Rochester Institute of Technology
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Thesis/Dissertation Collections
6-1-1995
Flying Fingers
Tracey Salaway
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Recommended Citation
"FLYING FINGERS"
by
Tracey D. Salaway
Submitted in Partial Fulfillment of the
Requirements for the Degree
Masterof Fine Arts
IMAGING ARTS/COMPUTER ANIMATION
College of Imaging Arts and Sciences
Rochester Institute of Technology
June, 1995
Jack Slutzky, Professor/Chairperson
College ofImaging Arts and Sciences
Barbara Fox, Faculty Member
College ofLibera I Arts
National Technical Institute for the Deaf
Marla Schweppe, Associate Professor
Coordinator for Computer Animation
PERMISSION GRANTED:
"FLYING FINGERS"
I, Tracey D. Salaway, hereby grant permission to the
Wallace Memorial library at the Rochester Institute of
Technology to reproduce my thesis paper in whole or in
part. Any reproduction will
not
be for commercial use orprofit.
Tracey D. Sa/away
ACKNOWLEDGEMENTS:
This work isgiven to thosewho provided comments,
insight, encouragement,and supportforthis project. My
thesis advisors: JackSlutzky,for contributing his
patience, knowledge and encouragement with hieflying hands; Barbara Fox,for her strong and intense Interpre
tation on this subject, and Maria Schweppe,for her sup
port ofthe production ofthisfilm.
Skip
F3attaglia alsoparticipated inthis committee but he later left forhis
Mexico sabbatical and wae unableto continue on mycom
mittee. His knowledge and inputinto theworld of anima
tionwae Important to me. He contributed his "light bulb",
hiswonderful talentand his insightful critiques! Many
thanksto Camilla Lange who showed me support and
encouragement while makingthe piece. Manythanksto
Andrew McPhillips who helped strengthen myanimation
skills in using 3-DTopae. Without his patience, thefilm
would never exist! Jengy (Seller, Bill Landers, Mei Liao, and
Zerbe Sodervickwere highly supportive and gave comments
and feedbackwhile I worked on thefilm.
A veteran conductor, Bob Mowers helped and collaborated
with meto
develop
my original sound scorefor my movie.Adeaf
lhard-of-hearing musician, Barry Kramar helped
assemble the sound equipment and workedwith me to
makethis movie successful. Finally, I accomplishedthis
veryfirst 3-D film despitetheturmoils,thank god! Many
thanks to myfamily; my mother, Nora, Charles, Pete, Misty,
Kathyand three nephews. Thanksto all ofmy friends and
colleaguesfortheirsupport!
This film was produced using the3-D Topas Crystal anima
tion program on a Compaq, (66 megahurtz) computer.
Renderingwae done on an a Fanaeonlc Optical Disc
Recorderdevice (ODR). The original soundtrack was pro
duced using theYamaha Music Synthesizer, SY99 atthe
Hatlonal Technical Institute forthe Deafstudio by me with
"FLYING FINGERS"
table of contents
PREFACE Title Page ACKNOWLEDGEMENTS page INTRODUCTION: Vropoeal 7
Philosophical Remarksofa Topic 7 Barriers To Communication b
PRE-PRODUCTION:
Experimentation 10
Develop
Story 11PRODUCTION:
Scriptwriting/Storyboard...Changes 12 Production/Techniques 15 The Changes/Critiques 24
The Influences 25
Other Scraps 26 Fruetratlonel/Technlqueel 27
POST-PRODUCTION:
Video Editing 20 Soundtrack Score 28>
CONCLUSION: 29
APPENDIX:
References 32 Time Frame 34
Sketches 35
INTRODUCTION:
PROPOSAL
Mythesis began during the Fall Quarterof1992. Mygoal
wasto produce an animated film with a sense ofconflict,a sense ofrealityversus pseudo realityas all film stories con
tain conflict. Research on spirituality, dream, Interpretation helped as I challenged myselfto create conflict,and to make
it believablethrough my film.
PHILOSOPHICAL STATEMENT
I chosethegeneraltopic of"barriers". A barrier is an obsta
cle, impedimentor hindrance. It isan enclosure orfeelingyou
are behind prison walls. It appears asan enigma. There is a feeling there is nofreedom to roam! Forexample, looking through a glass could represent a visual barrierandthe
probabilitythat what you areseeing is unreachable. Breaking
through the glass represents breaking down a barrier!
In myexperience I have often said, "
I justwantitto be overT
or"There is something that I want but I cannot reach
it!" It
is representative ofmyspecific struggles. I can either identi fywith this emotion or not. Nevertheless, I have felt suffer ing, anger, and confusion. Theseemotions caused meto
I did some researchtodefinethe word, barrier. The seem
ingly endless worde synonomous to barrierare: Interference, delay,strange, hold, prevention, stop, halt, foreclosure, frus
tration, baffle, checkmate, balk, block, difficulty, hurdle,
stumbling block, stone, fence,wall, dam, mound, weight, mill stone round one's neck, curb, spoke in one's wheel, sea anchor, driftsail, drag sail orsheet, damp, wet, Interrupt, hold back, clog, stop up. This listing of worde helped me to
visualize an image inwhich I developed ideas for my movie.
&
BARRIERSTO COMMUNICATION
While I continued to explorethis challenging theme, I tip
toed through an increasingly more narrowtopic,a concep tual form of"communication". Initially, thiswas a story
abouta constantstruggle andfearofmlscommunlcatlon. I am adeaf
lhard-of-hearing person who has Interacted
with varioustypes of people and have often feltthefearof
rejection or embarrassment. Although I was trained to hearand speak, and have learned to sign well, when it
comesto encountering a stranger (generallyspeaking of hearing person), I feelthey have a skeptical reaction to me,
and feel that I am an alien. I sense some people reject me, because I cannot speak perfectly. Oris the stranger
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considered an outsiderwas a painful and frightening night
mare.The story illustrates howwe alldeal with the con stant pain of communication. This shows a problem preva lentin deafculture. Flowdo we communicate In thedark? How loudto speak isa constant struggle. Comprehending
and
Up
reading everyword istiring. This makes it difficult because the majorityof peopledo notrealize I am deaf. As a child I was nottaught sign language, because myparents felt speaking wasthe bestchoice for meto func
tion inthe hearingworld. Ithought I was the onlydeaf human inthe entire earth until I discoveredanotherdeaf
person when I was 12yearsold. Ultimately, I entered an alternative culture when I enrolled in my firstyear college at National Technical Institute forthe Deaf. Itwas for me like being Russian in English society. Ittrulyfor me repre sented a language barrier.
I am constantlyhungryforcommunication. My inabilityto heareven though I wastrained to become a hearing person has given me a strong visual perception. Eventually, I rec ognized sign language asanother typeoflearning tool. Sign language is consideredto bethethird orforth
most-used language in the United States. Traditionally, within thedeafcommunity, it has been a choice betweenthose
language. From myexperience, the school system's philos
ophywas totrain students in theoral method. The deaf person would be ableto Interact in the dominateculture. But myconfidence wae lowand feltthat I had a broken language. In otherworde, I felt I wasan
"invisible" deaf
woman with thecapabilityto speak, pretending to bea hearing person.
To definethevisual Imageryofbarriers, I Intentionallykept vaguethe controlfactorsthatobstructed progreee and hindered success. The barrier in my moviethat separates people is language. There are obstacles standing in the way, anda communication barrierdevelops. This is socio logicallysignificant. I showthis significance by pursuing the struggles andfrustrationsthatare apparent
throughout thescenes. Everyday,we see examples of bar riers. My movie carriesthe message of struggle andfrus tration. Thecharacters mustdefend themselvesand learn to show betterjudgement. It represents a difficult journey in mymovie. I am nottheonlyone who is going
through this, other people may identifywiththe charac ters'
feeling ofhopeless, and sharethesame pain.
PRE-PRODUCTION:
EXPERIMENTATION
virtual-ly unprepared forwhat wae Involved In animation. During
my courseof study, I labored on the production of my
thesis film for approximately six quarters. I used a
sophisticated 3-D Crystal Topas program. The 3-D Crystal Topas program was provided by RIT. I would go to
the studio literallyeverydaywhen therewas equipment
available forme to use. I wasdetermined toget hands-on
experience with the process of3-Dgraphics and anima
tion. I wanted to
develop
an understanding orthe 'feel'toexperience a clearerunderstanding ofapplied 3-D compu tergraphics.
The process oflearning to useTopaswas monotonous,dif ficultand foreign during theinitial 2quarters. Inthe
course oflearning, I expanded my knowledge because I was accustomed toworking hard. Beforetheyearended, I beganto
develop
confidenceand felt more comfortable Inthe world of computer animation. I taughtmyselfto
use the program byreading theInstructional manual with the
help
ofmy best colleague, Andrew,whodealtwithme patiently.
11
DEVELOP STORY
ProfessorJack Slutzky, mythesis advisor, required his
classto make athesis proposal which wasto create a
p/
>>
M
barriers from a sociological and psychological point of
view, It had humor, a sense ofdiscontent,and stuffthat
wascompletely different from what itwas outthere.
ProfessorSlutzky encouraged ustocreate imagesthat
relatedto the human experience. I contemplated the
ideas for a long period oftime. During my meditation peri
ods some Ideas surfaced. These ideaswere related to
unpleasantexperiencesthat had actually happened to me.
I brainstormed ideaswhileworking with the 3-D Topas
computerto enhance myskills and togain confidence. To
be precise, ittook me6 monthsto understand the diffi
cult3-D Topas language, and to learn to usean IBM com
patible computer. Essentially, itwas a good learning expe rience. I would have preferred to usethe Macintosh
because it was userfriendly. I nowhave expertise in
both systems.
12
PRODUCTION:
SCRIPTWRITING/STORYBOARD....CHANGES
I had some difficultycoming-up-with creative ideas based
on my experience and background. I realized Idid not have
the confidence toexpress myself comfortably. Ultimately,
I began to
develop
ideas, I started byfirst writing a storybefore I created a storyboard. My storyboard was origi
nallycreated abouta mythological seahorse. The struggle
representeda physical barrier. To makethe seahorse
miraculouslyescapefrom the frustration ofbeingtrapped insidethetank,the seahorse had to havewingsto
escapethe barrierofthefourwalls. This was an expression offreedom from reality. The story was much too surreal, and, itdid not reflect myexperience.
Although I created a storyboard aboutthis physical barrier,a happyending wae not what I was seeking. This
particular characterhad beautiful movements which camefrom my sketching in my padbookand I created a model in Topas. But in Topas,thewings on the seahorse were difficultto animate. I could notovercomethis obstacle, so I chose notto pursue thisfurther. The script and storywere a flop! Barbara Fox, one of my otheradvisors, thought the storywas notbelievable
enough. I realized that theaudience hadto beable to believethe storywas real. I fell in lovewith the seahorse
concept, but I hadto letit go. I hopethat sometime I will beableto use this beautiful seahorseto create a future film.
13
To representmy own innerexperience, I had to deepen my
thoughts and newideas beganto surface. I chose
another Idea usingthe barriermetaphor. While
Topasduring the summer and fall quarters of1993,the
barriertheme was still veryvague. I then narrowedthe
topicto thecommunication barrier, which was an area of
personal frustration.
I genuinelydid not know howorwhereto begin a metaphor
ical storythat represented a communication barrier! This
became myongoing search. I continuedto explorea
rea-eonableand believable storyto makethis film appear real! After reading a bookcalled the"No Wall ofStone", written
by severaldeaf poets and storytellers,my ideas began to
surface. An emphasis on hands astools, used to commu
nicate became clear. I developed a specific metaphorthat
having no handswould definitely represent a communica
tion breakdown.
I continuedto picture whatthecharacters could look like
as I wrotedown Ideas. I also did sketchesas a wayto
express ideas. Yettherewas nodefinite image! Thisgave
me thefreedom I needed to think up ideas without being hampered bythedesign oranimation. By staying
abstract, I could go much fasterthan drawing specific images. I began to insertwordsthroughoutthe process. I
could correctflawswithoutspending much time on devel
snowduring Novemberof1993, I discovered the story.
Myoriginal scene contained twosimilar characters using
sign language, Itried to scriptandanimate boththese characters simultaneously Intoone scene. I was unableto
create a large amount of motionsfortheirfingers, wrists, elbows, and shoulders. In addition to those elements, the
facial expression was Important. The details oftheir
faces, eyes, eyebrowsand neck required constant adjust
ments and became very tedious, butin thedeafculture,
facial expressions are a keyelements in communicating.
Equally Importantwerethe gestures and bodylanguage
neededto express curiosity, panic, confusion, surprise, etc. I became convinced that thecharacters would come to life during thedesign oftheframes.
I resolved to place mycharacters into Individual shots
where Iwas able to animatesign language andfacial expression simultaneously. It required certain harmonies
to maketheir sign language and facial expression smooth.
Eventhough I recognized that I was unableto achievethe
refined movements of sign language and facial expression,
I worked very hard to make itas successful as possible. It
takes skill toanimate people signing.
each with specific modes of communication.The skill of sign
language is performed bya girl bythe name of Hana. The
other characteris a lobster named Salty. The pragmatic
Saltywould create bubbles, thebubbles will represent
images ofhands Indicating whatthe lobster isfetching
after. The storyIndicates the verydifferentcommunica
tion modes ofthe two opposing characters. This repre
sents a communication breakdown. Ultimately,the lobster
amputatesthegirl's hands.
This is myoriginal script and it portrays a fairytale of
good versus evil. Conflict isachieved when Salty
confronts Hana. She signsa fewworde. Salty responses
and nods, even though, Saltydoes not understand Hana.
Saltycontinuesto make bubbles and Hana nervouslycon
tinues to sign. This specific and horrific scene Indicates
my message: miscommunication, misunderstanding,
and confusion.
16
I continuedto sketch and to produce charactersthat
made sense to mystory. Forexample, a pet bird with two
large pink eyes represented a world ofvisualization. I used
thisflamboyantcharacter to
help
with this transition inmy movie. In a living reality, a pet protects and cares fora
master. Subsequently,the pet bird approached Salty's
bird dies. This movie reaches theclimax when the lobster
amputatesthegirl's hands. This is something we can all
relate to. This story iseternal and universal. I usea
dream realityto show an unpleasanttruth. The film
required that the audience confrontsthe illusion as reality.
Whatwas Important for me was to presentdreams and
realityas one.
I created the storyboardto
help
definewhere I was going. Iwas abletovisualize and discuss myproject with myadvi
sors and other people I shared my project and Ideaswith.
My storyconsisted ofthesociological and psychological
aspects of minds. The sociological message is conflict.
Hana and Salty's modes of communication aredifferent.
The film isdirectedtowards adults. There is a sociological
conflictas a result ofthis message of
"unequal"
or"incom
patible"
confrontations. Psychologically,we feelthe frus
tration. Trying to bridgethe idea ofobstacle, having no
hands, makes itdifficultto succeed.
17
Thestoryboard I previouslycreated I believed was not suc
cessful. I was not satisfied. Ittook me a whileto rethink
it. I rewrotethe script Instead of re-creating the story
board. Writing has become more profoundto me and it
clearly helped medepicted my ideas. The many mistakes I
easierthan todraw story boards. Also, I discovered
thefeelings and Ideas by discussing the storywith
myadvisors. It helped make thestory more realistic.
I shared mythoughts and ideas with myadvisors,
and theyapproved. Oneof myadvisors cautioned
methat my script could require atremendous
amount of work because I was quite inexperienced
with animation. Thatwastrue, but during the
course oflearning, I gainedconfidence in producing
and understanding thefilm makers perspective. The
love of animation propelled me. I knewI was compro
mising to somedegree, but I felt in general, my film
worked prettywell. Iworked hard to pull it off,tried
to maintain the quality, and I believe I accomplished
my goal.
\&
PRODUCTION/TECHNIQUES
Myfilm is presented as a surrealistic adventure. I have
chosen to use metaphor as a strategyto enableall people
in theaudienceto authortheirown meaning. I began my
movie with a restored,asymmetrical, charming "salt box",
Cape Cod cottage in the remote countryside ofthe rugged
coastline in Maine:the"New
England"
feeling. The camera
focused on a white picketfencethat ledthe eye to a win
furni-ture. Therearefour (4) television sets,a monstrous couch,
a couple of framed television pictures in and about
thecottage.
During a sizzling summer night, a girl, bythe name Hana
sits in frontof a TV set and uses sign languageto com
municateto her mother. The mother, Rosy, is using an iron
to press a fish on topofa surf board. Hana and Rosy are
similar, with narrowshoulders, skinnylong arms and legs.
Their heads havevery long streaky hairs thatare standing
up-right. Neitherhavea mouth to speak nordothey have
the earsto hear. This representsthe world of silence.
Their beautiful Innocenteyesare huge! Theirnoses,very
tiny! Theyappearto lead rather normal lives.
This film showsthe characters using sign language as a
tool tocommunicate. Thedialogue ofthe story begins
when Hana asks her mother aboutthedinner planfor next
day. The mother responds,"Wewill have lobster". I created
thisstorytotake advantage ofthe popularity of lobster
claws. Mystorytwisted thatfact, and ironicallythe lob
ster snapped offthe girl's hands.
The making of a surrealistic storyiscomplex. Especially
considering thatthis is my first 3-D animated film. My
characters came about with pencil and pad, Ithen redrew
the models Intothe computer. At one pointduring the
process, I had toadmitthatanimating sign was most
tedious. Animating fingers, hands,elbows, and shoulders
signing was very painstaking. Theyinvolve specificatten
tion to thejoints and wrists. These connections were
Importantelements in makingthesigns look realistic.
Setting up certain keyframestocontain captions with on
and offtransparency effects were alsodifficult. Then
casting shadowsto achieve a
"feel"
ofdimensionally added
to thecomplexity. Overall, I believe in my film. The image is
exceptional and has itsown unique style andfashion. I am
very proud ofmyachievement.
A pet bird appears in thevery beginning before Introducing
the living room scene where Hana and the mother are. The
big pink-eyed bird lands on a fancy clock andturns the
hands showing it is bedtime for Hana. Using light flashes
from thebird's eyes,simulating a devicethat alerts people
who aredeafwhen the clockchimes,orthedoorbell rings.
20
While Hana attemptstofall asleep, she stares at a helium
balloon that is attachedto the bed post. She beginsto
dream. In thedream, hana has her hand attached to a
balloon flying above avast bodyofwater. A boat appears
The characteristicsofthe sea captain can be described as
huge, fiendish and evil. He is wearing a yellow raincoatand
smoking a pipe. The appearance ofthe captain'sface under
the sou'wester hatis not revealed untilthe end ofthefilm.
It becomesclear bythe lightofthe moon, that the retired
sea captain livesout on the Irregularcoastline in Maine. Fie
ownea dilapidated boatwith wooden lobstertraps. There
werefloats in waterto markthe location oftrapswhen the
captain setoutto sea. Each day,the captain goes outto
emptythe traps,and always returns empty handed. He
continues to rebaltthe traps. One day,the captain catch
es one small green lobster, tinged with other colors. The
lobsterisalive. The lobster, Salty isdumped out ontothe floorwith theaid ofa winch. Saltyappearsto be
verysmall.
It is nightfall beforethe captaindiscovers how unsuccessful
hewas. He becomes furious and kicks theempty bucket. He
gesturesSaltytocrawl back Intothetrap, then recasts
the trapoverboard. Thetrapfalls into the floorin the
water,and the dooropens Salty is producing a visualized
image ofHana's sleep. Saltytravelsforward and backward
using his parts like an oar.
up to thewindowsill. Thethoughtofthe lobstersitting
onthe sill is a big thrill. Itoccurs during an eerie hourof
the night. The bird agitated, immediatelytries to alert
Hana. The lobster having snuck into Hana's bedroom,
approaches Hana who is holding a balloon. Hana became
startled and experiences confusion. Here we see an
example ofa languagebarrier. Hana signs to the lobster
who continuesto make bubbles with visible images
wrapped on them. Flana asks,"Whoare
you?" (the
subtitle appears on screen). Flana then asks," Areyou
joining usfor
dinner?"
A dramatic shot beginsto show
the bird escaping out ofthecage to protect Hana, but
the lobstersnaps atthe bird and killsthe bird.
The nextscene is shuddering with chilling moments when
the lobster is hauled backto the boatwiththe girl's
amputated hands. The lobster makes hearty bubbles
and the camera pans upwardtoview his reddish face!
Thevision ofthegirl's handsappeare in the bucket.
The lobster is covered with unique patterns on its
surface before it is cooked! It is not red as mostpeople
tend to think. This film isa horror film.
22
ad-visors. He asked me howthecomputer could replicate a
watereffect,and can it be done creatively? I did not
require much animated watereffects, except in the psycho
logicaltransitional scenes. I used acrylic painting of water
on a small canvas. I then digitized the painting andtrans
ferred it intothe Tips program. Here Iwas ableto add an
additionaltouch ofgreen before applying and mapping it
ontothe models, the lobster, and the spherical ball. Ithen
drewrectangular polygonsto createtransparency
watereffect.
I experimented with avariety oftechniques and models
beginning from October 1993through January1994. I then
began to scriptmy animated models, and continued todo
so until March 1995. The developmentofmy characters
and props required manylong hours. Duringthe animation
stage, I began to animatethecharacters and concurrently
manipulated the movements ofthe camera. The lights and
casting theshadows were significantlyImportantforme.
23
Technicallyspeaking, the aspects ofthe movie requires 30
frames/second. I was ableto set one (1) keyframeto hun
dredth (100th) keyframe, and the In-between-frameswere
automatically created between frames in the computer. My
film length concludedwith 7and 1/2 minutes and the total
During the process of production, I wasonlyableto share a
portion ofthefilm with theadvisors. Because ofrendering
time, I was notableto increasethe speed ofmy film in
orderto receive commentsfromthem. I realizedthe proce
dureof producing a movie requires a good organizational
plan. Italso mandated that thescript! storyboard must
contain clear Ideas. The making ofthefilm needed a
smooth transition between scripting andanimation of
scenes. The process ofevaluatingthe motionswere signifi
cant and hadto be done before renderings, since rendering
would require many hours before being ableto beviewed in
high-resolution. Oneofthe hidden secrets is to make
flip-books containing no numbers. I was able to runthe
flip-bookswithout having shadows. Shadoweffectswould slow
the process. Technicallyspeaking, rendering can rangefrom
6 hours to 46 hours forjust 1-15eecond offootage
depending on thecomplexityofthe materials, shadows and
texture mappings.
24
THE CHANGES/CRITIQUES
Skip
and I discussed my storyand he suggested I makeahappy endingto my film. I preferred toexpress a pes
simisticfeeling to makethe message strong. It enabled
meto
keep
a critical insight. Upon reviewingthe film withhim, he expressed his thoughtsasto mystyle ofwork in
doing. He then suggested making psychologicaltransitions
Insteadof physiological views. It made me expand my hori
zons aboutthe world offilmmaking. I admired his critiques.
Associate Professor, Maria Schweppe, who later replaced
Skip
Battaglia as one of mythesis advisorsforthis pro ject, made comments and suggestionsto Insert additionalfootageto makethefilm run relatively smooth and clear.
Hercomments have strengthened my film.
Receiving thethoughts and thecriticisms thatwere
observed by myadvisors,was a problem. I realized I was
lacking knowledge offilmmaking. Barbara Foxanother of
myadvleore said,makethe storyclear. I should emphasis
the story, not a pseudo story!
THEINFLUENCES
The infamousfilm, Gogol: "The Nose"
a film produced byA.
Alexeieff&C. Parker, influenced me. I discovered a sense of
lovewas needed togive a strong Impact and a pessimistic
view. Mostofthefilmsgave me a feelingthatsomething
crawled underneath my skin, thatwasthe feeling I was
looking for.
25
My biggest influence wasthecomic strip, the'Opus n' Bill
Outland'
creativitythat takes place indoorsor outdoore are beauti
ful. Hisdrawing ofthecharactere are whimsical and adven
turous. Hiscolors depictgreatcontrastand a contempo
rary view. I perceived his marvelous work, and its artistic
styleas clearand crisp. Asimilar styleappears In myfilm.
OTHER SCRAPS
I lostTV2(one and a half) quarters of production dueto
computer breakdown,and thatcaused me great stress.
Evidentially,thecomputer wasdeemed Irrepalrable. That
took several moreweeks,and forced me to takea break. I
put offproduction, and rested forthetime being. While I
rested Iwas tryingto understand howanimated images
could be done properly.
One ofthe biggest problems I encountered duringthe
processwas scheduling. It was a constant problem for
everyoneto get equal accessto theTopas facility. I also
discovered mycolleagues shared similarfrustrations. In
orderto Improvethefacility, additional equipment might
help
increase production offilmmakingfor mostgraduate students.
26
Despitethestruggle with thetime, I began to sensea new
energyto challenge theworld ofanimation. Each ofmy
wasvery good.
Afterthe first reviewofmy film with my advisors, I had to
redothe beginning scenesto makea clearerIntroduction.
Thetransitions between the scenes were not equal. The
opening seemed weak and Irrelevant. Myfeelingtowards
thiscritique wasdiscouraging nevertheless I hadto spend
moretimeto redofootageto add claritytothe opening.
Eventually,thedream scenecameto embodythe
strongest aspect offilm.
I handled thecamera well and recognized thevisual
possibilitiesof creative camera work. I wasfascinated by
the appearance ofshadow and how I could use light and
darktocreate a different reality. I began tofeel stimulat
ed and excited in myfilm making. I identified angles,got
closer orfurther, backed away from it, and zoomed in and
out. A combination ofthese procedures givea specific
rhythm. Iwas captivated bythe charm ofcamera, light,
and color.
27
FRUSTRATIONI/TECHNIQUES!
In thecourse ofscripting, my frustrationswere related to
the production ofa quick production rough. Whatis need
ed using to increase the speed is more megabytes
(MB)
ofhard drivespaceto accommodate numerous projectfiles
and program swapspace. The disadvantages Ifaced were
not being ableto make
back-up
files! File saves hadbecome toodifficultto manage without extensive
external storage.
POST-PRODUCTION:
VIDEO EDITING
Editing afilm was a novel and exciting experienceforme. I
was ableto
develop
confidence in the skill of editing. Withthe little details behind me, I was able toget in gearand
concentrate on my editing. Therewere manyshots that
weredisorganized, and ittook me many hoursto assemble
the footagesonto a S-VHStape. Re-editing is an essen
tial processasthereare editing adjustments necessaryto
make the transition clearer. Theequipment I used was a
JVC-BR-sSOOVvideo cassette recorderand player.
23
SOUNDTRACK SCORE
I met with a veteran conductor, Bob Mowers and he was
delighted to accept my film project. Originally, wethought
we would choose deaflhard-of-hearing musicians, Barry Kramarand Marlene Hartto playthe piano and clarinet.
Bob assisted and composed notes. Barry showed methe
melodythat represented thecharacters, but I was dissat
Afterseveral meetings withthe trio,with time passing
quickly, in fact one week before my film wasto be shown, I
wasstill not satisfied. While I hadattemptedto explain
myfeelings, I asked Bobtoallowme todemonstratethe
sound notes and melodiesthat I believed were rightfor my
film. In their studio, therewas interesting equipmentthat
fascinated me. There was a synthesizer keyboard thatcre
atedvarious sound effects such as phantom,dream, ves
pers, etc. I invented a new melodyand produced and
recorded it on thecomputer network with set-up playbacks
to listentovarious sound effects. I began to startrolling
myvideo and played the notesthatwere expressed from
my heart. I feltI had a hidden talent to playthe keyboard
and I now havethefreedom to make notesthat represent
ed exactlywhat 1 was seeking! Bobcommentedthat I was
the most appropriate person to playthe sound. I contin
ued to perform till I feltsatisfied. Success atlast!
The sound assistant helped mix sound effectsand record
ed itonto studiotape. Then itwasdubbed onto S-VHS
animated and edited tape. The equipment used was on
Yamaha MusicSynthesizer, SY99;Yamaha Monitor
Speaker; Stereo Cassettedeck.
29
CONCLUSION:
mm:
m
m
wHmm
Hi
majorstep in challenging myselfto completethe film. The
storywas initiallyvague while I concurrently developed raw
materialsto use in thecomputer. Mystory began to
evolveand became less foggy. Withthis film I have wel
comed myself intotheworld of animation.
I invested mytime bydevotinga period ofmonthsto train,
and work with the program, executetutorials and study
thedocumentation. The program of graduate computer
animation offers students advanced training in production,
using complex, and sophisticated media fortraditional or
non-traditional animation. The specific3-D Topas software
program has its weaknesses. Renderingcapability, real
time preview,fllpbooks, placing lights, and objects in the
world getlost. The only strengths werethe colorand light
that offered more complete model functions. Slow
rendering wasthe weakest part ofTopas, which is
common knowledge.
30
I used my sense ofsurreal vision and angularfocustogive
thefilm a sense of Immediacy, wanting togetthe audi
ence's attention. Theoverall effect ofthis film has been to
reevaluate my approach to filmmaking andto enhance pure
understanding and clarityofmy Imagination. I enjoy being
acomputer artist and illustrating images that I love. I
knock one'ssocks off with the mostscenes.
Myopinion oftheTopas package is notto recommend. This is dueto the inabilityto undo keyframes in the time
line ortimegraph mode. Despitethose Interferences, I
managed to completethe film. Theadvisors and myself
began to enjoy my movie.
I learned I musthavethe will, the patience, and a high
degree ofmotivation to complete animated films. I haveto
know as much as possibleto proceed. I keptnotes allthe time. In thefuture, I may be interested in narrating and
producing films adapting children's storybooks.
My biggestaccomplishment isthefilm is finished! I worked
on thisfilm forapproximately 2years. I realized from going
through this novel experience I havegained confidence and wisdom.
REFERENCES:
Alexeieff, A.& Parker, C. (1963). Goaal: The Nose.
[Film]. France.
Hindman Miller, G. (19fi>4). The Dictionary of Dreams. New
York, New York: Prentice Hall Press.
Jepson,J. (1992). No Wall ofStone. Washington, D.C.:
Gallaudet University Press.
Parker, D.&J. (198>5). Dreaming. NewYork, New York: Prentice
Hall Press.
Russet, R. & Starr, C. (1976). Experimental Animation. New
York, NewYork: DeCapo Press Inc.
"Silent News". December1994,Volume 26, No.12: Silent
News, Inc., Rochester, New York.
111111111
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