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Current Technology high spots

Na S TA C O NFERE NC E @ L EEDS A P RI L 20 16

P E T E R W E I T Z E L S E C / T R E A S U R E R S M P T E U K

Let’s start with

“what is SMPTE?”

(2)

www.smpte.org/uk

SMPTE

Society of Motion Picture and Television Engineers Based on three Pillars

Members – we have 6700 around the world – 570+ in UK

Education – we run meetings/lectures - in about 20 places in UK ... And webcast and Conferences and courses plus Journal Standards - over 800 fundamentals for Film TV and Digital media And is 100 Years Old

(3)

www.smpte.org/uk

SMPTE – HPA Student Film Festival

6 Categories

Best creative use of entertainment technology to engage the audience in the story – narrative format. (max. five min.)

Best creative use of entertainment technology to engage the audience in the story – narrative format. (max. 30 sec.)

Best portrayal of entertainment technology in the film – documentary format. (max. five min.)

Best portrayal of entertainment technology in the film – documentary format. (max. 30 sec.)

Best use of virtual reality in storytelling – narrative format. (max. three min.) Best use of mobile device or tablet to convey a story – narrative format. (max. three min.) See https://www.smpte.org/news-events/news-releases/smpte-and-hpa-issue-call-entries-2016-smpte-hpa-student-film-festival www.smpte.org/uk

And we encourage

Student members

Free for the first year then $10 and you get

Meeting others working in our industries - that what SMPTE meetings are all about

Receiving the Motion Imaging Journal

- full of the latest techniques and news from SMPTE sections around the World Participating the Technology relevant webcasts at no Charge

Access our archive - Look back over SMPTEs work over the past 100 years Attending events and conferences

Coursesat member discount rates

– you can easily save your subscription (and it can be offset against tax) Being supported by those in our industries through the Graduate Initiative

Taking part in standards work and directing the way our industries move Just being an active member of the world’s largest Members society

for those working with the moving image, its audio and metadata - on any platform - Film, Television , Digital media

(4)

What I told the non- techies

S PE C IF IC ATI O N S A N D ME TA D ATA

Specifications

Take Standards (fundamentals for Film TV and Digital media) which enable interoperability - SMPTE sets Standards

And the specification provides a Profile for use within a smaller group e.g UK Specification for TV limits frame rate to 25Hz (not 60 or “59.94”) In the UK two key specification bodies

Digital Television Group DTG “ D Book” http://www.dtg.org.uk/

how Broadcasters and Receivers work = “Freeview HD” mark

Digital Production Partnership “DPP” https://www.digitalproductionpartnership.co.uk/

How Producers deliver Programmes to Broadcasters (technical and metadata)

(5)

www.smpte.org/uk

Metadata basics

Content = Essence + Metadata

Audio Video etc.

material

Text describing the Essence and / or its use

www.smpte.org/uk

Specifications and metadata

Programme makers (Non techies) need to know something about the technical side (and vice versa)

Standards are world wide set by experts (like SMPTE) by due process

Specifications restrict what you can do - to aid interoperability – and thus reduce the technology that you need to know.

Metadata is an important part of the Production Workflow – it tells you what is the AV material (Essence)

-without it – you have not got a programme / Clip / Item...

The DPP has specifications and background can help you understand what /why professionals use So that you can select the bits /ideas that work for your Station

(6)

What excites the techies

U HD A N D IP ( PLU S VR)

One Original Ra onale for UHDTV → Immersion

According to ITU-R Report BT.2246: “UHDTV is … intended to provide viewers with … a wide field of

view that virtually covers all of the human visual field ….”

80 degree FOV 30 degree FOV

(7)

www.smpte.org/uk

Pixels

UHD1 incorrectly called “4k” 4x pixel of HD

so 1920*2 = 3840 pixels per line and 1080*2= 2160 lines per frame And it is PROGRESSIVE Scanned

But to see the pixels you need to be 1.5 Picture Height (1.5H) from the screen (visual acuity one minute of arc)

so for a 42” TV H=550mm Distance = 780mm or 65” TV H= 910mm Distance = 1360mm or ipad H=150mm Distance = 225mm

“Our key results are a median absolute viewing distance of 2.63m, and a median relative viewing distance of 5.5 times the screen height (5.5.H).” See http://www.bbc.co.uk/rd/publications/whitepaper287

www.smpte.org/uk

UHD

It is Not just “4k”

actually 3920*2060 4 times as many pixels than HD But it has

better pixels

“UHD

1

ph2” using

High Dynamic Range (HDR)

Blacks backer , whites whiter and highlights fantastic

Wide Colour Gamut (WCG)

Immersive audio –

Using Objects

High Frame Rate

(8)

Real World Light Examples

Light units are in candela/m2, more conveniently spoken -“Nits” 170,000 nits 0.25 nits 15 nits 133,000 nits 15 nits 300,000 nits 6000 nits 15 nits 300 nits 185 nits 10,000 nits

Luminance Dynamic Range Display Device

~ 0.1 ~ 600 ~ 2500

(9)

www.smpte.org/uk

High Dynamic Range

More bits per pixel

– at the moment 10 bits in studio (SMPTE & BT 601 &709) but only 8 bits at emission

So UHD BT2020 has a 10 bit Profile for emission – may not be quite enough!

But things are not linear

Camera Signal Display

www.smpte.org/uk

Pre- and post- colour grading images

18

© 2015 • Powered by SMPTE® Professional Development Academy • www.smpte.org`

This is what a TV Camera needs to put out This is what a film camera outputs so that it has all the detail to be graded

(10)

www.smpte.org/uk

HLG

E 1 ln 1 0 E 1 ln 1 0

See http://www.bbc.co.uk/rd/publications/whitepaper309

(11)

From photons to colour the WCG

Real objects Wavelengths of Light from Sun

Optical transmission of the eye

Cone sensitivity

Spectral locus

Pointer’s gamut of real surface

colors CIE Chromaticity (u’, v’)

Rationale for Enhanced Colour Gamut

Surface color of real objects often lie outside HDTV gamut (Rec 709)

… but mostly within the UHDTV gamut

(ITU-R Rec. BT.2020)

(12)

Wider Field of View → Higher Frame Rate Needed

Viewers are more susceptible to flicker in wide Field-of-View (FOV).

UHDTV needs a higher frame rate for very big displays.

80 degree FOV

30 degree FOV

From Report ITU-R BT.2246-1 (2012)

Shooting at Higher Frame Rate

48 FPS 1/60 of a second 24 FPS 1/48 of a second 60 FPS 1/120 of a second 180°

(13)

www.smpte.org/uk

Differences at 60 FPS

180° 270° 358°

Putting it all together

What do we want?

“A Sense of Realness”

What is the Perceptual Basis? YES Higher Resolution Enhanced Color Gamut Higher Bit Depth Higher Frame Rate Sense of Being There

Natural Colors

Sense of Light

Natural Motion

Seeing Through the Window

Field-of-View (FOV) Pointer’s Gamut Dynamic Range Smooth Pursuit Hyperacuity YES YES * YES YES YES* YES* YES* YES

… and more efficient video compression in all cases!

Constancy of Illumination Flicker Fusion YES YES

(14)

www.smpte.org/uk

22.2ch sound microphone

27 - 3 0 - 2 0 - 1 0 0 0 o 3 0 o 6 0 o 9 0 o 1 2 0 o 1 5 0 o 1 8 0 o 2 1 0 o 2 4 0 o 2 7 0 o 3 0 0 o 3 3 0 o - 3 0 - 2 0 - 1 0 0 2 5 0 H z 5 0 0 H z 1 k H z 2 k H z 4 k H z 8 k H z 1 2 k H z 1 6 k H z

Diameter

45 cm

22.2 multichannel sound - speaker layout

TpSiL TpSiR TpBL TpBC TpBR α 1 α1 α 3 α3 180° 90° TpC TpFR TpFC TpFL

(15)

www.smpte.org/uk

Object audio

Instead of sending discrete audio tracks with a 1 to 1 relationship microphone to Loudspeakers

How about sending Audio Object – which have instructions on how they should be put in the sound stage

Which the receiver box can relate to the loudspeakers it has and where they are!

Most Audio fits in a 5.1 (7.1) mix – so use objects to add to this

And can be rendered to work from Headphone (binaural) to many speakers – and they need not be everywhere

Wave front technology means that say 200 Speakers around the TV Can work just as well as speakers anywhere in the room

www.smpte.org/uk

3D panning

Different view

Control multiple

sound sources

Controls for

Object audio

(16)

www.smpte.org/uk

Object Audio gives Viewers

(limited)

control

Viewers could be Given

different commentaries , Languages , Dialog enhance And object audio is used now (and for 14 years on UK DTT) for Audio Description

The narrators voice has apanbyte – and a fadebyte to dim Prog Sound

AD receiver mix

Normal Prog sound to LS

Narrator volume

Receiver mix volume

Normal volume Narrator

L R

RECAP – what not to forget

• Current CE trends recognise only resolution

• Research has shown resolution is not enough

• UHD is a matter of:

• the full broadcast eco-system from glass-to-glass

• a mid to longer term effort and comes in technology phases

(17)

www.smpte.org/uk

HEVC aka H.265

www.smpte.org/uk

HEVC

Coding units from 64*64 to 4*4 Independent coding modes 35 motion vectors

to sub pixel Transform size

(18)

IP – using commodity IT

IP in broadcasting is “old Technology”

Carrying Live Video over Computer Networks

rather than Coaxial cables

Circuits from Telcos have been IP for over 15 years – and are used by broadcasters for inter site links

( usually Compressed as Native TV very high bit rates wrt Networks then Rec 601 270 Mbit/sec SD is 30 years old)

Files go well over IP networks!

But recently the Bitrates from IT Industry is greater than TV .... So “cheap” “commodity” IT kit could be used for broadcast uses – even long Telco circuits may be cheaper Uncompressed...(remote working)

(19)

www.smpte.org/uk

Why IP – this is what Fox say

1.To enhance the flexibility & agility of the video plant 2.Denser than SDI and inherently bi-directional 3.Agnostic to resolution, bit depth, and frame rate

4.Compatible with network interfaces on commodity Ethernet switches and commodity servers

5.Flexible association of streams into desired groups of media 6.Network-based registration and discovery of devices, streams, and media capabilities

7.The “on-ramp” to the software-oriented, virtualized video production plant

www.smpte.org/uk

SMPTE ST 2022-6 just packetise SDI

embed Packetise Depacketise De-embed ST259 & ST272 SD ST292 & ST299-1 HD ST424 & ST 299-2 3GHD ST 2022-6 ST259 & ST272 SD ST292 & ST299-1 HD ST424 & ST 299-2 3GHD

(20)

www.smpte.org/uk

But its is better to have separate V A M

VSF TR03 or AMWA NMI https://github.com/FOXNEOAdvancedTech nology/RFC4175-dissector

Basic standards TR 03

Video Flows IETF RFC 4175 (uncompressed) Active video

Good beyond 8K resolution Audio Flows IETF RFC 3190 (AES67) 24-bit 48kHz PCM Ancillary Data Clock Distribution IEEE 1588 PTP SMPTE ST 2059-2 Profile Synchronization

RTP Clock Source Signalling in SDP Flow Association

Session Description Protocol (SDP) VSF TR-04 Allows 2022-6 SDI in RTP to be synced with TR-03 elements

(21)

www.smpte.org/uk

HD SDI wastes say 30% bit rate

Since everything goes into 1.485 Gbps…

Image Format Active Video Ancillary Ancillary Video in

Mbps Mbps Overhead 9.5G (ST 2022-6= 6) 1080i59.94 1,243 241 16.2% 7 720p59.94 1,105 379 25.5% 8 1080i50 1,037 448 30.2% 8 720p50 922 563 37.9% 9 Dalet www.smpte.org/uk

Software Defined Networks -SDN

“Normal” IP networks work by the routers negotiating locally with adjacent routers on how they pass data between them.

SDN’s

1. Decouple the Control and Data planes 2. Logically centralized control

3. Exposure of abstract network resources and state to external applications

(22)

www.smpte.org/uk

The typical IP network

( v simple explanation)

Where does each packet go???? If by local negotiations could be

1-2-6 or 1-2-3-4-5-6 or 1-3-2-4-6 or 1-3-2-4-5-6 etc. control control control control control control 3 4 5 6 2 1

So do they arrive in the same order or at all?

The typical SDN

( v simple explanation)

Where does each packet go????

Control

and monitoring

3 4 5 6 2 1

(23)

www.smpte.org/uk

Virtualisation

This abstracts the function away from the physical infrastructure SDN is an visualised network

“The cloud” is visualised Processing or Storage or Connectivity Broadcast devices ( e.g. Aperi) can be amplifier or coder or ???

Thus systems architecture at the Higher “Requirements” level and Low “Physical” level is very important

- and within that the network is the most important as it joins everything together- without loosing packets

www.smpte.org/uk

Weitzel’s three rules of IP

1.

Every packet counts

2.

ALL it needs is JUST best Practise

3.

It is complex because of interrelationships

(24)

www.smpte.org/uk

SMPTE in the UK

UK Section serving all who are working

with the technology of moving pictures

and associated sound & metadata

– creatively, practically and innovatively

in any format, and on any platform

One hundred years of serving the Industries of the Moving Image throughout the world

by our Members Education Standards

(25)

www.smpte.org/uk

From University to work

Where do you start?

Tech Ops The Rest Support Design Development Sys Design PM Project s Support Main t Service Providers R&D Bigger Broadcasters Broadcasters

Systems

integrators

Manufacturers (IABM) B B

IT Ops

www.smpte.org/uk

The Industries

Broadcasting

/ Film / Digital Media

Broadcasters – Sky BBC itv ... Discovery ....Majan Bauer ,

Netflix

Service providers

MPC , The Farm, Framestore Red Bee, Ericsson, SBS, Easel.tv Dock 10, NEP, CTV... Bowtie , Adlib

BT M&B BT Sport BT ... Arqiva ... WTN ViewSat ATOS ... Accenture

Manufacturers/ Suppliers – & Systems Integrators

The Rest – Universities, Production Companies ...

Yourself – go freelance!

Or start your own company

(26)

www.smpte.org/uk

What makes a Broadcast engineer different ?

Understands Content

(& content makers)

Content = essence and metadata

Understands Availability

(& Audience)

Planning , Timeliness, Prioritisation

Takes care of the (essential) detail

Aware of everything end to end

Basics / Fundamentals -- Analyse / Reason Document / Note

-- Remember/ Recall

Inspired Logical Thought -- Communicate

Getting experience

Your Hobbies/ Interests – etc

Music/ Photography/ Dramatics/ Games/ Programming /NASTA

Your Studies

What have / How have you learnt, inside& outside the course

Your Work

Intern/ related areas

(27)

www.smpte.org/uk

What businesses look for

Passion/Persistence/Planning

Awareness/Knowledge

Ability to learn and explain

Remember CONTENT/AVAILABLITY / DETAIL/ E2E

Written – CV etc, Emails

+

Linked in

FBook

Face to Face - Interviews / References

+ Open days / SMPTE meetings

www.smpte.org/uk

And Work...

Your first job is

Opportunity to find out more & experiment

Where you can establish yourself in Industry

A Place to move from...

....As you find out more about yourself and what the

industries can offer you...

... Non technical as much as technical

To help you – your Colleagues

(28)

www.smpte.org/uk

Broadcasting

is close to the bleeding edge of Technology

so you are always learning –

But equipment lasts many years

and technology can take many years from

lab demonstrator to being in everyone’s home

...

And it is speeding up

!

(but not as fast as you may think)

You will change job direction in first

few year

s

SMPTE in the UK

UK Section serving all who are working

with the technology of moving pictures

and associated sound & metadata

– creatively, practically and innovatively

in any format, and on any platform

One hundred years of serving the Industries of the Moving Image throughout the world

References

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