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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

11-2006

The free gift

Chia-Chi Cho

Follow this and additional works at:

http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

(2)

The Free Gift

Master Of Fine Arts Thesis Production

By

Chia-Chi Cho

MFA Imaging Arts / Computer Animation

SCHOOL OF FILM AND ANIMATION

ROCHESTER INSTITUTE OF TECHNOLOGY

ROCHESTER, NEW YORK

November 2006

Thesis Committee Members:

Professor Skip Battaglia ( Chair)

Skip Battaglia

Associate Professor Duane Palyka

Duane M. Palyka

VISiting Assistant Professor Aharon Charnov

(3)

ThesislDissertation Author Permission Statement

Title of thesis or dissertation: The Free Gift

Name of author: Chia-Chi Cho

Degree: MFA

Program: Film and Animation

College: Imaging Arts and Sciences

I understand that I must submit a print copy of my thesis or dissertation to the RIT Archives, per

current RIT guidelines for the completion of my degree. I hereby grant to the Rochester Institute

of Technology and its agents the non-exclusive license to archive and make accessible my thesis

or dissertation in whole or in part in all fOnDS of media in perpetuity. I retain all other ownership

rights to the copyright of the thesis or dissertation. I also retain the right to use in future works

(such as articles or books) all or part of this thesis or dissertation.

Print Reproduction Permission Granted:

I, (

h

-

,

liI, -

C

~

--;

c

t~

0 , hereby grant permission to the Rochester Institute Technology to reproduce my print thesis or dissertation in whole or in part. Any reproduction will

n~t

be for commercial use or profit.

Chi -Chi C h

Signature of Author:

a

0

Date: f?

(

I

J I

0

.t

Print Reproduction Permission Denied:

I, _ _ _ _ _ _ _ _ _ _ _ _ _ _ -', hereby deny permission to the RIT Library of the

Rochester Institute of Technology to reproduce my print thesis or dissertation in whole or in part_

Signature of Author: Date: _ _ _ _ _

Inclusion in the RIT Digital Media Library Electronic Thesis

&

Dissertation (ETD)

Archive

I, _ _ _ _ _ _ _ _ _ _ _ _ _ _ --', additionally grant to the Rochester Institute of

Technology Digital Media Library (RIT DML) the non-exclusive license to archive and provide

electronic access to my thesis or dissertation in whole or in part in all forms of media in

perpetuity_

I understand that my work, in addition to its bibliographic record and abstract, will be available to the world-wide community of scholars and researchers through the RIT DML. I retain all other

ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future

works (such as articles or books) all or part of this thesis or dissertation. I am aware that the

Rochester Institute of Technology does not require registration of copyright for ETDs.

I hereby certify that, if appropriate, I have obtained and attached written permission statements

from the owners of each third party copyrighted matter to be included in my thesis or dissertation. I certify that the version I submitted is the same as that approved by my committee.

(4)

Table

of

Contents

Acknowledgements

Page 5

Concept

and

Story

Idea Page 5

Movie Title Page 6

Preproduction

Treatment Page 6

Character DesignandAesthetics Page 7

Storyboarding

Page 7

Production

Modeling

Page8

Texturing

Page 8

Rigging

Page 9

Animating

Page 9

Lighting

&

Rendering

Page 10

SpecialEffects Page 10

Postproduction

SoundEffects Page 12

Music Page 12

Compositing

&

Editing

Page 12

Feedback Page 13

Conclusion Page 13

Appendix A

Original ThesisProposal Page 14

Appendix B

Complete Storyboard Page 21

AppendixC

Production Stills Page29

Appendix D

Character Design Drawings Page 33

Appendix E

(5)

Acknowledgement

Thepurpose ofthis paperistogivereaders a quick review ofmy thesismovie,

"The Free Gift". It includes the process of making my movie, the problems I

encountered, andhow Isolved themeventually. Iwas fortunate enoughtohavethe

opportunitytoundergointensivetrainingintheSchoolofFilmandAnimation

(SOFA)

atRochester instituteof

Technology

as a graduate student. I am verygratefulto all

my classmates in SOFA. With

Studying

with them, I learned not only animation

knowledge and methods, but also wider view points and more international

experienceaboutfilmproduction.

First of all, I would like to thank my committee members. Thanks to my

committeechair,

Skip

Battaglia, aninternational awardwinning

filmmaker,

who gave

me great suggestions throughoutthe whole production of"TheFree Gift".

During

my time as a graduate student in Rochester Institute ofTechnology, Professor

Skip

Battagliawas a very influential teacher whotaught me avarietyoffilm production,

scriptwriting, and music editing skills for my class projects.

My

appreciation also

goesto theprofessorDuanePalykaandAharonCharnov,who gavemethe

inspiration,

shared their knowledge and 3D skills with me, and

finally

helped me to finish my

movie.

They

played an important role in my extensive training and I am

deeply

thankfulto them.

Conceptand

Story

Idea

Several years ago I read an article which is about

discussing

the change of

human beings in today's modem society. In

big

cities, people seem to be close

physicallybutthedistance betweenpeopleisveryfarthatmostpeople are unaware of.

(6)

touch, asmile,akindword, a

listening

ear,anhonestcompliment, orthesmallestact

ofcaring,allofwhichhavethepotentialtoturnalifearound". Thesefewsentences

inspiredmeto create a movie whichcan

bring

peoplecloser, to collide, andtomake

contact. Inmymovie"The FreeGift",the

boy

expressedhis loveand feelingsto the

girl in a witty way.

Hopefully

people who watched my movie will like to further

express their true feelings to all the people in their lives, not only to their family,

friends,

orthepersonstheylove.

Movie Title

"The Free Gift"

is a story about love. The gift in this movie is a medium to

expresstheboy's feelingsto a girl.Inaddition, it isalsoagood startto tell thepeople who youlikethatyou are still concerned aboutthem.

Preproduction

Treatment

My

originalstoryisaboutthe

boy

whofalls in lovewitha girl at firstsight and tries to find a way to express his love to her. The biggest problem of my story

structureisthat the conflictsapparentlyaretooweakinthismovie. Itried tocreate another sidekick character to

bring

these conflicts up and eventually come to the

conclusion. The problems thatneed to be faced and solved

by

theprotagonist are caused

by

this sidekick character. The

interesting

fact isthatthis sidekick character

is also the

key

who helped the

boy

and the girl get together finally. This third
(7)

Character DesignandAesthetics

Since the characters were set up as the employees who helped to promoteRed

Dragon's Cafe

by

delivery

the

flyers,

I checkedmany Halloweencostumes online as

references. As tothe design forthereddragonmask, I combined theimages from

theChinesedragonandthewestern

dragon,

andthenrecreatedatotallyuniquedragon

image

by

my imagination. The design for the girl is a challenge for me. I was

thinking about two types of clothing, modem and traditional ones when I was

designing

her. I

finally

madehermoremodemin looktofit intheCafescene.

Storyboarding

Thismovie includes over 50 shotsto cover thewhole storyline. Althoughthe

storylineisnotcomplicated, therearemanysmall eventsincluded inmymovie. The

camera positions I chose for the shots are mainly close shots. The reason is that

facial expressions ofthe characters here play a very important role and the more

audiences canseecharacters'

expressions,themore andeasiertheiremotionswillbe

involvedinthe story. Alsothetiming for shotsisvery dramatic. Thepace comes

in slow, and little

by

little it speedsup until the conflicts appear, and then it slows
(8)

Production

Modeling

In "The FreeGift"

I mainlyusedtwopowerful modelingmethods: polygon and

sub-D to build most of my characters and background.

They

made it easier to

achieve a greaterorganic realismfor mymodels.AnotherreasonthatI chose polygon

isthatitmademy lifemuch easier whenI appliedthe textures tomymodels. Istarted

theprocess ofmodeling the characters withtheNURBS Curve Tool. After

having

therough shape ofthe

body

parts

built,

I transferredthemfrom NURBS topolygons.

Then I made minor adjustments to the shapes of characters and combined them as

well. After

having

mycharacter assembledinonepiece, I startedto focusmore on

musculature andbetter definitionofmy

characters'

body

parts. Itransferredpolygon

partstosub-Dtorefine and adddetails inthismode. Inthefinal modelingprocessI

transferredsub-Dbacktopolygons againtopreparefortexturing.

During

themodelingprocess I have learned many techniques inMaya, such as

image plane preparation, Append to Polygon Tool, SubDivisionHierarchy, Polygon

Proxy

Modeling,surfaceconversion, mirroring, attaching,and anumberof additional

tipsformodeling. 3D

Modeling

isaverytime-consumingprocessanditneedsalot

of patience. However,Iwasveryenjoyable whenIwasmodeling mycharacters and

Iwasvery

happy

withthemwhentheyweredone.

Texturing

Before I createdtextures for my characters, I spent quiteplenty oftime to edit

and cleanmy UVlayouts foreach model.AgoodUVlayoutalsohelpsalottodefine

and apply flawless textures to polygon models, resulting in phenomenal detail and

accuracy. Besides, it saves a lot of time throughout the workflow. As to the

(9)

textures,IusedPSDtexturesin Mayaandtheneditedit inPhotoshop. Ialso created

many

Bump

Maps and Specular Maps ontexturesto make them lookmore realistic

andincrease morevisual details. The window glass texturein my Cafe shop wasa

challenge. Itried tomakeit looktransparentandclear,butontheother

hand,

Ineed

that my audiences notice it as well. Therefore, I added some bluish color to the

ambient color layer and added a glow on my glass texture.

By

this waythe glass

windowbecamemorevivid andnoticeable. The overall colorsIused inthis movie

arebrightandcheery,which gavethismovie morecartoonyand comediclook.

Rigging

I used the smooth bind to rig all my characters. It looked much more natural

when I animated them using the smooth bind than using the rigid bind. I simply

builtverybasic skeletonrigs forthembecause I will exportthemto MotionBuilder

fortheanimation part. Italso saved me a significant amount oftime onriggingand

setting up my characters. The other tools and techniques I used

during

rigging

processin Mayaareclusters, BlendShapes,skin weights and customrigcontrols.

Animating

Facial expression played a very important role in my movie. Therefore I used

manyclose shots in here. AnotherthingthatIwanttomention here isthatI chose

MotionBuilder, a verypowerful animating program to do my animation instead of

animating in Maya. I exported models from Maya and imported them to

MotionBuilder, where them got rigged and animated. When the animations were

done inMotionBuilder, Iexportedthemfromthere andimported backintoMayaand

then rendered. The best feature I like in this software is its real time animation

(10)

performances,alleviatingtheneedtopreviewmyanimations frequently. Besides, it

also provided a very powerful full

body

FK/IK manipulation rig. I created most

major animations in MotionBuilder and then did some detail animations, such as

fingers,

facial animationsin Maya. I foundoutthis isthemost efficientwayforme

toanimatemycharactersforthemovie.

Lighting

and

Rendering

I stared withthe most basic three-point lights:

Key

light, Fill light , and Back

light. For the inside scene,I used spotlight for floor lamps. Somehow I feltthat

theshadows ofthelightswere not so easytocontrol sinceI hadmanylightsandshots,

thenIdecidedto editthe shadoweffects inAfterEffects insteadofhere inMaya. I

used a newfeature inMaya-Render Layerssystemfor my final renderingprocess. I

rendered various parts ofmy scenes separately. It gave me more control over the

final images. AndIcan managemyscenes

by

adding detailsandmakingchangesto

elements quickly and efficiently with Render Layers. When I needed to make a

change, I didn't need to re-render the whole image. Instead, I simply needed to

re-renderthepartofimagesthatIwantedtochange orjusteditit inAfterEffects.

SpecialEffects

For characters'

hair,

IusedPaintEffects in Maya. I found outthatthis system

was very easyto use. WhatIneeded to dowas to make the objects paintable, and

then choose a brush from presets in the visor, and

finally

edit it in settings.

Moreover,itlookedvivid and gavemycharactersmorepersonallook.

Another importantspecialeffectsthatIneededtodealwithin mymoviewasthe

scene of spilling coffee. I

finally

decided to create the fluid effect

by

another

simulation tool: RealFlow. RealFlow is a very good product and one that I found

(11)

quick to learn. It was very

interesting

here to explore and learn how to use this

program. Therewere manyvariables here toplay withto optimize my scenes and then Icangetthebestresults and realism. The speed of workflow comparedtojust

usingparticlesystems withinMayais prettygood andfast. The finalresult was also better and more realistic than Maya's particle system. I was very

happy

with the
(12)

Postproduction

Sound Effects

I bought a royalty-free sound FX

Library

DVD from Digital Juice. I added

some

Foley

effects andatmospheretoenhancemyscenes. For theCafeshotscene,I

createda completeCafeenvironment, formglassestinklingand dinnerware clanking

tothegeneralhumofconversation,inordertoconvincetheaudiencesthat

they

arein

a

bustling

Cafe shop. Other sound effects, such as

characters'

screaming,

expressionsofsurprise, papers,andfootstepswere usedfromthisDVDtoo.

Music

Musicalwaysinfluencesusthroughoutour

daily

life.Itisespeciallyimportant in

movies oranimations. Ibelievemusic canhave manyroles; itcan addto thedrama

andemotion,gluethingstogether,

help

thingsflow,etc.

The music songs in mymovie were from the musical class of sound FXDVD

andStack Traxx High Impact Stacks DVD fromDigital Juice. Iused some musical

setsfromthem, edited theseinPremiere, andthenputthese songs in different scene

segments in order to make the translations sound smoother, natural and match the

mood well.

Compositing

and

Editing

IusedAfterEffectstodomostcompostingandediting forthismovie. Sincemy

characters, background, and shadows were rendered separately, adjusting and

changing each element or even various scenes became very easy to apply. The

biggestchangesI made in AfterEffectsweretoadjustthecolor ofthe shadows andI

tried to make the color of each scene match well. The opening,

logos,

and the

creditswere alsoeditedin AfterEffects.

(13)

Feedback

I was glad that I got some positive praises and suggestions as well from the

audience

during

the screening. I was very

happy

that most of teachers and my

friendstold methey liked my story, and thatthe characters andtexturing werevery

impressiv. Oneofmy friends told meshe felt really moved whenthemovie ended

and she watched it again and again. One professor in my screening thought my

editing was too fast in the

beginning

ofthe story and it might confuse people. I

thought it was a very good suggestion for me because it is very important to give

audiences averyclearintroductionofsetting and charactersinthevery

beginning

of

thestory.

Conclusion

Iwasreallyexcitedwhenmymovie was screenedin frontof audiences at school.

Finally

I finished my own complete 3D computer animation work after several

months'

hard work. I experienced all these steps, from the very

beginning

preproductionprocess:Scriptwriting,CharacterDesigning,

Drawing

the environments,

Creating

Storyboards, to the production process: Modeling, Texturing, Lighting,

Animating, Rendering, and

finally

tothefinal

Composting

and Editing. Inorderto

finish and enhance the quality ofmy movie, Ialso learned someprograms, such as

MotionBuilder, AfterEffects, RealFlow, and Premiere. I collected as many

learning

resources aspossible, from internettutorials,

books,

classes,to videotutorialsforme

to learnthesenew programs

by

myself. The

learning

process wasvery

difficult,

but

itwas

definitely

worththetime. Therefore I have learnedmany animationtheories
(14)

Appendix A

(15)

The Free Gift

By Chia-Chi Cho

MFA imaging Arts & Computer Animation School of Film and Animation Rochester Institute of Technology

Running Time: 3 Minutes

the winter is cold, but something warm still exists somewhere (the cold, cruel world vs. the warm human heart)

Skip Battaglia

Part1: The first meet

On a snowy morning, a boy named Takeshi is standing in front of a Japanese-style

coffee shop. There is a very big and clear shop sign 'Java Dog's Cafe' in front.

Takeshi, who wears a dog costume, is handing out the shop advertising materials to

(16)

is

helping

him holdthebigpile ofadvertisementflyers. This littlecreature's nameis

Maluco. Heworks withTakeshi in Java Dog'sCafe. Maluco keeps

looking

around

andhiseyeballs

keep

turning. His

body

isstill,dueto thebigpile ofpapersthathe

carries. Meanwhile agirl,Minami, passes

by

andthenenterstheJava Dog's Cafe.

The

boy

Takeshi keeps

looking

at the girl Minami through the clear cafe glass

window. The creature Maluco puts his papers aside, and also looks through the

windowfromoutside. Hestickshis faceontheglass window and makes awry face.

Part2: Theconflict(Insidethecafe)

(The firsttime)

TheboyTakeshiwalks out ofthekitchen. Now he is wearingthewaiter's suit. He

holdsa plate with acupof coffee onit. Nearthe cornerofthe wall, thereis ahuge

shelf with severaldifferent kindsofdog-facemasksonit. Maluco is

dozing

off onthe

shelf. When Takeshiwalks in frontofthe shelf, Malucomakesthesomniloquy and

incautiouslykicksoffadogmask. Thedogmaskfalls justright onTakeshi's head.

He tries to get rid ofthe mask but fails. At this moment Maluco wakes up and

realizes that he has brought Takeshi a big trouble. Maluco jumps on Takeshi's

shoulders andhelps himtogetridofthemaskwithhis all efforts. Afterthemaskis

loosened from Takeshi's head, it drops away. Later Takeshi and Maluco feel

something wrong and notice thatthe maskhas fallen on Minami's head thistime.

Theyfeelembarrassed andlookateachother.

(Later)

TheboyTakeshiwalksoutagain. He stillholdsa platewith a coffee onhis hand.

Whenhewalksin frontoftheshelf,he looks backaroundtomakes surethatMaluco

isnotthere. AtthismomentMalucois chasingaflyin front. Thenthe

fly

stops on
(17)

Takeshi's onefoot. Maluco grabsthisgreat chance. He jumps high and treads on

Takeshi's foot. Takeshicriesloud,andmindlesslyspillsthecoffeeonMinami's face.

Shecries outlouderandleavesthecafeangrily. Takeshiisupset and watchesMinami

disappearing

inthefar.

Part3: Aturningpoint

Inthenextmorningaroundthesametime,thegirlMinamiappearsinfrontofthe

cafe again. The

boy

Takeshi isstill

handing

outthe advertisingpapersforthecafe

shopwithhis

dog

costume onthestreet. WhenthegirlMinamipasses

by

Takeshi,he

hurriedlyhandsa promo papertoher. However,Minamishakesherheadandrefuses

himwitha smile. AfterMinamiwalksaway, suddenly,thecreatureMalucograbsthe

promopaper from Takeshi's hand and runs to Minami. Minami stops her steps,

accepts thepaperfrom Maluco andtakesalookatthepaper. Onthepaperitshows

the Java Dog's Cafe. In the center there is abig hand

drawing

gift picture. The

informationisprintedinredcoloronit. Itsays,"3/26/2005 8:00AM Place: In front

ofJava Dog's Cafe Free Mysteriousgift(Withbiggerwords)."

Part4:The Muse

(Thescene willcutbetween MinamiandTakeshi.)

Thegirl Minamiis sitting inside thecafe and

looking

atthepromo paper onher

hand. Thenthe scene will cut toTakeshi, who is still

handing

outthe advertising

papersoutsidethecafeinthe

heavy

winter snow. Thenthescene will cutbackto the
(18)

PartS: The TVuth

(03/26/20058:00AM)

Minami,whois

bringing

theadvertisement paperwithher,appears in frontof

theJava Dog's Cafe. TakeshiandMaluco arealreadythere. TakeshigivesMinamia

littleelaborateheart-shapedgiftboxwhenshe approacheshim. Minamireceivesthe giftfromTakeshi,giveshima sweetsmile,takesalookatthe gift,andthen turnsto

leave. While Minami walks to the corner of the street, she notices3, 4pieces of

advertisingpapers,whichhave beenthrownawaybypeople,areontheground. She picks one ofthem and finds outthe differencebetween this advertising paperand

hers. Onthisabandonedpaper, thereisnotanyred colored'free

gift'

word onit. She muses awhile andthenturnsbacktolookatTakeshi. MeanwhileTakeshi hasalready

takenoffhis dog'smask. Minamilooksathimandsmiles pleasantly. Maluco,whose

lowerbodyiscoveredbysnowflakes,isalsosmilingatthishappymoment.

(19)

Thesis Timeline by

Chia-Chi Cho

Spring2004

Weekl Concept-Treatment

Week2 Concept-Treatment

Week3 Concept-TreatmentFinish

Week4 Refine-Treatment

Week5 Refine-Treatment

Week6 Class Feedback

Weekl Final Script

WeekS ThesisProposal

Week9 Refine-Treatment

WeeklO ThesisProposal;Storyboard & Design

Summer 2004

Weekll CharacterDesign(1)

Weekl2 CharacterDesign(2)

WeekU CharacterDesign

(3)

Weekl4 Character Design(4)

WeeklS Character

Modeling

(1)

Weekl6 Character

Modeling

(2)

Weekl 7 Character

Modeling

(3)

WeekU Character

Modeling (4)

Weekl9 Character

Modeling

(5)

Week20 CharacterRigging (1)

Fall2004

Week21 Character

Rigging

(2)

Week22 CharacterRigging

(3)

Week23 Texture(1);

Early

Sound(Clicktrack,etc.)

(1)

Week24 Texture(2);EarlySound(Clicktrack,etc.)

(2)

WeeklS Texture(3)

Week26 Texture

(4)

Week2 7 Environment Set(1

)

Week28 EnvironmentSet

(2)

(20)

WeekiO

Lighting

&

Texturing (

1

)

Winter 2004

WeekU

Lighting

&

Texturing (2)

Week32

Lighting

&

Texturing (3)

Week33 CharacterAnimation

(

1

)

- Parti

Week34 Character Animation

(2)

- Parti

Week35 Character Animation

(3)

- Part2

Week36 Character Animation

(4)

- Part2

Week37 Character Animation

(5)

- Part3

Week38 Character Animation

(6)

- Part4

Week39 Character Animation(7)- Part4

Week40 Character Animation

(8)

- Part4

Sonne 2005

Week41 Render(1)

Week42 Render

(2)

Week43 Render

(3)

Week44 Particle

(1)

Week4S Particle

(2)

Week46 Composition&Edit

Week47 Music&Soundtracks

(1)

Week48 Music & Soundtracks

(2)

Week49 Rerender

WeekSO TransfertoTapes,DVDs

(21)

Thesis

Budget

by

chta-cht cho

Description

Per Unit

Cost(S)

Amount Estimate

Expense

Actual

Expense

Research 300 300

Storyboard 1000 50

ArtSupplies 400 400

Paper 40 5reams 200 200

Layout 1000 100

Character

Design

70 3 210 20

3DCharacter

Modeling

500 3 1500 30

3D Character

Animation

6000 80

Texturing

500 300

3D Background 2000 20

Sound Track 500 0

Composition 300 30

Software 9000 0

Digital Camera 550 1 550 550

DVDs 1 20 20 20

RemovableHD 250 1 250 250

Workstation 2500 1 2500 0

DVCam Tapes 10 4 40 40

(22)

Appendix B

(23)

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(30)

Chia-Chi Cho

(31)

Appendix

C

(32)
(33)
(34)
(35)

(36)

Appendix D

(37)
(38)
(39)
(40)
(41)

Appendix E

(42)

Produced

by

Chia-Chi Cho

Music

by

Digital Juice

Sound Effects

by

Digital Juice

Faculty

Advisors:

Skip

Battaglia

Duane Palyka

Aharon Charnov

Theses Thesis/Dissertation Collections

References

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14.6a to 14.6h taken at 10 ms time intervals illustrating non-contact of liquid with channel wall near the outlet in a set of six parallel horizontal microchannels.. Figure 14.6c