Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
5-6-2000
The Kidney: An Interactive tutorial
William III DeForest
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Recommended Citation
ROCHESTER INSTITUTE
OF
TECHNOLOGY
A
Thesis Submitted
to
the
Faculty
ofThe College
ofImaging
Arts
andSciences
In
Candidacy
for
the
Degree
ofMASTER
OF FINE ARTS
The
Kidney:
An Interactive Tutorial
by
William
R.
DeForest,
III
Chief Advisor:
Associate Advisor:
Associate Advisor:
Department Chairperson:
Approvals
Professor Glen Hintz
Date: _ _
.:...;;..Izf-l--l-h+-%~o
, I
Professor Jim Perkins
Date:
.<fi~/
Professor Richard Doolittle
Date:
/''.:)-
2
-cry
Profeslor Thomas Lightfoot
Date:
_3"""'l/f-!_Z_I+-.~_O---,-(
_
I,
William
R. DeForest
, prefer to be contacted each time a
request for reproduction is made. I can be reached at the following address:
William
R.
DeForest,
III
c/o Linda M. DeForest
1666 State Route 48 North
Fulton, NY 13069
Table
ofContents
I.
Introduction
1
TJ.
Main Section
2
1.
Interactivity
design
2
2. Mediums
5
3.
Domains
6
a.
Orientation
6
b.
Surrounding
Organs
7
c.
Gross Structures
8
d. Function
9
e.
Cross-sections
10
4.
Stylistics
11
m.
Conclusion
12
IV.
References
14
Introduction
The
intention
ofthis
thesis
is
to
create aninteractive,
multi-mediaeducational module.
The
subjectis
the
form
andfunction
ofthe
human kidney. This
module
is intended
as anintroductory
overviewto the
physicaldescription
ofthe
kidney,
its
tissues,
functions,
andits
relationships with other major organs withinthe
human body.
The
end product couldbe
conceived of as a chapterin
an encyclopediaset of similar such chapters.
Target
audiences couldbe,
but
are notlimited to,
secondary
education and college undergraduatehealth
sciencestudents,
doctors'
patients,
family
ofpatients,
and/or
caregivers ofindividuals
withkidney
relatedhealth
issues. This
programis
intended for
usein
the
context of aninteractive
educationalcomputer
station,
a web-based educationalsite,
for
distance
learning
in
a virtualclassroom
setting
and as aCD
/ROM
that
couldbe
purchased outright or used asreferencematerial
from
a publiclibrary.
The
overarching
design
ofthe
programis developed
aroundfour
majorpremises.
The
first
ofthese
is
the
interactivity
design. The
interactive
modelis
designed
for
return usage and accommodatesfamiliarization
withthe
program onthe
part ofthe
user.
First
time
usage navigationis
promptedby
the
software.However,
usageis
fully
interactive
and allowsfor
extensive self-directionby
repeat users.The intention is
to
give
the
viewer maximumfreedom
of aided visual exploration.The
second premiseis
the
division
ofthe
intended
subject matterinto
manageabledomains.
The
subjects ofthe
human
kidney
coveredin
the
programinclude
generalorientation withinthe
body,
gross
anatomy,
internal structures,
histology
andfunction. A
third
organizationalfactor
The
goal was notto simplify,
but
ratherto
clarify.My
intention
wasto
concentrate on
the
use ofstill,
detailed,
representational,
volumetric renderings ofstructure and
form.
I
soughtto
deliberately
editthe
visual subject matterin
the
virtualenvironment
in
such away
asto
promotefocus. Use
was made ofthree-dimensional
graphic
modeling
programsto
emphasize structural relationships.Cross-sectional
imagery
from
the
Virtual Human
project ofthe
National
Library
ofMedicine is
used asa graphic
corollary
to
my
ownillustrations
to invite
greater realismin
the
viewer'sexperience of
the
subject.A
final
concernin
the
development
ofthis
programis
the
choice of medium.
The
projectis
conceived of as a chanceto
makein-depth
explorationinto
the
use of electronic art mediums.The
reality
ofmy
own experienceis that the
development
ofthis
programhas drawn
from,
andtouched
upon,
virtually
every
aspectof
my
education withinthe
Master
ofFine
Arts in Medical Illustration
program atRochester Institute
ofTechnology.
For
me, this
representsthe
most successful aspect ofMain Section
Interactivity
Design
The
mostimportant
facet
ofthe
moduleis
that
it
is
a self-guidedtutorial.
At
the
rootlevel
there
is
aMain Menu
pagein
ahost
movie.Subsequent headings
yieldsplash pages
in
subordinate movieslinked to the
host,
andfunction
as subject menuswithin
the
subordinate movie.At
every opportunity
viewers areled
to frames
and/or
screens which provide
them
withthe
choice of a subjectto
explore or an optionto
moveto
adifferent
subject.First
time
usage navigationis
organizedby
the
software.By
simply
following
the
interaction
through
the
Forward
buttons,
the
computer programwill guide
them
step-by-step
through
the tutorial
andtake
them
to
summary
pagesfor
each
subheading
wherethe
information is
gatheredconcisely for
examination.The
Back button
will allowthe
userto
reviewpreviously
visitedmaterial,
whileobviating
previously
encounteredinitial
stepsin
the
sequence ofinter-activity. The idea
here is
to
allow
the
userto
focus
onthe
materials acquiredthrough
the
interactivity
oncethey
have been
encountered,
while atthe
sametime
avoiding unnecessary
repetitionsin
the
process.
An
aspect ofthe
return navigationis that there
are shortcutsto the
summary
pagesfound in the
introductory
splash pagefor
each section.In
additionto
the
Forward button
andBack
button,
there
are aPrevious
button
and aNext
button.
The
Previous
button
will returnto
the
subject menufor
that
section.The Next
button
a
Main
button,
which allowsthe
userto
returnto the
host
movieto
further
navigatebetween
majorheadings.
In
additionthere
is
always aQuit button
availableto
allowready
exitfrom
the
program.The Quit
button leads
to
anEnd
page.The End
page,
while
showing
creditsfor
the
program,
also allowsfor
a returnto
the
main menuif
desired. Given
this
system ofbuttons,
a return usage viewer candiscretely
navigateto
areas ofparticular
interest.
A
further supporting
aspect ofthe
interactivity
is
that
significant areas ofthe
screen are subject
to
rollovers, to
give visualhints
or cluesto
the
viewerthat there
areinteractive
directions
availableto them.
Most
ofthe
actuallearning
information
is
yielded
to the
user afterengaging
in
a "clickable"interactive
aspect ofthe
screen.The
underlying
premiseis
to
engagethe
userin
a series of visual examinations andresponses
to
the
material.With
the
assistance ofthis
program,
the
viewer shoulddevelop
animaginative,
yet
realistic,
sense of wherethe
kidney
is
withinthe
larger
body,
how
it is
orientedin
relation
to
the
axialskeleton,
andhow
it
is
situatedin
relationship
to the
organs ofthe
abdominal cavity.
Ideally,
the
user,
whenlooking
atthe
human
body,
shouldbe
ableto
visualize
the
kidney
accurately.For
example,
an application ofthis
learning
wouldbe
an enhanced
understanding
ofthe
results ofdiagnostic
imagery
such asMagnetic
Resonance
Imaging
andx-ray
that
involve the
kidney.
The
majorsubheadingsofthis
programinclude:
Orientation
Surrounding
Organs
Gross Structures
Function
Mediums
This
project wasconceived offrom
the
start as a chanceto
makein depth
use ofcontemporary
mediumsin
electronic art.Original
artworkfrom
sketches wasimported
into
Adobe
PhotoShop
5.5
and workedup
aslayered
image
files
to
be
imported into
the
Director 7.0
program asindividual
cast membersdisplayed
in
the
movie.The final
output of
this
project was made as aMacromedia Director 7.0
projectorfor CD
/ROM
formatted
for both
Macintosh
andPC.
Other
computer software programs usedin
the
creation of
this
projectinclude Adobe
PhotoShop
5.5
andIllustrator
8.0.
By
far
the
majority
ofthe
original artwork generatedfor
this
project was createdusing
the
Adobe
PhotoShop
5.5
program.However,
Silicon
Graphic Interface
(SGI)
Alias Wavefront 3-D
modeling
program wascentralto
the
conception ofthis
project.SGI Alias Wavefront
was usedto
render a virtualkidney,
its
constituentstructures,
andblood
vessels.The
virtualkidney
andits
constituentparts,
oncecreated,
was rendered
to
give anillusion
ofboth
a solid opaquemodeling
ofthe
kidney,
describing
its
surfaces,
textures,
and gross parts.A
transparent,
"visible"
model of
the
kidney
was also rendered.This
allowedfor
a view ofthe
modeledinternal
parts ofthe
kidney
whilemaintaining
the
outer shapes anddimensions
ofthe
opaque view.These
views were
necessary
to
create a platform withinthe
Director
program wherethe
viewer could
selectively
alternate superficial aspects ofthe
kidney
withimages
affording
a view ofits internal
parts.A further
advantage ofthe
SGI
program wasthe
ability
to
virtually
rotatethe model,
and render a series of sequential views.The
sequential views of
the
kidney
werethen
imported into
Director
and usedto
createHealth
Visible Human
projectweb-site,
wherecross-sectionalimagery
wasdownloaded
from
that site,
editedin
PhotoShop,
andincorporated
into
this thesis
project.Domains
The
contents ofthe
Director
movie,
The Kidney: An Interactive
Tutorial,
wereorganized
into five
major subheadings.Each
majorsubheading
represents a separateconstituent
Director
movielinked
to
and shownin
ahost
movie as aMovie in
A
Window (MIAW).
In
the
Main Menu
ofthe
host
movie,
the
userinterface
presentsthe
viewer with an arrangement of virtual
folders,
eachwith a clickabletab that
opensthat
MIAW
(Plate
1).
There
arefive
separate subjectheadings
ofthe
MIAWs,
a)
Orientation,
b)
Surrounding
Organs,
c)
Gross
Structures,
d)
Function,
ande)
Cross-sections.
They
are
described
asfollows:
a)
Orientation
The Orientation
subjectheading
is
conceived of asthe
initial
chapter ofthe
overall movie.
This
moviefocuses
ondeveloping
the
viewers'awarenessof
the
positionof
the
kidney
in
relationto
the
axial skeleton ofthe
body. Particular
emphasisis
placedon
creating
an awareness ofthe
deviation between
the
coronal, sagittal,
andtransverse
planes of
the
kidneys
withtheir
corresponding
planesin
the
axial skeleton.Also
highlighted
aredeviations
from
perfectsymmetry
exhibitedbetween
the
kidneys.
This
was accomplished
in
the
movieby
presenting
a series ofinteractive
pagesin
which arenderedview of
the
kidneys is
shownin
incorrect
relationto
acorresponding
view ofDiagrammatic
andtextual
information
is
suppliedto
support anunderstanding
ofthe
newly
arrivedat view ofthe
kidney
in
correctedrelationship
to the
axial skeleton.The interactive
pagespresentboth kidneys
and axial skeletonfrom the
following
perspectives: anteriorview,
posteriorview,
lateral
view and superior view(Plate
2).
For
example,
the
anterior view presentsthe
viewer withskeleton,
the
kidneys,
andthose
muscular
structures,
which supportthe
kidneys
and createtheir
orientation withinthe
body. The
musculo-skeletalstructures arelabeled
accordingly.Initially
the
kidneys
arepresented as a mirrored pair with vertical orientation.
User interaction
promptsthe
viewer
first
to
elevatethe
left
kidney
relativeto the
right
kidney. Subsequent
interaction
allowsthe
viewerto
anglethe
orientation ofthe
kidneys
suchthat their
superior polesare more medial relative
to their
interior
poles.The
results ofthis
interactivity
arecollected
in
asummary
page,
whichthe
usercanreturnto
afterviewing
other segments ofthe
Orientation
subjectheading
for
concise review.b)
Surrounding
Organs:
This
subjectheading
is
developed
to
showthe
relationship
ofthe two
kidneys
with
those
organsofthe
abdominalcavity
proximalto them.
In
order ofappearance, the
surrounding
structuresdepicted in
associationwiththe
kidney
are: majorblood
vesselssupplying
the
kidneys,
the
adrenalglands, the
duodenum,
the pancreas,
the
spleen, the
colon, the
stomach,
andthe
liver. In
the
moviethe
vieweris
presented with arendering
ofthe
axial skeleton andkidneys.
In
a series ofinteractive
pagesthe
vieweris
presented8
direction
(Plate
3).
Clicking
onthe
icon
causesthe
organin
questionto
appearin
the
illustration
provided
in its
correctrelationship
to the
kidneys.
A
textual
paragraphdescribes
the
precise correlation
between
the
kidneys
andthe
organ structurein
question.The
usermay
move onto a subsequentpage.Having
placed all ofthe
associated organsinto the
rendering,
the
vieweris
presented with a mini-menu pageconsisting
of allthe
organicons
previously
encountered.The
viewer canselectively
revisitfor
reviewthe
illustration
for
eachorgan,
whichhighlights
its
particularrelationship
withthe
kidneys.
c)
Gross
Structures
The Gross Structures
subjectheading
organizes andlabels
constituent parts ofthe
kidney
andthe
segmental subdivisions ofits
grossform. The Gross Structure
section also presents
the
viewer with aturntable
animationallowing
the
userto
see avirtual
kidney
in
the round,
rotating
in
virtual space.In this
subjectheading
the
vieweris
further
presented with optionsfor
viewing
the
kidney
modelin
atranslucent
statethat
reveals andlabels
its
inner
structures.On
entering
this
section ofthe
movie, the
viewer
is
giventhe
choice ofvisiting
the
revolving
turntable
view ofthe
kidney
or either ofthree
static views: an anterior orientationview,
a posterior orientationview,
ora superior orientation view.
Selection
ofthe
revolving
viewautomatically
presentsthe
viewer with aturntable
animation ofthe three-dimensional
kidney
modelrotating
in
space.Clickable
icons
allowthe
viewerto
changethe
turntable
viewfrom
atransparent
"visible"state,
9
among
the
static views.Upon selecting
a staticview,
the
useris
movedto
a sitedepicting
akidney
from
the
corresponding
orientation perspective(Plate
4).
Superficial
subdivisions ofthe
kidney
surface area areautomatically labeled
andindicated
by
arrows,
as are relative structures ofthe
ureter,
the
renalvessels,
andrenalfat.
Rollover
states areincorporated
into
the
labels
for
the
particular structures.The
usermay highlight
those
structuresin
the
illustration,
by
rolling
overtheir titles
in
the
adjacent
field
withinthe
frame.
A
clickableicon
presentsthe
viewer with acorresponding
view ofthe transparent
kidney
model.Similar
labeling
andidentifying
options arepresented
for
the
internal
structures now visible withinthe
kidney.
d)
Function
The Function
subjectheading
ofthe
movieidentifies the
histological
componentsof
the
kidney
andtheir
organizationinto
structuresidentifiable
in
adissected
view ofthe
kidney
in
the
coronalplane.The
nephronis
described
asthe
functional
unitofthe
kidney,
and animated short sequences are usedto
describe
the
organization ofthe
nephron
from its
constituent parts.The
sequential presentation ofthe
parts ofthe
nephron
follows
the
function pathway
ofthe
nephron.Presented
first is
the
renalcorpuscle,
andidentified
in
order are:the
afferentarteriole,
the
arterialpole,
the
Bowman's
capsule,
the
glomerulus,
the
filtrate,
the
urinary
space andthe
urinary
pole,
the
proximal convolutedtubule,
andthe
efferent arteriole.The
renal corpuscleis
described
asthe
site offiltration
ofthe
blood
(Plate
5).
Next identified
arethe
proximalconvoluted
tubule
and adjacentcapillary
bed,
the
loop
ofHenle,
andthe
distal
convoluted
tubule
andcollecting
tubule.
Each
segment ofthe
nephronis identified
as a10
original amount of
filtrate
that
are passed onfor
excretionfrom
each section ofthe
nephron are noted.
e)
Cross-sections
The
Cross-sections
subjectheading
ofthe
movie presentsthe
viewer with oneinteractive
frame
encompassing
a sliderbar in
association with arendering
ofthe
kidneys. The
kidneys
aredepicted
in
their
relationship
to
the
axialskeleton,
using
aview
previously
encounteredin the
Surrounding
Organs
subjectheading.
Interaction
with
the
sliderbar
producesa cross-sectionalimage
in
aneighboring
areaofthe
frame.
In
addition,
a smallicon
depicting
athree-quarters
profile view ofthe
human
torso
exhibits a
transverse
planethat
movesin
coordination withthe
positions ofthe
sliderbar
to
give afurther
referenceto
the
viewerfor
the
orientation ofthe
cross-sectionimages
(Plate
6).
The
cross-sectionalimages
represent photographictransverse
sections ofthe
actual
human
body.
When the
user calls a cross-sectionimage to
appearin its
image
window
by
activating
the
sliderbar,
the
cross-sectionalimage
canbe
explored withthe
mouse
to
produce rollover states.Putting
the
mouseover various structures seenin the
cross-section
images
willhighlight
those
structures and produceidentifying
text
below
the
image
window.The Cross-section subheading
materials areincluded
to
providethe
viewer with another reference point
for
understanding
the
relative position ofthe
kidneys
withinthe
body.
This
may
ultimately
aidthe
viewerin
the
interpretation
of11
Stylistics
The
layout
and stylistics ofthe
movie areintended
to
aidin
the
organization and presentation of materials
throughout the
program.Colors,
visualtextures,
andillusions
oflight
anddepth
are organized askeynotes
to
underscorethe
subdivision of subject
materials,
andto
separate userinterface
conceptsfrom
subjectmaterial.
Most
topically
color-codedbackgrounds
are usedthroughout
each segmentto
associate
their
contents withtheir
subject-heading
concept.This
wasdone in
an effortto
facilitate
the
user'smemory for
back
referencepurposes,
andto
help
establish arelationship between
an organizational concept and alogical
grouping
ofthe
materialspresented.
Throughout
the
moviethe interface
presentsdifferent levels
ofdepth
illusion,
underscoredby
drop
shadows and visual surfacetextures,
to
frame ideas
presented as visual material.
The variety
is
designed
to
help
the
viewer separatethe
experience of
the interface
layout from
the
experience ofthe
illustrated
subject matter.Subdued
tones
and sensualtextures
in the interface
layout
supportthe
bright,
highly
rendered,
detailed
imagery
ofthe
illustrations
without conflict or confusion.An
important
part ofmy
concept wasto
usethree-dimensional
modeling imagery. I felt
that
I
needed aninterface
that
promoted ashallow,
textured,
illuminated
virtualdepth
in the
layout
to
makefor
an enjoyable and comfortabletransition
between
the
interface
12
Conclusion
The
overall success ofthis
projectfor
medoes
notlay
in
the
particulars ofthe
visual
delineation
ofthe
subject athand,
i.e.
the
kidney.
Indeed,
this
was notmy
original choice or conceptionfor
athesis
project.The
overall success ofthis
projectfor
melies
in the
fact
that
it
draws
uponvirtually
every
aspect ofmy
education withinthis
degree
program-Moreover,
in
doing
soit
draws
those
elementstogether in
away
that
accomplishes
my
goalsfor enrolling
in the
Master
ofFine Arts
in Medical
Illustration
program.First
andforemost,
enrollmentin
the
Gross
Anatomy
coursegave me afirst
hand
experience ofthe
kidney
in
situ and afamiliarization
withits
structure organization.Drawing
coursesin
correlation withthe
human
grossanatomy
lab
allowed meto
develop
sketchesfrom direct
observation ofthe
cadaver.In
subsequentcoursework,
I
was ableto
develop
my
original sketchesinto
morefully
rendered and coloredimagery.
Histology
coursework allowed meto
understandthe
functions
andtissue
structures associated withthe
kidney. Computer
application coursework withinthe
program allowed meto
workup my
imagery
ofthe
kidney
andinclude it in
design
layouts.
Finally,
I
learned
to
uselayout designs in the
context of aninteractive
application.
As
a result ofmy
courseworkin
pursuit ofthe
completion ofthis thesis
project,
my
creativity
andproductivity have
increased
dramatically. I feel
astrong
newlink
between
my
intellectual
curiosity
andmy
ability
to
visualizeand createformal
structures.13
uncertainty
aboutmy
professionalfuture
in
the
visual arts.My
goalsin
entering
the
programincluded
undertaking
courseworkin
the
bio-medical
field,
learning
the
use of computer artapplications,
andredeveloping my background
skills as afine
artistinto
commercially
applicable skills with aviewtowards
a careerin bio-medical
illustration.
In
accepting
this
subject matterfor
a viablethesis project,
I
leapt
from
the
undertaking
of a
personally
oriented andsubjectively
illustrated
choice of subjectmatter,
to
a more objectivefooting.
Now I
feel
arelationship
towards
the
satisfactory
fulfillment
ofmy
thesis
requirements asI
wouldfeel
towards the
satisfactory
completion of a project undertaken as aprofessional commercial artist.Being
ableto
combinemy
interest in the
sciences with
my
artistic abilitieshas
been
personally
satisfying.The
supplemental aspect ofcreating
a piece ofwork,
which wouldbe
usedpurposefully
andinteractively,
yields aheightened
sense of relevanceto
my
artwork.As for my
computertraining,
I
nowfeel
comfortable withthe
use of computer art applications andhave
the
understanding
and confidenceto
seek out and explore onmy
own computer programs which are as yetunfamiliar,
but
for
whichI
can envision a need.I
feel
further
poisedto
explore art applications
that
will openthe
World
Wide
Web
to
me as a commercial artist.This is
all quite remarkableto
mein
view ofthe
fact
that
uponenrolling
in
this
degree
programI
had
asyetnever opened or operated a computer artapplication,
and14
References
Kaye,
K. W.
(1989)
Practical
renal anatomy.Contemporary
Urology,
Tune-Tuly,
56-62.
Moore,
K. L.
(1992).
Clinically
oriented anatomy,3rdedition.Baltimore,
MD:
Williams & Wilkins.
Netter,
F.
L.,
et al..(1964).
The Ciba
collection of medicalillustrations.
Vol. 6:
A
compilationof paintings onthe
kidney,
ureters,andurinary bladder,
depicting
anatomy
andembryology, physiology, pathology,pathophysiology, and clinicalfeatures
andtreatment
ofdiseases. West
Caldwell,
NJ:
CIBA
Pharmaceutical
Company.
National
Library
ofMedicine's Visible Human
Project
web site[On-line].
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