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(1)

The Unofficial

Studio One 3

User’s Manual

Courtesy of

(2)

Studio  One  Versions  ...22  

Studio One Artist...22

Studio One Professional...22

Installa3on  ...24  

Retail  Purchase    ...24  

Direct  Purchase  from  Shop.PreSonus.com    ...24  

Retail  or  Direct  Purchase  of  USB  Flash  Drive    ...24  

PreSonus  Audio  Interface  or  Audio  Mixer  Purchase    ...24  

Crea3ng  a  My.Presonus  Account  ...25  

Register  and  Download  Studio  One  ...25  

Register  and  Download  Studio  One  Bundled  with  PreSonus  Hardware  ...26  

my.presonus.com    ...26  

Ac3va3on  ...27  

Ac3va3ng  Studio  One  ...28  

Online Activation ...28

Offline Activation...29

Content  Installa3on  ...30  

Downloading Included Content from My.PreSonus.com...30

Installing Add-On Content...30

Activating Add-On Content...31

Melodyne...31

Installing  Melodyne  ...31  

Authorizing  Melodyne  Essen8al  ...31  

System  Requirements  ...33  

Mac® OS (10.8.5 or Higher) Systems...33

Windows® 7 (x64 or x86, SP1 + Platform Update) or Windows 8.1 (x64, x86) Systems...33

Set  Up  Your  Audio  Device  ...34  

Supported Devices...35

Performance Monitor...36

Audio  Device  Input  /  Output  Setup  ...36  

Software I/O Channels...36

Audio I/O Setup Menu...37

Add or Remove Software I/O Channels...37

Assigning Hardware I/O to Software I/O Channels...38

Default Device I/O Setup...38

(3)

Set  Up  Your  MIDI  Devices  ...39  

Set Up MIDI Keyboards...39

Set Up External Hardware Instruments...40

Set Up Control Surfaces...42

Custom Placement of Control Surfaces...43

Use Your Computer Keyboard as a MIDI Keyboard...44

Using the PreSonus FaderPort...45

Reconnect Devices...45

Managing  Your  Content  ...45  

User Data...45 File Types...46 Instrument Library...46 VST Plug-ins ...47 Failed Plug-ins...47 VST Format Support...47

Crea3ng  a  New  Song  ...47  

Song Templates...48

Create a Song Template...48

Song Location...49 Sample Rate...49 Resolution...49 Timebase...50 Song Length...50 Tempo...50 Time Signature...50

Stretch Audio Files to Song Tempo...50

General  Op3ons  ...51  

General...51

When  Studio  One  starts:  Choose  the  default  ac8on  to  be  done  upon  startup.  ...51  

Language:  Choose  your  language  from  the  list.  ...51  

Enable  High-­‐DPI  Mode  (Windows  only)  Enable  this  op8on  to  switch  Studio  One  to  high-­‐resolu8on  mode,   best  for  use  with  high-­‐res  displays.  To  complete  the  switch  to  or  from  high-­‐resolu8on  mode,  restart  Studio   One.  ...51   Appearance...51 Keyboard Shortcuts...51 Network...52 Touch Input...52 Advanced  Op3ons  ...52   Editing...52 Automation...53 Audio...53

(4)

MIDI...54

Windows MIDI options:...55

Console...55

Services...56

Nondestruc3ve  Edi3ng  and  Undo/Redo  ...57  

High-­‐Precision  Mix  Engine  ...57  

Automa3c  Delay  Compensa3on  ...57  

Look  Mom,  No  MIDI!  ...58  

Drag-­‐and-­‐Drop  ...58  

Transport  Controls  ...59  

Key  Commands  ...59  

Key Commands for Migrating Users...60

Mapping Custom Key Commands...60

To  modify  any  key  command:  ...61  

Studio  One  Help  and  Informa3on  ...62  

Info View...62

Tooltips...62

PreSonus.com...62

Flexible  Parameter  Control  ...62  

Scrollwheel ...63

Click and Drag ...63

Double-Click and Type ...63

Control  Link  ...63  

Start  ...64  

Tasks...64

Recent Files, Songs, and Projects...65

Setup...65

Configure Audio Device...65

Configure External Devices...65

Check for Updates...65

About Studio One...66

Artist Profile...66

SoundCloud Dashboard...66

News Feed ...67

Demos and Tutorials...67

Song  ...67  

(5)

Project  ...68  

Project Page Workflow...68

Quick  Switch  ...69  

Audio  Tracks  ...71  

Creating an Audio Track...71

Use and Create Presets...72

Configuring an Audio Track...72

Input/Output Selection...72

Tempo Mode...74

Re-Recording...74

Record-Enabling an Audio Track...75

Software Monitoring...76

Hardware Monitoring...76

Setting Input Levels...76

Instrument  Tracks  ...77  

Creating an Instrument Track...77

Configuring an Instrument Track...78

Set Up a Virtual Instrument...79

Add a Virtual Instrument from the Browser...79

Set Up Multiple Virtual Instrument Outputs...80

Set Up a ReWire™ Application...81

Record Enabling an Instrument Track...81

Monitoring an Instrument Track...82

Monitoring a Virtual Instrument...82

Monitoring an External Instrument...83

Ac3va3ng  Recording  ...83  

Manually...83

Precount and Preroll...83

Auto Punch...85

Metronome  Control  ...85  

Turn the Metronome On/Off Manually...86

Metronome Setup...86

Metronome Presets...87

Precount and Preroll...87

Repeat Accent...88

Click in Precount Only...88

Click in Play...88

Loop  Recording  on  Audio  Tracks  ...89  

Selecting Takes of an Audio Event...89

(6)

Set and Shift Loop...90

Instrument Track Recording Modes...91

Record Mode Options...91

Replace  and  Overdub  ...91  

Takes  to  Layers  ...91  

Input  Quan8ze  ...91  

Instrument Loop Record Options...92

Record  Takes  and  Record  Mix  ...92  

Instrument Recording Tools...92

Undo  Last  Loop  and  Undo  All  Loops  ...92  

Note  Repeat  ...92  

Note  Erase  ...93  

Step  Record  ...93  

Step Record Toolbar...93

Recording in Step Mode...94

Track  Layers  ...94  

Audio  Recording  Format  ...95  

Crea3ng  a  Good  Monitor  Mix  ...95  

Cue  Mixes  and  Zero-­‐Latency  Monitoring  ...96  

Creating a Cue Mix Output...96

Mixing the Cue Mix...98

Monitoring Live Input in a Cue Mix...98

The Main Output as a Cue Mix...99

Print  Effects  While  Recording  ...100  

Events  ...101  

Tool and Event Snapping...102

Arrange  View  Mouse  Tools  ...103  

Arrow Tool...103

Move  an  Event  ...103  

Size  an  Event  ...104  

Adjust  Audio  Event  Volume  Envelopes  ...104  

Select  Mul8ple  Events  ...105  

Alternate  Arrow  Tool  Uses  ...106  

Range Tool...106

Split Tool...107

Spli\ng  Instrument  Parts  ...107  

Eraser Tool...107

Paint Tool...108

(7)

Bend Tool...108 Listen Tool...109 The  Grid  ...109   Quantize Panel...109 Rhythmic  Values  ...109   Swing  ...109  

Quan8ze  Note  Starts  ...110  

Quan8ze  Note  Ends  ...110  

Velocity  Sensi8vity  ...110  

Quan8ze  Range  ...110  

Common  Edi3ng  Ac3ons  ...110  

Cut, Copy, and Paste...110

Audio Event Slip...111

Audio Event Transpose and Tune...111

Nudge...112

Duplicate...113

Duplicate  Shared  ...113  

Explode Pitches to Tracks...114

Strip Silence...114

Audio Parts...115

Editing Options...116

Return  to  Start  Posi8on  on  Stop  ...116  

Locate  to  the  Mouse  Cursor  ...117  

Follow  Song  and  Follow  Edit  Posi8on  ...117  

Audio  Loops  and  Music  Loops  ...117  

Audio Loops...117

Music Loops...118

Edit  Groups  ...119  

Creating Edit Groups...119

Dissolving Edit Groups...120

Temporarily Suspending Edit Groups...121

Timestretching  ...121  

Manual Timestretching...121

Automatic Timestretching...122

Audio File Tempo Information...122

Tap Tempo...123

Timestretching Material Modes...123

Using Timestretch Cache...123

Default Tempo Mode for New Tracks...124

(8)

Takes and Layers...124

Auditioning Takes...125

Copying Layer Ranges to the Track...125

Comping With Groups...126

What Next?...126

Transient  Detec3on  and  Edi3ng  ...126  

Detect Transients...127

Tab  to  Transient  ...127  

Bend Markers...127

Edi8ng  Bend  Markers  ...128  

Use  The  Bend  Panel  ...129  

Quantize Audio...130

Phase-Coherent Multitrack Quantization...131

Groove Extraction and Quantize...132

Track  Transform  ...132  

Audio Track Transform...132

Instrument Track Transform...134

Track  and  Event  Inspectors  ...135  

Track Inspector...136

Event Inspector...138

Event  Effects  ...139  

Insert  Event  Effects  ...139  

Add  Effects  to  Mul8ple  Events  ...140  

Render  Event  Effects  ...140  

Edit  View  Event  Edi3ng  ...140  

Audio Editor...141

Tools  ...141  

Music Editor...142

Timebase,  Quan8ze,  and  Scale  ...142  

Arrow  Tool  ...142  

Split  Tool  ...143  

Paint  Tool  ...143  

Eraser  Tool  ...144  

Mute  Tool  ...144  

Cut, Copy, Paste, and Duplicate Notes...145

Transposing Notes, Instrument Parts, and Tracks...145

Quantizing Instrument Parts...146

Quantize and Restore Timing...146

Freeze Quantize...147

Humanize...147

(9)

Multitrack Music Editing...148

Note Chase and Cut...149

Pitch  Correc3on  with  Melodyne  Integra3on  ...149  

Edit with Melodyne...149

Real Time and Render...150

Drag Audio to Instrument Track...151

Ac3on  Menu  ...151  

Undo  History  ...151  

Naviga3ng  with  Zoom  ...151  

Zoom Horizontally...151

Zoom History...152

Toggle Zoom...152

Edi3ng  Sugges3ons  ...153  

Making Clean Edits...153

Listen While Editing...153

Eliminating Audible Artifacts...153

Macro  Toolbar  ...153  

Overview...154

Customize the Toolbar...156

Make a New Macro...157

Arguments...157

Make a Key Command for your Macro...158

Map Macros to your MIDI Hardware...159

Macro Storage...159

Searching  for  Files  in  The  Browser  ...160  

Browser  Tabs  and  Search  ...161  

Instruments  and  Audio  Effects  ...161  

Browsing for Instruments...161

Sorting the Instruments View...162

Dragging Virtual Instruments into Your Song...162

Instrument Presets...162

Browsing for Audio Effects...163

Sorting the Audio Effects View...163

Searching for Effects...164

Dragging Audio Effects into your Song...164

Send FX Mix Lock...164

Audio Effects Presets and FX Chains...165

(10)

Adding Thumbnail Images for 3rd-Party Plug-ins...165

Loops  Tab  ...166  

Sorting Loops...167

Importing Loops into Your Song...167

Finding Audio Files in the Files Tab...168

File Management in the Files Tab...169

Previewing Audio Files...170

Importing Audio Files into Your Song...171

Automatic MP3 to WAV Conversion...172

Audio File Operations...172

Importing MIDI Files into Your Song...172

Previewing MIDI Files...173

Exporting MIDI Files...173

Export Music Loops and Audio Loops...173

Make Finding Your Favorite Files Easy...174

Cloud  Tab  ...174  

PreSonus Shop...175

PreSonus Exchange...176

SoundCloud...176

The  Pool  ...176  

Navigate the Pool...177

File Management in the Pool Tab...178

Using Audio Files from the Pool...178

Importing Audio Files to the Pool...179

Backing Up and Sharing Your Songs...179

Browsing  Song  and  Project  Content  ...180  

Impor3ng  Project  Files  from  Other  Applica3ons  ...180  

StudioLive/Capture Mix Import...180

Quickly  Duplica3ng  Events  ...182  

Duplica3ng  Tracks  ...182  

Duplicating Instrument Tracks...183

Tempo  Track  ...183  

Inserting Tempo Changes...184

Time  Signature  ...184  

Inserting Time Signature Changes...185

Arranger  Track  ...185  

Using the Arranger Track...185

(11)

Timebase Button...187

Editing Sections in the Arranger Track...187

Arranger Track Sections and Scratch Pads...188

Arranger Track Inspector View...189

Arranger Track Sections and Marker Track Markers...189

Scratch  Pad  ...190  

Creating a Scratch Pad...190

Working with Content in a Scratch Pad...191

Loop Playback within a Scratch Pad...191

Using the Listen Tool with Scratch Pads...191

Bouncing  ...191  

Bouncing Instrument Parts...192

Bouncing Audio Events...192

Creating Audio Parts...193

Bounce  to  New  Track  ...193  

Bounce File Management...194

Adding  Time  to  the  Arrangement  ...194  

Dele3ng  Time  from  the  Arrangement  ...194  

Folder  Tracks  ...195  

Create a Folder Track...195

Folder Track Grouping...196

Folder Track Editing...196

Folder Track Busing...196

Folder Track Nesting...197

Track  List  ...197  

Track List Scenes...198

The  Console  ...200  

Channel Features...200

Input/Output  ...200  

Panner  and  Fader  ...201  

Mute/Solo  ...201   Automa8on  Mode  ...202   Name  ...202   Expand  Channel  ...202   Channel Types...202 Input  ...202   Audio  ...202   Instrument  ...202   Bus  ...202   FX  ...203  

(12)

Output  ...203  

Console Options...203

Grouping Options...204

Visibility Options...204

Console Panel Overview...204

Inputs  and  Outputs  ...204  

Trash  Bin  ...205  

External  ...206  

Instruments  ...207  

Console  Scenes  ...207  

Alternative Console Layout...208

The  Large  Console  ...208  

Narrow  Mode  ...209  

The  Detached  Console  ...210  

Effects  Signal  Rou3ng  ...210  

Inserts...211

Adding  Inserts  ...211  

Edi8ng  Inserts  ...212  

Reordering  Inserts  ...212  

Naviga8ng  Inserts  ...212  

Copying  Inserts  to  Other  Channels  ...213  

Compare  ...213  

Bypassing  and  Deac8va8ng  Inserts  ...213  

Removing  Inserts  ...213  

Hardware  Inserts  ...214  

Channel  Editor  and  Macro  Controls  ...214  

Configuring Sends...214

Crea8ng  a  Send  to  an  FX  Channel  ...214  

Send  Level  and  Pre/Post  Fader  ...216  

Sidechaining  ...216  

Sending  Signals  to  Busses  ...216  

Copying  Sends  to  Other  Channels  ...216  

Naviga8ng  Effects  Presets  ...217  

Crea8ng  and  Managing  Effects  Presets  ...217  

FX Chains...218

Busing...219

Solo Save...220

Channel  Editor  ...220  

Macro Controls...221

Macro Controls Mapping...223

Macro  Control  Transi8on  Se\ngs  ...224  

(13)

Adding and Moving Effects...225

Splitting Signals...225

Groups  ...227  

Create or Dissolve a Group in the Console...227

Group Behavior in the Console...227

Temporarily Suspend Groups...228

Metering  ...228  

Peak Meters...228

Peak/RMS Meters...228

Main Out Clip Counter...229

K-System Metering...229

System Performance Monitoring - Performance Monitor...229

Automa3c  Plug-­‐In  Delay  Compensa3on  ...230  

Manual  Audio  Track  Delay  ...231  

Using  the  Marker  Track  ...231  

Inserting Markers...232

Navigating Markers...232

Song Start and End Markers...232

Cut, Copy, Paste and Delete Markers...232

Stop Playback with Markers...233

Looping  During  Mixing  ...233  

Mixing  Down  ...234   Create a Mixdown...234 Location...235 Format...235 Export Range...236 Options...236 Song Meta-Information...237 SoundCloud Support...237

SoundCloud  in  the  Browser  ...237  

Export  Stems  from  your  Song  ...238  

Select Tracks and Channels...239

Location...240 Format...240 Export Range...240 Options...240 Mixing  Sugges3ons  ...241   Before Mixing...241

(14)

Balance...241

Busing...242

Preparing Your Mix for Mastering...242

Maximizing Computer Processing Power...243

Rendering and Deactivating Virtual Instruments...243

Audio Engine Overload...244

What  is  Automa3on?  ...245  

Automa3on  Types  ...245  

Track Automation...245

Automation Envelopes On the Track...246

Automation Envelopes In Lanes...246

Turn Automation On/Off...247

Add Automation Envelopes to a Track...247

Automation Tracks...247

Edi3ng  Automa3on  Envelopes  ...248  

Arrow Tool...248

Add  a  New  Automa8on  Point  ...248  

Move  an  Automa8on  Point  ...249  

Delete  an  Automa8on  Point  ...250  

Edi8ng  Mul8ple  Points  at  Once  ...250  

Paint Tool...250

Draw  an  Automa8on  Envelope  ...250  

Draw  with  Figures  ...251  

Transform  Automa8on  ...251   Automa3on  Modes  ...251   Auto: Off...252 Read...252 Touch...252 Latch...252 Write...253

Instrument  Part  Automa3on  ...253  

Recording Part Automation...253

View Part Automation...253

Manually Add and Edit a Part-Automation Envelope...254

What  is  Control  Link?  ...256  

Mackie Control/HUI Support...256

Set  Up  Your  External  Devices  ...256  

Map  Your  Keyboard  ...256  

(15)

Control  Linking  ...258  

Parameter Windows...259

Link a Hardware Control to a Software Control...259

Global  and  Focus  Mapping  ...260  

Global Mapping...260

Focus Mapping...260

Control Link with External Instruments...261

Using Multiple External Devices...262

Automa3on  with  Hardware  Controllers  ...262  

Hardware Controller Capabilities...262

Touch Sensitivity...262

Endless Rotary Encoders and Fixed-Position Knobs...262

Writing Track Automation...263

Writing Instrument Part Automation...264

Mackie  Control  Support  ...264  

Mackie Control Setup...264

Grouping Units...265

Function Overview...265

Mixer  Layout  ...265  

Channel  Controls  ...265  

Bank  Channel-­‐Type  Filter  Using  Global  View  Bueons  ...266  

Assignment  Bueons  ...266  

Transport  ...267  

Func8on  Keys  ...267  

U8lity  Func8ons  ...267  

Crea3ng  a  New  Project  ...269  

Project Setup...269

Disc Title and Artist Name...270

Adding  Tracks  ...270  

The Browser...270

Add a Song...270

Track  Time  ...271  

Add an Audio File...271

Track Column...271

Meta-­‐Informa8on  ...272  

Pause  ...273  

CD  Time  Display  ...273  

Track  Sequencing  ...273  

Track Lane and Timeline...273

(16)

Sizing Tracks...274

Volume Envelope Editing...274

Crossfading  Overlapping  Tracks  ...274  

Splitting Tracks...275

Enabling and Disabling Tracks...275

Track Markers...275

Using  Insert  Effects  ...275  

Track Device Rack...276

Track Editor...276

Copy a Track’s Effects to Another Track...276

Using Hardware Inserts in a Project...276

Master  Device  Rack  ...277  

Metering  ...277  

Spectrum Meter...277

Level Meter...278

Phase Meter...278

Publishing  Your  Project  ...278  

Burn an Audio CD...279

Burn Options...279

Make a Disc Image...279

DDP Export...280

Digital Release...280

SoundCloud Integration...281

Connect  with  SoundCloud  ...281  

Upload  to  SoundCloud  ...281  

Song  and  Project  Integra3on  ...282  

Open a Song from Within a Project...282

Automatic Update of Mastering Files...283

Add Currently Open Song to a Project...284

Update a Mastering File from the Song Page...284

Built-in Effect Micro Views...285

Metering,  Analysis,  and  Signal  Genera3on  ...286  

Phase Meter...286 Spectrum Meter...287 Channels  ...287   Analysis  ...288   Level  Range  ...288   Frequency  Range  ...288   Sidechain  Input  ...289   Tuner...289

(17)

Level Meter...289 Scope...290 Tone Generator...291 IR Maker...292 Delay  ...294   Analog Delay...294 Speed...295 LFO...295 Damping...295 Feed...295 Beat Delay...296 Groove Delay...297 Distor3on  ...299   Ampire XT...299 Stomp Boxes...301 Bitcrusher...304

Red Light Distortion...305

Dynamics  ...307   Compressor...307 Expander...309 Gate...310 Limiter...312 Mastering  ...313   Multiband Dynamics...313 Tricomp™...315 Mixing  ...316   Binaural Pan...316 Channel Strip...317 Dual Pan...318 Fat Channel...319

Fat Channel Preset Interchange...319

Fat Channel Controls...319

High-­‐Pass  Filter  Module  ...319  

Gate/Expander  ...319   Compressor  Module  ...320   Equalizer  Module  ...321   Limiter  Module  ...322   Mixtool...322 Pro EQ...323 Modula3on  ...325  

(18)

Auto Filter...325 Chorus...327 Flanger...328 Phaser...329 Rotor...330 X-Trem...331 Reverb  ...332   Mixverb™...333 OpenAIR...334 Room Reverb...336 Pipeline  ...338  

Configuring an Instance of Pipeline...338

Send  Controls:  ...338  

Return  Controls:  ...339  

Automatic Latency Compensation...339

Manual Offset...339

Storing Pipeline Presets...340

Mixing Down with Pipeline...341

SampleOne  ...342  

Interface...342

Add and Play a Sample...343

Adjust Sample Playback Range...343

Loop a Sample...343

Change Root Note and Keymap Range...344

Playing Multiple Samples...344

Replace a Sample...344

Edit Pitch, Filter, and Amplifier Envelopes...344

Modulate Parameters with LFO...347

Presence  XT  ...347  

Working with Presence Content...349

Find More Sounds in the PreSonus Shop...349

Using 3rd-Party Sample Formats...349

Relative Parameter Control...350

Script Controls...350

Articulation Key Switches...351

Controls Overview...351

LFO 1 and LFO 2...351

Sample Playback Parameters...353

Filter...353

Envelopes...356

(19)

Global Settings...357 Effects...357 Modula8on  ...358   Delay  ...360   Reverb  ...361   Gater  ...361   EQ  ...362   Distor8on  ...362   Pan  ...363   Modulation Matrix...363 Virtual Keyboard...364 Impact  ...365   Interface...366

Add and Play Samples...366

Multiple Velocity Layers...367

Pitch Control...367

Amplifier Control...368

Filter Control...368

Grouping Pads...369

Using Multiple Outputs...370

Mai  Tai  ...370   Interface...371 Oscillators...371 Noise Generator...373 Character...374 Filter...375

LFO 1 and LFO 2...377

Envelopes...378

Envelope Graphical Display...380

Global Settings...380 Effects...381 Modula8on  ...381   Delay  ...383   Reverb  ...384   Gater  ...385   EQ  ...385   Distor8on  ...386   Pan  ...386   Modulation Matrix...386 Virtual Keyboard...387 Mojito  ...388  

(20)

Oscillator...388

Amplifier...389

Filter...390

FX...390

Mul3  Instruments  ...391  

Creating a Multi Instrument...391

Adding Devices to the Routing Matrix...392

Adding Note FX to the Routing Matrix...393

Note  FX  Splieers  ...393  

Keyboard Splits and Layers...393

Multi Instrument Inspector...394

Macro Controls...395

Audio Routing and Insert Effects...395

Storing and Loading Multi Instrument Presets...396

Note  FX  ...397  

Rendering Note FX...397

Arpeggiator...397

Chorder...399

Assigning Chord Shapes...400

Repeater...401

Input Filter...403

Video  Player  Interface  ...405  

Supported  Video  Formats  ...406  

Import  Video  ...406  

Sync  to  Video  ...406  

(21)

Introduction

 

The Studio One Reference Manual is currently in electronic format within the Studio One 3 application - some users have requested a PDF version which is currently not available. This free PDF version has been created by the team at Studio One Expert as a free service to the Studio One community.

Thank you for purchasing PreSonus™ Studio One™ software, and welcome to the StudioOne Reference Manual.

Studio One 3 is a groundbreaking music-creation and produc8on application for Mac® OS X and Windows® that makes audio recording, MIDI sequencing, and audio mastering (in Studio One Professional) easy and fun—the way it should be. From tracking to mixing to mastering and distribution, this is a creative environment built for intuitive use, speed, and efficiency, yet robust enough for the most complex productions. Version 3 adds a wide range of new features, improvements, and advanced technologies.

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This manual is a great place to start learning about Studio One, and it also provides an in-depth reference for experienced and new audio-software users alike.

PreSonus is committed to constant product improvement, and we value your suggestions highly. We believe the best way to achieve our goal of constant improvement is by listening to the real experts: our valued customers. We appreciate the support you have shown us through the purchase of this software.

Studio One Versions

There are two versions of Studio One 3: Artist and Professional. Studio One uses a single installer for all versions, and the product key with which you activate Studio One determines the version that you run. The following describes the key differences between the versions.

Studio One Artist

• Unlimited audio and MIDI Tracks, unlimited simultaneous record inputs

• Content browser with musical search and direct access to the PreSonus Shop • Advanced editing features, including comping, transient detection and editing, pitch

correction (Melodyne trial version), and much more Full SoundCloud™ integration 30 Native effects and 5 virtual instruments

Studio One Professional

• Includes all Artist features and content

• Adds the Project page, an integrated mastering solution • Adds Arranger Track and Scratch Pads

• Adds fully licensed Melodyne Essential pitch correction • Adds Extended FX Chains and Multi Instruments

• Adds support for 3rd party sampler formats (EXS, Giga, Kontakt, Bitwig) • Adds video playback and sync

• Adds Note FX, Groove Delay, Multiband Dynamics, Open AIR, Pipeline, and IR Maker Native Effects plug-ins

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Installation and Activation

This section takes you through the Studio One installation and activation process.

Installation

The process for registering, installing, and authorizing your copy of Studio One will differ depending on the method you used to acquire it.

Retail Purchase

If you bought Studio One in a retail box and only received a Product Key in the box, you'll register the key and then download Studio One, and then activate it online upon first launching the product.

Direct Purchase from Shop.PreSonus.com

If you bought the software directly from http://shop.presonus.com, installation and activation happen entirely online and the purchased software is automatically added to your user

account.

Retail or Direct Purchase of USB Flash Drive

If you're installing Studio One from the USB flash drive which comes with select retail versions and is also available as an additional accessory purchase from http://shop.presonus.com, your activation will happen online using the Product Key after launching the product for the first time.

If you purchased Studio One by any of these three first methods, see Register and Download

Studio One for further details on registration and downloading your new software.

PreSonus Audio Interface or Audio Mixer Purchase

If you bought an AudioBox, FireStudio or StudioLive Ai Mixer product, these all come with a bundle version of Studio One Artist. Registering the hardware in your My.Presonus account automatically gives you access to Studio One and a corresponding Product Key. When you launch Studio One for the first time you can authorize the software using the provided Product Key.

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If you came about acquiring Studio One by purchasing a PreSonus hardware product and wish to claim your Studio One Artist license, see Register and Download Studio One Bundled

with PreSonus Hardware for more information.

Creating a My.Presonus Account

You must have a PreSonus account to install and activate Studio One for use on your system. If you bought Studio One from our website, you already have a My.Presonus user account. If you do not yet have a My.Presonus user account, you'll want to create one.

Beyond being a requirement to download and activate the latest version of Studio One 3,there are many benefits to creating a My.Presonus account including easy access to additional documentation and other content files, access to the user forums, latest tips and product videos, and the ability to easily create a technical support ticket.

To create a user account, go to: http://my.presonus.com. On that web page, click [Create My PreSonus Account], then fill out the provided form and then click [Create My.Presonus

Account] again to create your new account.

If your computer is not connected to the internet, you can still download and activate Studio One by using a different computer that does have internet access, as described in the Offline Activation section below.

Once you create your account, a verification email from PreSonus is automatically sent to the email address you provided. Click on the link in the email to activate your account. You are now ready to download and install Studio One.

Register and Download Studio One

To download the Studio One installer, log into your My.Presonus user account at http://

my.presonus.com. Click the [Register a Product] button, choose Software or Extensions from

the Choose Product Type menu, and enter your Product Key.

If you bought a license or upgrade for Studio One from our website, the Product Key is sent to you by email. If you bought a boxed version of Studio One, the Product Key is included in the box. If you bought your copy of Studio One in a retail store, your dealer may have provided your Product Key on the sales receipt for your purchase.

Once you've entered the Product Key, click the [Register] button to register your copy of Studio One. A confirmation window appears, and you can press the [View Your Product] button to see

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your new software in the software section of your My.Presonus account. This page is where you download your Studio One installer.

The installer download button for your operating system should be the first in the list. If you are downloading from a different type of computer than the computer on which you plan to install Studio One, you can click the [View Other Systems] button to access installer downloads for other operating systems.

Once you have downloaded the appropriate installer for your type of system, run the installer and follow the on-screen prompts to install Studio One.

Register and Download Studio One Bundled with PreSonus Hardware

If your copy of Studio One came bundled with a PreSonus audio interface or mixer, followthis procedure to claim your Studio One Artist license and download the installer.

my.presonus.com

First, visit and log into your user account. Here you can register your hardware and any

software it came bundled with. If your hardware came with a Studio One Product Key, register Studio One with that key, as described in Register and Download Studio One, then register your new hardware as described below.

If no Studio One Product Key is provided with your bundled hardware, registering the hardware will automatically register its bundled software and enable the software to be downloaded and installed. In this case, click the [Register a Product] button in your My.Presonus account page, choose Hardware from the Choose Product Type selector, and enter the purchase date and serial number of your new hardware into the form. Your hardware's serial number can be found on the bottom of the unit, as well as on the provided registration card.

Once you have entered the serial number and purchase date, click [Register] to conclude the hardware registration process. Then, click [View Your Product] to see all the newly registered hardware and software in your account. In the Studio One Artist section, click the [View More Details] button to access software downloads and further installation information.

The Studio One installer download button for your operating system should be the first in the list. If you are downloading from a different type of computer than the computer on which you plan to install Studio One, you can click the [View Other Systems] button to access installer downloads for other operating systems.

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Once you have downloaded the appropriate installer for your type of system, run the installer and follow the on-screen prompts to install Studio One.

Activation

Studio One must be activated for use on your computer. Once installation is complete, launch Studio One. The License Agreement appears.

Click [I Accept] to accept the agreement. The PreSonus Login window is then displayed.

If you already have a user account, enter your email address (or My.Presonus username)and password, and press [Login] to log into your account.

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If you need to create an account and your computer is connected to the internet, click on [Create My.Presonus Account].

Fill in your desired user-account details, and click [Create PreSonus Account].

Activating Studio One

In most cases, Studio One will self-activate the first time you log in with your My.Presonus account. In the rare instance where you have multiple licenses of the same Studio One version registered to the same My.Presonus account, you will need to select which license to activate. If you have not already done so, launch Studio One and select Studio One Activation from the Studio One menu.

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If the computer on which Studio One has been installed is connected to the Internet, select the [Activate my purchased version of Studio One] option. Click the drop-down button next to the Product Key field, and choose Show my Existing Product Keys from the menu. Your registered Studio One license/(or licenses) is/(are) shown. Choose the license you wish to use, and click the [Activate] button to finish the activation process.

Offline Activation

If the computer on which Studio One has been installed is not connected to the Internet, click [Activate Offline] in the Studio One Activation window, and make note of the Activation Code shown in the instructions. Offline Activation lets you activate your copy of Studio One using a separate, internet-connected computer. To activate Studio One in this way, you will need a USB flash drive (or other portable data storage device), a written copy of your Product Key, and your Activation Code.

Head to a computer with an Internet connection, visit http://my.presonus.com, and log in to your account. Click the [Register a Product] button, choose Software or Extensions from the Choose Product Type menu, and enter your Product Key, as printed on the Studio One package or provided via email. Click on [Register], and you are taken to your Software list. Click the [View More Details] button for the version of Studio One in your Software list, and then click [Offline Activation] on the next page. Click [Activate Software], and enter the Activation Code provided by Studio One. You may also enter a computer name to help you keep track of your five allowed activations.

Click [Offline Activation] again, and then click [Download License] to download your User License file. Save this file to some sort of external media (such as a flash drive or CD-R), and then copy the file to the computer on which Studio One is installed.

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In Studio One, navigate to the Studio One/Studio One Activation dialog again, click [Activate Online], then click [Select License File] to load your user license file, activating Studio One.

Content Installation

Studio One comes with many audio loops and instruments that are organized into Sound Sets, as well as demo songs and tutorial videos. The number of Sound Sets available for installation depends on the version of Studio One you have installed (Artist or Professional).To install the Sound Sets and demo/tutorial material, launch Studio One and open the Studio One/Studio One Installation menu item.

In the Install From selector, you can choose to download all selected content from your

PreSonus Account, or navigate to downloaded content in your file system (or a provided USB stick). If you wish to install any further content at a later time, you can always return to Studio One/Studio One Installation window to do so.

By default, all packages included with your version of Studio One are selected for installation. You can set the Install To location to any desired location on your computer, then click on [Install].

After installation, you can find all of the installed content in the Browser, which is on the Song page. Demos and tutorials can be accessed from the Start page. Instrument presets are listed under the related instrument in the Instruments tab of the Browser, as well as the preset browser in the plug-in window.

Downloading Included Content from My.PreSonus.com

If you have any difficulty downloading the content from within Studio One, you can always visit

my.presonus.com to download the content directly from your user account page. To do this,

first log into your user account, then click the [My Products] button to view your registered software.

Click the [View More Details] button under your current Studio One license to view available downloads. All included Sound Sets and content are available to download on this page. Once downloaded, to install the content, simply double-click each file, or drag it onto the Studio One window.

Installing Add-On Content

If you need to install additional content you've purchased from the http://shop.presonus.com alongside Studio One, or as an Add-on at a later time, simply locate and select it from the Studio One Installation window, listed as “My Purchased Items.” Alternatively, download the

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content from your http://my.presonus.com account. To install the content to the default user location, simply double-click or drag the content onto the Studio One window.

If you wish to store the content in another location, place it there, and add that location to Studio One/Options/Locations (Mac OS X: Preferences/Locations). There, you can add new locations for Sound Sets, Instruments, and 3rd-party plug-ins. Once you tell Studio One where your new content is located, it becomes available for use in Studio One.

Activating Add-On Content

Once you've installed add-on content, you are prompted to activate it. If your computer is connected to the internet, simply press the [Activate] button to activate the content in the current copy of Studio One.

If your computer is not connected to the internet, go to a computer with internet service, and log into your my.presonus.com user account. Click [My Products] to see your registered products, then click [Add-ons] to see your purchased add-on content. Locate the add-on you are trying to install, and click [View More Details].

On the following screen, click [Offline Activation], and download the license file for your add-on content. Transfer this license file to your Studio One computer using a flash drive or other form of removable storage device.

Once you install the add-on content, you are prompted to activate the content. Press [Select License...] and navigate to your new license file. Once the activation is confirmed, restart Studio One to use your new content.

Melodyne

We have partnered with Celemony to bring you access to their Grammy-winning Melodyne, a useful timing and pitch correction and manipulation tool that integrates closely with Studio One. Studio One Professional comes with a full Celemony Melodyne Essential license.

Installing Melodyne

In Studio One, navigate to Studio One/Studio One Installation. Check the box next to the version of Melodyne that is listed to select it. Once selected, you can click [Install] to install Melodyne.

Studio One Professional comes with a full license for Melodyne Essential. Click the [Claim Product Key] button next to the Melodyne listing to claim your Melodyne product key. The key is displayed, and you can click the [Copy] button to copy it to the clipboard.

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Before you can use Melodyne Essential, you must first launch the standalone Melodyne application that is installed along with the plug-in versions. Once opened, press the [Enter Serial Number] button, then type or paste in the provided Melodyne Essential serial number, and press [Continue]. You are then prompted to register your copy of Melodyne, by clicking [Create my Celemony account]. Follow the prompts to register your copy of Melodyne Essential.

Once registration is finished, you can quit the standalone Melodyne application, and then launch Studio One to begin using Melodyne Essential.

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Setup

This chapter contains information about Studio One system requirements, hardware device setup, and software setup. A thorough knowledge of this information is helpful before

attempting to work in Studio One.

System Requirements

The following are the system requirements to run Studio One:

Mac® OS (10.8.5 or Higher) Systems

Minimum Hardware

• Intel ® Core™ 2 Duo processor • 4 GB RAM

Recommended Hardware

• Intel Core i3 processor or better • 8 GB or more RAM

Windows® 7 (x64 or x86, SP1 + Platform Update) or Windows 8.1 (x64, x86) Systems

Minimum Hardware

• Intel ® Core Duo™ or AMD Athlon™ X2 processor • 4 GB RAM

Recommended Hardware

• Intel Core 2 Duo or AMD Athlon X4 or better • 8 GB or more RAM

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Additional Requirements (all Systems)

• Internet connection on an available computer (for authorization and updates only)

• DVD-ROM drive

• A monitor resolution no lower than 1366 x 768 resolution (high-dpi monitor recommended)

o Multi-touch-enabled monitor required for touch operation (Mac OS X systems only)

• 30 GB available hard-drive space for installation, content, and recording projects

Set Up Your Audio Device

Studio One automatically selects an audio device to use for audio input and output, pulling from a list of devices currently installed on your computer. If you have a PreSonus audio interface, it is selected automatically.

To select a different device, navigate to Studio One/Options/Audio Setup (Mac OS X: Preferences/Audio Setup).

Then follow these steps to configure your audio device for use in Studio One:

1. Select your chosen device from the Audio Device drop-down menu under the Studio One/Options/Audio Setup (Mac OS X: Preferences/Audio Setup) menu.

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2. Some devices offer a selection of configuration options. If your connected device has those controls, you can click on the [Control Panel] button next to the device selection drop-down menu and make your changes within the device’s control panel. If your device does not offer these options, the Control Panel button is greyed out.

3. Set Device Block Size (and on Windows, Internal Device Block Size as well) to fit your needs. Lower settings minimize latency, which is useful when tracking. Higher settings bring more latency, but give you additional processing power, for effects and instrument plug-ins.

Mac OS X: Device Block Size is the audio device’s buffer size, which has a direct impact on

your audio device’s performance. You can increase or decrease this value by selecting a new value from the Device Block Size pop-up menu. The appropriate setting depends upon your specific use of Studio One. For more on this refer to the Maximizing Computer Processing

Power section.

Windows: Internal Block Size can be locked to the Device Block Size by checking the Lock

box (checked by default). The Internal Block Size is the software buffer size, which has a direct impact on your computer system and on Studio One’s performance. For more on this refer the

Maximizing Computer Processing Power section. If unlocked, the Internal Block Size can be

selected from a drop-down menu. If you are unsure of the best setting, leave Internal Block Size locked to Device Block Size.

For DSP-powered effects and virtual instruments, such as the Universal Audio UAD system, locking the Internal Block Size of your Audio Device is critical to ensure proper operation.

4. By default, Studio One’s process precision is set at Single (32-bit). If using Studio One Professional, you may choose double precision (64-bit) from the Process Precision drop-down menu.

5. If your computer has multiple processors or processing cores, Enable Multi-Processing is checked by default. Unless you experience performance issues, it is recommended you leave this at the default setting for best performance.

6. When the aforementioned settings are selected, your system’s current total input and output latency, sample rate, and bit depth is reported below the Audio Setup menus.

Supported Devices

Studio One supports most audio devices, including ASIO, Core Audio (Mac OS X), and WASAPI (Windows) devices.

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applications (such as Windows Media Player) cannot use the audio device at the same time. Refer to the Windows Control Panel/Hardware and Sound/Sound to configure the options for your WASAPI device.

Performance Monitor

When setting up your audio device (specifically when determining appropriate Internal or Device Block Size, or selecting Single or Double Process Precision), you should take into account the related performance demands on your computer.

Open the Performance Monitor by selecting it from the View menu, or by clicking on the[Performance] button in the Transport. This monitor displays the current relative overall CPU and disk performance, as well as the performance of instruments and automation. When these meters approach or reach the top of their range, you may need to consider altering your audio device settings (or changing the Song or Project) to avoid audible clicks and pops or possible instability. For instance, it is common to lower the Device and/or Internal Block Size while recording to keep monitoring latency low but then to increase Block Size while mixing to provide as much CPU headroom as possible for effects processing.

If any playback issues are encountered with third-party virtual instrument or effect plug-ins that have their own multiprocessor support implementation (e.g., NI Kontakt, FL Studio), it is

recommended that this support be disabled in the plug-ins. In this case, Studio One manages all processor scheduling.

Audio Device Input / Output Setup

Software I/O Channels

In most recording applications, audio Tracks directly use your hardware audio device’s

channels. In Studio One, there is a layer of software I/O (input and output) channels between your hardware audio device channels and your Tracks. This setup affords many advantages over the traditional method.

For instance, let’s say you produce a Song in your studio, using a multi-channel interface, then take your Song file to your friend’s studio, where you use a different audio interface. Simply connect your friend’s hardware audio device channels to the correct software I/O channels. When you get back to your studio, the original I/O configuration for the Song is automatically loaded for you, as if you never left. You can do the same thing if you need to open the Song on your laptop using its built-in audio hardware.

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This is possible because Studio One stores I/O configurations with your Song, per computer and per audio device driver, ensuring that your Song remains highly portable and is never “broken” by changing audio devices.

Audio I/O Setup Menu

Each Track in a Song receives a signal from an input source and routes to an output destination. The input sources and output destinations made available to each Track are determined by the software I/O channel configuration created in the Audio I/O Setup menu. To view this menu and set up a default I/O configuration for each Song, create a new Song by clicking on Create New Song in the Start Page and navigate to Song/Song Setup/Audio I/O Setup.

The configuration of the Audio I/O Setup is done within each Song, so that it is possible for each Song to have a separate I/O setup. As discussed in Default Device I/O Setup, a default I/O setup can be created so that each new Song defaults to a particular I/O setup if you desire. In the Audio I/O Setup menu, there are two tabs: one for input configuration and one for output configuration. In each tab, a Matrix Routing view shows the current configuration, with the vertical columns indicating hardware audio device channels (hardware I/O) and the horizontal rows indicating created software I/O channels. Software I/O channels function as the input sources and output destinations available to individual Tracks in Studio One.

Add or Remove Software I/O Channels

Click on the [Add (Mono)] or [Add (Stereo)] button to add an Input or Output Channel, depending on which tab you are currently viewing. When a new channel is added, the next unassigned hardware inputs or outputs are assigned to the new channel by default.

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To remove any channel, click on the channel to select it and then click on the [Remove] button. To rename any channel, double-click on the name of the channel, type a new name, and press Enter. In order for software I/O changes to occur, be sure to click Apply before exiting this menu.

Assigning Hardware I/O to Software I/O Channels

Hardware inputs and outputs are assigned to software I/O channels in a matrix router, which is a visual representation of the routing. Software channels (mono and stereo) are each given a horizontal row, and hardware inputs and outputs are given vertical columns. The points at which these rows and columns intersect represent potential connections, or routes, between the hardware I/O and software I/O channels.

By default, Studio One creates three Input Channels: one stereo and two mono. These channels are labeled Input L+R (stereo), Input L (mono), and Input R (mono). By default, the stereo Input Channel receives input from the first stereo hardware input pair of your selected audio device. The two mono Channels receive input from the same stereo hardware input pair. The Output Channel is labeled Main Out (stereo) and is routed by default to the first stereo hardware output pair of your selected audio device.

To create a route between software I/O channels and hardware I/O, click on the empty square at the intersection of the desired hardware input or output and the software channel input or output. A colored square appears with an M, L, or R label, indicating whether the route is a mono route (M) or the left or right side of a stereo route (L or R).

While it is uncommon for Audio I/O Setup changes to be required in the middle of Song production, the audio I/O routing can be changed at any time. However, you should be aware that routing changes affect all associated Tracks, possibly switching inputs for audio Tracks, changing the hardware output for the Main Output, and so on.

When making new routes in the Audio I/O Setup menu, notice the meters to the left of the software I/O channels. By displaying signal levels on each channel, these meters help you ensure that the appropriate routings have been made.

Default Device I/O Setup

We recommend that you create a default Audio I/O Setup that can be a starting point for all new Songs. This lets you immediately begin working in your new Song, with little or no preliminary setup.

To do so, create software I/O channels for all of your audio device’s commonly used inputs and outputs and name them appropriately. Then, click on the [Make Default] button in the Audio I/O

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Setup menu, and a pop-up window appears to confirm that you wish to make the current I/O setup the default for new Songs. Click on Yes, and from that point forward, all new Songs are created with this audio I/O setup.

Audition Channel

The Preview Player in the Browser and in the Import File menu uses the Audition channel for audio playback. Any stereo Output Channel can be used as the Audition channel, allowing you to audition sounds from an output other than your main output.

Set Up Your MIDI Devices

All MIDI-capable hardware devices are collectively referred to as External Devices in Studio One. There are three types of External Devices: Keyboards, Instruments, and Contro

lSurfaces. While each device type functions in a slightly different way, there is one menu to add and configure any External Device. The menu can be found by navigating to Studio One/

Options/External Devices/Add Device (Mac OS X: Preferences/External Devices/Add Device).

Set Up MIDI Keyboards

A MIDI keyboard controller is a hardware MIDI device that is generally used for playing and controlling other MIDI devices, virtual software instruments, and software parameters. In Studio One, these devices are referred to as Keyboards. Before recording a performance with a Keyboard, the MIDI keyboard controller must first be set up in Studio One. Once a Keyboard is set up, it is available at all times for use in Studio One.

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To set up your Keyboard, navigate to Studio One/Options/External Devices (Mac OS X: Preferences/External Devices) and follow these steps:

1. In the Options/External Devices menu (Mac OS X: Preferences/External Devices), click on the [Add...] button.

2. Choose your device from the predefined device list or set this to New Keyboard if you do not see your device in the list.

• If set to New Keyboard, you may wish to type in a Manufacturer Name and a Device Name in the appropriate fields. This makes identifying your Keyboard easier.

3. Specify which MIDI channels to use to communicate with this Keyboard. All MIDI channels are selected by default.

• If you are unsure of the appropriate MIDI channels to use, just leave this at the default setting.

4. Engaged Split Channels if you would like to create a separate Instrument Track input for each MIDI channel from the Keyboard.

5. Specify the device to which the Keyboard is sending and the device from which it is receiving via Studio One. Select your device driver name from the drop-down menu for both Receive From and Send To.

6. You can choose to use this Keyboard as your Default Virtual Instrument Input by

checking the appropriate box. If you are using only one Keyboard with Studio One, you should check this box.

7. Your Keyboard is now ready for use in Studio One.

• Click on the "+" button in the External window of the Console to quickly set up a new Keyboard or other External Device.

Set Up External Hardware Instruments

In Studio One, an External Instrument is an external MIDI hardware synthesizer, workstation, or other device that can generate or manipulate sound. External instruments are set up globally and then are available for use in any Song.

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To set up your Instrument, navigate to Studio One/Options/External Devices (Mac OS X: Preferences/External Devices) and follow these steps:

1. In the Options/External Devices menu, click on the [Add...] button.

2. In the left-hand browser, choose your device from the predefined device list. Set this to New Instrument if you do not see your device in the list. If set to New Instrument, you may wish to type in a Manufacturer Name and a Device Name in the appropriate fields. This makes identifying your New Instrument easier.

3. Specify which MIDI channels to use to communicate with this Instrument. MIDI Channel 1 is selected by default. If you are unsure of the appropriate MIDI channels to use, just leave this at the default setting.

4. Specify the device to which Studio One is sending MIDI and the device from which the software is receiving MIDI. Select the appropriate MIDI device from the drop-down menu for Send To and (optionally) Receive From. It is likely your external instrument is not connected directly to your computer. In this case, your external instrument must be physically connected to another MIDI device (such as a MIDI interface) that does connect to your computer; you need to select the driver for that device.

5. You can choose to send MIDI Clock to this Instrument and/or use MIDI Clock Start by checking the appropriate boxes. You should send MIDI Clock to your Instrument if it has a built-in sequencer or components (such as LFOs) that need to sync to Studio One. Enabling MIDI Clock Start sends MIDI Clock Start signals to your Instrument.

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6. You can choose to send MIDI Time Code to this Instrument. You can set a Display Offset under

Song/Song Setup/General to correct for time-code variances with external devices.

7. You can vary the speed at which Automated MIDI CC messages are transmitted, using the CC Automation Interval slider. You can vary the value between 10-100ms, with the default value being 10ms.

Your external instrument is now available for use in any Song. To use an external instrument in a Song, be sure that an Instrument Track is routed to it and that the appropriate Audio Tracks have been added and configured. Refer to Monitoring an External Instrument for more on this topic.

Note that if your instrument is also a controller (such as a keyboard workstation), you need to set it up twice. First, set it up as an External Instrument without a Receive From selection, and then set it up as a Keyboard, without a Send To selection. This allows the keyboard-controller section of the workstation to be used as a source for Instrument Tracks, while allowing the synthesizer section to be used as an external instrument.

Set Up Control Surfaces

In Studio One, a Control Surface is a hardware device that includes transport controls, faders, and other specialized controls. The control surface might use MIDI directly or via a special control layer such as Mackie Control.

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1. In the Options/External Devices menu (Mac OS X: Preferences/External Devices, click on the [Add...] button.

2. Choose your device from the predefined device list. Set this to New Control Surface if you do not see your device in the list. If set to New Control Surface, you may wish to type in a Manufacturer Name and a Device Name in the appropriate fields. This makes identifying the Control Surface easier.

3. Specify the device to which the Control Surface is sending and the device from which it is receiving via Studio One. Select your MIDI device driver name from the drop-down menu for both Receive From and Send To.

4. You do not need to specify the MIDI channels your Control Surface should use, as control surfaces use alternative protocols, such as Mackie Control, to communicate with Studio One.

5. Your Control Surface is now ready for use in Studio One.

For more information on using Mackie Control devices with Studio One, see Mackie Control.

Custom Placement of Control Surfaces

If you are using multiple surfaces with motorized faders, you can customize the placement of the fader banks so that Channels in the Studio One Console are spread across your surfaces in the desired order.

To customize this placement, click on Placement in the Options/External Devices menu after adding your surfaces. All ungrouped surfaces appear under the Ungrouped tab. To place a

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area to the selected group area. To adjust the order of the grouped surfaces, click-and-drag them left or right. Channels in the Console appear in order across the surfaces from left to right.

Up to four Groups can be created, to allow for mirroring of Channels across multiple surfaces. This is helpful if you have more than one location in the studio where you wish to use control surfaces (e.g., an A room and B room or a control room and live room).

Only supported and predefined Control Surfaces appear in the Placement window. User-defined devices do not appear in this window.

Use Your Computer Keyboard as a MIDI Keyboard

You can use your regular QWERTY computer keyboard as a MIDI Keyboard to play virtual instruments and record musical data in Studio One. To do this, add a new device in the Studio One/Options/External Devices/Add Device menu (Mac OS X: Preferences/External Devices/ Add Device), choosing the QWERTY Keyboard device from the PreSonus device folder.

With the device added, to use your keyboard as a MIDI Keyboard, open the interface for the QWERTY Keyboard device by double-clicking on it in the External panel of the Console. Any record-enabled Instrument Track then receives input from the QWERTY Keyboard, as shown in the QWERTY Keyboard device interface. Your keyboard only transmits data to Instrument Tracks while the QWERTY Keyboard device interface is open.

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Using the PreSonus FaderPort

If you have a PreSonus Fader Port connected to a computer running Mac OS X or Microsoft Windows, Studio One automatically recognizes it and configure it for use. Just open a Song or Project to use the Fader Port immediately.

Reconnect Devices

In most applications, when MIDI devices become disconnected while the application is

running, you usually have to restart the application, and the software may crash. In contrast, if an external MIDI device becomes disconnected while Studio One is running with a Song or Project open, the device can be reconnected without restarting Studio One.

If this occurs, navigate to Studio One/Options/External Devices (Mac OS X: Preferences/ External Devices) and click on Reconnect at the bottom of the menu. Then reconnect your devices and click OK. The devices should now work normally in Studio One.

If an external device is not present when Studio One is started—for instance, if you’re traveling and don’t have some of your gear with you— the application still runs normally. You should see a warning message that makes you aware of the situation. If your setup frequently changes, you may wish to turn off this warning message by disengaging the Notify Me If Devices Are Unavailable When Studio One Starts option.

Later, when you start Studio One with the device connected to your computer, Studio One recognizes the device automatically, and it can be used exactly as before, with no further setup required.

Managing Your Content

Content management and file management can become unwieldy when working with digital audio workstation software due to the sheer volume of loops, effects, song ideas, individual tracks, and so on. In Studio One, you only need to locate your preexisting content once, after which all of the locations are remembered. Any content you create using Studio One is

similarly managed. In Studio One, your content is kept in distinct categories.

The following describes the process of managing your content using the Studio One/Options/ Locations (Mac OS X: Preferences/Locations) menu.

User Data

Any content you create using Studio One is automatically stored in the location you specify. This includes Songs, Projects, Effects Presets, and all of the files these categories contain. All

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of your creative output can be logically organized and kept in a single place, which makes future location and backup a breeze.

When creating a new Song or Project, the User Data folder is the default save location. While we recommend using this location, you can specify any save location when creating any new Song or Project.

Engage the Auto Save Documents option to automatically save any open document at a specified interval of time.

Engage the Ask to Copy External Files when Saving Song feature to be given the option to consolidate any outside files to the central data folder when saving a Song.

File Types

All supported file extensions are listed in the Studio One/Options/Locations/File Types (Mac OS X: Preferences/Locations/File Types) menu. Only these supported file types are displayed in the Browser.

It is possible to add file extensions to this list by clicking on the [Add...] button. In the pop-up menu, you can choose an icon, enter the file extension, and provide a description for the file type. Select a user-added extension from the list and click on Remove to remove it.

Sound Sets

Preconfigured packages of loops and samples are bundled with Studio One. The Browser’s Sound Sets folder makes finding this content quick and easy. These packages also contain information about each content vendor, which is displayed in the Browser when a package is selected. Click on the Visit Website link in the Browser for more information about the vendor and the content they supply.

Instrument Library

Studio One includes a native virtual instrument called Presence XT that utilizes a cross-platform sample library format, as well as standard libraries in Giga, EXS, Kontakt (version 4and below), and Sound Font (SF2 and SFZ) formats. Using the Instrument Library

function,you can tell Studio One where your sound sets are located, giving you access to them aspresets in Presence XT.

To add sound library file locations to your Instrument Library, in the Studio One/Options/ Locations/Instrument Library (Mac OS X: Preferences/Locations/Instrument Library) menu, click on the [Add...] button and specify a file location, then click OK. You can specify as many locations as you need.

References

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