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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

2007

The Past

Chun-Hsiang Huang

Follow this and additional works at:

http://scholarworks.rit.edu/theses

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Recommended Citation

(2)

THE PAST

BY

CHUN-HSIANG HUANG

MFA lMAGEING ARTS/COMPUTER ANIMATION

SCHOOL OF FILM AND ANIMATION

ROCHESTER INSTITUTE OF TECHNOLOGY

ROCHESTER

,

NEW YORK

Stephanie Maxwell

Stephanie Maxwell

,

Chair

Professor

School of Film and Animation

Skip Battaglia

Skip Battaglia

Professor

School of Film and Animation

Arnie Sirlin

Arnie Sirlin

Assistant Professor

School of Film and Animation

(3)

Thesis/Dissertation Author Permission Statement

Title of thesis or dissertation:

:TIt?

a

sC

Nruneofauthor:~~~~~~~~~~~~ ____ L?L-~~~~ ______________ __

Degree: Progrrun: College:

I understand that I must submit a print copy of my thesis or dissertation to the RIT Archives, per current RIT guidelines for the completion of my degree. I hereby grant to the Rochester Institute of Technology and its agents the non-exclusive license to archive and make accessible my thesis or dissertation in whole or in part in all forms of media in perpetuity. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as articles or books) all or part of this thesis or dissertation.

Print Reproduction Permission Granted:

I,

(hun-Hsiang Huang

,

hereby

grant permission

to the Rochester Institute

Technology to reproduce my print thesis or dissertation in whole or in part. Any reproduction will not be for commercial use or profit.

Signature of Author: ______ ...::(;;..;h:..::u:..:..n'--.:...;H;.::.s.:.::ia:..:..n.:.::g>-.:....:H~u~a;;..;nc:::qL_

______

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deny permission

to the RIT Library of the Rochester Institute of Technology to reproduce my print thesis or dissertation in whole or in part.

Signature of Author: ___________________________________ Date: _ _ _ _ _ _

Inclusion in the RIT Digital Media Library Electronic Thesis

&

Dissertation (ETD) Archive

I,

(hun-Hsiang

Huang

,additionally grant to the Rochester Institute of Technology Digital Media Library (RIT DML) the non-exclusive license to archive and provide electronic access to my thesis or dissertation in whole or in part in all forms of media in perpetuity.

I understand that my work, in addition to its bibliographic record and abstract, will be available to the world-wide community of scholars and researchers through the RIT DML. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as articles or books) all or part of this thesis or dissertation. I run aware that the Rochester Institute of Technology does not require registration of copyright for ETDs.

I hereby certify that, if appropriate, I have obtained and attached written permission statements from the owners of each third party copyrighted matter to be included in my thesis or dissertation. I certify that the version I submitted is the srune as that approved by my committee.

(4)

Table

of

Contents

Title Page

Permission Sheet

Table of Contents

Thesis Report

Preproduction

Concept 1

Story

1

Character Design 2

Environment Design 5

Storyboarding

and Shots Separation > 6

Production

Modeling

7

Texturing

- --- 8

Animation - - - 9

Lighting and

Rendering

- - - 10

Dynamics - 11

Postproduction

Compositing

- - 12

Editing

--13

Sound Effect 13

Screening - - 13

Appendix A

Original Thesis Proposal

Appendix B

Complete Storyboard

Appendix C

(5)

Preproduction

Concept

Several years ago, when I was a teenager in high school, I was addicted to a series of science

fiction novels which werewritten byNi-Kuang, avery famousnovelistin HongKong. The hero

inthosenovels isanexplorerknownasWesley.He isanarchaeologist,alinguist,a martial artist,

and a writer with avery strong curiosity. Because ofthis strong curiosity, he investigates many

legends handed down from far back inthe past, and exploresmany mysteriesthathappen in the

world. He is always at risk of

losing

his life to get to the bottom of an affair. Through his

intelligence, wisdom, courage andamazing martial artskills, hepassesthrough dangeragain and

againtofindthe truthofthemystery.

Nameless Hair, one of Wesley's adventure stories involving aliens, greatly inspired my

imagination. The story describeswho gods are, where theycome from, and why they come. In

the story, all gods, from all cultures, are really aliens that exist on another planet that has an

advanced technology and higher form of civilization. These alien

"gods"

believe that human

beings areflawedandbad. Therefore, theycometoearthinmanydifferentforms and atdifferent

timeswiththe purposetoenlighten people. However, withthis enlightenment comes problems

-humans continue to fight each other in the name oftheir gods. Although Nameless Hair is a

science fictionnovel, itaddressesthecentraltheme thatgods/aliens came toteachhuman beings

how to love. Unfortunately, bloody wars are a major result of asserting different religious

principles.

Is it importantto changethe badness ofhuman nature? Are religious principles appropriate for

the human being? Or, is human nature really evil? What ifthe gods are wrong about human

nature? Those questions have always resonated in my mind, and they have also inspired me to

makemyfilm, ThePast.

Story

The sky is covered with dark brown clouds. Faint light from the sun passes through banks of

clouds and illuminates a savage land. Volcanoeserupt, and lava flows. It is ayoung Earth with

fire, lava, smoke and rock.A huge 'stone

egg'

stands on a flatarea ofland surrounded bylava.

Suddenly the egg breaks into fragments. After a blaze of light irradiates from the inner egg,

HumanandDevil areborn.HumanandDevilrun onan open field,

fly

inthe sky,andhunt inthe
(6)

From far away inspace, Godcomesdown. His

body

iscovered with splendor,whichistooharsh

to face. Only machine hands and feet are

barely

visible. God throws down two luminous cuffs

and an expressionless mask in frontofMan and Devil. Theygaze attheseobjects on theground

inshock.Aftera

long

roar,thebattle begins.

God ispowerful, speedy, and subtle.Nomatterhow hard HumanandDevilfight, theycan't even

touch God. In aflash, they lose the battle. Man picks up a cuff and locks it on his wrists, then

kneels downand puts onthemask.Devil still standstallwithhis countlesswounds,and stares at

God furiously. Godraises its machinehand, creates several luminous arrows, andthen shoots at

Devil and nails Devil to the ground. Suddenly, the ground splits and Devil falls down into an

endless fire hole. God dissolves intheair. Theskyturnsblue,andHumankeepskneeling.

Character Design

Human

This character represents the original human being. However, I added some features that real

human beings don't have. Buthe losesthemafterthefightandbecomesanordinaryman.

\\V^:

^v

Figure01:The ConceptofHuman

People believe that the eyes arethe windowsofthe human spirit. Basedonthis idea, I added a

[image:6.530.92.443.327.611.2]
(7)

features, such as long ears and brows, to make his character appear more powerful than an

ordinary human. Because he was born with Devil, Human's appearance should be related to

Devil. To create this connection, I made an outfit with shell-like armor and sharp horns for

Human. In addition, thefiretotem on hisarmor andthefiretattooon hisbodyare related to the

environment wherehe is born.

Devil

It is believedthat in Chinathat thedragon is an auspicious symbol.Whereveradragon appears,

goodthings are going to happen. However, in the West, dragons are considered evil, cruel and

ferocious. The appearances ofEastern and Western dragons arevery differentas well. Itried to

combine features ofthese two different dragon representations because the Devil character has

thedualitytobe good orbad.Ifitwinsthefight, it isgood, otherwise, it is bad. Thisisthebasic

ideaofwhyDevil isevil.

[image:7.530.88.436.263.637.2]
(8)

God

Inthestory, Godis an alien and almost machine-like. Arobotbecamethe best formtorepresent

the underlying nature of this character. However, the idea of a robot god also seemed too

commonplace.SoI addedacostumetothis character, asintheclassic imageofagod inagown.

The

body

ofthischaracter andthegown glowharshly,sothatGodis tooalmightyto bestared at.

Furthermore,itsmachinehandsandfeetareslightlycoveredbytheshinygown.Inordertomake

[image:8.530.41.499.145.341.2]

thischaracterlooks mysterious, it isenvelopedin harsh lightthroughout thefilm.

Figure 03:TheConceptofGod

Fish

Fish is an ancient fish with features that resemble deep ocean fish. Moreover, in order to

representitssuffering from Human'sattack inthe story,Itried tomodelits facetolookalittle bit

likeaman,andthuscreate empathy.

[image:8.530.216.492.437.668.2]
(9)

Environment Design

Basically, therearethreemain scenesinthisfilm:theBirthoftheWorld, HuntingalongtheCoast,

andtheBattle intheField.

Scene 1:The BirthoftheWorld

This storytakesplaceatthevery

beginning

oftheworld, whenEarth,Human andDevil arejust

born. Volcanoes, lava, fire, smoke, jagged rocks and dark thick clouds are essentials to this

[image:9.530.73.457.186.446.2]

developing

environment.

Figure 05:The ConceptofScene 1

Scene 2:HuntingAlongtheCoast

Inthis scene,Earth isbecoming more stable.The sky isbright,theclouds arethinandtheocean

has formed. Because Earth has just beencreated, cliffsarejagged, andthe oceanis notthedeep

bluethatit isnowadays,butyellow andturbid.

Scene3: BattleintheField

Thefight happens inthe fieldwhereHumanandDevilareborn. Thesurrounding environmentis

thesame asit is in Scene One.However,sincetheEarthisbecomingmorestable,thereisn'tlava,

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Figure 06: The ConceptofScene 2 Figure 07: The ConceptofScene 3

Stone Egg

Human and Devil are born in a stone egg. In contrast to the alien God, Human and Devil are

nativeto theearth. Onthis concept,thestoneegg issupposed tolooksimilarto thejaggedrocks

aroundit. Thiswillhelptheaudiencetodeveloptheideathat theearthbearsHumanandDevil.

'

j^iA 1 StoneEgg

im

WW' y..

J

theBase

H^^

^Qkfc'

.4

^^rfW

A

j*

"*;-:''/!. Bk*:'^jCT

[image:10.530.39.497.39.205.2]

$l!td

Figure 08: The ConceptofStoneEgg

Storyboardingand ShotsSeparation

As a visualist, I attach great importance to storyboarding. It depicts the ideas and story as a

graphic respresentation. It also helps me to think about how the story is to be told, where the

characters are to move, and what kind oftransition effects should take place between shots.

Having hadseveral storyboarding experiences before producingmy thesis film, I tried to make thisone different,notonlyintermsofthegraphic style,butalsointermsofthecreative process.

[image:10.530.109.451.323.516.2]
(11)

the storyboard until all my characters had been modeled and textured. Therefore, instead of

drawing

characters ineachframe ofthe storyboard, Ijustposturedthecharacters, quick rendered them and pasted them onthe storyboard. This procedure proceeds auspicious forthree reasons.

Firstly, this approach saves

having

to redrawthroughout. Secondly,

by

means ofposturing the

character, Icould analyze and decideeachmovementineach shot muchbetter. Thirdly, it helped

metoshortenthestoryboardingtime.

The full storywasbroken down into70shots. Afterthestoryboardwasdone, Imade an exposure

sheet.Theexposure sheet listsalloftheshotsina numberedorder,andincludes shotdescriptions and length. This was critical

during

the process of production. It helped me to visualize and

connect separate shots without

losing

thewhole structure ofthestory.

Production

Modeling

Thethreemaincharacters: Human, DevilandGod,were made of polygons andNURBS in Alias Maya.I used aMel script calledConnectPolygonShape1

toincreasetheworkingefficiency. The backgrounds, fishand stoneeggwere made oflow-polygons in AliasMaya, andthen detailed in high-polygons with Pixologic ZBrush. The hair, fur, cloth and wings ofthe characters were

anotherissue

during

modeling,whichIwilldiscuss intheDynamicssection ofthis thesis.

Human, Devil and God were modeled in the traditional method: first by drawingthe front and

side outlines of the characters, and then modeling the characters in Maya

by

following the

outlines. However,becausetheshape ofDevil ispretty complex,the traditionalmethodproceeds

to be too slow for this character. After the three characters'

basic modeling had been done, I

started to do research to find another method to model something very complex and refined.

ZBrush2

was what I chose to solve the problem. In some scenes, the whole background is

composed ofjagged rocks. They were all made in ZBrush, saved in the .obj format and then

imported into Maya. The fish and stone egg were also modeled in the traditional method

combined with the new one. I modeled the low-poly in Maya first, imported the model into

ZBrush and sculptured it in high-polymode. Afterlearning ZBrush, my modeling process sped

(12)

Figure09: CharactersModeledinMaya

Figure10: ObjectsModeledin Zbrush

Texturing

The traditional method oftexturing starts withcreating aUVmap in Maya, paintingtextures on

[image:12.530.31.494.31.552.2]
(13)

paintingtextures in Photoshop, it is hard to know iftheywill fitthe 3D model. Savingthem in

Photoshop, and posting them backto Mayato makea quick rendering is theonly way to tell if

the textures fit the model, or not. Ifthey don't, then you have to go back to Photoshop and

retouch the image, and repeat the above described process. Because this traditional texturing

process needsto be constantlyrepeated, it always costsa lot oftime to only texturing a single

object,andespecially largecomplex objects.

Afterthe modelingand texturingforthethree maincharactershad been done, I learnedZBrush

and started to combine traditional modeling and texturing methods with new ones, such as

texturing in ZBrush and

Photoshop

simultaneously. In ZBrush, a 3D model can be textured

directly

withoutusing Photoshop. Thisallowedmetogreatly speed upthetexturingprocess. All

thesceneryandtherestofthepropsin The PastweretexturedinZBrush.

Animation

In this film, the rigging system for each character was designed for each movement and

appearance. The rigging setup forthe three main characters was produced after consulting the

book, CharacterRiggingandAnimationbyname.Thefacialexpression animation ofHumanand

Devil was influenced bythebook, Stop Staring by name. The animating system ofthe fish was

totally different fromthe others.Insteadofsetting skeletonsinthe fishbody, I simply deformed

thefishto flowalonga motion path.Thisisa great method for fishor snake animation.

[image:13.530.91.438.398.650.2]

i ; i

(14)

In order to simulate manual camera operation, most people set lots ofkeys on the camera for

shaking motion. Some programmers like to write a MEL script to control it. In this film, I assigned atexture with random white and black stains to the translation ofthe camera. It was

[image:14.530.87.450.105.325.2]

appliedtosimulate camerashakingwheneverthecamerapanned.

Figure 12:GrouptheCamera,thenAssignaFractal Textureto theTranslateX, Y,ZoftheGroup

LightingandRendering

Exceptforthe shot ofHuman hunting in theocean, all scenes in this filmtake place in outdoor

settings. To simulate theoutdoorlighting, I usedtraditionalthree-point

lighting

and combined it

with global illumination. Forthe three-point lighting, I used three directional lights for thekey

light, fill light and back rim light. For theglobal illumination, I used a MELscript knowas GI

Joe3. However, ifthere is Maya furorhair inthe scene, itmaytakeforeverto renderthe object.

The easiest way to solve this rendering problem is to disconnect a light from the object ifthat

light isnothelpfulto theobject'srenderingtime.

Inthe scene whereHuman ishuntinga fish,the lighting is different. Underthesea, especially in

the deep ocean, the light is hard to refract, and global illumination doesn't exist. A basic

three-point lighting system is supposed to take care ofthis situation. So first, I created several

lighting fogs beamed from the top, and assigned an ocean surface video to them. This setting

creates many beams of light radiating from the top that change their illumination and color

constantly.Ialso addedlotsof noisetothosebeamstomimicthemanyparticles underthesea.

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Figure13: GIJoeFakeGlobal Illumination Figure 14:Lighting FogBeams

Dynamics

Dynamics challenged me a lot. First ofall, there wasMaya fur, hair andcloth on the character,

Human. Becausethey are all different systems, I hadtowork ontheir simulation and rendering

separately, then composite them during postproduction. In some situations, Maya cloth didn't

workwell, so I simplyconverted itto Maya softbody for bettercontrol. The galaxy inthe third

eye on the forehead ofHumanwas made by Maya particles. As for Devil and God, the wings

were made by Maya softbody, and the gown was made by Maya cloth. The Maya cloth

simulation takesthe longest time for thecomputerto calculate. Whenthecharacter movedvery

fast,thecomputer sometimes needed morethanonedaytocalculate a shot withonly300frames.

In SceneOne, Birthofthe World, thevolcano smoke andthedarkcloud were madebyMaya 3D

fluid. Maya 3D fluid isvery good forcreating realistic appearance. However, itusually needs a

veryhuge caching file.Therefore,it isveryimportanttocreate acachingfile foraMaya 3D fluid

before renderingashot,orthecomputer will notbeabletohandlerenderinganddynamics atthe

sametime. The stone egg'scracking was madebyMayarigidbody. The benefitof rigid bodyis

in convertingthecollision movementtokeyframes. Ithelpsthecomputertorunfaster.

In Scene Two, Hunting Alongthe Coast, the ocean was made by Mayafluid effects. When the

fishswamby,IusedMayaparticlestocreate someilluminatedpointsfloatingaroundinthewater.

Couplingthiswith light fogsmentioned inthe last chapter, the environment inthe depth ofthe

oceanwas completed.

[image:15.530.32.500.34.266.2]
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In SceneThree,Battle intheField,countless Mayaparticleswere used. Burningthefish,ground

explosion, shining cuffs,

lightning

arrows,

flying

sand,

hurtling

stones, etc, were all made by

Mayaparticles. Becausetheyare notgeometry, and sometimes theyhad differentattributes,they

weresimulatedand renderedseparately,andthencomposited

during

postproduction.

Postproduction

Compositing

The refinement of The Past was completed

during

postproduction compositing ofshots and

effects. Theapplication I used forthecompostingworkis known asAfterEffects,published by

Adobe Systems. It is a program using layersorganized on atimeline to create composites from

stillimages or motionfootage. Dueto the hugemodelsandtexture images IhadcreatedMaya,it

could not render everything out. Rendering each object separately and compositing all objects

during

postproductionwasthebestwayto solvethisrenderingproblem. Moreover,Icould make

color orbrightness corrections inpostproduction using AfterEffectsratherthan inMaya, which

would require muchmoreadjustingtime.

[image:16.530.18.512.326.416.2]

Background Images Middleground Foreground Dynamics

Figure 15:SampleoftheCompostingWork

Final

Inorderto simulatefilm cameralenseffects, Irenderedmost oftheimageswithZ-depthlayerin

Maya. In AfterEffects, the Z-depth layer canbe read andthedepth information can be used to

generate specialeffects,suchas variationsin depthoffield.

Before After

Figure 16: SampleofUsingZ-Depth

[image:16.530.78.469.507.649.2]
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Editing

Creating

proper coherent transitions between each shot is the goal oftheediting process. After

compositingand creatingcompleted clips foreach shot inAfterEffects, I usedFinal Cut Pro for

editing all shots into a film. Final Cut Pro, created

by

Apple Inc., is a professional non-linear

editing application. Unlike After Effects, Final Cut Pro is built for speed with real time (RT).

Dynamic RT helped me to adjust the image quality and frame rate, and it was especially

important in creatingthetransition between each cut. Besideschanging the shot, eachtransition

is intendedtohaveameaning inthefilm.For example, there arefourshotsto describeHuman's

wearingthecuffsandmask.ThetransitionIusedamongthoseshots wasfade inand out.Theuse

ofthiskind oftransition inthe sequencenotonlypointsto thesameaction, butalso referstothe

helplessnessofHuman.

Sound Effects

The source oftheready-made soundeffects inthisfilm wasthe School ofFilmandAnimation's

archived soundtrack collection.As fortheHuman,criesinthescene whenHuman'sthirdeye gets

shot,and in the scenewhen he wearsthe mask, were recorded by SOFAgraduate student, Isaac

Holze.

Screening

The Past was completed one day before its preview screening. Instead of printing it out

immediately after finishing, I planned to print it to a DV tape two hours before the screening.

However, in the process ofprinting the film out, the computer crashed. I worked two hours in

troubleshooting, whichincluded asking forhelp fromSOFAtechnicians. However,thecomputer

totally died. But because I always backup files, I could open the file in another computer,

re-renderthe final edit, and print outthe film. Sincethis process would take twomore hours, I

decided I should cancel the screening that day. However, all my thesis advisors and many

students and audience members atthescreening were willingto stay inthe auditorium and wait

for my filmtobe completed. So Iwent ahead and printedit. Neverpromise ascreeninguntilthe

film has been completed is the lesson I learned. There are no words to represent how much I

appreciatetheaudiences'

supportthatnight.

(18)

1. The Connect Polygon Shape is a script written by Dirk Bialluch which can connect attributes between low

polygon models andhighpolygonmodels.Thus,modelers and animators canhavethebenefitsof speed(workingon

lowpolygonmodels)andquality(renderingin highpolygon models).

2. ZBrush isamodeling,texturepaintingandillustrationapplication.Its modelingconceptistotallydifferentfrom

Maya.The workingenvironmentofZBrushisclosertosculpturingbyhand.

3. GI Joe isa script writtenbyEmmanuel Campinwhichgenerates atleast 32 sky lightsand 16groundlightsona

domeshapetoilluminatethescene globally.

(19)

AppendixA

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Conceptual Statement

Somebelievers say,"To believe inHimandto entertheeternal

life."

Some emperors say,

"Let those who complied with me thrive and those who resisted me

perish."

And some

bosses say, "Eitheryou can do it or I have tolet you

go."

Those words are so different,

yetI feelthat theiressenceisso similar.

Whereverpeople are, thereis rightand wrong. Whereverright andwrongexist. Theissue

is: what is right and what is wrong? What is the truth ofthe ancient past? What truly

happened betweenGod,

humanity

andtheDevil tocausethebalance nowadays? Iswhat

we, human

beings,

struggle with meaningful?Are we supposedto trustwhat we believe

now without questioning? If the reality ofthe whole universe is not what we have

learned,

what should wedonext?

Though the cultural inheritance and education, we learn to tell, so-called "right from

wrong"

from the

day

we are born. Because of our social morals, we lock our original

desires

deeply

into our every cell. Then because of laws and orders, we lose human

nature day-by-day. Iftheword

"Devil"

does nothave this evil meaning andoriginal sin

has never existed, and the desire is the primeval force ofhuman life, then what should

peoplebelieve?

It'sastorythat isoppositeofGenesis,but it impliesa possible originaltruth.Aftera

long

time of formless void, a man and devil, two beings, are bom with a

forming

nature. "Man"

does not stand for human beings nowadays, nor does "Devil" mean evil spirit.

They

live in the nature and follow the desires that come from their brains and their

bodies.

They

are truly what they are.

They

listen to what their blood tells them. Then another being, probably a God, an emperor or just an authority, arrives.

Everything

changes, anditbecomestheworldweknow.

Treatment

Past

From flashes and a tangle ofexplosion, the universe forms from the formless void. An

azure blue sky develops out ofthe turbulent atmosphere. An earth-like land mass takes

shape out offragments from far and near. The darkness, fire, and debris sinkbelow the

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Under the sky spreading

boundlessly

in

deep

blue, a

being

is born among endless fire

beneaththe earth.

Crawling

outfrom the

dark,

standingonthe surface andstaring atthe

skyline in the distance, the

being

is separated into two beings. One resembles a normal

man, the otherhasmore monstrous features.

They

runontheopenfield together, swimin

the vast ocean and

fly

in the sky through white clouds under sunshine.

They

run in an

openfieldtogether, swimina vastocean,and

fly

togetherinthe skythroughwhite clouds

and sunshine.

They

fight each other for

food,

for pleasure, and laugh together at the

beauty

ofthe world,shouldertoshoulder.

From far away in space, a strange

being

comes to earth. When it arrives, it is covered

with flames. The atmospherebecomesvery turbulent, andtheland shakes violently. The

two earthbeings gasp, shake and are blinded

by

thelightandheatofthenewcomer. The

earthbeingsrushtoward thenewcomer andfight itout offear.

The fight is extremely violent causing flames to radiate into space, the sky flashes and

earthissplitinto several pieces.

The battle ends and flames disperse. Man pulls

flaming

chains from the sky onto his

wrists and feet, and then kneels

humbly

down on the ground. He reaches for the

monstrous

being

to convincehimto also kneel down in humblenessto the

fiery

invader.

Themonstrous one stands tall with countless

bleeding

wounds. He thrusts out his chest

with the strength left within him. Suddenly, the surface of the earth splits and the

monstrous one fallsdownintothe endlessly

burning

fire beneaththeearth. Lockedin his

chain, the normal man struggles to preventthe other's fall. The invader floats inthe air,

looking

down on the earth andthen dissolves into the blue sky. Earthreturns to a calm
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AppendixB

(23)

Scene1

Shot 07continued

roomoul/dose up The galaxy6aMar's third

(24)

Scene 2

Shot Shot 01 continued

Camera roomoutIlongshot

Description

pan camera/closeup Manlooksaiforward withhis hairfluttenngintheair.Then he turns to tace thecamera

Shot 01continued

pancamera/extremelongshot

Shot 01continued

trackingshotImediumCU Devilfliesnlothe shot

Scene 2

Shot 01continued

tracking,springshot/CU Thecameraspins to Devils head

Devi's eyessuddenly glow,

andthen rusdivegetsfaster

Scene 2

Shot 01continued

tracing, spmrwxjshot/meciumCU

ThecameraspinstoDevifs righthand.Devilputsdown hinghthandandopensthe

palm

Shot 01 continued

trackingshot/mediumCU

Man jumpsand holdsDevifs hand tightly.

Scene2

Shot 01continued

trackingshot/longshot

Man jumpsdown

Shot01continued

trackingshot/longshe*

Bothofthemflyupandup

togetheruntilturningintoa

(25)

Scene Scene3

Shot Shot 05

Camera roomm/extreme longshot

Description APOMonthe field(tying

forwardrapidly

Scene3

Shot06

stilshot/longshot

Manstandsupandlooksat

theright Devdraseshehead toMan,and thenlooks atthe righttoo

Scene Scene3

Shot Shol07

Camera lowangle tangshot

room in /extreme longshot

APOV onthe fieldfrying

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Scene Scene 4

Shot Shot 01 Camera Description Godra.s

; \ \

Scene Scene4 Shot Shot 04

Camera tiill (hoi i Description Godlooks

Scene Scene4 Shot Shot 05 Camera still shot/closeup Description Devilseems shocked

Scene Scene4 Shot Shol 05continued

Camera sldl sholI closeup Description Devil looksatGodin

Scene Scene4

Shot Shol 06

Camera sum shot; close Oescnpiion God

Scene Scene4 Shot Shol 06continued Camera slid shot/ close up Description Ihen clencheshis fist.

Shol07 trackingshot,i

Scene4 Shol 06

era pan camera ripfjon The Tai Chi everywhere

United

(27)

Scene Scene4 Shol Shot 09

Camera pancameraroomin1longshol Descnptio The Tai Chicircle enlargesIowa MeanwhileDevilsquatsdowna spreadshiswings

Scene Scenea Shot Shot 09continued

Camera pancamera,room in/fullshot Description Devilfluttersand |umpshighwh<

Scene Shot

Scene4

Shot09o

Description AfterDevilsoars highthecircle continuesenlaigingtowardMan

Scene Scene 4

Shot Shot 09conimueo

Camera pan camera, roorr Descnpno Afterlewsiepsba onthegroundha and makes a turn

Scene Scene4 Shot Shot10

Camera st.li shot,high Description Man turns fast waves ildown

Scene Scene4 Shot Shot11 Camera ""'"8""

all1uA 510 mforms from the sworeandStopieTai fromipreadingforwa d

&

Scene Scene4

Shol Shot 13

Camera high angleroomIn'verylongshot Oescriplion IIisthe POVo(Devi

(28)

Scene4

Shot17 ra SMI shol/ve Vcloseup ption Godputshis

Devils belly

ightm echanical palm on

Seen

Shot Shot 21

Camera slill shol closeup Description Devilgets shockedt

Shol Camera

Scene 4

Shol 22 trackingshol /longshol Description Devilspreads wingsforward locover

hisbod/'orprotectingtheradiants attack

Scene Scene4

Shot Shot 23

Camera still shot'longs While DevilI popsupDehi

Scene Scene4 Shot Shot23conlinui

Shot

md approachesDevil quickly

Shol 24

trackingshol. lowangleIcloseup Man'snghifootsteps intothebattle

h Ma. nghifoot

Scene Shot Scene 4 Shot20 Camera Description

still, than pan camera ' medium shol Godraiseshisrighthand,then alotot radiants appears around it WhileGotpointshis fingersatDevil,ail radiantslaunch lo Devil speedily

Trackwithradiants aftertheylaunch

Scene Scene4

Shot Shot25

Camera trackingshol/

Description Man'srighthandholdingthesword waves intothe battlerapidly

TrackwithMan'ssword

Shot26 era still shot/cloBeup riplion Man's leftarm stopsDevi

back

(29)

^^^ HI

Scene Scene 4 Shol Shot 28

Camera Itfflshol,towangle/close u Description Man looksup atGod

Hiseipresstonshowsthaih

God'sattack veryhard

ihangle/medium shot

Godsuddenlydisappearsalter an

Shot

;ra / medium shol

Scene Scene4

Shot Shol 31continued

Camera stitt shot I medium shol

description Godraise* ahandtokeeptt

Scene

Shot

Camera Scene4 Shot 31continued Still shol i medium shol

Descnption Goddisappearsogam

Scene 4

Shot31continued still shot I medium

Scene4 Shol 32

still shol/close up

Man fallsindeepthoughl again

Scene 4

Sot32continued St 1 shot)close up

Tttthirdeye glows

Scene Scene4

Shot Shot 33

Scene4 Shot 33continued spin, pan camera / mediurr

(30)

Scene Scene4 Shot Shot34

Camera still shotI

Description Man frowi

Scene Scene 4

Shol Shol 34continued

Camera still sholIcloseup

Description Tr\e thirdeye glows

Man looksathisnghi side

Shot 35

spincameralowangleIfull shot

Scene Scene4

Shot Shol 35continued

Camera spin cameralowangle Ifullshot

Description Man onlychopsthe afterimageo*God

Scene Scene4

Shot Shot 35ci

Description Manstandsup

Scene4

Shol35continued

Camera spin

Shol 36

siil shot I close up

Godraiseshisnghihanohigh

Scene4

(31)

Scene Scene 4 Shol Shot 37 Camera pan camera1close Description Allof a sudden.Ma

avoidGods attack

<iheheBd to

Seen, Shol Shol 3B

Camera still shot/ fullshot

Description Along bendingthe headMai

Scene Scene4

Shol Shot 3Bcontinued

Camera still shot/lullshot

See SceneA

Shot39

She t

Carnera siili shot/ closeup

Dejcnplior Man's tool kicks toward Godshead

Scene

Shot Shol39continued

Camera still shot/close up

Descnptio Godleans backalittle

flyingfoot

?dodge the

Scene

Shot Shol 42continued

Scene A

Shot40

still shol.lowangleImediu

Man (alls down

^V

,ni:shotIextremedoseu /arpicksup thesword

Scene4

Shot42

lowangle n /meOium shot sbackward,and

Shot Shol42continued pan camera/close u

Description Man looks upand roars

Scone Scene4

Shol 42continued

Shot

Camera pan camera f med.uri shot

Oescnption Thesword stabs tow ardGod head

Scene

Shol4:

Scene Scene4

Shol Shol42com

Camera pancamera.

Scene Scene4

Shot Shol 42continued

Camera pan camera / medium shol

r.pt.o Manisdefeated,andf:

ground

(32)

Scene Scene4

Shot Shot43

still shot imedium shot

Description Godlooks downalMan

Scene

Shol Shol43continued

Camera stall shol / medium shot

Desenpt'on Gooasrlfeelssomethingandturn right

Scene Scene4

,]L Shot Sh0144

ff\ Came pan camera/ longshoi

J! Descrption Oevilstayslowshakesand glows

Scene4 Shot47 conimued

jmshol

Several bollsoflighten

hornsolDevil

Devilglows more after

ngslnke the

.

UCT

Scene4

Shol 47continued

pan camera ' mediu

Description Devi and raiseshi*rightham

Shoi 47continued

room outlowangle.'medium shol

Shot

Camera

Description Devilpunches onWeground

a sere* ol explosions extendstoward

GodIromwhereDevi)punches

Scene Scene4

Shoi Shot 47conimued

Camera room ou low angle /verylongshot

Description TheBen es of explosionapproaches

Scene Scene4

Shot Shot 47continu*

Camera low angle clos*

Oescripnon Gods onefools create another e attack

Scene4

Shoi 46

par, cameraIbird Assoo asGodsti spins andfadeso

Scene Scene4

Shot Shot46cc ntmuerj

Camera pan earner a1 bird5 eye view

Descnptior Assoon a

toDevilat

Goodiappearsopposite

ce, hepops up jus

/

l*^w

Camera trackingshot>

Scene4

Shol 49contined

still sholIextreme closeup

(33)

V

Scene Scene 4 ' Shot Shol 49conimued !Camera still shot/extreme cl

Descrlptio Devilblowsoff

Shot

Descrlptio Devilputshisfeet downontheground hardlyto stoptailingbock

v

Seen Scene4

Shoi Shot51

Camre pan camera/medium shol

DescIpbo Without drawiigabreathDevil lu

and rushestowardGodnghiaway

Scene Scene 4

Shot Shol52

Camera pan camera

'

closeup Description DevilchargesGodwill

W*S

Scene Scene4

Shot Shot 56

Camera siill shol/medium shol

Description Godlooks downalDevil

Scene Scene4 Shot Shot56continued

Camera still shot/medium shot

Description Godasitfeels someihmf

Scene Scene 4

Shot Shol 57 Camera pancamera/ full

Scene Scene 4

Shot Shot 57conimued

Camera pancamera.fullshol

Description God Ilys toward Manas aflyingc

Scene Scene4

"V \

f'' /

Scene Shot Camera Descnpnor Shot Camera Descriptior Scene4 Shol Camera Description Shol53

still shot/longshot

Withoutturning back,God stop Devil's

attack wilhturningroundhisonehand

Scene4

Shot54

pan camerahighangle ' closeup Godraisestheotherhandandturns.

Scene 4 Shot 54continued

Shot 58

room in1verylongshol

The POVofGod.approaching Man very

m

lastwithlotsot radiants.

; ' ' V Scene Shot Camera

Description

s

^

J

""

Shot 56continued rom in/mediumshot

Manraiseshissword and arm armor

toprotecthimself from thecomingattack

Scene Shot

'/

/

/

ShotCamera

Scene 4 Shol 56continued

Camera trackingshot/extreme closeup The handstrikeDevil's back verybadly

witha spark.

rom in1extreme close up

Descnplion Descriplio SuddenlyafingerofGodreaches out

amongthose radiants

*

J

Scene Scene4

Shot Shot 55

;hrv

'

overshouldershot

Description Devil

im

Scene Scene4

Shol Shot56continued

Camera rom in/ extreme closeup Description Thesword andIhearmam

(34)

Scene A

Shol 56

Scene5 Shot 01

still shoi closeup

(35)

Scene Scene 5

Shol Shot 06continued

Camera still shoi medium shot

Description Godshoolsfivefire-spea

10con camera

nued

highangle longshot

1sinks <thegroundandfallsinto

Scene Scene 5

Shoi Shot11

Camera still shoi.lowangle /longshot

Descriptio Godraiseshandsastheshape ofa

Scene Scene 5 Shol Shot 11continued

Camera still shot,lowangle/longshol

Description Then dissolvesinthesky

Scene Scene 5

*.'

Shol Shol 12

|

$p..

m- Camera

Description

still shollo Man kneels

(36)

Appendix

C
(37)
Theses Thesis/Dissertation Collections

Figure

Figure 01 : The Concept ofHuman
Figure 02: The Concept of Devil
Figure 03: The Concept of God
Figure 05: The Concept of Scene 1
+7

References

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