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Just in time for the 2001 summer season, Busch Gardens Williamsburg unveiled Ireland, the newest of the amusement park's six zones, each themed after a different country (Ireland, England, Scotland, Germany, Italy, France). The Irish flavor is sustained with landscaping and scenery, strolling musicians, retail stores, an Irish pub, and various shows, rides, and attractions. Across the Brittany Bridge, in the hamlet of Killarney, guests step inside a castle for a first-person journey into the land of Irish myth, via Corkscrew Hill: a new, high-tech attraction in which motion simulation, stereoscopic 3D video, and in-theatre effects combine to make what is known as a 4D experience.

Corkscrew Hill guests are magically miniaturized by a sprinkling of fairy dust thrown on them by a character in the preshow. Next, they are set

inside a box (the main theatre). Two boys find the box on a beach and carry the mysterious wee folk around with them to various

locations, including a pub and a witch's lair. It's a POV story as seen, heard, and felt by the inhabitants of the box. The entire experience lasts about eight minutes; the main ride is four and a half minutes long. Ride capacity is up to 1,200 guests per hour.

The Corkscrew Hill venue and theatre are retrofits. The building began life as an English castle; changing its nationality to Irish was

accomplished by Lexington Scenery & Props, which did extensive scenic work throughout the Ireland zone, about $1 million

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Duncan Head Rendering

Facade Detail

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worth of it on Corkscrew Hill. Under the supervision of project manager Patti Mondana, the Lexington crew installed rockwork, trees, a new fountain, and entry arches, painted and installed murals inside the building, and added chimney pots to the chimneys. Exteriors were textured, aged, and painted to give the place a dungeon-like feel, somewhat the worse for wear. Carved plaster gives the look of rotting stucco. An 18'-long tinker's wagon helps provide that village

atmosphere. Lexington worked to specs provided by designer Suzanne Sessions, whose color palette tended toward green and purple tones. The two 59-seat motion bases, provided by CAE USA (formerly Reflectone) had been installed in 1990 for the old Questor attraction. “We already had the best motion base in the industry sitting right there,”

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notes Larry Giles, VP of design and engineering for Busch Gardens Williamsburg. “What we needed was a better visual side of the ride.” The twin theatres had originally been set up as large capsule simulators, with screens set into the vehicles that enclosed the motion bases. Busch decided to remove the capsule enclosures. “We took the top off to allow great visibility and put in a screen 30' high and 44' wide for a spectacular image,” says Giles. “We went to Kleiser-Walczak for the story and

visuals. The next job was figuring out how to make the experience work in the existing building, with the new screen. We went to Electrosonic, who convinced us that digital video was the way to go.”

“The roofline of the building didn't allow for a projection booth,” notes Jim Bowie, general manager of Electrosonic's Burbank office. “We would have had to build it on. On the other hand, the screen size was very large for digital imaging, and 3D added an extra challenge.”

Because the audience is sometimes only 12' from the screen (when the motion base moves forward), good picture resolution was important. The solution was to suspend, from the ceiling center, four Barco ELMR-12 projectors, rotated 90° and outfitted with .8 custom short-throw lenses designed by Coastal Optics. The image is tiled into four vertical

sections, with edges blended using Electrosonic's proprietary software. Two projectors each create the right- and left-eye views. Resolution is 1,900 by 1,280 pixels and the projection rate is 30 frames per second. “Larry Giles made us prove it would work,” remarks Bowie. “If he hadn't, our technical enthusiasm might have run wild.”

This digital projection setup is touted as providing something that approaches large-format film image quality, at least for animated ride simulation. Notes Electrosonic chairman Robert Simpson, “This display system still has a way to go before it is comparable to film contrast

levels, but it works well in this application.” A purist would probably not propose to substitute it for a full-scale Imax or Iwerks film system at this stage. But Ken Wheatley, Electrosonic's project manager for the

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Corkscrew Hill theatre, indicates that it has generated quite a lot of interest for additional special-venue applications.

To give an authentic impression of how the world would appear to a miniature person, Kleiser- Walczak distorted the perspective and used severe lens angles. “We actually shrunk the [virtual] camera down in our digital mockup, and shot the whole thing with a narrow interocular

distance,” explains Kleiser-Walczak's Molly Windover, who produced the animated film, which was written and directed by Jeff Kleiser and Diana Walczak. The storybook look of the settings and characters was created by scene illustrator Ruth Sanderson. Executive producer was Patrick Mooney; production designer was Kent Mikalsen. Music is by Kubilay Uner.

The 3D characters were digitally sculpted by Kleiser-Walczak using FreeForm haptic software from SensAble Technologies, which uses an input device called the Phantom to give the sculptor a tactile interface that simulates physical sculpting.

It's customary in creating a ride experience of this kind to first program the motion and provide the motion data to the filmmakers, who will

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animate the show to match it. But in this case, the motion programming was done after the animation. Interim mockups helped Kleiser-Walczak keep the visuals compatible with the abilities of the base and the

desirable degree of motion. “One thing that makes Corkscrew Hill different from most ride simulations is that there is no vehicle,”

Windover points out. “The box containing the audience stands in for a vehicle, but it isn't self-propelled. Its movement is dependent on others and varies from one situation to the next.” The producers dealt with this by animating the virtual camera itself to create believable POV

sequences. “For instance, there's a scene where a boy carries the box up some steps,” says Windover. “We rigged the camera with a pair of legs and animated it walking upstairs. In another scene, the box is being carried on horseback. We did a separate rig, with horse's legs, for that. Whatever or whoever is moving or grasping the box that holds the audience becomes the rig at that particular moment.”

Motion programming on the six-axis, aviation-quality motion base was done on-site in real time by CAE USA's Marty Quire and Giles. “One of the original installers of the base, Ed Templeton, came back out to work on it,” remarks Giles. “They're all very proud of the machine.”

According to Giles, the base can rise as much as 5' at its center and 10' at its edges. “The front nose can be put on the floor 9' or 10' down,” he says. “Because of the size of the base, to a certain extent each seat gives a different ride — those who want a more extreme experience learn to sit near the edges. The 3D looks pretty good from anywhere on the base.” Along with the animation, motion, and visual cues, Frank Serafine's audio production and the 7.1 channel surround-sound system go a long way toward creating a boxed-in feeling. Speakers are clustered behind the perforated screen and in the house. The final mix was done onsite. Audio system designer John Louis Schrooten of Electrosonic Systems arranged the speaker clusters left-center-right plus left surround, right surround, left rear surround, and right rear surround, plus subwoofers, all channels discrete. Two each of the left-center-right clusters were

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installed behind the perforated screen to cover the full motion envelope of the simulator. The left-center- right speakers are three-way, tri-amped with discrete amplifier channel for high, mid-range, and

low frequencies. The main left and right speakers are JBL VS 3115 three-ways. The main center is JBL VS 3215-9. The surrounds are JBL SP212As; the subs are SP128S models. Audio processing is handled by eight JBL DSC260

units, four per side. The entire audio system is controlled by software using BSS SoundWeb networked to the show control system, two on each side. Audio amplification is provided by 37 QSC CX series amplifiers for the left and right sides of the theatre, in addition to the preshows and queue line. Audio is stored on a Fostex D824 hard- disk-based digital audio playback device.

Guests wear linear polarized glasses to

watch the 3D presentation. At first there was some concern about image ghosting, especially with motion involved. “Ghosting happens when you tip your head and see both images separately,” says Giles. “But we did some tests and observed that people will keep their heads upright

without thinking about it. When you tilt them one way, they

unconsciously compensate by tipping their heads the other way,” says Giles.

Peckam, Guyton, Albers & Viets, Inc. (PGAV) of St. Louis, MO, coordinated the Corkscrew Hill lighting design and Available Light of Boston did the lighting design for the village. Available Light and Sue Session Inc. (SSI), also of St. Louis, specified and positioned the lighting in the entry cave.

Corkscrew Hill audience members are automatically routed from the preshow holding areas to the next available motion theatre via the guest routing function of Electrosonic's proprietary ESCAN (Electrosonic

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control area network) networking show control software, which

interfaces with an AMX system. Everything that goes on in the theatres is monitored from the main show control booth, run by interactive touchscreen. The control system ties into the E-stop and other safety systems. The show is MPEG-encoded and takes up 30 gigabytes on hard drives, stored on 14 Electrosonic HD video servers and controlled via TCP/IP network. Other show elements are also integrated into E-Scan's control, such as the high-speed doors that open from the preshow into the motion theatre, the motion data, and the in-house effects (wind, water spray, etc.)

One of Giles' favorite moments in Corkscrew Hill is when an onscreen character pokes a fork at the audience. “We programmed the machine to surge forward into the fork. It really gets a rise

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out of the joined Busch was “the first guy” there, Questor “Larry Giles on and worked him,” says “He put good team to handle made sure

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they needed. very focused high quality making sure were in place show up with level of stress. end, these tense. That here. Working was a very experience.”

guests.” Giles in 1988 and simulation overseeing the installation. is very hands- everybody closely with Ken Wheatley. together a subcontractor the work and everybody had information Busch was on getting a product,

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BUSCH ENTERTAINMENT CORPORATION, WILLIAMSBURG, VA Themed Entertainment

Association Thea Awards

Busch Gardens - Ireland Retheming to Create a New Land Busch Entertainment Corporation

Vice President Creative Development: David Smith

Corporate Director, Design & Engineering: John Redlinger Corporate Director, Engineering Services: John Linn

Corporate Director, Food Service: Andrew Ngo

Corporate Director, Safety & Environmental Affairs: Damon Andrew Vice President Merchandising: Donald Eddings

Manager, Creative Design: Jumana Brodersen Designer, Creative Development: Rick Tennill

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Vice President & Executive Producer: Joe Peczi Director, Show Development: Alan Stein

Executive Vice President & General Manager: Dan Brown Vice President, Engineering and Maintenance: Larry Giles Vice President, Entertainment: Linda Cuddihy

Vice President, Operations: Gregg Klich

Director, Grounds, Park Theming & Zoological: Steve Carr Landscaping Manager: Eileen Weldon

Peckham, Guyton, Albers & Viets - Architects Project Manager: Ned Diestelkamp

Project Architect: Denise Schaberg

Andre Gray, John Metheny, Jessica Boettcher

Landmark Design Group - Civil Engineering Vice President: Ronnie Orsborne

GRGV Consulting Engineers - Mechanical, Electrical & Plumbing Engineering

Principal: William Weinaug, Jr. Raymond Clark (mechanical) Daniel Christman (electrical)

EDM Consulting Engineers, Inc. - Structural Engineering President: John Sonderman

Mel Young

Suzanne Sessions, Inc. - Theme Designer Principal: Sue Sessions Project Manager: Kim Wilson

Senior Designer: Wanda Whalen

Landmark Entertainment Group - Theater Production Vice President Design: Chuck Cancilier

Vice President, Senior Producer: Ted King Tony Christopher

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CAE (Reflectone) - Simulator Modifications Motion Programmer: Marty Quire

Electrosonic Systems, Inc. - Simulator Project Manager: Ken Wheatley

Systems Project Concept and Design: Jim Bowie Video System Technical Manager: John Notarnicola Video Software Engineer: Vince Hann

Systems Software Engineer: Andy Gregory

Custom PDA Application Development: Jay Morrison Audio System Designer: John Louis

Show Control Programmer: Oliver Pemberton Production Manager: Vaughn Howes

Lead System Fabrication: John Mora

Kleiser-Walczak Construction Co. - Simulator Film President: Jeff Kleiser

Executive Producer: Patrick Mooney Director: Diane Walczak Henderson, Inc. - General Contractor President: Pete Henderson Project Manager: Rick Logan Estimator: Paul Bollinger

Superintendent: Joe Conner

Chewning & Wilmer, Inc. - Electrical Contractors President: Bill Powell

Project Manager: Art Nelson Supervisor: Darrell Rettig

Harrison Williams Fixtures, Inc. - Fixtures Sales Manager: Chris Burns

Lexington - Scenery & Props

Chief Executive Officer: Frank Bencivengo Estimator: Frank Mondana

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Project Manager: Patti Mondana Scenic Artist: Joti Rodar

Modern Machine & Tool Company - Show Action Equipment President: Brent Meadows

Vice President Administration: Rex Gay

Wood & Wood Sign Systems - Signs President: Richard "Sparkey" Potter

Animax Designs, Inc. - Animation President: Chuck Fawcett Castle O'Sullivan Show

Landmark Entertainment Group

Executive Producer/writer, Gary Goddard Executive Producer, Tony Christopher

Executive Producer/Show design/Writer, Ted King Writer/Director, Robert De Lapp

Art Director, Bob Baranik

Music composed & scored by: Gary Guttman Music Recorded by: Seattle Symphony

Executive Producer, Mark Thomas Producer, Josh Cottrell

Technical Director, Chris Balsman Asst. Tech. Director, Josh Updike Asst. Tech. Director, Dan Coats Jon Baker Productions

Sound Design/Engineer, Jon Baker Sound Engineer, Bill Komar Visual Terrain

Lighting Designer, Erin Powel

Executive Designer,Lighting, Dawn Hollingsworth

Candella Controls - Lighting Systems Provider Lighting Programmer, Mike Neal

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Change to Systems Engineer/Project Mgr., Bill Ellis Installation Technician, Chris Gallaher

Electrosonic Systems

Field Service Engineer, Michael Wheatley Systems Engineer, Ken Wheatley Systems Audio Designer, John Louis

Lexington

Project Manager, Justin Lababouche George & Goldberg

Project Manager, Denise Blachowski Project Lead, Brian Quinn Foundation Imaging

Project Manager, Steve Pugh Triad - Show Control

Show Control Programmer, Phil Bock Project Manager, William Synhorst

Proj. Mgr./Installation /Show Programming, Phil Brock HSC on site interface, setup, pre-programming, "Dutch" Folckemer Animatronics & FX Programming, Frank Gaughan Shop Manager & Fabrication, Roger Hunt

Testing, Installation, Documentation, Michael Landon Best Shot Cannons

Project Manager, Noah Winters

Account Executive Executive, Dena Sterr Jim Henson's Creature Shop

Creative Supervisor/Animatronic Leprechaun, David Barrington-Holt The O'Shea School of Irish Dancing

Creative Producer/ Talent Provider, Seamus O'Shea

Creative Producer/ Talent Provider, Aine O'Shea Choreographer/ Dance Director, Dara O'Shea

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KB Associates

Lighting Designer, Ken Billington

Lighting Designer, Jason Kantrowitz Associate Lighting Designer, John Demous

Kenneth Foy Designs Scenic Design, Kenneth Foy Adirondack Scenics

Scenic Fabrication, Tom Lloyd Busch Gardens, Williamsburg

Music Direction/Vocal Arranger, Gary Lensenmayer Show Director, Deana DeHart

Executive Producer, Linda Cuddihy Technical Manager, Pat Orndorff Costume Designer, Shari McGhee

Costume Shop Manager, Karen Burnhardt Entertainment Director, Pete Dunklee

Busch Entertainment

VP & Executive Producer, Joe Peczi O'Foglu Music

Irish Music Writer/Arranger, Colm O'Foglu SeaWorld, Orlando

References

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