on ahill
tending
aflock
ofsheep
in
the
background.
Pan
playshis
flute
whilethe two
sheep in
front instruct
the
userThe main menu
introducesthe main cast ofmythological
charactersin"Myth Understanding."
The
user can click onany
ofthe charactersto learn more about earth science or
Greekmythology.
on
how
to
controlthe
volume.These
two
sheep have
arrows shavedinto
their
wool skin.If
the
child clicks onthe
arrowpointing
up, the
soundlevel
will rise.If
the
child clicks onthe
arrowpointing
down,
the
soundlevel
willdecrease.
To
getback
to the
main menu,the
userneedsto
click onMt
Olympus
whichis clearly
labeled,
"Click
Here
to
Return
to
Mt.
Olympus."THE
SKY
If
the
child clicks onZeus in
the
main menu,athunderbolt
cracks andZeus
disappears.The
screen changesfrom
the
scene atMount
Olympus
to
Zeus'domain
-the
heavenly
skies.Zeus
stands atthe
left
side ofthe
screen and welcomesthe
userto
his
domain.To
the
right,three
clouds arelabeled
each with an earth sciencetopic
pertaining
to
elementsin
the
sky.If
the
child clicks onone ofthe
clouds,Zeus
talks
aboutthe topic
whilethe
background
reinforces
whatis
being
explainedthrough animations.The smallicon
ofthe
palace aboveZeus'
head
takes the
userback
to the
main menu.The cloudbelow
Zeus labeled
"Quit"does
basically
whatit
says.It
allowsthe
userto
quit out ofthe
program,THE SEA
If
the
child clicks onPoseidon
in
the
main menu,Poseidon
submergesinto
his
domain.The
screen changesto
an underwaterscene wherePoseidon
welcomes
the
user.Poseidon
has
three
large
bubbles
to the
rightofhim
eachlabeled
with an earth sciencetopic
relatedto
oceans andlakes.
If
abubble is
clickedon, the topic
is
explainedby
Poseidon
whilethe
illustration
animates whatis
being
taught.The
smallicon
abovehis head
servesthe
same purposeIn Pan'ssection, the
user can controlthe
sound level for"Myth Understanding."
By
clickingonthearrowsonthe sheep, thevolumewill increase ordecrease.
Arough sketch of
Poseidonwithhis
MYTH
UNDERSTANDING
5
as
it
did
withZeus,
to
returnthe
userto the
main menu.If
the
child wantsto
quit
the
programentirely,
he/she
needsto
click onthe
clam shellsitting
onthe
rocky
shelfbelow
Poseidon. As
the
cursor rolls overthe
closed clamshell, the
shell opensup revealing
the
word"Quit."
THE EARTH
If
the
child clicks onHades
in
the
main menu,he/she is
transported
into
the
bowels
ofthe
earth.Once
there,
Hades
welcomesthe
userand explains
that
if
they
click on one ofthe
boulders
onthe
right side of
the screen,
they
willlearn
about rocks andvolca-noes.The
icon
abovehis head
returnsthe
userto
the
main menu.The smallhole below Hades
revealsthe
way
to
quitthe
program.THE MYTH
If
Medusa is
clicked onin
the
main menu,shewilltellthe
story
ofthe
Greek
gods and
how
they
cameto
be.This
section contains an animated storybookconsisting
offourteen
pages.After Medusa
welcomesthe
user;she opensher
book
to
page one andbegins
narrating
the
myth.The illustrations
in
the
centerof
the
screen animatein
conjunctionto
Medusa's
narration.The smallicon
ofMedusa in
the
upperleft
cornerofthe
screenallowsthe
userto
rewindthat
page
to the
beginning
to
hear
Medusa's
narrationagain.To
navigatethroughthe
creation myth,the
usercanflip
through the
pagesby
clicking
onthe
snakesin
the
lower
two
corners ofthe
screen.The snake onthe
right allowsthe
userto
goforward
whilethe
snake onthe
left
allowsthe
child
to
goback
and reread previous pages.As
the
cursor rolls overthem,
each snake pops outfrom
underneaththe
current page and sticksits forked
tongue
out
in
the
direction
it
willlead
throughoutthe
storybookBetween
the two
snakes atthe
bottom
is
the
pagenumberIt indicates
to the
userwhat page
they
are onin
relationto the
fourteen
pages.It
also servesA finalsketch of
Hades in his domain.
I decidedthatHades
wouldhavea southern
accent sincehewas
thefurthestsouth of the threegods.
Snake iconswhich
animate and allow
theuserto
flip
another purpose.
As
the
cursor rolls overit,
the
page numberinformation
changes
to
read"Return
to
Olympus."When
this
is
clickedon,
a new screen appearswrthMedusa
holding
the
openbook
In
the
background
stands one ofher
victimsturned to
stoneholding
a signasking
the
viewerif
he/she
really
wants
to
returnto
Mt.
Olympus
(main
menu).If
the
child clicks "No,"they
willreturn
to
wherethey
left
offin
the
creation myth.If
"Yes"is
clicked,the
mainmenu appears.Theuseralso
has
the
optionto
quitthe
programentirely
by
clicking
onthe
"Quit"sign.Another way
to
returnto the
main menuis simply reading
allfourteen
pagesof
the
animated storybookIf
the
child clicksonthe
snakein
the
lower
rightcorner of
the
screen onthe
fourteenth
page,
Medusa
will closeup her book
and
thank the
childfor allowing
her
to
readthe
story
ofthe
Greek
gods andhow
they
cameto
be.
She
will also promptthe
childto
check outthe three
earth science sections.
After
that,
the
useris
returnedto the
main menuhaving
completed a
full
cycle.Medusaaskstheuser if
they
reallywantto leave hersection.Atthis screen, theuser
hasthechoicetogo backto the main
menu, the storybook,
MYTH UNDERSTANDING
7
Thisiconreturns to the mainmenu ifclicked on.
Thesethreeclouds
containthe earth
sciencetopicsrelated toZeus'
domain. Zeus narrates each
section whilethe backgroundanimates
whatis
being
said.This iconwill
quittheprogram
ifclickedon.
SCREEN FROM
ZEUS'DOMAIN
psBidp
Cronus became
thefather
ofmany,
for
whichhe had
no use. *$*He
swallowedhis
children whole,exceptfor
one namedZeus.
&
Thisiconwillrewind
to the
beginning
of thepagetohear Medusa'snarration.The illustrations
animatetoreinforce
Medusa'snarration.
Thepage number
indicateswherethe
useris inrelationto the 14 pages inthe
storybook.
This iconwill allow
theuserto
flip
through themyth./
nI
I
have
alwaysbeen
fascinated
by
myths,
legends,
andfolklore. As
achild,I
wascaptivated
by
the
mythsfrom
ancientGreece.They
seemedto
combine allthe
elements of a good
novel,
or a great movie-fearless
heroes,
fabulous
creatures,
anddamsels
in distress. I
wantedto
bring
my love
ofGreek mythology
to
life in
aninteractive
piecewhichwould educate aswell as entertain.My
initial
conceptfor "Myth
Understanding"wasto
animate several popularGreek
myths.I
enjoy
cartooning,
andthought there
wasalot
of great possibilities
withGreek
mythological characters.I
wantedto
create an animated comicbook
wherethe
usercould choose what mythto
explore andlearn why
the
Greeks
created such mythsin
the
first
place.The
Greeks
createdtheir
mythsto
explainthings
they
could not under- f^^^'jsS-^fy^stand.The
story
ofPandora unleashing
swarms ofhorrid
creaturesfrom
a<>-,
|'\
K\
t/\-locked
golden casket,wastold to
explainwhy
there
is
sickness and -'P^/'V^Vsorrow and
why
there
is
alwayshope
that the
world willbecome
abetter
y^^)^3i
ff\S.t)place
to
live.
In
mostcases,Greek
myths werefantastic
stories,
where immor-CJ^-'V"
1 ital
gods andgoddesses aided mortalsin
battling
monstrosities of allkinds. I
!narrowed
the
mythsdown
to
five
ofmy
favorites
to
illustrate
and animate. Thefinal sketchfor' Medusa
which got
theball rolling for
The first
myth which cameto
mind wasPerseus.
Perseus
cut offthe
head
of aMthe othermvth'the
Gorgon, Medusa,
whohad
snakesfor hair
and couldturn mento
stonewith
just
oneglance.Perseus
also rescuedthe
beautiful
maiden,Andromeda,
from
a seamonsterSecond
wasTheseus,
whokilled
the
Minotaur- a creature withthe
body
of aman and
the
head
ofabull.The Minotaur
devoured
sevenGreek
youths andMYTH UNDERSTANDING
9
seven
Greek
maidens each year.After
killing
the monster,
Theseus
escapedfrom its lair
-a gre-at
labyrinth.
Next
wasIcarus,
who whilewearing
wings,disobeyed his
father, Daedalus,
andflew
too
closeto the
sun.The wax onthe
wings melted andIcarus
plungedto
the
sea-lost forever.
Another
mythinvolving
wings wasthe
story
ofPegasus
and
Bellerophon. With
the
help
ofthe
gods ofOlympus,
Bellerophon
capturedPegasus,
a wingedhorse.Together
Bellerophon
andPegasus
performedheroic
deeds
andbattled
terrifying
monsters.But Bellerophon
was outdoneby
his
own
ego.Thinking he
nowbelonged
withthe
Gods,
Bellerophon
tried to
fly
Pegasus
up
to
Mt.
Olympus. He
wasthrown
offandfell crashing
to the
groundbelow
whilePegasus
returnedto
his
home
withthe
gods.r*
The last
mythI
wantedto
animate wasthe
story
ofOedipus outwitting
the
dreaded
SphinxThe Sphinx
wasamonsterwith
the
head
ofawoman,the
body
of alion,
andthe
wings ofan eagle.She
sat perched upon ahigh
cliff and ateall
passersby
who could not solveher
riddle.Oedipus correctly
answered
the
riddlecausing
the
Sphinx
to
become
enraged.She
threw
herself
from
her
perch and was smashedto
pieces onthe
rocks
below.
The
mythsfrom
ancientGreece
oftencentered around characterslarger
than
life
-stronger;
braver;
mightierthan the
averageperson.They
are asentertaining
today
asthey
probably
wereto
thosein
ancientGreece
hearing
them
for
the
first
time.Although
the
storiesmay
seemfantastic in
nature,
they
hold
many redeeming
qualities-eventoday.
The
myths exposethe
listeners
to
universalconcepts oftheirenvironment.They
learn
whatis
beautiful
versus whatis
ugly,whatis
accepted versus whatis
evil.
They
educate children aboutthe
consequences ofgreed,bravery,
grief,andhappiness.They
arebuilding
blocks for
learning
whatis
right versus whatis
An earlyconceptfor theSphinx- never
wrong.To create animated myths which embodied
these
conceptsfor
childrenwas what appealed
to
me.With
this
beginning,
I
quickly
began
researching
the
computer softwareindus
try
to
seeif
there
wasanything
similarbeing
produced and marketed.First,
I
went
to
several ofthe
large
chain computerstores,
CompUSA,
Computer
City,
etc.
I
walkedup
anddown
the
aisle which soldthe
educationalCD-ROM's
looking
for any
productthat
remotely
resembledmy
ideas. I
bought
severalsoftware magazines
(CD-ROM
Today,
Electronic
Entertainment,
etc.).I
checkedthe
internet
to
find
if
any
web sites offered aninteractive,
educational versionof
Greek
myths.To
my
relief,the
closestthing
I
couldfind
was arole-playing
gamecalled"The
Wrath
ofthe
Gods."It
wasn'teven closeto
whatI
wantedto
do. I
alsobegan
noticing
anothertopic
which wasn'tbeing
coveredextensively
-earth science.
That
is
whenthe
light bulb
wenton overmy head.
Many
Greek
myths are naturemyths.They
explainsuchthings
as whatholds
up
the
earth,why
the
seasonschange,andhow different
groups ofstars cameto
be in
the
sky.It
seemed reasonable enoughto
combinethe two topics
into
onepiece.
Characters from
ancientGreek
mythology
could act asteachers
about
topics
relatedto
earth science.Normally,
one would notthink
of adirect
correlationbetween
earth scienceand
Greek
mythology.Greek
mythology
is
often associatedwiththe
Greek
religion.
Upon
a closerscrutiny,I
sawmany
waysto tie the two together
andthought
it
wouldbe
agreaterchallengeto
attemptto
teachtwo topic
simultaneously
ratherthanjust animating
severalGreek
myths.Thatis how
"Myth
Understanding"
THREE
:
THE
RESEARCH
After
changing my initial
concept ofanimating five
Greek
mythsto
combining
Greek
mythswith earthscience, the
nextstep
wasto
do
extensiveresearchto
find
appropriate waysto
link
the two
different
topics.
I decided
to
break
the
project
up into four
mainsections.I
felt
it
wasnecessary
to
have
an overallintroduction
to
Greek
mythology.Thebest
way
to
startis
always atthe
beginning,
soI decided
to
animatetheir "creation"myth.This would provide
the
viewerwith anunderstanding
ofhow
the
Greek
gods cameto
be
andhow
the
earth wasdivided
into
three territo
ries
for
them to
rule over.The Greeks
madetheirgodsin
theirownimage.
Until then,
otherculturesbelieved
theirgodshad
no resemblanceto
reality.Theirgods weremerely
anthropomorphic entities which resided
in
the
heavens
above.Another
distinguishing
fact
whichseparates
Greek
mythsfrom
other culturesis
that the
Greeks did
notbelieve
the
gods createdthe
universe.It
wasthe
universe which createdtheirgods.i
THE CREATION MYTH
The Greeks
believed
that
atthe
beginning
oftime,
the
universewas avast and violent oceanofdarkness.They
called
it
Chaos. From
outofthe
depths
ofdarkness,
Gaea
appeared-what we
affectionately
calltoday, Mother Earth.
Gaea
gavebirth
to
Uranus,
ourstarry
sky.
It
wasUranus
who raineddown
onGaea spawning
the
first
ofthe
Greek
gods,
the
Titans.
Aroughsketchof
TheTitans
were madeup
of six girls(Themis, Rhea,Thethys,
Mnemosyne,
Theia,
Phoebe)
and sixboys
(Oceanus, Hyperion, Coeus, Crius,
lapetus
andCronus).The Titans
were asstrong
asthey
werebeautiful
which wasfortunate
for
them.
The
children which came afterthe
Titans
werehorribly
mutated.The
Cyclops
werestrong
giants,but had
only
one eye.TheHecatoncheries
werebeasts
of ahundred
arms andfifty
heads.
Uranus
was so ashamed and embarrassedby
the
physical appearancesof
these children, that
he
castthem
into
the
bowels
ofthe
earth,neverto
be
seen again.Gaea became furious
and encouragedCronus
to
overthrow
Uranus
andbecome lord
ofthe
universe.Although
Cronus
banished his
father,
he
wasn't much of animprovement.
Fearful
that
his
offspring
wouldbanish
him,
Cronus
devoured
all ofhis
children.Rhea,
his
wife aswell as sister;managedto
hide
onechild,Zeus.
Once
aman,Zeus dethroned
his father
and seized powerfor
himself.
However;
unlikehis
father,
Zeus
sharedhis
powerwithhis
brothers,
Hades
andPoseidon.
The
earth was separatedinto
three
domains
and eachbrother
wouldhave
ownership
ofthe
sky,the
sea,orthe
underworld.One
by
one,the
brothers
rolled
dice
made of anklebones ofsheep.Hades
wonthe
underworld.Poseidon
wonthe
sea.Zeus
wonthe
sky
andbecame
the
leader
oftwelve
Olympians
onMount Olympus.
This
creation myth setsthe
stagefor
intertwining
earth science andGreek
mythology.Thethree
Greek
gods(Zeus, Poseidon,
andHades)
are nowthe
instructors for
learning
aboutearth sciencetopics
relatedto their
personaldomain.
Zeus
shouldteach earth sciencetopics
relatedto the
sky.Poseidon
could explain about our oceans and
Hades
couldillustrate
the
makeup
ofourearth.
I found
Edith Hamilton's
"Mythology"
to
be
the
best
resource onthe
subject ofancient
Greek
myths.I
usedit
asmy
dictionary.
"The
Gods
andGoddesses
ofThefinal illustration
ofCronus- Cronus wasactuallymodeled
afterone ofmy noisy
neighbors.
Anearlyconcept of
baby
Zeus- Iwantedtoanimatehis hair
tolooklikethe
filamentsinalight bulb.This
drawing
MYTH UNDERSTANDING
13
Olympus"
by
Aliki
and"Greek
Myths"by
Marcia Williams
wereboth
children'sbooks
which aided andinspired
meto
write all ofmy
owntext.The
moreI
researched
Greek
myths, the
morefascinated
I
became
withhow
imaginative
they
werein
devising
stories which notonly
entertained,
but incorporated
much of
their
culture and philosophiesaboutlife.
Feeling
I
had
arespectablegrasp
onthe
Greek mythology
aspect ofthe
project,
I began
thinking
aboutthe
earth science part.I
researchedtopics
whichhad interested
me as child and stilldo
today.
I figured
that
most children whoare accustomed
to
cartoons andnon-stop bombardments
of action wouldenjoy
learning
about volcanoes, earthquakes, thunderandlightning.This
wasmy
goal
for
each ofthe three
earth science sections -toincorporate
thrilling
animations and
information
based
onwhat would
hold
the
students'
interests.
THE
SKY
The
earth science sectiondealing
with
the
sky
andZeus
woulddiscuss
topics
relatedto
clouds and atmospheric
disturbances
such asthunderand
lightning.The
following
is
a anoutline of
the
subject matterI
planned
to
discuss
in
this
section:A.What
are clouds made of?Lightning
isahugeelectricspark thatlights upthewholeskywhen it is dark.Thisisascreenfrom
Clouds
form
whenthe
sun evaporateswaterfrom
oceans, rivers,andlakes. As
dfceussm^'hunder
the
vapor rises andbecome
cooler,it
changesinto
tiny
droplets
of water.These
andlightning.droplets
ofwaterare attractedto
specks ofdust in
the
air.Clouds
are millionsofthese
droplets
gatheredin
abig
mass.B.What
arethe
different
types
of clouds?I. Cumulus
cloudsarelarge
whitefluffy
heaps
whichindicate
that
no rain
is
likely.
2
Cumulonimbus
cloudstower
64,000
feet
and can producehail
3.
Altocumulus
clouds are smallgray
cloudsjumbled
together
4.
Cirrostratus
arehigh
andhazy
cloudswhichindicate
rain or snow coming.5.
Cirrus
cloudsarethin
andwispy
cloudswhichform
above32,000 feet.
6.
Altostratus
are wide clouds whichbring
rain and snow.7.
Cirrocumulus
arehigh ice
clouds whichindicate
that
it is going
to
get cold.8.
Stratocumulus
arelumpy
sheets of cloudswhich can producelight
rain.9.
Stratus
clouds arelow
fog-like
clouds.10.
Nimbostratus
cloudsform
as a smoothlayer
which can coverthe
entire sky.
C.What
is
thunder
andlightning?
Lightning
is
basically
ahuge
electric sparkThunder occurswhenthe
airis heated
by
the
flash
oflightning
which causesthe
airto
expandrapidly
making
the
noise calledthunder.
Thunder
andlightning
occur atthe
sametime,
but
lightning
reaches our eyesfaster because
the
speed oflight
travels
about1
86,000
miles persecond,
whilesoundtravels
approximately
I/5
of a mile a second.THE
SEA
Poseidon's
domain is
the
sea.He
naturally
shouldtalkabouttopics
related
to
watersuchasoceans,rivers,
andlakes.The
following
outlineshows
the
topics
I
plannedto
have
Poseidon
talk
about:A.
How
arelakes
made?Lakes
wereformed
by
glaciers which cut adeep
valley
outofthe
earth.It
pushes rocks ahead
to
form
asortofdam.
When
the
glaciermeltedthe
waterfilled
the
valley
up
creating
alake.
B.What
makesup
our oceans?Around
each continentthere
is
asloping
shelfofland
wherethe
wateris less
than
650 feet
deep. Beyond
the
shelf,the
oceanfloor
drops away steeply
andis
calledthe
Continental Slope.There
is
an undersea mountain range calledthe
Mid-Atlantic
Ridge
which runsthroughthe
Atlantic
Ocean.
Thisisascreen
from Poseidon's
domain
discussing
MYTH UNDERSTANDING
15
C.What
causes oceanwaves?Waves
are causedmainly
by
winds andthe
pull ofthe
sun andthe
moon.Giant
waves calledTsunamis
are causedby
undersea earthquakes.THE EARTH
Hades
wasthe
ruler ofthe
underworld;
he
wouldbe
the
perfectcandidate
to talk
aboutthe
layers
which
makeup
the earth,
plus provideinsight
onthe types
ofrocks.Here is
Hades lesson
plan:A.
What is inside
the
Earth?
The
Earth is
madeup
of rock andhas four
mainlayers.
I
.The
crust variesfrom
4
to
25
milesthick
2 The
mantleis approximately
1
,800 milesthickwhich containssome melted rock.
3. The
outer coreis approximately
1
,380 milesthickand about9000F
liquid
rock4 The
inner
coreis approximately 780
milesthick
but is
solidfrom
allthe
weight ofthe
rocks ontop.B. How
are rocksformed?
There
arethree
kinds
of rock.I.
Igneous is
fiery
rock.It
wasonce aliquid
whichcooled andhardened
on orbelow
the
Earth's
surface.2
Sedimentary
rockis
madeup
oftiny
grains of rocksquashedtogether.
3.
Metamorphic
is
changed rockmadedeep
underground.Marble
is
an example.C.What
is
avolcano?A
volcanois
anopening in
the
Earth's
crust caused whenthe
crustis
stretched orsqueezed.Magma
is
the
melted rock whichforms
asdeep
as90
milesinside
the
Earth. As
pressureslowly
builds
up,the
gas and melted rockareforced
up
the
volcano and explodesthroughthe
opening.Many
volcanoesform
cone-shapedmountains.They
canbe
active,
dormant,
orextinct.
Thisisascreenfrom Hades'
domain
I
used several earth sciencebooks
to
help
me narrowdown
the
information
I
wanted
to
presentin
"Myth
Understanding."I
startedresearching
using
children's
books.
I
wantedto
seehow
the
authorbroke
down
the
materialin
order
for
a childto
understandit.
"Tell Me About
the
Earth, Sea,
&
Sky"by
Tom
Stacy
and"The Golden Book
ofVolcanoes,
Earthquakes,
andPowerful
Storms"by
Laurence Pringle
provided me with an overall outline ofinformation I
wanted
to
present.After I
had
a generaloutline,
I began researching
each earthsciencetopic
separately.
For
Poseidon's
domain,
I
used"The
Oceans"
by
David Lambert
and"Mysterious
Undersea
World"by
Jan
CookThese
two
books
seemedto
provide mewith all
the
information
I
neededconcerning
the
sea."Weather
Forecasting"
by
Gail Gibbons
and"Rain &
Hail"
by
Franklin M.
Branley
providedmewith adequate
information for
Zeus'
domain. For
Hades'domain I
used"Volcanoes"
again
by
Franklin M.
Branley,
"Caves"by
Genny
Wood
and"The
Story
ofRocks"
by Dorothy
Shuttlesworth. Once
I had
a solidgrasp
on allthe
material
I
wantedto
illustrate
in "Myth
Understanding,"the
nextlogical
step
FOUR:
PRODUCTION
In
developing
"Myth
Understanding,"my
first
concern was characterdevelop
ment.
I
wantedto
create unique mythological charactersthat
wereappealing
yet
didn't
scare or offend anyone.My
originalidea
wasto
create allthe
characters
using
cut paperUsing
simple shapes cut out ofcolored paper;I
couldassemble
the
characters and mountthem
onillustration board
to
be
scannedinto
Adobe
Photoshop
on aMacintosh
computerHowever,
asI
became
moreinvolved
withthe project,
I
realizedmy
time
constraint.It
would notbe
possible
to
use cut paperbecause it
wouldtake too
long
to
assembleallthe
pieces.
I
optedfor
drawing
each characterindividually
andthenscannedthe
drawings
into
Adobe
Photoshop
wherethey
werecolorized and shaded.Each
characterhad
to
evoke acertain personality.At
first,
I
tried
a realisticapproach.
After
afew
sketches,I decided
that
wasthe
wrong
approach.Thesketches
didn't
seemthat
they
wouldbe
appealing
to
children.Kids
today
practically live
in
front
ofthe
televisionwatching
cartoons.Since my intended
audience was
children,
I
neededto
catchtheir
attention.I
decided
to
createcharacters which
had
acartoonquality
to them.
I
startedwithMedusa.
She
was
my
favorite
characterfrom Greek
mythology.I
always envisionedher
as anold
hag
who was alwayshaving
abad
hair
day. I
sketchedher
face
withhuge
cheekbonesand asharp,angularnose.
Once
I
had
asketchI
liked,
the
othercharacters sort of
fell into
place.I
began
each character with quickthumbnail
sketchesusing
drawing
pencilsand a sketch pad.
I kept
the
faces
fairly
simplein
terms
of shapes.I
would alsotry
to
create severaldifferent
posesfor
each charactersothat
I
wasn't repeating
the
sameimage
overand over againin
the
finished
piece.Once
I
had
the
Thefinalconcept
forPan- thiswas
scannedintoAdobe
character
looking
the
way
I
envisioned,
I
traced the
image
onto ahigh
quality
paper stockusing
ablack felt
tip
marker and a"Sharpie"
marker
for
areas which requiredheavy
amounts ofblackThese became
the
maincell
drawings for
the
animationsthat
followed
laterThe
nextstep
wasscanning
each characterinto
the
computer.I
scanned eachimage into Adobe
Photoshop,
ahigh-end
commercialprogram geared
towards
manipulating
scannedimages.
It
can alsobe
used as a sophisticated paint program.
Each
piece ofartworkwasscanned as a grayscale
image
at1
00%
and at1
50
Ipi
(lines
perinch).
Once
in
Adobe
Photoshop,
I
scaledthe
image
down
to
fit
in
an areathat
was
640
x480
pixels.This area representedthe
stage sizeI
wasgoing
to
use
in Macromedia
Director.the
programin
which"Myth
Understanding"
was created.
After I
scaled eachimage
to
fit into
the
appropriate stagesize,I
usedthe
magicwandtool
in Adobe
Photoshop
to
select certain areas ofthe
drawings
to
fill
with colorI
choseto
usethe
System Palette
asthe
sourcefor
allmy
colors.It
consists of256
colorswhichturned
outto
be
morethan
adequate
for
coloring
my illustrations. After
the
appropriate colors whereapplied,
I
chooseimage
sizefrom
the
"Image"menuin Photoshop. In
the
image
size
dialog
box,
I
setthe
resolution ofthe
image from
1 50 Ipi
to
72 Ipi.
Since
acomputer monitor
only displays
a resolutionof72
Ipi,
I didn't
needthe
resolution
setany higher. The
only
reasonI
scannedthe
image
at ahigher
resolutionwas
to
getbetter detail
while scanning.The
finishing
touchfor
allthe
illustrations
wasto
go over allthe
black
outlinesagain
to
givethem
asmoothdefining
edge.When
the
scannedimages
werefilled
withcolors, the
black
lines
would sometimesbreak
up.Tofix
the problem,
I
usedthe
pentool
in
the
"Paths"menuto trace
around eachline. Once
the
path was completed,
I
filled it
withblack For
small areas,I
usedthe
paintbrushtool set
to the
lowest brush
sizepossible.The
paintbrush pressure was setto
Theseriesof
illustrationsabove
showthe evolution of
Gaea,
ourfertile Mother Earth. Theillustration atthe
top
wassketchedinpencil.Themiddle illustrationwas a
tracing
ofthetop
oneinmarker.This one was scannedinto Adobe
Photoshop
andcolorizedtoMYTH UNDERSTANDING
19
1
00%
andthe
color was setto
black
By
taking
the time to
cleanup
the
black
outlines, the
illustrations looked
crisp
and clean whenimported
asPICT files
and viewed
in
Macromedia
Director
ANIMATION
To
createthe
animating
parts,
I
usedtwo
different
approaches.The
complexanimations weredrawn
by
hand
and scannedin
as separateillustrations.
After I
had
afinished
drawing
(using
the markers),
I
taped
it
down
ontop
of alight
table.
Next,
I
placed a clean sheet of paper ontop
to
create anchor points and
keep
a consistent sizefor
the
next
illustration
in
the
animating
sequence.I
then
drew
the
next cellin
the
animation sequence.Medusa's
hair full
ofsnakes
turned
outto
be
the
mostdifficult.The
end productis
alooping
cyclewhich consists of sevendifferent drawings
ofher
head
withthe
snakesin
different
positionsfor
eachdrawing.
Another way I
createdanimating
partsfor "Myth
Understanding"wasby
utilizing
some ofthe
functions
in
Adobe Photoshop.
I
took
afinal
colorizedillustration
file
and copiedit.
Next,
I
created a newfile
in
Adobe
Photoshop
in
which
I
pastedthe
copy.The appropriatebody
parts werethen rotatedusing
the
"Rotate"command.The
numberofanimating
parts varieddepending
onthe
animal orbody
partthat
was moving.Once
allthe
files
werebrought into Macromedia Director
as castmembers,
they
were assembled onthe
stage.Most
ofthe
animationsin "Myth Under
standing"
are
frame
animations.Thismeansthat
asDirector
played oneframe
to
the
next,the
images
changed as well.I
also utilized someLingo scripting
to
enhance certain areaswith small animations so
that the
userhad
someform
of
feedback
and realizedthat
certainimages
would perform orinform
if
clicked on.
Thisisone ofseven
differentheadsused toanimate Medusa's hair fullofsnakes.I decided itwouldbe easier andfasterto
paste afinal
colorizedface into
each oftheseven
heads.That way, the facewould remain consistent while
thesnakes slithered
To
create ananimating
sequencesin
Director;
I
placedthe
first
cellinto
aframe
in
the
score windowmaking
it
a sprite.I
would selectthat
frame
as well asseveral
frames
afterin
the
same channel and choosethe"ln-Between
Special"command.This createdcopies of
the
sprite
in
allthe
selectedframes
in
the
same
channel.Then,
I
selectedthe
nextillustration
cell ofthe
animating
sequence
in
the
cast member window aswell as selected one of
the
spritecopies
in
aframe
in
the
scorewindow.By
typing
Command-E
orselecting
"Switch Cast
Members"from
the
Score
menu,
Director
swappedthe
copied sprite
in
the
score windowwith
the
selected cast memberDe
pending
onhow many animating
partsI
had,
dictated how many
times
I
would use
this
animationtechnique.Images
that
slowly
move acrossthe
background,
such as acloud,weredone
using
the
same"In-Between
Special"
command
in Director Similar
to the
first
animation
technique, I
placed a cast memberinto
aframe
in
the
score windowmaking it
asprite.I
positionedit
onthe
stage whereI
wantedthe
animationto
start.
Instead
ofselecting
severalframes,
I
copiedthat
one sprite and pastedthe
copy
severalframes
afterthe
initial
sprite.Theonly
thing
I
had
to
remember
wasto
pastethe
copied spritein
the
same channel asthe
first
I
movedthe
position of
the
copied sprite onthe
stageto
whereI
thought the
animationshould end.
Holding
down
the
shiftkey,
I
selectedthe
first
sprite andthe
second sprite.
All
the
frames
in between
the
two
sprites were selected as aresult of
holding
down
the
shiftkey. I
selected"In-Between
Special"
from
the
Thisshowsthe
animatingpartsfor Cronus eating.The illustrationswere done in Adobe Photoshop. Once importedinto
Director,
each illustrationwas put frame-after-frameMYTH UNDERSTANDING
21
scorewindowand
depending
onhow many
frames
werein between
the two
sprites,
Director
interpolated
and placedthe
copied sprites sothat there
wasasmooth
transition
from
the
starting
spriteto the
last
sprite asDirector
played.Another
type
of animationtechnique
I
usedin Director
was a"roll-over."
When
the
cursor rolls over ofthe
mythological charactersin
the
main menu,they
move or wave atthe
user.For
each ofthe three
earth sciencesections,
when
the
cursor rolls overthe topics
onthe
right side ofthe
screen,the
godsmove
their
heads
asif
they
werefollowing
whatthe
useris doing.This
wasaccomplished
using
Lingo
commands.Basically,
the
roll-overLingo
commandtells
Director
to
swap
apuppetsprite,
which
has
been
setto
true,
withadetermined
cast memberdepending
uponthe
position ofthe
cursoronthe
stage.When
the
userwantsto
flip
throughthe
pages ofMedusa's
animatedstorybook the
snakespop
their
heads
out.This is
accomplishedusing
the
roll-overscripting.Director
checksto
see wherethe
cursoris
in
relationto the
snakesin
the
lower
corners ofthe
screen.If
the
cursor
isn't there,
they
do
nothing.Once
the
cursor rollsoverthe
puppetsprite, that
spriteis
swappedwiththe
determined
spritein
the
Lingo
scripting.
The
snakeillustration
switchesfrom
one(hiding
underthe
pages)
to
the
other(sticking
its
head
out).on medusa roll
if
rollover(1
3)
then
set
the
castnum of sprite1
3
to 4
updatestage
else
set
the
castnum of sprite1
3
to
3
updatestage
end
if
end
Thisshows an ex ample ofa"roll over"
script.As the
cursor rolls overthe
top
illustrationon thestage(sprite13),
itswapsthatimagewith thebottom illustration (castnum 4). The"else"
state
mentisneededif
the cursorisnot
SOUNDS
The
sounds were recordedusing Macromedia SoundEdit
1
6. 1
usedthe
built-in
microphoneon
my
monitor(AppleVision l7IOAV).Afterthe
initial
recordingsat
1
6
bits,
I
amplified each recordedtrackapproximately 200%. From
there
I
toyed
around withthe
"Noise
Gate"options aswell as appliedareverberationto
Medusa's
narration.The pitch was adjustedfor
each charactersothat
they
didn't
all soundthe
same.Once
I
had
the
desired
effect,
I
downsampled
the
recorded soundfrom
1
6 bits
to
8 bits
to
reducethe
size sothat
it
wouldn'ttake
up
muchmemory.
Sound
effects,
such asthunderor an occasionalbelch,
wererecorded off
from "Sound
Effects"
CDs.They
again were recordedat1
6
bits
andlater
downsampled
to
8
bits
oncethe
desired
sound wasachieved.
In
Director;
I
placed allthe
narrationin
the
second soundchannel.
Sound
effects werekept
in
the
first
sound channel.I
also used sound effects as puppetsounds.Puppetsounds
are usedin
Lingo
scripting
to
activatethe
soundwhenthe
userclicksthe
mouse orwhenthe
cursor rolls over an active puppetsprite.
When
the
userclicks uponMedusa's
icon in
the
storybook,it
rattleswhenthe
mousebutton
is
clicked.I
purposely
did
this
as anotherform
offeedback for
the
userThis
tells
themthat
they
managed
to
click onthe
desired
object.Thesnakes atthe
bottom
ofthe
screen also
incorporate
puppetsounds.When
they
are clickedon,
they
hiss
before
flipping
to the
next page.Sound
plays animportant
rolein
multimediapresentations.It
can alsobecome
an
annoying factor. It
is
important
that the
userhave
control overthe
volume.It
seemedonly
naturalthat
Pan,
withhis
flute,
shouldbe
the
oneto
controlthe
sound
level
in
"Myth
Understanding."
When
the
userclicks onhim in
the
mainmenu,a new screen appears
providing
the
way
to
controlthe
volume.Thisis
handled
throughLingo
scripting.Thisisanearly
conceptforZeus
MYTH
UNDERSTANDING
23
A
script was appliedto the
arrows on each ofthe two
sheep
in front. If
the
userclickson
the
arrowpointing
up,
Director
checksto
seeif
the
soundlevel
is
first
setto
7,
the
highest
setting.If
the
soundlevel isn't
setto
7,
it increases
whatever
setting
the
soundlevel is presently
atby
one.If
the
soundlevel
is
at7
it leaves it
there.
Just
the
oppositehappens
whenthe
userclicks onthe
arrowpointing
down. Director
checksto
seeif
the
soundlevel
is
setto
O.the
lowest
setting.
If
the
soundlevel
isn't
setto
0,
it
decreases
whateversetting
the
soundlevel
is presently
atby
one.If
the
soundlevel
is
at0 it leaves it
there.I
alsoattached a puppetsound of a
sheep
cry
to
thescript.As
the userclicks on oneof
the arrows, the
sheep
cries out andits head
movesin
unison.Script for controlling
the
volumein
"Myth
Understanding'onmouseUp
ifthesoundLevel>0then
setthesoundLevelto thesoundLevel-1 endif
end
onmouseUp
ifthesoundLevel <7 then
setthesoundLevelto thesoundLevel+ 1 endif
InsteadofPantell
ing
theuserhowto controlthe volume,Ithoughtitwould bemorehumorous
In
orderfor "Myth
Understanding"to
fulfill
its
purpose andfunction properly
several
technical
considerationsneededto
be
addressed.Theseissues included
navigation,
screendesign,
file
size,
and color palettesto
maintain a consistentlook
throughout.
Each issue
willbe
discussed
with respectto this
prototype.NAVIGATION
Navigation is probably
the
most crucial elementin any
multimedia presentation.
It is important
that the
designer
providethe
user with aclearly
defined
navigational system
to
gatherthe
information
intended
for
them.The
useris
there to
navigate aroundto
find
whatthey
aresearching
for
If
the
navigationis
designed
poorly,the
userprobably
will getlost. If
the
propernavigationalitems
are not
truly defined,
the
usermay become
discouraged
anddecide
notto
waste
the time
orenergy
looking
for
the
correctlink
to
another movie orfinding
away
to
quit one sectionto
begin
anotherAs
adesigner,
I
didn't
wantthe
userto
become
preoccupiedin
figuring
outhow
to
maneuver around.At
the
sametime, I
didn't
wantto
createthe
standardbutton
metaphor whichis
used alltoo
oftenin
multimediadesign.To
get aroundthe
buttons,
I
decided
to
let
the
mythologicalcharacters makeup
the
navigational system.To reinforcethis,
I had
the
characters
introduce
themselves andtellthe
user what wouldhappen
if
they
clicked onthem.
Secondly,
I
usedthe
roll-overanimationtechnique
discussed
earlier.The characters move as
the
cursorrolls overthem.This providesthe
user with
instant feedback
indicating
that
something
couldhappen if
that
object was clicked on.These illustrations
were usedas part ofthe"roll-over"
animationtechnique
MYTH
UNDERSTANDING
25
SCREEN
DESIGN
Navigational
systems areclosely linked
to the
screendesign
ofthe
finished
product and often
dictate
the
design. It helps
the
userif
the
navigationalbuttons stay in
the
samelocations
throughout
different
sections.Thisway,the
user won't waste
time
searching for
the
"Quit"button. In "Myth Understand
ing"
I
kept
the
navigationalbuttons
fairly
consistentin
terms
oflocation
throughout.
In
the three
sectionsdealing
with earthscience, the
samebasic
interface
design
was applied.Theonly
difference
wasthe
artworkEach
sectioncontained a god
standing
onthe
left
side ofthe
screen.Above
each oftheirheads
wasthe
icon
ofthe
palace onMount Olympus. If
clickedon,this
tookthe
userback
to the
main menu.Below
the
gods wasaQuit
button,
eitherdisguised
as acloud, orinside
a clam shell.The
earth sciencetopics
werealways on
the
right side ofthe
screen.Efficient
screendesign
is
amajorbenefit
to the
user.Once
the
userhas
navigatedthrough one sectionsuccessfully,the
easier
the
following
sections will appearScreen design
also serves several otherimportant
purposes.It
focuses
the
user's attention
to the
information
you,as adesigner,
aretrying
to
communicate.
If
the
screenis
cluttered withmany items
and alot
oftext,
the
usermay
become
confused and again wastetime
trying
to
decipher
whatit is
you aretruly trying
to
say.The
graphicelements needto
be
simple and clean.Avoid
using
lenghty
amounts oftext.If
the
user wantedto
sit and read everything,he/she
might aswellbuy
abook.
In "Myth
Understanding"
I
kept
the text to
aminimum of
two
sentences.The graphic elementsin
each section were reduced
to
a minimum.In
areaswhichdid
have
alot
ofelements,
I
used animation to
highlight
whatI
wastrying
to
teach.Choosing
the
appropriatetypefaceandtype
sizeis important.
It is
harder
for
the
userto
readtext
onthe
screenthanfrom
a printed sheet of paper.I
choseGill Sans
Condensed
Bold
andLithos Black
notonly because
they
evoked aenough
for
the
userto
read.The appropriatefont
should alwaysbe
chosenbased
onthe
subject matter.Thetype
size should alsobe
carefully
planned.In
my
case,
I
didn't
wantthe text
overpowering
my
graphicelements,only
helping
in
enhancing
the
screendesign.
FILE
SIZE
The
mostannoying
thing,
to me,
about multimedia projectsis
watching
the
cursor
just
sitthere
as a new movieis
being
loaded.This
canbe
painfully
excruciating
if
the
projectis
being
run offaCD-ROM. On
adual
speedCD-ROM
drive,
the
information is
being
loaded 300k
at atime.Thatis
notalot
ofinformation.
Animations may
runslowly
or moviesload appallingly
slowif
the
designer
doesn't devise
a planto
keep
the
file
sizefor
each movielow.
Since
my
target
audience waselementary
schools,I
knew,
throughvisiting
the
schools
in my
hometown,
that the
Macintosh
computersthey
had
were notthe
fastest
machinesin
theworld.I knew
this
going into
the
projectandthat
helped
mein managing my files.
The
average movie sizein "Myth
Understanding"
is
aboutI MB.
Through
a series oftests
done
burning
CD-ROMs,
I
found
that
amovie
below 2
MB,
was afairly
acceptable sizethat
didn't
hinder
load
times
oranimations.To
keep
the
file
sizedown,
the
first
thing
I
needed was control over
my
colors.COLOR
PALETTE
An important
ruleto
rememberwhendesigning
a multimedia pieceis
the
more colors used,
the
slowerthe
program willfunction.The images may look
cleanerandsharper,
but if
the
userhad
to
choosebetween
imagery
orspeed,the
majority
would votefor
speed.To maximizethe
functioning
speed of"Myth
Understanding"
I
used8-bit
graphicsandthe
system palettewhich consists of256
colors.Not
only
did
this
help
in
keeping
my
file
sizedown,
but
the
running
speed on animations
improved. In
fact, they
seemedto
runjust
asfast
offthe
dual
speedCD-ROM
asthey
wouldrunning
offthe
Macintosh
hard-drive itself.
Another posefor Zeus- thiswas
usedin his domain
MYTH
UNDERSTANDING
27
CONSISTENCY
I
wanted"Myth
Understanding"to
have
a consistentlook
andfeel
ofits
own.I
accomplished
this
several ways.First,
I
created andillustrated
all ofmy
owncharacters.
By doing
this,
each characterhad
a similar style whichbrought
about a sense of
unity
to the
piece.Second,
using
the
systemcolor palette notonly helped
cutdown
the
file
sizes,
but
the
colors aidedin
the
consistency
ofthe
finished
product.Each
character usedin "Myth
Understanding"
were
brightly
coloredto
appealto
small children.Another
big
considerationfor
maintaining
the
consistency
of"Myth Under
standing"
was
the
text.I didn't
wantto
usedry,
boring
facts.
Children
aswell asadults get
bored
andmay
not retain muchif
the
information
is bland
andlong-winded.
I
decided
to
keep
my
text
simple.I
chose notto
usebig
words whichwould confuse
any
child.I
kept
the
amount oftext
limited
to
approximately
two
sentences.To givethe
whole piece a certainflare,
I decided
to
rhyme allthe
text.I
am agluttonfor
punishment.Although I
struggledwiththe text
for
months,
the
final
results wereworththe
effort.Not only
wasthere
a consistent
look
andfeel between
sections,I had
the
satisfaction ofknowing
that
it
was all mine.The next
step
wasto test
it
onmy intended
audienceto
gettheir
"Myth
Understanding"went
through three
testing
stagesThefirst
test
was conducted atGeneva Middle School
with a class of sixgraders.I
had
studenttaught
artthere
a couple of years ago andhad
maintained a goodrelationship
with
the
artteacher
She had just
received a newMacintosh
computerfor her
art classes andthought
it
wouldbe
niceto
show students somepossibilities of
using
the
computeras an arttool.This
began
the
first
test
of"Myth
Understanding."My
main concern withtesting
wasto
seeif I had
succeededwith agood navigationaldesign. I did
notinclude
a"Help"
section
because I personally hate
them.
It is
much more of achallengeto
create anavigational systemthat
speaks
for
its
own withouthaving
the
userlook up directions. I
just
satback
and watched each student explore aroundMt. Olympus.
Not
one studenthad
a problem or gotlost. All
the
students enjoyedthe
illustrations
and animations.I
heard
a couple of"Cool"s
and"Can
wehave
acopy
ofthis?"That
made mefeel
good.However;
I
did
noticeone problemthat the
students werehaving
which made me rethinka couple of
design decisions.
When
the
students would enterMedusa's
storybookthey
would not waitfor
Medusa
to finish
her narration.They
sawthe
cursor andbegan
clicking
around onthe
screen.This would ofteninterfere
withthe
animation and narration.Tofix
the
problem,I decided
to
hide
the
cursor whileMedusa
narrated each page.Using
Lingo
scripting,I
hid
the
cursorby
typing
"cursor
200"
in
a score scripton
the
first frame
ofthe
Director
movies.Once
Medusa finished
spe