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2007
The Past
Chun-Hsiang Huang
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THE PAST
BY
CHUN-HSIANG HUANG
MFA lMAGEING ARTS/COMPUTER ANIMATION
SCHOOL OF FILM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER
,
NEW YORK
Stephanie Maxwell
Stephanie Maxwell
,
Chair
Professor
School of Film and Animation
Skip Battaglia
Skip Battaglia
Professor
School of Film and Animation
Arnie Sirlin
Arnie Sirlin
Assistant Professor
School of Film and Animation
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Table
ofContents
Title Page
Permission Sheet
Table of Contents
Thesis Report
Preproduction
Concept 1
Story
1Character Design 2
Environment Design 5
Storyboarding
and Shots Separation > 6Production
Modeling
7Texturing
- --- 8Animation - - - 9
Lighting and
Rendering
- - - 10Dynamics - 11
Postproduction
Compositing
- - 12Editing
--13Sound Effect 13
Screening - - 13
Appendix A
Original Thesis Proposal
Appendix B
Complete Storyboard
Appendix C
Preproduction
Concept
Several years ago, when I was a teenager in high school, I was addicted to a series of science
fiction novels which werewritten byNi-Kuang, avery famousnovelistin HongKong. The hero
inthosenovels isanexplorerknownasWesley.He isanarchaeologist,alinguist,a martial artist,
and a writer with avery strong curiosity. Because ofthis strong curiosity, he investigates many
legends handed down from far back inthe past, and exploresmany mysteriesthathappen in the
world. He is always at risk of
losing
his life to get to the bottom of an affair. Through hisintelligence, wisdom, courage andamazing martial artskills, hepassesthrough dangeragain and
againtofindthe truthofthemystery.
Nameless Hair, one of Wesley's adventure stories involving aliens, greatly inspired my
imagination. The story describeswho gods are, where theycome from, and why they come. In
the story, all gods, from all cultures, are really aliens that exist on another planet that has an
advanced technology and higher form of civilization. These alien
"gods"
believe that human
beings areflawedandbad. Therefore, theycometoearthinmanydifferentforms and atdifferent
timeswiththe purposetoenlighten people. However, withthis enlightenment comes problems
-humans continue to fight each other in the name oftheir gods. Although Nameless Hair is a
science fictionnovel, itaddressesthecentraltheme thatgods/aliens came toteachhuman beings
how to love. Unfortunately, bloody wars are a major result of asserting different religious
principles.
Is it importantto changethe badness ofhuman nature? Are religious principles appropriate for
the human being? Or, is human nature really evil? What ifthe gods are wrong about human
nature? Those questions have always resonated in my mind, and they have also inspired me to
makemyfilm, ThePast.
Story
The sky is covered with dark brown clouds. Faint light from the sun passes through banks of
clouds and illuminates a savage land. Volcanoeserupt, and lava flows. It is ayoung Earth with
fire, lava, smoke and rock.A huge 'stone
egg'
stands on a flatarea ofland surrounded bylava.
Suddenly the egg breaks into fragments. After a blaze of light irradiates from the inner egg,
HumanandDevil areborn.HumanandDevilrun onan open field,
fly
inthe sky,andhunt intheFrom far away inspace, Godcomesdown. His
body
iscovered with splendor,whichistooharshto face. Only machine hands and feet are
barely
visible. God throws down two luminous cuffsand an expressionless mask in frontofMan and Devil. Theygaze attheseobjects on theground
inshock.Aftera
long
roar,thebattle begins.God ispowerful, speedy, and subtle.Nomatterhow hard HumanandDevilfight, theycan't even
touch God. In aflash, they lose the battle. Man picks up a cuff and locks it on his wrists, then
kneels downand puts onthemask.Devil still standstallwithhis countlesswounds,and stares at
God furiously. Godraises its machinehand, creates several luminous arrows, andthen shoots at
Devil and nails Devil to the ground. Suddenly, the ground splits and Devil falls down into an
endless fire hole. God dissolves intheair. Theskyturnsblue,andHumankeepskneeling.
Character Design
Human
This character represents the original human being. However, I added some features that real
human beings don't have. Buthe losesthemafterthefightandbecomesanordinaryman.
\\V^:
^v
Figure01:The ConceptofHuman
People believe that the eyes arethe windowsofthe human spirit. Basedonthis idea, I added a
[image:6.530.92.443.327.611.2]features, such as long ears and brows, to make his character appear more powerful than an
ordinary human. Because he was born with Devil, Human's appearance should be related to
Devil. To create this connection, I made an outfit with shell-like armor and sharp horns for
Human. In addition, thefiretotem on hisarmor andthefiretattooon hisbodyare related to the
environment wherehe is born.
Devil
It is believedthat in Chinathat thedragon is an auspicious symbol.Whereveradragon appears,
goodthings are going to happen. However, in the West, dragons are considered evil, cruel and
ferocious. The appearances ofEastern and Western dragons arevery differentas well. Itried to
combine features ofthese two different dragon representations because the Devil character has
thedualitytobe good orbad.Ifitwinsthefight, it isgood, otherwise, it is bad. Thisisthebasic
ideaofwhyDevil isevil.
[image:7.530.88.436.263.637.2]God
Inthestory, Godis an alien and almost machine-like. Arobotbecamethe best formtorepresent
the underlying nature of this character. However, the idea of a robot god also seemed too
commonplace.SoI addedacostumetothis character, asintheclassic imageofagod inagown.
The
body
ofthischaracter andthegown glowharshly,sothatGodis tooalmightyto bestared at.Furthermore,itsmachinehandsandfeetareslightlycoveredbytheshinygown.Inordertomake
[image:8.530.41.499.145.341.2]thischaracterlooks mysterious, it isenvelopedin harsh lightthroughout thefilm.
Figure 03:TheConceptofGod
Fish
Fish is an ancient fish with features that resemble deep ocean fish. Moreover, in order to
representitssuffering from Human'sattack inthe story,Itried tomodelits facetolookalittle bit
likeaman,andthuscreate empathy.
[image:8.530.216.492.437.668.2]Environment Design
Basically, therearethreemain scenesinthisfilm:theBirthoftheWorld, HuntingalongtheCoast,
andtheBattle intheField.
Scene 1:The BirthoftheWorld
This storytakesplaceatthevery
beginning
oftheworld, whenEarth,Human andDevil arejustborn. Volcanoes, lava, fire, smoke, jagged rocks and dark thick clouds are essentials to this
[image:9.530.73.457.186.446.2]developing
environment.Figure 05:The ConceptofScene 1
Scene 2:HuntingAlongtheCoast
Inthis scene,Earth isbecoming more stable.The sky isbright,theclouds arethinandtheocean
has formed. Because Earth has just beencreated, cliffsarejagged, andthe oceanis notthedeep
bluethatit isnowadays,butyellow andturbid.
Scene3: BattleintheField
Thefight happens inthe fieldwhereHumanandDevilareborn. Thesurrounding environmentis
thesame asit is in Scene One.However,sincetheEarthisbecomingmorestable,thereisn'tlava,
Figure 06: The ConceptofScene 2 Figure 07: The ConceptofScene 3
Stone Egg
Human and Devil are born in a stone egg. In contrast to the alien God, Human and Devil are
nativeto theearth. Onthis concept,thestoneegg issupposed tolooksimilarto thejaggedrocks
aroundit. Thiswillhelptheaudiencetodeveloptheideathat theearthbearsHumanandDevil.
'
j^iA 1 StoneEgg
im
WW' y..
J
theBase
H^^
^Qkfc'
.4
^^rfW
A
j*
"*;-:''/!. Bk*:'^jCT
[image:10.530.39.497.39.205.2]$l!td
Figure 08: The ConceptofStoneEgg
Storyboardingand ShotsSeparation
As a visualist, I attach great importance to storyboarding. It depicts the ideas and story as a
graphic respresentation. It also helps me to think about how the story is to be told, where the
characters are to move, and what kind oftransition effects should take place between shots.
Having hadseveral storyboarding experiences before producingmy thesis film, I tried to make thisone different,notonlyintermsofthegraphic style,butalsointermsofthecreative process.
[image:10.530.109.451.323.516.2]the storyboard until all my characters had been modeled and textured. Therefore, instead of
drawing
characters ineachframe ofthe storyboard, Ijustposturedthecharacters, quick rendered them and pasted them onthe storyboard. This procedure proceeds auspicious forthree reasons.Firstly, this approach saves
having
to redrawthroughout. Secondly,by
means ofposturing thecharacter, Icould analyze and decideeachmovementineach shot muchbetter. Thirdly, it helped
metoshortenthestoryboardingtime.
The full storywasbroken down into70shots. Afterthestoryboardwasdone, Imade an exposure
sheet.Theexposure sheet listsalloftheshotsina numberedorder,andincludes shotdescriptions and length. This was critical
during
the process of production. It helped me to visualize andconnect separate shots without
losing
thewhole structure ofthestory.Production
Modeling
Thethreemaincharacters: Human, DevilandGod,were made of polygons andNURBS in Alias Maya.I used aMel script calledConnectPolygonShape1
toincreasetheworkingefficiency. The backgrounds, fishand stoneeggwere made oflow-polygons in AliasMaya, andthen detailed in high-polygons with Pixologic ZBrush. The hair, fur, cloth and wings ofthe characters were
anotherissue
during
modeling,whichIwilldiscuss intheDynamicssection ofthis thesis.Human, Devil and God were modeled in the traditional method: first by drawingthe front and
side outlines of the characters, and then modeling the characters in Maya
by
following theoutlines. However,becausetheshape ofDevil ispretty complex,the traditionalmethodproceeds
to be too slow for this character. After the three characters'
basic modeling had been done, I
started to do research to find another method to model something very complex and refined.
ZBrush2
was what I chose to solve the problem. In some scenes, the whole background is
composed ofjagged rocks. They were all made in ZBrush, saved in the .obj format and then
imported into Maya. The fish and stone egg were also modeled in the traditional method
combined with the new one. I modeled the low-poly in Maya first, imported the model into
ZBrush and sculptured it in high-polymode. Afterlearning ZBrush, my modeling process sped
Figure09: CharactersModeledinMaya
Figure10: ObjectsModeledin Zbrush
Texturing
The traditional method oftexturing starts withcreating aUVmap in Maya, paintingtextures on
[image:12.530.31.494.31.552.2]paintingtextures in Photoshop, it is hard to know iftheywill fitthe 3D model. Savingthem in
Photoshop, and posting them backto Mayato makea quick rendering is theonly way to tell if
the textures fit the model, or not. Ifthey don't, then you have to go back to Photoshop and
retouch the image, and repeat the above described process. Because this traditional texturing
process needsto be constantlyrepeated, it always costsa lot oftime to only texturing a single
object,andespecially largecomplex objects.
Afterthe modelingand texturingforthethree maincharactershad been done, I learnedZBrush
and started to combine traditional modeling and texturing methods with new ones, such as
texturing in ZBrush and
Photoshop
simultaneously. In ZBrush, a 3D model can be textureddirectly
withoutusing Photoshop. Thisallowedmetogreatly speed upthetexturingprocess. Allthesceneryandtherestofthepropsin The PastweretexturedinZBrush.
Animation
In this film, the rigging system for each character was designed for each movement and
appearance. The rigging setup forthe three main characters was produced after consulting the
book, CharacterRiggingandAnimationbyname.Thefacialexpression animation ofHumanand
Devil was influenced bythebook, Stop Staring by name. The animating system ofthe fish was
totally different fromthe others.Insteadofsetting skeletonsinthe fishbody, I simply deformed
thefishto flowalonga motion path.Thisisa great method for fishor snake animation.
[image:13.530.91.438.398.650.2]i ; i
In order to simulate manual camera operation, most people set lots ofkeys on the camera for
shaking motion. Some programmers like to write a MEL script to control it. In this film, I assigned atexture with random white and black stains to the translation ofthe camera. It was
[image:14.530.87.450.105.325.2]appliedtosimulate camerashakingwheneverthecamerapanned.
Figure 12:GrouptheCamera,thenAssignaFractal Textureto theTranslateX, Y,ZoftheGroup
LightingandRendering
Exceptforthe shot ofHuman hunting in theocean, all scenes in this filmtake place in outdoor
settings. To simulate theoutdoorlighting, I usedtraditionalthree-point
lighting
and combined itwith global illumination. Forthe three-point lighting, I used three directional lights for thekey
light, fill light and back rim light. For theglobal illumination, I used a MELscript knowas GI
Joe3. However, ifthere is Maya furorhair inthe scene, itmaytakeforeverto renderthe object.
The easiest way to solve this rendering problem is to disconnect a light from the object ifthat
light isnothelpfulto theobject'srenderingtime.
Inthe scene whereHuman ishuntinga fish,the lighting is different. Underthesea, especially in
the deep ocean, the light is hard to refract, and global illumination doesn't exist. A basic
three-point lighting system is supposed to take care ofthis situation. So first, I created several
lighting fogs beamed from the top, and assigned an ocean surface video to them. This setting
creates many beams of light radiating from the top that change their illumination and color
constantly.Ialso addedlotsof noisetothosebeamstomimicthemanyparticles underthesea.
Figure13: GIJoeFakeGlobal Illumination Figure 14:Lighting FogBeams
Dynamics
Dynamics challenged me a lot. First ofall, there wasMaya fur, hair andcloth on the character,
Human. Becausethey are all different systems, I hadtowork ontheir simulation and rendering
separately, then composite them during postproduction. In some situations, Maya cloth didn't
workwell, so I simplyconverted itto Maya softbody for bettercontrol. The galaxy inthe third
eye on the forehead ofHumanwas made by Maya particles. As for Devil and God, the wings
were made by Maya softbody, and the gown was made by Maya cloth. The Maya cloth
simulation takesthe longest time for thecomputerto calculate. Whenthecharacter movedvery
fast,thecomputer sometimes needed morethanonedaytocalculate a shot withonly300frames.
In SceneOne, Birthofthe World, thevolcano smoke andthedarkcloud were madebyMaya 3D
fluid. Maya 3D fluid isvery good forcreating realistic appearance. However, itusually needs a
veryhuge caching file.Therefore,it isveryimportanttocreate acachingfile foraMaya 3D fluid
before renderingashot,orthecomputer will notbeabletohandlerenderinganddynamics atthe
sametime. The stone egg'scracking was madebyMayarigidbody. The benefitof rigid bodyis
in convertingthecollision movementtokeyframes. Ithelpsthecomputertorunfaster.
In Scene Two, Hunting Alongthe Coast, the ocean was made by Mayafluid effects. When the
fishswamby,IusedMayaparticlestocreate someilluminatedpointsfloatingaroundinthewater.
Couplingthiswith light fogsmentioned inthe last chapter, the environment inthe depth ofthe
oceanwas completed.
[image:15.530.32.500.34.266.2]In SceneThree,Battle intheField,countless Mayaparticleswere used. Burningthefish,ground
explosion, shining cuffs,
lightning
arrows,flying
sand,hurtling
stones, etc, were all made byMayaparticles. Becausetheyare notgeometry, and sometimes theyhad differentattributes,they
weresimulatedand renderedseparately,andthencomposited
during
postproduction.Postproduction
Compositing
The refinement of The Past was completed
during
postproduction compositing ofshots andeffects. Theapplication I used forthecompostingworkis known asAfterEffects,published by
Adobe Systems. It is a program using layersorganized on atimeline to create composites from
stillimages or motionfootage. Dueto the hugemodelsandtexture images IhadcreatedMaya,it
could not render everything out. Rendering each object separately and compositing all objects
during
postproductionwasthebestwayto solvethisrenderingproblem. Moreover,Icould makecolor orbrightness corrections inpostproduction using AfterEffectsratherthan inMaya, which
would require muchmoreadjustingtime.
[image:16.530.18.512.326.416.2]Background Images Middleground Foreground Dynamics
Figure 15:SampleoftheCompostingWork
Final
Inorderto simulatefilm cameralenseffects, Irenderedmost oftheimageswithZ-depthlayerin
Maya. In AfterEffects, the Z-depth layer canbe read andthedepth information can be used to
generate specialeffects,suchas variationsin depthoffield.
Before After
Figure 16: SampleofUsingZ-Depth
[image:16.530.78.469.507.649.2]Editing
Creating
proper coherent transitions between each shot is the goal oftheediting process. Aftercompositingand creatingcompleted clips foreach shot inAfterEffects, I usedFinal Cut Pro for
editing all shots into a film. Final Cut Pro, created
by
Apple Inc., is a professional non-linearediting application. Unlike After Effects, Final Cut Pro is built for speed with real time (RT).
Dynamic RT helped me to adjust the image quality and frame rate, and it was especially
important in creatingthetransition between each cut. Besideschanging the shot, eachtransition
is intendedtohaveameaning inthefilm.For example, there arefourshotsto describeHuman's
wearingthecuffsandmask.ThetransitionIusedamongthoseshots wasfade inand out.Theuse
ofthiskind oftransition inthe sequencenotonlypointsto thesameaction, butalso referstothe
helplessnessofHuman.
Sound Effects
The source oftheready-made soundeffects inthisfilm wasthe School ofFilmandAnimation's
archived soundtrack collection.As fortheHuman,criesinthescene whenHuman'sthirdeye gets
shot,and in the scenewhen he wearsthe mask, were recorded by SOFAgraduate student, Isaac
Holze.
Screening
The Past was completed one day before its preview screening. Instead of printing it out
immediately after finishing, I planned to print it to a DV tape two hours before the screening.
However, in the process ofprinting the film out, the computer crashed. I worked two hours in
troubleshooting, whichincluded asking forhelp fromSOFAtechnicians. However,thecomputer
totally died. But because I always backup files, I could open the file in another computer,
re-renderthe final edit, and print outthe film. Sincethis process would take twomore hours, I
decided I should cancel the screening that day. However, all my thesis advisors and many
students and audience members atthescreening were willingto stay inthe auditorium and wait
for my filmtobe completed. So Iwent ahead and printedit. Neverpromise ascreeninguntilthe
film has been completed is the lesson I learned. There are no words to represent how much I
appreciatetheaudiences'
supportthatnight.
1. The Connect Polygon Shape is a script written by Dirk Bialluch which can connect attributes between low
polygon models andhighpolygonmodels.Thus,modelers and animators canhavethebenefitsof speed(workingon
lowpolygonmodels)andquality(renderingin highpolygon models).
2. ZBrush isamodeling,texturepaintingandillustrationapplication.Its modelingconceptistotallydifferentfrom
Maya.The workingenvironmentofZBrushisclosertosculpturingbyhand.
3. GI Joe isa script writtenbyEmmanuel Campinwhichgenerates atleast 32 sky lightsand 16groundlightsona
domeshapetoilluminatethescene globally.
AppendixA
Conceptual Statement
Somebelievers say,"To believe inHimandto entertheeternal
life."
Some emperors say,
"Let those who complied with me thrive and those who resisted me
perish."
And some
bosses say, "Eitheryou can do it or I have tolet you
go."
Those words are so different,
yetI feelthat theiressenceisso similar.
Whereverpeople are, thereis rightand wrong. Whereverright andwrongexist. Theissue
is: what is right and what is wrong? What is the truth ofthe ancient past? What truly
happened betweenGod,
humanity
andtheDevil tocausethebalance nowadays? Iswhatwe, human
beings,
struggle with meaningful?Are we supposedto trustwhat we believenow without questioning? If the reality ofthe whole universe is not what we have
learned,
what should wedonext?Though the cultural inheritance and education, we learn to tell, so-called "right from
wrong"
from the
day
we are born. Because of our social morals, we lock our originaldesires
deeply
into our every cell. Then because of laws and orders, we lose humannature day-by-day. Iftheword
"Devil"
does nothave this evil meaning andoriginal sin
has never existed, and the desire is the primeval force ofhuman life, then what should
peoplebelieve?
It'sastorythat isoppositeofGenesis,but it impliesa possible originaltruth.Aftera
long
time of formless void, a man and devil, two beings, are bom with a
forming
nature. "Man"does not stand for human beings nowadays, nor does "Devil" mean evil spirit.
They
live in the nature and follow the desires that come from their brains and theirbodies.
They
are truly what they are.They
listen to what their blood tells them. Then another being, probably a God, an emperor or just an authority, arrives.Everything
changes, anditbecomestheworldweknow.
Treatment
Past
From flashes and a tangle ofexplosion, the universe forms from the formless void. An
azure blue sky develops out ofthe turbulent atmosphere. An earth-like land mass takes
shape out offragments from far and near. The darkness, fire, and debris sinkbelow the
Under the sky spreading
boundlessly
indeep
blue, abeing
is born among endless firebeneaththe earth.
Crawling
outfrom thedark,
standingonthe surface andstaring attheskyline in the distance, the
being
is separated into two beings. One resembles a normalman, the otherhasmore monstrous features.
They
runontheopenfield together, swiminthe vast ocean and
fly
in the sky through white clouds under sunshine.They
run in anopenfieldtogether, swimina vastocean,and
fly
togetherinthe skythroughwhite cloudsand sunshine.
They
fight each other forfood,
for pleasure, and laugh together at thebeauty
ofthe world,shouldertoshoulder.From far away in space, a strange
being
comes to earth. When it arrives, it is coveredwith flames. The atmospherebecomesvery turbulent, andtheland shakes violently. The
two earthbeings gasp, shake and are blinded
by
thelightandheatofthenewcomer. Theearthbeingsrushtoward thenewcomer andfight itout offear.
The fight is extremely violent causing flames to radiate into space, the sky flashes and
earthissplitinto several pieces.
The battle ends and flames disperse. Man pulls
flaming
chains from the sky onto hiswrists and feet, and then kneels
humbly
down on the ground. He reaches for themonstrous
being
to convincehimto also kneel down in humblenessto thefiery
invader.Themonstrous one stands tall with countless
bleeding
wounds. He thrusts out his chestwith the strength left within him. Suddenly, the surface of the earth splits and the
monstrous one fallsdownintothe endlessly
burning
fire beneaththeearth. Lockedin hischain, the normal man struggles to preventthe other's fall. The invader floats inthe air,
looking
down on the earth andthen dissolves into the blue sky. Earthreturns to a calmAppendixB
Scene1
Shot 07continued
roomoul/dose up The galaxy6aMar's third
Scene 2
Shot Shot 01 continued
Camera roomoutIlongshot
Description
pan camera/closeup Manlooksaiforward withhis hairfluttenngintheair.Then he turns to tace thecamera
Shot 01continued
pancamera/extremelongshot
Shot 01continued
trackingshotImediumCU Devilfliesnlothe shot
Scene 2
Shot 01continued
tracking,springshot/CU Thecameraspins to Devils head
Devi's eyessuddenly glow,
andthen rusdivegetsfaster
Scene 2
Shot 01continued
tracing, spmrwxjshot/meciumCU
ThecameraspinstoDevifs righthand.Devilputsdown hinghthandandopensthe
palm
Shot 01 continued
trackingshot/mediumCU
Man jumpsand holdsDevifs hand tightly.
Scene2
Shot 01continued
trackingshot/longshot
Man jumpsdown
Shot01continued
trackingshot/longshe*
Bothofthemflyupandup
togetheruntilturningintoa
Scene Scene3
Shot Shot 05
Camera roomm/extreme longshot
Description APOMonthe field(tying
forwardrapidly
Scene3
Shot06
stilshot/longshot
Manstandsupandlooksat
theright Devdraseshehead toMan,and thenlooks atthe righttoo
Scene Scene3
Shot Shol07
Camera lowangle tangshot
room in /extreme longshot
APOV onthe fieldfrying
Scene Scene 4
Shot Shot 01 Camera Description Godra.s
; \ \
Scene Scene4 Shot Shot 04
Camera tiill (hoi i Description Godlooks
Scene Scene4 Shot Shot 05 Camera still shot/closeup Description Devilseems shocked
Scene Scene4 Shot Shol 05continued
Camera sldl sholI closeup Description Devil looksatGodin
Scene Scene4
Shot Shol 06
Camera sum shot; close Oescnpiion God
Scene Scene4 Shot Shol 06continued Camera slid shot/ close up Description Ihen clencheshis fist.
Shol07 trackingshot,i
Scene4 Shol 06
era pan camera ripfjon The Tai Chi everywhere
United
Scene Scene4 Shol Shot 09
Camera pancameraroomin1longshol Descnptio The Tai Chicircle enlargesIowa MeanwhileDevilsquatsdowna spreadshiswings
Scene Scenea Shot Shot 09continued
Camera pancamera,room in/fullshot Description Devilfluttersand |umpshighwh<
Scene Shot
Scene4
Shot09o
Description AfterDevilsoars highthecircle continuesenlaigingtowardMan
Scene Scene 4
Shot Shot 09conimueo
Camera pan camera, roorr Descnpno Afterlewsiepsba onthegroundha and makes a turn
Scene Scene4 Shot Shot10
Camera st.li shot,high Description Man turns fast waves ildown
Scene Scene4 Shot Shot11 Camera ""'"8""
all1uA 510 mforms from the sworeandStopieTai fromipreadingforwa d
&
Scene Scene4
Shol Shot 13
Camera high angleroomIn'verylongshot Oescriplion IIisthe POVo(Devi
Scene4
Shot17 ra SMI shol/ve Vcloseup ption Godputshis
Devils belly
ightm echanical palm on
Seen
Shot Shot 21
Camera slill shol closeup Description Devilgets shockedt
Shol Camera
Scene 4
Shol 22 trackingshol /longshol Description Devilspreads wingsforward locover
hisbod/'orprotectingtheradiants attack
Scene Scene4
Shot Shot 23
Camera still shot'longs While DevilI popsupDehi
Scene Scene4 Shot Shot23conlinui
Shot
md approachesDevil quickly
Shol 24
trackingshol. lowangleIcloseup Man'snghifootsteps intothebattle
h Ma. nghifoot
Scene Shot Scene 4 Shot20 Camera Description
still, than pan camera ' medium shol Godraiseshisrighthand,then alotot radiants appears around it WhileGotpointshis fingersatDevil,ail radiantslaunch lo Devil speedily
Trackwithradiants aftertheylaunch
Scene Scene4
Shot Shot25
Camera trackingshol/
Description Man'srighthandholdingthesword waves intothe battlerapidly
TrackwithMan'ssword
Shot26 era still shot/cloBeup riplion Man's leftarm stopsDevi
back
^^^ HI
Scene Scene 4 Shol Shot 28
Camera Itfflshol,towangle/close u Description Man looksup atGod
Hiseipresstonshowsthaih
God'sattack veryhard
ihangle/medium shot
Godsuddenlydisappearsalter an
Shot
;ra / medium shol
Scene Scene4
Shot Shol 31continued
Camera stitt shot I medium shol
description Godraise* ahandtokeeptt
Scene
Shot
Camera Scene4 Shot 31continued Still shol i medium shol
Descnption Goddisappearsogam
Scene 4
Shot31continued still shot I medium
Scene4 Shol 32
still shol/close up
Man fallsindeepthoughl again
Scene 4
Sot32continued St 1 shot)close up
Tttthirdeye glows
Scene Scene4
Shot Shot 33
Scene4 Shot 33continued spin, pan camera / mediurr
Scene Scene4 Shot Shot34
Camera still shotI
Description Man frowi
Scene Scene 4
Shol Shol 34continued
Camera still sholIcloseup
Description Tr\e thirdeye glows
Man looksathisnghi side
Shot 35
spincameralowangleIfull shot
Scene Scene4
Shot Shol 35continued
Camera spin cameralowangle Ifullshot
Description Man onlychopsthe afterimageo*God
Scene Scene4
Shot Shot 35ci
Description Manstandsup
Scene4
Shol35continued
Camera spin
Shol 36
siil shot I close up
Godraiseshisnghihanohigh
Scene4
Scene Scene 4 Shol Shot 37 Camera pan camera1close Description Allof a sudden.Ma
avoidGods attack
<iheheBd to
Seen, Shol Shol 3B
Camera still shot/ fullshot
Description Along bendingthe headMai
Scene Scene4
Shol Shot 3Bcontinued
Camera still shot/lullshot
See SceneA
Shot39
She t
Carnera siili shot/ closeup
Dejcnplior Man's tool kicks toward Godshead
Scene
Shot Shol39continued
Camera still shot/close up
Descnptio Godleans backalittle
flyingfoot
?dodge the
Scene
Shot Shol 42continued
Scene A
Shot40
still shol.lowangleImediu
Man (alls down
^V
,ni:shotIextremedoseu /arpicksup thesword
Scene4
Shot42
lowangle n /meOium shot sbackward,and
Shot Shol42continued pan camera/close u
Description Man looks upand roars
Scone Scene4
Shol 42continued
Shot
Camera pan camera f med.uri shot
Oescnption Thesword stabs tow ardGod head
Scene
Shol4:
Scene Scene4
Shol Shol42com
Camera pancamera.
Scene Scene4
Shot Shol 42continued
Camera pan camera / medium shol
r.pt.o Manisdefeated,andf:
ground
Scene Scene4
Shot Shot43
still shot imedium shot
Description Godlooks downalMan
Scene
Shol Shol43continued
Camera stall shol / medium shot
Desenpt'on Gooasrlfeelssomethingandturn right
Scene Scene4
,]L Shot Sh0144
ff\ Came pan camera/ longshoi
J! Descrption Oevilstayslowshakesand glows
Scene4 Shot47 conimued
jmshol
Several bollsoflighten
hornsolDevil
Devilglows more after
ngslnke the
.
UCT
Scene4
Shol 47continued
pan camera ' mediu
Description Devi and raiseshi*rightham
Shoi 47continued
room outlowangle.'medium shol
Shot
Camera
Description Devilpunches onWeground
a sere* ol explosions extendstoward
GodIromwhereDevi)punches
Scene Scene4
Shoi Shot 47conimued
Camera room ou low angle /verylongshot
Description TheBen es of explosionapproaches
Scene Scene4
Shot Shot 47continu*
Camera low angle clos*
Oescripnon Gods onefools create another e attack
Scene4
Shoi 46
par, cameraIbird Assoo asGodsti spins andfadeso
Scene Scene4
Shot Shot46cc ntmuerj
Camera pan earner a1 bird5 eye view
Descnptior Assoon a
toDevilat
Goodiappearsopposite
ce, hepops up jus
/
l*^w
Camera trackingshot>
Scene4
Shol 49contined
still sholIextreme closeup
V
Scene Scene 4 ' Shot Shol 49conimued !Camera still shot/extreme cl
Descrlptio Devilblowsoff
Shot
Descrlptio Devilputshisfeet downontheground hardlyto stoptailingbock
v
Seen Scene4
Shoi Shot51
Camre pan camera/medium shol
DescIpbo Without drawiigabreathDevil lu
and rushestowardGodnghiaway
Scene Scene 4
Shot Shol52
Camera pan camera
'
closeup Description DevilchargesGodwill
W*S
Scene Scene4
Shot Shot 56
Camera siill shol/medium shol
Description Godlooks downalDevil
Scene Scene4 Shot Shot56continued
Camera still shot/medium shot
Description Godasitfeels someihmf
Scene Scene 4
Shot Shol 57 Camera pancamera/ full
Scene Scene 4
Shot Shot 57conimued
Camera pancamera.fullshol
Description God Ilys toward Manas aflyingc
Scene Scene4
"V \
f'' /
Scene Shot Camera Descnpnor Shot Camera Descriptior Scene4 Shol Camera Description Shol53
still shot/longshot
Withoutturning back,God stop Devil's
attack wilhturningroundhisonehand
Scene4
Shot54
pan camerahighangle ' closeup Godraisestheotherhandandturns.
Scene 4 Shot 54continued
Shot 58
room in1verylongshol
The POVofGod.approaching Man very
m
lastwithlotsot radiants.
; ' ' V Scene Shot Camera
Description
s
^
J
""
Shot 56continued rom in/mediumshot
Manraiseshissword and arm armor
toprotecthimself from thecomingattack
Scene Shot
'/
/
/
ShotCameraScene 4 Shol 56continued
Camera trackingshot/extreme closeup The handstrikeDevil's back verybadly
witha spark.
rom in1extreme close up
Descnplion Descriplio SuddenlyafingerofGodreaches out
amongthose radiants
*
J
Scene Scene4
Shot Shot 55
;hrv
'
overshouldershot
Description Devil
im
Scene Scene4
Shol Shot56continued
Camera rom in/ extreme closeup Description Thesword andIhearmam
Scene A
Shol 56
Scene5 Shot 01
still shoi closeup
Scene Scene 5
Shol Shot 06continued
Camera still shoi medium shot
Description Godshoolsfivefire-spea
10con camera
nued
highangle longshot
1sinks <thegroundandfallsinto
Scene Scene 5
Shoi Shot11
Camera still shoi.lowangle /longshot
Descriptio Godraiseshandsastheshape ofa
Scene Scene 5 Shol Shot 11continued
Camera still shot,lowangle/longshol
Description Then dissolvesinthesky
Scene Scene 5
*.'
Shol Shol 12
|
$p..m- Camera
Description
still shollo Man kneels