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Designing educational games for computer programming: A holistic framework

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Figure

Figure 1: Four – dimensional framework (de Freitas & Jarvis, 2006)
Figure 2: Conceptual framework for educational games (Yusoff et al., 2009)  A brief overview of the framework’s features is provided as follows:
Figure 3: The Design, Play, and Experience Framework (Salen & Zimmerman, 2004)
Figure 4: Experiential Gaming Model (Kiili, 2005)
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