Objects First
Objects First
Programming Education
- a personal interpretation
Jens Bennedsen It-vest – networking universities It-vest – networking universities,
Denmark [email protected]
Me
•
20 years of teaching experience
– introductory programming for 20 years
– introductory object-oriented programming for 15 years
•
Published 20+ articles in the area of computer
science education
– Some in collaboration with Carsten ☺
•
Writing up my ph.d. thesis “Teaching and learning
programming – a model-based approach”
Outline of the talk
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What is ”objects first”?
– CC2001
•
Model-driven programming
– program in context
•
Object-oriented conceptual framework
– “There is more to OO than Java”
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A model-driven introductory programming course
– progression teaching material assignments final exam
Free University, Berlin, Germay Objects First Programming Education 3
progression, teaching material, assignments, final exam, ...
•
Mediation of the programming process
– How to unfold the programming process?
CC2001
•
CC-2001 describes three approaches to a
program-ming first curriculum
ming first curriculum
– imperative-first – functional-first – objects-first
Free University, Berlin, Germay Objects First Programming Education 4
John Lewis: Myths about Object-Orientation and Its Pedagogy SIGCSE 2000, p. 245 - 249
Programming Education
in Perspective
Programming Education
Programming Education
= Programming Methodology +
Pedagogical Design +
Programming MethodologyProgramming Tools
Programming Methodology = Theory/Techniques + Process Pedagogical Design Pedagogical Design g g g = Organization + Dissemination Programming Tools = Language + Environment Programming ToolsMany factors influence learning
Student’s learning
premises
E t
l
External
conditions
Objectives
Learning
process
Evaluation
Free University, Berlin, Germay Objects First Programming Education 7
process
Content
Hiim & Hippe 2006
Programming Methodology
•
Theory/Techniques
= Theory/Techniques + Process
– model-driven development – design by contract (assertions) – patterns – ...
•
Process
– incremental development Programming MethodologyFree University, Berlin, Germay Objects First Programming Education 8
incremental development – non-linearity – refactoring – test – ... Pedagogical Design
Pedagogical Design
•
Organization
= Organization + Dissemination
– graduated exposure to complexity – spiral, early bird, fill in the blanks – apprenticeship – ...
•
Dissemination
– text Programming MethodologyFree University, Berlin, Germay Objects First Programming Education 9
text – labs – videos – lectures
– net-based learning objects
Pedagogical Design
A Conceptual Framework for
Object-Oriented Programming
There is more to OO than Java
There is more to OO than Java...
Kristen Nygaard on Object-Orientation
A program execution is regarded as a physical model systemsimulating the beha ior of either a real or imaginar behavior of either a real or imaginary part of the world.
Physical modeling is based upon the conception of reality in terms of phe-nomena and concepts.
A physical model system is
construc-Free University, Berlin, Germay Objects First Programming Education 11
p y y
ted, modeling phenomena by objects and concepts by categories of objects.
Kristen Nygaard, 1926-2002
Three Perspectives on Programming
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Instructing the computer (coding)
– the purpose of programming is to instruct the computer – focus is on aspects of program execution such as storage
l t t l fl t i t
layout, control flow, parameter passing, etc.
•
Managing the program description
– the purpose of programming is to create a software architecture that provides overview and understanding of the entire program – focus is on aspects such as visibility, scope, encapsulation,
modularity, software design etc.
Free University, Berlin, Germay Objects First Programming Education 12
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Conceptual modeling
– the purpose of programming is to express concepts, structure and relations
– focus is on constructs for describing concepts, phenomena and relations between these
Conceptual Modelling
d lli Conceptual model Problem/vision concerning Specification model Program, language, abstraction abstraction modellingFree University, Berlin, Germay Objects First Programming Education 13
concerning phenomenons
g g g
OS, machine
Problem domain Model
Overview
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Conceptual framework for object-orientation
– Concepts and modelling
Structure: aggregation association specialization – Structure: aggregation, association, specialization
– is used for organizing knowledge about a problem domain and structure in the solution domain
– Is (to some extend) supported by language constructs in OO languages
•
Modelling examples
g
p
– Abstract models in UML – Implementation in Java
– Smaller examples from textbook [Barnes & Kölling] – which does not explicitly present the models...
Association (X-a)
Relation that describes a dynamic relation between
concepts that can exist independently of each other.
MailServer keeps MailItem
Person owns Car Person rents Car
Person loves Person
Person is-friend-with Person
Free University, Berlin, Germay Objects First Programming Education 15
Student is-enrolled-at Course
Patient have-had Disease
Association in UML
MailServer keeps
*
MailItem*
owns Person Car Student Course 0..1 owned*
takes*
can-drive*
Free University, Berlin, Germay Objects First Programming Education 16
Multiplicity (cardinality): 0..1, 1, n, a..b, 0..* (*) Role
Association in UML (X-a)
X = keeps
MailServer
howManyMessages(String who): int getNextMailItem(String who): MailItem post(MailItem item)
MailItem
getFrom(): String getTo(): String 0..* from: String to: String message: StringFree University, Berlin, Germay Objects First Programming Education 17
post(MailItem item) getTo(): String getMessage(): String print()
Association in Java
class MailItem {
private String to; private String from; class MailServer {
Set<MailItem> messages;
private String message;
public MailItem( ... ) { ...
}
public String getFrom() { ... }
public String getTo ()
{ }
public MailServer() {
messages = new HashSet<..>(); }
public int
howManyMessages (String who) { ... }
public MailItem
getNe tMailItem (String ho) { ... }
public String getMessage() { ... }
public void print() { ... }
}
getNextMailItem (String who) { ... }
public void
post(MailItem item) { ... }
Systematics in OOP
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Modelling
– from problem description to conceptual model
– refinement of conceptual model to specification model (method signatures and specifications)
•
Implementation
– structurally: from specification model to Java code (automatically)
b d tt ib t d th d ( ti it d t ti )
Free University, Berlin, Germay Objects First Programming Education 19
– body: attributes and methods (creativity and systematics)
Problem domain
Hand-in-Hand Modeling and Coding (1)
•
David Gries (Edsger W. Dijkstra)
– the loop body and the loop invariant is developed hand-in-hand with the latter leading the way
with the latter leading the way
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We (Kristen Nygaard)
– coding and class modeling is done hand-in-hand with the latter leading the way
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Design by contract and systematic programming
Free University, Berlin, Germay Objects First Programming Education 20
Design by contract and systematic programming
– a class model is a design contract in precisely the same way as a loop invariant is
Programs as models
A program execution is regarded as
K. Nygaard
It’s not the purpose of our programs to instruct the computer; it’s the purpose of the computer
E.W. Dijkstra
p g g
a physical model system
yg
Free University, Berlin, Germay Objects First Programming Education 21
to execute our programs
Contents and Progression
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Traditional approach
– typical textbooks only address the first and to some extend the second perspective
– topics are organized according to the syntactical structures in the programming language (bottom-up)
– tendency to completeness in coverage of topics – syntax-driven progression
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Our approach
b l d f ll th i
– a balanced coverage of all three views – conceptual modeling is leading the way – systematic programming (killing rabbits) – early bird & spiral approach
Model-Driven Progression (1)
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Model-driven
– programming tasks starts from a class model – programming tasks starts from a class model – mostly, the model is given
– sometimes, also the model must be developed
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Progression
– models become increasingly complex during the course – associated systematic programming techniques
Free University, Berlin, Germay Objects First Programming Education 30
associated systematic programming techniques – language issues covered “by need”
Course Progression
Design Conceptual model Problem/vision Specification model Implementation model Analysis ImplementationFree University, Berlin, Germay Objects First Programming Education 31
Revealing the
Revealing the
Programming Process
Pointing Out the Problem
David Gries, SIGSCE 1974
What Should We Teach in an Introductory Programming Course?
“Suppose you attend a course in cabinetSuppose you attend a course in cabinet making.
The instructor briefly shows you a saw, a plane, a hammer, and a few other tools, letting you use each one for a few minutes.
He next shows you a beautifully-finished bi t
cabinet.
Finally, he tells you to design and build your own cabinet and bring him the finished product in a few weeks.
Absurd Expectation
?
Free University, Berlin, Germay Objects First Programming Education 34
Nevertheless, this is what traditionally takes place (judged by the majority of existing textbooks)
Predictable Outcome
?
The Missing Link...
tools concepts language constructs finished programs?
Free University, Berlin, Germay Objects First Programming Education 36
Strategies, Principles, and Techniques
The Practice of Programming• Describestrategies, principles, and techniques
... of problem solving and the development of programs
tools concepts language constructs finished programs q
• Demonstratehow to apply these in action
• Developprograms instead of simply
showcasing them
• Demonstratethat programming is a
non-linear process
• Demonstrateincremental development
• Demonstratemodel-driven development
D t t t t d i d l t
• Demonstratetest-driven development
• Demonstraterefactoring
• Demonstratehow to find and handle errors
• Demonstratehow to use online
Strategies, Principles, and Techniques
D
i ti
l
l
... of problem solving and the development of programs
Descriptive level
(theoretical)
tools concepts language constructs finished programsFree University, Berlin, Germay Objects First Programming Education 38
Performance level
(practical)
Video mediation
Apprenticeship learning
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Learning is an integral part of generative social
practice and through legitimate peripheral
participation
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Leve and Wenger most well-known
C P
legitimate peripheral ti i ti
Free University, Berlin, Germay Objects First Programming Education 39
Apprenticeship
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Jordan (1989) found
– Work is the driving force. The apprentices’ progressive mastering of tasks is appreciated for “getting the problem solved ” not as a step toward a distant symbolic goal (such as a solved, not as a step toward a distant, symbolic goal (such as a certificate).
– Apprentices start with skills that are expected by the master to be easiest and where mistakes are least costly. (The tailors start out sewing, not cutting, the cloth.)
– Learning is focused on bodily performance. It involves the ability to do, rather than the ability to talk about something. It often focuses on skills rather than academic competencies
Free University, Berlin, Germay Objects First Programming Education 40
focuses on skills rather than academic competencies. – Standards of performance are embedded in the work
environment.
– Teachers and teaching are largely invisible.
Cognitive apprenticeship
• “We call this rethinking of teaching and learning in school
“cognitive apprenticeship” to emphasize two issues. First the method is aimed primarily at teaching the processes that experts use to handle complex tasks. Where conceptual and p p p factual knowledge are addressed, cognitive apprenticeship emphasizes their uses in solving problems and carrying out tasks …
Second, our term, cognitive apprenticeship, refers to the learning-through-guided-experience on cognitive and
metacognitive, rather than physical, skills and processes […] The externalization of relevant processes and methods makes possible such characteristics of apprenticeship as its reliance possible such characteristics of apprenticeship as its reliance on observation as a primary means of building a conceptual model of a complex target skill.”
Two aspects of apprenticeship
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Person-centered aspect
– Expose the learners to how an experienced programmer works. – The master reflects and thinks aloud of the particular action,
ki th i ibl d f id tifi ti making them visible and as a source of identification. – The apprentice learns from observing the master (teacher)
performing the actions embedded in a programming practice.
•
De-centered aspect
– Consider the learner as an active participant in a community of co-learners.
Free University, Berlin, Germay Objects First Programming Education 42
– The master (teacher) legitimates the skills and knowledge of the individual learner.
Nielsen and Kvale (1997)
An Example...
• Refinement of class Date
– demonstrating two principles
• The special case principlep p p public class Date {
– systematic treatment of special cases
– suppress implementation details – introduce private methods to
handle special cases
• The mañana principle
– introduce an abstraction worry about implementation
p { private int
d, // 1 <= d <= daysInMonth m, // 1 <= m <= 12 y;
public Date(int dd, int mm, int yy) { d = dd; m = mm; y = yy;
}
public void setToNextDate() { d = d + 1;
}
Free University, Berlin, Germay Objects First Programming Education 43
– worry about implementation details ”tomorrow”
• date udsnit.wmv
}
public String toString() { return d + "-" + m + "-" + y; }