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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

6-1-1995

Flying Fingers

Tracey Salaway

Follow this and additional works at:

http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

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"FLYING FINGERS"

by

Tracey D. Salaway

Submitted in Partial Fulfillment of the

Requirements for the Degree

Masterof Fine Arts

IMAGING ARTS/COMPUTER ANIMATION

College of Imaging Arts and Sciences

Rochester Institute of Technology

June, 1995

Jack Slutzky, Professor/Chairperson

College ofImaging Arts and Sciences

Barbara Fox, Faculty Member

College ofLibera I Arts

National Technical Institute for the Deaf

Marla Schweppe, Associate Professor

Coordinator for Computer Animation

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PERMISSION GRANTED:

"FLYING FINGERS"

I, Tracey D. Salaway, hereby grant permission to the

Wallace Memorial library at the Rochester Institute of

Technology to reproduce my thesis paper in whole or in

part. Any reproduction will

not

be for commercial use or

profit.

Tracey D. Sa/away

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ACKNOWLEDGEMENTS:

This work isgiven to thosewho provided comments,

insight, encouragement,and supportforthis project. My

thesis advisors: JackSlutzky,for contributing his

patience, knowledge and encouragement with hieflying hands; Barbara Fox,for her strong and intense Interpre

tation on this subject, and Maria Schweppe,for her sup

port ofthe production ofthisfilm.

Skip

F3attaglia also

participated inthis committee but he later left forhis

Mexico sabbatical and wae unableto continue on mycom

mittee. His knowledge and inputinto theworld of anima

tionwae Important to me. He contributed his "light bulb",

hiswonderful talentand his insightful critiques! Many

thanksto Camilla Lange who showed me support and

encouragement while makingthe piece. Manythanksto

Andrew McPhillips who helped strengthen myanimation

skills in using 3-DTopae. Without his patience, thefilm

would never exist! Jengy (Seller, Bill Landers, Mei Liao, and

Zerbe Sodervickwere highly supportive and gave comments

and feedbackwhile I worked on thefilm.

A veteran conductor, Bob Mowers helped and collaborated

with meto

develop

my original sound scorefor my movie.A

deaf

lhard-of-hearing musician, Barry Kramar helped

assemble the sound equipment and workedwith me to

makethis movie successful. Finally, I accomplishedthis

veryfirst 3-D film despitetheturmoils,thank god! Many

thanks to myfamily; my mother, Nora, Charles, Pete, Misty,

Kathyand three nephews. Thanksto all ofmy friends and

colleaguesfortheirsupport!

This film was produced using the3-D Topas Crystal anima

tion program on a Compaq, (66 megahurtz) computer.

Renderingwae done on an a Fanaeonlc Optical Disc

Recorderdevice (ODR). The original soundtrack was pro

duced using theYamaha Music Synthesizer, SY99 atthe

Hatlonal Technical Institute forthe Deafstudio by me with

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"FLYING FINGERS"

table of contents

PREFACE Title Page ACKNOWLEDGEMENTS page INTRODUCTION: Vropoeal 7

Philosophical Remarksofa Topic 7 Barriers To Communication b

PRE-PRODUCTION:

Experimentation 10

Develop

Story 11

PRODUCTION:

Scriptwriting/Storyboard...Changes 12 Production/Techniques 15 The Changes/Critiques 24

The Influences 25

Other Scraps 26 Fruetratlonel/Technlqueel 27

POST-PRODUCTION:

Video Editing 20 Soundtrack Score 28>

CONCLUSION: 29

APPENDIX:

References 32 Time Frame 34

Sketches 35

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INTRODUCTION:

PROPOSAL

Mythesis began during the Fall Quarterof1992. Mygoal

wasto produce an animated film with a sense ofconflict,a sense ofrealityversus pseudo realityas all film stories con

tain conflict. Research on spirituality, dream, Interpretation helped as I challenged myselfto create conflict,and to make

it believablethrough my film.

PHILOSOPHICAL STATEMENT

I chosethegeneraltopic of"barriers". A barrier is an obsta

cle, impedimentor hindrance. It isan enclosure orfeelingyou

are behind prison walls. It appears asan enigma. There is a feeling there is nofreedom to roam! Forexample, looking through a glass could represent a visual barrierandthe

probabilitythat what you areseeing is unreachable. Breaking

through the glass represents breaking down a barrier!

In myexperience I have often said, "

I justwantitto be overT

or"There is something that I want but I cannot reach

it!" It

is representative ofmyspecific struggles. I can either identi fywith this emotion or not. Nevertheless, I have felt suffer ing, anger, and confusion. Theseemotions caused meto

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I did some researchtodefinethe word, barrier. The seem

ingly endless worde synonomous to barrierare: Interference, delay,strange, hold, prevention, stop, halt, foreclosure, frus

tration, baffle, checkmate, balk, block, difficulty, hurdle,

stumbling block, stone, fence,wall, dam, mound, weight, mill stone round one's neck, curb, spoke in one's wheel, sea anchor, driftsail, drag sail orsheet, damp, wet, Interrupt, hold back, clog, stop up. This listing of worde helped me to

visualize an image inwhich I developed ideas for my movie.

&

BARRIERSTO COMMUNICATION

While I continued to explorethis challenging theme, I tip

toed through an increasingly more narrowtopic,a concep tual form of"communication". Initially, thiswas a story

abouta constantstruggle andfearofmlscommunlcatlon. I am adeaf

lhard-of-hearing person who has Interacted

with varioustypes of people and have often feltthefearof

rejection or embarrassment. Although I was trained to hearand speak, and have learned to sign well, when it

comesto encountering a stranger (generallyspeaking of hearing person), I feelthey have a skeptical reaction to me,

and feel that I am an alien. I sense some people reject me, because I cannot speak perfectly. Oris the stranger

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m.^mm

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considered an outsiderwas a painful and frightening night

mare.The story illustrates howwe alldeal with the con stant pain of communication. This shows a problem preva lentin deafculture. Flowdo we communicate In thedark? How loudto speak isa constant struggle. Comprehending

and

Up

reading everyword istiring. This makes it difficult because the majorityof peopledo notrealize I am deaf. As a child I was nottaught sign language, because my

parents felt speaking wasthe bestchoice for meto func

tion inthe hearingworld. Ithought I was the onlydeaf human inthe entire earth until I discoveredanotherdeaf

person when I was 12yearsold. Ultimately, I entered an alternative culture when I enrolled in my firstyear college at National Technical Institute forthe Deaf. Itwas for me like being Russian in English society. Ittrulyfor me repre sented a language barrier.

I am constantlyhungryforcommunication. My inabilityto heareven though I wastrained to become a hearing person has given me a strong visual perception. Eventually, I rec ognized sign language asanother typeoflearning tool. Sign language is consideredto bethethird orforth

most-used language in the United States. Traditionally, within thedeafcommunity, it has been a choice betweenthose

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language. From myexperience, the school system's philos

ophywas totrain students in theoral method. The deaf person would be ableto Interact in the dominateculture. But myconfidence wae lowand feltthat I had a broken language. In otherworde, I felt I wasan

"invisible" deaf

woman with thecapabilityto speak, pretending to bea hearing person.

To definethevisual Imageryofbarriers, I Intentionallykept vaguethe controlfactorsthatobstructed progreee and hindered success. The barrier in my moviethat separates people is language. There are obstacles standing in the way, anda communication barrierdevelops. This is socio logicallysignificant. I showthis significance by pursuing the struggles andfrustrationsthatare apparent

throughout thescenes. Everyday,we see examples of bar riers. My movie carriesthe message of struggle andfrus tration. Thecharacters mustdefend themselvesand learn to show betterjudgement. It represents a difficult journey in mymovie. I am nottheonlyone who is going

through this, other people may identifywiththe charac ters'

feeling ofhopeless, and sharethesame pain.

PRE-PRODUCTION:

EXPERIMENTATION

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virtual-ly unprepared forwhat wae Involved In animation. During

my courseof study, I labored on the production of my

thesis film for approximately six quarters. I used a

sophisticated 3-D Crystal Topas program. The 3-D Crystal Topas program was provided by RIT. I would go to

the studio literallyeverydaywhen therewas equipment

available forme to use. I wasdetermined toget hands-on

experience with the process of3-Dgraphics and anima

tion. I wanted to

develop

an understanding orthe 'feel'to

experience a clearerunderstanding ofapplied 3-D compu tergraphics.

The process oflearning to useTopaswas monotonous,dif ficultand foreign during theinitial 2quarters. Inthe

course oflearning, I expanded my knowledge because I was accustomed toworking hard. Beforetheyearended, I beganto

develop

confidenceand felt more comfortable In

the world of computer animation. I taughtmyselfto

use the program byreading theInstructional manual with the

help

ofmy best colleague, Andrew,whodealtwith

me patiently.

11

DEVELOP STORY

ProfessorJack Slutzky, mythesis advisor, required his

classto make athesis proposal which wasto create a

(13)

p/

>>

M

barriers from a sociological and psychological point of

view, It had humor, a sense ofdiscontent,and stuffthat

wascompletely different from what itwas outthere.

ProfessorSlutzky encouraged ustocreate imagesthat

relatedto the human experience. I contemplated the

ideas for a long period oftime. During my meditation peri

ods some Ideas surfaced. These ideaswere related to

unpleasantexperiencesthat had actually happened to me.

I brainstormed ideaswhileworking with the 3-D Topas

computerto enhance myskills and togain confidence. To

be precise, ittook me6 monthsto understand the diffi

cult3-D Topas language, and to learn to usean IBM com

patible computer. Essentially, itwas a good learning expe rience. I would have preferred to usethe Macintosh

because it was userfriendly. I nowhave expertise in

both systems.

12

PRODUCTION:

SCRIPTWRITING/STORYBOARD....CHANGES

I had some difficultycoming-up-with creative ideas based

on my experience and background. I realized Idid not have

the confidence toexpress myself comfortably. Ultimately,

I began to

develop

ideas, I started byfirst writing a story

before I created a storyboard. My storyboard was origi

nallycreated abouta mythological seahorse. The struggle

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representeda physical barrier. To makethe seahorse

miraculouslyescapefrom the frustration ofbeingtrapped insidethetank,the seahorse had to havewingsto

escapethe barrierofthefourwalls. This was an expression offreedom from reality. The story was much too surreal, and, itdid not reflect myexperience.

Although I created a storyboard aboutthis physical barrier,a happyending wae not what I was seeking. This

particular characterhad beautiful movements which camefrom my sketching in my padbookand I created a model in Topas. But in Topas,thewings on the seahorse were difficultto animate. I could notovercomethis obstacle, so I chose notto pursue thisfurther. The script and storywere a flop! Barbara Fox, one of my otheradvisors, thought the storywas notbelievable

enough. I realized that theaudience hadto beable to believethe storywas real. I fell in lovewith the seahorse

concept, but I hadto letit go. I hopethat sometime I will beableto use this beautiful seahorseto create a future film.

13

To representmy own innerexperience, I had to deepen my

thoughts and newideas beganto surface. I chose

another Idea usingthe barriermetaphor. While

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Topasduring the summer and fall quarters of1993,the

barriertheme was still veryvague. I then narrowedthe

topicto thecommunication barrier, which was an area of

personal frustration.

I genuinelydid not know howorwhereto begin a metaphor

ical storythat represented a communication barrier! This

became myongoing search. I continuedto explorea

rea-eonableand believable storyto makethis film appear real! After reading a bookcalled the"No Wall ofStone", written

by severaldeaf poets and storytellers,my ideas began to

surface. An emphasis on hands astools, used to commu

nicate became clear. I developed a specific metaphorthat

having no handswould definitely represent a communica

tion breakdown.

I continuedto picture whatthecharacters could look like

as I wrotedown Ideas. I also did sketchesas a wayto

express ideas. Yettherewas nodefinite image! Thisgave

me thefreedom I needed to think up ideas without being hampered bythedesign oranimation. By staying

abstract, I could go much fasterthan drawing specific images. I began to insertwordsthroughoutthe process. I

could correctflawswithoutspending much time on devel

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snowduring Novemberof1993, I discovered the story.

Myoriginal scene contained twosimilar characters using

sign language, Itried to scriptandanimate boththese characters simultaneously Intoone scene. I was unableto

create a large amount of motionsfortheirfingers, wrists, elbows, and shoulders. In addition to those elements, the

facial expression was Important. The details oftheir

faces, eyes, eyebrowsand neck required constant adjust

ments and became very tedious, butin thedeafculture,

facial expressions are a keyelements in communicating.

Equally Importantwerethe gestures and bodylanguage

neededto express curiosity, panic, confusion, surprise, etc. I became convinced that thecharacters would come to life during thedesign oftheframes.

I resolved to place mycharacters into Individual shots

where Iwas able to animatesign language andfacial expression simultaneously. It required certain harmonies

to maketheir sign language and facial expression smooth.

Eventhough I recognized that I was unableto achievethe

refined movements of sign language and facial expression,

I worked very hard to make itas successful as possible. It

takes skill toanimate people signing.

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each with specific modes of communication.The skill of sign

language is performed bya girl bythe name of Hana. The

other characteris a lobster named Salty. The pragmatic

Saltywould create bubbles, thebubbles will represent

images ofhands Indicating whatthe lobster isfetching

after. The storyIndicates the verydifferentcommunica

tion modes ofthe two opposing characters. This repre

sents a communication breakdown. Ultimately,the lobster

amputatesthegirl's hands.

This is myoriginal script and it portrays a fairytale of

good versus evil. Conflict isachieved when Salty

confronts Hana. She signsa fewworde. Salty responses

and nods, even though, Saltydoes not understand Hana.

Saltycontinuesto make bubbles and Hana nervouslycon

tinues to sign. This specific and horrific scene Indicates

my message: miscommunication, misunderstanding,

and confusion.

16

I continuedto sketch and to produce charactersthat

made sense to mystory. Forexample, a pet bird with two

large pink eyes represented a world ofvisualization. I used

thisflamboyantcharacter to

help

with this transition in

my movie. In a living reality, a pet protects and cares fora

master. Subsequently,the pet bird approached Salty's

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bird dies. This movie reaches theclimax when the lobster

amputatesthegirl's hands. This is something we can all

relate to. This story iseternal and universal. I usea

dream realityto show an unpleasanttruth. The film

required that the audience confrontsthe illusion as reality.

Whatwas Important for me was to presentdreams and

realityas one.

I created the storyboardto

help

definewhere I was going. I

was abletovisualize and discuss myproject with myadvi

sors and other people I shared my project and Ideaswith.

My storyconsisted ofthesociological and psychological

aspects of minds. The sociological message is conflict.

Hana and Salty's modes of communication aredifferent.

The film isdirectedtowards adults. There is a sociological

conflictas a result ofthis message of

"unequal"

or"incom

patible"

confrontations. Psychologically,we feelthe frus

tration. Trying to bridgethe idea ofobstacle, having no

hands, makes itdifficultto succeed.

17

Thestoryboard I previouslycreated I believed was not suc

cessful. I was not satisfied. Ittook me a whileto rethink

it. I rewrotethe script Instead of re-creating the story

board. Writing has become more profoundto me and it

clearly helped medepicted my ideas. The many mistakes I

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easierthan todraw story boards. Also, I discovered

thefeelings and Ideas by discussing the storywith

myadvisors. It helped make thestory more realistic.

I shared mythoughts and ideas with myadvisors,

and theyapproved. Oneof myadvisors cautioned

methat my script could require atremendous

amount of work because I was quite inexperienced

with animation. Thatwastrue, but during the

course oflearning, I gainedconfidence in producing

and understanding thefilm makers perspective. The

love of animation propelled me. I knewI was compro

mising to somedegree, but I felt in general, my film

worked prettywell. Iworked hard to pull it off,tried

to maintain the quality, and I believe I accomplished

my goal.

\&

PRODUCTION/TECHNIQUES

Myfilm is presented as a surrealistic adventure. I have

chosen to use metaphor as a strategyto enableall people

in theaudienceto authortheirown meaning. I began my

movie with a restored,asymmetrical, charming "salt box",

Cape Cod cottage in the remote countryside ofthe rugged

coastline in Maine:the"New

England"

feeling. The camera

focused on a white picketfencethat ledthe eye to a win

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furni-ture. Therearefour (4) television sets,a monstrous couch,

a couple of framed television pictures in and about

thecottage.

During a sizzling summer night, a girl, bythe name Hana

sits in frontof a TV set and uses sign languageto com

municateto her mother. The mother, Rosy, is using an iron

to press a fish on topofa surf board. Hana and Rosy are

similar, with narrowshoulders, skinnylong arms and legs.

Their heads havevery long streaky hairs thatare standing

up-right. Neitherhavea mouth to speak nordothey have

the earsto hear. This representsthe world of silence.

Their beautiful Innocenteyesare huge! Theirnoses,very

tiny! Theyappearto lead rather normal lives.

This film showsthe characters using sign language as a

tool tocommunicate. Thedialogue ofthe story begins

when Hana asks her mother aboutthedinner planfor next

day. The mother responds,"Wewill have lobster". I created

thisstorytotake advantage ofthe popularity of lobster

claws. Mystorytwisted thatfact, and ironicallythe lob

ster snapped offthe girl's hands.

The making of a surrealistic storyiscomplex. Especially

considering thatthis is my first 3-D animated film. My

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characters came about with pencil and pad, Ithen redrew

the models Intothe computer. At one pointduring the

process, I had toadmitthatanimating sign was most

tedious. Animating fingers, hands,elbows, and shoulders

signing was very painstaking. Theyinvolve specificatten

tion to thejoints and wrists. These connections were

Importantelements in makingthesigns look realistic.

Setting up certain keyframestocontain captions with on

and offtransparency effects were alsodifficult. Then

casting shadowsto achieve a

"feel"

ofdimensionally added

to thecomplexity. Overall, I believe in my film. The image is

exceptional and has itsown unique style andfashion. I am

very proud ofmyachievement.

A pet bird appears in thevery beginning before Introducing

the living room scene where Hana and the mother are. The

big pink-eyed bird lands on a fancy clock andturns the

hands showing it is bedtime for Hana. Using light flashes

from thebird's eyes,simulating a devicethat alerts people

who aredeafwhen the clockchimes,orthedoorbell rings.

20

While Hana attemptstofall asleep, she stares at a helium

balloon that is attachedto the bed post. She beginsto

dream. In thedream, hana has her hand attached to a

balloon flying above avast bodyofwater. A boat appears

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The characteristicsofthe sea captain can be described as

huge, fiendish and evil. He is wearing a yellow raincoatand

smoking a pipe. The appearance ofthe captain'sface under

the sou'wester hatis not revealed untilthe end ofthefilm.

It becomesclear bythe lightofthe moon, that the retired

sea captain livesout on the Irregularcoastline in Maine. Fie

ownea dilapidated boatwith wooden lobstertraps. There

werefloats in waterto markthe location oftrapswhen the

captain setoutto sea. Each day,the captain goes outto

emptythe traps,and always returns empty handed. He

continues to rebaltthe traps. One day,the captain catch

es one small green lobster, tinged with other colors. The

lobsterisalive. The lobster, Salty isdumped out ontothe floorwith theaid ofa winch. Saltyappearsto be

verysmall.

It is nightfall beforethe captaindiscovers how unsuccessful

hewas. He becomes furious and kicks theempty bucket. He

gesturesSaltytocrawl back Intothetrap, then recasts

the trapoverboard. Thetrapfalls into the floorin the

water,and the dooropens Salty is producing a visualized

image ofHana's sleep. Saltytravelsforward and backward

using his parts like an oar.

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up to thewindowsill. Thethoughtofthe lobstersitting

onthe sill is a big thrill. Itoccurs during an eerie hourof

the night. The bird agitated, immediatelytries to alert

Hana. The lobster having snuck into Hana's bedroom,

approaches Hana who is holding a balloon. Hana became

startled and experiences confusion. Here we see an

example ofa languagebarrier. Hana signs to the lobster

who continuesto make bubbles with visible images

wrapped on them. Flana asks,"Whoare

you?" (the

subtitle appears on screen). Flana then asks," Areyou

joining usfor

dinner?"

A dramatic shot beginsto show

the bird escaping out ofthecage to protect Hana, but

the lobstersnaps atthe bird and killsthe bird.

The nextscene is shuddering with chilling moments when

the lobster is hauled backto the boatwiththe girl's

amputated hands. The lobster makes hearty bubbles

and the camera pans upwardtoview his reddish face!

Thevision ofthegirl's handsappeare in the bucket.

The lobster is covered with unique patterns on its

surface before it is cooked! It is not red as mostpeople

tend to think. This film isa horror film.

22

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ad-visors. He asked me howthecomputer could replicate a

watereffect,and can it be done creatively? I did not

require much animated watereffects, except in the psycho

logicaltransitional scenes. I used acrylic painting of water

on a small canvas. I then digitized the painting andtrans

ferred it intothe Tips program. Here Iwas ableto add an

additionaltouch ofgreen before applying and mapping it

ontothe models, the lobster, and the spherical ball. Ithen

drewrectangular polygonsto createtransparency

watereffect.

I experimented with avariety oftechniques and models

beginning from October 1993through January1994. I then

began to scriptmy animated models, and continued todo

so until March 1995. The developmentofmy characters

and props required manylong hours. Duringthe animation

stage, I began to animatethecharacters and concurrently

manipulated the movements ofthe camera. The lights and

casting theshadows were significantlyImportantforme.

23

Technicallyspeaking, the aspects ofthe movie requires 30

frames/second. I was ableto set one (1) keyframeto hun

dredth (100th) keyframe, and the In-between-frameswere

automatically created between frames in the computer. My

film length concludedwith 7and 1/2 minutes and the total

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During the process of production, I wasonlyableto share a

portion ofthefilm with theadvisors. Because ofrendering

time, I was notableto increasethe speed ofmy film in

orderto receive commentsfromthem. I realizedthe proce

dureof producing a movie requires a good organizational

plan. Italso mandated that thescript! storyboard must

contain clear Ideas. The making ofthefilm needed a

smooth transition between scripting andanimation of

scenes. The process ofevaluatingthe motionswere signifi

cant and hadto be done before renderings, since rendering

would require many hours before being ableto beviewed in

high-resolution. Oneofthe hidden secrets is to make

flip-books containing no numbers. I was able to runthe

flip-bookswithout having shadows. Shadoweffectswould slow

the process. Technicallyspeaking, rendering can rangefrom

6 hours to 46 hours forjust 1-15eecond offootage

depending on thecomplexityofthe materials, shadows and

texture mappings.

24

THE CHANGES/CRITIQUES

Skip

and I discussed my storyand he suggested I makea

happy endingto my film. I preferred toexpress a pes

simisticfeeling to makethe message strong. It enabled

meto

keep

a critical insight. Upon reviewingthe film with

him, he expressed his thoughtsasto mystyle ofwork in

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doing. He then suggested making psychologicaltransitions

Insteadof physiological views. It made me expand my hori

zons aboutthe world offilmmaking. I admired his critiques.

Associate Professor, Maria Schweppe, who later replaced

Skip

Battaglia as one of mythesis advisorsforthis pro ject, made comments and suggestionsto Insert additional

footageto makethefilm run relatively smooth and clear.

Hercomments have strengthened my film.

Receiving thethoughts and thecriticisms thatwere

observed by myadvisors,was a problem. I realized I was

lacking knowledge offilmmaking. Barbara Foxanother of

myadvleore said,makethe storyclear. I should emphasis

the story, not a pseudo story!

THEINFLUENCES

The infamousfilm, Gogol: "The Nose"

a film produced byA.

Alexeieff&C. Parker, influenced me. I discovered a sense of

lovewas needed togive a strong Impact and a pessimistic

view. Mostofthefilmsgave me a feelingthatsomething

crawled underneath my skin, thatwasthe feeling I was

looking for.

25

My biggest influence wasthecomic strip, the'Opus n' Bill

Outland'

(27)

creativitythat takes place indoorsor outdoore are beauti

ful. Hisdrawing ofthecharactere are whimsical and adven

turous. Hiscolors depictgreatcontrastand a contempo

rary view. I perceived his marvelous work, and its artistic

styleas clearand crisp. Asimilar styleappears In myfilm.

OTHER SCRAPS

I lostTV2(one and a half) quarters of production dueto

computer breakdown,and thatcaused me great stress.

Evidentially,thecomputer wasdeemed Irrepalrable. That

took several moreweeks,and forced me to takea break. I

put offproduction, and rested forthetime being. While I

rested Iwas tryingto understand howanimated images

could be done properly.

One ofthe biggest problems I encountered duringthe

processwas scheduling. It was a constant problem for

everyoneto get equal accessto theTopas facility. I also

discovered mycolleagues shared similarfrustrations. In

orderto Improvethefacility, additional equipment might

help

increase production offilmmakingfor most

graduate students.

26

Despitethestruggle with thetime, I began to sensea new

energyto challenge theworld ofanimation. Each ofmy

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wasvery good.

Afterthe first reviewofmy film with my advisors, I had to

redothe beginning scenesto makea clearerIntroduction.

Thetransitions between the scenes were not equal. The

opening seemed weak and Irrelevant. Myfeelingtowards

thiscritique wasdiscouraging nevertheless I hadto spend

moretimeto redofootageto add claritytothe opening.

Eventually,thedream scenecameto embodythe

strongest aspect offilm.

I handled thecamera well and recognized thevisual

possibilitiesof creative camera work. I wasfascinated by

the appearance ofshadow and how I could use light and

darktocreate a different reality. I began tofeel stimulat

ed and excited in myfilm making. I identified angles,got

closer orfurther, backed away from it, and zoomed in and

out. A combination ofthese procedures givea specific

rhythm. Iwas captivated bythe charm ofcamera, light,

and color.

27

FRUSTRATIONI/TECHNIQUES!

In thecourse ofscripting, my frustrationswere related to

the production ofa quick production rough. Whatis need

ed using to increase the speed is more megabytes

(MB)

of
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hard drivespaceto accommodate numerous projectfiles

and program swapspace. The disadvantages Ifaced were

not being ableto make

back-up

files! File saves had

become toodifficultto manage without extensive

external storage.

POST-PRODUCTION:

VIDEO EDITING

Editing afilm was a novel and exciting experienceforme. I

was ableto

develop

confidence in the skill of editing. With

the little details behind me, I was able toget in gearand

concentrate on my editing. Therewere manyshots that

weredisorganized, and ittook me many hoursto assemble

the footagesonto a S-VHStape. Re-editing is an essen

tial processasthereare editing adjustments necessaryto

make the transition clearer. Theequipment I used was a

JVC-BR-sSOOVvideo cassette recorderand player.

23

SOUNDTRACK SCORE

I met with a veteran conductor, Bob Mowers and he was

delighted to accept my film project. Originally, wethought

we would choose deaflhard-of-hearing musicians, Barry Kramarand Marlene Hartto playthe piano and clarinet.

Bob assisted and composed notes. Barry showed methe

melodythat represented thecharacters, but I was dissat

(30)

Afterseveral meetings withthe trio,with time passing

quickly, in fact one week before my film wasto be shown, I

wasstill not satisfied. While I hadattemptedto explain

myfeelings, I asked Bobtoallowme todemonstratethe

sound notes and melodiesthat I believed were rightfor my

film. In their studio, therewas interesting equipmentthat

fascinated me. There was a synthesizer keyboard thatcre

atedvarious sound effects such as phantom,dream, ves

pers, etc. I invented a new melodyand produced and

recorded it on thecomputer network with set-up playbacks

to listentovarious sound effects. I began to startrolling

myvideo and played the notesthatwere expressed from

my heart. I feltI had a hidden talent to playthe keyboard

and I now havethefreedom to make notesthat represent

ed exactlywhat 1 was seeking! Bobcommentedthat I was

the most appropriate person to playthe sound. I contin

ued to perform till I feltsatisfied. Success atlast!

The sound assistant helped mix sound effectsand record

ed itonto studiotape. Then itwasdubbed onto S-VHS

animated and edited tape. The equipment used was on

Yamaha MusicSynthesizer, SY99;Yamaha Monitor

Speaker; Stereo Cassettedeck.

29

CONCLUSION:

(31)

mm:

m

m

wHmm

Hi

majorstep in challenging myselfto completethe film. The

storywas initiallyvague while I concurrently developed raw

materialsto use in thecomputer. Mystory began to

evolveand became less foggy. Withthis film I have wel

comed myself intotheworld of animation.

I invested mytime bydevotinga period ofmonthsto train,

and work with the program, executetutorials and study

thedocumentation. The program of graduate computer

animation offers students advanced training in production,

using complex, and sophisticated media fortraditional or

non-traditional animation. The specific3-D Topas software

program has its weaknesses. Renderingcapability, real

time preview,fllpbooks, placing lights, and objects in the

world getlost. The only strengths werethe colorand light

that offered more complete model functions. Slow

rendering wasthe weakest part ofTopas, which is

common knowledge.

30

I used my sense ofsurreal vision and angularfocustogive

thefilm a sense of Immediacy, wanting togetthe audi

ence's attention. Theoverall effect ofthis film has been to

reevaluate my approach to filmmaking andto enhance pure

understanding and clarityofmy Imagination. I enjoy being

acomputer artist and illustrating images that I love. I

(32)

knock one'ssocks off with the mostscenes.

Myopinion oftheTopas package is notto recommend. This is dueto the inabilityto undo keyframes in the time

line ortimegraph mode. Despitethose Interferences, I

managed to completethe film. Theadvisors and myself

began to enjoy my movie.

I learned I musthavethe will, the patience, and a high

degree ofmotivation to complete animated films. I haveto

know as much as possibleto proceed. I keptnotes allthe time. In thefuture, I may be interested in narrating and

producing films adapting children's storybooks.

My biggestaccomplishment isthefilm is finished! I worked

on thisfilm forapproximately 2years. I realized from going

through this novel experience I havegained confidence and wisdom.

(33)

REFERENCES:

Alexeieff, A.& Parker, C. (1963). Goaal: The Nose.

[Film]. France.

Hindman Miller, G. (19fi>4). The Dictionary of Dreams. New

York, New York: Prentice Hall Press.

Jepson,J. (1992). No Wall ofStone. Washington, D.C.:

Gallaudet University Press.

Parker, D.&J. (198>5). Dreaming. NewYork, New York: Prentice

Hall Press.

Russet, R. & Starr, C. (1976). Experimental Animation. New

York, NewYork: DeCapo Press Inc.

"Silent News". December1994,Volume 26, No.12: Silent

News, Inc., Rochester, New York.

(34)

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References

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