12-6-1994
Where the Gods meet
Felix Blanco
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Recommended Citation
For
all ofthose
who passed onthe
myths andlegends
ofancient civilization.
To
allpeople who supported mein
different
ways.To
my
family
To
my country
· Computer Animation .
Where The Gods Meet
By
Felix Blanco, Jr.
Submitted in Partial Fulfillment of the
Requ irements for the Degree
MASTER OF FINE ARTS
MFA IMAGING ARTS
SCHOOL OF PHOTOGRAPHIC ARTS AND SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
Rochester, New York
December 6, 1994
Marla Schweppe, Coordinator of Computer Animation Program
School of Photographic Arts and Sciences
Jack Slutzky, Professor
College of Fine and Applied Art
Steve Kurtz, Professor
Information Technology
PROJECT
PROPOSAL
The
story
that
I
wantto
adaptis
the
creation of mankindaccording
to the
Nahualt
culture(ancient
Mexicans).
I
wantto
createit using
3D
computer animationbecause
I
think
is
well suitedto the
story.I
am a
big
fan
of sciencefiction,
soI
decided
to
incorporate
some personal conceptsto the
original story.I
amplanning
onsending
acopy
ofmy
thesis to the
Mexican government,
hoping
to
awakethe
interest in Mexicans
to
find
out more abouttheir
own past.I
lived
there,
andI
am positivethat
80%
ofthe
populationis
notinterested
in
any
ancient myth oftheir
own culture.I
think that
a goodway
of
bringing
peopleto their
cultureis
to
usedifferent
media channelsto
distribute
messages about culturaltopics, in
this
case short animations of
the
most popular myths andlegends.
The
religiousaspect
is
one ofthe
partsI
wantto
highlight,
as religion was avery
important
aspectin
ancientMexican
civilizations.The
opening
sceneis
aflashing
siren.After
that
siren,
the
maincharacter appears with
his back
to the
screen,
so wedon't
know
what
he looks like.
He is
wearing
a white suitthat
resembles anastronaut suit.
He is
transported
on amoving
walk-way
to the
endof a
hall
wherehe
opens a set ofsliding
glassdoors.
He
jumps
to
the outside,
where we can seethe
other side ofthe
construction.
We
feel
something
is
going
onbut
wedon't know
whatis it
yet.Once
he
is
onthe
other side ofthe
hall,
we notice ahigh-tech
Computer Animation
looking
environment.He
does
not seemto
be
familiar
withthe
surroundings.
He
turns
in
both directions before he
startsrunning
to
his
left.
Our
curiosity
startsto
build
up
little
by
little.
He
getsto
other
sliding
glassdoors
andhe
opensthem.
He
enters afog-like
tunnel
andhe bows
respectfully
asif
to
aGod.
He is
lifted
inside
the tunnel.
The
camerafollows
him
onhis
way
up.For
first
time
we see
in
whatkind
onbuilding
he
is in.
It is
a pyramidthat
has
several
levels like
the
onehe
wasin.
In
its
centeris
a tunnel wherewe can see
the
characterbeing
transported
to the
top
ofthe
pyramid.
After
traveling
along
withthe
character onthe elevator,
weknow
that the
trip
was short andin
straightline
to the top.
He
shakes
his head
afterthe
quicklifting.
The
characteris
nowin
adifferent
setting.He
knows
whathe
is
doing,
ashe
approaches analtar and
kneels down.
He
knows
wherehe
is
and what surroundshim
aftertaking
alook
around.He
doesn't know
whatis
going
to
happen.
He
appears so smallin
comparisonto the
God
onthe
altar.
We
sensethat
something
is
aboutto
happen.
The
altaris
for
the
guardian god ofthe
sacredbones,
the
bones
offormer
mankind.These
bones
arethe
objective ofthe
character.He
wantsto
stealthe
bones
andthen
start a new mankind.The
altar
is
formed
by
a center column wherethe
guardian godexists,
and a ceramic vase where
the
bones
arekept.
After
standing
up
onhis feet
again,
the
character proceedsto
stealthe
bones.
We
feel
somewhat confused
in
this
part.Our
character seemsto
be
very
respectful of religious
customs,
althoughhe
is
doing
something
that
can
be
considered a sacrilege.Then
we realizethat the
characteris
also a god(with
somehelp
from
the
voice over).After
taking
the
bones,
he
is
distracted
looking
atthe
bones.
We
don't
realize whatis
going
to
happen
next.The
guardian god comes alive and startschasing him.
The
guardian godflies
acrossthe
space.Meanwhile,
the
character stopsin
front
ofthe
serpent-likefigure.
We
feel
anguish and
impotency
asthe
guardian godis just
aboutto
reachhim.
As
the
character searchesfor
aescape, the
serpent-like godcomes alive and swallows
him.
The
characterthen
is
protectedfrom
the
guardianGod in its
womb,
andthen
he
is
transported to
the
newEarth.
The
characterhas
the
sacredbones
withhim,
andis
able
to
re-create mankindfor
the
5th.
time,
During
the
trip
to the
new
Earth
ahuman
face
appearsslowly,
andsuddenly
starts spinning
around.Next,
the
bones
are alsospinning
untilthey
transform
onto a
human being.
The
human
being
wakesup
andlistens
to
amessage,
andthen
is
taken
outto the
newEarth
wherehe
is
going
to
live.
Our
camera zooms out and wee seethe
magnitude ofthe
land,
with some valleys and mountains.We
know
it is
empty,
but
we
know
is just
the
beginning.
Computer Animation
Storyboard
1.
Opening
titles.
Letters
explode and spread
in
different
directions.
2.
Flashing
siren.Sound
effectgoes on and off
in
sync withthe
light.
3.
Main
character exitstunnel
and enters adifferent
room.Glass
doors
open and close.4. Character
hesitates
whichdirection
to
take,
ashe
looks
in
both directions.
He
runs ahead.5.
He
stopsin
front
of another set of glassdoors.
Slowly
he
enters.6. He
faces
atube that
looks
like
fog.
Before
entering,
he
bows
asthis
is
a god.Storyboard
7. Inside
the
tube,
he
is
lifted
rapidly.
Sequence
of short cutsfrom different
anglesfollow his
trip.
8.
Zooms
out.A
pyramidalbuilding
is
shown.He is
stilgoing up
through
the tunnel
9. The
lift
ends atthe
top
ofthe
pyramid.
He
shakeshis head
asif
he
is
recovering from
the trip.
10. He
looks
aroundto
recog
nize
the
new setting.Zoom in
to
the
character.1
1
.Point
of view ofthe
character.
The
serpent godis
to
his
right.
He
looks
up
andthen
down
to
his left.
1
2. Point
of view.The
guardiangod's altar
is
to
his left.
He
approaches slowly.
Computer Animation
Storyboard
13.
Bird
view.The
characterkneels
down
in
front
ofthe
altar.The
vase glows.14. Point
ofview.He
looks
to
the god,
andthen
he
stands up.Travelling
to the
altar.1
5.
Close up
ofvase withthe
sacred
bones.
Glow in
the
outside of
the
base.
16. After
looking
to the god,
he
proceeds
to
stealthe
bones.
Glow
becomes
more noticeable.1 7. Close up
oftop
ofthe
vase.His
hand
comes out withthe
sacred
bones.
Glow
stops.18.
After
looking
atthe
bones
for
afew
seconds,
he
seesthe
St<
19.
The
guardian god chaseshim.
Objects in
the
altar startmoving.
20. The
serpent god swallowshim.
Things in
the
building
reflect
the
guardian god's anger.21. Close up from
the
inside
of serpent god.Control
panel asin
aspaceship
areturned
on.22.
Serpent
god starts moving.The
guardian god seems moredesperate.
23. Serpent
god exitsthe
pyramid
from
the top.
The
guardian goddisintegrates
in
the
air.24. Bird
view.Serpent
godtakes
off
leaving
the town
behind.
Some
buildings
startto
sink.Computer Animation
^
Storyboard
25.
Change
of camera angle.26.
Zoom
in
to
the
planetEarth.
Serpent
goddisappears
onthe
Atmosphere
and surfaceis
visi-black
sky.ble.
27. Dissolve
to
human head.
Head
spins andtravels
from
opposite sides of
the
screen.28. The
sacredbones
rotate asthe
human
head.
Human
being
is
created.Zoom
in
to
his face.
29. The human
being
looks
up
and sees
blue
sky.30.
A
messagefrom
the
godsis
heard from
him.
He
moveshis
eyes and eyebrows as
he
listens.
Storyboard
31. Zoom
out.The
human
being
32.
He
tries to
stand onhis feet
looks up
again and startsto
with somedifficulty.
The
base
move. seems
to
be
made out of glass.33. He is
onhis
feet
andlook
ing
up.As
he
extendshis
arm,
the
base
startsto
lift
him.
34. He
looks
outside andencounters a world
to
reproduce
andtake
care of.35. Close
titles.
Picture
of statues
that
resembled our maincharacter.
Computer Animation
Introduction
The
characters andthe
sets werethe
first
two
partsbuilt.
The
main characters weretwo
articulatedhuman-like figures.
One
ofthem
was"Quetzalcoatl,"
the
godin
charge ofstarting
the
newmankind;
andthe
other one was
the
first human being.
They
both had
different
looks,
asthe
settingsfor
each oneofthem
weredifferent.
The
sets wereformed
of
the
interior
and exterior shots ofthe pyramid,
as well asthe
land
scape were
the
pyramids existed.Secondary
elements were createdto
support
the
actions ofthe
maincharacters,
such asthe
guardiangod,
the
serpentgod,
the
sacredbones,
the altar,
etc.I
designed
the
charactersto
closely
resemblethe
original elements.The
human figures
presentedthe traditional
hair
styles andfacial fea
tures.
Quetzalcoatl
wasdesigned
based
onexisting
statues ontop
ofapyramid of
important
ruinsin
centralMexico.
These
statues areknown
as
the
"Atlants," andtheir
appearance resembles a space suit.I
alsowanted
to
keep
a simple and cleandesign for
aesthetics,
as well asfor
optimizing rendering
times.
I
know
that
some people won'tbe
familiar
with
the
look
ofthis
characters,
althoughI
wantedthem to
understandthe
story
anyway.People
that
arefamiliar
withthe
Mexican
culturewill
find
a close resemblance withthe
ancientstatues,
getting
a clearermessage
than the
general audience.It
wasmy first
experienceanimating
andmodeling
a3D
character.Animating
ahuman figure
was a goodlearning
experience
because
ofthe
complexity
ofits
motion andthe
multiplejoints.
I
had
to
learn
how
to attach,
in
hierarchy,
allthe
different
members ofthe
body.
Some
ofthe
body
movementshad
to
be
practiced on real actorsto
convey
and assureaccuracy
to
the
animated characters.Many
hours
were
invested in
the
animation process,I
had
to
observe real people'smovements,
and even sometimesI
had
to
performthe
movementsto
have
abetter
idea
ofthe
motion orthe
effect wanted.The
pyramids weredesigned
following
the
same patterns asthe
pyramids
in
centralMexico.
The
pyramid wasformed
basically
oftwo
bodies:
the
base
andthe top.
It
presented narrow steps on one ofits
sides.
The
base
andthe
top
were separatedby
alanding
or rest areain
between
the two
bodies,
just
like
the
real pyramidsI
usedCrystal Graphics Topas
asthe
mainsoftware,
andI
utilized aGateway
2000
and aPanasonic
Optical Disk Recorder
asthe
mainhardware.
Some
ofmy
notes areparticularly
aboutthese
elements.Other
systemsmay have different
situationsthan the
onesI
encountered.
It is
notmy
intention
to
go againstany historical
happenings,
orto
starta new concept.
I just
wantedto
portray
a personal adaptation ofthe
legend,
wheregods and aliens were ofthe
samenature,
as well asto
mix ancient settings with modern
actions,
such as spacetravels.
Computer Animation
>XPart
I
Openin;
?ne,
Mair
ettings
&
Characters
The
opening
scene started with one of the main characters.The
first step
ofhis
creation wasthe
modeling
ofthe
head,
andthen
the
rest of
the
body.
All
body
parts werelinked
to
assuretheir
correctmovement and
translation through
the
animation.It is important
to
designate
atop
nodein
the
hierarchy
ofthe
different
attachments.In
Topas,
this
top
nodeis
called"master."
Every
joint
wasthe
master
for
the
subordinate part.For
instance,
the
elbow wasthe
master
ofthe
forearm;
the
shoulder wasthe
master ofarm,
etc,I
decided
to
have
the
main masterbe
the waist,
asit
was akey
partof
the
design
ofthe
body
for
proper movement,I
found
this to
be
true
aftertrying
severalvariations,
using
adifferent
master eachtime.
Using
the
waist asthe
main master allowed meto
create asmoother animation.
The
waist worked asthe
center of motionfor
movements
like
sitting, running,
jumping,
bending,
etc.After
the
main character wascompleted,
I
startedto
modelthe
settings
inside
the
pyramid.I
encountered other problemsvery
soon.First
ofall,
I
had
to
experiment withcreating
solidobjects,
andthen
drilling
them
to
makethem
hollow.
After that,
I
placed somelamps
inside
the
drilled
areasto
getlight
inside
the
modeledbuilding.
I
wanted
to
have
lights
inside
ofthe
halls
wherethe
main characterwas
going
to
move.I
was ableto
setthe
lights,
but
I
had
difficulty-getting
the
cone oflight
effectthat
I
wanted,I
waslooking
for
ahigh-tech
look
with spotlights allaround, to
create a moredramatic
feeling
whenthe
character passedby
the
lights,
I
discovered
that
using different kinds
of materialsI
could get sometransparency
effects
that
would simulate a cone oflight.
I
had
to
put alamp
inside
the cone,
sothe
light
would reflect onthe
inside
walls ofthe
cone,
using
glassfrom
the
materials palette.After
I
was pleasedwith
the
final
result ofthe
lamp,
I
duplicated
it
to
generate asmany
lamps
asI
needed.In
orderto
createthe
halls,
I
had
to
create polygons andthen
extrude,
bevel
anddrill
them.I
also useddifferent
materialsfrom
the
materials paletteto
createdifferent
atmospheresinside
ofthe
pyramid.
Some
ofthese
materials were goldfor
the walls,
greenmarble
for
the
guardiangod,
stonefor
the
serpent god and glassfor
the
hallways.
Once I
had
the
halls ready
I
startedto
workmy
way
to the
top
ofthe
pyramid.I
needed some sort of elevatorto
transport
the
character
to
the
top
ofthe pyramid,
wherehis
task
wasgoing
to
be
done.
I
decided
to
use afog-like
tunnel that
was mapped withsome statues of other gods.
The
characterbowed before he
enteredthe
tunnel,
as one ofthe
strong
aspects of religionthat
I
wantedto
keep.
Next
thing
I
had
to
finish
wasthe
top
ofthe
pyramid.The
Computer
Animation
main gods were on
the
top
level.
The
guardian god was seated onan
altar,
watching
the
sacredbones.
The
serpent god was acrossthe
altar.I
had
to
get some photographs ofthe
actual statuesfrom
books
in
orderto
build
these
models accurately.The
guardian godhad
a skeletonlook,
seated withhis
arms crossed.He
alsohad
big
eyes and a
big
mouthvery
similarto
a skull.The
serpent god wasa combination of a serpent
head,
and some additionaldesigns
that
resembled a
jaguar.
The
godsfaced
each otherfrom
opposite sidesof
the
pyramid.The
serpent god wasdesigned
soit
could swallowthe
main character
whenhe
escapedfrom
the
guardian god.Inside
the
serpent godwere control panels as
in
a spaceship.The
interplanetary
travels
were a
reality
in
my
adaptation ofthe
story.The
main objective ofthe
character wasto
stealthe
sacredbones
of
former
mankind.These
bones
werein
a vase guarded inthe
altar
by
the
guardian god.This
vase was mapped with a procedural
map
to
createthe
marblelook.
The
vase was also generatedin
away
that the
bones
couldbe
placedinside it.
For
doing
this, I
created a polygon
that
waslathed
using its
center asthe
axis.The
guardian god was also mapped withthe
same proceduralmap
as
the vase,
to
assure a relationship.The
hierarchy
ofthe
guardiangod was
simple,
asthe
only
partsthat
he
moved werehis
arms.Everything
was attachedto the
mainbody.
His
legs
werefolded
in
front
ofhim.
His
torso
was made out of ribs.His
neckjoined
the
head
to
his
torso.
The
head
alsohad
somemovement,
asit
rotated.I
wantedto
create a meanlook
onhis
face
to
accentuate our reaction
of rejection andsympathy for
the
main character.Finally,
afterbuilding
the
different
gods and somesettings,
I
had
to
build
the town.
I
created a pyramidusing
polygons mapped withdifferent
materials.In
this
particular caseI
usedgold,
asI
mentioned
before.
I
decided
to
group
the
pyramid andthen
duplicated
it in
different
sizesto
createthe town.
I
also wantedto
simulatesome sort of
energy
generator,
andI
built
a couple ofspheresthat
had
fire
inside
sothey
glowed,I
usedthe
procedural maps offire
and glow
from
the
procedural palette.For
the
floor
or surface ofthe
planetthat the town
existedon,
I
usedlava
to
giveit
adifferent
look,
asif
the
planet were closeto
an end andeverything
wasbeing
destroyed
by
high
temperatures.
I
startedthe
animation when allthe
models wereready
.My
mainproblem was
the
interaction
ofthe
different
elements
whenthey
were
together.
The
character sometimes would gothru
the
walls orComputer
Animation
the
floor.
Topas in
not ableto
stop
the
modelsbefore
intersecting
another solid
body
(collision detection).
The
models seemedto
pass
through
other solid objects.The
best
thing
to
do
in
orderto
avoid
this
problemis
to
checkevery
movementfrom different
camera angles.
Sometimes it is
goodto
observethe
wireframe
of a realtime
previewfrom
a non-perspective side view.It
is important
to
be
familiar
withthe
kind
of camerasthat
Topas
offers.The
direc
tor's
camerais
greatto
observethe
animationfrom
adistant
angle,
just
to
make surethat
everything happens
in
the
right settings.The
scene's camera
is
the
actual viewthat
willbe
rendered.This
view can sometimesbe
tricky,
especially
when adeep
perspective or awide angle view
is
used.I
found
it very helpful
to
renderthe
scripts
from
non-perspective cameraviews,
and correctthe
problems
in
the
same viewsusing
the
director's
camera.For
the
final
rendering
the
scene's camera was used.This
problem was more obviousin
scenes werethe
character made a quickmovement,
like
in
the
one whenhe
jumped from
onesetting
to
another,
his foot
would go
through
the
floor,
or whenhe
wasrunning
in
the
halls.
Another
similar situationthat
I
faced
was whenthe
charactergrabbed
the
bones from
the
vase.The
bones
were not attachedto
the character,
otherwisethey
wouldhave
movedalong
withthe
character.
The
problemhappened
whenthe
charactertried
to
getthe
bones
out ofthe
vasebecause
the
bones
would gothough
his
hands,
orthey
just
wouldn't come out at all.What
I
had
to
do
wasto
stop
the
rendering
atthe
momentthat
he
touched the
bones,
andthen
do
some modificationsto the model,
attaching
the
bones
to
the
hand.
Then I
re-startedthe
rendering
to
solvethe
majority
ofthe
problem.After I
discovered
this
technique,
I
usedit
for
other similar situationsthat
I
encountered.One
ofthese
situations wasthe
characterinside
the
serpent god,The
serpent god would travelin
space,
and so would allits
elements.As
the
astronaut was not amaster nor a subordinate of
the
serpentgod,
he had
to
be
included
as part of
the
same group.The group
was madeup
ofthe
serpentgod and all
its
elements, the astronaut,
andthe
bones.
The
bones
had
to
be detached
in
this part,
ashe
neededto
movehis hand
with some
freedom
to
punch somebuttons
inside
the
serpent god'scontrol panels.
When
the
character was swallowedby
the
serpentgod, the
guardian god wasdefeated
anddestroyed
whenthey
exited
the
pyramid.Before
leaving
the settings, the
serpent godflew
around
town
very
rapidly,
andthen
took off with some soundeffects.
The
serpent god vanishedin
the
distance,
in
ablack
sky.I
found
away
to
accentuatethe
distance
effect.Using
two
key
frames
I
exaggeratedthe
size ofthe
elementto
travel
in
spacein
both
ofthe
key
frames.
In
the
first
key
frame,
the
size wouldbe
noticeably
larger,
andin
the
secondkey
frame
the
size wouldbe
very
small.The
effect ofdepth
in
the
scene was more successful.Computer
Animation
*****Part
II
Exporting,
Importing
&
Experimentin
The
second part ofthe
project started withthe
travelling
to
the
newEarth.
I
wantedto
use a sequence of graphicsthat
would suggest atime transition.
As
wedo
nothave
aflat
bed
scannerhooked
to the
Gateway
2000,
I
had
to
usethe
video camera availablein
the
lab,
utilizing
TIPS
asthe
acquisition software.I
imported
someimages
successfully
into
Topas,
andI
was ableto
complete most ofmy
mapping.I
was notvery
happy
withthe
image
quality from
the
video
camera,
soI
decided
to
continuetrying
different
options.The
nextthing
I
did
wasto
try
aflat
bed
scanner.There
wasonly
one
problem,
I
needed a computerPC
compatible with a44MB
bernoulli.
I
couldn'tfind
any
computer withthese characteristics,
so
I
decided
to
use aMacintosh
computerfor
the
scanning
andstored
the
images
on aPC
formatted
floppy
disk.
I
usedApple File
Exchange
to transfer
the
data.
I
had
to
use some compression asthe
files
were over2MB
using high
resolution.Once
I
had my
images
in
the
Gateway
2000,
I
checkedthe
quality
ofthe
scannedimages.
I
was afraidthat
because
ofthe compression,
some graphics
wouldbe
corrupted,
orthe
quality
ofthe
file
wouldbe
affected.Fortunately, everything
wasfine.
It
was a slowprocess,
considering
allthe
stepsthat
had
to
be followed.
The idea
ofinterchanging
information
between Mac
andIBM,
led
meto
adifferent
requirement.
This
time,
the
need wasto
processimages
from
aPC
to
aTarga
files
from
Topas,
andthen
sendthem
back
to
PC
format
to
be
used as
backgrounds
or special effects.This
process wastime
consuming,
althoughI
had
good results andI
felt
good whenI
wasdone.
Basically
the
only
thing
that took
placein
this
part wasthe transi
tion
between
the
escapefrom
the
guardiangod,
andthe
creation ofthe
mankind.One
ofthe transition
effectsthat
relatesto
time
is
the
dissolve.
Topas
can'tdissolve like
a switcher controlfor
editing.I
created
the
dissolve
effectmaking
some objecttransparent,
as otherobjects
became
opaque.All
ofthese
changes canbe done
in
the
materials palette oncethe
animationhas
started.Another
modelthat
I
had
to
build
for
this
part wasthe
Earth.
What
I
did
wasto
createthe
continents andthe
surface ofthe
planetin
apainting
program.After
the
file
wascomplete,
it
was exportedinto
Topas
as a surfacemap
for
an sphere.To
createthe
atmosphere, I
made a secondlarger
sphere and mapped clouds onit.
The
trans
parency
ofthe
atmosphere was sethigh,
sothe
surface ofthe
Earth
underneath was visible.
The Earth
andthe
atmosphere sharedthe
same
spinning
axis.Different
velocities were usedto
create a moredramatic
effect.I
usedblack
backgrounds
in
this
sequenceto
give abetter
idea
ofsolitudein
a vast universe.Computer Animation
Part
III
Final
Models,
Previews
&
Rendering
The
final
project wasthe
creation of ahuman
being,
andhis
place ment onthe
newEarth.
As
abase
model,
I
usedthe
samebody
asthe
main character.I
made modificationsto
some ofhis
partsto
makehim look
more natural.Topas
can't supportadding
skinbetween
polygons,
sothe
only
way
to
create models wasto
usepolygons and
to
attachthem
withhuman-life
forms
asjoints.
Actually,
the
idea
ofusing
polygonsto
create organic shapes was aninteresting
one.The
results ofdifferent
combinations gave me aunique style on
my
characters.I
must admitthat the
mostdifficult
part was
the
face.
The
eyes were animportant
part ofmy
model,
as
he
wouldblink
andturn
his
eyesin
different directions.
Again,
the
master ofthe
model wasthe
waist, althoughfor
head
movements,
the
master wasthe
neck.One
ofthe
mostimportant
parts ofany
animation wasto
visualizethe
previewsin
realtime.
Once
the
models werecompleted,
the
animation was produced
in
sequence.When
the
script wasfin
ished,
a previewhad
to
be
renderedto
check allthe
movements ofthe
different
elements ofthe
animation.It
wasimportant
to
renderthe
previewsfrom
different
cameraangles,
as some angles can seepotential mistakes
than
the
othersprobably
won't.In
orderto
savesome
time, I
noticedthat
using
boxes
instead
ofthe
real shape ofthe
object wastwice
asfast
asthe
regular preview rendertime.
After
the preview,
it is
alsoimportant
to
render aflipbook.
I
found
that the
best
thing
to
do
whenrendering
flipbooks,
wasto
avoidthe
numeric
frames.
The
reasonis
that the
space ofthe
numericframe
sometimes covers some action of
the animation,
causing
ablind
spot
in it.
If I
needed reference ofthe
numericframe,
I
would usethe
frame
numberfrom
the
realtime
preview.The
rendering
time
was one ofthe
most crucialfactors
in
the
animation production.
The
more complexthe scene, the
longer
it
took
to
render.My
scenes were quite complexin
somecases,
and in othersthey
werevery
simple.The
averagerendering
time
wasapproximately
of1 5
minutesfor final
High-Res
images.
A
goodway
to
avoidlong
rendering times,
wasto
optimizethe
use oflights
and
textures,
as well as procedural maps and shadows.It
was awaste of
time to
do full rendering
to
aflipbook,
as some changes would occur.One
ofthe
best
things to
do
is
to
accumulate allthe
animation scripts
into
abatch,
andthen
try
to
renderthem
all at onceduring
the
breaks
atthe
end ofthe
quarter.In
my
case, I
had
selected
to
work onthe
Topas
computer onthe weekends,
soI
could start
my
rendering
in
aFriday
andit
wouldbe
done
by
Monday.
I
don't
recommendstopping
the
rendering
if
the
batch
is
running, as
for
some reasonit
always skipped about oneto two
frames
whenit
was restarted.As
aresult,
a slightjump
is
created inbetween
the two
frames
wherethe
rendering
was stopped.Computer Animation
Post-Production
The
final rendering
was recordedto
an opticaldisk.
When
allthe
different
scenes wererendered, then
allthe
scenes were recordedto
3/4"videotape,
and editedin
the
sameformat.
Another
thing
that
was also possibleto
do
wasto
editdirectly
from
the
opticaldisk
to
the videotape,
in
that
way
onecopy
generationis
skipped.I
did
this
in
a couple ofmy
most complicated scenesbecause
I
wanted
to
keep
the
details
in
the
different
elements ofthe
scene.It
wasimportant
to
keep
in
mindthe
different
editing
techniques in orderto
getthe
wanted effectfor
the
audience.I
usedtechniques
such ascollage,
continuos motioncuts,
screendirections
and combinationof close ups
to
wide angles.For
my
soundtrackI
used aMexican
musician who specializesin
ancient
Mexican
music.I
contactedhim
and askedhim if
I
coulduse
it,
He
wasvery
interested
and excitedthat
I
had
chosenhim
for my
soundtrack.After I
obtained allthe
permissionsfor
the
music,
I
decided
to
ask one ofmy friends
that
owns a radio stationto
help
me withthe
mixing
ofthe soundtracks, the
voiceover,
andthe
sound effects.The
mostimportant
partin
this
process wasto
match
the
sound withthe
video.The
scenes weretimed,
as werethe
sound effects.As
wedidn't
have
a3/4"
VCR
availablein
the
recording
studio,
I
wrotedown
almost secondby
second ofmy
animation
to
make sure wehad
allthe times
in sequencefor
the
soundtrack.
The
soundtrack waslaid
down
first
to
have
abase
from
whichto
workon,
andthen the
sound effects andthe
voiceover were
done
simultaneously.This
processtook
severaltries to
get
it
done
the
way
I
wantedit.
This
process couldhave been done
in
"cold,"meaning
to
recordthe
elementsseparately
andthen
mixed
them
in
the
final
soundtrack.The
lack
oftape
recordersdid
n't allow me
to
do
it in
this
way.When
I
had
the
soundtrack allready
in
areel,
I
proceededto
dump
it
onto one ofthe
audiotracks
ofthe
videotape.The
videotapehas
two tracks
for
audio,
but
I
decided
to
usejust
one,
asit is
a require mentin
most ofthe
different
animation conteststo
have
the
soundtrack
in just
one channel.As
everything
wasvery
well calculatedtime wise,
I
only
neededto
do
the
dubbing
ofthe
soundtrack once.All
the
different
sound effects matchedthe
image
onthe
screen,I
kept
this
3/4" video asmy
master,
andthen
I
made copiesin
superVHS
for distribution.
Computer
Animation
INDEX
DEDICATION
1
PRESENTATION
2
PROJECT
PROPOSAL
...3
STORYBOARD
6
INTRODUCTION
12
PART I
14
PART II
20
PART III
22
POST-PRODUCTION
...24
COpy
RESTRICTION
PERMISSION FROM AUTHOR REQUIRED
Title of thesis:
Where The Cads Meet
I, Felix Blanco, Jr. prefer to be contacted each time a request
for
reproduction is made.
I
can be reached at the following address: ..
Felix Blanco, Jr.
P.O. Box 23943
Rochester, NY 14692-3943
(716) 424-2711
Pgr. 1-800-429-6016
DATE:
_1_;:<~t~/_tq~4
_
AUTHOR:
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