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Rochester Institute of Technology

RIT Scholar Works

Theses Thesis/Dissertation Collections

1994

An Investigation into the design and effectiveness of

interactive multimedia interfaces

Tara Ann Holod

Follow this and additional works at:http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

(2)

School of Printing Management and Sciences Rochester Institute of Technology

Rochester, New York

Certificate of Approval

Master's Thesis

This is to certify that the Master's Thesis of

Tara Ann Holod

With a major in Graphic Arts Publishing

has been approved by the Thesis Committee as satisfactory for the thesis requirement for the Master of Science degree.

Thesis Committee:

FrankJ. Romano

Thesis Advisor

Marie Freckleton

Graduate Program Coordinator

C. H. Goffin

(3)

AnInvestigationInto the DesignandEffectiveness

ofInteractive Multimedia Interfaces

byTaraAnn Holod

Athesisproposal submittedin partialfulfillment of

the requirements forthe degreeofMasterofScience

inthe SchoolofPrintingManagement & Sciences

in theCollegeofImagingArts & Sciences

at theRochester Institute ofTechnology

(4)

An Investigation Into the Design and Effectiveness of Interactive Multimedia Interfaces

I, Tara Ann Holod , hereby grant permission to the Wallace Memorial Library of RI.T. to reproduce my thesis in whole or in pan. Any reproduction will not be for

commercial use or profit.

(5)

I dedicate this thesis to myfather.

(6)

Acknowledgments

I wouldliketo thankA'isha Ajayi and Frank Romano for

letting

me surveytheir classes.
(7)

Table Of Contents

TableofFigures vi

Abstract vii

Chapter 1

Introduction 1

Chapter2

TheoreticalBasis ofStudy 3

Chapter 3

ReviewofLiterature 4

Chapter 4

StatementofProblem 5

Chapter 5

Methodology 6

Critique Sheets Used forSurvey 9

Chapter6

The Results 11

Navigation 11

HelpSystems 15

Button Feedback 18

General Questions 20

Chapter7

Summary & Conclusions 23

Chapter 8

Areas for FurtherStudy 25

Bibliography 26

AppendixA 28

AppendixA

Screen Captures From Researched CD-ROMs 29

Appendix B 61

AppendixB

(8)

ListofFigures

Figure 1 11

Figure2 12

Figure 3 12

Figure4 13

Figure 5 14

Figure6 14

Figure7 15

Figure 8 16

Figure 9 16

[image:8.540.58.484.121.446.2]

Figure 10 17

Figure 11 17

Figure 12 18

Figure 13 19

Figure 14 19

Figure 15 20

Figure 16 20

Figure 17 21

Figure 18 21

Figure 19 21

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Abstract

"Humanabilities shouldbeamplified, notimpeded,byusing

MarkT. Maybury

Inanattemptto evaluate theeffectiveness of various screeninterfacesutilizedininteractive

multimedia,aninteractivethesis projectwas preparedtoconducttests.WaltDisneyanima

tionwas chosen forthe theme.Theprojectwasduplicatedso that therewerethreeidentical

copies

-eachrepresentingdifferentstyles ofinterfacenavigation,button feedback,and

"Help"

systems. Themultimedia projectsweredisplayedon neighboringcomputers simul

taneouslysothata personcould movedirectlyfromoneto anotherwithease and nodisrup

tions. Eachperson was given an evaluation sheetforeachmultimediaproject and completed

them one at atime.Thesheets were thentalliedand analyzedforsigns offavoritismtoward

anystyleinparticular.

"Multimediainterfacesare computerinterfacesthatcommunicate with users

usingmultiplemedia(e.g., language,graphics, animation, video,

non-speechaudio),sometimesusingmultiple modes togethersuchas written

text togetherwith spoken

language"

(Maybury, 1993).

Thethreestyles ofinterfacenavigationthat theauthortested are asfollows; arectangular

navigation palette containingallnecessarybuttons,a navigationbaronthebottomright

containinggeneral navigationbuttonswiththe morespecificbuttonsnextto their represen

tativeareas onthemonitor,andlast,aninterfacewithall ofthebuttonsscattered across the

(10)

Forbuttonfeedback,visual feedback(highlightingabutton)wastestedagainstverbalfeed

back(a"click"). One interfacehadnobutton feedbackat all.

One"Help"systemwascreatedasadiagram,oneanimated,and onethatwastextonly.

Interfacesare criticalin determiningthesuccess and/orfailureofanypieceof multimedia on

the market today.Themaingoal ofmost multimediaprojectsisto presentinformationof

somekind.ManyoftheCD-ROMsonthemarkettodayhavevastlydifferentinterfaces

evenforthe mostbasicofcommands.Thisaddsto theconsumer's confusionasto howto

navigate throughaprojecttofindthedesiredinformation.

Thisproject yielded somesurprisingresults,forinstance,oneclass,whenverballysurveyed

aftertestingandevaluatingthe multimediaprojects,gaveresponses thatwereequallydivided

intothirdswhenaskedwhichinterface navigation methodtheypreferred.Thiswasas sur

prisingto theauthor as itwastothemwho eachclearlythought thattheir methodwas the best (andproceededtotryandtelleach other so ratherloudly).

Anotherinterestingresultfoundwasthat males preferred theverbalbuttonfeedback

("click") andthefemalespreferred thevisualbutton feedback(highlightingthebutton). In

somecases,themalesdidnot notice thevisualfeedbackuntilitwasdiscussed atthe endof

class.

Theresults ofthisprojectprovidedsome muchneededinterfacedesignstatistics andcom

mentswhich willenabledesignerstobetterunderstand consumerpreferencesandmake

(11)

CHAPTER 1

Introduction

Manycurrent usersofCD-ROMsare middle-aged.Thesepeoplegrewupbeforethecom

puter agebecamethereality itis todaywithaPConeverydesk. Unliketheir childrenthey

are not as comfortable nor aspatientwiththe new technologies beingdevelopedand often

havetroublekeepingthemselvesopenminded. If theyencounterproblems whileutilizinga

newtechnology,theyarefarmorelikelytogiveupratherthanwaste precioustimefiguring

itout.

ThecurrentCD-ROMs onthemarkethaveinterfacesthataresignificandydifferent.There

isno rhymeorreasonlinkingoneCD-ROMto thenext.Thiscan be confusingand

unset-dingforthecurrent adult generation who grewuponthe premise thatifyoulearn howto

use one particularitemthenyoucouldapplywhat youlearnedtoall similaritems.

Thisthesis project teststhedesignand effectiveness of various styles ofnavigation,various

formsofbutton feedbackand various

"Help"

systems.Thesespecific areas were chosen after

researchingoverfiftyCD-ROMsandevaluatingtheirinterfaces.An interactive projectwas

createdwithaWaltDisneytheme. Itwas correctlyguessedthatanon-threatening, entertain

ingthemesuch asWalt Disney'sanimatedclassics would enhance

students'

willingnessto

participate.

A"Help"systemis anyformofhelpavailable toyou within aspecificapplication onthe

computer.A relativelywellknownexample ofthis istheBalloonHelpthatis availableon

(12)

responding. Inother cases thereissomeverbal formoffeedbacksuchasaclickingnoise.

Theseformsofbutton feedbackinformyouthat thecomputerknowsthatyouhavepressed

thatbuttonandthatithasnotinfactcrashed,it is merelyprocessing data.Anavigationsys

tem contains allofthebuttonsneededto operateaninteractiveproject ofanytype(both

navigationbuttonsand action-specificbuttons).Navigation buttonsarethosebuttonsneed

edfor navigatingortravelingthroughoutan interactiveprojectofanyform.Action-specific buttonsarethosebuttonsthat performsomeaction such asplayinga movie or a sound.

Theresults gathered shouldindicatewhetherthere isa specific styleofinterfacethatismore

universallyunderstood as well as whether or notthere might bea needforsomesort of stan

dardizationofCD-ROMnavigationsystems,

"Help"

(13)

CHAPTER2

Theoretical BasisofStudy

AccordingtoMarkMaybury,"Ifappropriate mediaare utilizedfor humancomputerinter

action,thereisthepotentialto (1) increasethebandwidthofinformationflowbetween

humanand machine(thatis,theraw number ofbits ofinformationbeingcommunicated),

and(2) improvethe signal-to-noise ratioofthisinformation, (thatis,theamount of useful

bitsconveyed)".Todothis,however,wemusthaveabetter knowledgeof all ofthepiecesto

thispuzzle.

Theknowledgewedogainkeepsgettinghinderedbythe"... proliferation of newinterac

tivedevices (dataglovesandbodysuits,headmounteddisplays,threedimensionalsound),

thelackofstandards,and apoor oratleastill-appliedknowledgeofhuman cognitiveand

physical capabilitieswithrespecttomultimedia

devices"

(Maybury, 1993).

There isstill so muchtobe learnedinorderto understandthe principlesofmultimedia

communicationandtheresultingimpactforuserseverywhere. "Understandingthese princi

pleswillnotonlyresultinbettermodelsandinteractive devices, butalsoleadto new tools

forcontext-sensitivemultimediahelp,automatedand semi-automated multimediainterface

construction,andintelligentagentsformultimediainformation retrieval, processing,presen

tation,and (Maybury, 1993).

Byevaluatingtheeffectiveness of variouspartsof multimediainterfaces,someinformation

was generatedthatmultimediadesignerscan utilizetoincreasethequalityofinteractivepro

(14)

CHAPTER 3

ReviewOfLiterature

Mark Maybury'sbookIntelligent MultimediaInterfacestakesalookatdifferenttypes of

media andwaysto assemble themintoanarticulate, intelligent interface. This bookwasat

times tootechnical,dealingwithlayers,hierarchiesandprogrammingbutifyouread

betweenthelinesandgeneralizeit,itbecomesveryhelpfulwhendealingwiththissubject.

User Interface Development DesignbyGaryPerlmanofOhio StateUniversityis aninteresting

lookatcreatinganinterfacebasedon a chapters fullof oudine-style concepts.Thiswasvery

helpfulas itwasverystraightto the pointand concise.Itoftenprovideda roughoudine or

checklistthatwasusedtokeeptheauthor ontrack throughout the process ofcreatingthis

project.

HyperCardStackDesign GuidlinesbyAppleComputer,Inc. isanextremelyusefulbook. It

explainshowtomake stacks (projects) thatareeasytonavigate and covers several relevant

elements suchasgraphics,buttons,text andfields,and music and sound. Italsodiscusses

howtobuildastack(forthosewhohaveneverdoneso)and howto marketstacks forpeo

plewithspecial considerations(forthoseforwhomEnglish isa secondlanguage, etc).There

isalso averyhelpfulsectionthatcontainsasummaryofApple'sHuman Interface Guidelines

astheyrelatetobuildingastack.

Thesearethe threesourcesthatwerethe mostbeneficialin helpingto understand thecur

rentproblemsandtrends inmultimediastacks andinterfaces. Intelligent Multimedia

(15)

CHAPTER 4

Statement ofProblem

Thefocusofthis thesiswasto investigatethedesignand effectiveness ofinteractivemultime

diainterfacesbyanalyzingatleastfiftydifferentCD-ROMsbeingsoldinthe marketplace

today,choosingspecificproblemareas fromtheCD-ROMsandcreatingmyown multime

diaproject(withvariations oftheseproblemareas) to beevaluated.Atestgroupof students

navigatedthrough the author'sfinalprojectandrecorded theirresults.Thisprovided some

muchneededinformationfor bothstudentsandprofessionalsinterested in creatingmulti

mediaprojects inthenearfuture.

Thereference materialsused nevergetintothespecificsconcerningthe relationshipofthe

placementofnavigationbuttonsto thegender ofthe user,forinstance. The relationshipof a

person'soccupation (orintendedoccupation)to theirpreferencesisanother areathat the

author wouldliketoexplore. Isthereadifference betweena creativeperson's preferences and

a scientific persons preferences?

Byansweringtheseand othercloselyrelatedquestions,wecanbeginto understand theprin

ciplesthatdirect

peoples'

actions and createtofitwithintheseprinciples. Ifthisispossible,it

couldincreasethecapacityforlearningandunderstanding ina multimediaenvironment.

Dueto theonslaught ofnewtechnologythatutilizes interfacedesign,thesooner ourcoun

terparts and their

methods'

ofevaluatingthings areunderstood,thesoonerthisinformation

canbeputtousewithinthistechnologywhich will earnpraise andincreasesalestremen

(16)

CHAPTER 5

Methodology

AlargeselectionofCD-ROMswasborrowed fromafewpeople,fromtheauthor's private

collection andfromtheWallaceMemorial Library. OutoftheCD-ROMsborrowed,thir

teenwereselectedfortheirinterface design (mostoftherest werefoundto belackinginthis

area).

Eachofthe thirteenwereinsertedintotheCD-ROMdriveonaMacintoshCentris 660av

computerTheauthorspentatleastahalfanhour exploringeachdisc. Astheindividual

discswereviewed,theauthortooksnapshots (screendumps) ofthescreen usingan extension

calledExposure Pro. Aftereachdiscreview,theauthor would spend afewminutesjotting

down firstimpressions. Whenall ofthediscswereviewed, thesnapshots were placedintoa

QuarkXpress 3.3 documentandprintedwith aCanon Laser Copier 500.

Theprintouts provided a physicalcopytoworkfromas thescreenshots fromeachdiscwere

viewedmoreclosely. Everydiscwasextremelydifferent. SomehadgreatHELPareaswhile

othershadnohelpwhatsoever.Somehad buttonsthatgaveno feedbackandlefttheauthor

towonderifitwasreally workingorifthemachinehadcrashed. Othershadexcellentinter

facesthatlefttheauthorwith noquestionstoponder.

Withthisrange ofinterfaces itwasdifficulttochosespecific areasto testbecausetherewere

somanytochoosefrom. Theauthorchosethefollowing; buttonfeedback,"Help" systems

andnavigation.Theseseemedtobethegreatestareasofdifference between discs.These

(17)

Atthispointitwasdecidedthat the authorwasgoingto create one projectinHyperStudio

2.0andduplicateitthreetimesproducingthreeidenticalstacks. Eachofthesestacks would

containadifferentversion of eachthese three testareas.Asthe projectwas beingputtogeth

er,itwas decidedwhich version of whichtest areawouldbeusedineachstack. ForstackA,

itwasdecidedthatvisualbutton feedback(highlighting),a navigation palettecontaining

both navigation and action-specificbuttons anda

"Help"

systemcontainingadiagram

wouldbeused. StackB contained no buttonfeedback,animated"Help",and navigation

buttons bar-styleonthebottomrightwithaction-specificbuttonsnextto their relevantareas

ofthe monitor.StackCcontainedverbal button feedback("click"),a straightforwardtext

"Help"

systemand navigationandaction-specificbuttons bothscatteredaboutthemonitor.

Walt Disney'sanimatedclassicswerechosen as the themeinhopesthat thiswouldact as an

ice-breakerand motivate peopleto respondat a greaterratebothverballyandinwriting.

AdobePhotoshop 2.5.1 andKai's PowerToolswereusedtocreate all ofthebuttons.The

stillimageswerescanned72dpi (screenresolution) usinganAgfa Horizonscanner. The

movies andsounds were capturedusingaVCRattachedtoaMacintoshQuadra660av.

FusionRecorderbyVideofusionwasthevideocapture softwareused.AdobePremierwas

usedtocapturetheaudio clips and create movies byeditinginthe stillscontainingthename

ofthesound(madeinPhotoshop). Allofthese pieceswerestored onSyquestdiscsand 128

Mb MOdiscs.

Thepieceswere put togetherin HyperStudio,amultimediaauthoringtool.Thisauthoring

toolwas chosenbecauseoftheauthorsinterest intestingbasicelementsofinterfacedesign,

notbecausetherewas aninterest instretchingthelimitsofmultimedia. Inthe author's opin

(18)

Oncethesestacks werecompleted,Asurveywas createdthatincludedquestions about the

useabilityofthe areasinquestion aswellassome questions aboutinterfacedesigningeneral.

Areasforopinionsonthe possible standardizationofinterfaceswerealsoincluded. Each

question was answeredona scaleofonetofive.

Thefollowingclasses were surveyed(withinstructorpermission); Frank Romano's Electronic

Publishingundergraduate course andA'isha Ajayi's Electronic Communications inPrinting

&Publishingundergraduateclass.Co-workersatRIT's Research Corporationwerealso sur

veyed as wellasthe author's friends.Alargecross-sectionofpeople was gathered,fromsecre

taries tocolorscientists, male andfemale.Atotaloffiftysurveys were completed.

Thefirst thingtheauthornoticedwas thatpeoplehad fun surveyingthis thesisproject. The

WaltDisneythemeworkedbeautifully. Itmadeeventhemostnervouspersonrelax,laugh

and smile. Mostimportandythe themeallowedthem tocommunicateeasilybecauseofthe

familiaritywiththesubjectmatter. Intheclasses thatweresurveyed, itdidn'ttakelongfor

everyone toenjoythemselves,some even stayedlatebecausetheywantedto makesurethey

hadseeneverythinginthestacks.The inter-classbanterthatwas overheardwas valuable

becausethestudents wereexpressingthemselvesfreelyandtherewas no pressure. Thetheme

andthe typeofsurveyused werejudgedbytheauthortobethecorrectchoices.

Theresults were then enteredinto Microsoft Exceland charted.Thecharts aredisplayedin

CHAPTER6.

(19)

Least Most

No Yes

1 2 3 4 5

1 2 3 4 5

1 2 3 4 5

Critique

Sheet

for

Interactive

Interfaces

Male Female Major

Nameofinteractiveproject ABC

Complete (and check) thefollowing:

? FindtheHelp button and explore Help.

[J Findthe quicktime movie control panel.

Q Playaquicktime moviefrom each oftheanimated classics (4).

P] Find thesoundcontrolpanel.

[J Playa sound from each ofthe animated classics (4).

[J Find aquitorexitbuttonandwhen you are ready, use it.

Help (pleasecircle) Was Helpeasyto find?

Was Helpeasyto use?

Was Helpuseful in navigatingthrough this stack?

Would you like forfuture interactiveprojects to

contain this style ofHelp? 12

3 4 5

Pleasegiveyouropinions and commentson this

style ofHelp:

Navigation (pleasecircle)

Were the navigation controlseasyto find? 12 3 4 5

Were thenavigation controls easytofindwhen

you neededthem? 12 3 4 5

Werethe navigation controls easyto use? 12 3 4 5

Wouldyoulike for futureinteractiveprojects to

contain similar navigation controls? 12 3 4 5

Doyoufeel thatpeople of all ages would be able

to navigate throughthis project easily? 12 3 4 5

Pleasegive your opinions and commentson this

(20)

Least

ButtonFeedback (please circle)

Didthebuttons provideanyvisual or verbal feed- No

back? 1 2 3

Was the Button Feedbackuseful innavigating

through this stack? 12 3

Would you like for futureinteractiveprojects to

contain this styleofButton Feedback? 12 3

Pleasegive youropinions and comments onthis particular style of

Button Feedback: Most Yes 4 5 4 5 4 5

General Questions (pleasecircle)

Do youfeel that there shouldbe standardization in interactive inter

faces? For example, doyou feelthat a QUITbuttonshould be inthe

samespotin eachinterface, muchlike that of page numbers are ina

book... 12 3 4

Please commenton thesubject of standardization

ofinterfaces:

Doyou think that research shouldbe done on

interactive interfaces? 1

Doyou feelthat interfaces ofcurrent educational

and entertainment software isadequate? 1

Doyou feelthat ifthis typeofarchive were

installed at, say,Wegman's HomeVideo, itwould

aidin making decisions for purchasingand rent

ingmovies? 1

Would youpersonallyuse this type of archive

help

you choose amovie topurchase or rent? 1

2 3 4

2 3 4

2 3 4

2 3 4

5

5

5

5

Ifthere are anyareasthatyou wouldliketo

(21)

CHAPTER 6

The Results

Navigation

Thefirstsectiondealtwiththis theissueofNavigation systems. Stack Ahadthenavigation

palette. Stack B hadthenavigationin abarstyle while Stack Chad thebuttonsscattered.

Figure 1 belowshows thatstacksA & Bseem tobe tiedwithstackC adistant third. Stack B

cameout astheonethatpeoplewouldrecommend beusedin futurestacks (Question #4).

Thiswassurprisingas theauthorassumedthat thenavigation palette approachusedinStack

Awouldbe theobvious choice.

Questions #5-9

Navigation

100.00%

80.00%

60.00%

40.00%-!

20.00%

0.00%

f=m-a jCjCTI fCjtm /TLa

f^fel

2 3 4

[image:21.540.131.458.358.606.2]

Question

Figure 1

? Stack C

? Stack B

(22)

Question #3 Were the navigation

controls easy to use?

100% 95% -| 90% 85% 80% 75% A B B w 2 Stack Figure 2

Question #8 Would you like for future

interactive projects to contain similar

navigation controls? 100% 80% 60% 40%H 20% 0% mm B / M

w?

2 Stack Figure 3 LJ Males LJ Females E3 Male lJ Female

Asfaras gender preferencesgo,when askedwhichset of navigation controls werefoundto

[image:22.540.133.477.62.563.2]
(23)

thewholethe malesseemedtobe lesschoosywhen itcameto navigation placement. When

askediftheywouldlike toseethatparticular styleofnavigation in thefuture, the males

were,once again,almost evenacrossthe threestacks,whereasthe femalespreferredStackA,

closelyfollowedbyStack B (Figure 3).

Figures4, 5and6 representStackA B & Crespectively. Theycontain theresults ofthefive

questionsin thenavigation sectiondividedinto 4occupational areas (Creatives=Graphic

Design, PhotographicIllustration;Semi-creatives = Graphic Arts Publishing;Semi-technical

= Printing,

Imaging&PhotographicTechnology, Business;Technical = Computer

Engineering, ComputerScience, ImagingScience, Color Science). Thesemi-creative (green)

people seemedtoscoreabovethe reston all threeversions.This group (mostlymadeup of

ElectronicPublishingstudents) liked thediagramversionbestasdid thetechnicalpeople.

Thecreativepeople seemedtolikethesplit navigationthebest. Thesemi-technicalpeople

were almostevenacross theboardsimilarto thesemi-creative people.

Navigation: Stack A

[image:23.540.105.502.387.644.2]
(24)

Navigation: Stack B

100%

90%

80%

70%

60%

50%

40%

30%

20%

10%

0% f1 ' ' V

2 3

[image:24.540.65.476.85.621.2]

Questions #5-9

Figure 5

Navigation: Stack C

Questions #5-9

Figure 6

LJ Creative

LJ Semi-creative

D Semi-technical

LJ Technical

LJ Creative

LJ Semi-creative

EJ Semi-technical

(25)

Help

This sectiondiscusses theresultsofthe

"Help"

section. In Figure7, thediagramstyle of

"Help"

inStackAwas thewinner. Surprisinglyenough,whilethosetestingseemedto dislike thestraightforwardstyle usedin StackC, theystill seemedtofinditeasierto usethan thatof

the animatedstyleinStackBManycommented thattheydidn'tlikethelackofcontrol;hav

ingto sit and waitforittoend.

Help 90.00% -t 80.00%- 70.00%- 60.00%- 50.00%-m 0cp zz. fdSJ

if

y~

1

f~ 01 1 *3

40.00%-;'';.': I

30.00%- i ;

20.00%-10.00%- J

0.00%-'

-k

yju

.Y

Stack C

H Stack A

H Stack B

2 3

[image:25.540.128.461.203.508.2]

Questions #1-4

Figure 7

In Figure8, "Was "Help"usefulin navigatingthroughthestack?",femalespreferredStacks

A & B (diagram&animated) whilethemalespreferred Stacks A & C (diagram&text). The

(26)

Question #3 Was Help useful for navigating

through this stack?

[image:26.540.115.453.43.658.2]

90% 80% 70% 60% 50% 40% 30% 20% 10% 0% A A B

*?

Stack Figure 8

Question #4 Would you like for future

interactive projects to contain this style of

[image:26.540.125.385.89.298.2]
(27)

Whenaskedwhich styleof

"Help"

theywould preferinfuturestacks(Figure9), bothmale

andfemalerepliedalmostunanimously,StackA(diagram). Forsecondchoice, males pre

ferredthe textstyleofStack Candthefemales, theanimated styleofStack B.

Help: Stack A

100%-/'

/ j

90%-

80%-cfc

. H jCk

fk

70%- 60%- 50%- 40%- 30%- 20%- 1

0%-~\ _ t __ -^~ JJJ

[image:27.540.116.490.114.648.2]

2 3 Questions #1-4 Figure 10 l_J Creative 9 Semi-creative m Semi-technical LJ Technical

Help: Stack B

100%- 90%- 80%-

/-1

h? 70%- 60%-

50%-f ' 71

tj

ity

-S i- j

40%-

30%-

20%-

10%-l_ * j / '

*y

U/OT 1 i i 1

12 3 4

Questions #1-4

F:i<3U re

(28)

InFigure 10,itwas ofinterestthat the technicalmajors founditeasierto usethediagram

'"Help""

(StackA) thandidtheothermajorswhiletheyseemedtohavethehardesttime

with the animatedversion (Figure 11).Thosethatlean thetechnicalwayseemed to prefer

the textstyle

"Help"

(Figure 12) much morethan thosefrom thecreativeside.Thereverse

holdstruealso, thecreatives showed a preferencefortheanimatedsequence farmore than

theircounterparts.

Navigation: Stack C

[image:28.540.103.500.176.518.2]

Questions #5-9

Figure 12

LJ Creative

LJ Semi-creative

LJ Semi-technical

LJ Technical

Button Feedback

ThissectiondiscussesButton Feedback. Themales appearto respondto theverbal clicking

sound exhibitedbyStackC.Theynoticeditmorein Figure 13, founditmore usefulinnav

igatingthrough theStack in Figure 14, and would much prefer thatfutureStacks use

"clicks"

(29)

Question #10 Did the buttons provide any

visual or verbal feedback?

100%-r 80% 60%-4 0%- 20%-0% A ~zzy\ JX 1 2 Stack Figure 13

IP

D Males LJ Females

Question #11 Was the button feedback useful

for navigating through the project?

[image:29.540.93.442.40.608.2] [image:29.540.97.445.61.299.2]
(30)

Question #12 Would you like for future

projects to contain this style of feedback?

100%

80%-

60%-

40%-

20%-0% A

2

en

W?

D Male

LJ Female

[image:30.540.149.476.72.335.2]

Stack

Figure 15

General Questions

The lastarea of results received wasthatoftheGeneral Questions. Thesearein pie-chart

formatasfollows:

Question #13 Do you feel that there

should be standardization of

interactive interfaces?

(31)

Question #14 Do you think that

research should be done on

interactive interfaces?

Figure 17

Question #15 Do you feel that

interfaces of current educational and

entertainment software is adequate?

Figure 18

Question #16 Do you feel that this

type of archive would influence your

decision to rent or buy movies?

(32)

Question #17 Would you

[image:32.540.206.350.87.225.2]

PERSONNALLY use this type of archive to make your movie decision?

Figure 20

As the pie-chartsaboveclearlyshow, amajorityofthepeople surveyedfeelthatsomesort of

research shouldbe donein thearea ofinteractive interface designtocomeupwithstandard

ization.

Ifthere'sonethingthatthisthesis projecthastaughttheauthorit isthateverybodyhastheir

ownideaof whatisright and whatiswrong. Which

"Help"

systemisthebest, themost con

cise, theeasiestto understand.Whichbutton feedback

-visualor verbal

-willcatch some

(33)

CHAPTER 7

Summary& Conclusion

Thefocusofthis thesiswastoinvestigatethedesignand effectiveness ofinteractivemultime

diainterfacesbyanalyzingatleastfiftydifferentCD-ROMs beingsoldinthemarket place

today,choosingspecific problem areas fromtheCD-ROMsandcreatinga multimedia pro

ject(withvariationsoftheseproblemareas)tobeevaluated.Atestgroupofstudents navi

gatedthrough thefinalthesisproject and recorded their results.Thisprovided some much

needed informationfor bothstudents and professionalsinterested in creatingmultimedia

projects inthenearfuture.

Thevaluableinformationthathasbeengatheredwillgo alongwaytowardstryingto under

standhowvast ourdifferencescan beso we cantryto concentrateon of some of our similar

ities ratherthan thosedifferences.

Theauthorhas foundthatweallhavedifferentlevelsofunderstanding, annoyance,happi

ness and sadness which wouldmakeitnearlyimpossible fordesignerstocreateeffective

interfacesforsuchavarietyofpeople whohavesuch avarietyof emotionallevels.

Perhapstheanswerliesnotincreatinga rigidstandardization, butinofferingaselectionof

interfacesatthebeginningof eachdisc. Fromthisselection youcould chooseformseveral

differentkindsof options suchasyourpreferred methodofbutton feedback.Thisselection

processcouldbeinteractiveso asto reduce the stresslevel ofnew users. Therecould also be

(34)

with it,theywill usethe shortcuts moreandmoreoften. Inthefutureit maybepossibleto

providetheshortcuts asyourfirstchoice andleavean optiontousetheselection process for

thosewho are newusers.

Theseareafewofthe possible conclusions that thisprojecthasleadmetoponder.Perhaps

inthefuturewe will see a selectionprocessas standard onevery CD-ROM orpiece of soft

ware with aninteractiveinterface,ormaybewe won't.Eitherway, theauthorfeels that this

(35)

CHAPTER 8

Areas For Further Study

Therearemanyareas one could pursuepertainingto this thesis iftheyso desired.For

instance:

Stack Depth- how

manymenus orlayersshouldyouhave?How manyistoomany

andhowmany istoofew?

Type- What

sizeand styleoftypefacedopeoplenaturallygravitatetowardsonthe

screen.

Paragraph Length - How

muchtextshouldbeallowedon a screen?

Leading- What is

theproperleadingnecessarytoreadfroma monitor without

causingeyestrain?

Color- How

manyandwhathue,saturationand contrast shouldtheybewhenona

monitor?

Palettes - What istheidealshape and sizeforapaletteof

anykindon amonitor?

A Selection Process- The

possibilityofputtingasmallapplicationatthebeginning

ofeverypieceof software with aninteractive interfacesothatyou canchoose froma

varietydialogue boxesand customize yourinterfaceto makeyournavigation easier.

There isaworld ofnew topicsopening updueto thegrowinguseofmonitors and other

(36)
(37)

BIBLIOGRAPHY

AppleComputer,Inc. HyperCard Stack Design Guidelines. Reading,MA. Addison

-Wesley

PublishingCompany,Inc. 1989.

Maybury, MarkT. IntelligentMultimediaInterfaces.Cambridge,MA.. American Association

forArtificial Intelligence & MIT Press. 1993.

(38)
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