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THE INFLUENCE OF WHAT AM I? GAME TOWARDS STUDENTS’ SPEAKING ACHIEVEMENT AT THE SECOND GRADE OF

SMP AL-HUDA JATI AGUNG LAMPUNG SELATAN IN 2015/2016 ACADEMIC YEAR

(A Script)

By

Yulina Suhardiyati

FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF LAMPUNG

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ABSTRACT

THE INFLUENCE OF WHAT AM I? GAME TOWARDS STUDENTS’ SPEAKING ACHIEVEMENT AT THE SECOND GRADE OF

SMP AL-HUDA JATI AGUNG LAMPUNG SELATAN IN 2015/2016 ACADEMIC YEAR

By

YULINA SUHARDIYATI

Speaking is the productive skill of a language to express the idea or to send message to the listener. When the students speak in English they do not explore their ability to speak up because they have lack of practicing their speaking. Therefore, in order to give a chance for the students to practice more, the researcher applied What Am I? game to improve the students’ speaking achievement.

This research was intended to find out whether or not there is a significant improvement of students’ speaking achievement after being taught through What Am I? game. This research was conducted at SMP Al-Huda Jati Agung Lampung Selatan. The sample of this research was students of second grade, class VIII D. The research employed one group pretest-posttest design and treatment. In order to collect the data, the researcher used speaking test. There were two raters to score students’ speaking achievement.

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THE INFLUENCE OF WHAT AM I? GAME TOWARDS STUDENTS’ SPEAKING ACHIEVEMENT AT THE SECOND GRADE OF

SMP AL-HUDA JATI AGUNG LAMPUNG SELATAN IN 2015/2016 ACADEMIC YEAR

By

Yulina Suhardiyati

A Script

Submitted in a Partial Fulfillment of The Requirements For S-1 Degree

In

The Language and Arts Department of Teacher Training and Education Faculty

FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF LAMPUNG

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CURRICULUM VITAE

The name of the writer is Yulina Suhardiyati. She was born in Bandar Lampung, on July 29th, 1992. She is the last child of a harmonious and wonderful couple Hi. Sumedi and Hj. Sunarti.

She started her study at TK Pratama Bandar Lampung in 1998. Then, she entered SDN 1 Rawa Laut Bandar Lampung and graduated in 2004. In the same year, she continued studyingat SMPN 1 Bandar Lampung and completed the three-year study program in 2007. She then decided to continue her study at SMA N 12 Bandar Lampung and finished in 2010.

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DEDICATION

This script is sincerely dedicated to:

My beloved parents, Hi. Sumedi and Hj. Sunarti

(For their endless love, pray, and support)

My beloved siblings

My beloved brother and sister-in-law

My beloved nieces and nephew

My beloved friends of English Department 2011

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MOTTO

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ACKNOWLEDGEMENT

Alhamdulillahirobbil’alamiin, Praise is merely to the Mightiest Allah SWT for the gracious mercy and tremendous blessing that enables me to accomplish this script entitled “The Influence of What Am I? game Towards Students’ Speaking Achievement at the Second Grade of SMP Al-Huda Jati Agung Lampung Selatan

in 2015/2016 Academic Year”. Shalawat and Salaam is for Prophet Muhammad

SAW, his family, his followers, and all Moslems. This script is submitted as a compulsary partial fulfillment of the requirements for S-1 degree of English Education Study Program at Teacher Training and Education Faculty, Lampung University.

It is important to be known that this script would never have come into existence without any supports, encouragements, and assistance by several gorgeous people. Here are the writer would like to address her gratitude and respect to:

1. Dr. Muhammad Sukirlan, M.A., as the writer’s first advisor, for his willingness to give assistance, ideas, and encouragements within his time during the script writing process.

2. Dr. Ari Nurweni, M.A., as the writer’s second advisor, for her kindness, invaluable evaluations, comments, and suggestions in guiding the writer finishing the script.

3. Dr. Flora, M.Pd., as the writer’s examiner, for her encouragements, contributions, and suggestions during the seminar until the script examination.

4. Drs. Mahpul, M.A., Ph.D., as the writer’s academic advisor along the writer’s college years.

5. Dr. Mulyanto Widodo, M.Pd., as the Chairperson of Language and Art Education Department.

6. Prof. Dr. Patuan Raja, M.Pd., as the Dean of Teacher Training and Education Faculty.

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8. My beloved parents, Hi. Sumedi, S.Sos., M.M., and Hj. Sunarti, S.Sos. Thank you for your love, support, and pray. May Allah give you His never ending blessings.

9. My beloved siblings, Ary Suhardiyanto, S.E., and Martina Suhardiyani, S.P., who have supported the writer all the time.

10. My beloved brother and sister in law, Shelvya Novietha, S.E., and Tito Hendarto, S.E.

11. My beloved nieces and nephew, Caca, Balqis, Zaky, Chila, and Alya. 12. My teachers and lecturers for sharing knowledge, experience, and spirit. 13. My beloved Anisah Karlina, Elvina Fridya N, Indri Febrianti, Lia Annisa

M, and Khairun Nisa for always accompanying me.

14. My beloved KKN family, Indri Julianti, Henitya, Lita, Desi, Nisa, Murniati, Marina, Ibnu, and Lingga.

15. My beloved friends of English Department 2011. Thank you for

assistances, supports, and suggestions.

16. Anyone who cannot be mentioned directly and has contributed in completing this script.

Hopefully, this script would give a positive contribution for educational development and for those who want to carry out further research.

Bandar Lampung, November 2018 The writer

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TABLE OF CONTENTS Page ABSTRACT... CURRICULUM VITAE... DEDICATION... MOTTO... ACKNOWLEDGEMENTS... TABLE OF CONTENTS... LIST OF TABLES... LIST OF GRAPHS... LIST OF APPENDICES...

I ii iii iv v vii ix xi xii I. INTRODUCTION

1.1. Background ... 1

1.2. Research Question ... 4

1.3. Objectives of the Research ... 4

1.4. Uses of the Research ... 5

1.5. Scope of the Research ... 5

1.6. Definition of Terms ... 5

II. LITERATURE REVIEW 2.1. Speaking ... 6

2.2. Aspect of Speaking ... 8

2.3. Types of Speaking Performance ... 8

2.4. Teaching Speaking ... 10

2.5. Techniques in Teaching Speaking ... 13

2.6. What Am I? game ... 17

2.7. Procedure of Teaching What Am I? game ... 18

2.8. Advantages and Disadvantages of What Am I? game... 19

2.9. Theoretical Assumption ... 20

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III. METHODS

3.1.Design ... 22

3.2.Population and Sample ... 23

3.3.Variable ... 23

3.4.Research Instrument... 24

3.5.Validity and Reliability ... 26

3.1.1. Validity of Test ... . 26

3.1.2. Reliability of Test ... 27

3.6. Research Procedure ... 28

3.7. Data Analysis ... 30

3.8. Hypothesis Testing ... 32

IV. RESULT AND DISCUSSION 4.1. Result ... 34

4.2. The Implementation of What Am I? game ... 34

4.3. Students’ Speaking Achievement... 39

4.3.1. Students’ Speaking Achievement before Treatment... 39

4.3.2. Students’ Speaking Achievement after Treatment ... 43

4.3.3. Students’ Speaking Achievement before and after Treatment 46

4.4.Discussion ... 51

V. CONCLUSION AND SUGGESTION 5.1. Conclusions ... 55

5.2. Suggestions ... 56

REFERENCES... 58

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LIST OF TABLES

Table Page

3.1.Aspects of Speaking which are Scored ... 25

3.2.English Speaking Test Sheet ... 26

3.3.Rubric of Speaking Aspect ... 31

3.4.Rubric of the Raters ... 31

4.1.The Statistic Table of Speaking Pretest Scores ... 40

4.2.Distribution Frequency of Students’ Speaking Pretest Score ... 40

4.3.The Statistic Table of Speaking Posttest Scores... 43

4.4.Distribution Frequency of Students’ Speaking Posttest Score... 44

4.5.The Improvement in Each Aspect after the Treatment... 49

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LIST OF GRAPHS

Graph Page 4.1.The Average of Students’ Speaking Scores before the Treatment ... ... 42 4.2.The Average of Students’ Speaking Scores after the Treatment ... …. 45 4.3.The Improvement of Students’ Speaking in Five Aspects after

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LIST OF APPENDICES

Appendix Page

1. Pre-Test ... 61

2. Post Test ... 62

3. Lesson Plan I ... 63

4. Lesson Plan II ... 66

5. Lesson Plan III ... 69

6. Research Schedule ... 72

7. Table of Result Score Pre-test among Two Raters ... 73

8. Table of Result Score Posttest among Two Raters ... 74

9. Table of Result Score Pre-test for Each Aspect among Two Raters ... 75

10.Table of Result Score Posttest for Each Aspect among Two Raters ... 77

11.T-test Computation ... 79

12.Inter-rater Reliability of Pretest Score ... 80

13.Reliability of Pretest ... 81

14.Inter-rater Reliability of Posttest Score ... 82

15.Reliability of Posttest ... 83

16.Frequency Table of Pretest ... 84

17.Frequency Table of Posttest ... 85

18.Transcription of Pretest ... 86

19.Transcription of Posttest ... 92

20.Surat Keterangan Penelitian ... 98

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I. INTRODUCTION

This chapter discusses introduction of the research used in this study, that is,

background of the problem, formulation of the research question, objectives of the

research, uses of the research, scope of the research, and definitions of terms.

1.1. Background

In the national curriculum of school-based curriculum (KTSP) 2006 it is stated

clearly that the goal of learning and teaching English is to make the students have

competency in four language skills namely, listening, speaking, reading, and

writing. According to Kayi (2006: 1) speaking is an essential tool for

communicating, thinking and learning. Oral language is a powerful learning tool

which shapes, modifies, extends, and organizes thought. Oral language is a

foundation of all languages development and, therefore, the foundation of all

learning. Through speaking, students learn the concepts of learning develop

vocabulary, and perceive the structure of the English language in which it is the

essential components of learning.

Speaking is basically a process of building and sharing meaning through the use

of verbal and non-verbal symbols, in a variety of context (Chaney, 1998).

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speaking is very important. It is as a measurement of language learners whether

someone is successful in learning language or not. Speaking is an interactive

process of constructing meaning that involves producing and receiving and

processing information (Brown, 1994; Burns & Joyce, 1997). Its form and

meaning are dependent on the context in which it occurs, including the

participants themselves, their collective experiences, the physical environment,

and the purposes for speaking. It is often spontaneous, open-ended, and evolving.

Speaking requires that learners not only know how to produce specific points of

language such a grammar, pronounciation or vocabulary, but also understand

when, why and in what ways to produce language. In speaking skill, the learners

have to decide what they want to say to select words that is appropriate to pattern

to use the correct arrangement of sounds, pitch, and forms. The content should

also be suitable to the situation.

Speaking involves several aspects, such as accuracy, appropriateness, fluency, and

vocabulary building. The students need to master all of the elements. In teaching

and learning process, the teachers give less attention to speaking. Therefore, if

students do not learn how to speak or do not get any opportunities to speak in the

language classroom, they may soon lose their interest in learning. Students, who

do not develop strong oral skills during this time, will find itdifficult to keep pace

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However, today’s world requires that the goal of English Language Teaching

(ELT) is to help students develop what they know about the language into an

ability to use the language. Beside that, it can improve students’ communicative

skills because only in that way can students express themselves and learn how to

follow the social and cultural rules appropriate in each communicative

circumstance (Edge, 1993).

When the researcher conducted pre-observation in SMP Al-Huda Jati Agung in

the second grade, it was found that the students still faced some problems in

speaking such as: (1) students found difficulties to express their ideas in spoken

English,(2) students felt nervous when the teacher asked them because they could

not answer in English well, (3) students did not want to practice and communicate

in English to their friends because they were afraid of making mistakes and their

friends would laugh them, (4) students also lacked of the vocabulary and grammar

in English, (5) students had a little spirit that could motivate them in learning

English especially in speaking.

Based on the conditions stated above, the researcher tried to solve the problem by

offering one teaching technique for teaching speaking namely games. Many kinds

of English games that can be used in learning and teaching process, there are

Hang Man, Bingo, Who Am I?, What Am I?, and many others. In this research, the

researcher chose What Am I? game because it was a very useful teaching

technique for the effective and joyful learning. In addition, this game can arise

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their speaking ability and that is one of the reason for the students to talk with

each other without wondering how to start the conversation.

Based on the background above, the researcher was interested to solve the

problem by implementing a game in teaching speaking. The name of game is

What Am I? game. What Am I? game is a game using flashcards and for playing

this game, the students can guess about the card.

1.2. Formulation of the Research Questions

Based on the background, the researcher tried to formulate the research question

as follows:

Is there any significant improvement of students’ speaking achievement after

being taught through What Am I? game?

1.3. Objectives of the Research

Based on the formulation of the research questions, the researcher tried to

formulate the objective as follows:

To find outwhether or not there is a significant improvement of students’

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1.4. Uses of the Research

The uses of this research were as follows:

1. Theoretically, this research is proposed to correlate whether the findings of

this research is relevant or not with the theory of What Am I? game and its

influences.

2. Practically, this research will be usefulfor the teachers to improve their

students’ speaking achievement by teaching through What Am I? game.

1.5. Scope of the Research

This research was focused on whether What Am I? game could influence students’

speaking achievement. The researcher chose What Am I? game to be used in this

research. This research was conducted to the students inVIII D class of SMP

Al-Huda Jati Agung Lampung Selatan. This class consisted of 32 students. The

researcher conducted this research in 5 meetings for three weeks.

1.6. Definition of Terms

There are some terms used by the researcher and to make them clear and to avoid

misunderstanding, they were clarified as follows:

1. What Am I? game is a game using flashcards and for playing this game students can guess about the card. This game is very popular and by using the

flashcards the teachers can adapt the game to the classroom.

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II. LITERATURE REVIEW

This chapter discusses several points related to the theories used in this study,

such as concept of speaking, concept of teching speaking, techniques of teaching

speaking, concept of What Am I? game, procedures of teaching What Am I? game,

advantages and disadvantages of What Am I? game, theoretical assumption and

hypothesis.

2.1. Speaking

Speaking is one of the four skills of language that must be learnt by the students to

study their English as a foreign language. Speaking is also one of the language

skills that is essential to be learnt even though the students have some problems in

their speaking. Speaking is the way for people to express their ideas, feelings, and

thoughts and convey message orally with the other people to show through our

action. Without speaking, it will be impossible for human being to socialize with

other people to understand what the other say. There are many kinds of speaking

test, such as responsive speaking, interactive speaking, intensive speaking, and the

others. In this research, the researcher used responsive speaking in giving

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Cameron (2001: 40) stated that speaking is the active use of language to express

meaning so that other people can make sense of them. Through speaking, people

will feel and understand what others express in language. Speaking will not be

effective if no one listens to what people say. In other words, there must be

interaction between the speaker and the listener. Based on the theories above, the

researcher assumes that speaking is very important in our life to make good

communication in order the people can understand to each other.

According to Brown (2001: 267) “From a communicative, pragmatic view of

language classroom, listening and speaking skills are closely intertwined. More

often than not, ESL curricula that oral communication skill will simply be labeled

as listening speaking courses. The interaction between these two modes or

performance applies especially strongly to conversation, the most popular

discourse category in the profession. In the classroom even relatively

unidirectional types of spoken language input (speeches, lectures, etc) are often

followed or preceded by various from of oral production on the part of students”.

From the statement above, it means that we can use English in the classroom

when we teach.

Speaking is one of the four basic skills of language and it has an important role in

daily life because it is the main skill in communication. When people need

something, they interact with others through language as a medium. In short,

when people speak, they have an interactive process of constructing meaning that

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2.2. Aspects of Speaking

According to Haris (1974: 75), there are five aspects of speaking as follows:

1. Pronunciation refers to be the person’s way of pronouncing words. Brown

(2004: 157) also states that pronunciation is the language learner has to know

how to pronounce and understand the words that are produced by the speaker.

2. Grammar is the study of rules of language inflection. It is a system of units and

patterns of language (Lado, 1969: 221).

3. Vocabulary refers to the words used in language. Phrases, clauses, and

sentences are built up by vocabulary. In short, vocabulary is very important

because without words we cannot speak at all (Wilkins, 1983: 111).

4. Fluency refers to the one whose express quickly and easily. This is also stated

by Ekbatani (2011: 34) that fluent speaker is someone who is able to express

oneself readily and effortlessly.

5. Comprehension denotes the ability of understanding the speakers’ intention and

general meaning (Heaton, 1991: 35). It means that if person can answer or

express well and correctly, it shows that he comprehends or understands well.

2.3. Types of Speaking Performance

Brown (2004: 271) describes six categories of speaking performance based on

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a. Imitative

This category includes the ability to practice an intonation and focus on some

particular elements of language form. That is just imitating a word, phrase or

sentence. The important thing here is focusing on pronunciation. The teacher uses

drilling in the teaching learning process. The reason is by using drilling, students

get opportunity to listen and to orally repeat some words.

b. Intensive

This is the students’ speaking performance that is practicing some phonological

and grammatical aspects of language. It usually places students doing the task in

pairs (group work), for example, reading aloud that includes reading paragraph,

reading dialogue with partner in turn, reading information from chart, etc.

c. Responsive

Responsive performance includes interaction and test comprehension but at the

somewhat limited level of very short conversation, standard greeting and small

talk, simple request and comments. This is a kind of short replies to teacher or

student-initiated questions or comments, giving instructions, and directions. Those

replies are usually sufficient and meaningful.

d. Transactional (dialogue)

It is carried out for the purpose of conveying or exchanging specific information.

This kind of speaking performance more focus on transaction activity such as

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e. Interpersonal (dialogue)

Interpersonal dialogue refers to the dialogue which more for the purpose of

maintaining social relationships than for the transmission of facts and

informations. The forms of interpersonal speaking performance are interviews,

role plays, discussions, conversations, and games.

f. Extensive (monologue)

Teacher gives students extended monologues in the form of oral reports,

summaries, storytelling, and short speeches.

In this research, the researcher focused on interpersonal dialogue. Based on the

explanation before, game includes in interpersonal dialogue. In this research, the

researcher gave the treatment by using game and made descriptive text to improve

students’ speaking achievement through What Am I? game.

2.4. Teaching Speaking

Speaking is one of the four skills of language that students must master. Speaking

can transfer someone’s idea or thought to other people. Teaching speaking is a

part of teaching English as a foreign language. To make the students have good

speaking ability, the teacher should concern with all factors involved in it. The

factors are; classroom management, teaching method, good media, and the

speaking materials that must be considered as the factors which influence in

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At this point some suggestions for English language teachers while teaching oral

language are:

Provide maximum opportunity to students to speak the target language

by providing a rich environment that contains collaborative work,

authentic materials, and tasks, and shared knowledge.

Try to involve each student in every speaking activity; for this aim,

practice different ways of student is participation.

Reduce the teacher speaking time in class while increasing student

speaking time step back and observe students.

Indicate positive signs when commenting on a student’s response.

Ask eliciting questions, such as “What do you mean? How did you

reach that conclusion? “I order to prompt student to speak more.

Provide written feedback like “Your presentation was really great. It

was a good job. I really appreciated your effort in preparing the

materials and efficient use of your voice...”

It means that as an English teachers, they should be able to teach English well in

order to target language can be reached easily by the students. Therefore,they also

need teaching motivation to create cozy situation in the classroom that can help

the students feel interested in teaching learning English as natural as possible.

Beside that,they should give the students an occasion to explore themselves to

learn English more intense so the students can feel familiar and interested to learn

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Wallace (1982: 105) puts forward two reasons of using language games in

language instructions as follows: Language games have become more widely used

recently, probably for two main reasons; first, an increasing emphasis on the

importance of motivation and of the appropriate kind of positive efective

atmosphere in the classroom, second, an increasing emphasis on the importance of

real communication. If a game is working properly, it very often supplies a

genuine desire to communicate in the target language, even within the artificial

confines of the classroom.

Teaching speaking is the way for students to express their emotions,

communicative needs, interact to other person in any situation, and influence the

others. For this reason, in teaching speaking skill it is necessary to have clear

understanding involved in speech. The goal of teaching speaking is to

communicate effectively.

Teaching speaking is the activity of transfering knowledge and skills which is

focused on improving communication skill in order to make the students able to

communicate each other especially in sharing their ideas or delivering their

speech. It is very difficult to teach because the students get difficulty to share their

ideas. They are afraid of making mistakes when they speak in English. However,

speaking is not correct and wrong because speaking is the listener understands

what the speaker meaning. It will be supported by Setiyadi (2006: 57), “one can

learn to speak and understand a language only being exposed to the spoken

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According to Nunan (2003), teaching speaking is to teach learners to:

1. Produce the English speech sounds and sound patterns.

2. Use word and sentence stress, intonation patterns and the rhythm second

language.

3. Select appropriate words and sentences according to the proper social

setting, audience, situation, and subject matter.

4. Organize their thoughts in a meaningful and logical sequence.

5. Use language as a means of expressing values and judgements.

6. Use the language quickly and confidently with few unnatural pauses which

is called fluency.

Based on the statement above, the researcher assumes that teaching and learning

English is important. By speaking people can exchange opinion, ideas, thought,

and feeling and they can also exchange experience by using the language. In this

case, teacher can apply an appropriate technique in teaching speaking by using

What Am I? game to increase the students’ speaking ability.

2.5. Techniques in Teaching Speaking

Harmer (2001: 271-273) suggested in his book that there are some techniques or

classroom speaking activities that are currently used in communicative class:

1. Giving information

In this stage, the teachers explain the material that they want to teach in the

class. When the students are given the information, they are able to imagine

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2. Role play

In this step, the teacher explains the activity rules that will be used in teaching

learning process in the classroom. As a result, the teacher can decide the

suitable activities to improve the students’ ability, especially in speaking skill.

For example, the teachers use pair work activities. They ask their students to

make a conversation with their friend in one table. It includes asking question

and giving information. They will be able to practice their speaking skill there.

3. Discussion

Generally, discussion is the effective activity or strategy in improving the

students’ ability because all components in the classroom (the teacher and

students) can play the role in teaching learning process. They will practice their

speaking skill with their relation regularly.

4. Communication Games

Games which are designed to provoke communication between students

frequently depend on an information gap, so that one student has to talk to a

partner in order to solve a puzzle, put things in the right order (describe and

arrange), or find similarities and differences between pictures.

5. Answer and question

Answer and question are the activities that will influence the development of

the students’ ability because they will respond what the teacher asks to them

and they also can ask the teacher when they get difficulty on the material.

6. Information Gap

In this activity, students are supposed to be working in pairs. One student will

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share their information. Information gap activities serve many purposes, such

as solving a problem or collecting information. Also, each partner plays an

important role because the task cannot be completed if the partners do not

provide the information the others need. These activities are effective because

everybody has the opportunity to talk extensively in the target language.

7. Story Telling

Students summarize a tale or story. It helps students express ideas in the format

of beginning, development, and ending, including thecharacters and setting a

story has to have. Students can tell riddles or jokes.

8. Interviews

Students can conduct interviews on selected topics with various people. It is a

good idea that theteacher provides a rubric to students so that they know what

type of questions they can ask orwhat path to follow, but students should

prepare their own interview questions. Conductinginterviews with people gives

students a chance to practice their speaking ability not only in classbut also

outside and helps them becoming socialized. After interviews, each student can

present it.

9. Story completion

This is a very enjoyable, whole-class, free-speaking activity for which students

sit in a circle. Forthis activity, a teacher starts to tell a story, but after a few

sentences he or she stops narrating.Then, each student starts to narrate from the

point where the previous one stopped. Each studentis supposed to add from

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10. Reporting

Before coming to class, students are asked to read a newspaper or magazine

and, in class, theyreport to their friends what they find as the most interesting

news. Students can also talk aboutwhether they have experienced anything

worth telling their friends in their daily lives before class.

11.Picture describing

One way to make use of pictures in a speaking activity is to give students just

one picture andhaving them describe what it is in the picture. For this activity

students can form groups and eachgroup is given a different picture. Students

discuss the picture with their groups, then aspokesperson for each group

describes the picture to the whole class. This activity fosters thecreativity and

imagination of the learners as well as their public speaking skills.

12. Find the difference

For this activity students can work in pairs and each couple is given two

different pictures, for example, picture of boys playing football and another

picture of girls playing tennis. Students in pairs discuss the similarities and/or

differences in the pictures.

In this research, the researcher only used three among sometechniques or

classroom speaking activities mentioned previouslythat are appropriate to the

material will be delivered. The techniques are as follows:

1. Giving information

Teachers explain the material that they want to teach in the class. When the

students are given the information, they are able to imagine and guess the

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2. Communication Games

Teacher uses communication games in teaching speaking to make the students

interested in learning English. For this activity the students working in pair.

The student gives some questions to their partner and their partner only answer

yes/ no.

3. Picture describing

One way to make use of pictures in a speaking activity is to give students just

one picture and having them describe what it is in the picture. For this activity

students given a different picture and their must describe it in front of the class

individually. This activity fosters the creativity and imagination of the students

as well as their public speaking skills.

2.6. What Am I? Game

Agoestyowati (2007: 237) states that What Am I? game is a game using flashcards

and for playing this game the students can guess about the card. This game gives

the students a reason to talk each other without wondering how to start the

conversation. This game is very popular and by using the flashcards the teachers

can adapt this game to the classroom.

In this game the teacher uses flashcards consisting of some topics, such as

professions, transportations, things, animals, fruits, flowers or others. After that,

the teacher asks two students to come in front of the class. Then, one of two

students chooses the cards. The student who chooses the card is not allowed to see

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partner and their partner only answers yes/ no. He or she tries to guess about the

card. The students play this game until they can guess who he or she is.

The students often find difficulties in learning English to express their ideas in

speaking. To change this bad thing, the researcher tried to use What Am I? game

to make the students have motivation in learning English. Besides, they will not

get bored when they are learning English.

2.7. The Procedure of Teaching What Am I? Game

The procedure of teaching speaking by using What Am I? game in the class is

divided into three terms. They are pre-activity, whilst-activity, and post-activity.

Here are the procedures of teaching speaking by using What Am I? game:

1. Pre Activities

Teacher greets the students.

Teacher gives the questions or brainstorming to the students related to

the topic that they are going to learn.

2. Whilst Activities

Teacher explains the vocabularies associated with professions, animals,

fruits, transportations, things, flowers or the others.

Teacher explains the material and introduces about What am I? game

and how to play it.

Teacher asks three students to stand in front of the class. Then, each

student chooses one of some cards/ papers about professions, animals,

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19

Teacher asks students to show the card to their partner. Students are not

allowed to see their own card. She or he tries to guess about their own

card by giving maximal 10 questions to their partner in correct

grammatical sentences for describing and their partner only answers

yes/no.

3. Post Activities

Teacher and students review the activities that they have done.

Teacher closes learning activity.

2.8. The Advantages and the Disadvantages of What Am I? Game

In using What Am I? game, there must be the strengths and the weakness that will

be elaborated in the following section.

A. The Advantages of What Am I? Game

Using What am I? game, the students will gain three advantages. The first is

that What Am I? game can motivate students to speak English. Second, the

students can enjoy in learning speaking. The last, What Am I? game can

increase students’ speaking ability.

The process of implementing What Am I? game guides the student to be more

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20

B. The Disadvantages of What Am I? Game

Even though What Am I? game looks as an effective technique or method for

students’ speaking, it has several weaknesses. There are two weaknesses

when performing What Am I? game in the class, that is; first, by using What

Am I? game the students have difficulty to memorize English words, and;

second, the students feel shy to speak.

2.9. Theoretical Assumption

The literature reviews above have made the researcher predict that What Am I?

game will have an impact to increase the students’ speaking ability. In learning

and teaching English, the teachers must teach the students by using appropriate

technique and method, in order to the students can easy to understand and

memorize the material given. Beside that, they must make the students interested

in learning and teaching process.

Based on the theories used, the researcher assumed that by using What Am I?

game as one technique in teaching speaking, it can make the students easy to

understand and memorize the words. This technique has positive influence

towards students’ speaking ability.

It is assumed that the problems which are usually faced in teacing speaking can be

reduced or even solved by using What Am I? game. As a result, logically, the

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21

2.10. Hypothesis

Based on the theoretical assumption, the reseacher formulated the hypothesis as

follows:

H1: There is a significant improvement of students’ speaking achievement after

being taught through What Am I? game.

H0: There is no significant improvement of students’ speaking achievement after

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III. METHOD

This chapter describes the method that is used in conducting the data of the

research, such as design, data research, data source, research instruments, research

procedure, data analysis, and hypothesis testing.

3.1. Design

In this research, the researcher used a quantitative method. Setiyadi (2006: 5) said

that quantitative design aims to investigate a theory that has been existed and the

data in order to support or reject it.

The objective of this research was to find out whether or not there was an

improvement of students’ speaking achievement after being taught through What I

Am? game.In conducting the research, the researcher used one class as the

experimental class which got treatments from the researcher and also got the

pretest and the posttest. The research design could be presented as follows:

T1 X T2

Where:

T1: Pretest (Speaking test)

X: Treatment (using What Am I? game)

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23

3.2. Population and Sample

The population of this research was the second grade students of SMP Al-Huda

Jati Agung in 2015/ 2016 academic year. There were 5 classes of the second grade

in this school and each class consisted of 30-32 students.

From the population above, there was one class as an experimental class that got

the treatments (teaching speaking by using What Am I? game) that was VIII D

class. This class consisted of 32 students. In determining sample, the reseacher

used Random Sampling Technique by using a lottery so that all the second grade

classes got the same chance to be the sample in order to avoid subjectivity and to

guarantee that every class has the same opportunity.

3.3. Variables

In order to assess the influence of the treatment in research, variables can be

defined as dependent and independent variables. Hatch and Farhady (1982:15)

state that the independent variable is the major variable that a researcher hopes to

investigate and the dependent variable is the variable that the researcher observed

and measured to determine the improvement of the independent variable.

The research consists of two variables as follows:

1. Independent variable of the research is using What Am I? game that

symbolized by (X)

2. Dependent variable of this research is students’ speaking achievement that

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24

3.4. Research Instrument

In getting the data, the researcher used oral speaking test. It consisted of the

pretest and the posttest.

1. Pretest

The researcher administered the pretest before the treatments. It was aimed at

knowing the students’ speaking achievement before being given the treatment

using What Am I? game. In that test, the students described one example of some

topics given by the researcher consisted of professions, animals, and fruits. They

had 3 minutes to describe it orally in front of the class. The researcher recorded

the oral test by using tape recording.

2. Posttest

The researcher administered the posttest after the treatments. It was aimed at

seeing the significant difference of the students’ speaking achievement after they

have taught through What Am I? game. In that test, the students described one

example of some topics given by the researcher consisted of professions, animals,

and fruits. They had 3 minutes to describe it orally in front of the class. During the

test, the researcher recorded by using tape recording.

In this research, the researcher used oral test to find out the students’ speaking

ability. This oral test was in terms of Descriptive text. Since it was a subjective

test, there were two raters in judging. The two raters were the researcher and

English teacher at SMP Al-Huda. Based on the oral rating sheet, there were five

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25

vocabulary, fluency, and comprehension. In scoring system students speaking

[image:41.595.106.520.176.707.2]

ability, the researcher used the score system proposed by Harris (1974: 84).

Table 3.1. Aspects of Speaking which are Scored

Aspects Score Qualifications

Pronunciation

17-20 If speech is fluent and effortless as that of native speaker. 13-16 Denote that if it is always intelligible though one is conscious of

a definite accent.

9-12 Refers to pronunciation problem necessitate concentrated

listening and occasionally lead to misunderstanding. 5-8 Indicate that it is very hard to understand because of

pronunciation problem most frequently asked to repeat.

1-4 Shows that pronunciation problem so serve as to make

conversation unintelligible.

Grammar

17-20 Make few (if any) noticeable errors of grammar or word order.

13-16 Occasionally makes grammatical and/or word order errors which

do not, however, obscure meaning.

9-12 Refers to that speed and fluency are rather strongly affected by language problem.

5-8 Means that a student usually doubt and often forces into silence by language problem.

1-4 Means that speech is so halting and fragmentary as to make

conversation virtually impossible.

Vocabulary

17-20 The use of vocabulary and idiom virtually that is of native speaker.

13-16 Indicates that sometimes a student uses inappropriate terms and or must rephrase ideas because inadequate vocabulary.

9-12 Refers to using frequently the wrong word, conversation

somewhat limited because of inadequate vocabulary.

5-8 Denotes that misutilizing of word and very limited vocabulary

make conversation quite difficult.

1-4 Means that vocabulary limitation so extreme as to make

conversation virtually impossible.

Fluency

17-20 If that speech is fluent and effortless as that native speaker. 13-16 Refers to speech speed rather strongly affected by language

problem.

9-12 Make frequent errors of grammar or order, which obscure

meaning.

5-8 Grammar and word order make comprehension difficult must

often rephrase sentence and/or restrict him to basic pattern.

1-4 Errors in grammar and word order to reserve as to make speech

virtually unintelligible.

Comprehension

17-20 Appear to comprehend everything without difficulty.

13-16 Comprehend nearly everything at normal speed although

occasionally repetition may be necessary.

9-12 Comprehend most of what is said at lowers that normal speed

with repetition.

5-8 Has great difficult following what is said.

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26

The score of speaking ability based on the five elements can be divided in

percentage as follows:

a. Pronunciation ... 20%

b. Fluency ... 20%

c. Grammar ... 20%

d. Vocabulary ... 20%

e. Comprehension ... 20%

Total Percentage ... 100%

The researcher used this percentage because the researcher tried to find out the

most improvement of speaking aspects.

Table 3.2. The Table of English Speaking Test Sheet

Students’ Code

Pronounciation Fluency Grammar Vocabulary Comprehension Total

Number

(1-20) (1-20) (1-20) (1-20) (1-20)

1 2 3

3.5. Validity and Reliability 3.5.1. Validity of Test

Validity refers to the extent to which the test measure and to what is intended to

measure. A test can be considered to be valid if it can precisely measure the

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27

There are four kinds of validity, that are: (1) Face validity, concerns with the

layout of the test; (2) Content validity, depends on a careful analysis of the

language being stated; (3) Construct validity, measures certain specific

characteristic in accordance with a theory of language learning; (4)

Criterion-related validity, concerns with measuring the success in the future as in

replacement test.

Based on the types of validity above, the researcher used content and construct

validity to measure the validity of the test. In the content validity, the material and

the test are composed based on the indicators and objective on syllabus and

curriculum for this school. The material of this research was expressing the

meaning in functional oral text and simple short monologue in form of descriptive

to interact with closer surrounding. While,construct validity focuses on the kinds

of the test used to measure the students’ ability. In this research, the researcher

administered a speaking test and the technique for scoring students’ speaking test

was based on five aspects; pronunciation, grammar, vocabulary, fluency, and

comprehension.

3.5.2. Reliability of Test

In achieving the reliability of scoring the pretest and the posttest in this research,

the researcher usedinter-rater reliability. There were two raters to reduce the

subjectivity in judging students’ speaking ability. The raters were the researcher

and English teacher at SMP Al-Huda Jati Agung, Ms. Marita Susanti, S.S.. The

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28

classroom when the students performed the test, while the second judgement was

done by listening the students’ performances record. The final score was

combination of the final test based on the both raters. After gaining the score from

the second judgement, the two raters compared the scores given for the students’

performances. The students’ scores gained from the two raters were analyzed by

using formulaproposed by Shohamy (1985: 213) in order to see the reliability.

3.6. Research Procedure

The procedures of the research were as follows:

1. Selecting and Determining the Population and Sample

The population of the research was the second grade students of SMP Al-Huda

Jati Agung in 2015/ 2016 academic year. There were 5 classes of the second grade

in this school and each class consisted of 30-32 students.

From the population above, there was one classas experimental class that got the

treatments (teaching speaking by using What Am I? game) that was VIII D class.

This class consisted of 32 students. In determining sample, the reseacher used

Random Sampling Technique by using a lottery so that all the second grade

classes got the same chance to be the sample in order to avoid subjectivity and to

guarantee that every class has the same opportunity.

2. Administering the Pretest

The researcher administered the pretest before the treatments. It was aimed at

knowing the students’ speaking achievement before being given the treatment

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29

topics given by the researcher consisted of professions, animals, and fruits. They

had 3 minutes to describe it orally in front of the class. The researcher recorded

the oral test by using tape recording.

3. Conducting the Treatments

This was done after the pretest to teach the students through What Am I? game.

There were three times of treatments. In each treatment, it lasted for 80 minutes.

The researcher treated the students until they could reach the objectives.

4. Administering the Posttest

The researcher administered the posttest after the treatments. It was aimed at

seeing the significant difference of the students’ speaking achievement after they

have taught by using What Am I? game. In that test, the students described one

example of some topics given by the researcher consisted of professions, animals,

and fruits. They had 3 minutes to describe it orally in front of the class. During the

test, researcher recorded by using tape recording.

5. Analyzing the Test Result (Pretest and Posttest)

After scoring the students’ performance, the researcher compared the result of the

pretest and the posttest to see whether the score of the posttest was higher than the

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30

3.7. Data Analysis

To analyze data, the researcher computed students’ score in the pretest and the

posttest by using formula from Arikunto (1997: 68) as follows:

Where:

M = Mean (the average score)

x = Students’ score

N = Total number of students

After that mean of the pretest was compared to mean of the posttest to see

whether What Am I? game gave an improvement on students’ speaking ability or

not. In order to determine whether the students got an improvement, the

researcher used following formula.

Where:

I = the improvement of students’ speaking ability

M1 = the average score of the pretest

M2 = the average score of the posttest

After the data had been collected, the researcher treated the data by using the

following procedures:

1. Put students’ score in the pretest (T1) and the posttest (T2) on the table

(47)
[image:47.595.129.518.116.383.2]

31

Table 3.3. Rubric of Speaking Aspect

Ss’

Code

Pronun. Vocab. Fluency Comprehen. Grammar Total

R1 R2 R1 R2 R1 R2 R1 R2 R1 R2 R1 R2

A

B

Mean X1= X2=

Where:

R1 : Rater 1

R2 : Rater 2

XI : ∑ R1

X2 : ∑ R2

[image:47.595.117.517.439.745.2]

2. Found the reliability of the pretest and the posttest.

Table 3.4. Rubric of the Raters

No. Students' Code Pretest Rank 1 Rank 2 D D²

R1 R2

1

2

3

Note:

R 1 : rater 1

R2 : rater 2

Rank 1 : Rank rater 1

Rank 2 : Rank rater 2

D : the difference rank correlation between R1 and R2

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32

In order to find the reliability of the pretest the researcher used the following

formula:

Shohamy (1985; 213).

Notes:

R : Reliability

N : Number of the students

d : The difference of the rank collection

1- 6 : Constant number

The standard of reliability (Arikunto, 1998: 260):

A. Reliability ranges from : 0.00 to 0.19 = very low

B. Reliability ranges from : 0.20 to 0.39 = low

C. Reliability ranges from : 0.40 to 0.49 = medium

D. Reliability ranges from : 0.60 to 0.79 = high

E. Reliability ranges from : 0.80 to 0.100 = very high

3.8. Hypothesis Testing

The hypothesis testing was used to prove whether the hypothesis proposes in this

research was accepted or not. The hypothesis was analyzed by using Repeated

Measures T-test of Statistical Package for Social Sciences (SPSS) windows

version 16. The reseracher used the level of significance 0.05 in which the

hypothesis was approved if sign < p. It meant that the probability of error in the

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33

The hypotheses were drawn as follows:

H0: There is no significant improvement of students’ speaking achievement

after being taught through What Am I? game.

H1 : There isa significant improvement of students’ speaking achievement after

being taught through What Am I? game.

(Hatch and Farhadi, 1982: 111)

The criteria for accepting the hypothesis is as follows:

If Tvalue> Ttable H1 is accepted at significant level 0.05

If Tvalue< Ttable H0 is accepted at significant level 0.05

The researcher used SPSS to calculate the result whether it was significant or not

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V. CONCLUSION AND SUGGESTION

This chapter deals with some conclusions and also suggestions.

5.1. Conclusions

Having conducted the research at the second grade of SMP Al-Huda Jati Agung

and analyzed the data, the researcher would like to give the conclusions as

follows:

1. What Am I? game turns to be an appropriate technique to improve

students’ speaking achievement. This can be seen from the result of this

research. There is a significant improvement of students’ speaking

achievement after being taught through What Am I? game. It means that

What Am I? game can improve students’ speaking achievement. From the

result, it can be seen that the posttest is higher than the pretest. There is an

improvement from average score of the pretest 60.77 to the posttest 73.80.

The result of hypothesis test shows also that t-value (20.462) was > t-table

(2.039). It means that the hypothesis which has been mentioned previously

that there is a significant improvement of students’ speaking achievement

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56

2. What Am I? game can improve vocabulary because the researcher

explained some examples of vocabulary that could be used to describe

something. Besides, the students heard many new vocabularies that they

never heard before from their friends in treatment. As a result, they could

describe something by using their own idea. This can be seen from the

result of this research.

5.2. Suggestions

Some suggestions that the researcher would like to propose based on the

conclusions are as follows:

1. Suggestions for the teacher

a. The English teachers are suggested to use What Am I? game in

teaching speaking because the researcher found in the field that most

of students was interested to study speaking through What Am I?

game. This is proved by the result of students’ speaking test score.

This technique can be used by the English teachers when teach

Description Text. It can make the students enjoy the learning process

in Description Text and stimulate the students’ speaking ability.

b. For the English teachers who want to use What Am I? game are

suggested to be able to make some variations of topic in teaching

which are interesting for the students. This is to make the students do

not feel bored and hard to follow the learning process.

c. In implementing this technique, the teacher should give more attention

to students’ awareness in grammar since the result of the lowest

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57

2. Suggestions for further researcher

a. Further researchers should pay attention more to the lowest aspect,

grammar, by developing the technique to make a significant

improvement of that lowest aspect. This is because the researcher has

found out that the lowest improvement aspect of speaking is grammar.

b. Further researchers should try to use this technique to improve the

other skills. Because in this research, the researcher has used What Am

I? game to improve speaking skill.

c. Further researchers should conduct this technique at different levels of

students. Because in this research, the researcher has used this

technique to improve students’ speaking achievement on the second

(53)

REFERENCES

Agoestyowati, R. 2007. 102 English Games. Jakarta: Gramedia Pustaka Utama.

Allen, David and Vallette Rebecca M. 1997. Classroom Foreign Language and English as a Second Language. New York: Harcourt Brave Javanovich.

Arikunto, S. 1998. Prosedur Penelitian Suatu Pendekatan Praktek. Jakarta: Rineka Cipta.

Bimantara, Muhammad. 2012. The Implementation of “Who Am I” Game to Teach Speaking Descriptive Text to the 7th Grades of SMPN 3 Krian. Unpublished Thesis: University of Surabaya.

Brown, H.D. 1994. Teaching by Principles: An Interactive Approach to Language Pedagogy. New Jersey: Prentice Hall.

Brown, H.D. 2001. Teaching by Principles: An Interactive Approach to Language Pedagogy. San Francisco: Longman.

Brown, H. Douglas. 2004. Language Assessment Principles and Classroom Practices. San Francisco: Longman.

Bryne, Donn. 1984. Teaching Oral English. Singapore: The British Council. Longman.

Burns, A, & Joyce, H. 1997. Focus on Speaking. Sydney: National Center for English Language Teaching and Research.

Cameron, Lynne. 2001. Teaching Languages to Young Learners. USA:

Cambridge University Press.

Chaney, A.L, and Burk, T.L. 1998. Teaching Oral Communication in Grades K-8. Boston: Allyn & Bacon.

Edge, Julian. 1993. Essentials of English Language Teaching. New York: Longman.

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59

Fung, Yong Mei. 2016. Effects of Board Games on Speaking Ability of Low-Proficiency ESL Learners. International Journal of Applied Linguistic and English Literature, 5(3): 261-271.

Gray, Dave. 2010. Game Storming. Sebastopol: O’reiey Media. Inc

Harris, David. 1974. Testing English as Second Language. New York: Mc Graw Hill Book Company.

Harmer, Jeremy. 2001. How To Teach English. Malaysia. Stenton Associates.

Hatch, E & Farhady. 1982. Research Design and Statistics for Applied Linguistic. University of California: Los Angeles Pers: Roeley. London. Tokyo.

Heaton, J B. 1991. Writing English Language Testing. New York: Longman Inc.

Jacobs, Holly S. 1981. Testing ESL Composition: A Practical Approach. Massachusetts: Newbury House Publisher, Inc.

Kayi, H. 2006. Teaching Speaking: Activities to Promote Speaking in a Second Language. The Internet TESL Journal, 11. Retrieved from:

http://iteslj.org/Techniques/Kayi-TeachingSpeaking.html

Lado, Robert and Charles C. Fries. 1969. English Pattern Practice: Establishing Patterns as Habits. New Delhi: Hill Publishing Co. Itd.

Nunan, D. 2003. Practical English Language Teaching. New York: MC Graw Hill.

Setiyadi, Ag. Bambang. 2006. Teaching English as A Foreign Language. Yogyakarta: Graha Ilmu.

Setiyadi, Ag. Bambang. 2006. Metode Penelitian Untuk Pengajaran Bahasa Asing: Pendekatan Kuantitatif dan Kualitatif. Yogyakarta: Graha Ilmu.

Shohamy, E. 1985. A Practical Handbook in Language Testing for the Second Language Teacher. Tel.Aviv: Tel Aviv University.

Sorayaie Azar, A. 2012. The Effect of Games on EFL Learners’ Vocabulary Learning Strategies. International Journal of Applied and Basic Sciences, 1(2): 252-256.

Wallace, M. 1982. The Study of Language. Australia: Cambridge University Press.

Figure

Table 3.1. Aspects of Speaking which are Scored
Table 3.3. Rubric of Speaking Aspect

References

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