Theses
Thesis/Dissertation Collections
5-1-1994
A Gender specific interactive project to promote
bilingual literacy in American Sign Language and
written English
Catherine Stotts
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Recommended Citation
American Sign Language
by
Catherine Stotts
A
thesis
submittedin
partialfulfillment
ofthe
requirementsfor
thedegree
ofMaster
ofScience
in
theSchool
ofPrinting
Management
andSciences
in
the
College
ofImaging
Arts
andSciences
oftheRochester Institute
ofTechnology
May
1994
Rochester, New York
Certificate of Approval
Master's Thesis
This is to certify that the Master's Thesis of
Catherine Stotts
With a major in Electronic Publishing
has been approved by the Thesis Committee as satisfactory
for the thesis requirement for the Master of Science degree
at the convocation of
Thesis Committee:
Frank Romano
Thesis Advisor
Marie Freckleton
Thesis Advisor
Marie Freckleton
Graduate Program Coordinator
George H. Ryan
American Sign Language
Written English
I,
Catherine
Stotts,
hereby
grant permissiontothe
Wallace
Memorial
Library
ofR.I.T.
to
reproducemy
thesis
in
whole orpart.Any
reproduction will notbe for
commerical use or profit.
What do young
adults(age
12-18)
think
entertainment consists of?Is
it
movies,
television,
computergames,
videotapes,
multi-mediaproducts?What
aboutbooks,
arebooks
considered entertainment?
Because
interactive
multi-media canincorporate
text,
sound,
music,
animation,
Quicktime
movies and allows userinteraction,
books
have become
aneglected part of
the
entertainment market.Even
though
multi-mediacanbe
highly
interactive,
reading books is
highly
interactive
too.
The
readers must usetheir
imagina
tionto
constructthe
many
images,
sounds,
and moods ofthebook.
There
is
the
concernthat
peoplereally
don't know how
to
read.A
vastmajority
ofthese
multi-media games are aimed atboys,
using
the
male asthe
main character ofthe
game.Playing
video games at anearly
age provides anentry
to
developing
computer skills neededin
the
workforce.Girls have become
alienatedby
nothaving
games aimed atthem.
Using
an activefemale
characterin
the
gameinstead
ofpassive
female
roles wouldbe
oneway
toencourage girlsto
play
with computers.Since
many
gamesrely
on soundorhave
voiceovers,
it
has
excludedthedeaf
populationfrom
computertechnology
and entertainment as well.The
purpose ofthis
projectis
to
create aninteractive
multi-media gamethat
usesa
book
as part ofthe
game.To
play
this
game,
the player must readthe
book
for
clues.This
will encourageliteracy
andthe perception ofbooks
as aform
of entertainment.This
project also encouragesfemales
to
play
with computersby
using
abook
(Nancy
Drew
mystery)
targeted atfemales.
A
personsigning
American
Sign
Language
(ASL)
will
be
in
the multi-mediagameto showthe translation
between ASL
and writtenEnglish.
ASL
was nevertranslatedinto
writtenEnglish
andhas
created problems withthose
who arefluent
in
ASL but
notin
English
(Van
Biema,
Time,
4V94,
P- 76).Once
completed,
the
gamewas evaluatedby
sixfifth
and sixth gradersincluding
three
deaf
children.This
wasmostly
an oral critique ofthe
project which was adminis teredby
the
author.The
responseswere analyzedto
determine
if
there
was agenerally
positive or negative
interaction
withthe
format from
the
testing
group.would stimulate
interest
in
the
language.
In
conclusion,
to
make aninteractive
multi-mediagame thatuses abook
moreexciting
other thanjust
questions,
thedesigner
mustcollaborate with awriterwhich would create a challengeto the
writer.Abstract
iii
Table
ofContents
vTrademarks
viIntroduction
1
Purpose
oftheStudy
1
Background
ofthe
Study
1
The
Design
ofthe
Project
4
The
Scope
4
The Audience
4
The Evaluation
6
Reason for Interests
6
Procedures
8
Methodology
8
Equipment
8
Conclusions
9
Bibliography
11
Appendix A:
The Script
15
Appendix B: The Questions
32
Macintosh,
and allMacintosh
products,
andApple
areregistered trademarks ofApple
Computer,
Inc.
such asQuickTime.
HyperStudio
is
a registeredtrademarkofRoger Wagner
Publishing,
Inc.
Pixar
Typestry
is
atrademarkofPixar.
Adobe
Premiere is
atrademarkofAdobe.
Purpose
ofthe
Project
The
purpose ofthis
projectis
to
create aninteractive
multi-media gamethat
uses abook
as part of
the
game.To
play
this
game,
the
player must readthe
book for
clues.This
is
to encourage
literacy
andthe perceptionofbooks
asaform
of entertainment.This
project also encourages
females
toplay
withcomputersby
using
abook
(Nancy
Drew
mystery)
targetedatfemales. The
third purposeis
touseAmerican Sign
Language
(ASL)
in
themulti-media gameto
showthe translationbetween
ASL
and written
English.
Background
What do
young
adults(age
12-18)
think
entertainment consists of?Is
it
movies,
television,
computergames,
videotapes,
multi-media products?What
aboutbooks,
arebooks
considered entertainment?Books have become
aneglected part oftheentertainment market.
The
electronic revolutionhas
changedhow
wework, play,
interact
and think{Microsoft's President's Letter). The
approach oftoday's
childrenhas
become
one ofimmediate
gratificationbecause
electronictechnology
givesthem
and usimmediate sensory
(sound,
sights,
retrevial)
gratification(Cohen,
New York
Times,
t/6/<)j).Reading
is
slow,
therefore,
often seen as a waste oftime(Cohen,
New York
Times,
i/6/<)i).Naturally,
theliteracy
ratehas
gonedown
because
ofthis change.First,
illiteracy
needsto
be
defined,
there are threedifferent
definition:
Totally
illiterate
-reading
skills arebelow
fourth
gradelevel
andthe
personcannot acquire
information
through the printed page.Functionally
illiterate
-reads
between
afourth
and eighth gradelevel,
theMarginally
literate
-can read
between
the
eighth andtwelfth
gradelevel,
but
lacks
the twelfth
grade equivelance neededin
a complextechnology
society.(LSCA Program: An
Action
Report
II,
U.S. Department
ofEducation, Washington,
D.C. April
1989)Ninety
million peopletoday
canbarely
read or write.Twenty-five
percent ofhigh
schoolseniors,
31% of eighth graders and41% offourth
graders readbelow
theirgrade
level
(De
Witt,
New York
Times,
SWoi).
The
Education Department found
that25% of
fourth
graders,
28% ofeighth graders and37% ofhigh
school seniors can readattheir
theirgradelevel
(Sharpe,
Wall Street
Journal,
9W93).That
is
less
thanhalf
in
allgrade
levels!
There
is
anotherdefinition
ofilliteracy,
aliteracy
meaning
having
the
ability
toread
but choosing
notto.Nearly
onefourth
ofeighth andtwelfthgraders readfor fun
(Sharpe,
/%//Street
Journal,
9W93).The
percentage ofstudents who readfor
pleasuredrops
nearly
one-halfbetween
elementary
school andhigh
school.Forty
percent ofschool children read at
least
one novel a year.Forty-six
percent offourth
graders readfor
pleasure,
whereasonly
24% oftwelfthgradersdo
(Gardner,
Christian Science
Monitor,
i/zf/gz).
Ten
percent oftwelfth
graders use thelibrary
while 59% offourth
gradersdo
(Cohen,
New York
Times,
V(/gi).
A
vastmajority
ofthe
children aretechnical or computerliterate.
They
know
how
tooperate atelevision,
VCR, Nintendo,
Walkman,
astereo.They
face
many
choices
for
entertainment whetherit'll
be
movies,
video,
television,
music,
andgames.Some
grandparents and parents arebuying
theirchildrenbooks
but
adults arereading
less
as well.Buying
books
is
onething
but reading
themis
another.Companies
such asBroderbund
andVoyager
arebringing
literature
andtechnology
together, creating
electronicbooks. The
majority
of people thinkreading
canbe
stimulatedby
linking
it
with anotherpopularmedia,
computers.Interactive
multimediaelectronic
books
incorporate text,
sound,
music,
animation,
Quicktime
moviesand allows
for
userinteraction.
Today,
consumers canfind
referencebooks,
classicliterature,
scientificjournals
and childrenbooks in
electronicform. Electronic books
have
established a niche marketin
education,
research andbusiness
areaproviding
simultaneously
in
hard
cover,
audiotape
and computer version several yearsfrom
now.There
is
the
question,
do
electronicbooks
maketext
andreading
wordssecondary
withthe
narratorentertaining
with sound andimages? Will
childrenlearn
to
readby
reading
along
or willthey
just play
withthe
illustrations?
There
is
the
tendency
to
show pictures and short"bumper
sticker"sentences on
computer screens.
People
have
to
keep
in
mindthat
computers'display
are not meantfor reading
extended prose.Even
though
multi-media canbe
highly
interactive,
reading
books
is
highly
interactive
too.
The
readers mustusetheir
imagination
to
constructthemany
images,
sounds,
and moods ofthebook. With
computers,
the
force
to create animage in
the
mindhas been
greatly
reducedby
providing
images
and sounds onthedisk.
The
writer nolonger has
to
createdescriptive,
creative writing.Creative
writing
has decline
to
accomodatethe
audience'staste
for
action with amovieWayne's World
asan example.
Fiction
is
supposeto
entertain and stimulatethe
reader'simagination.
Some
electronicbooks have
succeededusing
traditional
books
by
moving away
from
alinear storytelling
methodto
anonlinearformat,
allowing
the
readerto
jump
around and obtain
different
perspectivethrough
another characterin
the
story.The
reader can make choices
instead
ofjust
reading but
they
can getlost
in
the
story
by
notphysically
knowing
wherethey
are orhow
many
pages areleft.
Today,
oursociety
uses computertechnology
to
copewithilliteracy
instead
ofdealing
withilliteracy.
Instead
ofcreating
complexnavigation throughprograms,
it
has
been
"dummied"by
using
voicerecognition sothe
persondoesn't have
to
write,
andby
using icons
or picturesto
convey
meaning.For
example,
amulti-media game calledMadness ofRoland
has
animation, video,
sound,
images
but little
text.
It
is primarly
aimed at
image literate
audiences.These
audiences willunfortunately
increase. Most
parents are notsatisfied with the educational
institutions
because
their
children are notdeveloping
literacy
skills.At
the
sametime the
schools aredehumanizing
themselves
using
computersto
teach.It
is important
to
seethat
computersdo
not replaceteachers
andparents
for
the
teaching
ofreading,
writing
andreasoning.Even
though there
have
been
studiesdone
showing
that
computerbased
instructions
have been
30% morelearners
instead
of passivelearners working
attheir
own paceaccording
to their
learning
style in a
non-humilitiating
environment.
The
technology
is
running
ahead ofit's
time,
it
needsto
be
balanced
withinteraction
with people.People
either see computers orbooks
as a singleproduct,
but
notthe two
products
together
as ajoint
product.Today,
somebooks
arebeing
combined with relatedmaterials
depending
onthe
subject.For
example,
Origami
paper comes with aHow
-Tobook
onOrigami
andScience
withMagnets
comes with a package of magnets.One
company
(Peachtree
andEduQuest)
has
released aCD
version of abook
being
packagedwith crayons and a
coloring book. One
popular gameCarmen
Sandiego is
abook
anddisk
set which appears to promoteliteracy
and attentionbut
thebook
is
usedfor
reference or
information,
not entertainment.The Design
oftheProject
The Scope
This
particularproject,
aimed at educationalinstitutions,
consists ofmulitple choicequestions and a
few
essay
form
orfill
in
theblank
questions.The
answers arefound
in
the
selectedfiction. The
player also needs to answer what word theASL
sign represents.The
chapters aredivided
into
four different levels
representedby
colors.The
packagewillconsist ofa
CD-ROM
orSyquest
disk,
thebook
and anASL dictionary.
The Audience
Computer
technology
is
usedto create electronicbooks from
printedbooks
and tocreate games.
Since
70% ofCD
titles are games oreducational andtheremaining
30%are
for
reference andinformation,
opportunities existboth
in
the schools and thehome
markets.
There
arecurrently
games andbooks
aimed atyoung
children,
but
the
young
adults are a neglected part of
this
market.Teenagers
are ahard
group
to
servebecause
they
preferbooks
that
reflecttheirownlives
which canbe
controversial.The
educationalinstitutions,
ranging
from
elementary
tohigh
schools,
computers areincreasingly
becoming
popularbut
the ratio of studentsto computers onthe
averageis
16:1the
students readthe
book
whilethe
user onthe
computer canplay
the
game,
withthe
limited
number ofcomputers available.When
the
students save thework on a
floppy,
the teacher
can checkthe
essay
for
form
andthought.
This
method would savepaper,
allowstudentsto
become
computerliterate
and alsoliterate
through
reading
and writing.One
in
five
adultsis
functionally
illiterate
yet onehalf
ofthem
graduatefrom
high
school(Chira,
New York
Times,
3/25/92).They
have
gottenthrough
by
asking
questions andlistening
todiscussions
(Tomasson,
New York
Times,
t/io/c)\).By
notallowing
opendiscussions
onthe
book
in
the
classroom,
the
students mustlearn
toread ortheir
level
ofliteracy
willbecome
apparentto
theteacher.
The
educationalinstitutions
would receiveCDs
that
do
notinclude
aNintendo
like
game at the end ofthe quizzes.The
private consumers wouldhave
thegameincluded
to
provide a rewardfor reading
thebook
oncethe
playerhas
metthe
maximium score neededby
answering
the questionscorrectly
within a certaintime period.A
vastmajority
of video games are aimedatboys
with the male asthe maincharacter of
the
game,
themajority
ofthesegames areviolent,
andthatviolenceis
often aimed at women.There
are neutral games such asNintendo's
Tetris
andSega's
Columns
where
the
playershas
to
align patterns and objects.Over
75% ofthe video games arebought for boys. Fifty-nine
percent oiNintendo's
8-bit
games players areboys
while41%are
girls,
for
16-bit games82%
areboys.
Eighty
percent ofSega's
games players areboys
(Pereira,
Wall Street
Journal,
yi(/()4).Playing
video games at anearly
age provides anentry
todeveloping
computer skills neededin
theworkforce.The
video gameindustry
has
alienatedgirls,
awonderful,
untappedaudience,
by
notcreating
games aimed atgirls,
they
aresaying
girls are notinterested.
Girls
say
they
are notinterested
because
manufactures aren't
making
gamesspecifically
targeted
for
them.
Using
an activefemale
characterin
the
gameinstead
of passivefemale
roles wouldbe
away
to encourage girlsto
play
with computers.Another
audienceis
the
deaf
population.Since
many
gamesrely
on sound orhave
voiceovers,
it
has
excluded thedeaf
populationfrom
computertechnology
andASL has
neverbeen
translated
into
a writtenEnglish because
it
does
notrely
on soundsand
is
notbased
onEnglish (Van
Biema,
Time,
4V94).ASL
is
a combinationofsignsand gestures.
More
than onehalf
ofAmerica's
deaf,
between
250,000 to twomillion,
primary language
is
ASL (Van
Biema,
Time,
44/94).Children
whogrewup speaking
ASL have
trouble
writing
orunderstanding
writtenEnglish.
The
averagedeaf
adult'sreading level
is
placed somewherebetween
third
and eight grade(Van
Biema, Time,
4/4/94).
Seeing
the
video andthe
writtenEnglish
together, they, in
asense,
become
bilingual. Some elementary
schools areteaching
ASL
andwrittenEnglish
togetherto
deaf
childrentoday.
Hearing
userswillbecome
exposedto theASL language
asit is
being
"spoken."The
package wouldinclude
a signlanguage
dictionary
toprovidereference and
information,
similartoCarmen Sandiego
packages.Evaluation
Once
completed,
the gamewas evaluatedby
sixfifth
and sixth gradersincluding
threedeaf
children.It
wasmostly
an oralcritique ofthe
project which was administeredin
aquestion and answer
format
shownin
Appendix B.
Reasonsfor Interests
I have
alwaysbeen interested in
genderissues
sinceI
could remember.I
have
become
greatly
concerned withfemale's
self-esteemwhenthey
reachlate primary
school agethroughoutcollege years.
Ever
sincethe
birth
ofmy
twoyoung
nieces,
I have become
more aware ofwhat
kind
oftoys are available tofemales
and whatthey
promote.As
childrenbecome
older,
the toysbecome televisions,
movies,
andcomputergames.
This
has increased my
great concernfor
literacy
andthe
joy
that comes withreading.
I
remember as ayoung
child,
whenI
would complaintomy
parents ofmy
boredom,
they
simply dragged
medown
to
thelocal
publiclibrary. I have
a passionfor
books
andwatching how young
teenagers arebecoming
aliteratehas become
a concernfor
me.I
want to showhow
books
canbe
entertaining.Since
my
arrivalhere
atRochester Institute
ofTechnology
for
my
undergraduatethe
deaf
people.This
exposurehas
developed
my
confidence andmy
pridein
my
deafness. I have
become
more aware of some ofthebarriers
deaf
peopleface
such ascomputer games
that
have
voice overs.This
has frustrated
me,
aswell,
sinceI
recently
brought
a$60
CD
gamethat
have
voice oversI
cannotunderstand and uses sounds asclues.
Ever
sincestarting
graduateschool,
almostevery
classhas
revolved arounddiscussions
on multi-media.Since
this
is
becoming
apartofthe
electronicpublishing
industry,
it is important
to
keep
up
withthe
technology
changes and understandit
aswell.
Multi-media
is
a newway
ofcommunicating
yethas
brought up
questions of whatliteracy
willbecome:
theknowledge
oftext,
books,
computers orinteractive
technology
(Katz,
Rolling
Stone,
44/94,
p. 45).Creating
this game willhelp
melearn
more aboutMetholodgy
The
video of"Nancy
Drew"signing
the questionsin
ASL
willbe
played as the cardwith
the
appropiate question comes up.The
playerselectsthe
answertothe
questionafter
reading
the chapter ofthe
book. This
allowsthe
playerto
work attheir
own pace.HyperStudio
program was used on aQuadra
610
and 44MB syquestdrive
to
create
the
game.There
is
the
question ofmemory
storage withthe stack and videoincorporated.
The
gamewillbe
puton a 44MB removable cartridgeformatted for
Macintosh. The
stackwas separatedinto
four
different
stacks aslevels
representedby
colors.
There
is
a concern withdeveloping
the reader'simagination
throughreading,
theimages
arelimited
in
the computergame.Nancy
Drew's
The Secret of
the
Old
Clock
targets
thefemale
audience(10
14
yearsold)
and created questions toask(3
to6
questions per
chapter)
and a scriptfor
the actress/interpretertoplay
"Nancy
Drew."
Equipment
Quadra
610 8MB
RAM
and 230MB internal
drive
44
MB
Syquest
Drive
HyperStudio
programPixar
Typestry
programAdobe
Premiere
programQuickTime
program44
MB
Syquest disks
Developing
questionsfor
the
project wasdifficult,
because
oflimitations
on what couldbe
used withoutdestroying
the
readers'imagination
reading
the
book. The
images
werelimited,
the
readershad
to
createtheir
owninterpretation
of whatkind
ofblue
convertible
Nancy
drives,
whatRiver Heights
look
like
and so on.The
project willbe
usefulatschools since all
it
has is
questionsto
make surethe
players arereading
the
level
they
should
be reading
at.Schools do
offertesting
onliteracy
onthe computerby
reading
anessay.
This
is
stillnotthe
same asreading
an actualbook.
The
illustrations
showNancy
as a
very
slender woman while a vastmajority
ofyoung
girlshave
anegativebody
image
of
themselves.
Anorexia
andbulimia
is
a serious problemamong young
girls.The
illus
trations
were notusedfor
theproject.One
negativeimpact
ofthis
projectwasusing HyperStudio. Even
though
HyperStudio is
aeasy
programto
learn,
colors and size ofthe
videowerelimited.
The
project was
tried
out on six 10to
13 years-old,
threehearing
andthree
deaf. There
wasone male
in
both
groups.The
overallresponse to the project was positive andthey
felt it
wouldencouragethem
to
readthebook.
Two
startedto
get moreinvolved
withthe
book
and one ofthemwanted tokeep
going.The
hearing
childrensaid theproject withthe
ASL
videos would stimulateinterest in
the
language. The deaf liked
the
videos anddid
usethe
videosfor
interpretation.
When
the
project wasbeing
tested atRochester
School
for
theDeaf
s computerlab,
almosteveryonegravitatedto the
computerto
find
outmore about
the
videos.One deaf
personfelt
it
would showthehearing
populationhow
the
deaf
communicate.One
personfrom
eachgroup
had
somefrustration
withthe
project.One
ofthem
said
it
was tough.The
person wasdiscovered
to
be
one ofthe
best
readerin
class,
the
person
is probably
tooadvancefor
aNancy
Drew
mystery.The
other person wasfrus
trated
because
sheoccasionally
selectedthe
wrong
answers,
maybe shehas
problemreading
even thoughshe movedalong in
the
project.This
projectdoes
showamong
the
small
tested
group
the
reading level
oftheplayers.A
big
factor
is
the
subjectofthe
book. Two
people saidthey
preferto
read adif
read
the
first few
chaptersbefore
starting
the
project orlet
them
read asthey
go along.It
wasdecided
to
let
them read asthey
goalong in
the
project.After
they
tried outthe
project,
the reactions was mixed.Some
wishthey
had
the chance to readbefore
starting
while others
did
not mind.In
conclusion,
to
make aninteractive
multi-media game thatuses abook
moreexciting
otherthan
just
questions,
thedesigner
must collaborate with awriterwhichwould create a challenge to
the
writer.It
is something
thatshouldbe
develop
further,
incorporating
the
use ofASL
the
visuallanguage. Someone
suggested totry
for
a grantto
develop
the
idea
further,
so the overall reactionto the
projecthas
been overwhelming
Adelson,
Andrea. "Random
House
Children's Books Headed for
New
York
Times,
Sept.
11,
1993,
Sec.
A,
p.39,
col.3-6.
Berry,
John.
"Wooing
Young
Consumers."Publishers
Weekly,
June
28, 1993,
pp.35-37.
Bowers,
Richard A. "CD-ROM
andMultimedia:
Publishing
Opportunities."
CD-ROM
World,
October
1993,
pp.24-25.
Brady,
James.
"In
Step
With: Sandra
Payne."Washington
Post,
Nov.
10, 1991,
Sec.
Parade,
p.34,
col.1.
Bulkeley,
William
M. "Information Age: Computer Use
By
Illiterates
Grows
atWork."
Wall Street
Journal,
June
9, 1992,
Sec.
B,
p.1,
col.1,
p.5,
col.1-2.
"Information Age: Illiterates Find Computers Are Patient
Mentors."Wall Street
Journal,
Nov.
16, 1992,
Sec.
B,
p.1,
col.3-4,
p.5,
col.6.
Burks,
John. "Classroom Education
+Interactive Multimedia
=Formula for
Revolution."Multimedia
World,
April
1994,
pp.52-64.
Canby,
Vincent. "Summer's Movies Give
Literacy
a Rest."New York
Times,
June
26,
1992,
Sec.
C,
p.1,
col.5.
Caruso,
Denise.
"Interactive
Learning."Publish,
April
1991,
pp.75-80.
Chira,
Susan. "Linked
(At
Last)
By
the
Word."
New York
Times,
March
25, 1992,
Sec
A,
p.21,
col.1-3.
Cohen,
Roger. "The Lost Book
Generation."New York
Times,
Jan.
6, 1991,
Sec.
4A,
p.34,
col.3-7.
Cox,
Meg. "Random House Sees
Importance
ofBeing
Computer
Friendly."
Wall Street
Journal,
May
7, 1992,
Sec.
B,
p.7,
col.1.
Davis,
Douglas.
"'Carmen
Sandiego'Without
Buttons."New York
Times,
March
8,
1992,
Sec.
2,
p.33,
col.1-3,
p.42,
col.1-6.
De
Witt,
Karen. "Low
Test
Scores
Renew
Debate
on TV."New York
Times,
Aug.
28,
1991,
Sec.
D,
p.19,
col.1.
Dunleavey,
M.P.
"Reforming
the
3
R's:
Blueprints
For
the
Schools
ofTomorrow."
Publishers
Weekly,
Feb.
21,
1994,
pp.33-35.
Gardner,
Marilyn. "The Case
ofthe
Vanishing
Reader."Christian Science
Monitor,
Jan.
28, 1992,
p.13,
col.2.
Goddard,
Connie.
"New Wave
ofMedia
Play
Expansions."Publishers
Weekly,
Feb.
21,
1994,
p.19.
Goldstein,
Harry. "The
Changing
Shape
ofFiction."Utne
Reader,
No.
62,
March/April
1994,
pp.131-132.
Greene,
Donna.
"Encouraging
Young
Adults
toRead."New York
Times,
Sept.
8, 1991,
Sec.
Westchester,
p.3,
col.1-4.
Guenette,
David R. "The Role
oftheEditor
in
Electronic
Publishing."CD-ROM
World,
Feb./March
1993,
pp.20-26.
Hanson,
Cynthia. "Booksellers
Jump
On Electronic
Bandwagon."Christian Science
Monitor,
June
8, 1992,
p.14,
col.1-3.
Horton,
L. "CD-ROMs
Magazines
ofthe
Future?"Folio,
Oct.
1990,
pp.87,
91.
"It
Takes More Than
Buying
Books."Christian Science
Monitor,
Sept.
16, 1991,
p.20,
col.
3-4.
Janofsky,
Michael. "For CD-ROM
Fans,
the
Shape
ofBooks
to
Come Is
aDisk."
New
York
Times,
Sept.
29, 1993,
Sec.
D,
p.12,
col.1-6.
Katz,
John. "Rom
andRoll:
Hanging
withWanda
theWorm Woman
andFriends."
Rolling
Stone,
April
7, 1994,
pp.43-45.
Kay,
Alan C.
"Computers,
Networks
andEducation."
Scientific
American,
Sept.
1991,
pp.
139-148.
Lewis,
Peter
H. "I.B.M.
Plan
Stirs
Critics."New York
Times,
Jan.
6, 1991,
Sec.
4A,
p.49,
col.1-2.
Lottman,
Herbert
R.
"Market
Cornered: German Booksellers
Go
Electronic."Publishers
Lund,
Leonard. "CD-ROM Helps Fight
Illiteracy."CD-ROM
World,
April
1993,
pp.57-65.
Lyall,
Sarah. "Computer Services
Seen
as aSales Tool
for
Books."
New York
Times,
Dec.
20,
1993,
Sec.
D,
p.6,
col.1-2.
Markoff,
John. "Is
the
Electronic
Book Closer
Than
You
Think?"New York
Times,
Dec.
29,
1991,
Sec.
4,
p.5,
cols.1-4.
"More Evidence
ofLiteracy
Woes
in
Schools."New York
Times,
Sept.
16, 1993,
Sec.
B,
p.
9,
col.5-6.
Mulrine,
Anna.
"Can You Read
This
Story? Half
ofAll U.S. Adults
Can't."
Christian
Science
Monitor,
Sept.
10, 1993,
p.2,
col.3-5.
Nathan,
Paul. "Short
Subjects."Publishers
Weekly,
Feb.
21, 1994,
p.20.
Nicholson,
David. "The
Brave
New World
ofElectronic
Publishing."
Washington
Post,
Aug.
8, 1993,
Sec. Book
World,
p.8,
col.1-8.
Pereira,
Joseph. "Video Games
Help
Boys Get A Head
Start."Wall Street
Journal,
March
16, 1994,
Sec. B.
Potts,
Mark. "Plugged-In
Publishing: New
Generation
ofElectronic Books Spawns
Industry
Visions
ofaReading
Revolution."
Washington
Post,
July
5, 1992,
Sec.
H,
p.1,
col.1-3,
p.4,
col.1-3.
Rosen,
Judith.
"Wholesalers
Slice Themselves A
Bigger
Piece
ofthePie."
Publishers
Weekly,
Feb.
21, 1994,
pp.28-32.
Samuelson,
Robert
J.
"Technology Racing
Backward."Washington
Post,
July
15, 1992,
Sec.
A,
p.19,
col.4-6.
Shapiro,
Eben.
"Microsoft's
Big
Push Into
Electronic
'Books'."New York
Times,
July
2,
1991,
Sec.
D,
p.1,
col.4-5,
p.5,
col.1-3.
Sharpe,
Rochelle. "Two-Thirds
ofChildren in
U.S. Read Below Their Grade
Level,
Study
Finds."Wall Street
Journal,
Sept.
16, 1993,
Sec.
A,
p.5,
col.1-2.
Squire,
J.R.
"The
Human
Side
ofthe
Technological
Revolution."
Book Research
Quarterly,
Vol.
1,
No.
1,
Spring
1985. "The Book in
the
Electronic
Age"conference
Stansberry,
Domenic. "Hyperfiction:
Beyond
the
Garden
oftheForking
Paths."
NewMedia,
May
1993,
pp.52-55.
Starks,
Tamara.
"Girls Cheated in Video
Games."Las Vegas
Review-Journal/Sun,
January
1, 1994,
Sec.
D,
p.7.
Tomasson,
Robert E. "Arthur Miller
Reaches
aNew
Group
ofReaders."
New
York
Times,
3/10/91,
Sec.
1,
p.44,
col.1-2.
Van
Biema,
David.
"AIDS."Time,
April
4, 1994,
p.76-77.
The
questionsdeveloped
from
aNancy
Drew
mystery,
The Secret
of
the
Old Clock
writtenby
Carolyn Keene
copyrightin 1959
by
Grosset 8c
Dunlap,
Inc.
Chapter One
What did
Nancy
getfor her
18th
birthday?
Black
Jeep
Red
Sportscar
Blue
Convertible
Green Mini-Truck
She
wasdelivering
papersfor her father
whois
awell-known .Lawyer
Rock Singer
Accountant
Politician
What did Jane
sufferfrom.
.?
broken
leg
lump
onforehead
a cut on
finger
loose
toothWhat
shouldbe done for
alump
onthe
head?
(write
in
own response-wetcompress)
What
did Edna
andMary
Turner find
missing
from
theirhouse?
china candlesticks
jewelery
What did
the
moving
menlook
like?
tall
andthinshort and
heavyset
heavyset
andtall
dark
and tallChapter Two
How
did
Nancy
know
whichway
to
go whenfollowing
the
van?broken branches from
the treesknocked
overtrashcansknocked down
signstracks
onthedirt
roadWhat
was theCaptain's
name whenNancy
decided
to go to thepolice?Runcin
Rochan
Runchie
Runcie
Nancy finally
wenthome
to a .nice white wood
house
smallbrown
woodhouse
large
red-brickhouse
two
story
yellowhouse
Josiah's
wifedied
of what?chicken pox pneumonia
Mr.
Drew,
Nancy's
father,
knew
anattorney
who specializesin
wills and other estatematters.
What
washis
name?Henry
Stead
Henry
Rolsted
Frank
Rolstand
Chapter
Three
Where did
Nancy
goto
buy
adress for
the
dance?
Taylor
Sears
Broadway
Did
shebuy
adress
at adiscount?
Yes
orNo
How
did
she manage tobuy
thedress
at adiscount?
Topham
sisters(they
just
rippedthe
dress)
Miss
Reed
(she
just
repaired thedress)
the
Manager
What
timewasNancy
supposed to meether
father
for
lunch?
11:30
12:00
12:30
12:45
Where
did
they
have
lunch?
Chapter
4
If
the
willis
signedby
hand,
the
surrogate office will acceptit
for
probate.Do
youknow
what probateis?
Click here
to
find
outHer father
gaveNancy
ajob.
She had
todeliver
papersto
aJudge
in
atown.
What
wasthe
name ofthe town?
Masonville
Mayonville
Masterville
What
wasthe
name oftheriver shedrove
along
when she waslooking
for
theHoovers?
Musskako
Muskoka
Musky
Muskele
What did
shehear
when shewentinto
thebarn?
dog
bark
cow
mooing
laughter
scream
Chapter
5
What is
the
name ofthe
womanwhoscreamed?Allison
Grace
Whose
birthday
wasit?
Allison
Grace
Amanda
Jane
What kind
of cakedid
they
have?
chocolate golden
brown
strawberry
The Hoover
sisters sawJosiah
Crowley
asagrandfather an old
friend
an uncle afather
Chapter
6
Nancy
has
setup
an appointmentto
sether
father
at whattime?
1:45
2:45
3:45
She
gavethe
Hoover
sisters a surprise visittowhom?Signor
Mascagni
Why
did
Nancy
decide
to
gofor
a walk?to
spy
ontheTopham
sistersto
viewthe rosesto
clearthe
cobwebsfrom her brain
Chapter Seven
Who did
Nancy
go tofor
more clues?Turner
sistersHoover
sistersTopham
sistersShe found
outthere
are other relatives.How
arethey
relatedto
Mr.
Crowley?
Fred
andWilliam Mathews
first
cousins on mother's sidefirst
cousins onfather's
sideuncles on mother's side
Mrs.
Abby
Rowen
Josiah's
wife's sisterJoshiah's
wife's cousinJosiah's
wife's auntWhich
relativesdid
shedecide
tovisitfirst?
Mathews brothers
Mrs.
Abby
Rowen
Chapter Eight
Which
one oftheMathews brothers
did
Nancy
meetfirst?
When
Nancy
wentto seeMrs.
Abby
Rowen,
wheredid
shelive?
West Lake
Road
East Lake
Road
West
River Road
How did Mrs. Rowne hurt
her
ankle?fell down
the
attic stairsfell down
the
cellar stairsfell down
the
porch stepsChapter Nine
What
cluedid
Abby
givetoNancy
Drew?
clock
another relative notebook
Who did
Nancy
runinto
when she wenthome?
Sarah
Corning
Helen
Corning
Ellen
Corning
Who
brought
the tickets
from
Nancy
Drew?
Mrs.
Topham
Ada Topham
Isabel
Topham
Richard
Topham
How
muchdid Richard
pay
for
thetickets?
$10
$100
Chapter
10
How
far
wasthe
drive
to
Moon Lake?
20
miles30
miles50
milesWhat
problemdid
shehave
onher
way
toCamp
Avondale?
engine
trouble
flat
tire
car accident
How
many
total
campers werein
thelaunch boat?
4
5
6
Who
wastaking
care ofTopham's
bungalow?
Jeff Tucker
Howard Tucker
Richard
Rucker
Chapter Eleven
To
whatdid
Nancy
wakeup
atCamp
Avondale?
smellofpancakes
the
chatter ofher
friends
fragrant
odorofpinesWhat
were some ofthe activities shedid
for
the
day?
tennis
matches canoe racesswirnming
waterskiing
What happened
onher
way
to
Topham's
bungalow?
the
carhad
aflat tire
the
motordied
lost
her
oarsWhat
did
she see out ofthewindowfrom
thebungalow?
her friends from camp
the caretaker
short,
heavyset
manthe
Topham
family
Chapter
Twelve
How did
Nancy
hide
herself?
climb outthrough the
back
windowhid
in
theclosetwentthrougha
trap
door
What
are the namesofthe menstealing
thefurniture?
Larry, Curly,
Moe
Frank,
Jerry,
Drew
Sid,
Jake,
Parky
What
gaveher
hiding
place away?sneeze
door
openitself
door
creakedyelped
How
did
shetry
togetaway from
the
bad
man?kicked
twisted
squirmed clawed
Chapter Thirteen
What
must youdo
whenyou arelocked
in
the closet?Press here
tofind
out(think
logically)
and use a as she
did
coat
hanger
hair
pinrod as awedge
Who is
Archimedes?
An
oldGreek
Scientist
An
oldRoman
Philospher
An
oldItalian Doctor
Who
shutthe
door
onher?
Where
did Jeff
finally
find
the
keys?
shirt pocket
back
pocketin
the
door
in his
shoeWhere
wasthe
nearest police station?River
Heights
Masonville
Melborne
Moon Lake
Chapter Fourteen
What
arethe
directions
to the
Police
stationin
Melborn?
right
down Central Avenue
toMaple
Street
andturnleft
left down Maple Street
toCentral
Avenue
andturnleft
right
down Central Avenue
toMain Street
and turnrightNancy
thought the
van went towardGarwin,
alarge
city.How
many
miles wasit
to
Garwin?
30
40
50
60
Nancy
remembered arun-downoldinn.
What
was the name oftheinn.
Black
Horse Inn
White Horse Inn
Chapter
Fifteen
What
do
youthinkNancy
shouldhave
done
when she sawthe
meneating
atthe
Inn?
(type
in
ownresponse)
Where
wasthe
Crowley
Clock
in
the
van?top
ofthe table
underneaththe
table
top
of adesk
Where
did
Nancy
putthekeys
to the van?put
them
underthefloor
matleft
themin
thelock
drop
themonthefloor
putit in
theignition
What did
shefind
in
the clock?a will anotebook a
key
amap
Chapter Sixteen
What
happened
to
the van whenthe police told them to pullover?sped
up
and escapedNancy
told
Officer
to
put a good wordfor
the caretakerto the
Tophams.
Cowen
Power
Corder
Dowen
Chapter Seventeen
What
time did
Nancy finally
gethome
from
her
adventure?eleven
eleven
thirty
midnight
What
kind
of sandwichdid
she eat withher hot
cocoa?chicken
turkey
ham
roast
beef
What did
Nancy
find
in
the
notebook?A
key
withthe
number onit.
138
148
158
168
Apparently Crowley
putup
a safedeposit box
atMerchant
Trust
Company
underthe
name of .
Josiah
Crowley
Josiah Johnston
Chapter
Eighteen
What
is
the
Roman
symbolfor
18?
XVII
XVIII
IIIXV
XX
Nancy's father
preceededto tell the
story
of an oddFrenchman. Where did he
eventually
hide
his fortune?
in
the
copperboiler
in
the trunk
under the
kitchen floor
underthe
bedroom floor
The
President,
Mr.
, andthe trustofficer,
Mr.
, ofthe
bank joined
Nancy
andher father
tosee thedeposit
box.
Warren
andJensen
Jensen
andWarren
Walter
andJenson
Jenson
andJenkins
How
many
mysteries wasNancy hoping
to solve?3
4
5
What
was thedate
ofthewill?March
ofthis
yearName
one ofthe
witnesses ofthe
will.Wackley
Walter
Nesbite
Nesbitt
Chapter Nineteen
Crowley's
relatives were supposedto
meet at2
pm.Who
did
not come?Mathews
brothers
Hoover
sistersAbby
Rowen
Turner
sistersOf
all ofthe
people present atthehearing
ofthe
will,
who were not relatives ofJosiah?
Hoover
sistersTurner
sistersTopham
family
Mathews
brothers
How
muchdid
eachrelative receivedfrom
Crowley's
will?Type
in
the answer andthen
click when
finished. Can
youdo
this withoutlooking
in
thebook?
Hoover
sisters(20%)
Abby
Rowen
(10%)
Richard
Topham
($5,000)
Mathews
brothers
(20%)
Turner
sisters(20%)
To
whomdid
the
restofthe
money
go?Cunningham Old
Men's Home
Manningham Old Men's Home
Chapter
Twenty
What
did
Nancy
giveto
Mathews
brothers?
plane
tickets
airlineschedules cruiseship
brochures
What did Hannah Gruen
sendto
Mrs. Rowen?
Homemade
beef broth
Homemade
chickenbroth
Homemade
tomato
soup
What did
Nancy
get as a rewardfor solving
themystery
ofthemissing
will?the
clockmoney
Questions
for
the
Evaluators
ofthe
projectDid
youlike
the
project?What
did
youlike
aboutthe
project?What didn't
youlike
abouttheproject?What
wouldyou change aboutit?
(the
colors,
the
questions,
the
videos,
thetopic
ofthebook,
the
subject-Nancy
Drew,
the
presentationofthe
materials,
theformat
ofthe
project)
Does
the
project encourage youto
readthebook?
How does
it
encourage you toreadthe
book?
Would
you wantto read similarbooks?
How does
it
not encourageyouto
readthebook?
(Hearing)
Would
you wanttolearn
more aboutASL
afterthis project?(Hearing)
Does
this
projectincrease
ordecrease
yourinterest in
ASL
andwhy?(ASL)
Do
you think thisgives you abetter
understanding
of writtenEnglish?
(ASL)
Why
do
you thinkit
does/does
not give you abetter understanding
of writtenAPPOINTMENT ACCEPT
BIRTHDAY
BAD
BROTHER,
CAMPING,
camp
CHOCOLATE /COCOA
FATHER
HOME
t^^/iS
^k
imJI
"jV
r-^'yUQik
^#
ij ^^i
j* ""g' fc>^^
KEY
NUMBER
PAPER
POLICE
(cop)
PRESIDENT,
superintendent,
chancellor