BORANG PENGESAHAN STATUS TESIS
JUDUL: 2D ANIMATION ALIF KURUS
SESI PENGAJIAN: 2008 / 2009
Saya SIT1 MAIZAN BINTI BASAR
mengaku membenarkan tesis (PSM) ini disimpan di Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti berikut:
1. Tesis dan projek adalah hakrnilik Universiti Teknikal Malaysia Melaka. 2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan
membuat salinan untuk tujuan pengajian sahaja.
3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian tinggi.
4.
**
Sila tandakan (4SULIT (Mengandungi maklumat yang berdarjah keselamatan atau kepentingan Malaysia seperti yang termaktub di dalarn AKTA RAHSIA RASMI 1972)
TERHAD (Mengandungi maklumat TERHAD yang telah ditentukan oleh organisasihadan di mana penyelidikan dijalankan)
TIDAK TERHAD
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(TANDATANGAN PENULIS)
Alamat tetap: 50 1 JLN 50, Selayang Baru, 68 100 Batu Caves, Selangor
Penyelia: Muhammad Haziq Lim B. Abdullah
Tarikh:
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IW / U
Q Tarikh:14
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CATATAN:
*
Tesis dirnaksudkan sebagai Laporan Akhir Projek Sarjana Muda (PSM)2D
ANIMATION ALIF KURUSSIT1 MAIZAN BINTI BASAR
This report is submitted in partial fblfillrnent of the requirements for the Bachelor of Computer Science (Interactive Media)
FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY UNIVERSITI TEKNIKAL MALAYSIA MELAKA
DECLARATION
I hereby declare that this project report entitled
2D ANIMATION ALIF KURUS
is written by me and is my own effort and that no part has been plagiarized without citations.
STUDENT
SUPERVISOR
6
Date: 1FIG?
1 0 1(SIT1 MAIZAN BT.BASAR)
Date:
I4lqlm1
DEDICATION
Special dedicated to my beloved parents, Pn. Halijah Binti Ramli
For my supervisor,
En. Muhammad Haziq Lim B.Abdullah
ACKNOWLEDGEMENGTS
Bismillahirahmannirahim.
First, Alhamdulillah and Thank You Allah S.W.T that finally I had been finished my PSM. The duration of PSM had been about 7 months from January 2009 until July 2009. A lot of experience gained in the documentation.
I would like to take this opportunity to thank my PSM supervisor, En Muhammad Haziq Lirn B. Abdullah for assisting me to finish this PSM successfully and also providing the guideline, giving courage and advice throughout the development of the project.
I would also like to thank to my beloved family who has been giving me full support and motivation to complete this project successfully.
ABSTRACT
ABSTRAK
TABLE OF CONTENTS
CHAPTER SUBJECT
DECLARATION DEDICATION
ACKNOWLEDGEMENTS ABSTRACT
ABSTRAK
TABLE OF CONTENTS LIST OF TABLES LIST OF FIGURES
LIST OF ABBREVIATIONS
CHAPTER I INTRODUCTION
1.1 Introduction
1.2 Problem Statements 1.3 Objectives
1.4 Scope
1.5 Project Significance 1.6 ~onclusion
CHAPTER I1 LITERATURE REVIEW AND
PROJECT METHODOLOGY 2.1 Introduction
2.2 Domain
2.3 Existing System
PAGE
ii
. .
.
111
2.3.1 Case Study 2.3.2 Face Finding
2.3.3 Existing System Animation In Malaysia
2.3.4 Technique Animation
2.3.5 Principle of Computer Animation 2.3.6 Comparison of Existing System 2.4 Project Methodology
2.5 Project Requirement
2.5.1 Software Requirement 2.5.2 Hardware Requirement 2.6 Conclusion
CHAPTER III ANALYSIS
3.1 Current Scenario Analysis 3.2.1 Existing System 3.2 Requirement Analysis
3.2.1 Project Requirement 3.2.2 Requirement Gathering
3.2.2.1 Project Specification 3.2.2.2 Storyline
CHAPTER
IV
DESIGN4.1 Introduction
4.2 Scene Sequence Diagram 4.3 Preliminary Design
4.3.1 Plan 4.3.2 Script 4.3.3 Storyboard 4.3.4 Character Profile 4.5 Script Development and
Music Arrangement
4.6 Special Effect/CGI/3DDevelopment 4.7 Conclusion
CHAPTER V IMPLEMENTATION
5.1 Introduction 5.2 Media Creation
5.2.1 Productions of Texts 5.2.2 Production of Graphic 5.2.3 Production of Audio 5.2.4 Production of Animation 5.3 Media Integration
5.4 Product Configuration Management 5.4.1 Configuration Environment Setup 5.4.2 Version Control Procedure 5.5 Implementation Status
CHAPTER
M
TESTING AND EVALUATION 6.1 Introduction6.2 Test Plan
6.2.1 Test User
6.2.2 Test Environment 6.2.3 Test Schedule 6.2.4 Test Strategy 6.3 Test Implementation
6.3.1 Test Description 6.3.2 Test Data
6.3.3 Test Result and Analysis 6.3.4 Analysis Testing
6.4 Conclusion
CHAPTER VII PROJECT CONCLUSION
7.1 Observation on Weaknesses And Strengths
7.2 Proposition for Improvement 7.3 Contribution
7.4 Conclusion REFERENCES
APPENDICES APENDIX A
LIST OF TABLES
TABLE TITLE
Statistic and Data Series Usop Sontorian Statistic and Data Series Bola Kampung Statistic and Data Series Budak Lapok The Stage Animation Key-Frame to Paint Comparison Advantages and Disadvantages Between Two Case Study System
The First Short Animation Film Folklores Types of Modern Series Animation in Produce By Private Company Types of Film Animation in Produce By Private Company
Comparison the Three Existing System Two Format and Standard PAL Video And Frames per Second with Different Country The Most Common Sample Rates
For Digital Audio Editing
Comparison Format with Different Advantages and Disadvantages
Randomly User on Analysis In Storyline Of 2D Animation Alif Kurus
Comparison of the Physical Parts of Each Character Total of User Choose the Character
TABLE TITLE PAGE
The Activity Progress on The 2D Animation Aliff Kurus Segment of The Scene In 2D Animation Alif Kurus Text Production In 2D Animation Alif Kurus Voice Over Name and Effect By Adobe Audition 1.5
Types of Sound Effects with the Format Implementation Status of Module in 2D Animation Alif Kurus
The Hardware Requirement in Test Environment
The Software Requirement in Test Environment
Test Schedule for the Project
The Level of Class Test
Content of Class Testing
Symbol of Test Data
Test Data for Alpha Tester
Test Data for Beta Tester
Result Content for Alpha Tester
LIST OF FIGURES
DIAGRAM TITLE PAGE
The Ink and Paint Process 16
The Automated In-Betweening Process 16 Alif Kurus By DBP Third Film Animation 19
Film Animation Putih 20
Film Animation Silat Lagenda 21
Film Animation Cheritera 22
Examples Of Cutouts A Solid Shape, Loose Part And 25 Higher (Illustration By Tim Miller)
Step How to Make Cutout 25
Examples Puppet Construction Clay, Wire 26 And Armature (Illustration By Tim Miller)
Patent Drawing for Fleischer's Original 27 Rotoscope Example Character Snow White
Drawing on Board 28
Illustration of Squash and Stretch 3 0
Example of Principle in Anticipation 3 1
Human Body Joints 32
Bouncing Ball in 3 Second By Frame 33
DLAGRAM TITLE PAGE
Table Production Process for General
Animation (Winder and Dowlatabadi 2001).
Multimedia Production Process Methodology
Part of Action in The Storyline For 2D Animation
Alif Kurus By DBP
Animated Comic Legend Of Hang Tuah By
Muhammad Muaz
Part of Action in Storyline for 2D Animation Putih
Standard Format 4:3 Aspect Ratio
The Chart Show Randomly User Is Agreed
With This Storyline
Total of User Choose the Character
Two Sketching Character of Aliff
Two Sketching Character for Tuk Saudagar
Two Sketching Character for Siti Ratna
Show The Different of Face, Eyes, Noise And Mount Between Three of the Characters The Different Size of Body Between
Three Characters
Plot 1 of 2D Animation Alif Kurus
3.13 Plot 2 of 2D Animation Alif Kurus
3.14 Tuk Saudagar Invite Aliff to Follow His House
DIAGRAM TITLE PAGE
Plot 3 Aliff and Siti Ratna Married
Plot 6 of 2D Animation Alif Kurus
Plot 5 of 2D Animation Alif Kurus
Plot 6 of 2D Animation Alif Kurus
Plot 7 of 2D Animation Alif Kurus
Plot 8 of 2D Animation Alif Kurus
Plot 9 of 2D Animation Alif Kurus
Plan of the Project 2D Animation Alif Kurus
The Sketching Of Character Aliff in Three Views
The Sketching Of Character Tuk Saudagar
in Three Views
The Sketching Of Character Siti Ratna
In Three Views
Text In Logo Production And Title Of
2D Animation Alif Kurus
Credit of Production on Text
Diagram Production of Text
Background as Graphic In Credit
And Logo Production
Graphic Apply in Scene B01
Diagram the Flow of Graphic Background
DIAGRAM TITLE
Diagram Flow Of Graphic On The Shop
Tuk Saudagar and the Letter Using Vector Image
Diagram Show the Graphic Using Technique
Rotoscoping
Some Audio Editing for Sound Effect Using
Adobe Audition
Integrated Voice and Sound Effect Using
Adobe Audition 1.5
Diagram the Audio Production
Diagram Production of Animation In
Object Animation
Technique Animation Frame-By-Frame
in scene GO1
Technique Motion Classic Tweening
in Scene I01
The diagram of process integration
Graft of Alpha Tester
Graft of Beta Tester
PAGE
LIST OF ABBREVIATIONS
DBP
-
MP3
-
PNG
-
HTML
-
PC -
RAM
-
swf
-
PSM
-
e-book
-
DVD-R -
Dewan Bahasa dan Pustaka MPEG Audio Layer 111
Portable Network Graphics HyperText Markup Language Personal Computer
Random-Access Memory Shockwave Flash
Projek Sarjana Muda Electronic Book
CHAPTER I
INTRODUCTION
1.1 Introduction
2D animation becomes some of technology as a platform to develop a system or product that delivers the message to the public. Silat Lagenda, Cheritera, Putih and Budak Lapok as film animation. Usop Sontorian, Bola Kampung and Budak Lapok are the examples of the short movie series animation which produce to deliver message to the public especially children. Silat Lagenda, Cheritera and Putih are animation based on the folklore.
According to the title of the portal about edutainment animated folktales software to motivate socio-cultural awareness from Nor Azan Mat Zin and Nur Yuhanis Mohd Nasir. Based on the abstract fiom the portal, which is the design and development of animated folktales edutainment software to motivate socio-cultural awareness among children and adolescents. One application of multimedia technology is in edutainment, which includes animated cartoon, animation movies and digital games. Therefore there is a need for research to develop well designed animation software with good story plots and local socio-cultural values for educating as well entertaining our children.
Alif Kurus. The project is entertained and education with the product at the same time to produce folklores. The important of this project to the users is as a form of reminded people some of stories of folklores. It also has items about Malay culture. The result from the project will be in the form of an animation short movie which is 2D animation with five minutes as duration.
The product genre is an entertainment and education. This product will be produce in television as cartoon stories and school. The target users are consisting to children. The market place for product is in Malaysia. The product will be produce as short story for the target user.
1.2 Problem Statements
According the Mr Majuni Plera from Dewan Bahasa dan Pustaka (DBP), the number of folklores pattern stories of folklores is less quantity that produced on television is has compare to books. Mostly the stories only produce in books or other media electronic such as compact disk (CD) and internet. Example of the book is
Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications and
Cerita Rakyat Malaysia organizes by the Dewan Bahasa dan Pustaka. Example of
the media electronic is website www.karyanet.com.my this website converts the some of collection stories folklores from book by Dewan Bahasa dan Pustaka. Most of people nowadays are not know folklores. In market on Malaysia more 2D animation stories modern is developing such as Usop Sontorian and Bola Kampung.
Karnn Ismail is Usop Sontorian based on the website Sinema Malaysia by Hassan Abdul Mutalib, the film animation are Budak Lapok and the third series animation is Bola Kampung. Statistic and data fiom started the video upload as added and view as visited in year 2007 until 9 January 2009. The first series animation is Usop Sontorian. Statistic and data based on from four series such as Berkhatan and Meriam Buluh. The second animation is Bola Kampung. The second animation according to the series Intro and Episode 2 (part 213). The third animation is Budak Lapok. Statistics and data based on series 1 until 8. There are table statistics and data from website You Tube.
Table 1.1: Statistic and Data Series Usop Sontorian in 2007
Table 1.2: Statistic and Data Series Bola Kampung in 2007 Title Series Added Views Total of Views Berkhatan Title Series Added Views Total of Views Meriam Buluh
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Table 1.3: Statistic and Data Series Budak Lapok
According the "Animasi Kita Bertaraf Dunia", Harian Metro 17 January 2008 from C Ramasamy. Football Kidz produce in Malaysia as the title Bola Kampung. The local market, it's become one of five popular series animation in television as a program entertainment for the children. The statements show some of the stories are about sport such as Bola Karnpung because the developer thinks more people are interesting about the modern life stories. The problems of the project have been described as below:
Title Series Added Views Total of Views
I. Awareness among Malaysians
ii. Books as the manual platform
The current story is using the book as platform such as distribution of
Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications, here
has a first manual system to produce folklores to people. There has no any techniques animation or principles animation was use. But these books include some of element multimedia such as text and pictures. In this book have 366 folklores stories. There has no interactive in kind of these book. Second book is Cerita Rakyat Malaysia organizes by the Dewan Bahasa dan Pustaka. The books are using picture
to produce the storyline of the story folklores. However this now the book also produces by e-book in www.karyanet.com.my. This project will be more properly in animation and make people more interest especially children and teenagers.
iii. Less Quantity Cartoons in Malaysia related to folklores
1.3 Objectives
There have three objectives to develop the project. The objectives of the project are described briefly as following:
i. To produce 5 minutes as 2D animation short movie product.
Short movie 2D animation that was developed will be produce in five minutes as the duration.
ii. To produce short movie 2D animation that preview as standard Phase Alternating Line (PAL) with 4:3 aspect ratio.
Short movie 2D animation will be produce at television which is by an electronic media. Based on this objective, format standard Phase Alternating Line (PAL) with 4:3 aspect ratio.
iii. To apply technique 2D animation frame-by-frame.