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LESSON  INFORMATION  

Title:  

Game  Competition  :Audio  

Design  

Creative  Genre:  

Media  /  ICT  

Anticipated   Learning  level:    

Suitable  for  all  learners  aged  between  

13  and  19

 

Length  of  Lesson:  

Can  run  across  multiple  

lessons  

 

LESSON  EQUIPMENT  REQUIREMENTS  AND  PREPARATION:    

This  session  can  be  run  with  any  group,  using  a  variety  of  equipment.  Although  this  plan  assumes  access  to  

portable  recording  equipment,  the  session  could  be  run  using  microphones  plugged  in  to  static  computers,  or  

using  mobile  phones  as  recording  devices.  (Additional  planning  will  be  needed  in  this  case  to  ensure  that  the  

recorded  sound  can  be  loaded  from  the  phone  into  a  computer  for  editing.)  

Any  audio  editing  software  can  be  used,  and  a  number  of  free  packages  are  available  for  download  including  the  

package  Audacity  which  runs  on  both  Mac  and  PC.  This  package  will  give  you  all  the  basic  tools  you  need,  

including  some  effects  for  manipulating  the  recorded  sounds.  

To  be  eligible  to  enter  the  competition,  the  work  should  be  entirely  that  of  the  entrant,  and  group  work  cannot  

be  accepted.  The  sound  effects  should  be  original  and  not  based  on  pre-­‐recorded  loops  or  samples.  (See  

competition  rules  in  teachers’  notes  for  more  detail).  

Suggested  equipment:  

• A  Projector/Display  Screen/IWB  for  software  demonstration  and  showing  video  resources  

• Computer/s  running  Sound  Editing  Software  

• Audio  recording  devices  

• Teachers  Competition  Resource  Pack  (CTA  video  and  Audio  Design  Tips  video.  ‘Audio  resource  pack’  

including  written  character  profile,  images  of  Krulius,  Design  Brief  and  Comic  1  to  introduce  the  story.)  

• A  collection  of  “Foley”  objects  available  for  creating  sound  effects  which  might  include:  

Paper/Cellophane,  tray  of  grits,  Jug  of  water  with  a  straw  etc  

• Access  to  record  sounds  in  the  immediate  environment  –  eg  footsteps  in  corridor  

• Template  questions  for  200  word  description  

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4.  LEARNING  OBJECTIVES  

 

Learning  Objectives:  

LO#1:      To  engage  with  different  ways  of  producing  sound,  acoustically  and  digitally.  

LO#2:        To  experience  the  attributes  of  each  technique,  and  evaluate  what  could  be  

achieved  by  combining  them.  

LO#3:          To  experience  the  process  of  digitising  acoustic  sounds,  and  allowing  them  to  

evolve  digitally  towards  an  artistic  output  -­‐  using  audio  software.  

LO#4:          To  work  with  a  brief  in  mind  –  considering  the  look  and  feel  of  the  character,  his  

back  story,  and  the  target  audience.  

 

CREATIVE  OUTPUT(S)    

Three  sounds  for  Krulius  to  upload  to  the  BBC  Blast  &  Doctor  Who  Gaming  competition:    

1  x  sound  which  describes  the  Krulius’  movement  

1  x  sound  which  describes  his  toxic  breath  

1  x  sound  which  describes  his  digital  bio-­‐converter  &  modem  on  his  wrist  

A  200  word  description  of  the  thoughts  and  creative  process  behind  the  sound  effects.  

INTRODUCTION  

BBC  Blast  has  teamed  up  with  Doctor  Who  and  The  Sarah  Jane  Adventures  to  deliver  an  exciting  Game  Design  

Competition  for  young  people  between  the  ages  of  13  and  19.  The  Krulius  -­‐  an  alien  from  the  Sarah  Jane  Adventures  

needs  a  spaceship  and  some  sound  effects.    

This  Lesson  Plan  and  associated  resource  materials  will  help  you  to  deliver  this  competition  as  a  classroom  activity,  

which  could  run  over  one  50min  lesson  or  a  number  of  single  lessons.  

The  approach  and  scope  of  the  project  can  be  altered  to  suit  any  level  of  learner  from  Y9  up  to  Creative  Media  

Diploma  students.  (see  teacher  notes  for  an  explanation  and  ideas  for  this).  

All  entrants  have  a  chance  to  win  a  place  on  a  very  special  winners'  experience,  working  with  the  Doctor  Who  and  

CBBC  teams  to  produce  a  brand  new  game  for  the  Sarah  Jane  Adventures  website.  

Learners  may  produce  and  enter  multiple  entries,  but  all  work  must  be  original  and  that  of  an  individual.  

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Lesson  Timeline  

   

Time   Activity   Detail   Resources   Functional/PLTS/Media  

Skills  

15  mins   Introduction  to  Brief  

Before  class  arrives:  Distribute  copies  of:   Krulius  Comic  and  Design  Brief  Sheets.   Have  Slide  one  of  Presentation  on   whiteboard/screen  (if  available)   Alternatively  display  the  blast  website   and  search  for  game_design_visual  to   display  previous  entrants  work  as   inspiration.  

Ask  learners  to  read  the  comic  and  brief   while  others  arrive/class  settles.  

Play  the  competition  video  resource  “Call   to  Action”  which  will  explain  the  aims  of   the  competition.  (note:  this  will  

introduce  both  entry  points  –  Audio  and   Image  Design)  

Once  the  initial  video  has  finished,  run   through  slides  2  -­‐  5  of  the  presentation   and  make  sure  all  are  clear  about  what   they  need  to  deliver.    

Audio_Design.ppt   Krulius  Comic   Handout   (TSJA_comic.pdf)   Design  Brief   Handout   Video1:  “Call  to   Action”    

ICT,  Media  Literacy  

  Audience  &  Purpose  

Class  Discussion:  

Using  the  Questions  on  slide  6  as  a   prompt  the  Learners  need  to  decide  who   will  be  the  audience  of  the  final  audio   designs,  and  what  their  purpose  will  be.   Note:  This  section  could  be  extended  to   include  research  into  both  the  CBBC   audience  and  The  Sarah  Jane  Adventures   (SJA’s)  

Draw  out:  

The  SJA’s  is  a  spinoff  of  Doctor  Who   produced  by  CBBC  and  aimed  at  primary   age  children.  

Anything  in  the  design  must  be   appropriate  for  this  age  range.  

The  sound  effects  should  fit  well  with  the   character  of  the  Krulius,  is  he  likely  to   have  high  pitched  squeaky  breathe  for   example?  

The  purpose  of  the  finished  design  is  to   produce  three  sound  effects  to  be  used   in  the  new  computer  game,  created  by  

If  possible  display:   CBBC  Website   The  Sarah  Jane   Adventures  Website    

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4t2.  

30  mins   Creating  sounds  Part  1:  Foley  &  Acoustic  

In  this  section,  learners  will  concentrate   on  creating  sounds  for  Krulius  using   acoustic  recording  and  Foley  techniques.   Play  the  Sound  Design  Video  and  Sound   Effects  Top  Tips  

Display  Slide  7  –  “What  is  Foley?”   Learners  should  explore  ideas  for  the   three  different  sounds.  They  will  then   need  to  select  the  materials  and/or   techniques  they  wish  to  use  to  achieve   them.  

Working  in  pairs  participants  need  to   record  each  other’s  acoustic  sounds   using  the  provided  recording  device.   (Remember:  Although  they  should  work   together  to  assist  each  other,  each   learner  needs  to  produce  a  set  of  sounds   each,  group  work  cannot  be  accepted   into  the  competition)  

Video2  :  Sound   Design  

Video3  :  Sound   Effects  Top  Tips  

Creative  Thinking,   Independent  Enquiry,   Self  Management,   Communication,  Group   working.  

30  mins   Creating  sounds  Part  2:  Digital  

manipulation  

The  sounds  each  learner  has  recorded   need  to  be  imported  into  the  audio   editing  software.    

Using  the  handout  “Audacity  tips”   Learners  will  need  to  learn  the  basic   tools  to  manipulate  their  sounds   including:  

Importing  a  sound  

Selecting  all  or  a  portion  of  a  sound   Amplifying  

Applying  Effects  

Exporting  the  finished  piece  

They  will  make  decisions  about  their   work  and  experiment  with  the  tools  they   have  learnt  to  create  the  desired  effect.  

Audacity  Tips.pdf   Creative  Thinking,  

Independent  Enquiry,   Self  Management,  ICT,   Communication,   Media  Literacy.   15  mins   Evaluation         200  word  description      

Each  Learner  should  present  their  three   sound  effects  to  the  class,  and  describe   how  they  were  created.  

Class  should  be  encouraged  to  ask   questions  and  give  constructive   feedback:  

• How  well  does  the  design  fit  the  

character  of  the  Krulius  and  the   target  audience?  

Each  learner  needs  to  write  up  to  200   words  describing  their  thought  process   and  design  decisions,  in  light  of  the  peer  

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feedback.  

Use  slide  8  to  prompt  the  areas  they   should  cover.  

Note:  For  competition  entry  uploads,  the   200  word  description  will  need  to  be   pasted  into  the  upload  form  on  the  Blast   Website,  so  it  would  be  sensible  to   complete  it  electronically  using  the   template  provided.  

Note:  all  learners  can  enter  the   competition  multiple  times,  and  may   wish  to  continue  to  refine  their  work   after  the  lesson  and  re-­‐enter.   Uploaded  designs  will  appear  on  the   Blast  website  and  will  be  searchable  by   the  tag  game_design_audio  

Learners  with  a  blast  user  account  will  be   able  to  leave  evaluation  comments  on   designs  of  other  users.  

 

 

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