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Module 3
Create the
Simulation
1 Create the Working Environment 2 Create the Process Plan 3 Create the Simulation Enhance the Simulation Analyze the movements Create Output files 4 5 7 Tool Validation 6DELMIA Corp. 2003 2
Create the Simulation
Overview
In creating a simulation of an assembly process, the manufacturing enterprise gains valuable information regarding the optimization of the process. Best trajectories to avoid clash conditions and part assembly sequencing are among the first, most critical information to be obtained.
Now that the structure is set and the data ready, the movements of the simulation can be added. For the examples shown here, entire subassemblies are moved and conflicts will necessarily occur.
Objectives
Topics in this module are:
Create move activities
Use Dynamic clash to identify conflict conditions
Edit and Delete move activities
Add advanced part motion
Run, Compile and Replay the simulation
3 hours© DELMIA Corp. 2005 R15AP2 3
Workbenches and Toolbars used in this Module
Workbenches
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Create the Simulation
3 Create Basic Moves B C Add Dynamic Clash Detection D AEdit & Delete Moves Add Advanced Part Motion Edit Moves Delete Moves 3 hours
Hide Unused Resources View with Explode Create Move Activities
Activate Dynamic Clash
Create Moves with Dynamic Clash
E
Run, Compile & Replay
Refine Moves with Compass Manipulation Editor Change Compass Location
Use Smart Target
Run the Simulation Compile the Simulation
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A
Create Basic Moves
Hide Unused Resources View with Explode Create Movements
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Create the Simulation
About Move Activities
3
Creating movement is the basis of the simulation. Movements generate the shots and tracks that the simulation will replay for analysis and visualization.
Create Basic Moves
Moves can only be created with reference to a process activity. They can be inserted before, after, or as a child of the process activity. This restriction guarantees that the process plan accurately reflects the intended movements of the parts for the assembly or disassembly sequence. This creates a valuable asset in Design for Assembly discussions. It also forms the preliminary information for the
generation of work instructions for the shop floor production effort.
Because it is a virtual world, a basic move can be
constructed without
reference to other elements in the world. This can be refined with other tools.
More about Move Activities can be found in the On-Line documentation
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Create the Simulation
1
To Hide unused resources select the resource to be hidden, right click and selectHide/Show.
The resource will remain in the PPR tree but be invisible in the world
Repeating the process will return the visualization to the world
Before creating the movements of the simulation, it might be useful to do the following:
1. Hide unused resources to give a better view of the movements
2. Look at the original trajectory of all of the parts involved in the product
3 Create Basic
Moves
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Create the Simulation
3 Create Basic
Moves
1
Use Explode to look at all of the parts involved in the product.
Highlight the product in the PPR tree.
2
4
3
Select Explode from the Analysis Tools toolbar.
Observe the product in Exploded view. Notice that the explode sequence can be scrolled.
If you selected OK above, the following Warning will appear
Select NO.
CANCEL the view after observation.
The product will return to normal.
View with Explode – Procedure
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Create the Simulation
3 Create Basic Moves
1
Locate the Create a Move
Activity on the Simulation Activity Creation toolbar.
2
3
In the Process node highlight the process activity where the move will be created (NOT the ProductList).
Click the Create a Move Activity icon. When the Activity
Creation Options box comes up, notice that a move activity can be inserted into the process before, as a child, or after the designated point in the process.
Create Basic Moves – Procedure
These two steps can be done in either order
4
Select the insertion point and click OK.
A basic move activity can be created without consideration of other
elements in the world.
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A Preview window,
a Manipulation toolbar, and an Edit Shuttle box
will open.
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Create the Simulation
3 Create Basic Moves
The Preview window should contain the representation of the part that was identified in the Process node of the PPR tree.
If the product data has not been linked to the process activity by Assigning the Product the
preview screen will be blank For basic moves, click OK in the Edit Shuttle box
Create Basic Moves – Procedure
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When the Edit Shuttle dialog box is closed, the compass attaches to the geometry that will be moved, and the Track box open.
6
Create the Simulation
3 Create Basic
Moves
Grab an axis of the compass and move the
mouse. The part will move as far as is desired on that axis. The track is automatically named as a move. A Default cycle time of 5 seconds is assigned.
Create Basic Moves – Procedure
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7
Create the Simulation
3 Create Basic Moves
When the move has been
recorded, a line will appear showing the trajectory
8
When the desired distance is reached, let go of the compass and record the move by clicking on the Record icon located on the Recorder toolbar
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Create the Simulation
3 Create Basic Moves
Continue making and recording movements by grabbing and moving the compass until the part is located in the desired position.
Each axis movement must be recorded separately
Once recorded, a move is called
a shot
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Create the Simulation
3 Create Basic Moves
View the moves (shots) by using the Player toolbar.
10
Change loop mode will allow the play to be
linear or looped
Step backwards One shot at a
time Play the simulation by time
or by a single shot
Play backwards
Step forward one shot at a time Stop play Play forward Skip to end Skip to beginning (home)
The Player permits viewing of the movements in a variety of ways:
Create Basic Moves – Procedure
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Create the Simulation
3 Create Basic
Moves
11
When the movement activity is satisfactory, click OK in the Track box.
The moved part and the trajectory line remain, and the PPR tree is updated.
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Create the Simulation
3 Create Basic Moves
Reviewing the Move Activity - Procedure
Once the move activity is part of the PPR tree, it can be accessed at any time by double clicking on it.
Doing so will bring up the move activity environment, and the activity can be viewed with the player toolbar.
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Create the Simulation
3 Create Basic Moves
Run the Simulation - Procedure
Select the starting point of the simulation element by highlighting it in the PPR tree. Selecting the Process node (or nothing) will run the entire simulation.
1
2
4
Locate the Process Simulation icon on the Simulation toolbar
3
The Initial State should have been saved when the working environment was created. If it was, then it is a good idea to restore the initial state before running the simulation.
Click OK on the Restore Initial Condition for all Products and Resources. This returns the world to the condition before any movements were introduced.
After move activities for a simulation have been created, the simulation can be run. Each move activity is viewable separately: however, the run simulation command will go through the process in the sequence called for by the process activities.
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Create the Simulation
3 Create Basic Moves
Run the Simulation - Procedure
6
7
When the simulation is finished or you wish to stop, click the X to close the box or toggle the Process Simulation icon to off.Play the simulation.
Notice that the Process Simulation toolbar permits the setting of the step size of simulation. It also tracks the elapsed time.
This toolbar works the same as the player toolbar and permits the playing of the simulation in sequence or in steps forward and backward, as well as jumping to the end points and looping.
Click the Process Simulation icon. Additional toolbars become visible.
5
Allows viewing of non- process activities. This will display a box that identifies each
activity as it occurs.
Continually adjusts the simulation step size to real time.
Controls the visualization update rate.
Simulation options will be addressed in another module.
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Exercise – Create Basic Moves
Scope:
This exercise will give you practice in creating basic simulation moves. It
will begin with an established environment containing a process plan and the 3.5 HP
engine as the product. Although most resources are hidden, the workbenches
remain as a reference point. In the interests of time, no attempt has been made to
develop a complete simulation study involving all of the components of the engine.
Conditions: V5 and DPM Assembly Process Simulation workbench must be open.
Access to the files in R15 DPM Assembly / PROJECT DATA
In this exercise you will:
Hide unused resources
View the product parts with Explode
Create basic move activities
20 min.
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Do It Yourself (1/3)
Hide Unused Resources
Use the Hide/ Show selection. Right click on each item in the PPR tree to hide the CHAIR, TOOLCART, AND WRENCH
Load: R15 DPM Assembly / Project Data / Process / Disassembly3
Starting point
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Do It Yourself (2/3)
Use Explode to look at all of the parts in the Engine
Examine the PPR tree for the process plan. If there is not a process activity and product data linked to every part, then there will be conflicts when move activities are created.
Use this process:
1. Highlight the Product node.
2. Select Explode from the Analysis tools toolbar.
3. Examine the parts.
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Do It Yourself (3/3)
Create Basic Move Activities that will remove the following subassemblies from the engine:
• Cover
• Air Filter
1. Highlight the Process Activity where the move
will be created.
2. Create a move activity and designate its position “as child”.
3. Check that the preview window has the correct
geometry then Close the Edit shuttle box.
4. Grab the compass on an axis that will move the
part away from the engine.
5. Record the move.
6. Repeat grabbing and moving the part until you
can position it on the workbench.
7. Record each shot.
8. Use the player toolbar to reset and view the moves.
9. When satisfied, close the track box to finish the move activity for that part.
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B
Add Dynamic Clash Detection
Activate Dynamic Clash
Create Moves using Dynamic Clash
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About Dynamic Clash
3RECALL: A basic move activity can be created without consideration of other elements in the world.
Dynamic Clash is a function that will identify clash conditions as a move is being performed. Critical information regarding the direction, axis orientation, and path that the part must travel to locate properly without conflicting with any of the surrounding geometry is obtained.
More about Collision Detection can be found in the On- Line documentation
Create the Simulation
Add Dynamic Clash Detection
Activating Dynamic Clash when creating movements will assist in
determining the viability of the intended movement by providing feedback when a clash condition is present. This information allows modification of the move before it is recorded and becomes part of the simulation.
Using this functionality when creating moves in a simulation greatly reduces the need for editing later.
Dynamic Clash can also provide early indicators of deficiencies in the process plan by demonstrating unsolvable clash conditions, thereby allowing
modification of the process at an early stage of effort.
While Dynamic Clash offers a great deal of visual input, it does not analyze or generate reports. This functionality will be addressed later in this course.
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Create the Simulation
Activate Dynamic Clash - Procedure
3
Turn on Clash Detection by selecting the Clash Detection (on) icon. Locate the Clash icon on the Simulation Analysis toolbar.
Using the Pull down arrow, pull the Clash toolbar out of the Simulation Analysis toolbar.
1
2
3
Clash Detection (off) - No clash information is provided.
Clash Detection (on)
All movement is stopped when a clash is encountered. Add Dynamic Clash Detection Inst.
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Create the Simulation
Create Moves using Dynamic Clash - Procedure
3
Create a move for a part that appears likely to cause conflict with its surroundings.
4
5
Attempt to move the part and
notice that the places where the moving part will contact other parts become
highlighted in red. The red
highlighted
contact area will disappear when the conflict no longer exists. Add Dynamic Clash Detection Inst.
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Create the Simulation
3
Working with Dynamic Clash Activated reduces the operating performance of the software.
It is best to turn Dynamic Clash on only when required to visualize potential clash conditions, and then turn if off again.
Clash Detection (off) - No clash information is provided.
Add Dynamic Clash Detection
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C
Edit and Delete Moves
Edit a Move Activity Delete a Move Activity
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Create the Simulation
About Editing and Deleting Move Activities
3The ability to modify movements greatly enhances the speed and utility of doing simulation studies. It is not uncharacteristic for a completed simulation study to be modified and reused in a slightly different context in order to have multiple
scenarios to compare and evaluate.
Moves can be modified or deleted at any point during or after
construction of the simulation.
Edit and Delete Moves
It is also not uncharacteristic for a simulation under construction to require
modification based on information that becomes apparent with the use of Dynamic Clash or other downstream analyses. Whether using Hub or file based systems, this iterative interaction with the process plan is crucial to the development of a viable study.
More about Editing and Deleting Move Activities can be found in the On- Line documentation
EXAMPLE: Dynamic Clash may reveal that the process activity calls for the movement of a sub-assembly which cannot be accomplished with the sub-assembly intact. In this case, the process plan requires modification to include process activities at the component level. Once accomplished, move activities can then be generated for individual parts, or part groups, in a sequence that will prevent clashing.
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Create the Simulation
Delete a Move Activity - Procedure
3A complete move activity can be deleted in its entirety simply by highlighting it in the PPR tree and then using the Remove from PPR tree icon
1
A shot ( or multiple shots ) within a move activity can also be deleted so that the move activity itself remains but is
modified for some new influence in the environment, e.g. the addition of a
resource like a tool, human, or robot.
Select the move activity that needs to be modified. Double click to open the
activity. This will activate the player, recorder, and manipulation toolbars.
Edit and Delete Moves
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Create the Simulation
3Notice that the compass is attached to the part, as at the beginning of the move activity.
2
Click on the end point of the shot you wish to delete. Thecompass will move to that point
The example shown has 5 recorded moves (shots)
Example: to delete this move Click here 1 2 3 4 5 Edit and Delete Moves
Delete a Move Activity - Procedure
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Create the Simulation
3Click on the Delete move icon.
3
The shot disappears.
The example shown now has 4 recorded moves (shots)
View the new trajectory by running the move activity from the Player toolbar.
4
5
Record the modification and close the track. The move activity will be
updated to the new condition.
Edit and Delete Moves
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Create the Simulation
Edit a Move Activity - Procedure
3
1
A shot ( or multiple shots ) within a move activity can also be edited so that the move activity itself remains but is modified for some new
influence in the environment, e.g. the addition of a resource like a tool, human, or robot.
Select the move activity that needs to be modified. Double click to open the activity. This will activate the player, recorder, and manipulation toolbars.
Edit and Delete Moves
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Create the Simulation
3Notice that the compass is attached to the part, as at the beginning of the move activity.
2 Click on the end point of the shot you wish to delete. The compass with the part will move to that point.
Use the compass to reposition the Part.
3
Edit and Delete Moves
Inst.
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Create the Simulation
3 Delete MovesEdit and
4 Click on the edit shot icon.
5
The trajectory will reorient to the new shot location. This can be done as many times as desired until recorded.
When the new move activity has been modified to
satisfaction, close the track dialog box with OK.
View the new trajectory by running play on the Player toolbar.
6
Each edit or delete must be recorded; however, any number of edits or
deletes can be made until the new move activity is satisfactory.
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Use Dynamic Clash and Edit Movements
– Exercise
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Exercise – Use Dynamic Clash & Edit
Scope:
This practice exercise is to familiarize you with the use of Dynamic Clash as a
valuable tool for the creation of viable move activities. The feedback information
from Dynamic Clash will cause re-evaluation and editing of movements that were
intended or recorded and improve the reliability of new move creation.
Conditions: V5 and DPM Assembly Process Simulation workbench must be open.
Access to the files in R15 DPM Assembly / PROJECT DATA
In this exercise you will:
Turn on Dynamic Clash Edit existing movements
Create additional move activities Examine collision conditions
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Do It Yourself (1/3)
Load: R15 DPM Assembly / Project Data / Process / Simulation1
Starting point Ending point
Turn on Dynamic Clash and use the information to re-evaluate the existing move activities. Use Delete and Edit functions to modify existing move activities.
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Do It Yourself (2/3)
1. Turn on Dynamic clash detection
3. Create Move Activities that will remove the following subassemblies from the engine. Avoid clashes where possible. Edit or Delete moves to obtain the optimal path and time.
• Muffler
• Carburetor
• Flywheel
• Coil
• Crankcase cover
2. Play the move activities of the Cover and Air Filter parts that were disassembled in the previous exercise. Determine if there are clashes in those moves. Use the Delete and Edit functions on the Recorder toolbar to modify the moves to avoid clashes where possible. Improve time if possible.
Question for consideration
• If the grid size set in the environment is in smaller increments, will it influence whether or not a clash occurs?
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Do It Yourself (3/3)
You do not need to be concerned about the
location of the parts on the workbench
Save As: R15 DPM Assembly / Project Data / Process / Simulation2
4. Discuss with your instructor which
subassemblies have insolvable clash conditions and what would have to be done to resolve them.
5. If time permits, modify the process plan and product data links to resolve one clash condition at the part level.
•Add a component level activity
•Manage the process sequence in the Pert Chart •Link the product geometry
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D
Add Advanced Part Motion
Refine Moves with Compass Manipulation Editor Change Compass Location
Use Smart Target
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Create the Simulation
About Adding Advanced Part Motion
3Precision and efficiency are gained by using advanced part motion when creating move activities. Advanced part motion comes from sophisticated manipulation of the Compass. In an assembly study, if a part must end up in an absolute location, the move activity can be pre-set to that location. This eliminates the need for multiple move activities.
Add Advanced Part Motion
If it is desirable for movements to be a some standard incremental unit of rotation (like 90 degrees) or translation (like 2 meters), then it is far more efficient to preset moves to
meet these requirements.
More about Compass Manipulation can be found in the On-Line documentation
In some cases it is necessary to manipulate the part with respect to a local axis like a robot or human. In this case the part’s origin is not always useful and a change of placement of the compass is called for.
Smart Target is a functionality that will permit the user to snap a move activity to an axis, a line or a plane. It gains efficiency by snapping into alignment rather than forcing the user to try to find it.
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Create the Simulation
About - Refine moves with Compass Manipulation Editor
3Basic moves are created by grabbing the geometry and moving it to a location that appears to be visually acceptable. This is called relative placement. If the geometry must move to a known location, it is far more efficient to define that location and eliminate the need for
visual guesswork. Efficiency is also gained in the reduction of moves thereby influencing cycle time. Likewise, if parts must rotate or move along an axis in specific increments as in automated assembly, compass parameters can be set to reflect such situations. Compass manipulation refinements can be made at the shot level of a move activity and are available as part of shot modification with editing and deleting move activities.
1
2
Activate a Move Activity, the Manipulation toolbar comes up.
Select the Editor icon to open the
Parameters for Compass Manipulation dialog box.
3
Add Advanced Part motion
The top part of the dialog box will show the current coordinates of the part
involved in the move activity relative to the world origin. Set the new
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Create the Simulation
About - Refine moves with Compass Manipulation Editor
3
Add Advanced Part motion
The top part of the box indicates the current location (relative to the world origin) of the part involved in the move activity.
Revising these settings to a known set of coordinates will cause the part to move to the identified location and angle. Click Apply once changes are made.
Defining the position and angle of the move does not consider clash
conditions.
If multiple moves are required, the absolute position can be set as the first or last shot of a move activity.
In this example any move activity that is initiated will only be able to move in 500 mm increments and any rotations will occur only every 45 degrees. The
constraint was applied to every direction.
The bottom part of the box permits the designation of the linear distance
and/or the rotational angle for each
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Create the Simulation
Refine Moves with Compass Manipulation Editor - Absolute Location - Procedure
3
Double click on a move activity to open it, then select the Editor from the Manipulation toolbar.
1
2 For a new move activity, input the coordinates of the absolute position, or make basic moves to avoid clash, then set the absolute position. Click apply.
3
Add Advanced Part motion
To edit a move activity, delete activities that are extraneous to the final location.
Position the compass on the shot point from which the move to the absolute
location will begin.
Input the coordinates of the absolute location. Click apply.
4
5
6 Record the new shot.
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Create the Simulation
3Double click on a move activity to open it, then select the Editor from the Manipulation toolbar.
1
2
Input the desiredlinear translation increments along each axis.
3
Add Advanced Part motionInput the desired rotation increments along each axis. Move the part using the compass and note the movement reflecting the
designated increments.
4
5
Record each shot.Refine Moves with Compass Manipulation Editor – Incremental Units -
Procedure
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Create the Simulation
About – Change the Compass Location
3When creating basic move activities, the part is manipulated with the part’s origin relative to the world origin. If there is another influence in the manipulation of the part, like a human hand, or automated pick and place, it will be more effective to see the move from the vantage point of the physical contact. Moving the compass to the location where the part will be handled will allow the simulation to represent more realistic visualization of the process, even without the resources being present.
Add Advanced Part motion Identified point of contact for handling. Moved compass. Inst.
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Create the Simulation
Change Compass location - Procedure
31
2
Activate an activity so that the Manipulation toolbar comes up.
The compass is attached so the Attach/Detach icon is active (orange).
3
Add Advanced Part motionDetach the compass by clicking on the Attach/ Detach icon. The icon will change to a released hand and the compass will turn white.
Place the cursor over the compass until the crossed arrows appear then move the compass to the desired new location and release.
4
Re-attach the compass to this location with the Attach/Detach icon. The icon show the attached hand and turns orange again. The compass will turn green again.5 Notice that an open hand and a dot indicate the original position of the
compass. Any movements created will now be in reference to this location on the part.
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Create the Simulation
About – Using Smart Target
3
Smart target is a functionality that will allow the user to snap a move activity to a plane, line or axis. It is useful for aligning a move with a location rather than estimating it visually. This reduces the recording and editing of unnecessary move activities, again influencing cycle time.
Add Advanced Part motion
As part of the Manipulation toolbar, once activated, the Smart Target function has a selection of ways to align a part location to the target location. The selection can be chosen to constrain the type of targeting or it can left at the default “any geometry.” The cursor will display the type of selection that will be made as it identifies
legitimate selections for targeting.
The Dynamic Smart Target function will not display a dialog box because it permits free selection of a series of constraints to align. These constraints must be selected between the part to be moved and the final location of the part. All of the same features can be selected; lines, planes, axis, points, etc. Once selected, moving the part to proximity of the target will cause the part to snap into place.
The part can be inverted by symmetry which creates a mirror image but changes the data
The part can be flipped
© DELMIA Corp. 2005 R15AP2 51 The cursor will designate:
A Plane A line A point A cylinder A circle A V4 Axis
Create the Simulation
Use Smart Target - Procedure
3Add Advanced Part motion
1 Open or Create a move activity. Click OK in the Edit shuttle dialog box. Select Smart Target icon from the Manipulation toolbar.
2
3 Constrain the selection 4 or leave the default
set to Any geometry.
Move the cursor over the part geometry until you find a plane, axis, line or point that you wish to align, then click to select. In this example, the
axis of the hole in the crankshaft cover was aligned with the axis of the crankshaft.
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Create the Simulation
Refining movements by using Smart Target - procedure
3 Add
Advanced Part motion
5
Move the cursor to the destination location and identify a plane, axis, line or point that is to be aligned with the first selection. Click to set. The part will jump to the alignment designated.Smart Target remains active until toggled off. This permits reuse of targeting until complete.
6
A possible next target would be to align the top line of the part to the
matching line on the block
Record the move. Using Dynamic Smart
Target allows the selection of multiple points to reference between the part and the target location rather than just one at a time.
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E
Run, Compile and Replay
Run the Simulation Compile the Simulation Replay the Simulation
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Create the Simulation
About Running, Compiling and
Replaying Simulations
3
Once move activities for a simulation have been created, the simulation can be run. Each move activity is viewable separately. However, the run simulation command will go through the process in the sequence called for by the process activities.
Run, Compile and Replay
Compiling a simulation is the means to save a simulation in its current state. This is useful if variations on a baseline process are part of the study as this will save time in recreation. Compiling each variation of the process will capture that variation’s
advantages and disadvantages and offer a potent tool for discussion and evaluation. It is sometimes necessary to compile the simulation in order to conduct analyses.
Replay is a means of viewing a compiled simulation. The replay of a simulation can be captured as an AVI to facilitate communication.
More about Running, Compiling and Replaying simulations can be found in the On-Line
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Create the Simulation
3 Run, Compile, and Replay
Run the Simulation - Procedure
Once move activities have been created, the simulation can be viewed.
Select the starting point of the simulation element by highlighting it in the PPR tree. Selecting the Process node (or nothing) will run the entire simulation.
1
3
Locate the Process Simulation icon on the Simulation toolbar.
2
The Initial State should have been saved when the working environment was created. If it was, then it is a good idea to restore the initial state before running the simulation.
Click OK on the Restore Initial Condition for all products and resources. This returns the world to the condition it was in prior to any movements being introduced.
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Create the Simulation
35
6 When the simulation is finished or you wish to stop, click the X to close the box or toggle the Process Simulation icon to off. Play the simulation.
Notice that the Process Simulation toolbar permits the setting of the step size of simulation. It also tracks the elapsed time.
This toolbar is works the same as the player toolbar and
permits the playing of the simulation in sequence or in steps forward and backward as well as jumping to the end points and looping.
Click the Process Simulation icon. Additional toolbars become apparent. 4
Allows viewing of non- process activities. Turning this on will display a box that
identifies each activity as it happens.
Continually adjusts the simulation step size to real time.
Controls the visualization update rate. Simulation options will be
addressed in another module.
Run, Compile, and Replay
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Create the Simulation
3Compile the Simulation - Procedure
1
2
Name this iteration of the simulation some unique name.
The Compile Simulation dialog box appears.
When the simulation is satisfactory - Compile the simulation to save it.
3
From the Simulation toolbar select the Compile Simulation icon.
Set the step size larger to run faster if desired.
If Retain Initial State is activated all elements present are retained. If not then only the products and resources assigned to activities are retained.
4
5 6 Click OK.
If the Applicative Data option was set through Tools/Options then the
name of the replay will be seen in the PPR tree under the Applications node.
7
Run, Compile, and Replay
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Create the Simulation
3
Replay the Simulation - Procedure
1
The Replay toolbar appears. It works like the other player toolbars.
A compiled simulation is viewable through replay.
2
From the Simulation toolbar, select the Replay icon.
The Replay options will allow you to change replays and the speed selection will allow you control the speed of the replay.
Play the simulation in the desired mode.
A replay is a captured state of a compiled simulation.
Changes made to the process after the replay was created will not be included. It is not unusual to have multiple
replays of the process in various stages of development or in the context of various scenarios.
Run, Compile, and Replay
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Use Advanced Motion Techniques
and Compile a Simulation
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Exercise – Use Advanced Motion & Compile
Scope:
In this exercise you will finish the disassembly of the engine while practicing the use
of Advanced Movement techniques. When you have completed the disassembly
you will compile the simulation an run the replay
Conditions: V5 and DPM Assembly Process Simulation workbench must be open.
Access to the files in R15 DPM Assembly / PROJECT DATA
In this exercise you will:
Create additional move activities that use absolute location and incremental units Change the compass location
Use Smart Target to snap a part to an assembly
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Do It Yourself (1/5)
Load: R15 DPM Assembly / Project Data / Process / Simulation2
Starting point
Ending point
Use the advanced movement techniques to disassemble the rest of the engine, then compile the simulation for replay.
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Do It Yourself (2/5)
1. Remove the Head Assembly to this Absolute location.
3. Detach the compass from the part origin and relocate it at the end of the Crankshaft.
2 Remove the Exhaust valve, Intake valve, and Cam in these incremental units.
Question for consideration. Is it possible to locate these parts on the
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Do It Yourself (3/5)
4. Remove the Crankshaft and put it on the workbench but DO NOT record the movements.
5. Use Smart Target to snap the axis of the Crankshaft to the hole in the block.
• Select Smart Target.
• Select the axis of the Crankshaft.
• Select the axis of the hole in the block.
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Do It Yourself (4/5)
6. Continue using Smart Target to snap the plane of the Crankshaft to the plane of the hole opening in the block.
• Start position– the crankshaft axis is aligned with the hole axis.
• Select the plane of the crankshaft.
• Select the plane of the hole opening.
• Record the move.
Start position
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Do It Yourself (5/5)
8. Your screen should have the Crankshaft correctly placed in the hole of the block.
9. Compile the simulation and name it
Engine Replay 1.
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Create the Simulation – Module Summary
Summary
This module is the heart of creating a basic simulation. There is much more
that can be done; however, the process can now be viewed and initial
conclusions can be drawn.
Coming Up
Enhance the simulation
Add text, change viewpoints, create pauses and delays, insert messages, and other enhancements.
3 hours