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• Your Guide: Dr. Rick Fleeter

• Tour Duration: < 2 weeks

• Starting Point: All tools, nothing to build

• Destination: You design it

• In Your Backpack:

– Elements: G&C, Structures, Orbits (?)…

– Class Presentations and Notes

• Expeditionary Party:

– The Class, Your Texts, The Internet

– Your Group

(3)

Water / Bouyancy / Fluid Mechanics

+ Breathing, Conditioning, Stroke Mechanics

=> let’s go for a swim

(4)

Four Classes

(1 and 2)

1.

What is design, What is the Design Process

What are you going to design (mission statement)

Some examples of missions and mission statements

Requirements and the design process

homework: form groups, pick mission, describe

2.

Learning from other missions

Guess their mission statement and requirements

Other ways to accomplish same mission

(in space or on ground)

“workshop” and homework: sketch your design

spacecraft / payload / orbit / launch / ground

top level requirements outline

(5)

Four Classes

3

. 5 Minute presentation of your design:1 from ea. group

What technologies are mission critical?

What are tech obstacles in space today?

4

. (All members minus 1): present design specifics

• Mission and Specific Requirements

• How to do mission with current tech

• What would change with tech innovation

Transportation: influence on mission, design, cost

Innovating around launch issues

(6)

Your missions for Next Class:

Organize into groups / squadre

- minimum 3 people

- maximum 5 people

- seek diversity

Invent / select ~ 2 missions

describe in <250 words

prepare to talk about your favorite:

- 5 minutes or less

- voluntary

(7)

What it’s all about

• Ultimately:

Design

a Space Capability

– Mission Statement

– Spacecraft / Payload

– Launch / Orbit

– Operations / User Interface

– Financing

(8)

You Are

Here

Design Roadmap

Define

Mission

Concept

Solutions &

Tradeoffs

Conceptual

Design

Requirements

Analysis

Orbit

Propulsion

/ ∆V

Comms

Attitude Determine & Control

Launch

Ground

Station

Thermal / Structure Deployables

Info

Processing

Top Level Design

Iterate Subsystems

Suppliers / Budgets

Parts

Specs

Mass

Power

$

∆V

Link

Bits

Materials Fab

(9)

Mission Definition

:

Black tie & prime rib for 300 at the Plaza

vs.

– Beer and hot dogs in the park

Preliminary Design:

Select entré, drinks, desert, type of music

=> 1st credible cost estimate possible

Detailed Design:

# bottles of Schlitz / Perrier & Jouet, m

2

of cake, place markers,

kg of beef, invitations: color, paper...

=> may commit to fixed price

ICD (Interface Control Document):

Cash bar? Who supplies the flowers? (Flowers? What flowers?).

Chairs? Valet Parking...

Management and Standards

Waiters in tuxedos, sommelier and served hors d’ouvres vs. buffet

Build vs. Buy

Can you bake those cookies for less than €7/kg? (and so what!)

What won’t get done while you’re busy at home baking?

(10)

Power: Supply & Demand

• Supply:

– Sun: 1.34 kW/m

2

– Solar panels: η =~ 20%

=> ~250W/m

2

– 50% of electricity is heat => At ops. temps,

Radiation=300 W/m

2

(courtesy Stephan &

Boltzman)

• Demand

– 1 Transponder: 200W; 1 DBS XPDR:

2000W

– On - Board Housekeeping: 100W

– Iridium / Globalstar class satellite:

500W

(11)

Small v. Big approaches to Power

• Big

– Mil Spec Batteries

– Large Deployable, articulated solar

arrays

– Large Volume / Area: => Heat

matters => heaters / heat pipes /

radiators

• Small

– Commercial NiCads

(but relatively larger fraction of total

mass)

– Fixed, Body mounted cells (small V÷A =>

(12)

POWER EFFECTS

EVERYTHING

• Array & Battery Size

Volume, Mass, Cost ($10k/W), Risk

• Deployables

Cost & Risk, CG, Attitude control &

perturbations, managing

complexity

• Thermal

Larger dissipation => large fluctuations

=>

heat pipes, louvers, structure upgrade

• High η photovoltaics

High cost, tight attitude control

• Other upgrades

Power regulation & distribution,

(13)

Power: Cost Impacts

• Solar Panel Area

• Cost of Deployables

• Pointing requirements

• Cost / mass of batteries

• Tracking array

• Structural support / mount batteries

• Thermal issues:

• G&C disturbance by array

- internal dissipation • More power -> more data ->

- large day / night ∆

- more processor cost

• Heavier spacecraft

- higher radio & memory costs

- more costly launch • Higher launch cost ->

• Consider GaAs vs. Silicon

higher rel. required ->

higher parts count and cost

A weapon: Power Conservation:

- Duty cycle: 75 W Tx @ 20 min per day = 1 W equivalent

- Do all you can to cut power on 100% DC items (e.g. processor),

- Integrate payload / bus ops: 1 µp working 2x as hard is more efficient

- Limit downlink: compression, GS antenna gain, optimal modulation,

coding, use L or S band, spacecraft antenna gain / switch,

selectable downlink data rate, Rx cycling, Tx off and scheduled ops.

- Local DC / DC conversion where / when needed

(14)

Mission Cost / Complexity Drivers

Technical - slide #1

Feature

Impact

Electric Power • Array size • High efficiency photovoltaics (more of it and • Deployables • Batteries

at higher duty cycle) • Thermal Effects • RFI and stray fields • Tracking arrays

Thermal • Design / Analysis complexity • How to test?

(special thermal • Reduces overall thermal mass • Heaters, coolers => more power requirements for • Power supply reliability • Transients (deployment, slews, discrete components) • Restricts attitude options lock loss...)

Data Rate • Large memory • Data analysis cost

(fast downlink) • Wider frequency allocation • Large Ground Station antenna • Processor: push speed • More complex GS receiver • Software efficiency • Directional on-board antenna(s)

Processing Power • Electric power, volume, mass • Mature development environment? (using latest, greatest • lack of "space" features (e.g. EDAC • Integrated support circuits?

available µprocessors) multiple copies, current monitor...) • Available development boards? • "Efficient" code (i.e. complex • H'wr, s'wr, documentation bugs expensive, non-readable, test?)

(15)

Mission Cost / Complexity Drivers

Technical - slide #2

Feature

Impact

Raw Mass • Bigger test fixtures • No piggyback / shared launch slots ("250 kg of silicon • Difficult to transport • ACS actuator scale up

doesn't add to • Launch cost increase -> tougher standards system wide complexity") (rules, reviews, signoffs, meetings, unwinnable arguments...)

• Difficult safety qual. • 50 kg to Pluto: not a small spacecraft!

Attitude Control & • Sensor upgrades: no home brews • Actuator upgrades: quieter wheels Determination • Different sensor suite • Different actuator suite

(0.25° v. 0.05°) (e.g. HCI no better than 0.1°) (e.g. mag coils = insufficient authority) • Need higher loop bandwidth: rate sensors (gyros)

• Structure rigidity: heavier and more complex modeling

• Thermal effects significant: more complex thermal mgt & modeling • Alignment precision: complex machining, testing, calibration

(plus maintaining alignment in transport, test, launch environments) • ACS Algorithmic complexity - more perturbations count - how to test?

∆V • Complexity: control, integration, launch prep

• Safety: pressure, chemicals, pyros... • Mass distribution restriction • Additional ACS modes • Higher launch mass (see above) • Orbit determination • Cost of propulsion system itself

(16)

Mission Cost / Complexity Drivers

Technical - slide #3

Feature

Impact

Reliability / • Redundancy: 2+x mass / volume • Limited selection of hardware Lifetime • Hi Rel parts: older, longer lead, more $, lower performance

(usually results in higher parts count and lower reliability)

• Mil-Spec batteries: 100x cost, only large sizes, redundancy difficult • Analysis cost: FMECA - how to prove reliability - extensive testing

"Special" • Clean spec: overhead of clean facilities, access hassle • Special orbit: custom launch and/or on-board propulsion • Highly integrated design (payload / bus / launch vehicle):

religious wars, pre-integration test fixturing, finger pointing @ integration, full team cooperation throughout mission ops phase

• Low mass: modeling, high cost materials, testing

• low magnetic environment: booms, testing, materials and wiring, rework, retest • Low Outgas: materials restrictions, bake-out

(17)

Mission Cost / Complexity Drivers

Management - slide #1

Feature

Conventional

Small / Low Cost

QC / Traceability • Separate QC Team • Responsibility of each engineer

Documentation • Documentation team: imposes • Minimal documentation -

overhead on engineers restricted to docs needed and read by engineers

Heritage • De Facto Mandatory • Used only when cheaper / faster

Reviews • Infrequent, huge, critical, • frequent, small, focused, brief, week(s) long non- critical

Contract • CPFF • Fixed Price - delivery on orbit

Risk • not tolerated (infinite failure cost) • accepted (risk v. $ traded off) (officially)

Standards • externally imposed - infinite price • created / negotiated by engineers price is negotiable

Staffing • by slot • Diverse team - all always busy

(18)

Mission Cost / Complexity Drivers

Management - slide #2

Feature

Conventional

Small / Low Cost

Tools • minimum: large # hours @ low $/hr • maximize: thus minimize total $, minimum organizational complexity

Operations • dedicated staff @ dedicated facility • minimal staff, GS on site • "person in the loop" • local ops or via internet • exploit spacecraft autonomy

Intra-team interface • Documentation • engineer - to - engineer

Staff Organization • segregated by technical specialty • integrated project

Hardware Flow • specialty group to specialty group • same team cradle to on-orbit ops

(19)

Cost Driver

Cost Saving Tactics

Power Requirement • Duty Cycle • Sun Pointing • offload secondary payloads • Reduce margins

Tight Attitude Control • Tight attitude determination instead

High Speed Downlink • Duty cycle (truncate instrument data flux)

• On-board compression (2:1 is easy, 10:1 possible)

• Do the best you can - it's better than you think: variable data • Choose orbit for better linkrate / tolerate link fallibility

Tight Thermal • Power down during hot seasons Requirements • Use instruments as heaters

General Budget • Let mass grow • Offload some of payload • Don't conformal coat Panics • Let volume grow - no deployables

• Higher inclination orbit - local, not remote, GS • No clean room - use "remove before flight" covers • Startup related program - give people someplace to go • Use flight-spare and leftover components

• Fly protoflight hardware - don't build flight hardware

(20)

How to succeed in microspace...

...without really trying

1.

It doesn’t have to be difficult to be good

Your engineering education =

your #1 asset and your #1 liability

2.

Pick easy problems (or simplify hard ones)

Low power / Low data rate

Minimal stabilization / short life time

No propulsion

Small & Aluminum

3.

Solve appropriately

Match tools to job

(21)

Documentation

Basic Rule: Don’t write what no one will read.

Easy documentation:

– Email exchanges

- Photographs of everything

– Manufacturer’s data on purchased parts

- Test & failure logs

– Videos of procedures

- Well documented code

Automatic documentation

– Fabrication drawings & schematic diagrams

- Block diagrams

Documents worth writing

– ICDs

- System Requirements Documents

– (H&S’wr)

- Launch environment

– Cabling diagram

- Thermal / Structure analysis

reports

– Users’ manual

- Test plans & results

– Contracts, change orders etc.

(22)

2.0 System Definition

2.1 Mission Description 2.2 Interface Design

2.2.1 SV-LV Interface

2.2.2 SC-Experiments Interface

2.2.3 Satellite Operations Center (SOC) Interface 3.0 Requirements

3.1 Performance and Mission Requirements 3.2 Design and Construction

3.2.1 Structure and Mechanisms 3.2.2 Mass Properties

3.2.3 Reliability

3.2.4 Environmental Conditions 3.2.4.1 Design Load Factors

3.2.4.2 SV Frequency Requirements 3.2.5 Electromagnetic Compatibility 3.2.6 Contamination Control

3.2.7 Telemetry, Tracking, and Commanding (TT&C) Subsystem

3.2.7.1 Frequency Allocation 3.2.7.2 Commanding

3.2.7.3 Tracking and Ephemeris 3.2.7.4 Telemetry

3.2.7.5 Contact Availability

3.2.7.6 Link Margin and Data Quality 3.2.7.7 Encryption

(Some)

STP-Sat Requirements

NB: this is

an excerpt

of the

Contents -

entire docs

are (or will

be) on the

class site

Requirements & Sys

Definition go together

Highly structured

outline form is

clearest and

(23)

Mission: Entertainment

(24)

Mission: Entertainment:

Encounter

Mission Statement:

• Use a Solar Sail to propel 1 kg of DNA Samples

out of solar system.

(25)

• Lunar Impactor / FLASH;

– Impact lunar surface at > 10 km/s

Mission Statement:

• Impact lunar surface with minimum 5 kg mass

• Impact visible from earth during night

(26)

• STAR:

Student Telescope

for Astronomical Research

Mission Statement:

• Place a useful optical telescope in LEO that

can be operated by students worldwide

(27)

Echo Mission Statement:

(28)

• TAO… (The Art Of…)

– All operating specs and missions negotiable

– Buildable by students with no money in < 1 year

– Insignificant launch mass (preferably < 5 kg)

– Demonstrate nano launch vehicle application

Mission Statement:

• Build a satellite that does something and can be

built by <8 students in < 1 year.

(29)

Cubesat Kits

Teather:

Power Generation/Propulsion

VLF Propagation

Particle impact

micro Space Elevator

Micro Solar Sail:

Leave LEO?

Other apps:

night illumination

advertising

(30)

• Climate monitor / control

• Advertising from orbit

• Planetary defense (asteroid detection)

• Space agriculture (0-g grapes)

• ASAT Defense (= ASAT?)

• Cube-sat, Can-sat (TAO)

• Space Elevator tech demo (e.g. tether)

(31)

Your missions for Next Class:

Organize into groups / squadre

- minimum 3 people

- maximum 5 people

- seek diversity

Invent / select ~ 2 missions

describe in <250 words

prepare to talk about your favorite:

- 5 minutes or less

- voluntary

References

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