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Thesis/Dissertation Collections
11-11-1997
A Wearable communications device
John Phillip Williams
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Recommended Citation
A Thesis
submittedto the
Faculty
ofthe
College
ofImaging
Arts
andSciences
in
candidacy
for
the
degree
ofMaster
ofFine Arts
A
Wearable Communications
Device
by
John
Phillip
Williams
Chief Advisor:
Craig McArt
Date
/Pkhz
I
IAssociate Advisor:
Doug Cleminshaw
-Date
Associate Advisor:
John McBride
Associate Advisor:
Kim Sherman
Chairperson:
Charles Lewis
Date
~\
\
JL
)91
I, John Phillip Williams, prefer to be contacted each time a request for
production is made. I can be reached at the following address:
John Phillip Williams
c/o 32 Meadowbrook Drive
Canton, North Carolina 28716
Signature
LIST OF
ILLUSTRATIONS
vLIST OF
TABLES
viiACKNOWLEDGMENTS
viiiGLOSSARY
ix
CHAPTER
1.
INTRODUCTION
1
2.
RESEARCH
RESULTS
10
3.
SCENARIO BUILDING
52
4.
DESIGN DEVELOPMENT
57
5.
DESIGN REFINEMENT
65
6.
CONCLUSION
79
Figure
Page
1.
Kirk
andSigfried Scenario
82
2.
The Ambrose
Family
Scenario
83
3.
Dr.
Tulley
Scenario
84
4.
Concept
1
:Component Configuration
85
5.
Concept
1
:Display
&
Image
Editing
Stylus
86
6.
Concept
1
:PAN
Transceiver,
Voice Input & Image Capture Device
87
7.
Concept
2:
Component Configuration
88
8.
Concept
2:
Display
& Image
Editing
Stylus
89
9.
Concept
2:
Voice Input & Image
Capture
Device
90
10.
Concept
3:
Component
Configuration
91
1 1
.Concept
3: 2D
&
3D
Display
& Image
Capture Device
92
12.
Components
93
13.
HeadSet
94
14.
WristSet
95
15.
Final
Scenario:
Frames 1
&
2
96
16.
Final Scenario:
Frames
3 &
4
97
17.
Final Scenario: Frames
5
& 6
98
18.
Final Scenario: Frames
7
& 8
99
19.
Final Scenario:
Frames
9 & 10
100
22.
Final Scenario: Frame
15
103
Table
Page
1.
Current Devices
andTheir Communications Channels
5
2.
Human
Energy
Expenditures
andCommon Power
Requirements
43
3.
Power
Generated From Upper Limb Motion
45
4.
Key
Issues (Derived From
Scenarios)
And Overall Objectives
58
(Derived From Chapter
1)
Special
thanks to
Monte Lavine
ofthe
Design Resource
Center,
Eastman
Kodak
Company
Inc.,
for providing
the
originalinspiration
for
this
project.Many
thanks to
Craig
McArt for his
wisdom,
patient assistance andproviding
constantmotivation
throughout the
duration
ofthis
project.Baud:
The signaling
rate of aline.
It's
the
switching
speed,
or number oftransitions
(voltage
orfrequency
changes)
that
are made per second.Bit: The
smallest element of computer storage.It is
a singledigit in
abinary
number
(0
or1).
Byte:
The
common unit of computer storagefrom
microto
mainframe.It is
madeup
of eightbinary
digits
(bits).
A
byte
holds
the
equivalent of a single character.Cray
Supercomputer:
A
75
MHz,
64-bit
computer with a peak speed of160
megaflops.Introduced in 1976
by
Cray
Research,
Inc.,
it
wasthe
fastest
computer atthe time.
EPROM: (Erasable Programmable Read
Only Memory)
A memory chip
that
holds its
content without power.It
canbe
erased either withinthe
computer or
externally
andusually
requires more voltagefor
erasurethan the
common +5 volts usedin logic
circuits.EPROMS
are usedin
devices
that
mustkeep
data
up-to-date without power.See Flash RAM.
Ethernet: A local
area network(LAN)
developed
by
Xerox,
Digital
andIntel.
It is
the
mostwidely
usedLAN
access method.Ethernet
connectsup
to 1024
nodes at
1
0 Mbps
overtwisted pair,
coax and opticalfiber.
Flash RAM: Derived from
EPROMS,
flash
chips areless
expensive and providehigher
bit densities.
Flash
is
becoming
an alternativeto
EPROM
because it
canbe easily
updated.LED:
(Light
Emitting
Diode)
A
display technology
that
uses a semiconductordiode
that
emitslight
when charged.Modem:
(MOdulator-DEModulator)
A device
that
adapts aterminal
or computerto
atelephone
line.
It
convertsthe
computer'sdigital
pulsesinto
audiofrequencies
(analog)
for
the telephone
system and convertsthe
frequencies back into
pulses atthe
receiving
side.MS-DOS:
(Microsoft-Disk
Operating
System)
A
single-useroperating
systemfor
PCs from
Microsoft.
PAN:
Personal
Area
Network.
A
number of portabledevices
worn onthe
body
that
are networkedtogether
eitherwirelessly
or allowedto
communicatewith each otherthrough some other medium.
connecting
peripheralsto
portable computers.PCMCIA
cards are usedto
attachmodems,
networkadapters, soundcards,
radiotransceivers,
solid state
disks
andhard disks
to
a portable computer.The
PCMCIA
cardis
a"plug
and play"device
whichis
configuredautomatically
by
the
PCMCIA
Card Services
software.Piezoelectric:
The
property
of certain crystalsthat
oscillate when subjectedto
electrical pressure(voltage).
Pixel: (PIX
[picture] ELement)
The
smallest element on a videodisplay
screen.A
screedis broken
up
into
thousands
oftiny dots,
and a pixelis
one or moredots
that
aretreated
as a unit.QWERTY:
The
standardtype
English language keyboard.
It
wasoriginally
designed
to
slowtyping
to
preventkeys
from
jamming.
Resolution: The degree
ofclarity
of adisplay
or printerimage,
usually
specifiedin dots
perinch
(DPI)
Throughput: The
amount ofdata
a communications channel cancarry,
usually
in bytes
per second.Also
the
rate at which a processor can workINTRODUCTION
Objective
The
purpose ofthis thesis
is
to
develop
a conceptfor
a wearablecommunications
device.
Proposed for
the
marketoften yearsinto
the
future,
this
device
willintegrate
today's
multiple communicationsdevices
andbe
capable of wireless global communications.
Originally,
this
projectbegan
the
summer of1996
whileI
was anintern
atEastman
Kodak company
as anindustrial designer. This
was adream
opportunity, as
Kodak
allowed me almost completefreedom
to
investigate
the
subject of
"Wearable
Electronics."
My
focus
wasto
be
projectedten yearsinto
the
future
and required specific attentionto
image
capturing.Although
this
wasdefinitely
to
be
afuturistic
design,
the burden
on me wasto
be
as realistic andconvincing
as possible.In three months,
I
researched,
developed
scenarios,
explored several
concepts,
andultimately,
further developed
one conceptsolution and made a
formal
presentationto
an audience ofapproximately
thirty
people within
Kodak.
In
the
beginning
ofthe
Kodak
project,
I
wasintrigued
by
the
idea
of"wearable
electronics."However
vagueit
seemed atthe
time,
I
soonbecame
found
that
otherpeople,
institutions
and corporations weremaking
this
sameforay
into
the
future.
As it
turns out,
many
ofthe
technologiesnecessary
to
implement "wearable
electronics"already
existed or showed signs of rapiddevelopment.
Perhaps my
vision would manifestitself
earlierthan
our goal often
years.With
abetter
understanding
ofthe
potential of wearable electronics andfurther
synthesizing
ofinformation
gathered,
I became
convincedthat this
subjectindeed has
apromising
future
andis worthy
offurther
investigation
as athesis
project.By
virtue ofthis
summerinternship
atKodak,
my
familiarity
withthis subject,
combined with a personaldesire
to
explorefurther,
providedexcellent
opportunity for
this to
continueto
evolve.What
Exactly
what,
onemay
ask,
is
this
wearable communicationsdevice
and what canit do? As
statedearlier, this
device is
proposedfor
ten
(10)
yearsinto
the
future
andis
intended to
integrate
today's
multiple communicationsdevices
and
be
capable ofwireless global communications.The
success ofthe
2.
accessibility: convenience andproximity
3.
connectivity
The
requirementthat
this
communicationdevice
be
wearableis
paramount.First
ofall,
being
wearableis
the
majorfeature
distinguishing
this
device
from
all other communications equipment save
for
a pager(if
one wishesto
considerthis
wearable).A
quicklisting
ofthe
current electrical communicationsimplements
will yieldthe
following:
1
. wiredtelephones
2.
cellulartelephones
3.
pagers4.
personal computers(including laptops)
5.
fax
machines6.
PDAs
(personal
digital
assistants)
7.
electronic mail(e-mail)
These implements
areintended
to
increase
productivity,
eitherallowing
orenhancing
communications,
be it
by
text,
voice orimages. The
accessibility
ofthese
currentimplements
is
limited,
somerequiring wiring
and othersneeding
set-up.
For
example,
whenrelying
on alaptop
to
communicate,
one mustunpack
it,
openthe
clam-shell case and proceedto
start up.Accessibility
is
further
compromisedif it is indeed
operated on one'slap
instead
of a worksurface.
Similarly,
cellular phones andPDAs
arehardly
accessible when onecommunications
tools
with you anywhere at anytime suggeststhat
they
be
wearable.
After
all,
why
not make our communications close and personallike
our clothes?
This
to
me seemsto
be
a reasonabledirection
to
explorein
orderto
makethese
accessible and convenient.Why
Once
wehave
adevice
that
is
accessibleto
use almost anytime oranyplace,
what should webe
ableto
do
withit?
Remember,
the
reasonfor it
would
be for
communication.By
communication,
I
wishto
include
the
channelsof
text,
voice andimages.
Realizing
that
wecurrently have
multipledevices
by
which
to communicate, this
device may integrate
their
functions.
By doing
this
we would
have
a medium capable ofutilizing
allthree
communicationschannels.
The
user shouldbe
ableto
combinethese
channels mostappropriately in
orderto
communicate effectively.In
orderto
tap
into
these
channels, the
needto
interface
these
devices is important.
This is
the
nature ofconnectivity.
Consider
the
following
devices
andtheir
respectivecellular phone voice
pager
text
computer
text,
voice, images
fax
machinetext,
images
text,
images
TABLE 1. CURRENTDEVICES AND THEIR COMMUNICATIONS CHANNEL
With
the
exception ofthe computer,
fax
machine andthe
advent ofe-mail,
all ofthese
implements
wereoriginally
conceived as separate andindependent
communications
devices.
As
such,
they
operateindependently.
Taking
into
account
the
ubiquitous presence ofthese
machines andthe
desire
to
integrate
them,
it
is,
therefore,
essentialthat this
newdevice have
the
ability
to
"talk" withthem
utilizing
allthree
channels.Traditional
productdesign
tends to treat
new products asdiscrete
objectsthat
perform certaintasks
orfunctions.
Typically
these
are regarded asinanimate boxes
or sculptured objects aimed atmaking life
easier.How do
these objects
become integrated
within ourlives?
Designers
ofthese
productsoften prefer
to
consideronly
the
object andits
function
and either overlookthe
rest or
leave
the human
considerationsto the
human
factors
people.I
considerthis to
be
a missed opportunity.Instead,
the
productdesigner
should considerthe
relationship
ofthe
userto the object,
how
these
objects areto
integrate
withthem
as morethan
inanimate
things.
Try
to think
of an objectin
terms
of ahuman-like
persona.This is
a conceptApple Computer
popularized withits
Macintosh
computer systems.Remember
yourfriendly
Mac?
Why
doesn't
this
approach prevail?
The
androidal approachjust
suggestedis
appropriatein considering
awearable communications
device.
Essentially,
it is because I
seekto
create adevice
that
performstasks that
werepreviously
performedby
people.This
device
orpersona,
let's
say,
is
always withyou,
can speakany language
(channel)
and can act as:1
. a smart agent who seeks and gathersinformation for
you.2.
a personal assistant whokeeps
yourschedule and offers reminders.3.
an augmentedmemory
ableto
recalldata
andfacts,
reminding
you of past encounters or events.How
In
designing
a communicationsdevice
to
integrate
the
existing
communications
technology,
one needsknowledge
ofthese
existing
devices in
terms
offunctions,
performance andlimitations.
My
research willfocus
onpersonal computers, computer networks, cellular phones and
PDAs
to
understand
how
each relatesto
one another.It
coversthe
following
areas:computing
wireless
display
image
captureMIT
wearablesvoice recognition
power
supply
PANs (Personal Area
Networks)
Following
the
researchphase,
I began
to
make conclusions and proposeconceptual solutions.
Again,
the
problemis how
to
integrate
these
multiplecommunications
devices.
The
solutions will addressthe
problems of :1.
wearability
2.
accessibility: convenience andproximity
3.
connectivity
4.
developing
ahuman-like
personaThis activity
materializedin
the
form
of a"sketch
package."The
sketch packageis
a creative problemsolving
exercisethat
communicatesideas
graphically.Additionally,
the
sketch packageis
an effective mediumto
order one'sthoughts
and
to
document
the
progression ofideas. The
sketch package consists of aminimum of
three scenario-building
exercises.Essentially,
the
sketch scenariosare short storyboards
illustrating
afictional character(s)
using
afuturistic
communication
device
to
accomplish atask.
These
scenariosdescribe
variousseveral
key
issues
that
afinal
design
resolves.The primary
focus
ofthe
scenario
building
is
to
describe
what one cando
with such adevice
andless
emphasis
is
on whatit looks
like
orthe
technology
that
would allowit
to happen.
Consideration
ofthese
details
will occur at alater
time.
After
completion ofthe
sketch
package,
I
choose severalkey
issues
from
the
scenarios anddesign
adevice
that
resolvesthe
issues
and performs similarfunctions described
therein.
Scope
As
statedearlier, this
wearable communicationsdevice is
proposedto
occur
ten
yearsinto
the
future.
Since
the
presentdate is
1997,
my intention is
to
conceive
this
device
as a reasonable solutionto the
communications needs ofpeople
in
the
year2007.
Perhaps
the
final
results ofthis
projectmay
seembizarre, futuristic,
orvery unlikely
to some,
but my design
willbe based
onmeeting
the
previously
stated criteria.The
methodby
whichI do
this
willdepend
on abroad
understanding
ofexisting
communicationtechnologies.
Emerging
and state-of-the-arttechnologies
will alsoplay
a rolein
determining
the
results.The final
outcomeofthis project,
therefore,
is
notsimply
randompredictions of
the
future,
but
rather onebased
on reasonable speculation aboutadvances
in
current andemerging
communicationstechnology.
This is
to say,
one should not
be
misledto think that the
proposed solution wouldbe
possiblethe
part of national and worldwideorganizations,
technology
is
moving
at anunprecedented rate.
This is fortuitous in
regardsto
this
project andits
implications
to
communicationsin
the
future. As
onebecomes
more aware ofthe
current state oftechnology,
it becomes
increasingly
apparentthat this
technology
will continueto
evolveto
become
an omnipresent part of ourlives.
While
someimplications
ofthis
circumstanceloom
onthe
dark
side,
onthe
positive side
I believe
we arein
for
anexciting future
of almost endlessRESEARCH
RESULTS
Wearable
Research
To
my
initial
surprise,
much effortis
being
devoted
to the
development
ofwearable
electronics,
especially
wearable computers."Nearly
every
majorcomputer
company
is
currently
developing
wearable hardware."1For
the
purposes of
my
writing,
a wearabledevice
or computer wouldbe defined
as acompact,
highly
portable,
electronicdevice
poweredby
its
ownbatteries
oralternative portable power supply.
By
contrast,
it is
the
opposite of adesktop
system
tethered
by
wiring
and cables.Most
ofthe
development in
this
areais
adirect
result ofthe
miniaturization of electronic parts.Recall,
for
example, the
evolution of computers
from
room size mainframesto the
personal computer(PC),
to the
laptop
computer.The
latest
breed
ofhighly
portable miniaturedevices
calledPersonal
Digital Assistants
(PDAs)
are scaled-back versions oflaptop
computers andfunction
as electronicorganizers,
as well as providewireless communications.
The
paradigm witnessedhere in
the
miniaturizationof computers,
is simply
to
make computers smaller and smaller withoutcarefully
considering
the functions.
Finally,
the
PDA
takes
advantage ofthe
fact
that
highly
portabledevices don't necessarily have
to
provide allthe
functions
and1
A.J.S.
Rayl,
"Dress Code: TheultimatePCswillbeworn,"Omni,
December1992,
20.capabilities of a
desktop
computer."PC's in
2005
primarily
willbe for
communication rather
than
computation."2The first
generation of wearable computersis in
responseto the
desire
to
have
hands-free
accessto
computers."In
fact
the
first
wearableMS-DOS-based
pen computer-calledthe
PalmPAD-was introduced
last
spring
(1992)
ata 'fashion' show
in Manhattan
complete withrunway
models."
This
system wasdeveloped
by
GRiD
systemsfor
warehouse workers and others who needto
collect
data
andtrack
inventory."3Other
suitable applications where wearablecomputers offer
benefits
arein
the
paramedicalfield
andfor
mobile reporters.Computer
makerNEC,
in
fact,
has instructed
their
designers
to
design
andmock-up
"a
wardrobe of wearablecomputers".4
One
ofthe
most plausibleexamples of
their
effortsis
a paramedicalkit
calledthe
TLC (Tender
Loving
Care)
PC.
Designed
to
assistin
emergency
medicalsituations, this
device
records a patient's vital
signs,
scansfor
surfaceinjuries
and comparesthe
patient's situation with a medical
database before
dispensing
medical adviceto
the
examiner.All
ofthis
is
accomplishedhands-free for
the
paramedic."NEC's
paramedical
kit may
soundfar
fetched,
but
allthe technologies
it
employsalready
exist."5
Another
such wearablecomputer,
calledthe
"Navigator,"developed
by
engineering
professorDan
Siewiorek
atCarnegie
Mellon
2
Randy
Ross,
"FashionableComputing
PC Wear in2005,"PCWorld,
February
1995,
54. 3Rayl,
"Dress Code: TheultimatePCswillbeworn,"
20.
4
BobJohnstone,"UltimateFashion,"Far Eastern Economic
Review,
10October1991,
86. 5University,
is
adevice
that
servesto
give onedirections
on ajourney
from
placeto
place."This device
includes
ahead-mounted
display,
80386
microprocessorand
hard
drive
worn onthe
belt,
contains a voice recognition system andcommunicates with
the
Global
Positioning
System
(GPS)."6In
trying
to
find
one's
way,
a personwearing
this
device
would askthe
computer aquestion,
upon
which, the
computer will respondby
presenting
amap
withdirectional
arrows
indicating
the
correct path onthe
display.
Although only
capable ofperforming
a singletask,
this
scenario servesto
illustrate
one ofthe
many
different
functions
that
benefit from
being
worn onthe
body.
Perhaps
the
most commonthread
reflectedin
research onthis
subjectis
the
widespreadidea
that
wearable computers aredestined
to
makefashion
statements.
Images
ofNEC's designs
are,
in
fact,
exhibitedin
a style ofhigh
fashion. With
articlestitled:"From
Desk
To Neck: The PC As
Fashion,"7"Wearable
Computers,
Designs Offer High Function
andHigh
Fashion"8 and"Fashionable
Computing,
PC Wear in
2005,"9computer companies and
designers
envision anopportunity
to
make afashion
statementfrom
these
high
tech
gadgets asthey
become
increasingly
personalized."In
fact,
you mighteven selectyour
PDA based
onits
attitude morethan
any
othercriteria."10This
6
Larry
Krumenaker,"A WearableComputer,"Discover,February
1994,
30. 7DavidKirkpatrick, "From Desk To Neck: The PC AsFashion,"
Fortune,
13January
1992,
79. 8"Wearable
Computers,
Designs Offer High FunctionandHighFashion,"
The
Futurist,
September-October1992,
26. 9Randy
Ross, "FashionableComputing,PC Wear in2005,"PCWorld,
February
1995,
54. 10attitude
is
based
onthe
convictionthat
wearable computers areinevitable
."In
five
years everyone willhave
one ofthese things..
The
big
questionis,
whatkind
of computer will you wear?"11The
notionthat
wearable computers willevolve
into
highly
personaldevices
is
further
perpetuatedby
the
fact
that these
machines will act more
like
people asthey
include
"human-centric"technologies.
"These
'human-centric'technologies
include
speechrecognition,
which
lets
aPC
respondto
yourvoice,
andtext-to-speech,
whichlets
aPC
readdigital information
out loud."12Contrary
to the
high
profilefashion
statementis
the
notionthat
wearable electronics willdisappear into
our clothing:"...new
types
of computersthat
do
their
jobs
sounobtrusively
that
they
almostdisappear."13
Although
crude,
wearable computers are areality
today.
Much
effortis
concentrated on
this
subjectby
major researchinstitutes
and corporations.Regardless
ofthe
many
predictions madein
this arena,
one visionis very
clear:the
next generation ofthese
devices
willbe
worn onthe
body
and willbecome
a part of everyone's
lives.
11
Fleming
Meeks,
"What kindof computer will youwear?"
Forbes,
14 August1995,
159.12
Ross,
"FashionableComputing,"55.
13
PaulC. JudgeandJohnW.Verity,
"Making
ComputersDisappear,"Mobile
Computing
Research
As
alludedto earlier,
computershave
advancedrapidly
during
their
relatively
shorthistory.
This
section on mobilecomputing
will provide a generaloverview
to
point out some ofthe
limitations
mobilecomputing
faces.
Additionally,
in
responseto these
limitations,
newdirections
and solutionsto
those
problems willbe
addressed.Today's
work environmenthas become
increasingly
mobile."According
to the
U.S. Bureau
ofLabor
Statistics,
56%
ofthe
U.S.
workforce(69
millionpeople)
is
mobile -defined
asthose
spending
20%
or more of worktime
away
from
the
immediate
work area orin
mobile occupations."14More
ofthe
workforce
is
onthe go,
orworksaway
from
ahome
office.A
newbreed
ofmobile professionals
is
demanding
different tools to
getthe
job done.
Evidence
of
that
residesin
the
following
figures from
the
high-technology
researchfirm
ofFrost
& Sullivan: "World
sales of mobilebattery-powered
computers will morethan
double from
$30
billion
in
1995 to
nearly
$80
billion
by
the
year2001,
growing
at an18%
compound annual growth rate...sales of portable computersare
growing
twice
asfast
as sales ofdesktops,
with some companies evenreplacing desktops
withportables."15
These
figures
reveal atremendous
opportunity
for
business to
fill
the
void.However,
keeping
up
withthe
pacein
14
this
high-tech
arena will neverbe
easy,
asthis
industry
is known
for innovation
and rapid change.
In
his
article,
"The Quest
For
More
Power",
John Teresko
maintains
that the
last decades
ofthe
20th
century
willbe
rememberedfor
the
frantic
pace ofinnovation in
electronics andits
codificationin Moore's Law.
16Moore's law
comesfrom
Gordon Moore's
observationin
the
1970's
that
memory-chip capacity doubles every
two
years.This is
a rapid paceindeed!
As
certain astechnology
will changethe
desktop
computer, the
mobilecomputer
is
sureto
change."There's
not muchleft
that
mobile computersdon't
do
as well orbetter
than
desktop
systems.And
whenthe
remaining
challengesare
solved,
mobiletechnology
willsignificantly
changethe
face
ofcomputing.17
To
confrontthese problems,
significant efforts arebeing
made,
especially in
regards
to
powersupply issues.
Because
battery
technology
is
fairly
matureand
improving
slowly,
most recentimprovements
allow portablesto
runlonger
due
to
better
power management.Since
this
is
the case,
perhaps alternativesto the
battery
paradigm canbe
explored.Mobile
computers,
naturally
being
onthe move,
have different
requirements of
the display.
Obviously,
the
desktop
cathoderay
tube-type
(CRT)
monitor would notqualify
asbeing
mobile.Current
models of mobilecomputers utilize a
liquid
crystaldisplay
(LCD)
asthe
preferredtype
ofdisplay.
16
JohnTeresko,"The Quest For MorePower,"40. 17
While
this
technology
has
advancedrapidly
to the
point ofmaturity,
otherpromising,
contending
technologies
arefield
emissiondisplays
(FEDs)
andactive-matrix electroluminescent
(AMEL)
panels.Some
ofthe
new challengesin
the
domain
ofdisplays
are:1.
Brightness
2.
Resolution
3.
Viewing
angles4.
Power
consumptionAnother factor challenging
mobilecomputing is
the
needto
easily
accessdata
while onthe
go.Wireless
connections offerthe
greatestbenefit, however,
and
presently
"...this [data access] is
noteasily
accomplishedbecause
wirelessinfrastructure is
not as mature asthe
wired phone system."18To
make mattersworse, there
exists alack
of standardizationamong
numerous possiblenetworks.
Consumers
shouldeasily
be
ableto
connectto
a networkusing
awireless
PCMCIA
modem orsimilardevice.
However,
too
many
networks andprotocols are
competing for
the
mass market.Further development
andindustry-wide
standardization could offerimproved
wireless connections.If
the
current state ofmobilecomputing
canbe
attributedto the
miniaturization of electronic
parts, the
future is bright for
the
coming
generationsof
highly
mobile electronicdevices.
For
example,
data
storagedevices,
like
18
many
othercomponents, have become
dramatically
reducedin
size and areshrinking
yet.In
an article publishedin Popular
Science,
titled
"Scoping
For
Data",
Robert Langreth
contendsthat
"computer
data
storagedevices
may
oneday
be
literally
microscopic.Cornell
University
engineershave
developed
ascanning,
tunneling
microscopethat
may eventually
create computer storagesystems
that
arethe
size of afingernail
yet canhold
as muchdata
as severalthousand
oftoday's
hard disk
drives."19This is
good news giventhe
interest in
miniaturization.
Perhaps
solutionsto
some problemsdeserve
aradical,
new approach.This
approachto
problemsolving
appliesto the
computerindustry,
especially
since some
say
we areapproaching
the
physicallimits
of microprocessors.One
such approachto this
problemis biological
computing.Writing
for
Popular
Science
magazine,
Mariette DiChristina
saysthat
"... bio-chemical
reactionsin
the brain's...
fluids
andtissue
performmany
tasks
faster
than
aCray
supercomputer..
.[yet] your
brain
canprobably
recognize500
people onthe
street."20
Hence,
researchers arelooking
into
the
potential of alternativecomputing
solutions
that
offerbenefits
such asimage
or patternrecognition,
giving
the
computer more
human-like
reasoning
ability.19
Robert
Langreth,
"Scoping
ForData,"PopularScience,
August1995,
34. 20MarietteDiChristina, "Better
Computing
ThroughChemistry,"Along
withtremendous
advancesin
computing
powerin
mobileelectronic
devices is
a new concernfocusing
onEMI
(Electromagnetic
interference).
EMI
resultsfrom fast
microprocessors commonin
mobile phones,CD
players andlaptop
computers.The
electromagnetic noise emittedfrom
these
devices is known
to
interfere
withplanes'
or
ships'
navigation
instruments,
heart
monitors anddefibrillators.
To
combatthese problems,
eitherproper
shielding
willhave
to
be
provided,
orthe
electronics willhave
to
be
designed properly from
the
beginning.
Jocelyn Kaiser
admitsin
the
New
Scientist
that,
"Even
productslike
laptops,
which arenotoriously
noisy,
don't
need an ounce of
shielding if
they
aredesigned
properly."21Given
that
mobilecomputing
showsextremely
rapid growth andinnovation,
new mobiledevices
may eventually
out-pacedesktop
modelsin
performance.
Along
withthis development
arise numerous challengesin
terms
of
developing
powersupplies,displays
and wireless communications.These
requirements
differentiate the
mobilefrom
the
desktop
systems and areproving
to
be
a challenge.However
greatthe
challenge, researchers and scientists areresponding
withnew, innovative
approachesto these
problems.Given
the
amount ofeffort and return
in favorable
results, the
future
of mobilecomputing is
definitely
encouraging.21
Jocelyn
Kaiser,
"Please Extinguish YourLaptop,"
Wireless
Research
As
a result of peoplebeing
increasingly
onthe move,
ourcommunications needs are changing.
The
introduction
of cellular phonesto the
mass market served
to
illustrate
the
potential of wirelesscommunication; the
ability
to
be
reachable anytime and anywhere.People's
desire for
convenience
has
spurredtremendous
growthin
cellular services.In his
articletitled,
The Wireless
Wars,
Don Boroughs
statesthat
"...the
industry
is adding
17,000
customers aday,
whichtranslated
into
growth of48
percent overthe
past
12
months (1994)."22This
early
interest in
portable communicationsthrough
cellularnetworks,
ananalog
medium,
generatedfurther interest in
otherwireless communications.
"Mobile
workers whohave
experiencedthe
liberation
of cellular phones are nowdemanding
the
samefreedom for
their
digital
communications."23The ability
to
accommodate wide rangecommunications of voice and
data,
wirelessly,
atthis
pointis
still a challenge.However,
new advancesin
digital
wirelesstechnologies
andimproved
wirelessnetworks promise
to
easethis
task.In
the
year1985
animportant
event occurredto
benefit
wirelesscommunication.
The FCC
createdthe
Part
15.247
regulationthat
permitsunlicensed operation
in
the
ISM
(Industrial,
Scientific
andMedical)
bands
of22
DonL.Boroughs, "The WirelessWars,"
U.S. NewsandWorld
Report,"
31 October
1994,
73.23Salvatore
Salamone,"RadioDays,"
902
to
928
MHz,
2.4
to
2.483
GHz
and5.725
to
5.85
Ghz. This
action meantthat
these
blocks
of radio spectrum couldbe
freely
usedby
portablecommunications
devices.
Unlike
cordlesstelephones
used athome,
this
spectrum could
take
advantage of either one oftwo
technologies
that
offersecure and quiet communication.
These
modulationtechniques
areknown
as"frequency
hopping" and"spread
spectrum."24"Spread
spectrum was cloakedin
secrecy
for
many
yearsbecause
ofits
origins
in
high-security
military
systems.Spread
spectrum allowslarge
numbers of
PCS
[Personal
Communication
Service]
users...[to] operatetheir
cordless phones
simultaneously
with uncompromisedsecurity
and withoutinterfering
with one another."25Another
advantage of spread spectrumtechnology
is
that
it
makes more efficient use ofthe
spectrum as comparedto
analog
cellular.One
should notethat the
radio spectrumis
alimited
resourceand
this
is
anissue,
giventhe
rising
popularity
of wirelessdevices.
Spread
spectrum,
however,
does have
animmediate disadvantage
to
cellular.Phasing
spread spectrum
into existing
cellular networks would meaninstant
obsolescence of
billions
of dollars' worth of equipmentin
the
hands
ofthe
public and cellular-service
providers."26
24
John
Gallant,
"Digital WirelessNetworks,"EDN,
4 March1993,
82. 25Dan
Strassberg,
"Spread-spectrumcommunicationrisesfrom militaryrootstostarinwirelessworld,"
EDN,
22 December1994,
59. 26Given
that
cellular networks arealready
in
place,
a system madeto
utilize
this
existing infrastructure
would make sense.The PCS
(Personal
Communication
Service)
does just
that.
The
PCS
conceptincludes
plansto
reducethe
costs of portablecommunications
by
using
a smaller cell sizethan the
6-mile
radiusof cellular phones.
Proponents
contemplate atime
when userswill maintain constant contact with
their
personal computers andtheir
home
phonesusing
portablePCS
handsets.
Users
willhave
a unique user address
instead
of separate phone numbers ormailing
addressesto
receiveimmediately
atwork,
home,
or onthe
road.27In
additionto
PCS,
other companieshave developed
aCDPD (Cellular Digital
Packet
Data),
enabling
wirelesstransmission
of packetdata
overexisting
cellular systems.
Wireless
communicationis
possibleutilizing
either one of severaldifferent
technologies.
At
this
point wireless communicationis
consideredimmature,
in
partdue
to the
competitionbetween
cellular anddigital
technology.
One
ofthe
greatest concerns ofwireless serviceis
coverage.According
to
industry
sources, overall,
about80
percent ofthe
U.S.
populationcan get access
to
wirelessnetworking,
with90
percent of major metropolitanlocations
having
coverage.28Thus,
having
accessto
voice ordata
whiletraveling
may
not alwaysbe
dependable,
especially
sincedifferent
companies27
John
Gallant,
"Digital WirelessNetworks,"
EDN,
4 March1993,
86. 28Salvatore
Salamone,
"RadioDays,"offer services
in
different
areas.In 1995
there
arefour
major choicesfor
wireless service providers:
The
existing
cellular phone networkis
the
mostfamiliar
method,
because
all youhave
to
do is
connect ananalog
modemto
acellular phone
jack.
CDPD (Cellular Digital Packet
Data)
is
offeredby
the
large
telecommunications
serviceproviders,
including
AT&T,
Bell
Atlantic Mobile
Systems, Nynex, GTE,
Southwestern
Bell,
McCaw
Cellular,
andSprint.
RAM Mobile Data is
a service ofBell
South
Mobile Systems
andRAM Broadcasting.
Ardis is
ajoint
venture ofMotorola
andIBM.
The
two
leading
providers areArdis
andRAM Mobile
Data.29Both
services offerdata
transmission
rates of19.2 Kbps
in
mostlarge
cities,
though
smaller citiesmay
be limited
to
4.8 Kbps. A
throughput
rate of19.2
Kbps
is
notbad
comparedto
a maximum of1 9.2
Kbps,
the
maximum rate of awiredsystem with a current modem connected
to
a phoneline.
Compared
to
anEthernet
connection of10Mbps,
this
is
slow.However,
data
rates of100Kbps
are
being
plannedby
Metricom,
which will offer servicein five
majorU.S.
cities.This data
on wireless communicationsis
enoughto
confuse almostanyone,
particularly
the
consumer.The
conclusionfrom
this,
if
any
sense canbe
made,
is
that
wireless communicationis
stillimmature
andlacking
standards.
Due
to
these reasons,however,
businesses
are anxiousto
build
wireless networks
to
provide customers withseamless,
wide coverage andfaster
throughput.In
a movethat
will"profoundly
changethe
way
peoplein
29
America
communicate,"the
FCC is cooperating
by
auctioning
offblocks
of radiospectrum
to the
highest
bidders.30This is promoting intense
competition, thus
driving
down
prices andpromoting
standardization acrossthe
industry,
whilecreating
anentirely
new and enormousindustry
in
wireless communication.The bottom line
to
consumersis
the
ability
to
effortlessly
communicate anyplaceand anytime.
Display
Research
As
anintegral
part of computer andinformation
systems, the
display
is
perhaps
the
mostimportant
component.Every
information device incorporates
a
display
of somekind,
whetherit be
a cathoderay
tube
(CRT),
liquid
crystaldisplay
(LCD),
or othertype
ofdisplay.
Mobile
computing
andthe
surge ofsmall
information
appliances created ahuge
industry demanding
small,
lightweight,
portabledisplays
that the traditional
CRT
could not provide.This
section reports on
the
current status ofcurrentdisplay
technologies
and othertechnologies that
will propel mobiledevices into
the
next century.Perhaps
the
most commondisplay,
otherthan the
CRT,
is
the
LCD.
LCDs
aregreatly improved
sincetheir
early
years and are considered robusttechnology.
Today,
color active matrixliquid
crystaldisplays
(AMLCDs)
andpassive matrix
liquid
crystaldisplays
(PMLCDs)
measuring
ten to
eleveninches
30William J.
Cook,
"It'sabravenew wirelessworld,"
with screen resolutions of
800
X 600
are common onlaptop
computers,
whereas,
according
to
an articlein Byte
magazine,
"Five
yearsago,
colorscreens on
laptops
were quite rare".31To
the extreme,
using
adifferent
type
silicon,
onecompany is planning LCDs measuring
up
to
2560 X 2048
pixels.Of
the two types
ofLCDs,
AMLCD
andPMLCD,
the
AMLCD
providesmore vivid color and
faster
screen updates.AMLCDs
which arefabricated
withamorphous
silicon,
use atransistor
at each pixel sitethat
regulatesthe
passageof
light
through the panel, thus
improving
image
quality.As
a result ofthis
sophistication,
AMLCDs
are moredifficult
to manufacture, thus
making
them
more expensive.
Displays fabricated from
othertypes
of silicon also showpotential
for making high
resolutiondisplays.
Such
technologies,
known
asfield
emissiondisplays
(FEDs)
and active matrix electroluminescent(AMEL)
arenot expected
to
showup
onthe
mass marketfor
several years though.32LCD
technology
is
mature,
however
some areas needimproved
performance.
For
example,
contrast andbrightness
arethe
primary
concerns.For
multimedia applications,the
display's
responsetime to
moving
objects onthe
screenis
an problem.Displays
capable ofplaying
video at a rate of30
frames
per second(NTSC standard)
should resistsubmarining
(tendency
ofobjects
to
temporarily
disappear).
As
the
marketexpands,
one should notbe
31
ChrisChinnock, "ColortoGo,"
Byte,
June 1995, 115.32
Andy
Reinhardt,"Mobility,"
surprised
to
see generations ofdisplays
that
confrontthe
problemsfacing
mobile
displays.
The
marketis
likely
to
expandin coming
years as newtechnologies
enablethe
production ofhigh-resolution
displays
that
measure3
inches
(diagonal)
orless.
These displays
willbe
the
visualinterface
for
communicationsdevices designed
to
be
carried around or even worn on
the
body. This
marketis just
nowemerging
and couldbecome
quite significantin five
years.33Evidence
ofthis
nature suggeststhat
we areonly
atthe
beginning
of greatsolutions
for
mobiledisplays.
Out
ofthe
effortsto
createsmall,
lightweight,
portabledisplays,
evolved anew
category
ofheadmounted displays
orHMDs.
Designed
to
providehands-free
accessibleinformation,
smalldisplays
arebeing
built into headset
gear.Chris
Chinnock,
writing for
Byte,
statesthat
"HMDs
arebeing
touted
as a newkind
ofinterface
for
sometypes
of portable computers."34In
the meantime,
applications
for
this
gear rangefrom
games and entertainmentto
industrial
uses.
HMDs
arecommonly
usedin
virtualreality
games wherethe
userwearsa
headset
equipped with one ortwo
smalldisplays
and speakersfor
stereosound.
Many
different
models are offeredfrom
avariety
of manufacturersfor
this
market.One
suchheadset,
the
"i-glasses!"
system
from Virtual I/O "allows
users
to
viewfull
color videoimages
andthe
peripheral environment33
ChrisChinnock, "ColortoGo,"
Byte,
June 1995, 122.34
simultaneously."35
Other
attractivefeatures
allowthe
userto
seethrough the
device
whenit is
turned
off.This device
weighsjust
7
ounces and containstwo
0.7 inch
LCDs
having
138,000
pixels perLCD.
Furthermore,
this
device
provides a
heads-up,
30
degree diagonal field
of view and animage
that the
user perceives as an
80 inch TV
screen at an1 1
feet
viewing
distance.
Such
devices
asthese
are common andvery
popularin
the
videogaming
andentertainment markets.
For industrial
uses,
HMDs
are animmediate benefit in
that
they
provide ahands-free
computing
environment.For
example,
an aircraft or automobilemechanic
wearing
aHMD
can accesstechnical
manuals or viewassembly
drawings
withoutputting down
atool.
This
scenariois currently
being
usedby
both
the
U.S. military
andBoeing
aircraft company.Similarly,
someinventory
workers are
benefiting
from HMDs.
Even
thoughHMDs
andLCDs
offer reasonable and viable solutionsto
mobile
displays, they
are not optimum.HMDs
offer a somewhat realisticsimulation of
3D
environments,but
atthe
cost ofdonning
inconvenient
andclumsy
looking
head
gear.Some
researchers and visionaries predictfuture
3D
mobile
displays utilizing
holography.
Wired
magazinerecently
inquired into
the
future
ofholography.
David
Pescovitz
writesthat
"While
virtualreality
may be
grabbing
the
media's attention,startling
advancesin
holography
arepromising
35
FranGranville,"Headset Provides Realistic 3-D
Images,"
to
bring
true-color
3D
images into
ourhomes
andhospitals. And
youdon't
need
bulky
headsets
to
see them."36Researchers
arepredicting
afamily
ofimaging
devices
ofthe
future based
onholography.
Items
such asholophones,
holoprinters,
holographic
medicalimaging
devices
andholographic
storagedevices
amounting
to
a onebillion dollar
industry
are predicted asearly
as2010.
While
a current estimate putsthe
holographic industry's
revenueat
US
$150
million peryear,
our expertssay
that
new uses ofholograms
willdrastically
expandthe
market overthe
nextfew
years.
Fischbach
(James
Fischbach,
president andCEO,
American Propylaea
Corporation)
whosecompany
is working
withautomobile manufacturers on a
hologram
systemto
viewfuture
carmodels,
says"If
the
Big
Three
(automakers)
include
holography
in
newdevelopment,
the
market will explode".37Other
predictionsfocusing
on medicalimaging
say
that
in
the
not-so-distantfuture
physicians will examineholograms,
suspendedin
mid-air,
ofpatients'
organs.
While
these
statements areonly
predictions,
current projectsapplying
holography
in
research projects show real merit.For
example,
in
1993,
MIT's
Media Lab
sent ahologram
through70
meters of coaxialline. Information
suchas
this
indicates
that
holography
may have
an applicationin
the
growing
marketof
future
mobiledevices.
Even moving
beyond
holography,
display
devices utilizing
othertechnologies
that
generatereal-looking
3D
objects are appearing.These
types
36
David
Pescovitz,
"The FutureofHolography,"
Wired,
July
1995,
60.37
of
displays
aregenerally
referredto
as3D
volumetricdisplays
anddo
not uselasers
asdo holograms.
Two
such companiescurrently making
suchdevices
are
Dimensional
Media
Associates
(DMA)
andDimension
Technologies,
Inc.
(DTI).
Recently
in
the
spotlight atthe
Smithsonian,
DMA's
creation, the
HoloGlobe,
is
adisplay
containing
afour-foot, full-color, full-motion,
3D image
ofa globe
that
floats
in
space.The
exhibitis
viewablefrom different
angleswithout
the
use of special3D glasses,
virtual-reality
gear,
headsets
orlasers.
This
display,
whichis based
on atechnology
calledHigh
Definition Volumetric
Display
(HDVD),
"...can
useinput from
avariety
ofimage
generation andstorage sources: real-time processed
data,
realobjects,
television,
computermonitors,
flat
paneldisplays,
etc."38
DMA
claimsthat the
effectis images
so realthat
viewers wantto
reach out andinteract
withthem.
Another
similardevice
calledthe
"Virtual
Window,"introduced in
1993
by
DTI,
utilizesflat
panelLCD
technology
to
generatereal-looking
3D
images.
This device
alsodoes
not require viewersto
useheadsets
or glasses.Displays
not
requiring
optical aids are classified as"autostereoscopic."
The benefits
achieved with autostereoscopicdisplays
are obvious.Most
importantly,
these
displays
allow usersto
better
understand andinteract
withcomplex
data.
In
an effortto
remove common constraints relatedto
HMDs,
38
PressRelease,"GoreCalls DMA'sFloating-Image3-D
Technology
"Spectacular,"Dimensional Mediamuch research and
development is
being
directed
towards
creating
3D
displays.
As
a result ofthese
efforts,
commercialquality hardware
for
autostereoscopic
displays
startedarriving
asearly
as1992. A few
ofthe
applications
that
benefit from
these
displays
are:visualization of multi-dimensional graphs
molecular structures
aircraft cockpit
displays
medical
imaging
structural
imaging
architectural visualization.39
Although
stillin
the
early
stages, these
autostereoscopictechnologies
prove
to
be
valuablein
many
situations.As
these technologies
advance andbecome
less
expensive,
people will cometo
expect3D
display
in
muchthe
same
way
we expect colortelevision.
The
marketfor
mobiledisplays is
soon expectedto
boom.
LCD
technology
appearsto
be
improving
whilefilling
the
market withrelatively
low
cost
displays,
due
to
economies of scale.Other
promising
technologies
capable of
providing three-dimensional,
full
color objectsthat
float
in
mid-airand are small enough
to
be
worn onthe
body,
are predictedto
be
the
displays
of
the
future. Although
the
technology
is very
immature,
several companieshave
risento that
challenge andhave partially fulfilled
the
dreams
of mobile39
Jesse EichenlaubandAlexander
Martens,
"3Dwithoutglasses,"
DTI News(Press
Release),
Dimensioncomputing.
Perhaps
in
the
nearfuture
a realworking
version ofStar Trek's
"Holodeck"
will emerge
from
sciencefiction
to
reality.Image
Capture
Research
People
have
a needto
captureimages for
many different
reasons;
for
remembering
occasions,
documentation
purposes orfor
expressing
themselves.
Photography,
in its
long
history,
has
seenmany
improvements.
As
a
result,
newprocesses, techniques
and equipment continueto
evolve.This
section reports on
the
current status ofimage
capturetechnology.
In
terms
of recentimage
capturedevices,
the
advancement ofdigital
technologies
now allows more optionsfor
peoplewanting
to
captureimages.
One
suchadvancement, the
APS (Advanced Photo
System),
is
ahybrid
ofboth
traditional
silver-halide anddigital
techniques.The APS film
cartridgeis
muchlike
that
of35mm
film,
however the
APS
cartridge contains a magneticlayer
that
can
digitally
recordlighting
andflash
conditionsfor
each shot.Future
planssuggest
having
the
ability
to
record additionalinformation
such as audiotracks.
The APS film format
wasdeveloped
in
collaborative effortsby
photoindustry
giantsincluding
Kodak,
Fuji,
Canon,
Minolta
andNikon.
The APS
simple
film
cartridgeloading
ability
to
selectdifferent
print sizes perframe
small
film
canister,
resulting
in
smaller camerasability
to
store perframe
data,
e.g.date,
lighting
conditions,
future
plans
for
audio,
etc.some camera models allow users
to
changefilm midway
through
the
cartridgecartridges can
be
pluggedinto
devices allowing
them to
be
viewedon aTV40
While
these
features may
soundattractive,
peopledo
not seemready
to
abandon
traditional
35mm
film
technology.
Perhaps
the
most obvious reasonfor
this
is
that
image
quality
is
not one ofthe
enhancements.By
andlarge,
traditional
35mm
techniques
already
deliver
reasonableimage
quality.Another
significant reason users are reluctant
to
choosethe
APS
format is
cost.Edward
Baig,
writing for Business
Week,
notesthat
"APS
cameras run15%
to
30%
higher-and
you'llpay
a premiumfor
film
and processing."41Processing
centersare not as
commonly found
asfor
traditional
35mm
film.
Other
conveniencessuch as one
hour
turn-around
are uncommon as well.Although APS
undeniably boasts
convenient