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BORANG PENGESAHAN STATUS TESIS

JUDUL: 2D ANIMATION ALIF KURUS

SESI PENGAJIAN: 2008 / 2009

Saya SIT1 MAIZAN BINTI BASAR

mengaku membenarkan tesis (PSM) ini disimpan di Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dengan syarat-syarat kegunaan seperti berikut:

1. Tesis dan projek adalah hakrnilik Universiti Teknikal Malaysia Melaka. 2. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan

membuat salinan untuk tujuan pengajian sahaja.

3. Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian tinggi.

4.

**

Sila tandakan (4

SULIT (Mengandungi maklumat yang berdarjah keselamatan atau kepentingan Malaysia seperti yang termaktub di dalarn AKTA RAHSIA RASMI 1972)

TERHAD (Mengandungi maklumat TERHAD yang telah ditentukan oleh organisasihadan di mana penyelidikan dijalankan)

TIDAK TERHAD

a?,

(TANDATANGAN PENULIS)

Alamat tetap: 50 1 JLN 50, Selayang Baru, 68 100 Batu Caves, Selangor

Penyelia: Muhammad Haziq Lim B. Abdullah

Tarikh:

/kI

I

W / U

Q Tarikh:

14

II[V

w

CATATAN:

*

Tesis dirnaksudkan sebagai Laporan Akhir Projek Sarjana Muda (PSM)

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2D

ANIMATION ALIF KURUS

SIT1 MAIZAN BINTI BASAR

This report is submitted in partial fblfillrnent of the requirements for the Bachelor of Computer Science (Interactive Media)

FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY UNIVERSITI TEKNIKAL MALAYSIA MELAKA

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DECLARATION

I hereby declare that this project report entitled

2D ANIMATION ALIF KURUS

is written by me and is my own effort and that no part has been plagiarized without citations.

STUDENT

SUPERVISOR

6

Date: 1

FIG?

1 0 1

(SIT1 MAIZAN BT.BASAR)

Date:

I4lqlm1

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DEDICATION

Special dedicated to my beloved parents, Pn. Halijah Binti Ramli

For my supervisor,

En. Muhammad Haziq Lim B.Abdullah

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ACKNOWLEDGEMENGTS

Bismillahirahmannirahim.

First, Alhamdulillah and Thank You Allah S.W.T that finally I had been finished my PSM. The duration of PSM had been about 7 months from January 2009 until July 2009. A lot of experience gained in the documentation.

I would like to take this opportunity to thank my PSM supervisor, En Muhammad Haziq Lirn B. Abdullah for assisting me to finish this PSM successfully and also providing the guideline, giving courage and advice throughout the development of the project.

I would also like to thank to my beloved family who has been giving me full support and motivation to complete this project successfully.

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ABSTRACT

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ABSTRAK

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TABLE OF CONTENTS

CHAPTER SUBJECT

DECLARATION DEDICATION

ACKNOWLEDGEMENTS ABSTRACT

ABSTRAK

TABLE OF CONTENTS LIST OF TABLES LIST OF FIGURES

LIST OF ABBREVIATIONS

CHAPTER I INTRODUCTION

1.1 Introduction

1.2 Problem Statements 1.3 Objectives

1.4 Scope

1.5 Project Significance 1.6 ~onclusion

CHAPTER I1 LITERATURE REVIEW AND

PROJECT METHODOLOGY 2.1 Introduction

2.2 Domain

2.3 Existing System

PAGE

ii

. .

.

111

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2.3.1 Case Study 2.3.2 Face Finding

2.3.3 Existing System Animation In Malaysia

2.3.4 Technique Animation

2.3.5 Principle of Computer Animation 2.3.6 Comparison of Existing System 2.4 Project Methodology

2.5 Project Requirement

2.5.1 Software Requirement 2.5.2 Hardware Requirement 2.6 Conclusion

CHAPTER III ANALYSIS

3.1 Current Scenario Analysis 3.2.1 Existing System 3.2 Requirement Analysis

3.2.1 Project Requirement 3.2.2 Requirement Gathering

3.2.2.1 Project Specification 3.2.2.2 Storyline

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CHAPTER

IV

DESIGN

4.1 Introduction

4.2 Scene Sequence Diagram 4.3 Preliminary Design

4.3.1 Plan 4.3.2 Script 4.3.3 Storyboard 4.3.4 Character Profile 4.5 Script Development and

Music Arrangement

4.6 Special Effect/CGI/3DDevelopment 4.7 Conclusion

CHAPTER V IMPLEMENTATION

5.1 Introduction 5.2 Media Creation

5.2.1 Productions of Texts 5.2.2 Production of Graphic 5.2.3 Production of Audio 5.2.4 Production of Animation 5.3 Media Integration

5.4 Product Configuration Management 5.4.1 Configuration Environment Setup 5.4.2 Version Control Procedure 5.5 Implementation Status

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CHAPTER

M

TESTING AND EVALUATION 6.1 Introduction

6.2 Test Plan

6.2.1 Test User

6.2.2 Test Environment 6.2.3 Test Schedule 6.2.4 Test Strategy 6.3 Test Implementation

6.3.1 Test Description 6.3.2 Test Data

6.3.3 Test Result and Analysis 6.3.4 Analysis Testing

6.4 Conclusion

CHAPTER VII PROJECT CONCLUSION

7.1 Observation on Weaknesses And Strengths

7.2 Proposition for Improvement 7.3 Contribution

7.4 Conclusion REFERENCES

APPENDICES APENDIX A

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LIST OF TABLES

TABLE TITLE

Statistic and Data Series Usop Sontorian Statistic and Data Series Bola Kampung Statistic and Data Series Budak Lapok The Stage Animation Key-Frame to Paint Comparison Advantages and Disadvantages Between Two Case Study System

The First Short Animation Film Folklores Types of Modern Series Animation in Produce By Private Company Types of Film Animation in Produce By Private Company

Comparison the Three Existing System Two Format and Standard PAL Video And Frames per Second with Different Country The Most Common Sample Rates

For Digital Audio Editing

Comparison Format with Different Advantages and Disadvantages

Randomly User on Analysis In Storyline Of 2D Animation Alif Kurus

Comparison of the Physical Parts of Each Character Total of User Choose the Character

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TABLE TITLE PAGE

The Activity Progress on The 2D Animation Aliff Kurus Segment of The Scene In 2D Animation Alif Kurus Text Production In 2D Animation Alif Kurus Voice Over Name and Effect By Adobe Audition 1.5

Types of Sound Effects with the Format Implementation Status of Module in 2D Animation Alif Kurus

The Hardware Requirement in Test Environment

The Software Requirement in Test Environment

Test Schedule for the Project

The Level of Class Test

Content of Class Testing

Symbol of Test Data

Test Data for Alpha Tester

Test Data for Beta Tester

Result Content for Alpha Tester

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LIST OF FIGURES

DIAGRAM TITLE PAGE

The Ink and Paint Process 16

The Automated In-Betweening Process 16 Alif Kurus By DBP Third Film Animation 19

Film Animation Putih 20

Film Animation Silat Lagenda 21

Film Animation Cheritera 22

Examples Of Cutouts A Solid Shape, Loose Part And 25 Higher (Illustration By Tim Miller)

Step How to Make Cutout 25

Examples Puppet Construction Clay, Wire 26 And Armature (Illustration By Tim Miller)

Patent Drawing for Fleischer's Original 27 Rotoscope Example Character Snow White

Drawing on Board 28

Illustration of Squash and Stretch 3 0

Example of Principle in Anticipation 3 1

Human Body Joints 32

Bouncing Ball in 3 Second By Frame 33

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DLAGRAM TITLE PAGE

Table Production Process for General

Animation (Winder and Dowlatabadi 2001).

Multimedia Production Process Methodology

Part of Action in The Storyline For 2D Animation

Alif Kurus By DBP

Animated Comic Legend Of Hang Tuah By

Muhammad Muaz

Part of Action in Storyline for 2D Animation Putih

Standard Format 4:3 Aspect Ratio

The Chart Show Randomly User Is Agreed

With This Storyline

Total of User Choose the Character

Two Sketching Character of Aliff

Two Sketching Character for Tuk Saudagar

Two Sketching Character for Siti Ratna

Show The Different of Face, Eyes, Noise And Mount Between Three of the Characters The Different Size of Body Between

Three Characters

Plot 1 of 2D Animation Alif Kurus

3.13 Plot 2 of 2D Animation Alif Kurus

3.14 Tuk Saudagar Invite Aliff to Follow His House

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DIAGRAM TITLE PAGE

Plot 3 Aliff and Siti Ratna Married

Plot 6 of 2D Animation Alif Kurus

Plot 5 of 2D Animation Alif Kurus

Plot 6 of 2D Animation Alif Kurus

Plot 7 of 2D Animation Alif Kurus

Plot 8 of 2D Animation Alif Kurus

Plot 9 of 2D Animation Alif Kurus

Plan of the Project 2D Animation Alif Kurus

The Sketching Of Character Aliff in Three Views

The Sketching Of Character Tuk Saudagar

in Three Views

The Sketching Of Character Siti Ratna

In Three Views

Text In Logo Production And Title Of

2D Animation Alif Kurus

Credit of Production on Text

Diagram Production of Text

Background as Graphic In Credit

And Logo Production

Graphic Apply in Scene B01

Diagram the Flow of Graphic Background

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DIAGRAM TITLE

Diagram Flow Of Graphic On The Shop

Tuk Saudagar and the Letter Using Vector Image

Diagram Show the Graphic Using Technique

Rotoscoping

Some Audio Editing for Sound Effect Using

Adobe Audition

Integrated Voice and Sound Effect Using

Adobe Audition 1.5

Diagram the Audio Production

Diagram Production of Animation In

Object Animation

Technique Animation Frame-By-Frame

in scene GO1

Technique Motion Classic Tweening

in Scene I01

The diagram of process integration

Graft of Alpha Tester

Graft of Beta Tester

PAGE

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LIST OF ABBREVIATIONS

DBP

-

MP3

-

PNG

-

HTML

-

PC -

RAM

-

swf

-

PSM

-

e-book

-

DVD-R -

Dewan Bahasa dan Pustaka MPEG Audio Layer 111

Portable Network Graphics HyperText Markup Language Personal Computer

Random-Access Memory Shockwave Flash

Projek Sarjana Muda Electronic Book

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CHAPTER I

INTRODUCTION

1.1 Introduction

2D animation becomes some of technology as a platform to develop a system or product that delivers the message to the public. Silat Lagenda, Cheritera, Putih and Budak Lapok as film animation. Usop Sontorian, Bola Kampung and Budak Lapok are the examples of the short movie series animation which produce to deliver message to the public especially children. Silat Lagenda, Cheritera and Putih are animation based on the folklore.

According to the title of the portal about edutainment animated folktales software to motivate socio-cultural awareness from Nor Azan Mat Zin and Nur Yuhanis Mohd Nasir. Based on the abstract fiom the portal, which is the design and development of animated folktales edutainment software to motivate socio-cultural awareness among children and adolescents. One application of multimedia technology is in edutainment, which includes animated cartoon, animation movies and digital games. Therefore there is a need for research to develop well designed animation software with good story plots and local socio-cultural values for educating as well entertaining our children.

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Alif Kurus. The project is entertained and education with the product at the same time to produce folklores. The important of this project to the users is as a form of reminded people some of stories of folklores. It also has items about Malay culture. The result from the project will be in the form of an animation short movie which is 2D animation with five minutes as duration.

The product genre is an entertainment and education. This product will be produce in television as cartoon stories and school. The target users are consisting to children. The market place for product is in Malaysia. The product will be produce as short story for the target user.

1.2 Problem Statements

According the Mr Majuni Plera from Dewan Bahasa dan Pustaka (DBP), the number of folklores pattern stories of folklores is less quantity that produced on television is has compare to books. Mostly the stories only produce in books or other media electronic such as compact disk (CD) and internet. Example of the book is

Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications and

Cerita Rakyat Malaysia organizes by the Dewan Bahasa dan Pustaka. Example of

the media electronic is website www.karyanet.com.my this website converts the some of collection stories folklores from book by Dewan Bahasa dan Pustaka. Most of people nowadays are not know folklores. In market on Malaysia more 2D animation stories modern is developing such as Usop Sontorian and Bola Kampung.

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[image:21.529.62.473.291.437.2]

Karnn Ismail is Usop Sontorian based on the website Sinema Malaysia by Hassan Abdul Mutalib, the film animation are Budak Lapok and the third series animation is Bola Kampung. Statistic and data fiom started the video upload as added and view as visited in year 2007 until 9 January 2009. The first series animation is Usop Sontorian. Statistic and data based on from four series such as Berkhatan and Meriam Buluh. The second animation is Bola Kampung. The second animation according to the series Intro and Episode 2 (part 213). The third animation is Budak Lapok. Statistics and data based on series 1 until 8. There are table statistics and data from website You Tube.

Table 1.1: Statistic and Data Series Usop Sontorian in 2007

Table 1.2: Statistic and Data Series Bola Kampung in 2007 Title Series Added Views Total of Views Berkhatan Title Series Added Views Total of Views Meriam Buluh

[image:21.529.62.471.497.640.2]
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[image:22.529.60.474.73.236.2]

4

Table 1.3: Statistic and Data Series Budak Lapok

According the "Animasi Kita Bertaraf Dunia", Harian Metro 17 January 2008 from C Ramasamy. Football Kidz produce in Malaysia as the title Bola Kampung. The local market, it's become one of five popular series animation in television as a program entertainment for the children. The statements show some of the stories are about sport such as Bola Karnpung because the developer thinks more people are interesting about the modern life stories. The problems of the project have been described as below:

Title Series Added Views Total of Views

I. Awareness among Malaysians

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ii. Books as the manual platform

The current story is using the book as platform such as distribution of

Himpunan 366 Cerita Rakyat Malaysia organizes by the Utusan Publications, here

has a first manual system to produce folklores to people. There has no any techniques animation or principles animation was use. But these books include some of element multimedia such as text and pictures. In this book have 366 folklores stories. There has no interactive in kind of these book. Second book is Cerita Rakyat Malaysia organizes by the Dewan Bahasa dan Pustaka. The books are using picture

to produce the storyline of the story folklores. However this now the book also produces by e-book in www.karyanet.com.my. This project will be more properly in animation and make people more interest especially children and teenagers.

iii. Less Quantity Cartoons in Malaysia related to folklores

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1.3 Objectives

There have three objectives to develop the project. The objectives of the project are described briefly as following:

i. To produce 5 minutes as 2D animation short movie product.

Short movie 2D animation that was developed will be produce in five minutes as the duration.

ii. To produce short movie 2D animation that preview as standard Phase Alternating Line (PAL) with 4:3 aspect ratio.

Short movie 2D animation will be produce at television which is by an electronic media. Based on this objective, format standard Phase Alternating Line (PAL) with 4:3 aspect ratio.

iii. To apply technique 2D animation frame-by-frame.

Figure

Table 1.1: Statistic and Data Series Usop Sontorian in 2007
Table 1.3: Statistic and Data Series Budak Lapok

References

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