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Mastercam X9 Solids Metric Training Tutorial
Copyright: 1998 - 2015 In-House Solutions Inc. All rights reserved Software: Mastercam X9
Author: Mariana Lendel ISBN: 978-1-77146-370-6 Date: June 10, 2015 Notice
In-House Solutions Inc. reserves the right to make improvements to this manual at any time and without notice.
Disclaimer Of All Warranties And Liability
In-House Solutions Inc. makes no warranties, either express or implied, with respect to this manual or with respect to the software described in this manual, its quality, performance, merchantability, or fitness for any particular purpose. In-House Solutions Inc. manual is sold or licensed "as is." The entire risk as to its quality and performance is with the buyer. Should the manual prove defective following its purchase, the buyer (and not In-House Solutions Inc., its distributer, or its retailer) assumes the entire cost of all necessary servicing, repair, of correction and any incidental or consequential damages. In no event will In-House Solutions Inc. be liable for direct, indirect, or consequential damages resulting from any defect in the manual, even if In-House Solutions Inc. has been advised of the possibility of such damages. Some jurisdictions do not allow the exclusion or limitation of implied warranties or liability for incidental or consequential damages, so the above limitation or exclusion may not apply to you.
Copyrights
This manual is protected under International copyright laws. All rights are reserved. This document may not, in whole or part, be copied, photographed, reproduced, translated or reduced to any electronic medium or machine readable form without prior consent, in writing, from In-House Solutions Inc. Trademarks
Mastercam is a registered trademark of CNC Software, Inc.
Microsoft, the Microsoft logo, MS, and MS-DOS are registered trademarks of Microsoft Corporation; N-See is a registered trademark of Microcompatibles, Inc.; Windows 7 and Windows 8 are registered trademarks of Microsoft Corporation.
MASTERCAM SHORTCUTS
MASTERCAM QUICK REFERENCE CARD
MASTERCAM SHORTCUTS
Icon Function Keyboard
Shortcut Icon Function Keyboard Shortcut Analyze entities F4 Mastercam version, SIM serial number Alt+V AutoSave Alt+A Motion controller rotation point Alt+F12
C-Hook or user app Alt+C Pan Arrow keys
Configure Mastercam Alt+F8 Paste from clipboard Ctrl+V Copy to clipboard Ctrl+C Redo an event that has been undone Ctrl+Y
Cut to clipboard Ctrl+X Repaint F3
Delete entities F5 Rotate Alt+Arrow keys
Drafting global options Alt+D Select all Ctrl+A
Exit Mastercam Alt+F4 Selection grid parameters Alt+G Fit geometry to screen Alt+F1 Shading on/off Alt+S Gview–Back Alt+3 Show/hide all axes (WCS, Cplane,
Tplane) Alt+F9
Gview–Bottom Alt+4 Show/hide coordinate axes F9
Gview–Front Alt+2 Show/hide displayed toolpaths Alt+T Gview–Isometric Alt+7 Show/hide Operations Manager pane Alt+O Gview–Left Alt+6 Undo the last creation or event Ctrl+U, Ctrl+Z Gview–Previous Plane Alt+P Unzoom to 80% of original Alt+F2 Gview–Right Alt+5 Unzoom to previous or 50% of original F2
Gview–Top Alt+1 Zoom around target point Ctrl+F1
Help Alt+H Zoom with window selection F1
Hide entities Alt+E Zoom/unzoom by 5% Page Up/Page
Down
Level Manager Alt+Z
CUSTOMIZE MASTERCAM
MASTERCAM QUICK REFERENCE CARD
CUSTOMIZE MASTERCAM
WAYS TO GET THE MOST FROM MASTERCAM
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Create Your Own Keyboard Shortcuts
Choose Load Workspace to hide or display toolbars. Choose Settings >Customize>Key Mapping.
Customize the right-click menu
Select the Category. Choose Settings > Customize > Context Menu tab Select the Category and then the function that you
want to add.
Once you click on the Add button the function will be added to the Right mouse button menu. Select a Mastercam function and under Press new
shortcut key enter the key combinations you want to assign to it.
Change Toolbar Layouts
Choose Settings > Customize.
Set the Workspace and then choose the Category. Select a Mastercam function and add it to the
Solids Training Tutorial
SOLIDS TRAINING TUTORIAL PROJECTS
Tutorial Geometry Functions
#1 Create Rectangle.
Chamfer Outside Profile. Create Circle Center Point. Create Fillets.
Solid Extrude Create Body. Solid Extrude Cut Body. Constant Radius Fillet. One Distance Chamfer.
#2 Create Rectangle.
Create Parallel Lines. Create Tangent Arcs. Create Lines. Translate Geometry. Create Fillets.
Solid Revolve Create Body. Solid Extrude Cut Body.
#3 Create Rectangle.
Create Geometry in Front Plane. Create Fillets.
Create Circle Center Point. Create Rectangular Array. Solid Extrude Create Body. Solid Extrude Add Bosses. Constant Fillet Radius. Solid Sweep Cut Body. Make Changes to The Solid. Solid Shell.
Solids Training Tutorial
SOLIDS TRAINING TUTORIAL PROJECTS
#4 Create Primitive Solid (Block).
Fillet a Solid.
Set Solid Feature Color. Solid Extrude Create Body. Boolean Add.
Boolean Remove. Modify Solid Face Color.
Tutorial Geometry Functions
#5 Create Ellipses.
Create Rectangles.
Create an Arc in Front Plane. Create Lines.
Create Solid Body Using Loft. Solid Loft Cut.
Solid Extrude Cut.
Move Solid to Another Level. Fillet All Edges.
Set Feature Color.
#6 Top Construction Plane.
Create Circle Center Point. Create Rectangle.
Create Horizontal and Parallel Lines. Create Arc Tangent.
Create Arc Endpoints. Create Fillet.
Xfrom Mirror The Geometry. Xform Offset.
Trim Geometry.
Create Rectangular Shapes. Create Letters.
Xform Dynamic.
Solid Extrude Create Body. Solid Extrude Add Bosses.
Solid Extrude Add Bosses with Draft Angle. Solid Extrude Cut Body.
Solids Training Tutorial
SOLIDS TRAINING TUTORIAL PROJECTS
#7 Create Rectangle.
Create Circle Center Point. Create Arc Polar.
Xform Rotate. Create Line Parallel. Create Points. Create a Spline. Create Net Surface. Create Ruled Surface. Solids from Surfaces. Solid Extrude.
Solid Circular Pattern. Create Curves On All Edges.
#8 Open File From Previously Saved File.
Create Rectangle. Extrude Solid Body. Boolean Remove. Trim Solid by Plane. Xform Dynamic.
#9 Open an existing file.
Model Prep Remove All Solid History Operations. Model Prep Split Solid Face - Projection option. Model Prep Pull-Push.
Model Prep Move.
Solids Training Tutorial
Solids Training Tutorial
TABLE OF CONTENTS
GETTING STARTED
Getting Started ... 1
Tutorials:
Tutorial #1 - Solid Extrude Create & Cut Body, Constant Fillet Radius & One Distance Chamfer ... 15Tutorial #2 - Solid Revolve...57
Tutorial #3 - Solid Extrude Add Bosses, Solid Sweep Cut Body & Solid Shell ...109
Tutorial #4 - Primitive Block, Set Solid Feature Color, Boolean Add & Remove...169
Tutorial #5 - Solid Loft Create & Cut Body...219
Tutorial #6 - Solid Extrude Add Boss Draft Angle, Remove Solid History ...257
Tutorial #7 - Solids From Surfaces, Circular Pattern...331
Tutorial #8 - Trim Solid By Plane...393
Tutorial #9 - Model Prep, Split Solid Face, Push-Pull, Move... 425
General Notes ... 499
Quiz Answers ... 529
Solids Training Tutorial
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Solids Training Tutorial
TUTORIAL #1
1
OVERVIEW OF STEPS TAKEN TO CREATE THE FINAL PART:OVERVIEW OF STEPS TAKEN TO CREATE THE FINAL PART:
From drawing to CAD model:
The student should examine the drawing on the following page to understand what part is being created in the tutorial.
From the drawing we can get an idea of how to create the geometry and solid model in Mastercam. Create the wireframe that will be used to create the solid model:
The student will create "flat" geometry from the Top View.
Geometry with a Z-Depth of 0 will be created and used to "extrude" the solid later on.
Geometry creation commands such as Create Rectangle, Create Circle Center Point, Fillet, and Chamfer will be used.
Create the solid model:
The student will create a new level to separate the wireframe from the solid model such that the file can be better organised.
The Extrude command will be used to create the main solid body of the part.
The Extrude command will be used to "cut" the holes through the part and the pocket to a certain depth. The solid will be filleted using the command of Constant Radius Fillet command.
The solid will be chamfered using the command of One Distance Chamfer. Additional tutorial information:
The student will learn how to resize an arc using the command of Create Circle Center Point.
Because the chained geometry (Circle) is associative to the solid model, after re-generating the solid, the solid hole size will change to reflect the new circle size.
Solids Training Tutorial
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OVERVIEW OF STEPS TAKEN TO CREATE THE FINAL PART:TUTORIAL #1
1
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Solids Training Tutorial
TUTORIAL #1
1
SETTING UP THE GRAPHICAL USER INTERFACEGEOMETRY CREATION
STEP 1: SETTING UP THE GRAPHICAL USER INTERFACE
Please refer to the Getting Started section to set up the graphical user interface accordingly.
STEP 2: SET THE CONSTRUCTION PLANE AND CHANGE WIREFRAME COLOR
Select the Top (WCS) icon from the toolbars. Left click on the Wireframe Color button in the status bar as shown.
Select the color Blue #1 by either entering the number in the current color area or selecting it from the palette as shown.
Select the OK button to exit the dialog box.
Solids Training Tutorial
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CREATE RECTANGLES GIVEN THE SIZE AND ANCHOR POINTTUTORIAL #1
1
STEP 3: CREATE RECTANGLES GIVEN THE SIZE AND ANCHOR POINT
In this step you will learn how to create two rectangles given the width, height, and anchor point.
Step Preview:
3.1 Create the 102mm X 76mm Rectangle
CREATE
Rectangle.
Enter the Width and the Height and make sure that Anchor to Center is enabled as shown.
Press Enter after inputting the values to see a preview of the rectangle. [Select position of base point]: Select the Origin as shown inFigure: 3.1.1.
Figure: 3.1.1
Make sure that when selecting the Origin, the visual cue of the cursor changes as shown.
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Solids Training Tutorial
TUTORIAL #1
1
CREATE RECTANGLES GIVEN THE SIZE AND ANCHOR POINT3.2 Create the 64mm X 38mm Rectangle
Enter the Width and the Height, and make sure that Anchor to Center is enabled as shown.
[Select position of base point]: Select the Origin as shown inFigure: 3.2.1.
Figure: 3.2.1
Select the OK button to exit the command. Use the Fit icon to fit the drawing to the screen.
The part should appear as shown inFigure: 3.2.2.
Figure: 3.2.2
N
OTE: While creating the geometry for this tutorial, if you make a mistake, you can undo the last step using
the Undo icon. You can undo as many steps as needed. If you delete or undo a step by mistake, just use the Redo icon. To delete unwanted geometry, select the geometry first and then press Delete from the computer keyboard.Solids Training Tutorial
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21
CREATE THE FOUR CIRCLESTUTORIAL #1
1
STEP 4: CREATE THE FOUR CIRCLES
In this step, you will learn how to create circles, given the radius or diameter, and the center point location of the circle.
Step Preview:
CREATE Arc.
Circle Center Point.
Enter the Diameter value 10.0 and select the icon to the left of it to lock the value as shown.
[Enter the center point]: Select the Fast Point command as shown. [Enter the center point]: Enter the coordinates 0, 28 as shown.
Press the Enter key on your keyboard.
Select the Apply button to stay within the command. The part should appear as shown inFigure: 4.0.1.
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Solids Training Tutorial
TUTORIAL #1
1
CREATE THE FOUR CIRCLES [Enter the center point]: Select the Fast Point command as shown. [Enter the center point]: Enter the coordinates 41, 0 as shown.
Press the Enter key on your keyboard.
Select the Apply button to stay within the command. The part should appear as shown inFigure: 4.0.2.
Figure: 4.0.2
[Enter the center point]: Select the Fast Point command as shown. [Enter the center point]: Enter the coordinates 0, -28 as shown.
Press the Enter key on your keyboard.
Select the Apply button to stay within the command. The part should appear as shown inFigure: 4.0.3.
Solids Training Tutorial
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CHAMFER THE OUTSIDE PROFILETUTORIAL #1
1
[Enter the center point]: Select the Fast Point command as shown. [Enter the center point]: Enter the coordinates -41, 0 as shown.
Press the Enter key on your keyboard. Select the OK button to exit the command. The part should appear as shown inFigure: 4.0.4.
Figure: 4.0.4
STEP 5: CHAMFER THE OUTSIDE PROFILE
In this step we will use the Chamfer Entities command to apply chamfers to the corners of the outside profile.
Step Preview:
CREATE Chamfer. Entities.
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Solids Training Tutorial
TUTORIAL #1
1
CHAMFER THE OUTSIDE PROFILE [Select line or arc]: Select Entity A as shown inFigure: 5.0.1.
[Select line or arc]: Select Entity B as shown inFigure: 5.0.1.
Figure: 5.0.1
[Select line or arc]: Select Entity B as shown inFigure: 5.0.2. [Select line or arc]: Select Entity C as shown inFigure: 5.0.2.
Solids Training Tutorial
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CHAMFER THE OUTSIDE PROFILETUTORIAL #1
1
[Select line or arc]: Select Entity C as shown inFigure: 5.0.3. [Select line or arc]: Select Entity D as shown inFigure: 5.0.3.
Figure: 5.0.3
[Select line or arc]: Select Entity D as shown inFigure: 5.0.4. [Select line or arc]: Select Entity A as shown inFigure: 5.0.4.
Figure: 5.0.4
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Solids Training Tutorial
TUTORIAL #1
1
FILLET THE POCKET The part should appear as shown inFigure: 5.0.5.
Figure: 5.0.5
STEP 6: FILLET THE POCKET
In this step we will use the Fillet Entities command to apply fillets to the corners of the inside pocket to finish the part.
Step Preview:
CREATE Fillet.
Entities.
Solids Training Tutorial
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FILLET THE POCKETTUTORIAL #1
1
[Fillet: Select an entity]: Select Entity A as shown inFigure: 6.0.1. [Fillet: Select another entity]: Select Entity B as shown inFigure: 6.0.1.
Figure: 6.0.1
[Fillet: Select an entity]: Select Entity B as shown inFigure: 6.0.2. [Fillet: Select another entity]: Select Entity C as shown inFigure: 6.0.2.
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Solids Training Tutorial
TUTORIAL #1
1
FILLET THE POCKET [Fillet: Select an entity]: Select Entity C as shown inFigure: 6.0.3. [Fillet: Select another entity]: Select Entity D as shown inFigure: 6.0.3.
Figure: 6.0.3
[Fillet: Select an entity]: Select Entity D as shown inFigure: 6.0.4. [Fillet: Select another entity]: Select Entity A as shown inFigure: 6.0.4.
Figure: 6.0.4
Solids Training Tutorial
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SAVE THE FILETUTORIAL #1
1
The part should appear as shown inFigure: 6.0.5.Figure: 6.0.5
STEP 7: SAVE THE FILE
FILE Save As.
Enter the File name: "Wireframe 1".
SOLID CREATION
A Solid is a geometric entity that occupies a region of space and consists of one or more faces, which define the closed boundary of the solid.
STEP 8: CHANGE THE SOLIDS COLOR TO RED #12 AND THE VIEW TO ISOMETRIC
From the Status Bar, located at the bottom of the graphics window, select Solids Color as shown.Page |
30
Solids Training Tutorial
TUTORIAL #1
1
CHANGE THE MAIN LEVEL TO 2 Select the OK button to exit the Colors dialog box. Select the Isometric View from the toolbars.
Select the Fit icon to fit the geometry in the graphics window.
STEP 9: CHANGE THE MAIN LEVEL TO 2
Levels are a primary organizational tool in Mastercam. A Mastercam file can contain separate levels for wireframe,
surfaces, drafting entities, solids, and toolpaths. By organizing your files into levels, you can easily control which areas of the drawing are visible at any time and which parts are selectable. By doing so, you will not inadvertently make changes to areas of the drawing you do not want to change.
In this step we will change the Main Level to 2, to create the solid on Level 2.
Left click in the number area to the right of the Level button as shown. Change the level number to 2 as shown.
Press the Enter key on your keyboard.
STEP 10: CREATE THE SOLID BODY BY EXTRUDING A CLOSED CHAIN
Solid Extrude: Performs an operation that results in the creation of one or more new solids. Mastercam extrudes entities
by driving the shapes of the entity along a linear path using a specified direction, distance, and other parameters that further define the results.
Step Preview:
Solids Training Tutorial
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31
CREATE THE SOLID BODY BY EXTRUDING A CLOSED CHAINTUTORIAL #1
1
SOLIDS
Extrude.
Leave the default settings in the Chaining dialog box and select outside rectangle to create the chain as shown.
[Select chain(s) to extrude 1]: Select the chain as shown.
N
OTE: If you did not select the chain correctly, you can use the Unselect button
from the Chaining dialog box to undo the previous selection.Chaining is the process of selecting and linking geometry entites such that they form the foundation of a toolpath, a surface, or a solid. When you chain the geometry, you can select one or more sets of curves (lines, arcs, and splines) that have adjoining endpoints.
Chaining differs from other selection methods because it assigns order and direction to the selected curves. Chaining order and direction determine how surfaces, solids, and toolpaths are generated.
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Solids Training Tutorial
TUTORIAL #1
1
CREATE THE SOLID BODY BY EXTRUDING A CLOSED CHAIN Select the OK button to exit the Chaining Dialog box.
Select the Fit icon to fit the entire geometry in the graphics window.
The Solid Extrude dialog box will display. An arrow will appear on the geometry. This arrow indicates the direction of the extrusion.
Make sure that the arrow is pointing downward. If the arrow appears upward, click on the Reverse all button as shown in the figure to the right to flip the pointing direction.
Solids Training Tutorial
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33
CREATE THE SOLID BODY BY EXTRUDING A CLOSED CHAINTUTORIAL #1
1
Ensure other parameters are set as shown in the figure; in particular, select Create body and specify theDistance to be 25mm.
Select the OK and Create a New Operation button to remain in the same command . Select the Fit icon to fit the geometry.
Extrusion Operation is used to create a solid body, to cut a solid body, or to add a boss to another solid. Reverse Direction extrudes the solid in the opposite direction from the arrow on the chained geometry. Distance enables controling the outcome of extrusion through various ways: by inputting a value for the extrusion Distance, by extending cuts Through all targeted solids, by extruding in Both directions, or by Trimming to Faces that are selected.
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Solids Training Tutorial
TUTORIAL #1
1
CREATE THE SOLID BODY BY EXTRUDING A CLOSED CHAIN The geometry should now appear as shown inFigure: 10.0.1.
Figure: 10.0.1
N
OTE: To view the part shaded or unshaded at any time, you can press Alt + S on the keyboard, or select the
Solids Training Tutorial
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CUT THE 4 HOLES THROUGH THE SOLIDTUTORIAL #1
1
STEP 11: CUT THE 4 HOLES THROUGH THE SOLID
In this step we will cut the holes through the entire body of the solid.
Step Preview:
Leave unchanged the default settings in the Chaining dialog box and chain the 4 circles as shown below to create the chain.
N
OTE: In this step, the chaining direction does not matter because the direction of extrusion can be modified
afterwards.Solids Training Tutorial
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533
INDEX
Numerics
2D / 3D Construction ... 5A
Adding Bosses ... 137Analyze Entity Properties ...48
,
430 Arc Endpoints ... 228Arc Polar ... 336
Arc Tangent ...66
,
265 Arc Tangent To A Point ... 265Attributes... 5
B
Block ... 174 Boolean... 519 Boolean Add ... 198 Boolean Remove... 206,
402,
466,
469 Bosses With Draft Angles... 308Bounding Box ... 292
Break Two Pieces... 357
C
Chamfer ... 519Chamfer Entities ... 23
Change Current Color ... 18
,
60,
112,
172 Change Feature Color ... 248Change The Color... 29
Change The Feature Color ... 177
Change The Main Level...30
,
89 Circle Center Point ... 21Circular Pattern... 374
Clear Colors... 280
Clear Solid Feature Color ... 520
Color ... 5
Color Mask ... 317
Constant Fillet... 518
Constant Radius ... 46
Convert Surfaces To Solid ... 370
Create Letters ... 288
Create Points ... 352
Create Rectangle ... 19
Curve On All Edges... 384
Customizing Drop Down Menus ... 504
Customizing Toolbars ... 501
D
Design Change ... 154 Divide ... 73 Draft Faces ... 519 Dynamic Xform ... 410E
Edge Curves ... 380 Ellipse... 223 Extrude ...92,
518 Extrude Cut ... 97 Extrusion Operation... 33F
Face-Face Fillet ... 519 Fast Point ... 354 Fillet ... 79Fillet All Edges ... 246
Fillet Chains ...124
,
348 Fillet Entities ...26,
272 Find Features ... 519 From Surfaces ... 519 Front Plane ... 126 Function Prompt ... 2G
Graphic Area ... 2 Grid ... 13 Groups ... 6GUI - Graphical User Interface... 2
Gview ... 5
H
Hole-Axis... 520K
Key Mapping ... 507L
Layout ... 519 Level... 5 Line Bisect ... 452 Line Style... 5 Line Width ... 6 Loft...232,
518 Loft Cut ... 235M
Manual Spline ... 355 Menu ... 2 Mitered Corners ...43,
46 Model Prep ... 429 Modify A Hole ... 47Modify Solid Face Color ... 520
Modify Solid Feature ... 519
Modify Solid Fillets ... 520
Move...442
,
519 MRU Toolbar... 2Page |
534
Solids Training Tutorial
INDEX
N
Net Surface ... 360 NURBS Splines ... 223O
One-Distance Chamfer ... 41 Origin ... 2P
Parallel Lines ... 63 Pattern ... 519 Planes ... 5 Point Style ... 5 Primitive ... 174 Primitives ... 520Propagate Along Tangencies ...43
,
46 Push-Pull ...437,
519Q
Quick Mask Toolbar ... 2R
Rectangle ... 61Rectangular Array ... 116
Rectangular Shapes ... 285
Remove All Solid History... 520
Remove All Solids History Operations ... 430
Remove Faces ... 520
Remove Solid Fillets... 520
Reorganizing Toolbars ... 4 Reverse ... 128 Revolve ... 518 Ribbon Bar ... 2 Ruled Surface ... 367 Ruled/Lofted... 368
S
Save The File ... 29Scale... 3
Set Solid Feature Colour ... 520
Setting Mastercam To Metric ... 8
Shaded ... 34 Shell ... 519 Simplify Solid ... 520 Solid Extrude... 30 Solid Fillet ... 140 Solid Revolve ... 90 Solid Shell ... 160 Solids Manager ...49
,
521 Solids Menu Commands ... 518Solids Trim ... 406
Split Solid Face ...432
,
464,
519 Status Bar... 2 Sweep ... 518 Sweep Cut ... 148T
Thicken ... 519 Tool Plane ... 513 Toolbars ... 2 Toolpaths/Solid Manager ... 2 Translucency ... 92 Trim ... 519 Trim Divide ...77,
269 Trim To Point ... 269U
Using the Menu ... 3Using the Toolbars ... 3
V
Variable Fillet... 518Variable Radius ... 46
View Port XYZ Axes ... 3
W
Wireframe ... 34Work Coordinate System (WCS) ... 6
X
Xform Dynamic ... 296 Xform Mirror... 274 Xform Offset ... 276 Xform Rotate ... 350 Xform Translate ...74,
293,
364Z
Z Depth ...5,
517Solids T
ut
orial