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New York City College of Technology The City University of New York. Department of Communication Design. COMD D Animation & Modeling II

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COMD COMD 3740 – 3D Animation & Modeling II

New York City College of Technology The City University of New York

Department of Communication Design

COMD 3740 – 3D Animation & Modeling II Course Description

This is an intermediate course in computer 3-D modeling, rendering and animation using the Maya software environment. Students will learn intermediate techniques for building models and scenes, animating objects, and rendering with complex surfaces. While exploring 3D design aesthetics, the course emphasizes the practical and technical features of the software. 2 cl hr, 2 lab hrs, 3 cr

Prerequisites:

COMD 3540, COMD 3640 Course Objectives

INSTRUCTIONAL OBJECTIVES ASSESSMENT WEEKS APPLIED

For the successful completion of this course, students should be able to:

Evaluation methods and criteria

Create an intermediate level, non-deforming 3D model.

Students will demonstrate understanding through reading, laboratory exercises and project.

1 - 4

Understand how to use Image Planes to aid in modeling complex forms.

Students will demonstrate understanding through reading, laboratory exercises and project.

1

Unwrap UV texture surfaces to create texture maps

Students will demonstrate understanding through reading, laboratory exercises and project.

5

Create effective texture maps for color, bump, normal, specular and

transparency channels.

Students will demonstrate understanding through reading, laboratory exercises and project.

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COMD COMD 3740 – 3D Animation & Modeling II Understand and apply lighting design to

a 3D rendered scene

Students will demonstrate understanding through reading, laboratory exercises and project.

6

Render quality images and animations using Mental Ray renderer

Students will demonstrate understanding through reading, laboratory exercises and project.

7

Use the Graph Editor to edit primary and secondary animation accurately

Students will demonstrate understanding through reading, laboratory exercises and project.

8 – 10

Apply intermediate level animation techniques to a sequence

Students will demonstrate understanding through reading, laboratory exercises and project.

8 – 10

Render scenes for compositing to still and motion graphics

Students will demonstrate understanding through reading, laboratory exercises and project.

7, 11

Use After Effects to composite rendered scenes with still motion graphics, sound and title sequences

Students will demonstrate understanding through reading, laboratory exercises and project.

11

Create animatic storyboards for a narrative animation

Students will demonstrate understanding through reading, laboratory exercises and project.

12

Design digital sets for animation sequences to support a narrative

Students will demonstrate understanding through reading, laboratory exercises and project.

12

Understand cinematic camera design in an animated sequence

Students will demonstrate understanding through reading, laboratory exercises and project.

13

Create intermediate level animation sequences to digital files

Students will demonstrate understanding through reading, laboratory exercises and project.

8 – 15

General Education Outcomes

General Education Outcome covered: How the outcome is covered: Listening:  The  student  will  demonstrate  

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COMD COMD 3740 – 3D Animation & Modeling II from  irrelevant  information. instruction.

Speaking:  The  student  will  demonstrate   the  ability  to  articulate  himself  using   relevant  industry-­‐specific  language

Students  will  be  able  to  evaluate  the   success  of  their  own  work,  and  other   student  work,  through  critiques. The  student  will  demonstrate  the  ability  to  

evaluate  strengths  and  relevance  of   arguments  on  a  particular  issue.

Students  will  be  able  to  evaluate  the   success  of  their  own  work,  and  other   student  work,  through  critiques. The  student  will  demonstrate  the  ability  to  

determine  whether  certain  conclusions  or   consequences  are  supported  by  the   information  provided.

Students  will  be  able  to  evaluate  the   success  of  their  own  work,  and  other   student  work,  through  critiques.

Teaching/Learning Methods ● Lectures

● Discussion and Readings ● Critiques

● Software Tutorials ● Project-based Labs Required Resources

● Lynda.com online training package: defined by the instructor

● Rendering and Lighting – Digital sets: http://www.3drender.com/challenges/index.htm ● Download Maya to personal computer or a minimum of 8 lab hours on campus a week ● 4 GB or larger portable file storage

● Pen or pencil and dedicated notebook

Course References

● Digital Tutors Online training: http://www.digitaltutors.com/11/index.php ● The Gnomon Workshop online and downloadable training:

http://www.thegnomonworkshop.com/

● Online community support in 3D Animation: http://www.cgsociety.org/

Attendance (College) and Lateness (Department) Policies: A class roster roll will be taken at the beginning of each class. Only two absences may be allowed. After two absences, a student may be withdrawn because of unsatisfactory attendance (code WU). Students arriving after the roll is taken will be marked “late.” Students may be notified at the earliest opportunity in class after they have been absent or late. After being absent two times or equivalent (2 lateness = 1

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COMD COMD 3740 – 3D Animation & Modeling II absence), a student may be asked to withdraw from the class (code W before the College drop deadline) or may be withdrawn from the class (code WU).

Academic Integrity Standards: Students and all others who work with information, ideas, texts, images, music, inventions, and other intellectual property owe their audience and sources accuracy and honesty in using, crediting, and citing sources. As a community of intellectual and professional workers, the College recognizes its responsibility for providing instruction in information literacy and academic integrity, offering models of good practice, and responding vigilantly and appropriately to infractions of academic integrity. Accordingly, academic dishonesty is prohibited in The City University of New York and at New York City College of Technology and is punishable by penalties, including failing grades, suspension, and expulsion. Grading

● Vehicle Model Project: 25%

● Lighting & Rendering Project: 20%

● Set Driven Key/ Custom Controls Animation Assignment: 5%

● Graph Editor Tutorials: 10%

● Vehicle Chase Animation Project: 40%

Topics

WEEK Lecture Topic Laboratory Exercise Homework Assignment

1 Review Maya Interface & Basic Modeling Tools | Image Planes

Create 3D models with modeling tools

Vehicle Model Project – Tutorial Provided

2 Intermediate Modeling Techniques: Curves, Surfaces, and Meshes

Explore techniques for making 3D models.

Vehicle Model Project – Tutorial Provided

3 Intermediate Modeling Techniques: Curves, Surfaces, and Meshes

Explore techniques for making 3D models.

Vehicle Model Project – Tutorial Provided

4 Turntable Animation of Models Create a turntable animation of a model.

Vehicle Model Project – Tutorial Provided

5 UV Texture Maps, Color, Bump, Specular, Normal and

Transparency Maps

Unwrap UVs | Export to Photoshop to create texture maps

Lighting & Rendering Project

6 Lighting Techniques: for indoor / outdoor sets

Create lighting rigs for digital sets

Lighting & Rendering Project

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COMD COMD 3740 – 3D Animation & Modeling II 7 Rendering with Mental Ray

Renderer

Explore render techniques using Mental Ray

Lighting & Rendering Project

8 Review Basic Animation Techniques | Intermediate Animation Techniques

Practice using: keyframes, joint tool, hierarchy animation, motions paths, set driven key animation and custom controls

Set Driven Key/ Custom Controls Animation Assignment

9 Using the Graph Editor for refining and generating animation

Explore techniques for using the Graph Editor

Graph Editor Tutorials

10 Using the Graph Editor for refining and generating animation

Explore techniques for using the Graph Editor

Vehicle Chase Animation Project: Storyboards

11 Animatics | Render to Targa files for compositing in After Effects

Practice processing renders and composting it in After Effects Vehicle Chase Animation Project: Animatics

12 Designing Digital Sets Explore techniques for digital sets: modeling, lighting and animation

Vehicle Chase Animation Project: Models & Textures

13 Using cameras to support narrative animation | Using Maya’s Sequencer for non-linear editing

Explore camera tools and strategies for showing narrative in animation

Vehicle Chase Animation Project: Animation

14 Lab Work on projects Vehicle Chase

Animation Project: Render & Composite

References

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