Rochester Institute of Technology
RIT Scholar Works
Theses Thesis/Dissertation Collections
1994
An Investigation into the design and effectiveness of
interactive multimedia interfaces
Tara Ann Holod
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Recommended Citation
School of Printing Management and Sciences Rochester Institute of Technology
Rochester, New York
Certificate of Approval
Master's Thesis
This is to certify that the Master's Thesis of
Tara Ann Holod
With a major in Graphic Arts Publishing
has been approved by the Thesis Committee as satisfactory for the thesis requirement for the Master of Science degree.
Thesis Committee:
FrankJ. Romano
Thesis Advisor
Marie Freckleton
Graduate Program Coordinator
C. H. Goffin
AnInvestigationInto the DesignandEffectiveness
ofInteractive Multimedia Interfaces
byTaraAnn Holod
Athesisproposal submittedin partialfulfillment of
the requirements forthe degreeofMasterofScience
inthe SchoolofPrintingManagement & Sciences
in theCollegeofImagingArts & Sciences
at theRochester Institute ofTechnology
An Investigation Into the Design and Effectiveness of Interactive Multimedia Interfaces
I, Tara Ann Holod , hereby grant permission to the Wallace Memorial Library of RI.T. to reproduce my thesis in whole or in pan. Any reproduction will not be for
commercial use or profit.
I dedicate this thesis to myfather.
Acknowledgments
I wouldliketo thankA'isha Ajayi and Frank Romano for
letting
me surveytheir classes.Table Of Contents
TableofFigures vi
Abstract vii
Chapter 1
Introduction 1
Chapter2
TheoreticalBasis ofStudy 3
Chapter 3
ReviewofLiterature 4
Chapter 4
StatementofProblem 5
Chapter 5
Methodology 6
Critique Sheets Used forSurvey 9
Chapter6
The Results 11
Navigation 11
HelpSystems 15
Button Feedback 18
General Questions 20
Chapter7
Summary & Conclusions 23
Chapter 8
Areas for FurtherStudy 25
Bibliography 26
AppendixA 28
AppendixA
Screen Captures From Researched CD-ROMs 29
Appendix B 61
AppendixB
ListofFigures
Figure 1 11
Figure2 12
Figure 3 12
Figure4 13
Figure 5 14
Figure6 14
Figure7 15
Figure 8 16
Figure 9 16
[image:8.540.58.484.121.446.2]Figure 10 17
Figure 11 17
Figure 12 18
Figure 13 19
Figure 14 19
Figure 15 20
Figure 16 20
Figure 17 21
Figure 18 21
Figure 19 21
Abstract
"Humanabilities shouldbeamplified, notimpeded,byusing
MarkT. Maybury
Inanattemptto evaluate theeffectiveness of various screeninterfacesutilizedininteractive
multimedia,aninteractivethesis projectwas preparedtoconducttests.WaltDisneyanima
tionwas chosen forthe theme.Theprojectwasduplicatedso that therewerethreeidentical
copies
-eachrepresentingdifferentstyles ofinterfacenavigation,button feedback,and
"Help"
systems. Themultimedia projectsweredisplayedon neighboringcomputers simul
taneouslysothata personcould movedirectlyfromoneto anotherwithease and nodisrup
tions. Eachperson was given an evaluation sheetforeachmultimediaproject and completed
them one at atime.Thesheets were thentalliedand analyzedforsigns offavoritismtoward
anystyleinparticular.
"Multimediainterfacesare computerinterfacesthatcommunicate with users
usingmultiplemedia(e.g., language,graphics, animation, video,
non-speechaudio),sometimesusingmultiple modes togethersuchas written
text togetherwith spoken
language"
(Maybury, 1993).
Thethreestyles ofinterfacenavigationthat theauthortested are asfollows; arectangular
navigation palette containingallnecessarybuttons,a navigationbaronthebottomright
containinggeneral navigationbuttonswiththe morespecificbuttonsnextto their represen
tativeareas onthemonitor,andlast,aninterfacewithall ofthebuttonsscattered across the
Forbuttonfeedback,visual feedback(highlightingabutton)wastestedagainstverbalfeed
back(a"click"). One interfacehadnobutton feedbackat all.
One"Help"systemwascreatedasadiagram,oneanimated,and onethatwastextonly.
Interfacesare criticalin determiningthesuccess and/orfailureofanypieceof multimedia on
the market today.Themaingoal ofmost multimediaprojectsisto presentinformationof
somekind.ManyoftheCD-ROMsonthemarkettodayhavevastlydifferentinterfaces
evenforthe mostbasicofcommands.Thisaddsto theconsumer's confusionasto howto
navigate throughaprojecttofindthedesiredinformation.
Thisproject yielded somesurprisingresults,forinstance,oneclass,whenverballysurveyed
aftertestingandevaluatingthe multimediaprojects,gaveresponses thatwereequallydivided
intothirdswhenaskedwhichinterface navigation methodtheypreferred.Thiswasas sur
prisingto theauthor as itwastothemwho eachclearlythought thattheir methodwas the best (andproceededtotryandtelleach other so ratherloudly).
Anotherinterestingresultfoundwasthat males preferred theverbalbuttonfeedback
("click") andthefemalespreferred thevisualbutton feedback(highlightingthebutton). In
somecases,themalesdidnot notice thevisualfeedbackuntilitwasdiscussed atthe endof
class.
Theresults ofthisprojectprovidedsome muchneededinterfacedesignstatistics andcom
mentswhich willenabledesignerstobetterunderstand consumerpreferencesandmake
CHAPTER 1
Introduction
Manycurrent usersofCD-ROMsare middle-aged.Thesepeoplegrewupbeforethecom
puter agebecamethereality itis todaywithaPConeverydesk. Unliketheir childrenthey
are not as comfortable nor aspatientwiththe new technologies beingdevelopedand often
havetroublekeepingthemselvesopenminded. If theyencounterproblems whileutilizinga
newtechnology,theyarefarmorelikelytogiveupratherthanwaste precioustimefiguring
itout.
ThecurrentCD-ROMs onthemarkethaveinterfacesthataresignificandydifferent.There
isno rhymeorreasonlinkingoneCD-ROMto thenext.Thiscan be confusingand
unset-dingforthecurrent adult generation who grewuponthe premise thatifyoulearn howto
use one particularitemthenyoucouldapplywhat youlearnedtoall similaritems.
Thisthesis project teststhedesignand effectiveness of various styles ofnavigation,various
formsofbutton feedbackand various
"Help"
systems.Thesespecific areas were chosen after
researchingoverfiftyCD-ROMsandevaluatingtheirinterfaces.An interactive projectwas
createdwithaWaltDisneytheme. Itwas correctlyguessedthatanon-threatening, entertain
ingthemesuch asWalt Disney'sanimatedclassics would enhance
students'
willingnessto
participate.
A"Help"systemis anyformofhelpavailable toyou within aspecificapplication onthe
computer.A relativelywellknownexample ofthis istheBalloonHelpthatis availableon
responding. Inother cases thereissomeverbal formoffeedbacksuchasaclickingnoise.
Theseformsofbutton feedbackinformyouthat thecomputerknowsthatyouhavepressed
thatbuttonandthatithasnotinfactcrashed,it is merelyprocessing data.Anavigationsys
tem contains allofthebuttonsneededto operateaninteractiveproject ofanytype(both
navigationbuttonsand action-specificbuttons).Navigation buttonsarethosebuttonsneed
edfor navigatingortravelingthroughoutan interactiveprojectofanyform.Action-specific buttonsarethosebuttonsthat performsomeaction such asplayinga movie or a sound.
Theresults gathered shouldindicatewhetherthere isa specific styleofinterfacethatismore
universallyunderstood as well as whether or notthere might bea needforsomesort of stan
dardizationofCD-ROMnavigationsystems,
"Help"
CHAPTER2
Theoretical BasisofStudy
AccordingtoMarkMaybury,"Ifappropriate mediaare utilizedfor humancomputerinter
action,thereisthepotentialto (1) increasethebandwidthofinformationflowbetween
humanand machine(thatis,theraw number ofbits ofinformationbeingcommunicated),
and(2) improvethe signal-to-noise ratioofthisinformation, (thatis,theamount of useful
bitsconveyed)".Todothis,however,wemusthaveabetter knowledgeof all ofthepiecesto
thispuzzle.
Theknowledgewedogainkeepsgettinghinderedbythe"... proliferation of newinterac
tivedevices (dataglovesandbodysuits,headmounteddisplays,threedimensionalsound),
thelackofstandards,and apoor oratleastill-appliedknowledgeofhuman cognitiveand
physical capabilitieswithrespecttomultimedia
devices"
(Maybury, 1993).
There isstill so muchtobe learnedinorderto understandthe principlesofmultimedia
communicationandtheresultingimpactforuserseverywhere. "Understandingthese princi
pleswillnotonlyresultinbettermodelsandinteractive devices, butalsoleadto new tools
forcontext-sensitivemultimediahelp,automatedand semi-automated multimediainterface
construction,andintelligentagentsformultimediainformation retrieval, processing,presen
tation,and (Maybury, 1993).
Byevaluatingtheeffectiveness of variouspartsof multimediainterfaces,someinformation
was generatedthatmultimediadesignerscan utilizetoincreasethequalityofinteractivepro
CHAPTER 3
ReviewOfLiterature
Mark Maybury'sbookIntelligent MultimediaInterfacestakesalookatdifferenttypes of
media andwaysto assemble themintoanarticulate, intelligent interface. This bookwasat
times tootechnical,dealingwithlayers,hierarchiesandprogrammingbutifyouread
betweenthelinesandgeneralizeit,itbecomesveryhelpfulwhendealingwiththissubject.
User Interface Development DesignbyGaryPerlmanofOhio StateUniversityis aninteresting
lookatcreatinganinterfacebasedon a chapters fullof oudine-style concepts.Thiswasvery
helpfulas itwasverystraightto the pointand concise.Itoftenprovideda roughoudine or
checklistthatwasusedtokeeptheauthor ontrack throughout the process ofcreatingthis
project.
HyperCardStackDesign GuidlinesbyAppleComputer,Inc. isanextremelyusefulbook. It
explainshowtomake stacks (projects) thatareeasytonavigate and covers several relevant
elements suchasgraphics,buttons,text andfields,and music and sound. Italsodiscusses
howtobuildastack(forthosewhohaveneverdoneso)and howto marketstacks forpeo
plewithspecial considerations(forthoseforwhomEnglish isa secondlanguage, etc).There
isalso averyhelpfulsectionthatcontainsasummaryofApple'sHuman Interface Guidelines
astheyrelatetobuildingastack.
Thesearethe threesourcesthatwerethe mostbeneficialin helpingto understand thecur
rentproblemsandtrends inmultimediastacks andinterfaces. Intelligent Multimedia
CHAPTER 4
Statement ofProblem
Thefocusofthis thesiswasto investigatethedesignand effectiveness ofinteractivemultime
diainterfacesbyanalyzingatleastfiftydifferentCD-ROMsbeingsoldinthe marketplace
today,choosingspecificproblemareas fromtheCD-ROMsandcreatingmyown multime
diaproject(withvariations oftheseproblemareas) to beevaluated.Atestgroupof students
navigatedthrough the author'sfinalprojectandrecorded theirresults.Thisprovided some
muchneededinformationfor bothstudentsandprofessionalsinterested in creatingmulti
mediaprojects inthenearfuture.
Thereference materialsused nevergetintothespecificsconcerningthe relationshipofthe
placementofnavigationbuttonsto thegender ofthe user,forinstance. The relationshipof a
person'soccupation (orintendedoccupation)to theirpreferencesisanother areathat the
author wouldliketoexplore. Isthereadifference betweena creativeperson's preferences and
a scientific persons preferences?
Byansweringtheseand othercloselyrelatedquestions,wecanbeginto understand theprin
ciplesthatdirect
peoples'
actions and createtofitwithintheseprinciples. Ifthisispossible,it
couldincreasethecapacityforlearningandunderstanding ina multimediaenvironment.
Dueto theonslaught ofnewtechnologythatutilizes interfacedesign,thesooner ourcoun
terparts and their
methods'
ofevaluatingthings areunderstood,thesoonerthisinformation
canbeputtousewithinthistechnologywhich will earnpraise andincreasesalestremen
CHAPTER 5
Methodology
AlargeselectionofCD-ROMswasborrowed fromafewpeople,fromtheauthor's private
collection andfromtheWallaceMemorial Library. OutoftheCD-ROMsborrowed,thir
teenwereselectedfortheirinterface design (mostoftherest werefoundto belackinginthis
area).
Eachofthe thirteenwereinsertedintotheCD-ROMdriveonaMacintoshCentris 660av
computerTheauthorspentatleastahalfanhour exploringeachdisc. Astheindividual
discswereviewed,theauthortooksnapshots (screendumps) ofthescreen usingan extension
calledExposure Pro. Aftereachdiscreview,theauthor would spend afewminutesjotting
down firstimpressions. Whenall ofthediscswereviewed, thesnapshots were placedintoa
QuarkXpress 3.3 documentandprintedwith aCanon Laser Copier 500.
Theprintouts provided a physicalcopytoworkfromas thescreenshots fromeachdiscwere
viewedmoreclosely. Everydiscwasextremelydifferent. SomehadgreatHELPareaswhile
othershadnohelpwhatsoever.Somehad buttonsthatgaveno feedbackandlefttheauthor
towonderifitwasreally workingorifthemachinehadcrashed. Othershadexcellentinter
facesthatlefttheauthorwith noquestionstoponder.
Withthisrange ofinterfaces itwasdifficulttochosespecific areasto testbecausetherewere
somanytochoosefrom. Theauthorchosethefollowing; buttonfeedback,"Help" systems
andnavigation.Theseseemedtobethegreatestareasofdifference between discs.These
Atthispointitwasdecidedthat the authorwasgoingto create one projectinHyperStudio
2.0andduplicateitthreetimesproducingthreeidenticalstacks. Eachofthesestacks would
containadifferentversion of eachthese three testareas.Asthe projectwas beingputtogeth
er,itwas decidedwhich version of whichtest areawouldbeusedineachstack. ForstackA,
itwasdecidedthatvisualbutton feedback(highlighting),a navigation palettecontaining
both navigation and action-specificbuttons anda
"Help"
systemcontainingadiagram
wouldbeused. StackB contained no buttonfeedback,animated"Help",and navigation
buttons bar-styleonthebottomrightwithaction-specificbuttonsnextto their relevantareas
ofthe monitor.StackCcontainedverbal button feedback("click"),a straightforwardtext
"Help"
systemand navigationandaction-specificbuttons bothscatteredaboutthemonitor.
Walt Disney'sanimatedclassicswerechosen as the themeinhopesthat thiswouldact as an
ice-breakerand motivate peopleto respondat a greaterratebothverballyandinwriting.
AdobePhotoshop 2.5.1 andKai's PowerToolswereusedtocreate all ofthebuttons.The
stillimageswerescanned72dpi (screenresolution) usinganAgfa Horizonscanner. The
movies andsounds were capturedusingaVCRattachedtoaMacintoshQuadra660av.
FusionRecorderbyVideofusionwasthevideocapture softwareused.AdobePremierwas
usedtocapturetheaudio clips and create movies byeditinginthe stillscontainingthename
ofthesound(madeinPhotoshop). Allofthese pieceswerestored onSyquestdiscsand 128
Mb MOdiscs.
Thepieceswere put togetherin HyperStudio,amultimediaauthoringtool.Thisauthoring
toolwas chosenbecauseoftheauthorsinterest intestingbasicelementsofinterfacedesign,
notbecausetherewas aninterest instretchingthelimitsofmultimedia. Inthe author's opin
Oncethesestacks werecompleted,Asurveywas createdthatincludedquestions about the
useabilityofthe areasinquestion aswellassome questions aboutinterfacedesigningeneral.
Areasforopinionsonthe possible standardizationofinterfaceswerealsoincluded. Each
question was answeredona scaleofonetofive.
Thefollowingclasses were surveyed(withinstructorpermission); Frank Romano's Electronic
Publishingundergraduate course andA'isha Ajayi's Electronic Communications inPrinting
&Publishingundergraduateclass.Co-workersatRIT's Research Corporationwerealso sur
veyed as wellasthe author's friends.Alargecross-sectionofpeople was gathered,fromsecre
taries tocolorscientists, male andfemale.Atotaloffiftysurveys were completed.
Thefirst thingtheauthornoticedwas thatpeoplehad fun surveyingthis thesisproject. The
WaltDisneythemeworkedbeautifully. Itmadeeventhemostnervouspersonrelax,laugh
and smile. Mostimportandythe themeallowedthem tocommunicateeasilybecauseofthe
familiaritywiththesubjectmatter. Intheclasses thatweresurveyed, itdidn'ttakelongfor
everyone toenjoythemselves,some even stayedlatebecausetheywantedto makesurethey
hadseeneverythinginthestacks.The inter-classbanterthatwas overheardwas valuable
becausethestudents wereexpressingthemselvesfreelyandtherewas no pressure. Thetheme
andthe typeofsurveyused werejudgedbytheauthortobethecorrectchoices.
Theresults were then enteredinto Microsoft Exceland charted.Thecharts aredisplayedin
CHAPTER6.
Least Most
No Yes
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
Critique
Sheet
for
Interactive
Interfaces
Male Female Major
Nameofinteractiveproject ABC
Complete (and check) thefollowing:
? FindtheHelp button and explore Help.
[J Findthe quicktime movie control panel.
Q Playaquicktime moviefrom each oftheanimated classics (4).
P] Find thesoundcontrolpanel.
[J Playa sound from each ofthe animated classics (4).
[J Find aquitorexitbuttonandwhen you are ready, use it.
Help (pleasecircle) Was Helpeasyto find?
Was Helpeasyto use?
Was Helpuseful in navigatingthrough this stack?
Would you like forfuture interactiveprojects to
contain this style ofHelp? 12
3 4 5
Pleasegiveyouropinions and commentson this
style ofHelp:
Navigation (pleasecircle)
Were the navigation controlseasyto find? 12 3 4 5
Were thenavigation controls easytofindwhen
you neededthem? 12 3 4 5
Werethe navigation controls easyto use? 12 3 4 5
Wouldyoulike for futureinteractiveprojects to
contain similar navigation controls? 12 3 4 5
Doyoufeel thatpeople of all ages would be able
to navigate throughthis project easily? 12 3 4 5
Pleasegive your opinions and commentson this
Least
ButtonFeedback (please circle)
Didthebuttons provideanyvisual or verbal feed- No
back? 1 2 3
Was the Button Feedbackuseful innavigating
through this stack? 12 3
Would you like for futureinteractiveprojects to
contain this styleofButton Feedback? 12 3
Pleasegive youropinions and comments onthis particular style of
Button Feedback: Most Yes 4 5 4 5 4 5
General Questions (pleasecircle)
Do youfeel that there shouldbe standardization in interactive inter
faces? For example, doyou feelthat a QUITbuttonshould be inthe
samespotin eachinterface, muchlike that of page numbers are ina
book... 12 3 4
Please commenton thesubject of standardization
ofinterfaces:
Doyou think that research shouldbe done on
interactive interfaces? 1
Doyou feelthat interfaces ofcurrent educational
and entertainment software isadequate? 1
Doyou feelthat ifthis typeofarchive were
installed at, say,Wegman's HomeVideo, itwould
aidin making decisions for purchasingand rent
ingmovies? 1
Would youpersonallyuse this type of archive
help
you choose amovie topurchase or rent? 12 3 4
2 3 4
2 3 4
2 3 4
5
5
5
5
Ifthere are anyareasthatyou wouldliketo
CHAPTER 6
The Results
Navigation
Thefirstsectiondealtwiththis theissueofNavigation systems. Stack Ahadthenavigation
palette. Stack B hadthenavigationin abarstyle while Stack Chad thebuttonsscattered.
Figure 1 belowshows thatstacksA & Bseem tobe tiedwithstackC adistant third. Stack B
cameout astheonethatpeoplewouldrecommend beusedin futurestacks (Question #4).
Thiswassurprisingas theauthorassumedthat thenavigation palette approachusedinStack
Awouldbe theobvious choice.
Questions #5-9
Navigation
100.00%
80.00%
60.00%
40.00%-!
20.00%
0.00%
f=m-a jCjCTI fCjtm /TLa
f^fel
2 3 4
[image:21.540.131.458.358.606.2]Question
Figure 1
? Stack C
? Stack B
Question #3 Were the navigation
controls easy to use?
100% 95% -| 90% 85% 80% 75% A B B w 2 Stack Figure 2
Question #8 Would you like for future
interactive projects to contain similar
navigation controls? 100% 80% 60% 40%H 20% 0% mm B / M
w?
2 Stack Figure 3 LJ Males LJ Females E3 Male lJ FemaleAsfaras gender preferencesgo,when askedwhichset of navigation controls werefoundto
[image:22.540.133.477.62.563.2]thewholethe malesseemedtobe lesschoosywhen itcameto navigation placement. When
askediftheywouldlike toseethatparticular styleofnavigation in thefuture, the males
were,once again,almost evenacrossthe threestacks,whereasthe femalespreferredStackA,
closelyfollowedbyStack B (Figure 3).
Figures4, 5and6 representStackA B & Crespectively. Theycontain theresults ofthefive
questionsin thenavigation sectiondividedinto 4occupational areas (Creatives=Graphic
Design, PhotographicIllustration;Semi-creatives = Graphic Arts Publishing;Semi-technical
= Printing,
Imaging&PhotographicTechnology, Business;Technical = Computer
Engineering, ComputerScience, ImagingScience, Color Science). Thesemi-creative (green)
people seemedtoscoreabovethe reston all threeversions.This group (mostlymadeup of
ElectronicPublishingstudents) liked thediagramversionbestasdid thetechnicalpeople.
Thecreativepeople seemedtolikethesplit navigationthebest. Thesemi-technicalpeople
were almostevenacross theboardsimilarto thesemi-creative people.
Navigation: Stack A
[image:23.540.105.502.387.644.2]Navigation: Stack B
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0% f1 ' ' V
2 3
[image:24.540.65.476.85.621.2]Questions #5-9
Figure 5
Navigation: Stack C
Questions #5-9
Figure 6
LJ Creative
LJ Semi-creative
D Semi-technical
LJ Technical
LJ Creative
LJ Semi-creative
EJ Semi-technical
Help
This sectiondiscusses theresultsofthe
"Help"
section. In Figure7, thediagramstyle of
"Help"
inStackAwas thewinner. Surprisinglyenough,whilethosetestingseemedto dislike thestraightforwardstyle usedin StackC, theystill seemedtofinditeasierto usethan thatof
the animatedstyleinStackBManycommented thattheydidn'tlikethelackofcontrol;hav
ingto sit and waitforittoend.
Help 90.00% -t 80.00%- 70.00%- 60.00%- 50.00%-m 0cp zz. fdSJ
if
y~1
f~ 01 1 *340.00%-;'';.': I
30.00%- i ;
20.00%-10.00%- J
0.00%-'
-k
yju
.YStack C
H Stack A
H Stack B
2 3
[image:25.540.128.461.203.508.2]Questions #1-4
Figure 7
In Figure8, "Was "Help"usefulin navigatingthroughthestack?",femalespreferredStacks
A & B (diagram&animated) whilethemalespreferred Stacks A & C (diagram&text). The
Question #3 Was Help useful for navigating
through this stack?
[image:26.540.115.453.43.658.2]90% 80% 70% 60% 50% 40% 30% 20% 10% 0% A A B
*?
Stack Figure 8Question #4 Would you like for future
interactive projects to contain this style of
[image:26.540.125.385.89.298.2]Whenaskedwhich styleof
"Help"
theywould preferinfuturestacks(Figure9), bothmale
andfemalerepliedalmostunanimously,StackA(diagram). Forsecondchoice, males pre
ferredthe textstyleofStack Candthefemales, theanimated styleofStack B.
Help: Stack A
100%-/'
/ j
90%-
80%-cfc
. H jCk
fk
70%- 60%- 50%- 40%- 30%- 20%- 10%-~\ _ t __ -^~ JJJ
[image:27.540.116.490.114.648.2]2 3 Questions #1-4 Figure 10 l_J Creative 9 Semi-creative m Semi-technical LJ Technical
Help: Stack B
100%- 90%- 80%-
/-1
h? 70%- 60%-50%-f ' 71
tj
ity-S i- j
40%-
30%-
20%-
10%-l_ * j / '
*y
U/OT 1 i i 1
12 3 4
Questions #1-4
F:i<3U re
InFigure 10,itwas ofinterestthat the technicalmajors founditeasierto usethediagram
'"Help""
(StackA) thandidtheothermajorswhiletheyseemedtohavethehardesttime
with the animatedversion (Figure 11).Thosethatlean thetechnicalwayseemed to prefer
the textstyle
"Help"
(Figure 12) much morethan thosefrom thecreativeside.Thereverse
holdstruealso, thecreatives showed a preferencefortheanimatedsequence farmore than
theircounterparts.
Navigation: Stack C
[image:28.540.103.500.176.518.2]Questions #5-9
Figure 12
LJ Creative
LJ Semi-creative
LJ Semi-technical
LJ Technical
Button Feedback
ThissectiondiscussesButton Feedback. Themales appearto respondto theverbal clicking
sound exhibitedbyStackC.Theynoticeditmorein Figure 13, founditmore usefulinnav
igatingthrough theStack in Figure 14, and would much prefer thatfutureStacks use
"clicks"
Question #10 Did the buttons provide any
visual or verbal feedback?
100%-r 80% 60%-4 0%- 20%-0% A ~zzy\ JX 1 2 Stack Figure 13
IP
D Males LJ FemalesQuestion #11 Was the button feedback useful
for navigating through the project?
[image:29.540.93.442.40.608.2] [image:29.540.97.445.61.299.2]Question #12 Would you like for future
projects to contain this style of feedback?
100%
80%-
60%-
40%-
20%-0% A
2
en
W?
D Male
LJ Female
[image:30.540.149.476.72.335.2]Stack
Figure 15
General Questions
The lastarea of results received wasthatoftheGeneral Questions. Thesearein pie-chart
formatasfollows:
Question #13 Do you feel that there
should be standardization of
interactive interfaces?
Question #14 Do you think that
research should be done on
interactive interfaces?
Figure 17
Question #15 Do you feel that
interfaces of current educational and
entertainment software is adequate?
Figure 18
Question #16 Do you feel that this
type of archive would influence your
decision to rent or buy movies?
Question #17 Would you
[image:32.540.206.350.87.225.2]PERSONNALLY use this type of archive to make your movie decision?
Figure 20
As the pie-chartsaboveclearlyshow, amajorityofthepeople surveyedfeelthatsomesort of
research shouldbe donein thearea ofinteractive interface designtocomeupwithstandard
ization.
Ifthere'sonethingthatthisthesis projecthastaughttheauthorit isthateverybodyhastheir
ownideaof whatisright and whatiswrong. Which
"Help"
systemisthebest, themost con
cise, theeasiestto understand.Whichbutton feedback
-visualor verbal
-willcatch some
CHAPTER 7
Summary& Conclusion
Thefocusofthis thesiswastoinvestigatethedesignand effectiveness ofinteractivemultime
diainterfacesbyanalyzingatleastfiftydifferentCD-ROMs beingsoldinthemarket place
today,choosingspecific problem areas fromtheCD-ROMsandcreatinga multimedia pro
ject(withvariationsoftheseproblemareas)tobeevaluated.Atestgroupofstudents navi
gatedthrough thefinalthesisproject and recorded their results.Thisprovided some much
needed informationfor bothstudents and professionalsinterested in creatingmultimedia
projects inthenearfuture.
Thevaluableinformationthathasbeengatheredwillgo alongwaytowardstryingto under
standhowvast ourdifferencescan beso we cantryto concentrateon of some of our similar
ities ratherthan thosedifferences.
Theauthorhas foundthatweallhavedifferentlevelsofunderstanding, annoyance,happi
ness and sadness which wouldmakeitnearlyimpossible fordesignerstocreateeffective
interfacesforsuchavarietyofpeople whohavesuch avarietyof emotionallevels.
Perhapstheanswerliesnotincreatinga rigidstandardization, butinofferingaselectionof
interfacesatthebeginningof eachdisc. Fromthisselection youcould chooseformseveral
differentkindsof options suchasyourpreferred methodofbutton feedback.Thisselection
processcouldbeinteractiveso asto reduce the stresslevel ofnew users. Therecould also be
with it,theywill usethe shortcuts moreandmoreoften. Inthefutureit maybepossibleto
providetheshortcuts asyourfirstchoice andleavean optiontousetheselection process for
thosewho are newusers.
Theseareafewofthe possible conclusions that thisprojecthasleadmetoponder.Perhaps
inthefuturewe will see a selectionprocessas standard onevery CD-ROM orpiece of soft
ware with aninteractiveinterface,ormaybewe won't.Eitherway, theauthorfeels that this
CHAPTER 8
Areas For Further Study
Therearemanyareas one could pursuepertainingto this thesis iftheyso desired.For
instance:
Stack Depth- how
manymenus orlayersshouldyouhave?How manyistoomany
andhowmany istoofew?
Type- What
sizeand styleoftypefacedopeoplenaturallygravitatetowardsonthe
screen.
Paragraph Length - How
muchtextshouldbeallowedon a screen?
Leading- What is
theproperleadingnecessarytoreadfroma monitor without
causingeyestrain?
Color- How
manyandwhathue,saturationand contrast shouldtheybewhenona
monitor?
Palettes - What istheidealshape and sizeforapaletteof
anykindon amonitor?
A Selection Process- The
possibilityofputtingasmallapplicationatthebeginning
ofeverypieceof software with aninteractive interfacesothatyou canchoose froma
varietydialogue boxesand customize yourinterfaceto makeyournavigation easier.
There isaworld ofnew topicsopening updueto thegrowinguseofmonitors and other
BIBLIOGRAPHY
AppleComputer,Inc. HyperCard Stack Design Guidelines. Reading,MA. Addison
-Wesley
PublishingCompany,Inc. 1989.
Maybury, MarkT. IntelligentMultimediaInterfaces.Cambridge,MA.. American Association
forArtificial Intelligence & MIT Press. 1993.
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