UNITS
A UNIT is nothing more than a standard by which a measured value can be
described.
1.British Engineering Units (feet, pound, second)
2.Standard International (SI) system (meter, gram, second)*
A useful method of converting one unit to an equivalent unit is called the
factor-label method.
Ex- how many seconds are in a year?
UNIT CONVERSION
365 d 1 yr 24 hr 1 d 60 min 1 hr 60 secA useful method of converting one unit to an equivalent unit is called the
factor-label method.
Ex- how many seconds are in a year?
UNIT CONVERSION
365 d 1 yr 24 hr 1 d 60 min 1 hr 60 secA useful method of converting one unit to an equivalent unit is called the
factor-label method.
Ex- how many seconds are in a year?
For simple, one step conversions, using the proportion method is also
acceptable.
UNIT CONVERSION
365 d 1 yr 24 hr 1 d 60 min 1 hr 60 secA useful method of converting one unit to an equivalent unit is called the
factor-label method.
Ex- how many seconds are in a year?
For simple, one step conversions, using the proportion method is also
acceptable.
Ex—Convert 5 m to cm
UNIT CONVERSION
365 d 1 yr 24 hr 1 d 60 min 1 hr 60 sec1 min 31,536,000 sec/yr
x cm 5 m
100 cm 1 m
1. Cross multiply, then solve for x (x cm)(1m) = (5m)(100cm)
All measurements have some degree of uncertainty.
Rules for Determining if a Digit is Significant
1.All nonzero digits are always significant
2.All final zeros used after the decimal point are always significant
3.Zeros between two other significant digits are always significant
4.Zeros used solely for spacing the decimal point are not significant
Ex – State the number of significant digits in each number
1. 56 sec
2. 101.3 m
3. 0.032 g
4. 345, 000, 203 cm
5. 0.1240 km
Ex – State the number of significant digits in each number
1. 56 sec 2
2. 101.3 m 4
3. 0.032 g 2
4. 345,000,203 cm 9
5. 0.1240 km 4
When measurements are either too
small or too large to read easily, we use scientific notation.
Rules for Proper Numbers in Scientific Notation
M x 10n 1 < M < 10; n is an
integer
1.Move decimal point until only one digit appears to left of decimal point
2.Count number of places the decimal
point was moved and use this number as the exponent, n
Examples:
Perform the following conversions 1. 0.00029 m
1. 31,678,000 m Examples:
Perform the following calculations 1. 5.7 x 104 m + 6.30 x 104 m =
2. 7.4 x 106 m – 1.55 x 107 m =
3. 5.3 x 103 m * 9.3 x 104 m =
4. 5 x 10-5 m =
6.440 x 10-2 s
Examples:
Perform the following conversions 1. 0.00029 m 2.9 x 10-4 m
1. 31,678,000 m 3.1678 x 107 m
Examples:
Perform the following calculations
1. 5.7 x 104 m + 6.30 x 104 m = 1.2 x 105 m
2. 7.4 x 106 m – 1.55 x 107 m = -8.1 x 106 m
3. 5.3 x 103 m * 9.3 x 104 m = 4.9 x 108 m
4. 5 x 10-5 m = 7.76 x 10-4 m/s
6.440 x 10-2 s
SCIENTIFIC NOTATION
Sometimes, in order to solve a problem, it is necessary to manipulate a given
equation.
Ex – Given v = d/t, solve for d
v = d *multiply through with t
t
vt = dt , t
d = vt
Ex – Solve for a
vf = vi +at
Ex – Solve for a
vf = vi +at
Move vi over to other side of ‘=‘
at = vf - vi
divide by t on both sides of ‘=‘
a = vf – vi t
Every Graph should include:
1. Title 2. Scale
3. Labeled Axes 4. Labeled Units
5. Correctly Recorded Data
To find the slope of a line:
Slope = m = rise = y = (y2 – y1) run x (x2 – x1)
Ex – Find the slope of the line between t = 4 and t = 5
Ex – Find the slope of the line between t = 4 and t = 5
m = y = (y2 – y1) = (200 m– 150 m) = 50 m/s
x (x2 – x1) (5 s – 4 s)
Interpolation: creating new data points, or reading data, between defined data points.
Extrapolation: constructing new data
points outside of the defined set of data points
HEY! Everything moves!
HOW
LINEAR MOTION
THINGS
MOVE
Position
Velocity
x, d
LINEAR MOTION: POSITION
Meters
x
i
x
f
LINEAR MOTION: POSITION
x
i
x
f
x
i
x
f
d
i
d
f
d
i
d
f
xi
xf
x
LINEAR MOTION: POSITION
x
is
distance
LINEAR MOTION: VELOCITY
v
Meters/
second
LINEAR MOTION: VELOCITY
Speed
and
v
i
v
f
LINEAR MOTION: VELOCITY
Speed in a
certain
Direction
v
i
v
f
LINEAR MOTION: VELOCITY
V
avg
=
x
t
V
avg
=
x
t
V
avg
=
x
t
LINEAR MOTION: VELOCITY
Velocity’s Sign
y
x
positive
LINEAR MOTION: VELOCITY
Velocity’s Sign
y
x
LINEAR MOTION: ACCELERATION
a
Meters/
second
2
42
Speeding Up
&
Slowing Down
43
LINEAR MOTION:
ACCELERATION
a
avg
=
v
t
a
avg
=
v
t
a
avg
=
v
1
44
LINEAR MOTION: ACCELERATION
Acceleration’s Sign
1
2
2
positive
45
LINEAR MOTION: FREE FALL
•
Falling under the influence of
gravity alone
•
Pretend air resistance does not
46
g = 10 m/s
2*
*or when accuracy is needed, use g = 9.81 m/s2
LINEAR MOTION: FREE FALL
Gravity is the force of attraction
that pulls objects to each other
47
LINEAR MOTION: FREE FALL
Instantaneous
Velocity
48
LINEAR MOTION: FREE FALL
1
2
3
1. Ball is dropped from rest 2. Acceleration of gravity is
constant and downward, Velocity is increasing
49
LINEAR MOTION: FREE FALL
1 3
4
5 2
1. Ball is thrown straight up with an initial velocity
2. Acceleration of gravity is acting on ball; Velocity decreases
3. Direction of ball changes, velocity is zero;
Acceleration of gravity is still acting on ball
4. Velocity increases in opposite direction
5. Velocity increases;
50
LINEAR MOTION: FREE FALL
Whenever an object’s initial speed is zero and the acceleration is
constant, the equations for the
velocity and distance traveled are:
v = gt
51
LINEAR MOTION: FREE FALL
If the object has an initial velocity, vi,
the equations for velocity and distance become:
v = v
i
+ gt
52
Vavg = ____________ m/s
dtot = ____________ m
53
10 20
30
40
Vavg = ____________ m/s
dtot = ____________ m
5 80
physics-experiment-ball.htm