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A formative evaluation of a gamification app containing asynchronous multiplayer game elements

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Academic year: 2020

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Figure

Figure 1. A student avatar; body type, gender, hair, equipment and clothing are all customisable
Figure 3. A student battles the undead, catching hearts to recover health
Figure 8. UniCraft user interface structure
Table 1. Organisation and schedule of study, A and B refer to two tutorial groups of student participants
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