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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

2004

Cyber addiction

Heebok Park

Follow this and additional works at:

http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

(2)

Cyber Addiction

by

HeebokPark

Submitted in Partial Fulfillment

of the Requirements for the Degree

MASTER OF FINE ARTS

MFA Imaging Arts/ Computer Animation

SCHOOL OF FILM AND ANIMATION

ROCHESTER INSTITUTE OF TECHNOLOGY

ROCHESTER, NEW YORK

September 2004

Stephanie Maxwell

Stephanie Maxwell, Chair

Associate Professor

School of Film and Animation

Malcolm Spaull

Malcolm Spaull

Professor

School of Film and Animation

Duane Palyka

Duane Palyka

Professor

(3)

Thesis/Dissertation Author Permission Statement

Title of thesis or dissertation:

C;~et-

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Name of author:

(lee/:;

0

k

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Degree

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I understand that I must submit a print copy of my thesis or dissertation to the RIT Archives, per current RIT guidelines for the completion of my degree. I hereby grant to the Rochester Institute of Technology and its agents the non-exclusive license to archive and make accessible my thesis or dissertation in whole or in part in all forms of media in perpetuity. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as articles or books) all or part of this thesis or dissertation.

Print Reproduction Permission Granted:

I,

,If-ee.boh

Petri<

,

hereby grant permission to the Rochester Institute Technology to reproduce my print thesis or dissertation in whole or in part. Any reproduction will not be for commercial use or profit.

Heebok Park

Signature of Author: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Date:

Vi

/o¥-Print Reproduction Permission Denied:

I, , hereby deny permission to the RIT Library of the Rochester Institute of Technology to reproduce my print thesis or dissertation in whole or in part.

(4)

Title of Thesis: Cyber Addiction

I, Heebok Park, hereby grant permission to the RIT Library of the Rochester

Institute of Technology to reproduce my thesis in whole or in part. Any reproduction will

not be for commercial use or profit.

(5)

Table ofContents

Acknowledgements 1

Pre-Production 2

The Concept 2

The

Story

Ideaand

Staging

5

Storyboarding

7

Production 10

Character Design 10

Environments Design 11

The Animation 13

Post-Production 15

Sound Design 15

Editing

and

Compositing

16

Reflection 17

The

Screening

17

Conclusion 17

Appendix A 18

AppendixB 23

(6)

Acknowledgements

Iwouldliketooffermysincerestthanks to:

My

supportivethesiscommittee

StephanieMaxwell, Chair

Malcolm Spaull

Duane Palyka

My

classmates andfriends

Myung-Chul

Jung

Kuem-Taek

Jung

MuhammadroziNor

My

composer

Christopher D. Brakel

My

family

Eunjung

Kim

Jonghyun Park

Parents,brothers

My

churchfellowswhohelpedmealotand extendedtheircordiality.
(7)

-Pre-Production

The Concept

For mythesis movie, I firstneeded to

develop

a unique story that was suitable

for making animation. However, this wasn't an easy process. After searching for what

seemed like a

long

time, I had a

lucky

brainstorm. When I first came to RJT to study

computeranimation, Ihada roommate who was addictedto thecomputer. He did nothing

but sit in front of the computer. When he would leave his computer, he would feel

uncomfortable and get nervous. I decided to make a movie about this story of cyber

addiction,and alsotodemonstratethedamagethatusingthecomputertoomuch cancause,

especially to a young person. First ofall, for this movie I needed to research the side

effects of excessive access to Internet or cyber space. I found the

following

facts

during

myresearch.

According

tothe rapidly

increasing

Internet communication network andnumber

of users in recent years, people can take advantage of more information and any other

benefits of the Internet like chatting, Internet games, and home shopping. However,

(8)

Many

people situpat nightusingthe computer,andtheirconversationswithin

theirimmediate families aregraduallydecreasing.

"Nearly

6% of 17,251 respondents in an online survey met the criteria for

compulsive Internet use and over 30% report using the net to escape from negative

feelings. The vast majority admitted to feelings oftime distortion, accelerated intimacy,

and

feeling

uninhibited when

on-line"

("What is Internet Addiction",

http://www.netaddiction.com/whatis.htm). The above statistics show that people have

emotionaltroubleowingtocomputer addiction.

There are three kinds of computer addiction. The first one is communication

addiction which makes people unstable in terms ofsocial, physical, and mental aspects.

For instance, a symptom of excessive communication causes a loss of self-control,

pursuing happiness through cyber communication, and disorders in relationships with

other people. Infact, someInternetaddictstend toconfusetheircyberlifewithreal life,so

theyeasily breakoff relationships with other peopleintheirreallives.

The second kind of addiction is game addiction. There are a lot of computer

(9)

people like playing computer games and constantly demand new ones. In

fact,

some

people often sit up all night

doing

games when others normally are sleeping. Some

teenagers play MUD (multi-user

dungeons)

which deals with their cyber-weapons.

They

commit violence and homicide more often due to the excitement and empowerment of

cyber-weapons. "Theproblems of excessive game addiction areit is

easytobeexposedto

the violence ofthe game, and people couldbe confusing between virtual reality and real

life."

("What is Cyber Addiction,"

http://www.cyadic.or.kr/main e.asp) Computer users

seemto beat risk onmany levels

by

playing computer games toomuch intheir ordinary

lives.

Cyber sexual addiction, also, is another problem. These days, many parents are

not proficient atthe computer, so theycannot control whattheirchildren are

doing

onthe

computer. Thisistrue of children who are curious about sex.

According

to "Caughtinthe

Net",

by

Kimberly

S. Young, as anassociating reactionafterwatching lewdthings, some

juveniles experience sexual impulses and distorted recognition about sex, and a few of

themhave imitated sexual crimes. These days, even though thegovernment in mynative

country Korea prohibited

juveniles'

access to adultsites, some ofthem have managedto

get accessto these sites andhave becomesocial problemsrelatedtosex.

(10)

-4-Unfortunately,

it istrue thatnot onlyare manypeople addictedtocomputers and

the

Internet,

but also they are

increasingly

harmed

by

Internet addiction. So, I wantedto

re-illuminate the side effects ofexcessive computer use or cyber addiction, and raisethe

awareness ofthe audience, especially teenagers, to the possible

jeopardy

of excessive

computer use.

While

developing

my story, I graduallybecame interested inthemany details of

cyber addiction that might be included as I was

building

the scenes within the work.

However, I couldn'tdepictall ofthe side effects which are sonumerous, soI hadtocreate

a focus. This work became the story of a

boy

who enjoys the cyber world but becomes

confused, distressedandterrifiedas hetries to distinguish betweenreallife andthevirtual

life.

The

Story

Ideaand

Staging

I knew this story was relevant and topical in the world. I first focused on the

visual design which wouldbe unique to and made possible onlyin animation. The work

showsmany window screens that come out of a monitor andpop out ofthe cyber world

(11)

while the digits 0 and 1 flow out from the background. As they spin they create an

extraordinary cyber world which surrounds the

boy

thus transforming real world space

into a virtual "real" world. He even conducts their movements around him as ifhe is

conducting an orchestra. He thoroughly enjoys

being

within a totally self-contained and

excitingcyber world.

I alsotried to showhispsychological aspects.After thepowerin his house goes

out, he feels disappointed as his cyber world has been shut down. As time goes by, he

gradually experiences unpleasant feelings like anxiety, nervousness and impatience.

Finally, hebegins togo crazy andhas hallucinations while staring atthefullmoon inthe

nightsky outsidehisbedroomwindow. Generally, thefullmoonis knownto make people

mad orcrazy or "lunatics" because there is a certainpsychological power that the moon

hasonthethinkingandbehaviorofindividuals.

Whenthe

boy

stares atthefullmoonthrough the window,he hallucinatesthat the

real windowbeginsto squash and stretch. After a whilethewindowbecomesreplaced

by

a computer screen which detaches and moves away fromthe real window. The computer

screen then fixes on the boy's glasses to show that the visual point ofview shifts from

(12)

-6-objective to thatof a cyborg's.Withtheboy'snewvision,herecognizes allthings

by

data

and enjoyshis view as if he exists withinthecyber world. Forthis scene, I created more

than50files of cyber worldmoving

imagery

andhadtomovethemeachindividually. And

then, I made a quick-time movie for overlappingthe illusion scene. I composed the data

vision and

Sexy

Girl scene together and made them synchronized (See Appendix C for

Cyber Addiction

Treatment.)

Itwasextremely importanttorevealtheinnerpsychological and emotional states

ofthe

boy during

hishallucinationepisode.When seeinghismom withhisspecial 'vision',

he mistakes her forthe

Sexy

Girl. For this process, I put togetherreal scenes and special

visions and showed them in order. To showthis effectively onthe embracing scene with

Mom, I showedthereal scenefirstandhada camera spin and white outtoputhis

feeling

sceneinmiddle of real scene.

Storyboarding

While I was working on my animation, I learned a precious lesson: the more

detailsputintoastoryboard, theeasieritwillbeto executethework. InthepastI likedto

work more

loosely

when creating animated works, but in this animation there was so
(13)

-7-muchdetailand so manylevels ofactivitythatneed choreographing. IrealizedthatI had

to draw more details ofthe story because I sometimes felt stuck

during

the animation

process and neededto change little bitsofmy story.As aresult,Iwasableto add several

scenesformore

depiction,

andtheentiretimelinewas extended.

Before

drawing

the storyboard, I imagined the situation which had to be

developedandtookbriefnotes ontheorder of plot sequences.Then I drewout each scene

ofthe storyboard. Forthe

beginning

oftheanimationIfocusedon closeupdetails likethe

boy's foot, hands and eyes because I wanted to show what he was

doing

for hours and

hours at his computer staring at the monitor, his eyes gleaming with excitement. His

mouthslowlydevelops a smile ofeuphoric satisfaction.Iadded symbolsto thestoryboard

toindicate camera movements and cartoon style lines forrepresentingtheemotions ofthe

character, suchas surprise, sadness and craziness.

I had previously studied painting for several years, so I believed I had enough

skill to design the storyboard. Actually, I knew the basic elements for painting such as

goodcomposition, howto arrange colors, and so on. However, I partlydidnot understand

(14)

becausemovies are not stillimages likeapaintingwork. Forreference, Ilookedcloselyat

several movies and studiedthemintermsofthebalance oftempo,cameracuts, and so on.

I foundoutthat thereisthe rightvariation oftempo and camera movementtoconveythe

propertensionatanygiven movementinafilm.Ifelta needto

develop

filmicconceptsin

thisworkthatwouldbecome important lessons for futureworks.

(15)

Production

CharacterDesign

I designed models that would be good for animating. I kept this in mind as I

sketched the characters: Mom,

Boy

and

Sexy

Girl.

Boy

is a teenager, who wears black,

thick-framedglasses,aT-shirtand short pants. Itried tomakehimateenagerwithalotof

computer savvy. He needed to be detailed on his

face, including

eyeballs, ears, hair for

making close-up shots. I spent muchlabor in

building

him, especiallythe structure ofhis

bones and muscles ofhis face. The basic structure was important for creating a realistic

characterization andfortheanimation.

In

building Sexy

GirlIcollectedsexy girl pictures forreference and modeling. It

was veryintricate to build her face because changing very tiny small parts affected alot

for her expression. To stress her

beauty

and sexuality, I elaborated her

body

line with

translucentunderwear. AndthenI madeupher face with red cheeks, shadowline around

her eyes, violet

lipstick,

and so on. At this moment, Ijust imagined myself

becoming

a

real woman and

doing

make up. I researched a series of porn sites to understand

"sexy

girl"

attributes, and Imade

Sexy

Girl have alluring breasts and other seductive physical
(16)

10-features.

Sexy

Girl's success results mainly from her voluptuous facial expressions and

gestures ratherthanoutward appearance ofthecharacter.

Contrasting Sexy Girl,

I exaggerated Mom's shape to be more rounded and

mature, in her late 30s,

having

a permanenthair style. To model Mom in Maya, I copied

the model ofthe

Sexy

Girl and draggedout almost all the vertices to make herplump. I

repeated modifying her shape and then createdher pajamas whichhad to betranslucent.

Later I made her pajamas opaque to reducing datarelated to her, so I could cut out the

hiddentorso and underwear. Later, I realizedmydecisionwas wise because itwasreally

hard to recognize her wearing transparent pajamas when it is dark in Boy's room.

Although it took so much time to model all the characters, I was able to understand the

most effective ways to build some objects, what was good modeling, and I learned a lot

about character setup thatwas reallyimportant and affectedthe lateranimation. Through

allmymistakes

during

modeling,Ilearnedvaluable skills andknowledge.

EnvironmentsDesign

For

building

my environments, I made a conscious decision not to spend too

muchtime

designing

and creating them. On one ofmy previous works where I built an

(17)

-outdoor sceneIhadtodesigntoomanythingsabroad

ground, bunchesofgrasses,trees,

sky, animals and insects, and all ina cartoonystyle. For Cyber Addiction I really wanted

to concentrate onthe animation and

characters'

psychological changes. Forthese reasons,

Imade a room which was main stage formy movie andany other stufflikea computer,

monitor,

desk,

chair,bookcaseand closet. Itwas funtomodelthemasifIwere

furnishing

and arranging an actual room. The room needed plenty ofbooks in orderto look like a

student's room. For this, I scanned many ofmy ownbooks and mappedthe surfaces of

Polygon andNurbs objects. I also took pictures with a digital camera and mappedthem

fora pictureframe.

Everything

intheroomlookedreal.

In

designing

the environments, themost difficultthing was constructingthepop

up windows. I

frequently

noticed distinctkindsofglowing screensin some contemporary

science fiction movies, so I thought maybe there were tutorials available to create these

screen effects at3D Mayaand Studio sites. Unfortunately, I didn't find any, so I triedto

figure out on my own howto generatethese effects. Iexperimented over and over again

and

finally

wasableto createthemusing 8layersof sphere. Eachlayer hadadifferentsize

and hadto be "glowed"

and spun separately. I mapped them with still images and movie

files.Initially, theresult was notsatisfyingbecausethemovingimages, especially,showed

(18)

-some noise. Ithenreplacedthemoviefileswithstill images.IsurfedInternetsources such

asebay,movie,porn, game and chatsites,and printedthescreensforthepopupwindows.

The next challenge was lighting. Ifthere is no light source in the world, we

cannot see anything.No matterhow

beautifully

we model an object, ifthe

lighting

is bad

the object will look bad. In mymovie, Iusedmany

lighting

sourceslike directional, spot,

point and area. Forexample,whenI lit foracharacter, firstIwouldcreate one ortwo spot

lights that were main

lighting

sources and then arrange more than four spot lights for

indirect

lighting

withdifferentcolors.

Another

lighting

conditionhadto be created whenthemoonlight is projected on

the main character. After the power outage, it was necessary that a moon light came

through the window, so I applied a spot light with fog. It was possible to make a beam

whichseemedtocomefromtheedge ofthewindow.

The Animation

Up

tomysecond movieproject,I had learned somanythings- howtobuild

good

models, character setup, rendering, etc. I felt that

doing

an animation movie was very
(19)

13-tedious. It's really time-consuming. However, right after animating my characters and

others, Irealizedthat itsurely wasworththe intensive labor. I gave alife andpersonality

toeach characterthatseemedtobe"dead"

intheirmodeledforms. Therewereflaws inthe

movie. The majorflaw wasthat thewhole moviehad slowtempo, so Ivariedthemotion

speed. But, it was difficult to findthe rightvariations of motion. At that time, Professor

Stephanie Maxwell gave me tremendous advice such as varying the motion on the

timeline,creatingtensionswithinscenes,and propertransitions. That reallyworked.

Imyself acted outthemotions ofthe charactersin frontof alargemirror,using a

stopwatch tounderstandthe timing. While watching myselfinthe mirror, I oftenfeltthat

my actingwasreallyfunny. On workingoutthefacialexpressionsforeachcharacter, Ifelt

very

happy

to be able to feel their emotions. When I utilized blend shapes and several

deformers inMaya, at first Iran into technical problems, but after spending a

long

time

tryingto solvethemI

finally

wasabletocontroltheblendshapesfor facialexpressions.

For moving cameras and

lighting

sources, and especially the spinning scene, I

experimented a lot to find the easiest way to create the smooth movement around the

characters.

(20)

14-Post-Production

Sound Design

Cyber Addiction hadmanyaspects which were relatedtothecomputerintermsof

the computer

interface,

and I felt it would be appropriate to also have a special kind of

computer generated musical score, so I sought out a composer who could compose it.

Most ofmy friends from Eastman School ofMusic could compose traditional scores or

play their instruments very well, but the onlyproblem was they didn't know howto use

some sound edit programs. Luckily, I madethe acquaintanceofcomposer, Christopher D.

Brakel, whohasatalentforcomputer generatedsound,andhegladlyacceptedmyrequest.

I wasvery pleased to meethim because Ihad already heard some ofhisprevious music

and I was so impressed. After showing my storyboardto Chris, explaining the details of

the story, and

having

him listen to a sample of music for my storyboard which I

downloaded from the Internet and thought created the right ambience, Chris understood

whatIwanted.

A week later I dropped

by

Chris'

workplace to listen to and pick up the

soundtrack. Although

having

a horror sound which I had not originally

intended,

it was
(21)

perfect because it worked on an emotional level to create an experience ofthe negative

aspects of cyber addiction.

Editing

and

Compositing

I spent an

incredibly

long

time rendering and re-rendering in Maya. I used two

computers and had to sleep beside the computer with an alarm clock at night. From the

secondcomputer, I conveyed renderedfilestomycomputerinorderto edit and composite.

I sometimes re-touched still images for the backgrounds

by

using Photoshop, and I

compiled abunchoffootagetomake movie sequencesinAfterEffects. Ialso added some

effects inAfter Effects and made apreviewmoviewhichwas compressed with Sorenson

codec,whichmadetheimage alittle bit dark. After studyingthe movie,I foundtheflaws

and modifiedthem so manytimes,

including

varying the speedsfor some clips, the order

of shots, and cleaning up any clumsy areas. I spent a lot of time on

finalizing

and

perfecting the movie. Then, I applied a non-compressed codec and imported it into

Premiere for compositing with the music and sound effects. I printed to video and then

recordedtominiDVtape.

(22)

Reflection

The

Screening

Cyber Addictionwas premiered on

May

18, 2004, in the Carlson Auditorium at

RIT. Theauditoriumwas crowded andmymovie grippedtheaudience. Iwas pleased with

thereaction and appreciationIreceived.There weremanycomments, like "Thecolorsare

so beautiful,""Youachieved alotprogress in Cyber Addictioncomparedtoyour previous

movies,"

and"It'sso scary,butverygood."

Thepresentation was successful.

Conclusion

After

finishing

CyberAddiction, I wasveryproud. I hadnever expectedtomake

this kind of3D animation. There were so many new challenges and set backs. I made

many repeated mistakes, and the tedious processes seemed to be never-ending.

Nevertheless, I couldn't stop working on the movie. It was areally good opportunity to

push myselfinpursuitofsomething so challengingand meaningful.Now, I am so gladto

have pursued computer animation at RIT, and to know the SOFA faculty.

Especially

Stephanie Maxwell, Malcolm Spaull and Duane Palyka.

They

have been dedicated

teachers, advisors,mentors andfriends.

(23)

Appendix A- Thesis Proposal

(24)

THESIS PROPOSAL

Cyber Addiction

Written,

DirectedandAnimated

by

HeebokPark

Committeechair: StephanieMaxwell 5/9/2003

Committee: Malcolm Spaull

Committee: Duane Palyka

(25)

Working

Title: CyberAddiction

Producer: Heebok Park

Actual Budget: $ 1,775

Start date: June2,2003

Enddate:

May

14,2004

Running

time: 7min

Masterformat: DVtape,DVD Release format: DV,DVD,VHS

Story

reality.

Excessive attachment to a computer blurs the line between reality and virtual

Synopsis

Ateenage male sits alone in front ofhis computer. As he stares at the screen

through thick framed glasses it becomes apparent he is

intently

concentrating on an

internetgame. Afterawhile, hesurfs other sites and several screens appear

dimly

around

hismonitor.Aseries of windowspopinand out oftheforegroundonthemonitorscreen- a

chat window, a home shopping window, an explicit cyber sexwindow, and so on. These

windows emerge from the monitor slowly and surround him,

becoming

part ofhis own

world. The windows begin to slowly spin and the man is sucked into each individual

screen, enjoyingeach windowinturn. Heenjoyseachexperienceimmensely,marvelingat

theabilitytoexperiencethe seeminglyimpossible.

Suddenly, allthe screens disappear aroundhim and there's only darkness. He is

(26)

back in his room, realizing there has been a power outage. As time goes

by

the man

becomes

increasingly

distraught with the realization he can no longer enjoy the

cyber-worldshe hasbeen experiencing.Whenthefullmoonis appearing frombehindthe cloud,

he slowlystarts tolose his mind andhisvisionbeginsto distortwithpanic. Symptoms of

optical illusion ensue and when he stares at a window on a wall with dizziness, the

window turns to translucent green showing an odd screen that is similar to a cyborg's

view(similar to the robot's vision in the Terminator films). Whatever he sees, he can

recognize it

by

datawithhis specialvision. Thephonerings, and ashis attention shiftsto

the phone, his eye screen begins to analyze it digitally,

displaying

items such as the

loudnessofringing,distancebetweenthephone and

him,

calleridentification,etc.

Amazed at his newfound ability, he scans the room with curiosity. His mom

knocks hardthedoor. Sheopensthedoorand pointstoherwatch whichindicates2:25 a.m.

However, as the

boy

watchesher,herimage isreplaced

by

thatof asexy girltemptinghim.

The voluptuous girl calls him with smile, andthe man approaches her. As he moves to

embrace the girl, her face metamorphoses into a

frightening

monster. The man is so

surprisedhe screams andtries to escape from her. His screaming shockshis motherwho,

simultaneousto theimage ofmonster, grabshimand pullshimclosetoher. Hisattempts

(27)

-tostruggle arefutileasthegirlholds him

firmly

atthewaist.

While he struggles to get out ofgrasp ofthe monster, the electricity flickers on

and all the window screens reappear aroundhisroom. Eachwindowbeginstoretractinto

his monitor. Heresists

being

drawn, but his

body

is disassembled intoparticles andhe is

suckedintothemonitor. The

boy

begins topass outhis mother's arms. Whenthemonitor

blinks

irregularly

as the power continues to

flicker,

his face illuminates the screen,

showinghimscreaming. Thepowergoes out againcompletelyandhe's gone.There's only

moonlight inthe room, andthe boy'smother places hertiredson onto his bed andcovers

himwithablanketashedrifts intosleep.

Approach

Thiswork willbecreatedin3D computer animationand2Dcomputer animation.

For editing and compositing, Adobe After Effects and Premiere will be used. Other

possible programs include

Photoshop

and Painter. The music will be an original

composition

by

acomposer,Christopher D. Brakel (Eastman).
(28)

-22-Appendix B - Storyboard

(29)

Storyboard

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F)

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L

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"7T*f r~\ r"r "

53SDZS

W^

=^i

?:T~T-T-;-rT

(30)

-24-$**

m

a*

as ;

(31)

cJjsW-'e.

&',

fcncUU*>tU

ir

-1

Cc

its

/Im

\\

(32)

V c

v

\c~ ;

kpr

,/v

j

Wi

/SR*9W\

^~==zr^

- '->--*-*

(33)

Appendix C - CyberAddiction Images

(34)

-28-1. Maincharacter atkeyboard.

2.Windowsemergefromthemonitorslowlyandsurroundhim.

(35)

3. Maincharacterconducts each site

4.Heenjoys a cyberworld.

(36)

5. The electricity has goneout, and maincharacterfeels disappointed.

6. Astheboywatcheshismom,her image isreplacedbythatofasexygirltemptinghim.

(37)

7. Withhisspecialvision,hemisunderstandsmomtosexygirl.

8. Whentheboyhugshismom,he justfeelslikehuggingthesexygirl.

(38)

9. The sexygirl'sfacemetamorphosesintoafrighteningmonster.

10.Theboyfeelslike sucking intothemonitor.

(39)

-1 -1. Screamingfromthemonitor.

12. Maincharacterfaints,andhismomholds him.

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