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Student-Created Board Games

Presenters:

Carol Short [email protected]

Stacie Tomes-Lopez [email protected]

(2)

Our Agenda

•  Why games?

•  Why games for gifted students?

•  When do you use games?

•  What’s the process?

•  What’s the task?

•  What are the details?

•  Q&A

•  Let’s see some games!

(3)

The Value of Board Games

According to the Institute of Play:

GAMES….

Ø  create a complex world, which players come to understand through self- directed exploration.

Ø  deliver just-in-time learning and data to help players

understand how they are doing, what they need to work on and where to go next.

Ø  create a compelling need to know, a need to ask,

examine, assimilate and master certain skills and content areas.

Ø  are learning systems, which accounts for the sense of engagement and

entertainment players experience.

 

(4)

Games  are  fun!  

“The  truth  is  that  when  the  joy  and  comfort  are   scrubbed  from  the  classroom  and  replaced  with  

homogeneity,  and  when  spontaneity  is  replaced  with  

conformity,  students’  brains  are  distanced  from  effec<ve   informa<on  processing  and  long-­‐term  memory  storage.”  

  “The  highest-­‐level  execu<ve  thinking,  making  of  

connec<ons,  and  “aha”  moments  are  more  likely  to  

occur  in  an  atmosphere  of  “exuberant  discovery,”  where   students  of  all  ages  retain  that  kindergarten  enthusiasm   of  embracing  each  day  with  the  joy  of  learning.”  

  (Judy  Willis  “Research-­‐Based  Strategies  to  Ignite  Student  Learning:  

Insights  from  a  Neurologist  and  Classroom  Teacher”)      

(5)

CreaAng  a  board  game  is  a  “rich  task”!  

Here  are  some  of  the  standards  addressed:  

 

CCSS.ELA-­‐LITERACY.RL.8.1  

•  Cite  the  textual  evidence  that  most  strongly  supports  an  analysis  of  what  the  text  says   explicitly  as  well  as  inferences  drawn  from  the  text.  

 

CCSS.ELA-­‐LITERACY.RL.8.4  

•  Determine  the  meaning  of  words  and  phrases  as  they  are  used  in  a  text,  including  figuraAve   and  connotaAve  meanings;  analyze  the  impact  of  specific  word  choices  on  meaning  and  tone,   including  analogies  or  allusions  to  other  texts.  

 

CCSS.ELA-­‐LITERACY.RL.8.3  

•  Analyze  how  parAcular  lines  of  dialogue  or  incidents  in  a  story  or  drama  propel  the  acAon,   reveal  aspects  of  a  character,  or  provoke  a  decision.  

 

CCSS.ELA-­‐LITERACY.W.8.2.D  

•  Use  precise  language  and  domain-­‐specific  vocabulary  to  inform  about  or  explain  the  topic.  

 

CCSS.ELA-­‐LITERACY.W.8.2.A  

•  Introduce  a  topic  clearly,  previewing  what  is  to  follow;  organize  ideas,  concepts,  and  

informaAon  into  broader  categories;  include  formaZng  (e.g.,  headings),  graphics  (e.g.,  charts,   tables),  and  mulAmedia  when  useful  to  aiding  comprehension.  

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What is Accomplished?

Ø Engaging atmosphere

Ø Positive environment

Ø Inherently

differentiated

Ø Mistakes!

(7)

Games and Gifted Students

•  The task of creating a board game from

scratch requires

–  A creative approach –  Higher order thinking –  A desire to be

challenged

–  Synthesis and analysis of information

–  Clarity of expression –  Team work!

 

 

(8)

When do you use Board

Games?

(9)

Or……  

Romeo and Juliet The Great

Gatsby

A  Wrinkle  in  Time  

House on Mango Street

The  Giver  

The Watsons G

o to Birmi

ngham A Separate

Peace

Bud Not Buddy

(10)

The  Prompt  

THE LANDLADY BOARD GAME

•  You and your group are to create a board game using the story of “The Landlady” as the basis of the game.

1.  Your group of four needs to consist of (i)  Board Pieces supplier

(ii)  Board Designer

(iii) Rules and Directions Manager (iv)  Questions Creator

1.  You can model your game after Monopoly, Chutes and Ladders, Candy Land, Trivial Pursuit, or any board game that you are familiar with.

2.  You must create the rules and directions for your game. Make sure that your rules and directions are well expressed and easy to follow.

3.  You need to incorporate 25 question cards into your game. These questions must be related to the Depth and Complexity icons. The icon will be on one side of the question card and the question on the other.

4.  The board game should consist of “pitfalls” or setbacks that are the same pitfalls that Billy faced in Roald Dahl’s story.

5.  The game must be colorful with bright clearly defined illustrations.

  When you have completed the game, your group will play it and make sure that it works as intended.

(11)

The Process

Groups of four:

1. Board pieces and box supplier

2. Board designer

3. Rules and Directions manager

4. Questions creator

(12)

Supplies needed

1. Game board (supplied by teacher) 2. Spinner or dice

3. Game cards (use color index cards) 4. Game pieces

5. Container to hold game (unused pizza

boxes work wonderfully)

(13)

The Tasks

•  Create a game board

•  Construct rules and

directions for the game

•  25 question cards

•  Design game pieces

and a box

(14)

Student Directions

•  JOB  CATEGORIES  FOR  CREATING  A  BOARD  GAME:  

•  Board  Pieces  supplier:  Creates  the  game  pieces  and  designs  the  cover  of  the   game  box  

•  Rules  and  DirecGons  Manager:  writes  direcGons,  creates  rules,  proofreads,  etc.  

•  Board  Designer:  designs  and    creates  the  layout  of  the  game  board  

•  QuesGons  Creator:  creates  25  quesGon  cards  that  need  to  fall  into  Depth  and   Complexity  icon  categories  

   

•  TYPES  of  QUESTION  CARDS:  (25  in  total)  

•  You  are  to  use  the  depth  and  complexity  icons  to  create  your  25  quesGons.  You   are  not  to  use  more  than  five  (5)  of  one  icon,  so  your  quesGons  will  be  varied.  

The  quesGons  must  be  based    

           on  the  text.  Do  not  ask  quesGons  that  are  not  part  of  the  story.    

•  SUGGESTIONS  WHEN  CREATING  YOUR  GAME:  

•  Give  detailed  direcGons.  

•  Color-­‐code  the  game  cards.    They  may  be  hand-­‐wriYen  or  typed.  

•  Make  the  game  board  visually  appealing.    It  must  relate  to  the  story.    NEATNESS   COUNTS!!!  

•  The  container  should  visually  represent  the  book.  

(15)

Example of question cards

(16)

Ex. of Rules and Directions

(17)

Example of game boards

(18)

Board Game Rubric

    10  points  

   

8  points   6  points   4  points   2  points  

    Design  &  

CreaGvity      

Everything  is  neatly  

created  and  direcAons  

were  followed  

completely.  

   

Game  board  is  excellent  

but  some  parts  are  a  

li_le  sloppy.  

   

Game  board  is  complete  

but  1  or  2  elements  are  

missing  and  it  could  be  

neater.  

   

Most  of  the  direcAons  

were  ignored  and  the  

board  is  sloppy.  

   

There  is  a  game  board  

but  it  is  una_racAve  and  

no  extra  efforts  were  

made  at  creaAvity  

QuesGons   There  are  25  quesAons  

and  answers,  and  they  

are  well  incorporated  into  

the  game.  

   

A  couple  of  quesAons  or  

answers  are  missing  or  

incorrect.  

   

Some  quesAons  are  

missing  OR  one  could  

play  the  game  with  

answering  most  

quesAons.  

   

Half  of  the  quesAons  are  

missing  OR  quesAons  are  

hardly  used  in  the  game.  

   

Many  quesAons  are  

incorrect  or  missing  and  

very  few  are  required  to  

play  the  game  

Format  &  

Purpose      

The  purpose  of  the  game  

relates  directly  to  the  

novel  and  the  game  

board  represents  the  

theme.  

   

The  purpose  closely  

relates  to  the  novel  and  

the  game  board  

somewhat  represents  

the  theme.  

   

The  purpose  parAally  

relates  to  the  novel  and  

the  game  board  doesn’t  

clearly  represent  a  

theme.  

   

The  purpose  slightly  

relates  to  the  novel  but  

does  not  represent  a  

theme.  

   

It  is  unclear  what  the  

purpose  and  theme  of  

the  game  are  from  the  

appearance.  

    DirecGons   DirecAons  make  it  

perfectly  clear  how  to  

play  the  game.  They  are  

neatly  typed  with  minimal  

grammaAcal  errors.  

   

DirecAons  are  typed  but  

have  2-­‐3  minor  grammaAcal  

errors.  They  are  somewhat  

unclear  or  1  step  is  missing.  

   

There  are  more  than  3  

errors.  DirecAons  are  

unclear  and  2-­‐3  steps  could  

be  added  to  clarify.  

   

Errors  in  grammar  interfere   with  understanding  of  the  

direcAons.  Much  revision  is   needed.  

   

Complete  revision  needed.  

Many  steps  are  missing  or  

incomplete  and  it  is  very  

difficult  to  understand  how  

to  play  the  game.  

    Content  &  

Difficulty      

QuesAons  and  rules  of  play  

are  of  an  appropriate  level-­‐-­‐  

not  too  difficult  and  not  too  

easy.  

   

Rules  of  play  are  age  

appropriate  but  some  

quesAons  are  too  easy  or  

too  difficult.  

   

Game  is  a  bit  too  simple  for  

the  grade  level  and  some  

quesAons  are  too  easy.  

   

Game  is  very  simple  and  

most  quesAons  are  too  

easily  answered.  

   

Game  is  not  appropriate  for  

the  grade  level  and  

quesAons  are  too  easy  or  too   difficult.  

   

(19)

Peer  evaluaAon  rubric  

(20)

So  what  piece  of  

literature  could  you  use   that  would  provide  a  

good  foundaAon  for  a   game?  

  Discuss  with  a  neighbor!  

(21)

Some  links….  

•  Syracuse  University  School  of  InformaAon  Studies:  

h_p://infospace.ischool.syr.edu/2013/06/27/games-­‐as-­‐educaAonal-­‐tools-­‐

teaching-­‐skills-­‐transforming-­‐thoughts/  

•  Learning  with  Board  Games:            

h_p://thelearningkey.com/pdf/

Board_Games_TLKWhitePaper_May16_2011.pdf  

•  Univ.  of  Oregon  College  of  Ed:  Using  Games  in  EducaAon               h_p://thelearningkey.com/pdf/

Board_Games_TLKWhitePaper_May16_2011.pdf  

•  The  InsAtute  of  Play  

             h_p://www.insAtuteofplay.org/  

 

References

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