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UNITS

A UNIT is nothing more than a standard by which a measured value can be

described.

1.British Engineering Units (feet, pound, second)

2.Standard International (SI) system (meter, gram, second)*

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A useful method of converting one unit to an equivalent unit is called the

factor-label method.

Ex- how many seconds are in a year?

UNIT CONVERSION

365 d 1 yr 24 hr 1 d 60 min 1 hr 60 sec
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A useful method of converting one unit to an equivalent unit is called the

factor-label method.

Ex- how many seconds are in a year?

UNIT CONVERSION

365 d 1 yr 24 hr 1 d 60 min 1 hr 60 sec
(5)

A useful method of converting one unit to an equivalent unit is called the

factor-label method.

Ex- how many seconds are in a year?

For simple, one step conversions, using the proportion method is also

acceptable.

UNIT CONVERSION

365 d 1 yr 24 hr 1 d 60 min 1 hr 60 sec
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A useful method of converting one unit to an equivalent unit is called the

factor-label method.

Ex- how many seconds are in a year?

For simple, one step conversions, using the proportion method is also

acceptable.

Ex—Convert 5 m to cm

UNIT CONVERSION

365 d 1 yr 24 hr 1 d 60 min 1 hr 60 sec

1 min 31,536,000 sec/yr

x cm 5 m

100 cm 1 m

1. Cross multiply, then solve for x (x cm)(1m) = (5m)(100cm)

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All measurements have some degree of uncertainty.

Rules for Determining if a Digit is Significant

1.All nonzero digits are always significant

2.All final zeros used after the decimal point are always significant

3.Zeros between two other significant digits are always significant

4.Zeros used solely for spacing the decimal point are not significant

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Ex – State the number of significant digits in each number

1. 56 sec

2. 101.3 m

3. 0.032 g

4. 345, 000, 203 cm

5. 0.1240 km

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Ex – State the number of significant digits in each number

1. 56 sec 2

2. 101.3 m 4

3. 0.032 g 2

4. 345,000,203 cm 9

5. 0.1240 km 4

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When measurements are either too

small or too large to read easily, we use scientific notation.

Rules for Proper Numbers in Scientific Notation

M x 10n 1 < M < 10; n is an

integer

1.Move decimal point until only one digit appears to left of decimal point

2.Count number of places the decimal

point was moved and use this number as the exponent, n

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Examples:

Perform the following conversions 1. 0.00029 m

1. 31,678,000 m Examples:

Perform the following calculations 1. 5.7 x 104 m + 6.30 x 104 m =

2. 7.4 x 106 m – 1.55 x 107 m =

3. 5.3 x 103 m * 9.3 x 104 m =

4. 5 x 10-5 m =

6.440 x 10-2 s

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Examples:

Perform the following conversions 1. 0.00029 m 2.9 x 10-4 m

1. 31,678,000 m 3.1678 x 107 m

Examples:

Perform the following calculations

1. 5.7 x 104 m + 6.30 x 104 m = 1.2 x 105 m

2. 7.4 x 106 m – 1.55 x 107 m = -8.1 x 106 m

3. 5.3 x 103 m * 9.3 x 104 m = 4.9 x 108 m

4. 5 x 10-5 m = 7.76 x 10-4 m/s

6.440 x 10-2 s

SCIENTIFIC NOTATION

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Sometimes, in order to solve a problem, it is necessary to manipulate a given

equation.

Ex – Given v = d/t, solve for d

v = d *multiply through with t

t

vt = dt , t

d = vt

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Ex – Solve for a

vf = vi +at

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Ex – Solve for a

vf = vi +at

Move vi over to other side of ‘=‘

at = vf - vi

divide by t on both sides of ‘=‘

a = vf – vi t

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Every Graph should include:

1. Title 2. Scale

3. Labeled Axes 4. Labeled Units

5. Correctly Recorded Data

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To find the slope of a line:

Slope = m = rise = y = (y2 – y1) run x (x2 – x1)

Ex – Find the slope of the line between t = 4 and t = 5

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Ex – Find the slope of the line between t = 4 and t = 5

m = y = (y2 – y1) = (200 m– 150 m) = 50 m/s

x (x2 – x1) (5 s – 4 s)

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Interpolation: creating new data points, or reading data, between defined data points.

Extrapolation: constructing new data

points outside of the defined set of data points

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HEY! Everything moves!

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HOW

LINEAR MOTION

THINGS

MOVE

Position

Velocity

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x, d

LINEAR MOTION: POSITION

Meters

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x

i

x

f

LINEAR MOTION: POSITION

x

i

x

f

x

i

x

f

d

i

d

f

d

i

d

f

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xi

xf

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x

LINEAR MOTION: POSITION

x

is

distance

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LINEAR MOTION: VELOCITY

v

Meters/

second

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LINEAR MOTION: VELOCITY

Speed

and

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v

i

v

f

LINEAR MOTION: VELOCITY

Speed in a

certain

Direction

v

i

v

f

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LINEAR MOTION: VELOCITY

V

avg

=

x

t

V

avg

=

x

t

V

avg

=

x

t

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LINEAR MOTION: VELOCITY

Velocity’s Sign

y

x

positive

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LINEAR MOTION: VELOCITY

Velocity’s Sign

y

x

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LINEAR MOTION: ACCELERATION

a

Meters/

second

2

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42

Speeding Up

&

Slowing Down

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43

LINEAR MOTION:

ACCELERATION

a

avg

=

v

t

a

avg

=

v

t

a

avg

=

v

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1

44

LINEAR MOTION: ACCELERATION

Acceleration’s Sign

1

2

2

positive

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45

LINEAR MOTION: FREE FALL

Falling under the influence of

gravity alone

Pretend air resistance does not

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g = 10 m/s

2*

*or when accuracy is needed, use g = 9.81 m/s2

LINEAR MOTION: FREE FALL

Gravity is the force of attraction

that pulls objects to each other

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47

LINEAR MOTION: FREE FALL

Instantaneous

Velocity

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48

LINEAR MOTION: FREE FALL

1

2

3

1. Ball is dropped from rest 2. Acceleration of gravity is

constant and downward, Velocity is increasing

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49

LINEAR MOTION: FREE FALL

1 3

4

5 2

1. Ball is thrown straight up with an initial velocity

2. Acceleration of gravity is acting on ball; Velocity decreases

3. Direction of ball changes, velocity is zero;

Acceleration of gravity is still acting on ball

4. Velocity increases in opposite direction

5. Velocity increases;

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50

LINEAR MOTION: FREE FALL

Whenever an object’s initial speed is zero and the acceleration is

constant, the equations for the

velocity and distance traveled are:

v = gt

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51

LINEAR MOTION: FREE FALL

If the object has an initial velocity, vi,

the equations for velocity and distance become:

v = v

i

+ gt

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52

Vavg = ____________ m/s

dtot = ____________ m

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53

10 20

30

40

Vavg = ____________ m/s

dtot = ____________ m

5 80

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physics-experiment-ball.htm

VECTORS

References

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