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Computational estimation of scene structure through texture gradient cues

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Academic year: 2019

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Figure

Figure 1.  Two examples of simple artificial texture gradients from Gibson (1955). Left panel: linear gradient of a regular sparse texture
Figure 2: Flowchart of the algorithm
Figure 3: Extraction of spatial frequencies. A: Rationale for 1/fnatural scenes (from [2])
Figure 5: Creation of block spatial frequency map
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