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Bash in the Boro Tournament Rules

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Bash in the Boro Tournament Rules

Laws of the Game:

All games will be played under international rules (FIFA), with the exception that the goal keeper may not be fair charged.

General Information:

These rules are designed for Murfreesboro Soccer Club Tournaments. The Tournament Committee shall administer the rules as stated, but reserve the right to adjust and/or amend any rules, if necessary, to accommodate unforeseen problems or circumstances before and during the tournament except as stated. All decisions of the tournament director or acting tournament director are final. Otherwise, the USYSA/ FIFA Laws of the Games shall apply.

● Submission of application does not guarantee acceptance to the tournament. The

Tournament Director and Tournament Committee will use a criteria model in which teams will be selected and placed in different divisions.

● Teams are not considered accepted to the tournament until Payment is received

● If a team withdraws prior to acceptance to the event, we will refund all registration fees except the processing fees. All sales are final once a team is accepted into a tournament. No cash refund will be given.

Credentials Check:

● Five copies of the roster must be presented at registration

● All teams must have their rosters approved, medical release forms checked and travel permits (for out of state teams) turned in at the team check-in. Player and coaches passes will be checked at this time.

● Coach cards, player passes and rosters will also be checked before each game.

● Guest players are included in the roster limit (up to 3 guest players). All guest players must present player passes, travel permits, guest player requests and medical releases to be eligible for competition.

Team and Player Eligibility:

All teams must be currently registered with their local USSF, USYSA state organization. All teams from outside of the state of Tennessee must file travel permission forms with their State Associations.

Teams may carry following roster sizes and no roster changes will be permitted after a team roster has been approved at tournament registration. All teams must be currently registered with their State,

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National, or Provincial Association. A maximum of 3 guest players per team is allowed for all teams.

Guest players will need the proper state approved paperwork filled out. Individual Guest players looking for a team in the event can sign up online. Each player must have a valid USSF/USYSA/US Club Soccer ID card. The minimum number of games is three (3). No player can be on more than one roster for the event.

Maximum Roster Size:

● 8U – 9U: 12 Players

● 10U: 13 Players

● 11U and 12U: 16 Players

● 13U - 16U: 18 Players

● 17U – 19U: 22 Players

No player will be allowed to register with more than 1 team. All players (including guest players) must have a valid, laminated, USSF/USYSA player registration card with current player photo ID. In addition, a medical release form is required at check-in and should be available during games.

Uniforms and Equipment:

● All players on a team shall wear identical uniforms (shirts, shorts, & socks).

● Shirts shall be tucked in at the start of play.

● The designated “home team” shall wear light colored uniforms and the designated “visiting team” shall wear dark colored uniforms.

● The home team will change to colors distinct from the opponent if necessary. Goalkeeper jerseys must be different color from the other players/referees.

● Player numbers must be affixed to the back of the uniform shirt and no two players on the same team shall wear the same number.

● Shin guards must be worn during all games.

● No jewelry is to be worn.

● Playing in a cast is permitted at the referee's discretion. Casts must be covered in bubble wrap or similar material; all equipment is subject to the approval of the referees.

● The home team will furnish the game ball.

● The "home team" is the team listed first on the official schedule. The home team will stage to the right of mid-field. (Facing the field at the mid-field line).

Duration of the Game:

AGE DIVISION GAME TIME BALL SIZE

18U – 19U (11v11) 2 40 Minute Halves 5 15U – 17U (11v11) 2 40 Minute Halves 5 13U – 14U (11v11) 2 35 Minute Halves 5

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12U (11v11) 2 30 Minute Halves 5 11U – 12U (9v9) 2 30 Minute Halves 4 8U – 10U (7v7)

Playing Conditions:

2 25 Minute Halves 4

In the event of inclement weather, the Murfreesboro City Parks and Recreation Department and the Tournament Committee has the authority to restructure or cancel the tournament.

The tournament committee is not responsible for any expense incurred by any team if the tournament is canceled in whole or in part.

● If a game is canceled, it is up to the coaches of the teams to check with the tournament director for re-schedule information.

● Games shall be considered complete if one half of the game time has elapsed and the score at the time of the stoppage will be the final score.

● If one half has not elapsed and the game is stopped, every effort will be made to re-schedule the game if it affects the outcome of the tournament and weather permits.

Weather Policy:

IN CASE OF LIGHTNING, HEAVY RAIN, THUNDER or TORNADO

● All games will stop immediately.

● Everyone must leave the fields and take shelter.

● Team Manager or Coach of your team should check with the Tournament Director(s) after the bad weather stops.

● If delay will be more than 30 minutes the field hotline and website will be updated.

● The Tournament Director(s) or Field Marshals will inform the teams when the games will resume.

● Game times may have to be shortened to ensure the games are decided on the field. The Tournament director(s) or field marshals will advise you if this will be necessary. Tournament website will be updated every 30 minutes.

Starting Times and Forfeited Games:

● Teams must check in with Field Marshall 15 minutes before kickoff.

● A ten-minute grace period is allowed before a team forfeits a game. This grace period takes away from the duration of the game.

● All games must end 10 minutes prior to the next scheduled match.

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Start of play:

● To help keep games on time there will not be a coin toss at the beginning of pool play games.

● The home team will kick off to begin the first half and will defend the goal in front of their bench.

● The visiting team will kick off to begin the second half and will defend the goal opposite their bench area.

● The home team will occupy the bench area to the right of the mid field line and the visiting team the bench area to the left. (Ex. If you are a sub waiting to enter the game the bench area to your right is Home and to your left Visitor.)

Substitutions:

Unlimited Substitutions will be allowed with referee’s consent at the following times:

A. Prior to a throw in, in your favor;

B. Prior to a goal kick;

C. After a goal by either team;

D. For an injured player (Both teams may sub equal number of players) E. At the beginning of the 2nd half and each overtime period;

F. After a caution;

G. Red carded players may not be substituted for.

Game Reports:

● Game reports shall be signed by the referee and the coach or his/her designee at the conclusion of each match and given to the field marshal. At this time, player cards shall be returned to the team coach/official by the referee and the game reports (along with the player cards of any ejected players) shall be turned in to the scorer’s table by the Field Marshall as soon as possible.

● If a match score is incorrect and all parties have signed the match report, both coaches and managers must be contacted and agree that the score was incorrect before a score may be reversed.

● The referee shall request the player card(s) for any player cautioned or ejected and shall file the proper TSSA report before leaving the complex. All game reports shall be given to the referee assignor. Any requests for copies of USSF match reports need to be through the VP of Comp.

● Player Cards for cautioned players must be returned to the team immediately upon completion of the referee report. All cautions and ejections need to be recorded on the game card at the completion of the match.

Red Card Policy

● Players sent off and/or coaches removed from the game are automatically suspended from their team’s next tournament game. The player card will be turned in to the Tournament

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Headquarters and can be picked up following the game the player was suspended from. No exceptions!

Protests:Protests will not be allowed.

New US Soccer Heading Mandate:

● The Bash in the Boro, in accordance with US Soccer’s recommendation will follow the below:

● U8, U9, U10, and U11 Heading is NOT allowed. Intentional heading on the ball will result in an indirect free kick unless denying an obvious goal scoring opportunity. (If referee sees a heading that is denying an obvious goal scoring opportunity it will result in a PK and ejection)

● U8, U9, U10, and U11 there is NO PUNTING allowed.

● U8, U9, and U10 have a BUILD OUT LINE that TSSA has established as midfield. Offside will still be called as usual.

● U12 has no restrictions.

● If there is a combined 11/12 division the No Heading rule is applied to both teams playing if one of them is u11. This done to make the game fair for both teams and to protect everyone's liability. In games where u12 is playing u12 in that same division there is no rule about heading for those games. Punting will be allowed for u11s when playing in the u12 division.

7v7 Build Out Line:

● When the goalkeeper has the ball in his or her hands during play from the opponent, the opposing team must move behind the build out line until the ball is put into play by the goalkeeper. Once the GK plays the ball, the opposing team may then cross the build out line and play resumes as normal.

● Once the opposing team is behind the build out line, the goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed). Ideally, the goalkeeper will wait to put the ball into play once all opponents are past the build out line; however, the goalkeeper can put the ball into play sooner but he or she does so accepting the positioning of the opponents and the consequences of how play resumes.

● If a goalkeeper punts or drop kicks the ball, an indirect free kick should be awarded to the opposing team from the spot of the offense. If the punt or drop kick occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred. The opposing team must also move behind the build out line during a goal kick until the ball is put into play and leaves the penalty area and is touched by a teammate.

Concussion Policy:

● Any player suspected of having a concussion will not be permitted to play from that point on without a Doctor's Release.

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Sportsmanship:

Murfreesboro Soccer Club has committed to promoting good sportsmanship by players, coaches, and spectators at all MSC sanctioned events. Profanity, degrading remarks, repeated loud criticism or other intimidating statements or actions directed at referees, players or other spectators and fans will not be tolerated and are grounds for removal from the tournament venue.

Any spectator, fan or parent who is removed from the field will not be allowed to return to any venue for the remainder of the tournament. Players and Coaches should review the Tournament Rules for specific info on misconduct and terms for dismissal from game(s) and bans as a result.

Thank you for your cooperation in the promotion of good sportsmanship during the MSC Bash in the Boro Tournament.

Scoring Format:

● Three (3) Points will be awarded for a win

● One (1) point will be awarded for a tie

● Zero (0) points will be awarded for a loss

● In the event of a tie in total point standings, the following sequence will be used. This process will NOT restart if 3 teams are tied:

1. Head-to-head competition between the teams that are tied 2. Best Goal difference for all games – up to Four (4) per game 3. Fewest Goals Allowed

4. Most Goals Scored (up to 5 Goals per game)

5. Penalty Kick Shootout – Five (5) players per team; if still tied, sudden victory penalty kick shootout

Tie Break – Finals:

Games that are tied at the end of regulation time will end as a tie in preliminary rounds. In the event of a tie in a championship game; the game will continue with two five (5) minute overtime periods after which penalty kicks will be taken as listed below to determine a winner.

Tie Breakers – Penalty Kicks:

In the event that penalty kicks must be used to determine a winner in the preliminary or final rounds the format will be as follows:

1. Each team will select five (5) players to kick. Only players on the field at the end of the game may be selected.

2. Teams will alternate kicks – First team to kick will be determined by the referee’s coin flip.

3. If the score remains tied after five (5) kicks, teams will alternate kicks until a winner is determined.

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4. All eligible players must kick before any eligible player can repeat.

5. Goalies may be changed after any shot.

Playoffs:

Winner of Bracket 1 will Winner of Bracket 2 in groups of 8. In groups of six, the top two teams after the first three games will play in the final. All other groups will be five team round robin with the highest points winning.

Semi-finals and Finals:

In games where a winner must be determined on the field (semifinals and finals) there will be a coin toss to begin play with the visiting team making the call.

Consolation games:

Sunday consolation games that do not begin at the scheduled game time will be shortened by 5 minutes per half. This is necessary to keep fields on schedule since any semifinal or final that goes to overtime will play two five-minute overtime periods in their entirety and then, if necessary, go to penalty kicks.

We appreciate your understanding.

Event Refund Policy:

If a team withdraws prior to acceptance to the event, we will refund all registration fees except the processing fees. All sales are final once a team is accepted into a tournament. No cash refund will be given.

Additional COVID-19 Refund Policy:

We will offer a full credit if the tournament is canceled 2 weeks prior to kick-off due to COVID-19 issues. The credit can be used for any events hosted by MSC Tournaments or transferred to the same event next season. If selecting a new event, it must be prior to the next year event date and cannot be used for an event after that date. Teams must pay any additional registration fees associated with "the"

new event. Once the tournament has started, we do not offer a refund.

References

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